Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.05 @ 20:06:44

Player: Karp

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (17)      85
Value Destroyed (301)      301
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (811)                811
              TOTAL SCORE: 5497

 Bonus
-------
High Alert Combat Kills    11
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             905/1000
Matter                     190/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Sensor Array
  Improved Signal Interpreter
  Improved Terrain Scanner
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Fission Core
           VSS Leg
  Improved Medium Armor Plating

 Peak State 
------------
>            --- POWER ------------
                 (None)
>            --- PROPULSION -------
                 (None)
>            --- UTILITY ----------
    Advanced Sensor Array
    Improved Signal Interpreter
    Improved Terrain Scanner
    Advanced Targeting Computer
>            --- WEAPON -----------
             Magnetic Acceleration Cannon
  Long-range Missile Launcher
>            --- INVENTORY --------
       Light Fission Core
             VSS Leg
    Improved Medium Armor Plating
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Processor                Advanced Targeting Computer
  Protection               Weapon Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Slots Evolved              11   | .   1   .   .   .   4   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   1   .   .   .   4   1   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             22   | .   1   .   5   .   5   3   1   4   3   
  Power                    2    | .   .   .   1   .   .   .   1   .   .   
    Engine                 2    | .   .   .   1   .   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   1   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   1   .   .   .   1   1   .   3   1   
    Device                 3    | .   1   .   .   .   .   .   .   2   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | .   .   .   3   .   4   2   .   1   2   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   1   .   1   .   .   1   1   
    Launcher               3    | .   .   .   .   .   2   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   1   .   1   1   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   .   1   .   1   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   1   .   1   .   2   
  Highest Loss Streak      2    | .   .   .   .   .   1   .   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     16   | .   12  12  13  25  17  15  16  15  17  
  Device                   10   | .   12  12  12  12  8   7   5   9   11  
  Processor                2    | .   .   .   .   .   .   3   6   5   6   
  Energy Gun               2    | .   .   .   .   12  2   .   .   .   .   
Naked Turns                24   | .   7   .   .   .   .   .   10  7   .   
Heaviest Build             18   | .   1   1   3   3   8   2   7   2   18  
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  5    | .   .   .   .   .   2   .   2   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   3   5   4   5   3   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   5   4   5   4   5   3   

 Class Distribution 
--------------------
 69% | Hacker-Mutant
 30% | Hacker-Scout

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -10/Exiles
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/DSF
  Hacker-Scout | -6/Factory
  Hacker-Scout | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-----------                Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Matter Collected           473  | .   175 35  .   13  .   247 .   .   3   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            312  | .   25  .   .   .   256 .   .   .   31  
  Parts                    27   | .   3   .   .   .   23  .   .   .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Combat Hostiles Destroyed  10   | .   .   .   .   .   9   .   .   .   1   
  Cannons                  1    | .   .   .   .   .   1   .   .   .   .   
  AOE                      9    | .   .   .   .   .   8   .   .   .   1   
Classes Destroyed          8    | .   1   .   .   .   7   .   .   .   .   
  Worker                   3    | .   1   .   .   .   2   .   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   
  Swarmer                  6    | .   .   .   .   .   6   .   .   .   .   
  Grunt                    2    | .   .   .   .   .   1   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           15   | .   1   .   .   .   15  .   .   .   1   
  Combat Bots Only         9    | .   .   .   .   .   9   .   .   .   1   
Max Kills in Single Turn   5    | .   1   .   .   .   5   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  
Damage Taken               1392 | .    7    .    .    77   396  .    451  72   389  
  Core                     777  | .    7    .    .    42   147  .    424  62   95   
  Absorbed by Shields      64   | .    .    .    .    .    .    .    64   .    .    
  Redirected to Shielding  48   | .    .    .    .    .    48   .    .    .    .    
Core Remaining (%)         76   | 100  .    .    .    80   73   .    39   92   .    
Volleys Fired              14   | .    .    .    .    .    9    .    .    .    5    
  Largest                  2    | .    .    .    .    .    2    .    .    .    1    
  Hottest                  74   | .    .    .    .    .    74   .    .    .    53   
Shots Fired                23   | .    .    .    .    .    18   .    .    .    5    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    
  Cannon                   12   | .    .    .    .    .    9    .    .    .    3    
  Launcher                 11   | .    .    .    .    .    9    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    9    .    .    .    3    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                11   | .    .    .    .    .    9    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         5    | .    .    .    .    .    2    .    .    .    5    
  Robot Miss Streak        2    | .    .    .    .    .    1    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           9    | .    .    .    .    .    6    .    .    .    3    
  Core Hits                31   | .    1    .    .    .    22   .    .    .    8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    3    .    .    .    .    
    Blast                  3    | .    .    .    .    .    3    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1685 | .    14   .    .    .    1129 .    2    .    540  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    
  Cannons                  180  | .    .    .    .    .    116  .    .    .    64   
  Explosions               1489 | .    .    .    .    .    1013 .    .    .    476  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  16   | .    14   .    .    .    .    .    2    .    .    
  Kinetic                  180  | .    .    .    .    .    116  .    .    .    64   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                1489 | .    .    .    .    .    1013 .    .    .    476  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    .    .    .    .    
  Average Corruption       1    | .    1    1    1    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    1    1    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            70   | .    .    .    .    .    65   .    .    .    5    
  Projectiles              19   | .    .    .    .    .    19   .    .    .    .    
  Explosions               51   | .    .    .    .    .    46   .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    1    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    1    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      68   | .    7    .    .    .    60   .    1    .    .    
  Shots                    3    | .    .    .    .    .    3    .    .    .    .    
  Rammed                   2    | .    1    .    .    .    .    .    1    .    .    
Targets Rammed             2    | .    1    .    .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        150  | .    .    .    150  .    17   .    .    .    .    
  Average Temperature      43   | .    .    .    87   .    5    .    .    .    .    
  Received Heat Transfer   195  | .    .    .    .    .    99   .    .    42   54   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Peak Influence             470  | .   20  5   .   55  470 154 87  93  177 
  Initial                  154  | .   .   5   .   .   14  154 82  33  33  
  Average                  69   | .   2   5   .   22  184 154 79  46  48  
Maximum Alert Level        2    | .   .   .   .   .   2   .   .   .   .   
  Low Security (%)         95   | 100 100 100 .   100 58  100 100 100 100 
  Level 1                  1    | .   .   .   .   .   11  .   .   .   .   
  Level 2                  3    | .   .   .   .   .   29  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   3   .   2   .   3   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   .   .   .   .   3   .   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Distress Signals           3    | .   .   .   .   .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              58   | .   2   .   .   12  23  .   7   3   11  
  Peak Tracking Total      15   | .   2   .   .   5   15  .   5   2   9   
  Tactical Retreats        10   | .   .   .   .   2   4   .   1   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Traps Triggered            3    | .   1   .   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Machines Accessed          11   | .   1   .   4   .   .   3   .   1   2   
  Terminals                7    | .   1   .   .   .   .   3   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                59   | .   1   .   49  .   .   6   .   1   2   
  Successful               57   | .   .   .   49  .   .   5   .   1   2   
  Failed                   2    | .   1   .   .   .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   2   .   .   2   .   1   .   
  Terminals                10   | .   1   .   .   .   .   6   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             57   | .   .   .   49  .   .   5   .   1   2   
  Record                   55   | .   .   .   49  .   .   4   .   .   2   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
------------               Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
--------                   Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   .   .   .   .   
  Highest-Rated Group      45   | .   .   45  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
-------------              Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Turns Passed               1889 | 9   48  113 339 303 178 197 101 298 303 
Spaces Moved               3196 | 18  78  221 652 510 220 344 93  534 526 
  Core                     3196 | 18  78  221 652 510 220 344 93  534 526 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  55  50  50  50  50  
  Slowest Speed            300  | 50  50  50  50  50  150 50  50  50  300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 4   21  42  93  74  34  9   88  14  19  
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        8    | 1   1   1   1   1   1   1   .   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          76   | .   .   .   .   .   59  .   .   .   17  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   1   .   .   .   1   
  AOE                      74   | .   .   .   .   .   58  .   .   .   16  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac DSF Fac Fac 
Total                      3443 | 17  86  222 666 557 258 370 146 565 556 
  Wait                     157  | .   .   2   .   48  15  17  32  23  20  
  Move                     3187 | 17  77  220 651 509 219 343 92  533 526 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  19   | .   6   .   2   .   3   4   .   3   1   
  Fast Attach              6    | .   1   .   .   .   1   1   .   2   1   
  Attach                   15   | .   .   .   5   .   3   2   1   2   2   
  Detach                   8    | .   .   .   4   .   2   1   .   1   .   
  Swap                     1    | .   .   .   .   .   1   .   .   .   .   
  Drop                     10   | .   1   .   1   .   4   2   .   1   1   
  Fire                     14   | .   .   .   .   .   9   .   .   .   5   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   
  Ram                      2    | .   1   .   .   .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   .   .   .   .   20  .   .   
  Rewire                   3    | .   .   .   3   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Identified exit to Materials
    3 | -11/Junkyard  | Discovered exit to Materials (range 15)
   10 | -11/Junkyard  | Entered Materials
   10 | -10/Materials | Evolved 1 slot: Utility x1
   50 | -10/Materials | Identified exit to Mines
   50 | -10/Materials | Discovered exit to Mines (range 7)
   58 | -10/Materials | Entered Mines
  115 | -10/Mines     | Identified exit to Materials
  115 | -10/Mines     | Discovered exit to Materials (range 5)
  169 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  169 | -10/Mines     | Identified exit to Exiles
  169 | -10/Mines     | Discovered exit to Exiles (range 5)
  171 | -10/Mines     | Entered Exiles
  180 | -10/Exiles    | Identified exit to Mines
  180 | -10/Exiles    | Discovered exit to Mines (range 14)
  192 | -10/Exiles    | Met 8R-AWN
  200 | -10/Exiles    | Met EX-HEX
  248 | -10/Exiles    | Met EX-DEC
  260 | -10/Exiles    | Learned location of Zion (-6)
  294 | -10/Exiles    | Discovered exit to Mines (range 10)
  312 | -10/Exiles    | Build established: Hacker-Mutant
  323 | -10/Exiles    | Met EX-BIN
  330 | -10/Exiles    | Aligned with FarCom system
  331 | -10/Exiles    | Given EX-Vault access code
  400 | -10/Exiles    | Visited The Gauntlet
  510 | -10/Exiles    | Entered Mines
  584 | -9/Mines      | Met a Derelict bent on vengeance
  736 | -9/Mines      | Identified exit to Materials
  736 | -9/Mines      | Discovered exit to Materials (range 11)
  813 | -9/Mines      | Entered Materials
  813 | -8/Materials  | Evolved 4 slots: Utility x4
  966 | -8/Materials  | Destroyed 9 combat bots
  980 | -8/Materials  | Identified exit to Factory
  980 | -8/Materials  | Discovered exit to Factory (range 4)
  991 | -8/Materials  | Entered Factory
  991 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1188 | -7/Factory    | Identified exit to DSF
 1188 | -7/Factory    | Entered DSF
 1205 | -7/DSF        | Additional patrols routed to DSF
 1258 | -7/DSF        | Identified exit to Factory
 1258 | -7/DSF        | Discovered exit to Factory (range 14)
 1283 | -7/DSF        | Core integrity fell below 50%
 1289 | -7/DSF        | Entered Factory
 1289 | -6/Factory    | Evolved 2 slots: Utility x2
 1560 | -6/Factory    | Identified exit to Factory
 1560 | -6/Factory    | Discovered exit to Factory (range 14)
 1587 | -6/Factory    | Entered another Factory area
 1587 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 1600 | -5/Factory    | Build established: Hacker-Scout
 1890 | -5/Factory    | Self-destructed

 Last Messages 
---------------
Slug penetrates Wall. <x2>
Destroyed Lgt. Angular Momentum Engine.
Penetrated by Slug. <x2>
G-50 Soldier destroyed.
O-24 Administrator destroyed.
H-66 Slayer destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug.
Lrn. Missile Launcher destroyed.
U-05 Engineer destroyed.
Penetrated by Slug.
P-70 Sage suffers critical hit (Destroy).
P-70 Sage knocked back.
Slug penetrates Terminal.
Penetrated by Slug.
Magnetic Acceleration Cannon destroyed.
Slug penetrates Terminal.
Terminal disabled.
U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         8
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TractorSpreadBroadsword
  Manual?         0
Play Time         01:11:28
  Cumulative      11.2 hours
  Start           2023.10.01 @ 10:03:44
  End             2023.10.05 @ 20:06:44
Sessions          9
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      2
  Explorer        9
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          17
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1483b3b5-e198-4f88-bc78-f768abfbff50