Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.28 @ 18:58:17 Player: Sir Cheese Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (77) 385 Value Destroyed (2082) 2082 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4067 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 155/300 Energy 97/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Weight Redist. System Visual Processing Unit Hacking Suite System Shield > --- WEAPON (2) ------- Heavy Missile Launcher Flail > --- INVENTORY (5) ---- Cesium-ion Thruster Weight Redist. System Improved Sensor Array Improved Datajack Katana Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Reflective Plating > --- WEAPON ----------- Flak Cannon Plasma Cutter > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Heat Sink Improved Sensor Array Grenade Launcher Improved Datajack Hammer Flail [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 76 | 7 8 25 36 Power 12 | 1 2 3 6 Engine 10 | 1 2 3 4 Core 2 | . . . 2 Reactor . | . . . . Propulsion 22 | 2 1 8 11 Treads . | . . . . Leg 14 | . . 5 9 Wheel 7 | 2 1 3 1 Hover . | . . . . Flight 1 | . . . 1 Utility 18 | 1 3 5 9 Device 8 | 1 . 2 5 Storage 2 | . 1 1 . Processor 1 | . . . 1 Hackware 2 | . . . 2 Protection 5 | . 2 2 1 Artifact . | . . . . Weapon 24 | 3 2 9 10 Energy Gun 6 | 1 1 1 3 Energy Cannon 1 | . . 1 . Ballistic Gun 3 | 1 1 1 . Ballistic Cannon 3 | . . 1 2 Launcher 6 | . . 3 3 Special Weapon 2 | 1 . . 1 Impact Weapon 1 | . . 1 . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 34 | . 2 9 23 Power 7 | . . 1 6 Propulsion 11 | . 1 2 8 Utility 6 | . . 2 4 Weapon 10 | . 1 4 5 Highest Loss Streak 7 | . 2 2 7 To Critical Strikes . | . . . . Average Backups 6 | 2 4 7 7 Power 1 | . 1 1 . Propulsion . | . . 1 . Utility 1 | . . . 2 Weapon 2 | 1 2 3 2 Tool/Special . | . . . . Unused Backups 11 | . 2 5 4 Power 2 | . . 1 1 Propulsion 4 | . 1 3 . Utility 2 | . . . 2 Weapon 3 | . 1 1 1 Tool/Special . | . . . . Average Slot Usage (%) 92 | . 92 95 89 Engine 12 | . 14 10 13 Leg 12 | . . 7 21 Wheel 9 | . 23 13 . Device 11 | . 10 13 10 Storage 8 | . 3 10 8 Processor 3 | . . . 8 Protection 11 | . 12 17 6 Energy Gun 3 | . 5 3 2 Energy Cannon 1 | . . 2 . Ballistic Gun 6 | . 18 9 . Ballistic Cannon 2 | . . 1 5 Launcher 2 | . . 3 1 Special Weapon 1 | . 2 . 1 Impact Weapon 1 | . . . 3 Peak Build Rating 27 | 6 7 17 27 Average Rating 14 | 4 6 12 20 On Entrance 7 | . 6 7 15 Avg Prop Armor Cover (%) 6 | . . . 6 Naked Turns . | . . . . Heaviest Build 34 | 9 14 30 34 Greatest Support 41 | 26 26 26 41 Greatest Overweight (x) 7 | . . 7 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 5 8 8 8 Average Capacity 7 | 5 5 7 7 Most Carried 8 | 5 6 8 8 Average Carried 6 | 2 4 6 7 Final Capacity 8 | 5 5 8 5 Final Carried 7 | 5 5 7 5 Class Distribution -------------------- 73% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1944 | 105 285 791 763 Remotely . | . . . . Salvage Created 2391 | 172 287 1035 897 Parts 124 | 11 16 56 41 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 5 | 1 3 . 1 Parts Field Recycled 5 | . . 5 . Retrieved Matter 67 | . . 67 . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 49 | . 7 20 22 Melee 3 | . . . 3 Guns 14 | . 7 5 2 Cannons 16 | . . 8 8 AOE 13 | . . 7 6 Classes Destroyed 13 | 2 3 6 2 Worker 9 | . 1 2 6 Builder 3 | . . 2 1 Tunneler 4 | 4 . . . Hauler 1 | . . 1 . Recycler 5 | 1 1 3 . Operator 3 | . . . 3 Watcher 3 | . . 2 1 Swarmer 7 | . 3 4 . Grunt 30 | . 4 8 18 Brawler 2 | . . 1 1 Duelist 2 | . . 1 1 Sentry 7 | . . 6 1 Hunter 1 | . . . 1 Best Kill Streak 5 | 5 4 4 4 Combat Bots Only 4 | . 4 4 3 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 418 | . 41 145 232 Missed 114 | . 12 39 63 Hits 304 | . 29 106 169 Melee 15 | . . 5 10 Projectile 289 | . 29 101 159 Critical Strikes 6 | . . 1 5 Damage Taken 4623 | . 292 1562 2769 Core 844 | . 58 229 557 Absorbed by Shields . | . . . . Redirected to Shielding 69 | . 11 58 . Ignored by Resistances 66 | . . . 66 Core Remaining (%) 72 | 100 76 42 . Volleys Fired 213 | 8 40 76 89 Largest 2 | 2 2 2 2 Hottest 120 | 60 120 116 110 Shots Fired 338 | 16 65 128 129 Gun 171 | 16 60 59 36 Cannon 112 | . . 48 64 Launcher 32 | . . 21 11 Special 23 | . 5 . 18 Kinetic 192 | 8 56 64 64 Thermal 96 | 8 9 43 36 Explosive 22 | . . 11 11 Electromagnetic 28 | . . 10 18 Robot Hit Streak 9 | 6 5 7 9 Robot Miss Streak 17 | 1 4 4 17 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 230 | 12 34 73 111 Core Hits 182 | 6 14 50 112 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 . 1 Critical Strikes 3 | . 1 1 1 Destroy 1 | . 1 . . Blast 1 | . . 1 . Smash 1 | . . . 1 Melee Attacks 39 | . . 4 35 Impact 28 | . . 2 26 Slashing 9 | . . . 9 Piercing . | . . . . Sneak Attacks 5 | . . 2 3 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5413 | 142 432 2085 2754 Guns 1386 | 142 432 453 359 Cannons 1557 | . . 640 917 Explosions 1639 | . . 975 664 Melee 731 | . . . 731 Ramming 34 | . . 17 17 Kinetic 2006 | 77 387 625 917 Thermal 841 | 65 45 468 263 Explosive 1340 | . . 676 664 Electromagnetic 461 | . . 299 162 Impact 512 | . . . 512 Slashing 219 | . . . 219 Piercing . | . . . . Highest Corruption 5 | . . 5 2 Average Corruption 3 | . . 4 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 30 | . . 20 10 Message Errors 7 | . . 6 1 Matter Fused 8 | . . 4 4 Heat Flow Errors 7 | . . 4 3 Energy Discharges 1 | . . 1 . Data Loss (minor) 3 | . . 2 1 Data Loss (major) 1 | . . 1 . Misfires 1 | . . . 1 Alerts 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 194 | . . 23 171 Projectiles 1 | . . . 1 Explosions 23 | . . 23 . Melee 170 | . . . 170 Knockbacks 25 | . . 2 23 Impact 4 | . . . 4 Kinetic 19 | . . 2 17 Secondary 2 | . . . 2 Self-Inflicted Damage 211 | . . 148 63 Shots 8 | . . 6 2 Rammed 2 | . . 2 . Targets Rammed 7 | . . 2 5 Kicked 5 | . . . 5 Crushed . | . . . . Highest Temperature 377 | . 88 377 332 Average Temperature 96 | . 25 95 113 Received Heat Transfer 1827 | . 102 510 1215 Effects 2 | . . 2 . Shutdowns 1 | . . 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 4 | . . . 4 Combat Hostiles 3 | . . . 3 Parts Fried 5 | . . . 5 Impact Corruptions 7 | . . . 7 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 1853 | 150 100 1024 579 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 98 | 100 100 100 97 Level 1 1 | . . . 2 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 213 | 10 80 184 213 Initial 70 | . 3 3 70 Average 73 | 2 34 95 75 Influence Increases 1729 | 25 211 744 749 Destroy 0b10 Robot/C 980 | . 140 400 440 Destroy 0b10 Robot/NC 140 | 25 10 50 55 Destroy Leader 228 | . 30 106 92 Successful Hack 54 | . . 43 11 Disable Machine 45 | . . 15 30 Destroy Structure 147 | . 1 70 76 Lose Combat Pursuer 135 | . 30 60 45 Influence Decreases 1615 | 20 206 587 802 Entered New Map 106 | . 2 7 97 Time Decay 944 | 20 184 370 370 Lost Part 295 | . 20 90 185 Purge Threat 270 | . . 120 150 Squads Dispatched 10 | . 2 2 6 Investigation 3 | . . 2 1 Extermination . | . . . . Reinforcement 7 | . 2 . 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 3 | . . . 3 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 87 | . 14 29 44 Peak Tracking Total 7 | . 4 6 7 Tactical Retreats 8 | . 1 2 5 ECM-based Alert Blocks 9 | . . . 9 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 3 7 5 Terminals 12 | . 2 6 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 53 | . 6 26 21 Successful 28 | . 4 13 11 Failed 24 | . 2 13 9 Catastrophic 5 | . . 2 3 Database Lockouts 1 | . . . 1 Manual 28 | . . 22 6 Terminals 39 | . 4 25 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 1 . Scanalyzers 11 | . . . 11 Garrison Access . | . . . . Terminal Hacks 12 | . 3 7 2 Robot Analysis 1 | . . 1 . Branch Access Points 2 | . . 1 1 Unreport Threat 3 | . . 2 1 Locate Traps 3 | . 2 1 . Disarm Traps 1 | . 1 . . Recall Investigation 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 1 1 . Report Inventory 2 | . 1 1 . Scanalyzer 9 | . . . 9 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Retrieve Study 5 | . . . 5 Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . . 5 . Terminals 5 | . . 5 . Assimilate 1 | . . 1 . Botnet 3 | . . 3 . Operators 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 3 6 5 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 5 | . . . 5 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat 1 | . . 1 . Combat . | . . . . Robot Hacks Applied 1 | . . 1 . no_distress 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1811 | 42 339 367 1063 Optics 1057 | . . . 1057 Sensors 319 | . . . 319 Seismic 748 | 42 339 367 . ECM 224 | . . . 224 Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2653 | 92 456 996 1109 Spaces Moved 1546 | 56 345 591 554 Core 39 | 6 . 1 32 Treads . | . . . . Legs 649 | . . 166 483 Wheels 858 | 50 345 424 39 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 50 Average Speed 112 | 85 92 116 122 Slowest Speed 400 | 90 100 400 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 4 59 55 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 11 | . 1 2 8 Terrain Destroyed 155 | . 1 75 79 Melee 10 | . . 2 8 Projectile 1 | . 1 . . AOE 144 | . . 73 71 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2040 | 82 407 765 786 Wait 20 | . . 10 10 Move 1543 | 55 344 590 554 Hop . | . . . . Pick Up 67 | 11 5 25 26 Fast Attach 19 | . 5 6 8 Attach 35 | 6 2 12 15 Detach . | . . . . Swap 50 | 2 4 20 24 Drop 47 | . 7 20 20 Fire 213 | 8 40 76 89 Melee 39 | . . 4 35 Ram 2 | . . 2 . Kick 5 | . . . 5 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 8) 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Utility x2 557 | -9/Materials | Identified exit to Mines 1458 | -9/Materials | Core integrity fell below 50% 1539 | -9/Materials | Discovered new exit (range 3) 1545 | -9/Materials | Entered another Materials area 1545 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2013 | -8/Materials | Lost 7 parts (2p2n1u2w) 2322 | -8/Materials | Lost 3 parts (1p1n1w) 2442 | -8/Materials | Core integrity fell below 50% 2504 | -8/Materials | Lost 4 parts (1p2n1w) 2514 | -8/Materials | Central database locked down 2611 | -8/Materials | Core integrity fell below 20% 2654 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- No branch access points found. Terminal disabled. Atomic Centrifuge disabled. Aluminum Leg destroyed. R-06 Scavenger collects Mni. Grenade Launcher. Deuterium Engine+ destroyed. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Destroyed Lgt. Ion Engine. O-16 Technician system corrupted by crushing effect. O-16 Technician knocked back. O-16 Technician system terminally corrupted. Hacking Suite fried. Hover Unit fried. U-05 Engineer builds a Wall. Acquired 14 matter. Dropped Mni. Grenade Launcher. Lgt. Ion Engine destroyed. G-47 Trooper destroyed. 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Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flail | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Katana | -8/Materials | Hacked Wheel | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonAnalysisShotgun Manual? 0 Play Time 00:36:59 Cumulative 52.3 hours Start 2026.10.28 @ 18:23:58 End 2026.10.28 @ 18:58:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 30 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 40 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cde212b5-10ae-4c06-928c-35767dd018de