Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.18 @ 21:13:30 Player: JuustuToug Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (285) 1425 Value Destroyed (12026) 12026 Prototype IDs (56) 1120 Alien Tech Used (5) 1000 Bonus (4666) 4666 TOTAL SCORE: 28637 Bonus ------- High Alert Combat Kills 489 Follower Combat Kills 542 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Used Core Reset Matrix 3000 Friendly Fire -165 Cogmind --------- Core Integrity 0/1450 Matter 227/300 Energy 350/350 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -2/Section 7 Parts ------- > --- POWER (3) -------- Reinforced Quantum Reactor > --- PROPULSION (7) --- Advanced Heavy Siege Treads Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Signal Interpreter Core Physics Calibrator Microwarp Drive > --- WEAPON (3) ------- Enhanced Quantum Rifle Vibroblade > --- INVENTORY (20) --- Light Antimatter Reactor Quantum Reactor Light Quantum Reactor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Energy Well (600) Phase Gun Quantum Rifle Potential Cannon Null Cannon Railgun Linear Accelerator Compact Tesla Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Compact Particle Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Centrium Heavy Armor Plating Core Physics Calibrator Microwarp Drive > --- WEAPON ----------- Improved Potential Cannon Vibroblade > --- INVENTORY -------- Light Antimatter Reactor Quantum Reactor Light Quantum Reactor Centrium Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Energy Well Phase Gun Quantum Rifle Enhanced Quantum Rifle Potential Cannon Null Cannon Railgun Linear Accelerator Compact Tesla Bomb Launcher Fusion Bomb Launcher [Rating: 215] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Centrium Leg Hover Unit Improved Antigrav System Flight Unit Improved Surge Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Core Physics Calibrator Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Proton Missile Launcher Impact Weapon Great Maul Slashing Weapon Vibroblade Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Tes Res Qua Sec Slots Evolved 16 | . . . 2 . 2 . . 2 . . . . 2 . . 2 2 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . Propulsion 5 | . . . . . 1 . . 1 . . . . . . . 2 1 . . . . . Utility 8 | . . . 1 . 1 . . 1 . . . . 2 . . . . 2 . 1 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 242 | 7 5 4 14 . 17 15 3 13 1 1 . 3 29 3 7 . 6 15 45 35 14 5 Power 29 | 1 1 . 2 . 2 1 1 . . . . . 3 . 2 . . 2 6 6 2 . Engine 11 | 1 1 . 2 . 2 1 1 . . . . . 3 . . . . . . . . . Core 3 | . . . . . . . . . . . . . . . 1 . . 1 1 . . . Reactor 15 | . . . . . . . . . . . . . . . 1 . . 1 5 6 2 . Propulsion 57 | 2 1 1 2 . 5 5 2 3 . 1 . . 7 1 2 . . 5 5 7 6 2 Treads 37 | 2 1 1 2 . 5 5 2 3 . 1 . . 5 1 . . . . 4 2 2 1 Leg 14 | . . . . . . . . . . . . . 2 . 2 . . . 1 4 4 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Flight 5 | . . . . . . . . . . . . . . . . . . 5 . . . . Utility 93 | 2 1 2 3 . 5 4 . 6 . . . 3 12 1 2 . 5 6 20 13 5 3 Device 57 | 1 . 2 3 . 4 4 . . . . . 1 5 1 1 . 2 5 15 10 3 . Storage 11 | 1 1 . . . 1 . . 1 . . . . . . . . . . 4 1 2 . Processor 11 | . . . . . . . . 3 . . . . 2 . . . 3 1 1 1 . . Hackware 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Protection 11 | . . . . . . . . 2 . . . 2 4 . 1 . . . . 1 . 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Weapon 63 | 2 2 1 7 . 5 5 . 4 1 . . . 7 1 1 . 1 2 14 9 1 . Energy Gun 18 | . . . 2 . . 1 . 2 . . . . 2 1 . . . . 5 4 1 . Energy Cannon 11 | . 1 . 2 . 1 . . . . . . . 3 . . . . . 3 1 . . Ballistic Gun 16 | 2 . 1 2 . 2 4 . 1 . . . . 2 . . . . . 1 1 . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Launcher 7 | . 1 . . . 2 . . . 1 . . . . . 1 . . . 1 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 7 | . . . . . . . . 1 . . . . . . . . . 2 2 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . 1 1 . 1 . . 2 . . . . 1 . . . . 1 17 2 3 5 Corrupted Parts 5 | . . . . . . . . . . . . . 1 . 4 . . . . . . . System Corruption 29 | . . . . . . . . . . . . . 6 . 23 . . . . . . . Parts Lost 85 | . 1 1 . . 2 4 . 2 . . . 4 23 . 7 . 2 4 8 9 5 13 Power 11 | . . . . . . . . . . . . . 2 . 1 . . . 1 3 1 3 Propulsion 28 | . 1 1 . . 1 3 . . . . . 1 9 . 2 . . 1 2 1 1 5 Utility 28 | . . . . . . . . 1 . . . 2 6 . 1 . 2 2 3 5 2 4 Weapon 18 | . . . . . 1 1 . 1 . . . 1 6 . 3 . . 1 2 . 1 1 Highest Loss Streak 9 | . 1 1 . . 1 4 . 1 . . . 2 9 . 3 . 2 3 4 2 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | . 8 13 13 15 14 14 15 19 20 20 20 19 16 11 9 4 4 4 12 12 16 16 Power 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . 1 2 3 3 Propulsion 2 | . . . 1 4 3 2 3 3 4 4 4 3 1 . . . . . 1 . 2 . Utility 4 | . 1 4 5 3 3 3 3 6 7 6 6 6 5 5 5 4 4 3 3 2 4 3 Weapon 6 | . 4 7 5 7 7 6 7 6 7 7 8 7 6 4 2 . . . 4 6 7 8 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 45 | . 1 3 15 . 7 1 . 3 1 . . . . . 1 . 2 . 3 3 1 4 Power 10 | . 1 1 1 . 3 . . . 1 . . . . . . . . . . 1 . 2 Propulsion 4 | . . . 2 . 1 . . . . . . . . . . . . . 1 . . . Utility 8 | . . . 3 . 1 . . 1 . . . . . . 1 . 1 . 1 . . . Weapon 23 | . . 2 9 . 2 1 . 2 . . . . . . . . 1 . 1 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 99 99 100 98 100 100 99 100 100 79 98 96 64 66 4 20 24 77 85 86 83 Engine 6 | . 13 14 11 11 9 9 9 7 7 7 7 7 5 6 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 3 . . . 8 12 12 11 Treads 20 | . 28 27 21 22 26 27 27 29 30 30 30 29 20 2 . . . . 11 12 9 . Leg 2 | . . . . . . . . . . . . . 3 . 8 . . . 3 7 13 26 Device 17 | . 14 14 21 22 26 27 27 15 21 23 23 16 15 7 9 4 8 6 23 21 16 12 Storage 7 | . 14 14 11 11 9 9 9 7 7 7 7 7 6 6 5 . . . 4 6 4 6 Processor 6 | . . . . . . . . 8 7 7 7 7 9 13 11 . 10 13 11 11 12 6 Protection 2 | . . . . . . . . 4 1 . . 4 7 5 6 . . . . . 4 3 Energy Gun 3 | . . . 1 . . 3 9 5 7 7 1 6 2 5 5 . . . 7 5 4 3 Energy Cannon 6 | . 6 14 20 22 14 9 9 1 . . . . 4 6 5 . . . . 1 2 1 Ballistic Gun 9 | . 20 13 10 11 11 14 9 12 11 14 2 14 10 . . . . . 2 . . . Peak Build Rating 215 | 8 9 17 21 21 30 36 40 57 51 51 51 54 62 41 51 6 22 76 160 181 190 215 Average Rating 56 | 6 8 10 16 21 27 30 38 48 50 50 41 51 54 35 40 5 17 24 131 159 180 180 On Entrance 45 | . 8 9 10 21 21 28 36 40 46 51 51 51 53 21 41 1 6 14 65 117 177 182 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . . . 6 . . . . 26 2 9 5 12 Naked Turns 56 | . . . . . . . . . . . . . . . 45 11 . . . . . . Heaviest Build 151 | 14 31 32 40 40 48 49 48 74 71 67 65 74 81 66 75 1 2 22 80 109 150 151 Greatest Support 200 | 40 40 40 46 46 69 69 69 90 82 82 80 82 82 28 35 3 3 35 200 165 197 197 Greatest Overweight (x) 24 | . . . . . . . . . . . . . 3 21 24 . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . 6 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 5 5 5 15 15 20 20 Average Capacity 16 | 7 13 15 15 15 15 15 15 19 20 20 20 20 20 20 18 5 5 5 14 15 19 20 Most Carried 20 | 2 15 15 15 15 15 15 15 20 20 20 20 20 20 14 11 5 5 5 15 15 20 20 Average Carried 15 | 1 9 14 13 15 14 14 15 19 19 19 20 19 16 11 9 4 4 4 13 14 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 5 5 5 5 15 15 20 20 Final Carried 20 | 2 15 14 15 15 15 15 15 20 20 20 20 20 14 11 4 5 5 3 13 14 19 16 Class Distribution -------------------- 22% | Skirmisher 16% | Mutant 14% | Scavenger-Skirmisher 11% | Scavenger-Mutant 10% | Gunner 6% | Scavenger-Gunner 4% | Scavenger-Assassin 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scavenger-Tank | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Assassin | -2/Quarantine Scavenger-Assassin | -2/Section 7 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Tes Res Qua Sec Matter Collected 7338 | 338 386 151 256 . 600 572 132 560 363 97 . 599 632 320 126 . . 269 799 591 473 74 Remotely 66 | . . . . . . . . . . . . . . 66 . . . . . . . . Salvage Created 11955 | 181 538 242 880 . 1454 841 158 613 84 10 . 795 1047 374 473 . . 320 1459 1287 782 417 Parts 635 | 13 43 24 51 . 82 62 10 34 8 . . 39 55 10 15 . . 8 70 52 45 14 Haulers Intercepted 9 | . . . 4 . 3 . . 1 . . . . . . . . . . . . . 1 Recyclers Shooed 4 | 2 . . 1 . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . . . . 11 2 . 53 . 1 10 . . . . . . . Prevented 14 | . . . . . . . . . . . . 7 . . 7 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Tes Res Qua Sec Combat Hostiles Destroyed 215 | . 12 8 14 . 25 33 7 12 6 . . 15 19 . 11 . . 2 18 12 15 6 Melee 13 | . . . . . . 1 . . . . . . 1 . . . . 2 1 4 4 . Guns 76 | . 7 . 2 . 7 7 5 7 2 . . 6 11 . 2 . . . 14 3 3 . Cannons 50 | . 2 2 12 . 12 6 2 1 . . . . 3 . 1 . . . 2 3 . 4 AOE 70 | . 3 6 . . 5 19 . 4 4 . . 8 3 . 7 . . . 1 1 7 2 Classes Destroyed 22 | 3 5 . 3 . 2 2 . . . . . . 2 1 . . . 1 1 1 1 . Worker 14 | 2 1 1 . . . . 1 . . . . . 2 . . . . 3 1 1 2 . Builder 15 | . 2 1 . . 2 . . 2 . . . . . . . . . 3 2 . 3 . Tunneler 5 | 2 . 1 . . . . . . . . . . 1 . . . . 1 . . . . Hauler 9 | . . . 4 . 3 . . 1 . . . . . . . . . . . . . 1 Recycler 12 | 1 . 2 2 . 1 . . 1 . . . 1 . . . . . 1 . 3 . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Operator 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Watcher 9 | . 2 . 3 . 3 . . . . . . 1 . . . . . . . . . . Swarmer 66 | . 3 6 7 . 4 11 6 4 6 . . 6 4 . 1 . . . . . 8 . Cutter 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Grunt 69 | . 9 2 3 . 13 9 . 4 . . . 3 6 . 4 . . . 7 2 3 4 Brawler 8 | . . . . . . 2 . 1 . . . 1 . . 4 . . . . . . . Duelist 4 | . . . 1 . . 2 . . . . . . . . 1 . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 22 | . . . 3 . 7 4 . . . . . 3 2 . 1 . . . . 1 1 . Specialist 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 10 | . . . . . 1 2 1 . . . . 1 2 . . . . . . 2 . 1 Programmer 28 | . . . . . . 3 . 2 . . . 1 3 . . . . . 11 6 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 4 | . . . . . . . . . . 1 . . . 3 . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 10 | 5 4 5 4 . 10 8 3 5 4 . . 4 5 . 9 . . 6 5 2 6 4 Combat Bots Only 9 | . 3 3 3 . 7 8 3 4 4 . . 3 4 . 9 . . 2 4 2 4 4 Max Kills in Single Turn 6 | 1 2 4 2 . 2 4 2 2 2 1 . 2 3 2 4 . . 1 2 1 6 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 3 . . 2 4 . 2 2 . . 2 2 . 4 . . . 1 1 4 1 Melee 1 | . . . . . . 1 . . . . . . 1 . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Tes Res Qua Sec Hostile Shots Fired 1995 | . 49 26 46 . 142 126 41 40 30 . . 157 287 . 65 4 18 88 244 158 175 299 Missed 577 | . 12 10 13 . 34 31 11 12 9 . . 68 63 . 19 1 7 45 58 37 42 105 Hits 1418 | . 37 16 33 . 108 95 30 28 21 . . 89 224 . 46 3 11 43 186 121 133 194 Melee 15 | . . . 1 . . 2 . 2 . . . . 1 . 6 . . 3 . . . . Projectile 1403 | . 37 16 32 . 108 93 30 26 21 . . 89 223 . 40 3 11 40 186 121 133 194 AOE 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Critical Strikes 81 | . 1 . . . 9 7 . 2 . . . 2 6 . 5 1 2 2 16 9 12 7 Part Disruptions 6 | . . . . . . . . . . . . . . . . . . . 3 1 1 1 Damage Taken 27946 | . 456 256 441 . 1568 1395 294 473 325 . . 953 4009 . 1087 63 241 1010 3505 2855 3444 5571 Core 3913 | . 124 29 42 . 233 228 47 66 . . . 20 485 . 230 63 165 534 175 225 300 947 Absorbed by Shields 465 | . . . . . . . . . . . . . . . . . . . 330 135 . . Reduced by Siege Mode 235 | . . . . . . . . . . . . . . . . . . . 216 19 . . Ignored by Resistances 407 | . . . . . . . . . . . . . . . . . . . 401 6 . . Regen/Repaired (Parts) 648 | . . . 129 . 231 . . . . . . . 6 188 94 . . . . . . . Core Remaining (%) 62 | 100 . 38 . 89 . . 7 . . . . 87 . . 15 93 85 . 45 . . . Volleys Fired 669 | 17 59 11 50 . 72 88 27 27 14 4 . 44 59 18 13 . . . 76 37 35 18 Largest 3 | 2 2 2 3 . 3 3 3 3 3 3 . 3 3 2 3 . . . 3 3 2 1 Hottest 513 | 40 80 80 159 . 171 173 178 178 112 112 . 112 159 136 211 . . . 513 256 200 200 Shots Fired 1398 | 34 113 18 148 . 190 151 52 68 28 10 . 85 147 39 22 . . . 173 52 49 19 Gun 896 | 34 90 7 63 . 73 82 24 61 21 8 . 70 116 18 8 . . . 167 23 29 2 Cannon 424 | . 18 7 85 . 110 53 28 2 . . . . 22 21 9 . . . 6 29 17 17 Launcher 78 | . 5 4 . . 7 16 . 5 7 2 . 15 9 . 5 . . . . . 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 586 | 34 90 7 50 . 73 57 12 52 14 4 . 53 90 . . . . . 50 . . . Thermal 725 | . 18 7 98 . 110 78 40 11 7 4 . 17 47 39 9 . . . 123 52 46 19 Explosive 59 | . 5 4 . . 7 16 . 5 7 2 . 6 . . 4 . . . . . 3 . Electromagnetic 28 | . . . . . . . . . . . . 9 10 . 9 . . . . . . . Robot Hit Streak 21 | 6 11 7 7 . 10 21 10 11 4 3 . 14 15 6 8 . . . 15 14 10 4 Robot Miss Streak 6 | 2 4 4 4 . 5 3 2 4 2 2 . 3 6 1 1 . . . 4 2 3 2 Penetration Max 1 | . . . . . 1 1 1 1 1 . . 1 . . . . . . 1 . . . Secondary Targets 8 | . . . . . . . . . . . . 1 1 . . . . . 6 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 1 . . . . . 1 . . . Shots Hit Robots 815 | 21 68 8 71 . 103 64 20 41 10 3 . 44 97 18 16 . . 11 111 49 52 8 Core Hits 468 | 8 37 12 26 . 56 56 9 20 10 1 . 33 57 8 29 . 1 3 46 20 26 10 Critical Kills 9 | 1 . . . . . . . 2 . . . 2 . . . . . . 1 1 1 1 Critical Parts Destroyed 8 | . . . . . 3 1 . 1 . . . . 1 . . . . 1 . 1 . . Critical Strikes 37 | 1 . . . . 3 2 1 3 . . . 3 1 2 1 . . 1 3 8 6 2 Burn 5 | . . . . . . 1 1 . . . . . . 2 1 . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 Destroy 15 | 1 . . . . 3 1 . 3 . . . 3 1 . . . . . 1 2 . . Smash 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Sever 13 | . . . . . . . . . . . . . . . . . . . 2 5 5 1 Melee Attacks 153 | . . . 1 . . . . 8 4 . . 5 . . . . 1 17 10 41 48 18 Impact 14 | . . . 1 . . . . . . . . . . . . . 1 12 . . . . Slashing 139 | . . . . . . . . 8 4 . . 5 . . . . . 5 10 41 48 18 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . . . . . . . . . . 8 2 3 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32724 | 217 975 529 1254 4 2947 3224 480 1308 508 66 . 1755 2731 433 1242 . 54 886 4519 3332 3943 2317 Guns 11636 | 217 603 27 274 . 655 659 305 926 189 41 . 747 1651 155 118 . . . 3744 634 691 . Cannons 7334 | . 211 87 980 . 1709 498 175 62 . . . . 309 278 221 . . . 277 991 426 1110 Explosions 9794 | . 149 382 . . 580 2060 . 318 319 25 . 1008 763 . 903 . . . 244 451 1487 1105 Melee 3765 | . . . . . . . . . . . . . . . . . . 886 250 1235 1337 57 Ramming 195 | . 12 33 . 4 3 7 . 2 . . . . 8 . . . 54 . 4 21 2 45 Kinetic 5952 | 217 603 27 204 . 655 549 106 777 137 41 . 558 1155 . . . . . 923 . . . Thermal 14937 | . 211 87 1050 . 1709 608 374 211 52 . . 189 872 433 144 . . . 3342 2076 1364 2215 Explosive 6342 | . 149 382 . . 580 2060 . 318 319 25 . 466 . . 803 . . . . . 1240 . Electromagnetic 1533 | . . . . . . . . . . . . 542 696 . 295 . . . . . . . Impact 682 | . . . . . . . . . . . . . . . . . . 682 . . . . Slashing 3083 | . . . . . . . . . . . . . . . . . . 204 250 1235 1337 57 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 53 | . . . . . . 3 3 2 2 2 2 2 16 16 39 . 2 . 35 20 39 53 Average Corruption 10 | . . . . . . 2 3 1 2 2 2 2 13 16 36 . 2 . 8 12 28 40 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 385 | . . . . . . 18 10 11 13 13 3 30 21 100 19 . . . 37 31 45 34 Message Errors 78 | . . . . . . 6 2 4 4 1 . 8 6 16 5 . . . 8 5 6 7 Matter Fused 92 | . . . . . . 4 5 4 5 3 2 8 3 28 3 . . . 7 4 11 5 Heat Flow Errors 53 | . . . . . . . . 1 1 3 . 5 2 17 1 . . . 5 8 4 6 Energy Discharges 40 | . . . . . . 1 1 . 1 1 . 3 2 15 2 . . . 4 5 4 1 Parts Rejected 5 | . . . . . . 1 . . . . . . . . 1 . . . 1 . 1 1 Parts Fused 6 | . . . . . . . . . . . . 1 1 1 . . . . 2 . . 1 Data Loss (minor) 54 | . . . . . . 3 1 2 2 1 . 5 3 12 4 . . . 4 4 8 5 Data Loss (major) 11 | . . . . . . 1 . . . 2 1 . 1 1 1 . . . 2 1 . 1 Misfires 17 | . . . . . . 1 1 . . 2 . . 1 6 . . . . 2 1 2 1 Alerts 10 | . . . . . . 1 . . . . . . . 2 1 . . . . 2 3 1 Misdirections 8 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 5 Weapon Failures 11 | . . . . . . . . . . . . . 1 2 . . . . 2 1 5 . Overload Shots 20 | . . . . . . . . . . . . . . . . . . . 20 . . . Effects 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Overflow Damage 1755 | . . 32 13 . 45 74 . . . . . 8 69 37 55 . . 473 174 440 259 76 Projectiles 392 | . . 14 13 . 41 . . . . . . . . 37 . . . . 153 134 . . Explosions 483 | . . 18 . . 4 74 . . . . . 8 69 . 55 . . . 21 88 70 76 Melee 880 | . . . . . . . . . . . . . . . . . . 473 . 218 189 . Knockbacks 6 | . . . . . . . . . . . . . . . . . 1 3 1 . . 1 Impact 5 | . . . . . . . . . . . . . . . . . 1 3 . . . 1 Kinetic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 952 | . 28 68 . . . 92 . 14 . . . . 191 . 110 . 24 . 106 16 104 199 Shots 26 | . 1 3 . . . 3 . 1 . . . . 6 . 4 . . . 1 1 3 3 Rammed 38 | . 4 9 1 2 1 1 . 2 . . . . 3 . . . 11 . 2 1 1 . Targets Rammed 49 | . 4 11 1 2 1 2 . 3 . . . . 5 . . . 11 . 2 1 1 5 Kicked 7 | . . . . . . . . . . . . . 2 . . . . . . . . 5 Crushed 4 | . . 2 . . . 1 . 1 . . . . . . . . . . . . . . Highest Temperature 380 | . 144 24 285 . 336 . . 208 201 178 . 173 185 282 267 . . . 380 181 224 283 Average Temperature 87 | . 44 7 82 . 114 . . 67 111 85 . 58 40 82 124 . . . 106 52 89 95 Received Heat Transfer 4314 | . 243 69 102 . 864 396 . 90 . . . 257 576 . 366 9 54 54 370 117 360 387 Effects 8 | . . . 2 . 4 . . . . . . . . . . . . . 2 . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Interference 5 | . . . 1 . 4 . . . . . . . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . . . . 4 3 . . Total Turns 125 | . . . . . . . . . . . . . . . . . . . 100 25 . . Longest Duration 41 | . . . . . . . . . . . . . . . . . . . 41 13 . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . 1 1 . 1 . . 3 . . . . Combat Hostiles 3 | . . . . . . . . . . . . 1 1 . 1 . . . . . . . Parts Fried 11 | . . . . . . . . . . . . 2 1 . 1 . . 7 . . . . Impact Corruptions 14 | . . . . . . . . . . . . . . . . . . 14 . . . . Robots Melted 4 | . . . . . 1 . . . . . . . . . . . . . . 1 1 1 Combat Hostiles 3 | . . . . . 1 . . . . . . . . . . . . . . 1 1 . Parts Melted 38 | . . . 1 . 4 3 2 5 . . . 2 2 . 1 . . . 9 6 2 1 Heat Transferred 18112 | . 444 185 1963 . 2775 856 809 374 111 . . 407 1554 1031 383 . . . 3173 1445 1132 1470 Parts Sabotaged 4 | . . . . . . . . . . . . . 2 . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Tes Res Qua Sec Maximum Alert Level 4 | . . . 1 . 1 4 2 1 . . . . 2 . . . . . . . 2 2 Low Security (%) 68 | 100 100 100 91 100 43 7 . 94 . . . . 18 . . 100 100 100 100 100 32 11 Level 1 17 | . . . 8 . 56 19 . 5 . . . . 49 . . . . . . . 59 52 Level 2 10 | . . . . . . 32 100 . . . . . 32 . . . . . . . 8 36 Level 3 1 | . . . . . . 29 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . 11 . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1146 | 15 130 169 266 97 317 1146 653 223 . . . . 472 . . 93 25 37 173 174 421 522 Initial 558 | . . 33 . 97 . 117 558 221 . . . . 157 . . 88 25 . 4 69 96 226 Average 178 | 2 42 40 57 13 202 661 566 91 . . . . 321 . . 76 8 4 48 117 268 321 Influence Increases 8918 | 25 456 246 675 . 890 1069 225 410 145 . . 617 975 5 290 15 15 133 675 668 731 653 Destroy 0b10 Robot/C 4800 | . 240 160 380 . 520 660 140 240 120 . . 440 580 . 220 . . 40 400 240 300 120 Destroy 0b10 Robot/NC 380 | 25 35 25 55 . 65 . 5 20 . . . 15 20 5 . . . 40 20 20 25 5 Destroy Leader 708 | . 64 30 98 . 142 20 30 32 10 . . 40 100 . 10 . . . 40 50 30 12 Allied During Kill 193 | . . . 32 . 26 . . . . . . 107 28 . . . . . . . . . Successful Hack 265 | . 37 . 79 . 24 . 5 59 . . . . 10 . . . . . 5 30 16 . Disable Machine 555 | . 30 . 30 . 15 15 . 15 . . . . 90 . . . 15 . 120 45 90 90 Anti-Garrison Action 200 | . . . . . . 200 . . . . . . . . . . . . . . . . Destroy Structure 1127 | . 35 31 1 . 53 129 15 44 . . . . 42 . . . . 8 90 238 180 261 Partial Spotted 60 | . . . . . . . . . . . . . 15 . . 15 . 30 . . . . Lose Combat Pursuer 630 | . 15 . . . 45 45 30 . 15 . . 15 90 . 60 . . 15 . 45 90 165 Influence Decreases 8415 | 25 370 332 423 252 710 103 882 774 243 27 . 366 906 325 150 102 68 124 561 620 499 553 Entered New Map 1784 | . . 53 . 155 . 63 588 268 47 6 . . 94 119 . 52 28 . 5 54 75 177 Time Decay 5372 | 25 360 269 423 97 540 . 294 486 196 21 . 256 502 206 90 50 40 94 337 466 374 246 Lost Part 800 | . 10 10 . . 20 40 . 20 . . . 30 230 . 60 . . 30 80 90 50 130 Lost Ally 170 | . . . . . . . . . . . . 80 80 . . . . . . 10 . . Purge Threat 289 | . . . . . 150 . . . . . . . . . . . . . 139 . . . Squads Dispatched 45 | . 2 . . . 1 . . 8 . . . 1 5 . 1 2 1 3 3 3 8 7 Investigation 8 | . . . . . 1 . . 2 . . . 1 1 . . 1 1 . . . . 1 Extermination 16 | . . . . . . . . 3 . . . . 2 . . . . 1 3 3 2 2 Reinforcement 17 | . 2 . . . . . . 3 . . . . 2 . . 1 . 2 . . 3 4 Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 . . . . . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Tes Res Qua Sec Distress Signals 15 | . 3 . 2 . 6 . . . . . . 1 . . . 1 . . . . 1 1 Communications Jammed 29 | . . . . . . . . . . . . . . . . . . . 26 3 . . Distress Signals 26 | . . . . . . . . . . . . . . . . . . . 26 . . . Times Spotted 372 | . 26 8 27 . 36 36 9 13 8 . . 25 32 . 20 5 3 11 34 17 26 36 Peak Tracking Total 18 | . 4 3 4 . 6 9 3 4 4 . . 6 8 . 7 7 3 5 8 3 6 18 Tactical Retreats 33 | . 1 . . . 3 3 1 . 1 . . 1 5 . 1 . . 3 3 3 5 3 ECM-based Alert Blocks 9 | . . . . . . . . . . . . . . . . . . 4 5 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Tes Res Qua Sec Traps Triggered 13 | . 3 . . . . . . 3 . . . . . . . 1 . 1 . 1 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Tes Res Qua Sec Machines Disabled 45 | . 2 . 2 . 1 5 . 1 . . . 3 6 . 1 . 1 . 8 3 6 6 Max in Single Turn 2 | . 1 . 1 . 1 1 . 1 . . . 1 2 . 1 . 1 . 1 1 2 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Relay 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Tes Res Qua Sec Machines Accessed 68 | . 6 . 11 . 11 2 3 7 . 1 3 1 4 . . 2 1 2 6 4 2 2 Terminals 46 | . 6 . 9 . 7 2 2 6 . . . 1 2 . . . 1 . 4 3 2 1 Fabricators 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . . . . Repair Stations 5 | . . . 1 . 2 . . . . . . . . . . . . . 1 . . 1 Recycling Units 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Scanalyzers 5 | . . . 1 . 1 . 1 . . . . . . . . 1 . . 1 . . . Garrison Access 3 | . . . . . 1 . . . . . . . 1 . . . . . . 1 . . Total Hacks 197 | . 22 . 34 . 37 3 8 20 . 1 19 2 9 . . 6 2 4 17 8 3 2 Successful 110 | . 14 . 20 . 23 . 4 7 . 1 19 1 6 . . 3 . . 7 3 2 . Failed 84 | . 8 . 13 . 13 3 4 13 . . . 1 3 . . 3 2 4 9 5 1 2 Catastrophic 13 | . . . 2 . 1 1 . 4 . . . . . . . . . 1 1 2 . 1 Database Lockouts 3 | . . . 1 . 1 . . . . . . . . . . . . . 1 . . . Manual 74 | . 17 . 20 . 16 3 1 8 . . . . . . . . 2 . 5 . 2 . Terminals 128 | . 22 . 30 . 23 3 5 17 . . . 2 3 . . . 2 . 10 7 3 1 Fabricators 11 | . . . . . . . . 3 . . . . 4 . . 4 . . . . . . Repair Stations 15 | . . . 2 . 11 . . . . . . . . . . . . . 1 . . 1 Recycling Units 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Scanalyzers 15 | . . . 2 . 2 . 3 . . . . . . . . 2 . . 6 . . . Garrison Access 4 | . . . . . 1 . . . . . . . 2 . . . . . . 1 . . Terminal Hacks 50 | . 3 . 9 . 4 . 3 2 . 1 19 1 2 . . . . . 2 3 1 . Record 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Part Schematic 10 | . . . 1 . . . . . . . 9 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Prototype ID Bank 13 | . 2 . 4 . 2 . . . . . 3 . 1 . . . . . . 1 . . Open Door 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . Branch Access Points 4 | . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . 1 . . 1 . . . . . . . . . . . . . . Alert Level 4 | . . . . . . . 1 . . . . . . . . . . . 1 1 1 . Unreport Threat 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . . . . 3 . . 1 . . . . . . Network Status 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 11 | . . . 2 . 9 . . . . . . . . . . . . . . . . . Scan Component 6 | . . . 1 . 5 . . . . . . . . . . . . . . . . . Repair 5 | . . . 1 . 4 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 1 . 1 . 1 . . . . . . . . 2 . . 4 . . . Insert Component 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Study 6 | . . . . . 1 . 1 . . . . . . . . . . . 4 . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 33 | . 11 . 8 . 8 . . 4 . . . . . . . . . . 1 . 1 . Terminals 32 | . 11 . 8 . 8 . . 3 . . . . . . . . . . 1 . 1 . Botnet 11 | . 4 . 2 . 2 . . 1 . . . . . . . . . . 1 . 1 . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Skim 19 | . 6 . 5 . 6 . . 2 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 6 . 11 . 9 2 3 7 . . . 1 4 . . 1 1 2 6 4 1 2 Full Trace Events 5 | . . . . . 1 . . 1 . . . . 1 . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . . . . . . 9 . . . . 1 . . 3 . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Part Studies Acquired 6 | . . . . . 1 . 1 . . . . . . . . . . . 4 . . . Parts Repaired 5 | . . . 1 . 4 . . . . . . . . . . . . . . . . . Time 129 | . . . 13 . 116 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . . 13 . . . . . . 2 . . . . . . . . . Machine Destruction 15 | . . . . . . 13 . . . . . . 2 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . 11 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Tes Res Qua Sec Total Allies 12 | . . . 1 . . . . . . . . 11 . . . . . . . . . . Largest Group 7 | . . . 1 1 1 . . . . . . 7 4 . . . . . . . . . Highest-Rated Group 214 | . . . 35 34 34 . . . . . . 214 142 . . . . . . . . . Highest-Rated Ally 41 | . . . 35 34 34 . . . . . . 41 41 . . . . . . . . . Initial Warlord ECA Mod 4 | . . . . . . . 4 3 3 3 3 2 2 2 2 1 . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 137 | . . . 21 . 28 . . . . . . 62 26 . . . . . . . . . Total Damage 3079 | . . . 306 . 302 . . . . . . 1670 801 . . . . . . . . . Kills 33 | . . . 7 . 4 . . . . . . 11 11 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Tes Res Qua Sec Active Infowar (turns) 21598 | 19 1520 540 1159 759 1787 1075 641 1589 965 780 158 2120 1351 2271 293 95 128 385 1472 1253 877 361 Sensors 9395 | . . 1 . . . . . 545 816 780 158 2120 1265 1627 204 95 128 258 46 346 657 349 Terrain 119 | . . . . . . . . . . . . . . . . . . 119 . . . . Structural 1697 | . . . . . 1683 14 . . . . . . . . . . . . . . . . Seismic 11213 | 19 1520 539 1159 759 1733 1075 641 1044 965 780 158 821 . . . . . . . . . . T.N.C. 8599 | . . . . . . . . 661 965 780 158 2120 1351 2271 293 . . . . . . . Machine Analysis 3468 | . . . . . . . . . . . . . . . . . . . 977 1253 877 361 Jamming 3069 | . . . . . . . . . . . . . 632 1 . . . 4 1253 1179 . . ECM 625 | . . . . . . . . . . . . . . . . . . 127 498 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 1 1 . 1 . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Tes Res Qua Sec Turns Passed 22550 | 142 1520 1067 1159 759 1787 1075 641 1589 965 780 158 2120 1351 2271 338 106 137 458 1472 1253 877 525 Spaces Moved 11010 | 56 724 611 543 463 796 483 170 850 549 459 90 965 500 429 157 199 146 441 805 575 419 580 Core 841 | 6 . . . . . . . . . . . . . 106 56 199 146 328 . . . . Treads 8898 | 50 724 611 543 463 796 483 170 850 549 459 90 965 498 323 . . . . 606 460 258 . Legs 680 | . . . . . . . . . . . . . 2 . 101 . . . . 115 161 301 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 312 | . . . . . . . . . . . . . . . . . . 113 199 . . . Fastest Speed 24 | 50 160 160 160 160 160 160 150 152 163 163 170 163 156 320 50 50 50 24 24 120 120 120 Average Speed 162 | 148 160 160 160 160 160 160 156 159 163 165 170 168 179 512 158 50 50 53 119 150 137 120 Slowest Speed 1250 | 160 160 160 160 160 160 160 160 163 163 170 170 170 410 1100 1250 50 50 100 165 165 220 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . . . . 3 . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Microwarps 23 | . . . . . . . . . . . . . . . . . . . . . . 23 Exploration Rate (%) 46 | 4 96 96 55 92 63 59 22 14 65 66 68 72 13 68 20 6 2 10 75 19 42 37 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 8 | . 2 1 . 1 1 . . . 1 . 1 . . 1 . . . . . . . . Known Exits Taken 15 | . 1 1 1 1 1 . 1 1 . 1 . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . . . . . . . . 1 . 1 1 . . 1 1 . . . . . . Scrap Searched 13 | . . 1 . 2 . . . . 2 3 . 2 . 3 . . . . . . . . Spaces Dug 278 | . 6 7 . . 13 5 10 31 41 15 . 5 . . 20 . . 4 6 24 24 67 Terrain Destroyed 928 | . 32 31 . . 73 84 22 55 87 27 . 27 35 . 44 . . 4 75 85 83 164 Melee 47 | . . . . . . . . 7 4 . . 5 . . . . . 4 . 11 4 12 Projectile 101 | . . . . . 18 1 22 . . . . . . . . . . . 27 16 10 7 AOE 780 | . 32 31 . . 55 83 . 48 83 27 . 22 35 . 44 . . . 48 58 69 145 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Tes Res Qua Sec Total 14352 | 81 973 680 744 480 1166 651 505 1013 588 472 95 1371 811 465 220 204 206 624 1165 841 589 408 Wait 1789 | 1 153 24 73 16 240 30 302 68 13 4 . 236 182 7 35 . 37 137 112 75 26 18 Move 10733 | 55 723 610 542 462 796 482 169 849 548 458 89 965 500 428 156 198 145 438 804 574 418 324 Hop 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Pick Up 160 | 1 15 4 28 . 11 7 1 16 1 1 . 4 12 1 . 3 2 1 24 15 12 1 Fast Attach 159 | 7 6 2 2 . 5 2 . 4 . . 3 1 10 1 4 1 5 14 45 25 15 7 Attach 93 | . 1 1 3 . 4 5 . 5 . . . 3 17 4 4 1 1 8 10 13 7 6 Detach 52 | . . 1 . . . . . 1 . . . . 5 . 1 . 1 7 16 10 4 6 Swap 184 | . 8 9 12 . 20 25 3 17 7 3 . 13 15 3 5 . . . 14 20 8 2 Drop 210 | . 4 7 32 . 17 10 3 15 1 2 3 2 7 . 2 1 3 1 52 30 15 3 Fire 669 | 17 59 11 50 . 72 88 27 27 14 4 . 44 59 18 13 . . . 76 37 35 18 Melee 153 | . . . 1 . . . . 8 4 . . 5 . . . . 1 17 10 41 48 18 Ram 12 | . . . . . . . . . . . . . 1 . . . 11 . . . . . Kick 7 | . . . . . . . . . . . . . 2 . . . . . . . . 5 Crush 29 | . 4 11 1 2 1 2 . 3 . . . . 1 . . . . . 2 1 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 101 | . . . . . . . . . . . . 98 . 3 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: *Res / Ext) -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 143 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 615 | -10/Materials | Discovered new exit (range 9) 743 | -10/Materials | Derelicts attacked the area 1089 | -10/Materials | Discovered new exit (range 16) 1385 | -10/Materials | Discovered new exit (range 8) 1415 | -10/Materials | Identified exit to Mines 1435 | -10/Materials | Discovered new exit (range 3) 1490 | -10/Materials | Learned location of 2 exits from Materials 1512 | -10/Materials | Learned 4 Recycling zone layouts 1530 | -10/Materials | Identified exit to Materials 1531 | -10/Materials | Learned 4 Recycling zone layouts 1533 | -10/Materials | Learned location of Mines (-9) 1663 | -10/Materials | Entered Mines 1682 | -10/Mines | Core integrity fell below 50% 1748 | -10/Mines | Discovered exit to Materials (range 15) 1818 | -10/Mines | Discovered exit to Materials (range 6) 1966 | -10/Mines | Learned location of Zion (-6) 2092 | -10/Mines | Build established: Scavenger-Mutant 2295 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2299 | -10/Mines | Found Prototype Device 2299 | -10/Mines | Identified Exp. Sensor Array 2730 | -10/Mines | Entered Materials 2730 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2731 | -9/Materials | Identified exit to Mines 2731 | -9/Materials | Identified exit to Materials 3024 | -9/Materials | Build established: Scavenger-Gunner 3159 | -9/Materials | Botcube activated 3179 | -9/Materials | Botcube completed mutation into treaded form, armed with 1 gun, 1 cannon. 3214 | -9/Materials | Discovered exit to Materials (range 15) 3285 | -9/Materials | Central database locked down 3372 | -9/Materials | Repaired Lgt. Treads 3427 | -9/Materials | Learned location of 1 exit from Recycling 3532 | -9/Materials | Learned 4 Recycling zone layouts 3600 | -9/Materials | Learned 2 Storage zone layouts 3691 | -9/Materials | Learned Storage stockpile data 3781 | -9/Materials | Build established: Gunner 3889 | -9/Materials | Entered Mines 3889 | -9/Mines | Accompanied by 1 ally 3890 | -9/Mines | Learned location of Storage (-8) 4103 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4103 | -9/Mines | Discovered new exit (range 5) 4648 | -9/Mines | Entered Materials 4648 | -8/Materials | Accompanied by 1 ally 4648 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4810 | -8/Materials | Destroyed 7 combat bots 4971 | -8/Materials | Discovered new exit (range 10) 5033 | -8/Materials | Build established: Skirmisher 5290 | -8/Materials | Central database locked down 5340 | -8/Materials | Repaired Seismic Detector? 5382 | -8/Materials | Repaired Structural Scanner 5686 | -8/Materials | Build established: Scavenger-Skirmisher 5914 | -8/Materials | Repaired Lgt. Treads 5953 | -8/Materials | Repaired Hvy. Particle Cannon 6049 | -8/Materials | Learned 4 Factory zone layouts 6090 | -8/Materials | Learned Factory repair station intel 6119 | -8/Materials | Identified exit to Factory 6149 | -8/Materials | Learned Factory emergency access door positions 6169 | -8/Materials | Learned location of 1 exit from Extension 6201 | -8/Materials | Learned 2 Lower Caves zone layouts 6435 | -8/Materials | Identified exit to Garrison 6435 | -8/Materials | Entered Garrison 6436 | -8/Garrison | Identified exit to Materials 6476 | -8/Garrison | Triggered checkpoint 6495 | -8/Garrison | Core integrity fell below 50% 6536 | -8/Garrison | Garrison Relay disabled 6715 | -8/Garrison | Triggered checkpoint 6744 | -8/Garrison | Build established: Scavenger-Gunner 6789 | -8/Garrison | Triggered checkpoint 6830 | -8/Garrison | Garrison Relay disabled 6984 | -8/Garrison | Discovered exit to Materials (range 8) 7111 | -8/Garrison | Destroyed 8 combat bots 7115 | -8/Garrison | Lost 4 parts (3n1w) 7131 | -8/Garrison | Triggered checkpoint 7163 | -8/Garrison | Triggered checkpoint 7190 | -8/Garrison | Garrison Relay disabled 7336 | -8/Garrison | Triggered checkpoint 7344 | -8/Garrison | Core integrity fell below 20% 7349 | -8/Garrison | Discovered exit to Materials (range 12) 7368 | -8/Garrison | Build established: Gunner 7375 | -8/Garrison | Triggered checkpoint 7383 | -8/Garrison | Garrison Relay disabled 7510 | -8/Garrison | Entered Materials 7511 | -8/Materials | Discovered new exit (range 15) 8151 | -8/Materials | Entered Factory 8151 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8154 | -7/Factory | Loaded intel: 6 repair station locations 8510 | -7/Factory | Build established: Tank 8586 | -7/Factory | Allied Derelicts emerged from ambush trap array 8677 | -7/Factory | Discovered new exit (range 15) 8698 | -7/Factory | Identified exit to Lower Caves 9740 | -7/Factory | Entered Lower Caves 9741 | -7/Lower Caves | Encountered a Warlord checkpoint 9804 | -7/Lower Caves | Met a Warlord Commander 9805 | -7/Lower Caves | Learned location of Warlord (-4) 9806 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9813 | -7/Lower Caves | Found Encrypted Comm Array 10369 | -7/Lower Caves | Build established: Skirmisher 10525 | -7/Lower Caves | Discovered new exit (range 7) 10705 | -7/Lower Caves | Entered another Lower Caves area 10705 | -7/Lower Caves | Discovered new exit (range 13) 11339 | -7/Lower Caves | Identified exit to Data Miner 11485 | -7/Lower Caves | Entered Data Miner 11487 | -7/Data Miner | Discovered new exit (range 6) 11519 | -7/Data Miner | Met Data Miner 11548 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11548 | -7/Data Miner | Learned location of Section 7 (-2) 11572 | -7/Data Miner | Received God Mode back door access code from Data Miner 11643 | -7/Data Miner | Entered Proximity Caves 11903 | -6/Proximity Caves | Learned Factory trap positions 13073 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 13312 | -6/Proximity Caves | Discovered new exit (range 3) 13379 | -6/Proximity Caves | Lost 3 allies 13681 | -6/Proximity Caves | Build established: Commander-Skirmisher 13763 | -6/Proximity Caves | Entered Factory 13763 | -6/Factory | Accompanied by 4 allies 13763 | -6/Factory | Evolved 2 slots: Utility x2 13764 | -6/Factory | Loaded intel: 101 trap records 14424 | -6/Factory | Identified exit to Lower Caves 14562 | -6/Factory | Cargo convoy interrupted 14607 | -6/Factory | Build established: Scavenger-Skirmisher 14647 | -6/Factory | System corruption reached 10% 14677 | -6/Factory | Lost 9 parts (1p3n4u1w) 14753 | -6/Factory | Lost 3 parts (1n2w) 15067 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 15113 | -6/Factory | Core integrity fell below 50% 15114 | -6/Factory | Entered Lower Caves 15135 | -6/Lower Caves | Lost 7 parts (3n2u2w) 15406 | -6/Lower Caves | Build established: Mutant 16064 | -6/Lower Caves | Build established: Skirmisher 16606 | -6/Lower Caves | Build established: Scavenger-Skirmisher 17030 | -6/Lower Caves | Entered a destroyed Warlord outpost 17222 | -6/Lower Caves | Discovered new exit (range 8) 17254 | -6/Lower Caves | Identified exit to Lower Caves 17385 | -6/Lower Caves | Entered another Lower Caves area 17426 | -6/Lower Caves | System corruption reached 30% 17625 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17662 | -6/Lower Caves | Lost 3 parts (1p2w) 17671 | -6/Lower Caves | Destroyed 9 combat bots 17678 | -6/Lower Caves | Released all parts (8) 17681 | -6/Lower Caves | Core integrity fell below 20% 17718 | -6/Lower Caves | Discovered new exit (range 10) 17723 | -6/Lower Caves | Entered Factory 17723 | -5/Factory | Evolved 2 slots: Propulsion x2 17825 | -5/Factory | Discovered new exit (range 9) 17829 | -5/Factory | Entered another Factory area 17829 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 17829 | -4/Factory | Discovered new exit (range 12) 17830 | -4/Factory | Identified exit to Extension 17964 | -4/Factory | Identified exit to Research 17966 | -4/Factory | Entered Research 17966 | -3/Research | Evolved 2 slots: Utility x2 18000 | -3/Research | Build established: Mutant 18371 | -3/Research | Discovered new exit (range 7) 18423 | -3/Research | Identified exit to Testing 18424 | -3/Research | Entered Testing 18433 | -3/Testing | Central database locked down 18434 | -3/Testing | Found Prototype Device 18434 | -3/Testing | Identified Exp. Thermal Shield 18443 | -3/Testing | Lost 3 parts (1n1u1w) 18465 | -3/Testing | Found Prototype Energy Cannon 18465 | -3/Testing | Identified Null Cannon 19008 | -3/Testing | Spotted Striker 19012 | -3/Testing | Spotted Striker 19095 | -3/Testing | Found Prototype Device 19095 | -3/Testing | Identified Exp. Shield Generator 19106 | -3/Testing | Found Prototype Device 19106 | -3/Testing | Identified Adv. EM Shield 19208 | -3/Testing | Build established: Scavenger-Tank 19273 | -3/Testing | Found Prototype Launcher 19273 | -3/Testing | Identified Com. Tesla Bomb Launcher 19396 | -3/Testing | Found Prototype Energy Cannon 19396 | -3/Testing | Identified Potential Cannon 19399 | -3/Testing | Found Prototype Energy Cannon 19399 | -3/Testing | Identified Imp. Potential Cannon 19542 | -3/Testing | Found Prototype Energy Gun 19542 | -3/Testing | Identified Warp Gun 19595 | -3/Testing | System corruption reached 10% 19604 | -3/Testing | Core integrity fell below 50% 19645 | -3/Testing | Lost 4 parts (1p2u1w) 19677 | -3/Testing | Discovered new exit (range 16) 19793 | -3/Testing | System corruption reached 30% 19824 | -3/Testing | Lost 4 parts (2n1u1w) 19893 | -3/Testing | Build established: Scavenger-Mutant 19894 | -3/Testing | Identified exit to Research 19896 | -3/Testing | Entered Research 19896 | -2/Research | Evolved 2 slots: Power x1, Utility x1 20060 | -2/Research | Identified exit to Quarantine 20216 | -2/Research | Spotted B-90 Cyclops 20224 | -2/Research | Destroyed B-90 Cyclops 20582 | -2/Research | Found Unknown Launcher 20582 | -2/Research | Identified Fusion Bomb Launcher 20782 | -2/Research | System corruption reached 10% 20990 | -2/Research | Found Prototype Protection 20990 | -2/Research | Identified Centrium Heavy Armor Plating 20995 | -2/Research | Found Centrium Heavy Armor Plating 21149 | -2/Research | Entered Quarantine 21595 | -2/Quarantine | Cryocooling Duct disabled 21610 | -2/Quarantine | Ambient heat levels rising (+20) 21610 | -2/Quarantine | Non-combat units ordered to evacuate 21623 | -2/Quarantine | System corruption reached 30% 21630 | -2/Quarantine | Garrison activated, responded to threat 21891 | -2/Quarantine | Spotted Fortress 21916 | -2/Quarantine | Destroyed Fortress 22012 | -2/Quarantine | Discovered new exit (range 6) 22012 | -2/Quarantine | Discovered new exit (range 7) 22017 | -2/Quarantine | Identified exit to Section 7 22020 | -2/Quarantine | Identified exit to Protoforge 22026 | -2/Quarantine | Entered Section 7 22161 | -2/Section 7 | Found Alien Artifact 22161 | -2/Section 7 | Identified Integrated Reactor 22161 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22335 | -2/Section 7 | Spotted S7 Guard 22340 | -2/Section 7 | Build established: Scavenger-Assassin 22351 | -2/Section 7 | Destroyed S7 Guard 22359 | -2/Section 7 | Found Alien Artifact 22359 | -2/Section 7 | Identified Core Physics Calibrator 22388 | -2/Section 7 | Found Alien Artifact 22388 | -2/Section 7 | Identified Microwarp Drive 22395 | -2/Section 7 | Spotted B-90 Cyclops 22400 | -2/Section 7 | Spotted S7 Guard 22402 | -2/Section 7 | Core integrity fell below 50% 22405 | -2/Section 7 | Found Alien Artifact 22405 | -2/Section 7 | Identified Integrated Dissipator 22405 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22430 | -2/Section 7 | Lost 5 parts (1p2n1u1w) 22450 | -2/Section 7 | Spotted Alpha 7 22450 | -2/Section 7 | Spotted Alpha 7 22452 | -2/Section 7 | Spotted B-99 Colossus 22459 | -2/Section 7 | Core integrity fell below 20% 22538 | -2/Section 7 | Found Alien Artifact 22538 | -2/Section 7 | Identified Core Reset Matrix 22538 | -2/Section 7 | Used Core Reset Matrix 22542 | -2/Section 7 | Detected hypermatrix surge 22542 | -2/Section 7 | Sensed 17 artifacts in vicinity 22551 | -2/Section 7 | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 22527_ Microwarped (distance 12). 22528_ Microwarped (distance 10). 22530_ Slug penetrates Wall. 22530_ Microwarped (distance 20). 22531_ Microwarped (distance 10). 22532_ Centrium Leg destroyed. 22532_ Microwarped (distance 5). 22533_ Suspension Chamber breached. 22538_ Acquired Alien Artifact. 22538_ Identified Core Reset Matrix. 22538_ Wiping memory... 22539_ CORE RESET 22540_ K-01 Serf collects debris. 22542_ Detected hypermatrix surge. 22542_ Sensed 17 artifacts in vicinity. 22544_ Kicked K-01 Serf out of the way. 22548_ Slug penetrates Wall. 22550_ Microwarped (distance 4). 22551_ Kicked R-10 Processor out of the way. 22551_ R-10 Processor knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###########???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????# """"""" #??? #??????? | | ???????????????????????????# """"""" #? ???????? | | ???????????????????????????# """ # ?????????? | | ???????????????????????????# " " +???????????? | | ???????????????????????????# "" #???????????? | | ???????????????????????????# #???????????? | | ???????????????????????????####/###### #??????? | | ??????????? ########### g g BB ??? | | ?????????????? "" /k cR@ p g BB ??? | | ?????????????? "" ########### gk ??? | | ??????????????????????????????# ???? | | ??????????????????????????????################???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 73 Energy Capacity 1250 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 3 Jamming Range 14 Armor Coverage 600 Resistance: TH 30 Weapon Cycling 25 Evasion (%) 65 Core Analysis 6 Recoil Reduction 6 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Repaired ---------- Lgt. Treads | 7% | -9/Materials Seismic Detector | 15% | -8/Materials Structural Scanner | 35% | -8/Materials Lgt. Treads | 22% | -8/Materials Hvy. Particle Cannon | 28% | -8/Materials Studied --------- None Alien Tech Used ----------------- Integrated Reactor Core Physics Calibrator Microwarp Drive Integrated Dissipator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed LargeDroneSplitter Manual? 0 Play Time 02:24:18 Cumulative 312.1 hours Start 2026.01.18 @ 18:51:31 End 2026.01.18 @ 21:13:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 207 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/1/1/0/0/0/1/0/0 Lore% 92 Gallery% 80 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f47b263-d95d-4775-9d72-13a355b7b713