Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 22:19:15

Player: THN-L0C

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (410)      410
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2115

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             141/250
Matter                     192/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (2) ------
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON (2) -------
     Light Assault Rifle
           Rocket Launcher
>          --- INVENTORY (15) ---
     Light Ion Engine
     Light Treads
           Huge Storage Unit
     Large Matter Pod (150)
  Improved Terrain Scanner
           Seismic Detector
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
           Hacking Suite
           Decoy Drone Bay (16/16)
     Light Assault Rifle
           AWS/Gauss

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
           Wheel
>          --- UTILITY ----------
           Decoy Drone Bay
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
  Improved Terrain Scanner
           Seismic Detector
     Light Armor Plating
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             26   | 7   15  .   3   1   
  Power                    3    | 1   2   .   .   .   
    Engine                 3    | 1   2   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   3   .   .   .   
    Treads                 3    | 2   1   .   .   .   
    Leg                    1    | .   1   .   .   .   
    Wheel                  1    | .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 2   8   .   3   .   
    Device                 5    | 1   3   .   1   .   
    Storage                3    | 1   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   4   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   2   .   .   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 4    | .   2   .   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   1   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      2    | .   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 98  99  
  Engine                   13   | .   14  14  14  13  
  Treads                   18   | .   21  14  14  14  
  Leg                      2    | .   5   .   .   .   
  Wheel                    6    | .   .   14  14  14  
  Device                   3    | .   6   .   .   .   
  Storage                  13   | .   14  14  12  14  
  Protection               10   | .   7   14  12  14  
  Ballistic Gun            27   | .   27  28  28  24  
Peak Build Rating          19   | 7   8   10  19  12  
  Average Rating           8    | 5   7   8   10  11  
  On Entrance              7    | .   7   8   10  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 14  31  30  30  33  
  Greatest Support         40   | 40  40  10  10  20  
  Greatest Overweight (x)  3    | .   2   2   2   3   
  Average Overweight (x)   1    | .   .   2   1   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   12  15  14  15  
  Most Carried             15   | 2   15  15  15  15  
  Average Carried          11   | .   9   14  13  15  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 2   15  15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           834  | 237 458 64  30  45  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            565  | 38  517 .   .   10  
  Parts                    59   | 6   49  .   .   4   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  19   | .   14  .   .   5   
  Guns                     14   | .   14  .   .   .   
  AOE                      5    | .   .   .   .   5   
Classes Destroyed          7    | 1   5   .   .   1   
  Tunneler                 3    | 2   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Operator                 2    | .   2   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  11   | .   8   .   .   3   
  Grunt                    6    | .   6   .   .   .   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           3    | 2   3   .   .   3   
  Combat Bots Only         3    | .   3   .   .   3   
Max Kills in Single Turn   2    | 1   2   .   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        104  | .   73  .   .   31  
  Missed                   25   | .   17  .   .   8   
Damage Taken               1021 | .   615 .   .   406 
  Core                     109  | .   74  .   .   35  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              78   | 5   63  .   .   10  
  Largest                  2    | 2   2   .   .   2   
  Hottest                  53   | 40  40  .   .   53  
Shots Fired                146  | 10  125 .   .   11  
  Gun                      136  | 10  125 .   .   1   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 10   | .   .   .   .   10  
  Special                  .    | .   .   .   .   .   
  Kinetic                  136  | 10  125 .   .   1   
  Thermal                  .    | .   .   .   .   .   
  Explosive                10   | .   .   .   .   10  
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         19   | 4   19  .   .   1   
  Robot Miss Streak        4    | 1   4   .   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           90   | 8   79  .   .   3   
  Core Hits                51   | 2   39  .   .   10  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1386 | 74  798 .   .   514 
  Guns                     869  | 72  797 .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               487  | .   .   .   .   487 
  Melee                    .    | .   .   .   .   .   
  Ramming                  30   | 2   1   .   .   27  
  Kinetic                  869  | 72  797 .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                487  | .   .   .   .   487 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            23   | .   .   .   .   23  
  Projectiles              .    | .   .   .   .   .   
  Explosions               23   | .   .   .   .   23  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      141  | .   .   .   .   141 
  Shots                    5    | .   .   .   .   5   
  Rammed                   5    | 1   1   .   .   3   
Targets Rammed             5    | 1   1   .   .   3   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        33   | .   33  .   .   20  
  Average Temperature      8    | .   8   .   .   10  
  Received Heat Transfer   160  | .   120 .   .   40  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             270  | 10  270 9   .   185 
  Initial                  9    | .   6   9   .   .   
  Average                  49   | 4   70  8   .   29  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         97   | 100 95  100 .   100 
  Level 1                  2    | .   4   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   32  .   .   10  
  Peak Tracking Total      5    | .   5   .   .   4   
  Tactical Retreats        3    | .   2   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          9    | .   7   1   1   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                19   | .   17  1   1   .   
  Successful               11   | .   9   1   1   .   
  Failed                   8    | .   8   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   13  .   1   .   
  Terminals                16   | .   16  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   2   1   1   .   
  Open Door                1    | .   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   .   
  Terminals                6    | .   6   .   .   .   
    Botnet                 1    | .   1   .   .   .   
    Skim                   5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               2491 | 101  1300 407  360  323  
Spaces Moved               1574 | 51   590  367  313  253  
  Core                     8    | 8    .    .    .    .    
  Treads                   590  | 43   541  .    .    6    
  Legs                     .    | .    .    .    .    .    
  Wheels                   976  | .    49   367  313  247  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   110  110  80   110  
  Average Speed            138  | 142  180  110  109  115  
  Slowest Speed            240  | 160  240  110  110  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 3    86   63   63   45   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          104  | .    .    .    .    104  
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      104  | .    .    .    .    104  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1744 | 66  708 371 331 268 
  Wait                     30   | 1   28  .   .   1   
  Move                     1571 | 51  589 366 312 253 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  25   | 2   10  2   11  .   
  Fast Attach              11   | 7   2   .   2   .   
  Attach                   1    | .   .   .   1   .   
  Detach                   1    | .   .   .   1   .   
  Swap                     14   | .   13  .   .   1   
  Drop                     9    | .   2   3   4   .   
  Fire                     78   | 5   63  .   .   10  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   1   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  102 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Discovered new exit (range 11)
  308 | -10/Materials | Build established: Mutant
  611 | -10/Materials | Discovered new exit (range 3)
  680 | -10/Materials | Discovered new exit (range 8)
  913 | -10/Materials | Identified exit to Subcaves
  977 | -10/Materials | Learned location of Subcaves (-10)
  994 | -10/Materials | Learned location of 2 exits from Subcaves
  999 | -10/Materials | Identified exit to Materials
 1016 | -10/Materials | Learned 4 Subcaves zone layouts
 1214 | -10/Materials | Discovered exit to Materials (range 4)
 1402 | -10/Materials | Entered Mines
 1465 | -10/Mines     | Discovered exit to Materials (range 8)
 1526 | -10/Mines     | Discovered exit to Materials (range 10)
 1563 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1736 | -10/Mines     | Found the Drone Emporium
 1742 | -10/Mines     | Found Prototype Device
 1803 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1804 | -10/Mines     | Discovered new exit (range 5)
 1809 | -10/Mines     | Entered Exiles
 1836 | -10/Exiles    | Met 8R-AWN
 1855 | -10/Exiles    | Met EX-HEX
 1884 | -10/Exiles    | Met EX-BIN
 1897 | -10/Exiles    | Aligned with FarCom system
 1899 | -10/Exiles    | Given EX-Vault access code
 1930 | -10/Exiles    | Opened EX-Vault
 1949 | -10/Exiles    | Identified Decoy Drone Bay
 2021 | -10/Exiles    | Found AWS/Gauss
 2044 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2082 | -10/Exiles    | Met EX-DEC
 2158 | -10/Exiles    | Discovered new exit (range 11)
 2169 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 2169 | -10/Exiles    | Entered Mines
 2212 | -9/Mines      | Met a Derelict bent on vengeance
 2266 | -9/Mines      | Learned Materials emergency access door positions
 2320 | -9/Mines      | Assembled infested the area
 2325 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2492 | -9/Mines      | Self-destructed

 Last Messages 
---------------
02314_ Slammed into U-05 Engineer.
02320_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
02325_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
02348_ Slammed into K-01 Serf.
02360_ Slammed into R-06 Scavenger.
02414_ Destroyed Flight Unit.
02417_ S-10 Pest destroyed.
02417_ Destroyed Flight Unit.
02419_ S-10 Pest destroyed. <x2>
02429_ Acquired 3 matter.
02439_ The unstable cave ceiling collapses. <x2>
02482_ as-42614 destroyed.
02482_ Plasma Injector explodes.
02484_ as-03214 destroyed.
02484_ Ion Engine destroyed.
02491_ The unstable cave ceiling collapses.
02491_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
|   ?????????????????#???#           ##?????#  #???? |
|   ????????#####??? #???##           #?????#  #???? |
|   ???######   ##?  #????#           #?????#  #???? |
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|   ??#              #??##        ##???????##  ##??? |
|   ?##           ## ####        ##????????#    #??? |
|   ?#               ##          #?????????#    #??? |
|   ?#      ##    ####           ###???????##   #??? |
|   ?##   #####  ##??#             ##???????##   #?? |
|   ??##%##???####???##             #????????#    #? |
|   ???# #????????????#####         #????????##      |
|   ???# #????????????????###       #??????????# ### |
|   ???# ###????????????????##aa    #???????????##?? |
|   ???#   #????????????????##      #??????????????? |
|   ???### #????????#####???#       #??????????????? |
|   ?????# #??????###    #??#      ##??????????????? |
|   ?????# #??????#       #?#   ####???????????????? |
|   ?????# ########       ###  ##??????????????????? |
|   ?????#    %             %  #???????????????????? |
|   ?????#########%      a  = ##???????????????????? |
|   ???????###???# #       %  #????????????????????? |
|   ??????##  ####            ?????????????????????? |
|   ?????##      !    #      #?????????????????????? |
|   ?????#      %            ##????????????????????? |
|   ?????#      ###        a  #????????????????????? |
|   ?????##    ##?# ##     @ #?????????????????????? |
|   ??????##  ##??# ####      ###################??? |
|   ???????###????# ####                        #??? |
|   ??????????????#           ################# #### |
|   ??????????????####;;;        #??????#          # |
|   ?????????????????#;         ##??????# """ """  # |
|   ?????????????????#;          ###????# """ """  # |
|   ?????????????????#;        # # #????# """ """  # |
|   ?????????????????#;         # =######          # |
|   ?????????????????#;          *                 # |
|   ?????????????????##          #[######          # |
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|   ??????????????????#            #????############ |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalSensorSubcomponent
  Manual?         0
Play Time         00:12:42
  Cumulative      272.6 hours
  Start           2024.09.24 @ 22:07:10
  End             2024.09.24 @ 22:19:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          224
  Rogue           224
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          77
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c8511ca-4270-4dfc-af1b-fa08a02d06d2