Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.24 @ 18:54:13 Player: Finestep Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (295) 1475 Value Destroyed (8676) 8676 Prototype IDs (34) 680 Alien Tech Used (2) 400 Bonus (15487) 15487 TOTAL SCORE: 36218 Bonus ------- High Alert Combat Kills 1078 Follower Combat Kills 158 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -449 Cogmind --------- Core Integrity 1046/1600 Matter 161/300 Energy 19/700 System Corruption 1% Temperature Cool (352) Movement Flying (34) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Impulse Thruster Field Propulsion Array Q-thruster > --- UTILITY (15) ----- Improved Energy Well Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Centrium Heavy Armor Plating Improved Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (4) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Field Propulsion Array Q-thruster > --- UTILITY ---------- Improved Energy Well Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Transmission Jammer Centrium Heavy Armor Plating Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Sigix Containment Pod [Rating: 168] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Relay Coupler [Sentry] Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Compact Tesla Bomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . . 2 . 2 . . . . 2 2 . . . . 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 1 Utility 13 | . . . 1 . . 2 . 2 . . . . 2 2 . . . . 1 . . 1 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 365 | 7 11 4 26 39 3 28 12 31 8 6 4 4 16 32 4 7 . 4 21 2 29 6 14 12 35 Power 34 | 1 1 1 4 3 . . . 3 1 1 . 1 2 2 . . . . 1 . 4 . . 2 7 Engine 17 | 1 1 1 4 3 . . . 3 1 . . . 2 . . . . . . . . . . . 1 Core 8 | . . . . . . . . . . . . . . 2 . . . . 1 . 4 . . . 1 Reactor 9 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . 2 5 Propulsion 81 | 2 3 1 6 17 1 12 4 5 1 3 1 2 2 4 1 2 . . . . 8 1 1 2 2 Treads 44 | 2 2 1 6 16 1 12 4 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . 2 . 1 2 4 1 2 . . . . 1 . . . . Flight 23 | . . . . 1 . . . 5 1 1 1 1 . . . . . . . . 7 1 1 2 2 Utility 154 | 1 5 . 4 7 1 12 3 20 3 1 3 1 8 23 . . . . 16 . 9 3 9 8 17 Device 60 | . . . . . . 3 . 7 2 1 1 . 4 17 . . . . 5 . 3 1 3 2 11 Storage 20 | 1 4 . 1 . . 2 . 1 . . 1 . . 1 . . . . 4 . 2 . 2 . 1 Processor 17 | . . . . . . 1 . 2 . . . . 1 3 . . . . 2 . 1 1 3 1 2 Hackware 14 | . . . . . . . 1 5 . . . . 1 1 . . . . 3 . 1 . 1 1 . Protection 43 | . 1 . 3 7 1 6 2 5 1 . 1 1 2 1 . . . . 2 . 2 1 . 4 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 96 | 3 2 2 12 12 1 4 5 3 3 1 . . 4 3 3 5 . 4 4 2 8 2 4 . 9 Energy Gun 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 15 | . 2 . . . . . . . . . . . 2 . 2 1 . 1 1 1 1 1 . . 3 Ballistic Gun 32 | 3 . 2 9 6 1 4 3 . . 1 . . . . . . . . . . 1 1 . . 1 Ballistic Cannon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . . . 2 . 1 . . . . 1 . 1 . 1 1 1 2 . 1 . . Special Weapon 6 | . . . 1 1 . . . . 1 . . . . . . . . . 1 . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . . . 2 1 . . . 2 2 1 3 . 2 1 . . . . . 2 Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 . 3 Special Melee Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 20 | . . . 3 3 . . . . . . . . 1 3 . . . . 1 1 4 . 1 1 2 Parts Lost 61 | . 5 4 3 2 . 1 3 2 6 3 . 1 1 4 1 1 . 2 3 . 5 1 6 1 6 Power 9 | . 1 1 . 1 . . . . 1 1 . . . . . . . . . . 1 . 1 . 2 Propulsion 21 | . 2 1 . . . . 1 2 1 2 . 1 1 2 1 1 . . 1 . 1 . 2 1 1 Utility 19 | . . . 1 . . . 2 . 2 . . . . 2 . . . 2 1 . 2 1 3 . 3 Weapon 12 | . 2 2 2 1 . 1 . . 2 . . . . . . . . . 1 . 1 . . . . Highest Loss Streak 5 | . 2 3 1 1 . 1 1 2 4 3 . 1 1 3 1 1 . 2 2 . 2 1 5 1 4 Average Slot Usage (%) 93 | . 95 99 99 99 100 99 99 95 80 86 80 82 92 88 84 86 88 79 90 89 88 98 93 85 83 Engine 6 | . 14 13 11 11 11 9 9 6 1 5 . . 4 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 4 5 5 5 5 10 10 7 9 9 2 . Treads 14 | . 21 16 32 33 33 26 26 . . . . . . . . . . . . . . . . . . Wheel 1 | . 6 11 . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 1 9 14 19 15 13 15 17 17 10 10 3 . . . . Flight 4 | . . . . . . . . 22 23 20 12 6 . . . . . . . . 10 18 17 13 15 Device 6 | . . . . . . 6 1 13 8 10 3 7 18 17 17 17 17 12 11 10 6 9 8 5 9 Storage 14 | . 22 28 21 22 22 26 27 . . . 3 . . 3 5 5 5 5 6 5 5 9 9 5 4 Processor 5 | . . . . . . . . 14 7 7 7 7 6 15 17 17 17 17 14 10 9 8 14 21 23 Hackware 10 | . . . . . . . . 22 23 23 23 23 25 19 17 17 17 12 24 26 28 28 24 16 13 Protection 6 | . 2 . 10 11 11 12 16 1 6 7 7 7 6 2 . . . . 3 5 6 4 . 7 3 Energy Cannon 2 | . 13 15 . . . . . . . . . . . . 1 1 . 1 4 5 2 . . . . Ballistic Gun 8 | . 14 12 19 12 22 18 17 . . . . . . . . . . . . . . 3 . . . Slashing Weapon 1 | . . . . . . . . 6 6 7 7 7 5 4 3 3 5 3 . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 11 75 75 83 85 81 105 105 17 17 19 19 19 36 45 39 39 35 35 59 37 42 42 50 50 68 Greatest Support 73 | 40 40 40 60 60 60 63 62 16 16 22 22 22 42 51 53 57 37 53 65 41 58 42 50 51 73 Greatest Overweight (x) 24 | . 7 24 1 1 1 1 1 2 2 1 1 1 1 1 . 1 . . 1 . 1 . 1 . 1 Average Overweight (x) . | . 3 6 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 6 20 20 20 20 20 26 26 30 4 4 4 4 4 8 8 8 8 8 16 8 10 10 10 4 4 Average Capacity 13 | 5 13 20 19 20 20 25 26 4 4 4 4 4 4 6 8 8 8 8 8 8 8 10 8 4 4 Most Carried 26 | 5 16 18 20 20 20 26 26 23 4 4 4 4 4 8 8 8 8 8 8 8 10 10 10 4 4 Average Carried 12 | 3 9 17 19 19 19 25 23 4 3 3 3 3 3 6 7 7 8 7 6 7 8 9 7 4 3 Final Capacity 26 | 6 20 20 20 20 20 26 26 4 4 4 4 4 4 8 8 8 8 8 8 8 10 10 4 4 4 Final Carried 26 | 5 16 18 20 20 20 26 23 4 4 4 4 4 4 8 8 8 8 8 8 8 10 10 4 4 2 Class Distribution -------------------- 32% | Hauler-Mutant 14% | Mutant 14% | Scavenger-Mutant 6% | Hacker-Mutant 6% | Hacker-Sprinter 4% | Ninja 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Scout | -7/Factory Mutant | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Gladiator | -6/Factory Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Warlord Ninja | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Res Acc Matter Collected 6710 | 378 579 43 490 880 216 1123 417 232 130 50 . 75 160 279 55 242 . . 109 . 625 65 155 87 320 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12986 | 226 1021 156 880 2092 356 2142 573 232 155 43 . 14 370 891 83 87 . 85 137 . 1286 117 197 744 1099 Parts 669 | 18 50 18 79 120 25 88 26 6 8 4 . . 14 21 4 8 . 2 12 . 64 2 14 30 56 Haulers Intercepted 29 | . 2 . 3 6 . 5 . . . . . . . 2 . . . . . . 5 1 1 1 3 Recyclers Shooed 20 | . 4 1 2 2 . 2 . 2 . . . . 3 2 . . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 11 2 . . . . 4 5 . 1 . . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Res Acc Combat Hostiles Destroyed 188 | . 16 5 21 33 11 34 15 3 3 1 . . 4 . 2 6 . 2 6 . 14 . 1 7 4 Melee 19 | . . . . . 1 . 1 3 1 1 . . 1 . 1 1 . . . . 4 . 1 . 4 Guns 114 | . 11 3 20 27 10 34 9 . . . . . . . . . . . . . . . . . . Cannons 15 | . 5 2 1 4 . . . . . . . . . . 1 . . . 2 . . . . . . AOE 40 | . . . . 2 . . 5 . 2 . . . 3 . . 5 . 2 4 . 10 . . 7 . Classes Destroyed 17 | 3 3 1 2 3 . 2 . . . . . 1 . . . . . . . . 1 . . . 1 Worker 19 | 2 1 . 2 1 . . . 1 . . . . 3 2 . . . . . . 6 . . . 1 Builder 9 | . . . 1 2 . 1 . . . . . . . 2 . . . . . . . . 1 . 2 Tunneler 9 | 4 . . 2 . . . . . . . . . . 2 . . . . . . 1 . . . . Hauler 29 | . 2 . 3 6 . 5 . . . . . . . 2 . . . . . . 5 1 1 1 3 Recycler 23 | 1 2 1 . 2 . 4 . 2 . . . . 2 4 . . . . . . 1 . . 2 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 3 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 14 | . 2 . . 2 . 1 . . . . . . . . . . . . . . . . 1 1 7 Swarmer 69 | . . 5 13 . 4 7 3 3 3 . . . 4 . 1 5 . . 5 . 11 . . 5 . Grunt 69 | . 16 . 4 20 5 13 10 . . . . . . . . . . . . . . . . 1 . Brawler 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Sentry 32 | . . . 5 10 2 10 2 . . . . . . . . . . . 1 . 1 . . . 1 Hunter 4 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . 1 . Programmer 9 | . . . . . . 1 . . . 1 . . . . 1 1 . . . . 2 . 1 . 2 Decomposer 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 16 | 2 6 2 5 9 3 6 4 2 2 1 . . 4 3 1 5 . 2 5 . 16 1 1 8 7 Combat Bots Only 9 | . 4 2 5 9 3 6 4 2 2 1 . . 4 . 1 5 . 2 5 . 6 . 1 7 2 Max Kills in Single Turn 5 | 1 1 1 2 2 1 2 2 1 2 1 . 1 3 1 1 3 . 1 4 . 5 1 1 4 1 Gunslinging 1 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 2 . . 2 . 2 . . . 3 . . 3 . 1 4 . 5 . . 4 . Melee 1 | . . . . . 1 . 1 1 1 1 . . 1 . 1 1 . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Res Acc Damage Taken 13438 | . 815 319 988 1521 420 1567 835 260 293 246 46 56 153 470 288 224 . 185 242 . 1290 119 509 377 2215 Core 1890 | . 112 33 83 148 22 164 65 33 . 61 . . 41 27 19 31 . 68 96 . 318 . 120 75 374 Absorbed by Shields 707 | . . . . . 51 516 119 . . . . . . 21 . . . . . . . . . . . Core Remaining (%) 74 | 100 . 42 . . 36 . 58 . . . . 86 95 . . . . 85 . . 64 . 90 94 65 Volleys Fired 652 | 18 74 16 114 102 31 135 43 1 2 . . . 3 . 11 14 . 11 21 3 36 3 . 3 11 Largest 2 | 2 2 2 2 2 2 2 2 1 1 . . . 1 . 1 1 . 1 1 1 1 1 . 1 1 Hottest 300 | 40 120 120 100 100 46 51 46 40 33 . . . 90 . 90 90 . 90 90 40 90 35 . 49 300 Shots Fired 1168 | 36 147 30 221 203 62 270 79 1 2 . . . 3 . 11 14 . 11 21 4 36 3 . 3 11 Gun 958 | 36 113 13 209 176 62 270 74 1 . . . . . . . . . . . . 1 3 . . . Cannon 169 | . 34 17 6 26 . . . . . . . . 3 . 11 11 . 6 18 . 26 . . . 11 Launcher 25 | . . . . . . . 5 . 2 . . . . . . 3 . 5 1 1 5 . . 3 . Special 16 | . . . 6 1 . . . . . . . . . . . . . . 2 3 4 . . . . Kinetic 919 | 36 113 13 215 132 62 270 74 . . . . . . . . . . . . . 1 3 . . . Thermal 145 | . 34 17 6 1 . . . 1 . . . . 3 . 11 11 . 6 18 . 26 . . . 11 Explosive 17 | . . . . . . . 5 . 2 . . . . . . 3 . 5 1 . 1 . . . . Electromagnetic 78 | . . . . 70 . . . . . . . . . . . . . . . 1 4 . . 3 . Robot Hit Streak 56 | 7 19 5 11 39 19 56 20 . . . . . . . 1 . . 3 10 2 5 8 . . 1 Robot Miss Streak 4 | 3 4 3 4 3 3 4 1 1 2 . . . . . 3 . . . 2 1 3 . . 3 . Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Secondary Targets 13 | . 2 . 2 3 2 3 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 950 | 21 102 17 139 172 44 222 56 20 6 4 1 2 11 20 2 5 . 2 12 2 40 4 7 6 33 Core Hits 454 | 8 42 7 56 84 15 83 29 6 4 1 . 1 8 10 2 7 . 4 8 . 33 1 5 19 21 Critical Hits 19 | 1 . . 2 1 1 5 . . . . . . . 1 . . . . . . 1 . 1 . 6 Critical Kills 11 | 1 . . 2 . . 2 . . . . . . . 1 . . . . . . 1 . . . 4 Critical Parts Destroyed 6 | . . . . . 1 2 . . . . . . . . . . . . . . . . 1 . 2 Melee Attacks 311 | . . . . . . . . 49 6 19 7 2 26 45 4 5 . 2 3 . 46 2 30 13 52 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 168 | . . . . . . . . 43 5 19 7 2 26 45 4 5 . 2 3 . . . . . 7 Piercing 135 | . . . . . . . . . . . . . . . . . . . . . 46 2 29 13 45 Sneak Attacks 70 | . . . . . . . . 8 3 . 1 2 8 16 . . . . . . 14 1 2 2 13 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage Inflicted 32390 | 226 1338 217 1269 2963 725 3977 1259 749 607 142 105 205 1684 2826 92 704 . 324 811 . 3430 182 517 1747 6291 Guns 10252 | 226 961 58 1103 2365 721 3940 830 . . . . . . . . . . . . . 24 24 . . . Cannons 4998 | . 351 159 60 392 . . . . . . . . . . 46 . . . 417 . 373 . . . 3200 Explosions 4223 | . . . 106 206 . . 426 . 150 . . . 252 . . 434 . 324 394 . 737 . . 1194 . Melee 12804 | . . . . . . . . 749 457 142 105 205 1432 2821 46 270 . . . . 2258 158 517 553 3091 Ramming 113 | . 26 . . . 4 37 3 . . . . . . 5 . . . . . . 38 . . . . Kinetic 9760 | 226 961 58 1163 1813 721 3940 830 . . . . . . . . . . . . . 24 24 . . . Thermal 5787 | . 351 159 . 206 . . . . . . . . 252 . 46 . . . 417 . 373 . . 783 3200 Explosive 2087 | . . . . . . . 426 . 150 . . . . . . 434 . 324 394 . 359 . . . . Electromagnetic 1839 | . . . 106 944 . . . . . . . . . . . . . . . . 378 . . 411 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6559 | . . . . . . . . 749 457 142 105 205 1432 2821 46 270 . . . . . . . . 332 Piercing 6245 | . . . . . . . . . . . . . . . . . . . . . 2258 158 517 553 2759 Highest Corruption 9 | . 2 2 . . . 2 2 . . 3 3 3 . 3 5 5 5 5 . 9 8 . 4 . 1 Average Corruption 2 | . 1 2 . . . 1 2 . . 2 3 3 . 3 3 5 5 5 . 8 4 . 1 . 1 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . 1 4 . . . . Effects 108 | . 1 5 . . . 1 12 . . 3 1 5 . 18 3 15 1 6 . 3 25 . 2 . 7 Message Errors 30 | . . . . . . 1 5 . . 1 1 2 . 5 . 2 . 1 . 1 9 . 1 . 1 Matter Fused 20 | . . . . . . . . . . . . . . 3 2 7 1 1 . 1 5 . . . . Heat Flow Errors 18 | . 1 3 . . . . 1 . . . . 1 . 3 1 . . 3 . . 4 . 1 . . Energy Discharges 10 | . . . . . . . . . . . . 1 . 1 . 5 . 1 . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 17 | . . 2 . . . . 5 . . . . 1 . 4 . . . . . . 2 . . . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Targeting Errors 10 | . . . . . . . 1 . . 2 . . . 2 . 1 . . . . 3 . . . 1 Overload Shots 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Overflow Damage 3304 | . 13 6 . . . 7 35 220 282 . 45 44 619 1047 . 17 . . 33 . 450 . . 10 476 Projectiles 69 | . 13 6 . . . . . . . . . . . . . . . . . . 50 . . . . Explosions 91 | . . . . . . . 35 . . . . . . . . 13 . . 33 . 10 . . . . Melee 3144 | . . . . . . 7 . 220 282 . 45 44 619 1047 . 4 . . . . 390 . . 10 476 Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 254 | . 13 . . 69 . . . . . . . . . 2 . 46 . 34 . . 90 . . . . Shots 7 | . . . . 3 . . . . . . . . . . . 1 . 1 . . 2 . . . . Rammed 11 | . 1 . . . . 1 . . . . . . . 1 . . . . . . 8 . . . . Targets Rammed 13 | . 1 . . . 1 1 1 . . . . . . 1 . . . . . . 8 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 532 | . 256 187 48 192 11 32 226 2 2 . . 88 48 253 221 165 . 210 321 16 268 . 167 8 532 Average Temperature 80 | . 71 65 11 46 4 14 31 2 1 . . 51 23 97 78 63 . 59 83 13 86 . 106 5 202 Received Heat Transfer 2764 | . 456 . 189 498 172 549 357 24 63 . 6 27 39 66 36 . . . 54 . 174 18 . 18 18 Effects 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . . 9 . . . . . . . . . . . . . . . . 1 . . 2 . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2523 | . 740 333 . 200 . . . . . . . . 150 . 25 . . . 275 . 250 . . 550 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 4 . . . . . . . . . . . . . . . . . . . 3 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Res Acc Peak Influence 973 | 35 319 126 465 532 722 949 973 721 . . . . 723 330 . . . . 281 58 696 357 288 602 725 Initial 573 | . 22 36 29 . 207 351 573 510 . . . . . 210 . . . . 25 28 40 357 156 117 360 Average 341 | 15 147 58 193 326 502 596 868 571 . . . . 215 143 . . . . 154 38 296 241 184 277 523 Maximum Alert Level 3 | . 1 . 2 2 3 3 3 3 . . . . 3 1 . . . . 1 . 2 1 1 2 3 Low Security (%) 37 | 100 75 100 53 17 . . . . . . . . 58 67 . . . . 77 100 29 . 55 30 . Level 1 25 | . 24 . 36 49 27 15 . . . . . . . 32 . . . . 22 . 50 100 44 54 11 Level 2 24 | . . . 9 32 58 47 22 95 . . . . 40 . . . . . . . 20 . . 15 82 Level 3 11 | . . . . . 13 36 77 4 . . . . . . . . . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 4 . 4 6 . 11 . 4 . . . . 1 2 . . . . . . 6 . 2 4 3 Investigation 19 | . 3 . 3 3 . 3 . 2 . . . . . 1 . . . . . . 2 . . . 2 Extermination 5 | . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 1 Reinforcement 12 | . 1 . 1 1 . 1 . 1 . . . . 1 1 . . . . . . 1 . 1 3 . Assault 5 | . . . . 2 . 1 . . . . . . . . . . . . . . 2 . . . . Garrison 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Res Acc Distress Signals 17 | . 1 . 2 3 . 3 . 1 . . . . 1 2 . . . . . . . . 3 1 . Communications Jammed 111 | . . . . . . . . . . . . . 1 16 . . . . . . 24 . 50 16 4 Distress Signals 87 | . . . . . . . . . . . . . 1 16 . . . . . . 23 . 28 16 3 Times Spotted 441 | . 32 10 35 50 19 42 16 19 15 5 4 6 11 15 12 4 . 2 12 6 45 6 23 20 32 Peak Tracking Total 11 | . 5 3 5 9 5 6 5 5 7 3 4 4 6 5 9 3 . 2 5 4 11 7 5 11 8 Tactical Retreats 68 | . 2 3 1 3 5 3 . 2 4 2 . 3 3 6 5 . . . 2 . 10 . 5 4 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Res Acc Traps Triggered 20 | . 3 . . 4 3 1 5 . . . . . . 3 . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Res Acc Machines Disabled 22 | . . . 1 3 1 1 2 . . 1 1 . 4 . . . . . . . 3 . 3 . 2 Max in Single Turn 4 | . . . 1 1 1 1 1 . . 1 1 . 4 . . . . . . . 1 . 1 . 1 Garrison Access 7 | . . . . . . . . . . . . . 1 2 . . . . . . . 1 1 . 2 Garrison Relay 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Res Acc Machines Accessed 101 | . 11 . 5 10 . 6 . 10 1 . 4 . 8 9 . . . . 4 . 5 2 14 3 9 Terminals 65 | . 8 . 2 7 . 4 . 8 . . . . 6 3 . . . . 2 . 4 1 11 3 6 Fabricators 4 | . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . 1 Repair Stations 8 | . 1 . 1 1 . . . 2 . . . . . 1 . . . . 1 . 1 . . . . Recycling Units 8 | . 2 . 2 1 . 1 . . . . . . . 2 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 9 | . . . . 1 . 1 . . . . . . 1 2 . . . . . . . 1 1 . 2 Total Hacks 282 | . 24 . 16 23 . 11 . 20 1 . 25 . 23 22 . . . . 11 . 30 4 32 10 30 Successful 159 | . 14 . 12 14 . 4 . 11 1 . 25 . 11 11 . . . . 4 . 14 2 20 4 12 Failed 122 | . 9 . 4 9 . 7 . 9 . . . . 12 11 . . . . 7 . 16 2 12 6 18 Catastrophic 21 | . 1 . . . . . . 4 . . . . . 4 . . . . . . 2 . 4 1 5 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 126 | . 10 . 10 16 . 10 . 9 . . . . 11 9 . . . . . . 17 . 12 6 16 Terminals 189 | . 17 . 10 15 . 6 . 17 . . . . 19 10 . . . . 5 . 27 3 27 10 23 Fabricators 12 | . . . . . . . . . . . . . 3 2 . . . . 3 . . . . . 4 Repair Stations 20 | . 3 . 2 3 . . . 3 . . . . . 3 . . . . 3 . 3 . . . . Recycling Units 18 | . 4 . 4 4 . 2 . . . . . . . 4 . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Garrison Access 13 | . . . . 1 . 3 . . . . . . 1 3 . . . . . . . 1 1 . 3 Terminal Hacks 84 | . 7 . 6 4 . 1 . 4 1 . 25 . 5 2 . . . . 2 . 7 1 10 2 7 Record 13 | . . . . . . . . . . . 11 . . . . . . . . . 1 . 1 . . Part Schematic 8 | . 1 . . . . . . 1 . . 4 . . 1 . . . . . . . . 1 . . Robot Schematic 9 | . . . 2 . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 4 | . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 6 | . . . . . . . . 1 . . . . 1 . . . . . 1 . 2 . . 1 . Fabricator Index 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Unreport Threat 13 | . . . 3 2 . 1 . 1 . . . . 2 . . . . . . . . 1 1 . 2 Locate Traps 5 | . 1 . . 1 . . . . . . . . . . . . . . . . 1 . 1 . 1 Reprogram Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Registered Components 3 | . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 4 | . 2 . . . . . . . . . . . 1 . . . . . . . . . 1 . . Fabricator Hacks 4 | . . . . . . . . . . . . . 2 1 . . . . 1 . . . . . . Load Schematic 3 | . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 14 | . 2 . 2 2 . . . 3 . . . . . 2 . . . . 1 . 2 . . . . Scan Component 6 | . 1 . 1 1 . . . 1 . . . . . 1 . . . . . . 1 . . . . Repair 6 | . 1 . 1 1 . . . 1 . . . . . 1 . . . . . . 1 . . . . Refit 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 6 | . 2 . 2 1 . . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 6 | . 2 . 2 1 . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access Hacks 10 | . . . . 1 . 1 . . . . . . 1 3 . . . . . . . 1 1 . 2 Unlock Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Seal Access 7 | . . . . . . . . . . . . . 1 2 . . . . . . . 1 1 . 2 Coupler Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 39 | . 3 . 2 6 . 2 . 4 . . . . 3 2 . . . . . . 5 . 7 2 3 Terminals 29 | . 1 . . 4 . . . 4 . . . . 3 2 . . . . . . 5 . 6 2 2 Track 7 | . . . . 2 . . . . . . . . . . . . . . . . 1 . 3 1 . Assimilate 6 | . . . . . . . . 1 . . . . 1 . . . . . . . 1 . 2 . 1 Botnet 10 | . . . . 2 . . . 2 . . . . 1 1 . . . . . . 2 . . 1 1 Detonate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operators 4 | . 1 . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 2 2 . 1 . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . 2 . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Restock 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 75 | . 5 . 3 8 . 5 . 9 . . . . 7 7 . . . . 4 . 5 1 10 3 8 Full Trace Events 9 | . . . . 1 . 1 . 2 . . . . . 1 . . . . . . 2 . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . 2 . . . . . . . 7 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . . . . . 1 . . 4 . . 1 . . . . . . . . 1 . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . 285 . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . 76 . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . Parts Repaired 6 | . 1 . 1 1 . . . 1 . . . . . 1 . . . . . . 1 . . . . Time 186 | . 26 . 13 51 . . . 25 . . . . . 22 . . . . . . 49 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 27 | . 19 . 2 5 . . . . . . . . . 1 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Res Acc Used RIF Installer 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Coupler Efficiency 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hacked 13 | . . . . . . . . 5 . . . . . . . . . . 2 3 3 . . . . Non-combat 5 | . . . . . . . . 3 . . . . . . . . . . 1 . 1 . . . . Combat 8 | . . . . . . . . 2 . . . . . . . . . . 1 3 2 . . . . Robot Hacks Applied 13 | . . . . . . . . 5 . . . . . . . . . . 2 3 3 . . . . drop_inventory 4 | . . . . . . . . 2 . . . . . . . . . . 1 . 1 . . . . ignore_targets 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . wipe_record 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . reboot_system 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . go_dormant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . formatsys_low 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . 3 3 7 . . . . . 1 2 . . . . . . . 1 . . 1 Machine Destruction 15 | . . . . . 3 . 7 . . . . . 1 2 . . . . . . . 1 . . 1 Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Attached 8 | . . . . . . . 1 4 . . . . 1 . . . . . 1 . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Res Acc Total Allies 11 | . . 3 . 2 . . . 1 . . . . 1 . . . . . . . 1 . 2 . 1 Largest Group 3 | . . 3 3 2 . . . 1 . . . . 1 . . . . . . . 1 . 2 . 1 Highest-Rated Group 62 | . . 40 40 62 . . . 26 . . . . 26 . . . . . . . 44 . 52 . 44 Highest-Rated Ally 44 | . . 16 16 31 . . . 26 . . . . 26 . . . . . . . 44 . 26 . 44 Total Orders 7 | . . . . . . . . . . . . . . . . 4 . 2 . . . . 1 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 4 | . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Ally Attacks 54 | . . . 45 9 . . . . . . . . . . . . . . . . . . . . . Total Damage 707 | . . . 538 169 . . . . . . . . . . . . . . . . . . . . . Kills 8 | . . . 6 2 . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Derelict Logs Recovered 5 | . . 1 . . . . . . . 2 . 1 . . 1 . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . 4 . 2 . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Res Acc Turns Passed 18216 | 243 1619 769 1612 2043 576 1475 1404 563 658 818 96 536 689 1235 181 515 22 201 424 99 880 83 535 261 679 Spaces Moved 15336 | 112 864 455 678 865 245 550 669 729 576 577 136 550 1041 1584 197 365 39 230 409 128 1320 199 1207 513 1098 Core 9 | 3 . 1 . . . . . . 5 . . . . . . . . . . . . . . . . Treads 3588 | 109 422 50 678 865 245 550 669 . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 846 | . 442 404 . . . . . . . . . . . . . . . . . . . . . . . Hover 4941 | . . . . . . . . . . 101 62 546 1041 1584 197 365 39 230 409 128 239 . . . . Flight 5952 | . . . . . . . . 729 571 476 74 4 . . . . . . . . 1081 199 1207 513 1098 Fastest Speed 24 | 50 120 150 180 180 180 180 175 32 32 32 34 56 52 45 55 55 56 55 55 71 26 29 24 28 27 Average Speed 81 | 157 153 155 180 180 180 180 176 33 42 63 45 56 52 54 55 75 56 55 72 71 39 29 26 29 31 Slowest Speed 1250 | 160 200 1250 180 180 180 180 180 175 175 109 109 109 111 131 56 150 56 56 126 71 120 29 104 32 114 Overloaded Moves 140 | . . . . . . . . . . . . . . . . . . . . . 59 . . 81 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . 1 . . 1 . . . . . . . . . 1 2 10 1 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 7 97 82 48 95 46 42 63 20 73 61 77 63 25 43 51 83 8 46 10 84 33 7 79 15 29 Regions Visited 25 Branch Regions 11 Pre-discovered Areas 7 | . 2 1 2 . . 1 . . . . 1 . . . . . . . . . . . . . . Known Exits Taken 11 | . . . 1 1 . 1 . 1 1 1 1 1 1 1 . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 . . . . . . . . . . . . 1 1 1 1 . . 1 1 1 . . Scrap Searched 10 | . . 1 . . . . . . 2 4 . 2 . . . 1 . . . . . . . . . Spaces Dug 231 | . . . 3 . . . . 22 . 5 1 . 13 22 5 37 . 45 8 . 24 . 15 7 24 Terrain Destroyed 481 | . . . 6 11 . . 27 22 21 5 1 . 51 22 12 59 . 59 27 . 36 . 15 10 97 Melee 123 | . . . . . . . . 22 . 5 1 . 13 22 2 . . 2 3 . 18 . 15 7 13 Projectile 140 | . . . 6 1 . . . . . . . . 2 . 10 11 . 6 7 . 13 . . . 84 AOE 218 | . . . . 10 . . 27 . 21 . . . 36 . . 48 . 51 17 . 5 . . 3 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Res Acc Total 19407 | 140 1007 488 882 1164 320 778 815 983 978 999 160 771 1142 1875 248 579 38 285 513 135 1572 216 1379 597 1343 Wait 2282 | . 39 9 21 93 34 19 74 149 373 392 9 214 33 165 29 179 . 35 37 . 93 . 116 50 119 Move 15272 | 111 863 454 677 865 243 549 667 726 575 576 133 549 1040 1583 196 364 38 229 409 127 1317 194 1186 510 1091 Hop 19 | . . . . . . . . 1 . . 1 . . . . . . . . . 1 2 10 1 3 Pick Up 163 | 4 15 5 20 17 1 16 4 2 7 2 2 1 9 16 1 3 . . 9 . 16 3 10 . . Fast Attach 168 | 6 4 1 9 9 . 9 . 11 5 4 1 . 7 25 1 3 . 2 3 2 15 4 6 12 29 Attach 99 | . 4 3 5 4 1 3 4 13 2 2 3 2 8 4 3 4 . 2 13 . 9 2 5 . 3 Detach 29 | . . . 1 1 . 1 . 3 . . 1 1 2 1 1 3 . 2 4 1 4 1 . . 2 Swap 100 | 1 3 . 13 26 2 16 8 7 1 . . 2 1 3 . . . . 5 . 5 . 4 . 3 Drop 288 | . 4 . 22 42 3 29 6 21 7 4 3 . 13 32 2 4 . 2 9 2 23 5 15 8 32 Fire 652 | 18 74 16 114 102 31 135 43 1 2 . . . 3 . 11 14 . 11 21 3 36 3 . 3 11 Melee 305 | . . . . . . . . 49 6 19 7 2 26 45 4 5 . 2 3 . 45 2 27 13 50 Ram 10 | . 1 . . . . . . . . . . . . 1 . . . . . . 8 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . 4 . 8 . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / Arm) -4/Waste -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 244 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 8) 803 | -10/Materials | Discovered new exit (range 5) 965 | -10/Materials | Central database locked down 965 | -10/Materials | Discovered new exit (range 18) 1117 | -10/Materials | Discovered new exit (range 14) 1425 | -10/Materials | Discovered new exit (range 4) 1552 | -10/Materials | Repaired Lgt. Treads 1611 | -10/Materials | Build established: Hauler-Mutant 1863 | -10/Materials | Entered Mines 2013 | -10/Mines | Core integrity fell below 50% 2013 | -10/Mines | Learned location of Zion (-6) 2149 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2563 | -10/Mines | Discovered new exit (range 6) 2575 | -10/Mines | Lost 3 parts (1p1n1w) 2578 | -10/Mines | Discovered new exit (range 5) 2619 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2632 | -10/Mines | Entered Materials 2632 | -9/Materials | Accompanied by 3 allies 2632 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2998 | -9/Materials | Build established: Scavenger-Mutant 3039 | -9/Materials | Discovered new exit (range 13) 3173 | -9/Materials | Identified exit to Mines 3173 | -9/Materials | Identified exit to Storage 4055 | -9/Materials | Repaired Hcp. Storage Unit 4244 | -9/Materials | Entered Storage 4322 | -9/Storage | Repaired Cld. Ion Engine 4426 | -9/Storage | Build established: Hauler-Mutant 5608 | -9/Storage | Met a pair of Derelict thieves 5637 | -9/Storage | Discovered new exit (range 16) 5706 | -9/Storage | Core integrity fell below 50% 5785 | -9/Storage | Destroyed 9 combat bots 6239 | -9/Storage | Build established: Scavenger-Mutant 6287 | -9/Storage | Identified exit to Garrison 6287 | -9/Storage | Entered Garrison 6296 | -9/Garrison | Installed Relay Interface Framework 6392 | -9/Garrison | Triggered checkpoint 6424 | -9/Garrison | Triggered checkpoint 6572 | -9/Garrison | Garrison Relay disabled 6774 | -9/Garrison | Triggered checkpoint 6845 | -9/Garrison | Discovered new exit (range 10) 6863 | -9/Garrison | Entered Materials 6863 | -8/Materials | Evolved 2 slots: Utility x2 7261 | -8/Materials | Build established: Hauler-Mutant 7401 | -8/Materials | Discovered new exit (range 5) 7663 | -8/Materials | First assault squad dispatched 7725 | -8/Materials | Garrison activated, responded to threat 8276 | -8/Materials | Identified exit to Garrison 8338 | -8/Materials | Entered Garrison 8342 | -8/Garrison | Triggered checkpoint 8526 | -8/Garrison | Triggered checkpoint 8543 | -8/Garrison | Garrison Relay disabled 8734 | -8/Garrison | Triggered checkpoint 8786 | -8/Garrison | Triggered checkpoint 8906 | -8/Garrison | Garrison Relay disabled 8940 | -8/Garrison | Discovered new exit (range 14) 9118 | -8/Garrison | Discovered new exit (range 12) 9149 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 9742 | -8/Garrison | Entered Factory 9742 | -7/Factory | Evolved 2 slots: Utility x2 10254 | -7/Factory | Repaired Lgt. Angular Momentum Engine 10297 | -7/Factory | Discovered new exit (range 2) 10297 | -7/Factory | Identified exit to Lower Caves 10300 | -7/Factory | Discovered exit to Lower Caves (range 15) 10305 | -7/Factory | Entered Lower Caves 10348 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 10714 | -7/Lower Caves | Build established: Mutant 10895 | -7/Lower Caves | Discovered new exit (range 5) 10897 | -7/Lower Caves | Identified exit to Lower Caves 10963 | -7/Lower Caves | Entered another Lower Caves area 11061 | -7/Lower Caves | Discovered new exit (range 11) 11082 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 11246 | -7/Lower Caves | Build established: Scavenger-Assassin 11343 | -7/Lower Caves | Identified exit to Factory 11595 | -7/Lower Caves | Build established: Scavenger-Sprinter 11698 | -7/Lower Caves | Discovered new exit (range 9) 11699 | -7/Lower Caves | Lost 3 parts (1p2n) 11699 | -7/Lower Caves | Learned Factory emergency access door positions 11729 | -7/Lower Caves | Learned Factory trap positions 11762 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11780 | -7/Lower Caves | Identified exit to Data Miner 11781 | -7/Lower Caves | Entered Data Miner 11781 | -7/Data Miner | Discovered new exit (range 6) 11792 | -7/Data Miner | Met Data Miner 11802 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11802 | -7/Data Miner | Learned location of Section 7 (-3) 11812 | -7/Data Miner | Received God Mode back door access code from Data Miner 11831 | -7/Data Miner | Identified exit to Proximity Caves 11846 | -7/Data Miner | Data Conduit disabled 11877 | -7/Data Miner | Entered Proximity Caves 12014 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12119 | -6/Proximity Caves | Learned Factory emergency access door positions 12348 | -6/Proximity Caves | Build established: Mutant 12410 | -6/Proximity Caves | Discovered exit to Factory (range 5) 12413 | -6/Proximity Caves | Entered Factory 12413 | -6/Factory | Evolved 2 slots: Utility x2 12414 | -6/Factory | Loaded intel: 107 trap records 12817 | -6/Factory | Local fabrication network quarantined 12839 | -6/Factory | Fabricated Exp. Sensor Array (x1) 12934 | -6/Factory | Build established: Gladiator 12993 | -6/Factory | Discovered new exit (range 14) 13001 | -6/Factory | Identified exit to Factory 13102 | -6/Factory | Entered another Factory area 13102 | -5/Factory | Evolved 2 slots: Utility x2 13185 | -5/Factory | Identified exit to Upper Caves 13678 | -5/Factory | Lost 3 parts (1n2u) 13724 | -5/Factory | Discovered new exit (range 16) 13959 | -5/Factory | Spotted B-75 Beast 14053 | -5/Factory | Repaired Greatsword 14337 | -5/Factory | Entered Upper Caves 14339 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14446 | -5/Upper Caves | Encountered a Warlord checkpoint 14446 | -5/Upper Caves | Learned Factory stockpile data 14455 | -5/Upper Caves | P-70 Sage assimilated allied DH-GF3(S) 14491 | -5/Upper Caves | Discovered new exit (range 17) 14518 | -5/Upper Caves | Entered another Upper Caves area 14575 | -5/Upper Caves | Discovered new exit (range 12) 14930 | -5/Upper Caves | Discovered new exit (range 18) 15033 | -5/Upper Caves | Entered Warlord 15050 | -5/Warlord | Discovered new exit (range 8) 15055 | -5/Warlord | Entered Proximity Caves 15218 | -4/Proximity Caves | Discovered new exit (range 8) 15256 | -4/Proximity Caves | Entered Factory 15256 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15409 | -4/Factory | Identified exit to Upper Caves 15409 | -4/Factory | Identified exit to Extension 15409 | -4/Factory | Identified exit to Armory 15680 | -4/Factory | Sucked down chute 15680 | -4/Factory | Entered Waste 15695 | -4/Waste | EMP discharged 15712 | -4/Waste | Found Prototype Launcher 15712 | -4/Waste | Identified Com. Tesla Bomb Launcher 15731 | -4/Waste | Spotted C-40 Crusher 15735 | -4/Waste | Spotted C-40 Crusher 15738 | -4/Waste | Spotted C-40 Crusher 15750 | -4/Waste | Spotted C-40 Crusher 15755 | -4/Waste | Spotted C-40 Crusher 15759 | -4/Waste | Spotted C-40 Crusher 15773 | -4/Waste | Discovered new exit (range 10) 15779 | -4/Waste | Entered Factory 15875 | -4/Factory | Build established: Hacker-Mutant 16171 | -4/Factory | Repaired Com. Tesla Bomb Launcher? 16529 | -4/Factory | First assault squad dispatched 16645 | -4/Factory | Discovered new exit (range 6) 16659 | -4/Factory | Entered Research 16659 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16725 | -3/Research | Discovered new exit (range 13) 16742 | -3/Research | Entered Quarantine 16748 | -3/Quarantine | Found Alien Artifact 16800 | -3/Quarantine | Identified Stasis Generator 16829 | -3/Quarantine | Build established: Hacker-Sprinter 17011 | -3/Quarantine | Found Alien Artifact 17022 | -3/Quarantine | Identified Core Reset Matrix 17116 | -3/Quarantine | Used Core Reset Matrix 17120 | -3/Quarantine | Detected hypermatrix surge 17120 | -3/Quarantine | Sensed 4 artifacts in vicinity 17152 | -3/Quarantine | Lost 5 parts (2n3u) 17161 | -3/Quarantine | Met incapacitated Sigix Warrior 17161 | -3/Quarantine | Lockdown squad dispatched 17161 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 17162 | -3/Quarantine | Unlocked Sigix quarantine chamber 17197 | -3/Quarantine | Spotted Lightning 17198 | -3/Quarantine | Spotted Lightning 17229 | -3/Quarantine | Found Core Cannon 17275 | -3/Quarantine | Discovered new exit (range 9) 17277 | -3/Quarantine | Entered Research 17277 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17331 | -2/Research | Identified exit to Access 17418 | -2/Research | Spotted B-90 Cyclops 17521 | -2/Research | Destroyed 7 combat bots 17527 | -2/Research | Found Prototype Protection 17527 | -2/Research | Identified Centrium Heavy Armor Plating 17538 | -2/Research | Entered Access 17538 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17820 | -1/Access | Found Prototype Slashing Weapon 17820 | -1/Access | Identified Nanosword 17858 | -1/Access | Found Prototype Device 17858 | -1/Access | Identified Adv. Kinecellerator 17873 | -1/Access | Identified exit to Surface 17997 | -1/Access | Spotted B-99 Colossus 18022 | -1/Access | Build established: Hacker-Ninja 18071 | -1/Access | Spotted B-99 Colossus 18071 | -1/Access | Spotted B-99 Colossus 18217 | *** | Destroyed 0B10! Last Messages --------------- 18207_ Penetrated by Slug. 18207_ Slug penetrates C-30 ARC. 18208_ U-05 Engineer builds a Wall. 18209_ C-30 ARC bursts open, deploying its payload. 18209_ S-43 Plague unfolds itself. 18212_ Beam penetrates Reinforced Barrier. 18212_ Beam penetrates Earth. 18212_ Beam penetrates B-99 Colossus. 18212_ Beam penetrates Wall. 18212_ Beam penetrates Earth. 18213_ Knocked back. 18213_ Slug penetrates Earth. 18213_ Penetrated by Slug. 18213_ Slug penetrates Earth. 18214_ Slug penetrates Wall. 18214_ Slug penetrates Earth. 18214_ Penetrated by Slug. 18216_ Lgt. Quantum Reactor destroyed. 18216_ Slug penetrates Main Access Shell. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ????????????????????? #?? ???????????????????????? | | ???????????????????? # ???????????????????????? | | ???????????????????? " ???????????????????????? | | ??????????????????? " ?????????????????????????? | | ?????????????????? #??????????????????????????? | | ?????????????????###""????????#??????????????????? | | ??????????????#### # ??????? #??????????????????? | | ?????????????## ## ????? #??????????????????? | | ?????????#####""## #???? #??????????????????? | | ?????????# # ??? ###????????????????? | | ???????### !!!# ## " #??????????????? | | ???????# " !!!" " " ??????????????? | | ???????### ! " " " ??????????????? | | ??? ???## ####""""""???????????????????????? | | ####"""### #????????????????????????????????? | | == ; #????????????????????????????????? | | !== ; B #??#""""?????????????????????????? | | == ;BBBBt #??# ??????????????????????????? | | ;BB ; ## """"""?????????????????????? | | " s ; " "??#??????????????????? | | " # ;s "" " ##?????????????????? | | " # # s;s s "@ ;#?????????????????? | | "%" ;;;;;;;; ## s" " ##?????????????????? | | #"###"+### ####?# """"""?????????????????????? | | #????# ?????????????????????????? | | #????# ????????????????????????? | | ########## #????"""""""???????????????????????? | | ?????????## ##??????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????+ ???????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 285 Jamming Range 16 Additional Mass Support 12 Base Temperature (-) 150 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 20 Core Shielding 30 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 65 Melee Accuracy 22 Target Analysis 8 Recoil Reduction 3 Energy Filtering 50 Offensive Hacking 22 Defensive Hacking 24 Relay Coupler Types 81 Relay Coupler Value 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Core Reset Matrix Core Cannon Achievements -------------- Payload Armed Challenges ------------ None Game ------ Seed MetafiberTerrabombLance Manual? 0 Play Time 02:54:36 Cumulative 607.7 hours Start 2021.06.24 @ 15:21:47 End 2021.06.24 @ 18:54:13 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 365 Rogue 365 Adventurer 0 Explorer 0 Win Type 3 Total 7 Types 4/0/1/1/1/0/0/0/0 Lore% 89 Gallery% 90 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e972136-077f-4bc4-baf5-a826d233f5a4