Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 23:54:26 Player: ktur Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (974) 974 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-10) -10 TOTAL SCORE: 2869 Bonus ------- High Alert Combat Kills 11 Friendly Fire -21 Cogmind --------- Core Integrity 330/550 Matter 1/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Aerolev Unit Large Storage Unit Huge Storage Unit EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Large Storage Unit Huge Storage Unit EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 35 | 6 7 8 14 Power 3 | 1 1 . 1 Engine 2 | 1 1 . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 . 3 9 Treads 13 | 2 . 3 8 Leg . | . . . . Wheel . | . . . . Hover 1 | . . . 1 Flight . | . . . . Utility 7 | 1 2 3 1 Device 2 | . 1 1 . Storage 3 | 1 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 11 | 2 4 2 3 Energy Gun 5 | . 4 1 . Energy Cannon . | . . . . Ballistic Gun 6 | 2 . 1 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 1 | . . . 1 System Corruption 4 | . . . 4 Parts Lost 13 | . 2 . 11 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 5 | . 2 . 3 Highest Loss Streak 5 | . 2 . 5 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 88 | . 84 95 85 Engine 10 | . 14 11 4 Treads 31 | . 28 33 33 Device 7 | . . 11 13 Storage 11 | . 14 11 9 Processor 2 | . . 6 . Protection 2 | . . . 7 Energy Gun 18 | . 23 22 9 Ballistic Gun 3 | . 3 . 6 Naked Turns . | . . . . Heaviest Build 37 | 11 22 34 37 Greatest Support 80 | 40 40 60 80 Greatest Overweight (x) 2 | 2 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 11 | 7 8 12 15 Most Carried 15 | 7 10 15 15 Average Carried 10 | 3 8 10 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 6 8 15 10 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 450 | 212 108 80 50 Remotely . | . . . . Salvage Created 1401 | . 415 291 695 Parts 86 | . 29 14 43 Haulers Intercepted 4 | . 1 2 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 29 | . 9 3 17 Melee 1 | . . . 1 Guns 28 | . 9 3 16 Classes Destroyed 8 | . 5 . 3 Worker 1 | . . . 1 Hauler 4 | . 1 2 1 Operator 1 | . 1 . . Watcher 2 | . 1 1 . Swarmer 10 | . 3 . 7 Grunt 16 | . 6 3 7 Brawler 1 | . . . 1 Sentry 2 | . . . 2 Best Kill Streak 7 | . 5 2 7 Combat Bots Only 6 | . 2 2 6 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2300 | . 354 70 1876 Core 309 | . 78 11 220 Absorbed by Shields 40 | . . . 40 Core Remaining (%) 88 | 100 68 97 . Volleys Fired 106 | . 32 12 62 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 90 Shots Fired 193 | . 58 24 111 Gun 193 | . 58 24 111 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 78 | . . . 78 Thermal . | . . . . Explosive . | . . . . Electromagnetic 115 | . 58 24 33 Robot Hit Streak 10 | . 4 10 10 Robot Miss Streak 4 | . 4 2 4 Penetration Max . | . . . . Secondary Targets 4 | . . 1 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 121 | . 24 16 81 Core Hits 51 | . 14 6 31 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . . 2 Destroy 1 | . . . 1 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2041 | . 502 264 1275 Guns 1910 | . 411 264 1235 Cannons . | . . . . Explosions 119 | . 91 . 28 Melee . | . . . . Ramming 12 | . . . 12 Kinetic 942 | . . . 942 Thermal 119 | . 91 . 28 Explosive . | . . . . Electromagnetic 968 | . 411 264 293 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Matter Fused 1 | . . . 1 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 11 | . 11 . . Shots 1 | . 1 . . Rammed 2 | . . . 2 Targets Rammed 3 | . . . 3 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 220 | . 220 5 103 Average Temperature 73 | . 85 5 40 Received Heat Transfer 1122 | . 168 36 918 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . 50 . 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 411 | . 294 129 411 Initial 52 | . . 52 14 Average 111 | . 143 37 173 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 76 | 100 71 100 52 Level 1 22 | . 28 . 43 Level 2 1 | . . . 3 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 1 . 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 15 4 28 Peak Tracking Total 9 | . 4 2 9 Tactical Retreats 4 | . 2 . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 1 2 3 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 20 | . 6 7 7 Successful 13 | . 3 5 5 Failed 7 | . 3 2 2 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 8 | . 5 2 1 Terminals 11 | . 6 3 2 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers 7 | . . 4 3 Garrison Access . | . . . . Terminal Hacks 3 | . 1 1 1 Prototype ID Bank 2 | . 1 . 1 Unreport Threat 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Scan Component 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 7 | . . 4 3 Insert Component 4 | . . 2 2 Analyze 3 | . . 2 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Assimilate 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 2 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 2 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 2 1 Part Schematics Acquired 3 | . . 2 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 . . Highest-Rated Group 10 | . 10 . . Highest-Rated Ally 10 | . 10 . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1253 | 80 451 374 348 Spaces Moved 536 | 50 204 193 89 Core 19 | 19 . . . Treads 517 | 31 204 193 89 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 157 | 132 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 6 42 19 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . 5 . 3 Melee . | . . . . Projectile . | . . . . AOE 8 | . 5 . 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 751 | 62 272 236 181 Wait 28 | . 14 7 7 Move 533 | 49 203 192 89 Hop . | . . . . Pick Up 26 | 7 8 9 2 Fast Attach 15 | 5 4 3 3 Attach 13 | 1 2 2 8 Detach 4 | . 1 2 1 Swap 7 | . 1 3 3 Drop 16 | . 7 6 3 Fire 106 | . 32 12 62 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . . . 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 12) 522 | -10/Materials | Discovered new exit (range 6) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 880 | -9/Materials | Discovered new exit (range 8) 906 | -9/Materials | Entered another Materials area 906 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1103 | -8/Materials | Lost 3 parts (1p1u1w) 1125 | -8/Materials | Garrison activated, responded to threat 1153 | -8/Materials | Build established: Scavenger-Mutant 1242 | -8/Materials | Lost 5 parts (3n1u1w) 1244 | -8/Materials | Garrison activated, responded to threat 1254 | -8/Materials | Self-destructed Last Messages --------------- 01217_ K-01 Serf collects debris. 01218_ System corrupted: IFF burst signal emitted. 01220_ R-06 Scavenger collects Aerolev Unit. 01220_ K-01 Serf collects debris. 01223_ G-47 Trooper destroyed. 01223_ Switching to secondary target: G-47 Trooper. 01223_ K-01 Serf collects debris. 01226_ G-47 Trooper destroyed. 01226_ K-01 Serf collects debris. 01233_ Critical hit (Burn: +37). 01236_ K-01 Serf collects debris. 01238_ System corrupted: Energy discharge (-27). 01239_ K-01 Serf collects debris. 01241_ G-47 Trooper destroyed. 01242_ K-01 Serf collects debris. 01244_ Y-45 Defender calls for garrison reinforcements. 01244_ ALERT: Activating Garrison Access M001. 01245_ K-01 Serf collects debris. 01248_ Imp. Assault Rifle destroyed. 01248_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????? ??????????????????????# | | ?????????????????????????? ????????????########### | | ?????????????????????????# ????????????# = # | | ????????????????????????? ?????????#### # | | ????????????????????????? ?#########""" ! 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Treads | -9/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaAlphaMachine Manual? 0 Play Time 00:09:36 Cumulative 314.4 hours Start 2022.04.09 @ 23:45:14 End 2022.04.09 @ 23:54:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 343 Rogue 343 Adventurer 0 Explorer 0 Win Type - Total 17 Types 11/2/2/2/0/0/0/0/0 Lore% 88 Gallery% 84 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f43590cf-0038-4e9d-8b59-a24dbf5f7076