Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 21:27:09

Player: swetpototo

Result: Destroyed by B-86 Titan with Matter Neutralizer

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (130)     650
Value Destroyed (5091)     5091
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (2461)               2461
              TOTAL SCORE: 14442

 Bonus
-------
High Alert Combat Kills    236
Follower Combat Kills      655
Entered Garrisons          600
Used RIF Installer         1000
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             0/1300
Matter                     203/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
  Enhanced Optical Array
  Improved Launcher Guidance Computer
  Improved Launcher Guidance Computer
           Relay Coupler [Grunt] (32)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Light Fission Core
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
           Energy Well
  Advanced Weight Redist. System
  Enhanced Optical Array
           Insulated Plating
  Improved Thermal Shield
  Improved Hacking Suite
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
           Dispersion Rifle
  Advanced Plasma Cannon
  Advanced Plasma Cannon
>          --- INVENTORY --------
  Improved Medium Treads
  Improved Medium Treads
           Remote Datajack
  Improved Plasma Cutter
           Great Maul
[Rating: 92]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved VSS Leg
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Impulse Thruster Array
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Improved Heavy Armor Plating
Weapon                     Great Maul
  Energy Gun               Lightning Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Scythe
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Res Gar 
Slots Evolved              14   | .   .   2   2   .   .   2   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Utility                  8    | .   .   2   .   .   .   2   .   2   2   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             195  | 6   12  6   .   13  11  .   57  30  1   16  19  3   21  
  Power                    24   | 1   1   1   .   3   3   .   8   3   .   1   1   1   1   
    Engine                 9    | 1   1   1   .   .   2   .   4   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   3   1   .   2   3   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   2   .   .   1   1   1   1   
  Propulsion               41   | 2   1   1   .   1   6   .   11  7   .   2   2   2   6   
    Treads                 22   | 2   1   1   .   1   5   .   3   6   .   2   .   .   1   
    Leg                    14   | .   .   .   .   .   1   .   8   1   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Utility                  48   | 1   2   2   .   2   2   .   16  10  .   5   5   .   3   
    Device                 23   | .   2   1   .   2   1   .   5   8   .   1   2   .   1   
    Storage                3    | 1   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   1   .   2   .   .   .   2   .   .   
    Hackware               10   | .   .   .   .   .   .   .   3   .   .   4   1   .   2   
    Protection             7    | .   .   1   .   .   .   .   5   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   8   2   .   7   .   .   22  10  1   8   11  .   11  
    Energy Gun             21   | 2   3   2   .   5   .   .   7   .   1   1   .   .   .   
    Energy Cannon          8    | .   .   .   .   .   .   .   1   4   .   2   1   .   .   
    Ballistic Gun          5    | .   3   .   .   .   .   .   .   1   .   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Launcher               18   | .   2   .   .   1   .   .   7   2   .   .   2   .   4   
    Special Weapon         12   | .   .   .   .   .   .   .   2   2   .   3   2   .   3   
    Impact Weapon          12   | .   .   .   .   .   .   .   4   1   .   2   2   .   3   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Unidentified Prototypes  7    | .   .   .   .   2   .   .   3   .   .   .   2   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Parts Lost                 85   | .   1   3   .   7   7   .   14  9   .   12  16  .   16  
  Power                    12   | .   .   .   .   1   1   .   3   2   .   3   .   .   2   
  Propulsion               22   | .   .   1   .   2   1   .   4   1   .   4   2   .   7   
  Utility                  25   | .   1   .   .   1   3   .   4   4   .   3   6   .   3   
  Weapon                   26   | .   .   2   .   3   2   .   3   2   .   2   8   .   4   
  Highest Loss Streak      13   | .   1   3   .   3   2   .   3   3   .   9   7   .   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     80   | .   95  90  81  85  80  61  83  89  84  86  47  28  39  
  Engine                   5    | .   14  11  9   9   14  7   2   3   .   .   .   .   .   
  Core                     3    | .   .   .   .   6   2   7   4   6   10  5   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   3   .   .   .   .   1   2   
  Treads                   11   | .   28  22  18  11  16  15  7   5   21  18  1   .   .   
  Leg                      7    | .   .   .   .   .   .   .   15  16  .   .   .   .   6   
  Device                   11   | .   10  21  18  23  13  7   1   20  15  16  11  .   .   
  Storage                  6    | .   14  11  9   9   9   7   6   .   5   5   2   .   .   
  Processor                4    | .   .   .   .   .   5   7   6   5   5   5   6   14  14  
  Hackware                 6    | .   .   .   .   .   .   .   8   9   5   14  13  9   9   
  Protection               3    | .   .   4   9   3   .   .   6   3   5   4   .   .   .   
  Energy Gun               8    | .   14  20  18  14  13  7   9   .   3   3   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   5   11  6   2   .   .   
  Ballistic Gun            1    | .   12  .   .   .   .   .   .   1   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   3   2   .   1   .   .   .   
  Slashing Weapon          1    | .   .   .   .   7   6   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 10  17  28  28  35  30  21  70  51  51  48  32  14  22  
  Greatest Support         129  | 40  40  40  40  40  40  40  75  129 129 129 30  16  65  
  Greatest Overweight (x)  10   | .   .   .   .   1   1   .   2   1   .   .   10  .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   5   5   5   5   5   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   7   5   5   5   5   5   5   
  Most Carried             8    | 2   8   8   8   8   8   8   8   5   5   5   5   5   5   
  Average Carried          6    | 1   6   7   8   7   7   8   7   4   5   4   4   4   2   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 2   8   8   8   8   8   8   5   5   5   4   5   5   .   

 Class Distribution 
--------------------
 64% | Mutant
 16% | Tank
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory
             Tank | -4/Factory
             Tank | -4/Garrison
           Mutant | -4/Factory
           Mutant | -3/Research
           Mutant | -3/Garrison

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Fac  Fac  Fac  Gar  Fac  Res  Gar  
Matter Collected           2846 | 183  396  85   .    111  129  .    816  418  .    261  224  .    223  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5026 | .    496  387  .    921  446  .    1549 763  .    92   146  .    226  
  Parts                    253  | .    41   28   .    42   21   .    58   45   .    6    6    .    6    
Haulers Intercepted        7    | .    1    1    .    2    .    .    2    .    .    .    1    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Res Gar 
Combat Hostiles Destroyed  91   | .   13  6   .   13  11  .   24  14  .   4   1   .   5   
  Melee                    23   | .   .   .   .   8   6   .   6   3   .   .   .   .   .   
  Guns                     29   | .   7   5   .   5   5   .   2   3   .   2   .   .   .   
  Cannons                  4    | .   .   .   .   .   .   .   1   1   .   2   .   .   .   
  AOE                      26   | .   6   1   .   .   .   .   8   5   .   .   1   .   5   
Classes Destroyed          14   | .   6   1   .   1   .   .   4   1   .   .   1   .   .   
  Worker                   7    | .   .   .   .   2   .   .   2   2   .   .   1   .   .   
  Builder                  14   | .   1   .   .   1   .   .   9   3   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   7    | .   1   1   .   2   .   .   2   .   .   .   1   .   .   
  Recycler                 5    | .   1   .   .   1   .   .   2   1   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  4    | .   2   1   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  20   | .   6   .   .   .   3   .   6   1   .   4   .   .   .   
  Grunt                    42   | .   7   4   .   11  4   .   8   6   .   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   12   | .   .   2   .   2   4   .   3   1   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Hunter                   4    | .   .   .   .   .   .   .   1   2   .   .   .   .   1   
  Programmer               9    | .   .   .   .   .   .   .   5   4   .   .   .   .   .   
Best Kill Streak           11   | .   5   3   .   7   4   .   7   11  .   4   2   .   3   
  Combat Bots Only         6    | .   3   3   .   3   4   .   4   6   .   4   1   .   3   
Max Kills in Single Turn   4    | .   3   1   .   1   1   .   4   4   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   1   .   .   .   .   2   3   .   .   1   .   1   
  Melee                    1    | .   .   .   .   1   1   .   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Fac  Fac  Fac  Gar  Fac  Res  Gar  
Hostile Shots Fired        1181  | .    56   37   .    75   87   .    289  121  14   142  162  .    198  
  Missed                   373   | .    15   11   .    16   16   .    91   30   5    48   65   .    76   
Damage Taken               13800 | .    593  399  .    1020 811  .    3125 1690 132  1445 2048 .    2537 
  Core                     3510  | .    76   60   .    138  172  .    351  314  31   168  889  .    1311 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   599   | .    .    .    .    .    .    .    .    150  47   402  .    .    .    
Core Remaining (%)         66    | 100  69   85   .    .    43   100  58   68   .    .    5    .    .    
Volleys Fired              251   | .    47   20   .    24   21   .    58   27   .    29   14   .    11   
  Largest                  3     | .    2    2    .    2    2    .    3    2    .    3    2    .    1    
  Hottest                  284   | .    80   90   .    130  112  .    158  123  .    284  155  .    43   
Shots Fired                384   | .    94   32   .    30   29   .    94   36   .    40   18   .    11   
  Gun                      274   | .    90   32   .    29   29   .    62   19   .    13   .    .    .    
  Cannon                   34    | .    .    .    .    .    .    .    5    5    .    11   13   .    .    
  Launcher                 42    | .    4    .    .    1    .    .    19   7    .    .    2    .    9    
  Special                  34    | .    .    .    .    .    .    .    8    5    .    16   3    .    2    
  Kinetic                  72    | .    44   .    .    .    .    .    .    19   .    .    9    .    .    
  Thermal                  182   | .    46   .    .    21   29   .    46   5    .    31   4    .    .    
  Explosive                42    | .    4    .    .    1    .    .    19   7    .    .    2    .    9    
  Electromagnetic          61    | .    .    32   .    8    .    .    21   .    .    .    .    .    .    
  Robot Hit Streak         16    | .    6    16   .    12   11   .    7    11   .    7    5    .    14   
  Robot Miss Streak        5     | .    5    3    .    3    2    .    4    1    .    2    2    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           351   | .    54   29   .    44   39   .    95   42   .    21   18   .    9    
  Core Hits                196   | .    33   18   .    25   16   .    53   27   .    5    7    .    12   
  Critical Kills           4     | .    .    .    .    .    .    .    2    2    .    .    .    .    .    
  Critical Parts Destroyed 17    | .    .    .    .    .    .    .    12   4    .    1    .    .    .    
  Critical Strikes         32    | .    .    .    .    2    5    .    17   7    .    1    .    .    .    
    Burn                   6     | .    .    .    .    .    3    .    3    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    
    Smash                  19    | .    .    .    .    .    .    .    14   5    .    .    .    .    .    
    Sever                  4     | .    .    .    .    2    2    .    .    .    .    .    .    .    .    
Melee Attacks              132   | .    .    .    .    29   33   .    41   17   .    3    6    .    3    
  Impact                   66    | .    .    .    .    .    .    .    41   17   .    3    2    .    3    
  Slashing                 62    | .    .    .    .    29   33   .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            15    | .    .    .    .    4    1    .    7    3    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12375 | .    941  523  .    1354 891  .    4348 2320 .    509  643  .    846  
  Guns                     3023  | .    565  429  .    337  396  .    676  377  .    243  .    .    .    
  Cannons                  795   | .    .    .    .    .    .    .    95   172  .    266  262  .    .    
  Explosions               4528  | .    376  94   .    142  .    .    1707 1062 .    .    325  .    822  
  Melee                    4002  | .    .    .    .    875  495  .    1867 709  .    .    56   .    .    
  Ramming                  27    | .    .    .    .    .    .    .    3    .    .    .    .    .    24   
  Kinetic                  784   | .    213  .    .    .    .    .    .    377  .    .    194  .    .    
  Thermal                  2729  | .    352  94   .    387  396  .    662  172  .    509  157  .    .    
  Explosive                4203  | .    376  .    .    .    .    .    1707 1062 .    .    236  .    822  
  Electromagnetic          630   | .    .    429  .    92   .    .    109  .    .    .    .    .    .    
  Impact                   2632  | .    .    .    .    .    .    .    1867 709  .    .    56   .    .    
  Slashing                 1370  | .    .    .    .    875  495  .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    2    2    .    11   6    .    .    .    .    .    
  Average Corruption       5     | .    .    .    .    2    2    .    7    4    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  77    | .    .    .    .    2    11   .    52   12   .    .    .    .    .    
    Message Errors         17    | .    .    .    .    1    1    .    13   2    .    .    .    .    .    
    Matter Fused           13    | .    .    .    .    .    2    .    7    4    .    .    .    .    .    
    Heat Flow Errors       10    | .    .    .    .    .    3    .    7    .    .    .    .    .    .    
    Energy Discharges      8     | .    .    .    .    .    1    .    6    1    .    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    4    .    6    1    .    .    .    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    5    1    .    .    .    .    .    
    Misfires               5     | .    .    .    .    1    .    .    4    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    2    2    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1485  | .    16   .    .    106  35   .    932  322  .    .    74   .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               142   | .    16   .    .    4    .    .    22   26   .    .    74   .    .    
  Melee                    1343  | .    .    .    .    102  35   .    910  296  .    .    .    .    .    
Knockbacks                 8     | .    .    .    .    .    .    .    3    4    .    .    1    .    .    
  Impact                   8     | .    .    .    .    .    .    .    3    4    .    .    1    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      616   | .    165  36   .    92   .    .    72   34   .    .    184  .    33   
  Shots                    16    | .    4    1    .    2    .    .    3    1    .    .    3    .    2    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Targets Rammed             11    | .    .    .    .    .    .    .    3    .    .    .    .    .    8    
  Kicked                   3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        519   | .    255  24   .    27   186  .    471  6    .    519  96   .    47   
  Average Temperature      116   | .    82   8    .    11   51   .    136  4    .    205  45   .    19   
  Received Heat Transfer   3512  | .    204  204  .    513  306  .    447  393  66   394  534  .    451  
  Effects                  13    | .    .    .    .    .    .    .    2    .    .    11   .    .    .    
    Shutdowns              5     | .    .    .    .    .    .    .    2    .    .    3    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              21    | .    .    .    .    .    .    .    17   4    .    .    .    .    .    
  Impact Corruptions       46    | .    .    .    .    .    .    .    35   11   .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             11    | .    1    .    .    1    6    .    3    .    .    .    .    .    .    
  Heat Transferred         5354  | .    800  150  .    742  1110 .    1434 185  .    733  200  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Res Gar 
Peak Influence             817  | .   285 289 96  309 368 193 573 817 326 525 267 119 317 
  Initial                  326  | .   .   120 96  40  130 193 94  280 326 228 241 119 89  
  Average                  215  | .   113 207 96  152 268 193 143 417 326 418 200 119 203 
Maximum Alert Level        3    | .   1   1   .   1   1   .   2   3   1   2   1   .   1   
  Low Security (%)         48   | 100 62  43  100 77  22  100 75  .   .   .   32  100 25  
  Level 1                  38   | .   37  56  .   22  77  .   14  57  100 27  67  .   74  
  Level 2                  12   | .   .   .   .   .   .   .   10  36  .   72  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   4   2   1   3   .   .   6   7   .   .   3   .   .   
  Investigation            5    | .   2   .   .   2   .   .   .   1   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   3   2   .   .   .   .   .   
  Reinforcement            13   | .   2   2   1   1   .   .   3   2   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   1   .   .   .   .   1   2   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Res Gar 
Distress Signals           6    | .   2   2   .   .   .   .   1   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              191  | .   21  12  1   21  14  .   36  29  3   25  10  1   18  
  Peak Tracking Total      9    | .   5   3   1   3   4   .   6   9   3   8   5   1   8   
  Tactical Retreats        22   | .   .   1   .   5   2   .   5   3   .   2   2   .   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Res Gar 
Traps Triggered            6    | .   .   .   .   1   1   .   4   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Res Gar 
Machines Disabled          19   | .   2   3   .   1   .   .   3   3   .   2   3   .   2   
  Max in Single Turn       3    | .   2   3   .   1   .   .   1   1   .   1   2   .   1   
  Garrison Relay           4    | .   .   .   .   .   1   .   .   .   .   2   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Res Gar 
Machines Accessed          25   | .   3   3   .   4   2   .   3   3   2   1   2   1   1   
  Terminals                19   | .   3   3   .   3   2   .   2   1   1   1   2   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   1   .   .   1   .   
Total Hacks                48   | .   7   9   .   10  2   .   3   7   2   2   3   1   2   
  Successful               16   | .   .   2   .   3   2   .   .   3   1   1   2   1   1   
  Failed                   32   | .   7   7   .   7   .   .   3   4   1   1   1   .   1   
    Catastrophic           8    | .   2   1   .   1   .   .   3   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   2   7   .   1   .   .   1   .   1   .   .   .   .   
  Terminals                40   | .   7   9   .   9   2   .   2   3   1   2   3   .   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   1   .   .   1   .   
Terminal Hacks             9    | .   .   1   .   2   2   .   .   .   .   1   2   .   1   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Registry        2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Unlock Access            3    | .   .   .   .   1   .   .   .   .   1   .   .   1   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   3   .   3   2   .   3   3   1   1   1   1   1   
  Full Trace Events        7    | .   2   1   .   3   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   .   36  .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Res Gar 
Used RIF Installer         2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              17   | .   .   .   .   .   .   .   3   3   .   7   2   .   2   
  Non-combat               4    | .   .   .   .   .   .   .   .   3   .   .   1   .   .   
  Combat                   13   | .   .   .   .   .   .   .   3   .   .   7   1   .   2   
Robot Hacks Applied        21   | .   .   .   .   .   .   .   3   3   .   7   6   .   2   
  parse_system             2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  generate_anomaly         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  amplify_resonance        3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  overwrite_iff            4    | .   .   .   .   .   .   .   3   .   .   .   1   .   .   
  formatsys_high           6    | .   .   .   .   .   .   .   .   .   .   4   1   .   1   
Relay Couplers Released    19   | .   .   .   .   .   3   .   .   3   .   8   .   .   5   
  Machine Destruction      19   | .   .   .   .   .   3   .   .   3   .   8   .   .   5   
  Attached                 9    | .   .   .   .   .   .   .   2   .   .   4   1   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Res Gar 
Total Allies               22   | .   .   .   .   .   .   .   3   12  .   4   1   .   2   
  Largest Group            5    | .   .   .   .   .   .   .   2   5   .   3   1   .   2   
  Highest-Rated Group      143  | .   .   .   .   .   .   .   24  127 .   143 49  .   115 
  Highest-Rated Ally       64   | .   .   .   .   .   .   .   12  31  .   49  49  .   64  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               81   | .   .   .   .   .   .   .   5   42  .   26  2   .   6   
  Total Damage             1805 | .   .   .   .   .   .   .   47  664 .   834 72  .   188 
  Kills                    16   | .   .   .   .   .   .   .   2   7   .   6   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Gar Fac Fac Fac Fac Gar Fac Res Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Fac  Fac  Fac  Gar  Fac  Res  Gar  
Turns Passed               6902 | 71   634  361  32   751  640  47   2188 844  52   448  489  24   321  
Spaces Moved               3576 | 44   259  172  21   276  280  30   1058 511  32   211  337  42   303  
  Core                     162  | 8    .    .    .    .    .    .    .    .    .    .    93   12   49   
  Treads                   1866 | 36   259  172  21   276  280  30   369  103  32   211  66   .    11   
  Legs                     1200 | .    .    .    .    .    .    .    689  408  .    .    .    .    103  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    161  | .    .    .    .    .    .    .    .    .    .    .    84   .    77   
  Flight                   187  | .    .    .    .    .    .    .    .    .    .    .    94   30   63   
  Fastest Speed            40   | 50   160  160  160  160  160  160  90   105  160  160  40   45   40   
  Average Speed            149  | 140  160  160  160  213  170  160  166  128  160  160  114  46   76   
  Slowest Speed            550  | 160  160  160  160  240  240  160  270  240  160  160  550  50   160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       19   | 4    50   21   4    38   36   1    32   16   2    34   8    1    22   
  Regions Visited          13
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    1    .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    .    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    1    .    .    1    .    .    .    1    .    .    
Terrain Destroyed          365  | .    61   28   .    15   .    .    102  48   .    .    67   .    44   
  Melee                    3    | .    .    .    .    1    .    .    1    .    .    .    1    .    .    
  Projectile               8    | .    .    .    .    .    .    .    2    2    .    .    4    .    .    
  AOE                      354  | .    61   28   .    14   .    .    99   46   .    .    62   .    44   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Gar  Fac  Fac  Fac  Fac  Gar  Fac  Res  Gar  
Total                      4525 | 51   394  225  20   365  366  29   1312 625  33   268  421  45   371  
  Wait                     247  | .    58   24   .    13   13   .    52   26   .    7    33   .    21   
  Move                     3561 | 43   258  171  20   275  278  29   1057 510  31   209  336  41   303  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  36   | 2    9    3    .    4    4    .    9    1    .    1    3    .    .    
  Fast Attach              107  | 6    5    2    .    7    5    .    34   18   1    6    12   2    9    
  Attach                   39   | .    1    3    .    2    3    .    9    2    .    1    8    1    9    
  Detach                   20   | .    2    .    .    .    .    .    5    1    .    .    7    1    4    
  Swap                     50   | .    6    1    .    4    3    .    14   10   .    9    .    .    3    
  Drop                     66   | .    8    1    .    7    6    .    27   13   1    1    2    .    .    
  Fire                     251  | .    47   20   .    24   21   .    58   27   .    29   14   .    11   
  Melee                    132  | .    .    .    .    29   33   .    41   17   .    3    6    .    3    
  Ram                      8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kick                     3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    3    .    .    2    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Storage
-8/Garrison (discovered 3 exits: [*Fac x3])
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-3/Garrison

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Discovered new exit (range 8)
  614 | -10/Materials | Discovered new exit (range 16)
  706 | -10/Materials | Entered another Materials area
  706 | -9/Materials  | Evolved 2 slots: Utility x2
  836 | -9/Materials  | Lost 3 parts (1n2w)
  965 | -9/Materials  | Discovered new exit (range 16)
 1067 | -9/Materials  | Entered another Materials area
 1067 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1067 | -8/Materials  | Discovered new exit (range 16)
 1099 | -8/Materials  | Entered Storage
 1330 | -8/Storage    | Lost 3 parts (1n2w)
 1663 | -8/Storage    | Build established: Scavenger-Mutant
 1845 | -8/Storage    | Identified exit to Garrison
 1850 | -8/Storage    | Entered Garrison
 1889 | -8/Garrison   | Discovered new exit (range 69)
 1889 | -8/Garrison   | Discovered new exit (range 63)
 1889 | -8/Garrison   | Discovered new exit (range 45)
 2298 | -8/Garrison   | Triggered checkpoint
 2307 | -8/Garrison   | Core integrity fell below 50%
 2331 | -8/Garrison   | Garrison Relay disabled
 2389 | -8/Garrison   | Installed Relay Interface Framework
 2490 | -8/Garrison   | Entered Factory
 2490 | -7/Factory    | Evolved 2 slots: Utility x2
 2529 | -7/Factory    | Discovered new exit (range 5)
 2537 | -7/Factory    | Entered another Factory area
 2537 | -6/Factory    | Evolved 2 slots: Propulsion x2
 3461 | -6/Factory    | Build established: Mutant
 3842 | -6/Factory    | System corruption reached 10%
 4207 | -6/Factory    | Lost 3 parts (2n1w)
 4718 | -6/Factory    | Discovered new exit (range 7)
 4725 | -6/Factory    | Entered another Factory area
 4725 | -5/Factory    | Evolved 2 slots: Utility x2
 5013 | -5/Factory    | Lost 3 parts (2p1w)
 5332 | -5/Factory    | Garrison activated, responded to threat
 5346 | -5/Factory    | Fabricated Arm. Treads?
 5391 | -5/Factory    | Lost 3 parts (2u1w)
 5393 | -5/Factory    | Allied Derelicts attacked 0b10 via Garrison Access
 5429 | -5/Factory    | Spotted B-75 Beast
 5536 | -5/Factory    | Discovered new exit (range 21)
 5569 | -5/Factory    | Entered another Factory area
 5569 | -4/Factory    | Evolved 2 slots: Utility x2
 5619 | -4/Factory    | Identified exit to Garrison
 5621 | -4/Factory    | Entered Garrison
 5650 | -4/Garrison   | Discovered new exit (range 41)
 5650 | -4/Garrison   | Discovered new exit (range 47)
 5650 | -4/Garrison   | Discovered new exit (range 74)
 5671 | -4/Garrison   | Triggered checkpoint
 5706 | -4/Garrison   | Garrison Relay disabled
 5812 | -4/Garrison   | Garrison Relay disabled
 5839 | -4/Garrison   | Spotted B-86 Titan
 5917 | -4/Garrison   | Allies destroyed B-86 Titan
 5919 | -4/Garrison   | Triggered checkpoint
 5920 | -4/Garrison   | Triggered checkpoint
 5949 | -4/Garrison   | Triggered checkpoint
 5990 | -4/Garrison   | Lost 4 allies
 6023 | -4/Garrison   | Expanded RIF knowledge: Command Fork
 6069 | -4/Garrison   | Entered Factory
 6083 | -4/Factory    | Lost 9 parts (2p3n2u2w)
 6177 | -4/Factory    | Garrison activated, responded to threat
 6347 | -4/Factory    | Core integrity fell below 50%
 6377 | -4/Factory    | Lost 7 parts (4u3w)
 6444 | -4/Factory    | Lost 4 parts (1u3w)
 6476 | -4/Factory    | Identified exit to Research
 6528 | -4/Factory    | Core integrity fell below 20%
 6558 | -4/Factory    | Entered Research
 6558 | -3/Research   | Evolved 2 slots: Propulsion x2
 6579 | -3/Research   | Identified exit to Garrison
 6582 | -3/Research   | Entered Garrison
 6589 | -3/Garrison   | Lost 4 parts (1n1u2w)
 6601 | -3/Garrison   | Triggered checkpoint
 6620 | -3/Garrison   | Garrison Relay disabled
 6626 | -3/Garrison   | Triggered checkpoint
 6662 | -3/Garrison   | Rescued a captive Derelict
 6755 | -3/Garrison   | Spotted B-86 Titan
 6847 | -3/Garrison   | Lost 13 parts (1p6n3u3w)
 6866 | -3/Garrison   | Core integrity fell below 50%
 6891 | -3/Garrison   | Core integrity fell below 20%
 6903 | -3/Garrison   | Destroyed by B-86 Titan with Matter Neutralizer

 Last Messages 
---------------
06881_ Slug penetrates Wall.
06881_ Great Maul destroyed.
06882_ Slammed into B-86 Titan.
06883_ Knocked back.
06884_ Slammed into B-86 Titan.
06884_ Destabilizing: System interference.
06884_ Imp. Launcher Guidance Computer
  temporarily disabled. <x2>
06885_ Slammed into B-86 Titan.
06885_ Slug penetrates Wall. <x2>
06886_ Slammed into B-86 Titan.
06888_ B-86 Titan activates siege mode.
06888_ Slug penetrates Wall. <x2>
06888_ Penetrated by Slug.
06888_ Acquired 5 matter.
06890_ Acquired 7 matter.
06890_ Critical hit (Burn: +50).
06893_ Penetrated by Slug.
06899_ Acquired 1 matter.
06903_ B-86 Titan exits siege mode.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          31
Energy Capacity            570
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             1200
Resistance: TH             25
Resistance: EM             15
Evasion (%)                62
Launcher Accuracy          60
Recoil Reduction           4
Offensive Hacking          12
Relay Coupler Types        2
Relay Coupler Value        90

 Item Schematics 
-----------------
 Arm. Treads | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Treads | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete
Error 47
Preemptive Strike

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresModifiedMaul
  Manual?         0
Play Time         01:39:31
  Cumulative      50.1 hours
  Start           2024.07.21 @ 18:47:08
  End             2024.07.21 @ 21:27:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           10
  Adventurer      44
  Explorer        1
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             17
Gallery%          49
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50871ba9-8f03-4bcf-9d11-9c4c70514274