Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.24 @ 08:49:27 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (151) 755 Value Destroyed (5155) 5155 Prototype IDs (32) 640 Alien Tech Used (2) 400 Bonus (-19) -19 TOTAL SCORE: 13531 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 254 Met Data Miner 300 Met Zhirov 300 Friendly Fire -909 Cogmind --------- Core Integrity 1059/1150 Matter 123/300 Energy 72/1040 System Corruption 1% Temperature Cool (0) Movement Treading (180) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY (10) ----- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Improved Target Analyzer Hardened Medium Armor Plating Improved Force Field Stealth Drone Bay (2/2) > --- WEAPON (4) ------- Gauss Rifle Coil Gun Coil Gun Advanced EMP Blaster > --- INVENTORY (28) --- Micro Fission Core Fusion Reactor Light Treads Large Storage Unit High-capacity Battery (400) Experimental Power Shielding Improved Shield Generator System Backup Module Long-range Tractor Beam Dimensional Node Initializer Transdimensional Reconstructor High-powered Shock Rifle Improved Lightning Gun Proton Cannon Long-range Proton Cannon Flak Gun Coil Gun Coil Gun KE Penetrator Railgun Rocket Array Chainsword Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Improved Target Analyzer Improved Force Field System Backup Module Stealth Drone Bay > --- WEAPON ----------- Gauss Rifle Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Micro Fission Core Fusion Reactor Light Treads Large Storage Unit High-capacity Battery Experimental Power Shielding Hardened Medium Armor Plating Improved Shield Generator Long-range Tractor Beam Dimensional Node Initializer Transdimensional Reconstructor High-powered Shock Rifle Improved Lightning Gun Proton Cannon Long-range Proton Cannon Flak Gun Coil Gun KE Penetrator Railgun Advanced EMP Blaster Rocket Array Chainsword [Rating: 98] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Improved Target Analyzer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun High-powered Shock Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Autogun Launcher Advanced EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 . . . . . . . . Utility 7 | . . . 1 1 1 . . . . . . . 2 . . . . 2 Weapon 2 | . . . 1 1 . . . . . . . . . . . . . . Parts Attached 196 | 7 2 1 11 33 25 12 4 . 11 10 8 1 11 8 4 12 15 21 Power 15 | 1 1 . 1 2 1 1 . . . 1 . . 2 . . 2 1 2 Engine 7 | 1 1 . 1 2 1 . . . . 1 . . . . . . . . Core 6 | . . . . . . 1 . . . . . . 2 . . 1 . 2 Reactor 2 | . . . . . . . . . . . . . . . . 1 1 . Propulsion 25 | 2 . . 2 6 2 . . . 1 3 3 . 2 . . . 2 2 Treads 25 | 2 . . 2 6 2 . . . 1 3 3 . 2 . . . 2 2 Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 57 | 2 . . 3 5 5 7 3 . 4 . 3 . 4 3 2 6 1 9 Device 29 | . . . . . 4 5 3 . 3 . 2 . 1 3 2 2 1 3 Storage 13 | 2 . . 2 3 . . . . . . . . . . . 1 . 5 Processor 1 | . . . . . . . . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 14 | . . . 1 2 1 2 . . 1 . 1 . 2 . . 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 99 | 2 1 1 5 20 17 4 1 . 6 6 2 1 3 5 2 4 11 8 Energy Gun 6 | . . . . 2 1 . . . . 1 . . . . . 1 1 . Energy Cannon 10 | . . . . . . . . . 2 1 . . . 2 1 . 3 1 Ballistic Gun 66 | 2 1 1 5 17 13 2 1 . 3 4 1 . 3 1 . 2 5 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . 1 3 1 . . 1 . 1 . . 2 . 1 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . . . . 1 . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 4 1 1 . . . 1 . . . . . 4 . 1 Parts Lost 6 | . . . . 1 . 1 . . . 1 . . 1 . . . . 2 Power 2 | . . . . . . 1 . . . 1 . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . . . . . . . 1 Utility 2 | . . . . . . . . . . . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . 1 . 1 . . . 1 . . 1 . . . . 2 Average Slot Usage (%) 99 | . 100 100 97 98 100 99 100 100 100 99 100 100 99 100 100 100 100 91 Engine 6 | . 14 14 11 8 15 8 7 7 7 5 6 6 2 . . . . . Core 5 | . . . . . . 5 7 7 7 6 6 6 8 11 11 11 6 8 Treads 19 | . 28 28 22 18 15 14 14 14 14 25 25 25 22 22 22 22 22 19 Device 9 | . . . . . 7 11 14 14 14 12 11 12 12 16 16 13 16 12 Storage 20 | . 28 28 22 23 23 22 21 21 21 18 18 18 16 16 16 18 16 18 Processor 1 | . . . . . . . . . . . . . 1 5 5 5 5 5 Protection 6 | . . . 8 11 6 5 7 7 7 6 7 6 12 5 5 5 5 5 Ballistic Gun 25 | . 28 28 33 35 29 26 28 28 27 23 21 18 20 20 16 16 17 18 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 186 | 16 16 17 50 77 92 88 88 88 97 92 96 91 103 92 92 92 105 186 Greatest Support 102 | 40 40 40 40 40 48 48 48 48 48 88 96 96 102 102 102 102 102 97 Greatest Overweight (x) 2 | . . . 1 1 2 1 1 1 2 1 1 . 1 . . . 1 2 Average Overweight (x) . | . . . . 1 1 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 46 | 8 8 8 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 46 Average Capacity 20 | 5 8 8 13 19 22 22 22 22 22 22 22 22 22 22 22 22 22 26 Most Carried 25 | 4 5 8 16 22 22 22 21 21 22 22 22 22 22 22 22 22 22 25 Average Carried 19 | 2 4 7 12 18 21 20 20 21 21 20 21 21 21 21 21 21 21 22 Final Capacity 28 | 8 8 8 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 28 Final Carried 22 | 4 5 8 16 22 22 20 21 21 21 22 22 22 22 22 22 22 22 22 Class Distribution -------------------- 34% | Scavenger-Tank 22% | Scavenger-Mutant 20% | Hauler-Tank 12% | Hauler-Mutant 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Matter Collected 5295 | 238 48 184 449 650 897 203 86 . 295 284 105 10 661 270 30 120 319 446 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8079 | 57 38 217 600 831 1771 63 . . 76 325 130 . 981 371 148 130 1043 1298 Parts 373 | 4 4 13 30 56 79 5 . . 4 4 5 . 49 8 3 5 34 70 Haulers Intercepted 5 | . . . 2 1 . . . . . 1 . . . . . . . 1 Recyclers Shooed 13 | . . . 2 1 2 . . . . 1 . . 2 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 5 . . 14 . . . . . . . 1 . Prevented 51 | . . . . . . . . . 3 . 5 . . 6 3 5 29 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 108 | . . 7 8 19 19 4 . . 4 2 2 . 11 4 2 . 15 11 Guns 70 | . . 7 8 18 15 . . . 1 1 . . 11 . . . 1 8 AOE 17 | . . . . 1 3 4 . . 3 . 1 . . 2 1 . 2 . Classes Destroyed 18 | 1 1 2 3 3 2 . . . 1 . . . 1 1 . . 3 . Worker 9 | . 3 . . 1 1 . . . . . . . 2 . . . . 2 Builder 5 | . . . . . . . . . . . . . 1 . . . . 4 Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . Hauler 5 | . . . 2 1 . . . . . 1 . . . . . . . 1 Recycler 22 | 1 . . 4 1 10 . . . . 1 . . 2 . . . . 3 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . Watcher 1 | . . . . 1 . . . . . . . . . . . . . . Swarmer 37 | . . 5 5 8 8 4 . . 3 . . . . . . . 4 . Grunt 21 | . . . . 4 4 . . . . . 2 . 4 2 . . 5 . Brawler 1 | . . . . . . . . . . . . . . . . . 1 . Duelist 2 | . . . . . 1 . . . . . . . . 1 . . . . Sentry 16 | . . . 3 4 3 . . . . 1 . . 2 . 1 . . 2 Demolisher 1 | . . . . . . . . . 1 . . . . . . . . . Hunter 15 | . . . . 3 1 . . . . 1 . . 1 1 1 . 4 3 Programmer 12 | . . . . . 2 . . . . . . . 4 . . . . 6 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . . . . . . . 2 . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 9 | 1 2 3 4 4 9 4 . . 3 2 2 . 6 3 1 . 4 8 Combat Bots Only 5 | . . 3 3 4 5 4 . . 3 1 2 . 4 3 1 . 4 2 Max Kills in Single Turn 4 | 1 1 1 1 3 3 4 . . 3 1 1 . 2 2 1 . 2 2 Gunslinging 2 | . . . . 2 . . . . . . . . . . . . . . Exploded 4 | . . . . 1 2 4 . . 3 . 1 . . 2 1 . 1 . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Damage Taken 5958 | . . 312 384 1037 905 48 . . 190 290 105 . 823 170 248 . 367 1079 Core 413 | . . 31 6 78 71 . . . 15 . . . 47 . 74 . . 91 Absorbed by Shields 1803 | . . . . . 349 . . . 65 107 38 . 296 61 93 . 136 658 Core Remaining (%) 92 | 100 . 87 98 85 . . . . 87 . . 100 . . . . 87 . Volleys Fired 344 | 3 5 30 30 49 51 1 . . 11 18 5 . 45 12 7 8 30 39 Largest 4 | 2 2 2 3 4 4 1 . . 4 4 1 . 4 4 1 1 4 4 Hottest 156 | 40 40 40 66 97 97 45 . . 150 92 36 . 104 114 81 60 156 118 Shots Fired 954 | 6 10 60 90 175 177 1 . . 37 30 5 . 178 18 7 8 41 111 Gun 860 | 6 10 60 90 175 172 . . . 32 16 . . 178 8 . 8 9 96 Cannon 51 | . . . . . . . . . 4 14 . . . 6 7 . 9 11 Launcher 43 | . . . . . 5 1 . . 1 . 5 . . 4 . . 23 4 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 839 | 6 10 60 90 168 168 . . . 32 16 . . 178 8 . . 7 96 Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 3 | . . . . . 1 1 . . 1 . . . . . . . . . Electromagnetic 112 | . . . . 7 8 . . . 4 14 5 . . 10 7 8 34 15 Robot Hit Streak 18 | 2 4 6 13 10 11 . . . 5 7 4 . 18 4 5 8 15 15 Robot Miss Streak 7 | 1 1 7 4 5 5 . . . 2 3 1 . 4 2 1 1 3 4 Penetration Max 2 | . . . . . 1 . . . . . . . 1 . . . . 2 Secondary Targets 15 | . . 1 1 5 5 . . . . . . . 3 . . . . . Max Gunslinging Chain 2 | . . 1 1 2 1 . . . . . . . 1 . . . . . Shots Hit Robots 612 | 4 6 32 53 106 102 . . . 22 21 4 . 132 11 6 7 25 81 Core Hits 288 | 2 5 15 26 38 49 6 . . 11 9 3 . 47 6 1 . 24 46 Critical Hits 23 | . . . 1 3 1 . . . 1 1 . . 3 2 1 . 2 8 Critical Kills 5 | . . . . 1 1 . . . . . . . 1 1 . . . 1 Critical Parts Destroyed 17 | . . . 1 2 . . . . 1 1 . . 2 1 1 . 1 7 Melee Attacks 14 | . . . . . . 1 . . . . . 8 . . 1 . . 4 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . 1 . . . . . 8 . . 1 . . 4 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 14142 | 35 81 346 636 1409 1897 306 7 . 651 687 209 . 2455 478 195 115 1673 2962 Guns 9186 | 35 62 337 621 1320 1511 . . . 352 197 . . 2455 30 . 115 66 2085 Cannons 1286 | . . . . . . . . . 62 358 . . . 175 195 . 199 297 Explosions 3355 | . . . . 53 317 283 . . 237 132 209 . . 266 . . 1408 450 Melee 111 | . . . . . . . . . . . . . . . . . . 111 Ramming 204 | . 19 9 15 36 69 23 7 . . . . . . 7 . . . 19 Kinetic 8924 | 35 62 337 621 1245 1457 . . . 352 197 . . 2455 30 . . 48 2085 Thermal 293 | . . . . 53 44 . . . . 132 . . . . . . 21 43 Explosive 579 | . . . . . . 283 . . 237 . . . . . . . . 59 Electromagnetic 4031 | . . . . 75 327 . . . 62 358 209 . . 441 195 115 1604 645 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 111 | . . . . . . . . . . . . . . . . . . 111 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 3 3 . . . . . . 4 4 3 . . 2 Average Corruption 2 | . . . . . 1 1 . . . . . . 3 3 1 . . 1 Corruption Purged 10 | . . . . . 1 3 . . . . . . . 1 4 . . 1 Effects 37 | . . . . . 4 3 . . . . . . 14 9 4 . . 3 Message Errors 11 | . . . . . . 2 . . . . . . 5 3 . . . 1 Matter Fused 6 | . . . . . 1 1 . . . . . . 1 3 . . . . Heat Flow Errors 4 | . . . . . . . . . . . . . . 1 3 . . . Energy Discharges 2 | . . . . . 1 . . . . . . . 1 . . . . . Data Loss (minor) 4 | . . . . . 1 . . . . . . . . 1 1 . . 1 Targeting Errors 8 | . . . . . 1 . . . . . . . 5 1 . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 75 | . . . . . . 20 3 . 15 5 . . . 10 . . 6 16 Projectiles 5 | . . . . . . . . . . 5 . . . . . . . . Explosions 51 | . . . . . . 7 . . 15 . . . . 7 . . 6 16 Melee 19 | . . . . . . 13 3 . . . . . . 3 . . . . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 60 | . . . . . . 23 . . . . 17 . . . . . 20 . Shots 3 | . . . . . . 1 . . . . 1 . . . . . 1 . Rammed 26 | . 2 1 3 4 9 2 1 . . . . . . 2 . . . 2 Targets Rammed 29 | . 3 1 4 5 9 2 1 . . . . . . 2 . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 3 | . 1 . 1 1 . . . . . . . . . . . . . . Highest Temperature 288 | . . . 73 189 288 . . . 72 27 24 . 7 258 209 176 180 4 Average Temperature 62 | . . . 25 63 86 . . . 18 9 15 . 2 104 71 90 67 2 Received Heat Transfer 676 | . . . 72 180 94 . . . 9 8 48 . 168 42 6 . 17 32 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 24 | . . . . . 1 . . . . 2 1 . . 2 1 1 13 3 Combat Hostiles 22 | . . . . . 1 . . . . 1 1 . . 2 1 1 12 3 Parts Fried 39 | . . . . 1 . . . . . 4 1 . . 11 4 1 14 3 Impact Corruptions 5 | . . . . . . 2 1 . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . 1 . Heat Transferred 300 | . . . . 50 50 . . . . 100 . . . . . . 50 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 1 2 . . . . 1 . . . 1 . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Peak Influence 507 | 5 60 143 292 356 373 . . . . 270 . . 282 . . . . 507 Initial 189 | . 3 23 55 83 . . . . . 105 . . . . . . . 189 Average 157 | 1 37 134 168 221 110 . . . . 134 . . 125 . . . . 262 Maximum Alert Level 2 | . . . 1 1 1 . . . . 1 . . 1 . . . . 2 Low Security (%) 69 | 100 100 100 79 44 86 . . . . 77 . . 76 . . . . 21 Level 1 30 | . . . 20 55 13 . . . . 22 . . 23 . . . . 73 Level 2 . | . . . . . . . . . . . . . . . . . . 5 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . 3 . . . . 1 . . 4 . . . . 3 Investigation 2 | . . . . . 1 . . . . . . . . . . . . 1 Extermination 4 | . . . . . 2 . . . . . . . 1 . . . . 1 Reinforcement 6 | . 1 . . . . . . . . 1 . . 3 . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Distress Signals 25 | . . . 1 6 1 . . . 14 . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 150 | . 4 9 10 26 31 4 . . 4 4 2 . 14 4 3 . 18 17 Peak Tracking Total 8 | . 4 3 3 4 8 4 . . 2 2 2 . 6 3 2 . 4 5 Tactical Retreats 6 | . . . 1 . 3 . . . . . . . . . . . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Traps Triggered 5 | . 1 . . . 3 . . . . . . . . . . . 1 . Indirectly 2 | . . . . . 1 . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . 1 . Triggered 3 | . . . . . . . . . . . 1 . . . 1 . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Machines Disabled 8 | . . . . . 3 . . . . . . . . . 1 . . 4 Max in Single Turn 3 | . . . . . 3 . . . . . . . . . 1 . . 2 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Machines Accessed 17 | . 1 . 1 4 1 . 1 3 . . . . 1 . . 4 . 1 Terminals 6 | . 1 . 1 3 . . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Total Hacks 72 | . 7 . 2 17 3 . 1 20 . . . . 2 . . 17 . 3 Successful 54 | . 4 . 1 8 1 . 1 20 . . . . 1 . . 17 . 1 Failed 18 | . 3 . 1 9 2 . . . . . . . 1 . . . . 2 Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 14 | . 4 . . 9 . . . . . . . . 1 . . . . . Terminals 23 | . 7 . 2 12 . . . . . . . . 2 . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . 3 Repair Stations 5 | . . . . 5 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . . . . . . Terminal Hacks 48 | . 3 . 1 5 . . 1 20 . . . . 1 . . 17 . . Record 11 | . . . . . . . . 6 . . . . . . . 5 . . Part Schematic 9 | . 1 . . . . . . 4 . . . . . . . 4 . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 8 | . 1 . . . . . . 3 . . . . . . . 4 . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 3 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . . . . . . . Botnet 2 | . 1 . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . 1 . 1 2 . . . . . . . . 1 . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . . . 4 . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Total Allies 1 | . . . . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . . . . 1 1 . . . . . . . . Highest-Rated Group 94 | . . . . . . . . . 94 94 . . . . . . . . Highest-Rated Ally 94 | . . . . . . . . . 94 94 . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 Ally Attacks 33 | . . . . . . . . . 17 16 . . . . . . . . Total Damage 1058 | . . . . . . . . . 436 622 . . . . . . . . Kills 6 | . . . . . . . . . 4 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 8 | . . . . . . 1 . . 2 . 1 . . 1 3 . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Turns Passed 10212 | 94 287 346 554 1045 1211 1060 480 155 730 459 418 126 456 334 865 307 630 655 Spaces Moved 4672 | 48 157 156 246 432 548 430 260 87 371 243 237 64 184 183 269 167 319 271 Core 4 | 4 . . . . . . . . . . . . . . . . . . Treads 4668 | 44 157 156 246 432 548 430 260 87 371 243 237 64 184 183 269 167 319 271 Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 180 180 180 180 160 160 162 160 160 160 160 160 160 Average Speed 171 | 150 160 160 172 180 181 180 180 180 180 161 165 162 161 160 160 160 162 178 Slowest Speed 200 | 160 160 160 180 180 200 180 180 180 200 180 182 162 182 160 160 160 180 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 33 42 20 41 19 62 45 70 59 10 41 9 8 49 51 60 45 10 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 6 | . . . . . . . . 1 . . 1 . . . 1 3 . . Known Exits Taken 3 | . . . . . . . . . . 1 . 1 1 . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 . 1 . . 1 1 1 1 . Scrap Searched 18 | . . . . . . 5 2 . 3 . 4 3 . . 1 . . . Spaces Dug 33 | . . . . . . 1 . . 21 . . 8 . . . . . 3 Terrain Destroyed 118 | . . . . . 20 28 . . 21 5 . 8 . 1 . . . 35 Melee 12 | . . . . . . 1 . . . . . 8 . . . . . 3 Projectile 1 | . . . . . . . . . . . . . . . . . . 1 AOE 105 | . . . . . 20 27 . . 21 5 . . . 1 . . . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Total 6243 | 61 181 197 322 605 680 707 272 86 409 290 264 74 250 205 694 196 394 356 Wait 776 | . 14 2 1 51 3 258 1 . 8 10 . . 2 . 410 . 13 3 Move 4656 | 47 156 156 245 431 548 429 259 86 370 242 236 63 183 182 268 166 318 271 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 96 | 4 1 5 16 13 18 1 4 . 4 5 6 1 2 1 2 3 6 4 Fast Attach 36 | 7 2 . 2 5 2 2 . . . 1 . . 3 . . 4 2 6 Attach 28 | . . . 2 6 3 2 1 . 1 2 1 . 2 1 . 1 1 5 Detach 1 | . . . . . . . . . . . . . . . . . . 1 Swap 134 | . . 1 7 22 20 9 3 . 10 7 7 1 6 7 4 8 12 10 Drop 130 | . . 3 15 23 27 2 3 . 5 5 9 1 7 . 2 6 11 11 Fire 344 | 3 5 30 30 49 51 1 . . 11 18 5 . 45 12 7 8 30 39 Melee 14 | . . . . . . 1 . . . . . 8 . . 1 . . 4 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 27 | . 3 . 4 5 8 2 1 . . . . . . 2 . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 6) 382 | -10/Materials | Entered Mines 538 | -10/Mines | Assembled infested the area 543 | -10/Mines | Assisted by a Guerilla fighting off Assembled 591 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 622 | -10/Mines | Destroyed YI-UF0 678 | -10/Mines | Discovered new exit (range 16) 728 | -10/Mines | Entered Materials 728 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 894 | -9/Materials | Discovered new exit (range 5) 1127 | -9/Materials | Discovered new exit (range 14) 1155 | -9/Materials | Build established: Scavenger-Tank 1282 | -9/Materials | Entered another Materials area 1282 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1643 | -8/Materials | Repaired Hvy. Ion Engine 1956 | -8/Materials | Build established: Hauler-Tank 2278 | -8/Materials | Discovered new exit (range 16) 2327 | -8/Materials | Entered Factory 2327 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2406 | -7/Factory | Build established: Scavenger-Tank 2648 | -7/Factory | Found Prototype Launcher 2649 | -7/Factory | Identified Rocket Array 2832 | -7/Factory | Build established: Hauler-Tank 3471 | -7/Factory | Discovered new exit (range 15) 3538 | -7/Factory | Entered Lower Caves 4053 | -7/Lower Caves | Build established: Hauler-Mutant 4222 | -7/Lower Caves | Found Alien Artifact 4222 | -7/Lower Caves | Identified Core Expander 4222 | -7/Lower Caves | Installed Core Expander, added new Utility slot 4230 | -7/Lower Caves | Learned location of 2 exits from Factory 4582 | -7/Lower Caves | Discovered new exit (range 9) 4598 | -7/Lower Caves | Entered another Lower Caves area 4834 | -7/Lower Caves | Encountered a Warlord checkpoint 4899 | -7/Lower Caves | Build established: Hauler-Tank 5069 | -7/Lower Caves | Discovered new exit (range 5) 5078 | -7/Lower Caves | Entered Data Miner 5078 | -7/Data Miner | Discovered new exit (range 6) 5113 | -7/Data Miner | Met Data Miner 5145 | -7/Data Miner | Learned location of Section 7 (-2) 5145 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5183 | -7/Data Miner | Received God Mode back door access code from Data Miner 5233 | -7/Data Miner | Entered Proximity Caves 5443 | -6/Proximity Caves | Spotted B-75 Beast 5445 | -6/Proximity Caves | Escorted by Enhanced Grunt 5457 | -6/Proximity Caves | Allies destroyed B-75 Beast 5492 | -6/Proximity Caves | Learned Factory non-interactive machine intel 5594 | -6/Proximity Caves | Learned 8 Factory zone layouts 5747 | -6/Proximity Caves | Build established: Hauler-Mutant 5946 | -6/Proximity Caves | Discovered new exit (range 10) 5963 | -6/Proximity Caves | Entered Factory 5963 | -6/Factory | Accompanied by 1 ally 5963 | -6/Factory | Evolved 2 slots: Propulsion x2 5964 | -6/Factory | Identified exit to Lower Caves 5964 | -6/Factory | Identified exit to Factory 5966 | -6/Factory | Loaded intel: 233 non-interactive machine locations 6175 | -6/Factory | Build established: Scavenger-Tank 6317 | -6/Factory | Discovered exit to Lower Caves (range 15) 6422 | -6/Factory | Entered Lower Caves 6427 | -6/Lower Caves | Learned location of Zion (-6) 6820 | -6/Lower Caves | Discovered new exit (range 9) 6840 | -6/Lower Caves | Entered another Lower Caves area 6902 | -6/Lower Caves | Discovered exit to Factory (range 9) 6927 | -6/Lower Caves | Build established: Scavenger-Mutant 6966 | -6/Lower Caves | Entered Factory 6966 | -5/Factory | Evolved 2 slots: Utility x2 7080 | -5/Factory | Discovered new exit (range 4) 7208 | -5/Factory | Identified exit to Upper Caves 7396 | -5/Factory | Build established: Scavenger-Tank 7422 | -5/Factory | Entered Upper Caves 7446 | -5/Upper Caves | Learned Factory stockpile data 7746 | -5/Upper Caves | Discovered new exit (range 8) 7756 | -5/Upper Caves | Entered another Upper Caves area 7993 | -5/Upper Caves | Build established: Scavenger-Mutant 8266 | -5/Upper Caves | Learned Factory interactive machine intel 8269 | -5/Upper Caves | Learned location of Armory (-3) 8333 | -5/Upper Caves | Found Alien Artifact 8424 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8606 | -5/Upper Caves | Learned 4 Factory zone layouts 8606 | -5/Upper Caves | Discovered new exit (range 9) 8621 | -5/Upper Caves | Entered Zhirov 8621 | -5/Zhirov | Discovered new exit (range 3) 8650 | -5/Zhirov | Met Zhirov 8681 | -5/Zhirov | Learned location of Quarantine (-2) 8681 | -5/Zhirov | Learned location of Testing (-3) 8681 | -5/Zhirov | Learned location of Command (-1) 8697 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8721 | -5/Zhirov | Found Alien Artifact 8721 | -5/Zhirov | Identified Integrated Reactor 8721 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8817 | -5/Zhirov | Found Alien Artifact 8928 | -5/Zhirov | Entered Proximity Caves 9174 | -4/Proximity Caves | Spotted B-86 Titan 9185 | -4/Proximity Caves | Destroyed B-86 Titan 9539 | -4/Proximity Caves | Discovered new exit (range 15) 9558 | -4/Proximity Caves | Entered Factory 9558 | -4/Factory | Evolved 2 slots: Utility x2 9559 | -4/Factory | Identified exit to Research 9561 | -4/Factory | Loaded intel: 44 interactive machine locations 9593 | -4/Factory | Incoming investigation squad redirected 9982 | -4/Factory | Build established: Scavenger-Tank 10213 | -4/Factory | Self-destructed Last Messages --------------- 10205_ Destroyed Terrain Scanner. 10205_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10205_ Slug penetrates Wall. 10205_ Penetrated by Slug. 10206_ U-05 Engineer lays Concrete. 10207_ Penetrated by Slug. 10207_ U-05 Engineer lays Concrete. 10207_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 10208_ U-05 Engineer lays Concrete. 10208_ Penetrated by Slug. 10209_ U-05 Engineer destroyed. 10209_ U-05 Engineer lays Concrete. 10210_ H-77 Assassin system terminally corrupted. 10210_ Imp. Targeting Computer fried. 10211_ Chain reaction triggered in Imp. Ion Engine. 10211_ Destroyed Wheel. 10212_ Slug penetrates Wall. 10212_ U-05 Engineer destroyed. 10212_ P-70 Sage resets H-77 Assassin, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????????????"""???????????????????? | | ?????????????????????#??????T"???????????????????? | | ?????????????????????# ????"""???????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# #######?????????????????? | | ?????????????????????# #?????????????????? | | ???????????###/# #### #?????????????????? | | ???????????# #?????????????????? | | ???###?????# != #?????????????????? | | ???# ????# % #?????????????????? | | ???# ????# ##/####### #?????????????????? | | ???# ????+ # h% # #?????????????????? | | ???# ""??# # = # #?????????????????? | | ???# / """ # # # #?????????????????? | | ???# # #= * # #?????????????????? | | ???+ """ # #%= =%! # #??????? #??????? | | ???# """ # # !!%!!# #### #??????? | | ???# """ # kp %!!]# = ! #??????? | | ???# # # ![!!@;! % [%= #??????? | | ???? ?# # =!=!]#! = *[ #??????? | | ####+#### ########### ###### #??????? | | #??? #?????? #??????? | | #??? #??????? ###??????? | | #??? #???????? #????????? | | % #??? #????????? #????????? | | * #??? #??????????#????????? | | +############+##### #???+#???????????????????? | | ????????# %#??# #????????????????????????? | | ????????# #??# #????????????????????????? | | ????????# #??# #????????????????????????? | | ????????# #??# #????????????????????????? | | ????????# #??# #????????????????????????? | | ????????# #??# #????????????????????????? | | ????????# #??# #????????????????????????? | | ????????# #??# ###?????*????????????????? | | ????????# #??# ???????????????????????? | | ????????# #??# #????????????????????????? | | ????????# #??# #????????????????????????? | | ????????# #### #????????????????????????? | | ????????# / #????????????"T??????????? | | ????????#############+#######????????""??????????? | | ???????????????# % #????????????????????? | | ???????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 44 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 675 Resistance: TH 15 Power Shielding 90 Evasion (%) 40 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveTitaniumGun Manual? 0 Play Time 00:55:40 Cumulative 684.4 hours Start 2021.06.24 @ 07:57:09 End 2021.06.24 @ 08:49:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1050 Rogue 1050 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bef755bd-caeb-44db-a3e9-ed3c3ec24178