Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 15:08:06 Player: Nilson Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (509) 509 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2749 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 238/300 Energy 15/100 System Corruption 0% Temperature Warm (132) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (2) ------- Beamcaster Proton Missile Launcher > --- INVENTORY (8) ---- Cryofiber Web Advanced Heat Sink Utility Shielding Bore Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Utility Shielding Hardened Light Armor Plating > --- WEAPON ----------- Beamcaster Heavy Battle Rifle > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Armored Wheel High-capacity Battery Hacking Drone Bay Proton Missile Launcher Rocket Launcher Mini Grenade Launcher [Rating: 23] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Utility Shielding Weapon Shotgun Energy Gun Beamcaster Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 34 | 6 6 10 1 6 5 Power 3 | 1 . 1 . . 1 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 2 . 2 1 Treads . | . . . . . . Leg 1 | . . . . 1 . Wheel 8 | 2 2 2 . 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 2 1 1 . Device 2 | . . 1 1 . . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 16 | 2 3 5 . 3 3 Energy Gun 4 | 1 1 . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 3 . 2 . Ballistic Cannon 2 | . 1 . . . 1 Launcher 3 | . . 2 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . . . . 10 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 10 | . . . . . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 91 91 100 100 94 Engine 11 | . 14 11 11 11 10 Wheel 22 | . 28 22 22 22 20 Device 10 | . . 11 18 11 10 Storage 11 | . 14 11 11 11 11 Protection 15 | . 6 11 11 21 20 Energy Gun 6 | . 13 2 . 8 . Ballistic Gun 16 | . 14 18 22 13 20 Peak Build Rating 23 | 6 12 16 17 23 22 Average Rating 17 | 4 10 13 16 22 20 On Entrance 12 | . 6 12 16 17 22 Naked Turns . | . . . . . . Heaviest Build 31 | 12 17 23 24 31 30 Greatest Support 32 | 32 32 24 24 28 28 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 3 6 8 8 8 8 Average Carried 6 | 1 5 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 3 6 7 8 8 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 784 | 234 144 170 146 40 50 Remotely . | . . . . . . Salvage Created 645 | . 157 216 152 . 120 Parts 43 | . 14 14 8 . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 6 5 . . 3 Guns 14 | . 6 5 . . 3 Classes Destroyed 8 | . 2 4 2 . . Tunneler 1 | . . . 1 . . Recycler 2 | . . . 2 . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 5 | . 3 . . . 2 Grunt 6 | . 3 3 . . . Sentry 3 | . . 2 . . 1 Best Kill Streak 5 | . 5 5 3 . 2 Combat Bots Only 5 | . 5 3 . . 2 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 156 | . 17 31 . . 108 Missed 36 | . 7 8 . . 21 Damage Taken 1901 | . 104 340 . . 1457 Core 415 | . . 86 . . 329 Absorbed by Shields . | . . . . . . Redirected to Shielding 44 | . . 8 . . 36 Regen/Repaired (Parts) 4 | . . . . 4 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 55 | . 16 21 3 . 15 Largest 2 | . 2 2 2 . 2 Hottest 81 | . 79 79 46 . 81 Shots Fired 108 | . 32 42 6 . 28 Gun 101 | . 32 38 6 . 25 Cannon 2 | . . . . . 2 Launcher 5 | . . 4 . . 1 Special . | . . . . . . Kinetic 84 | . 16 35 6 . 27 Thermal 19 | . 16 3 . . . Explosive 4 | . . 4 . . . Electromagnetic 1 | . . . . . 1 Robot Hit Streak 10 | . 6 10 6 . 8 Robot Miss Streak 5 | . 4 5 2 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 68 | . 18 28 4 . 18 Core Hits 40 | . 11 16 6 . 7 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . 1 1 . . . Burn 1 | . 1 . . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1468 | . 249 642 97 . 480 Guns 1067 | . 249 391 97 . 330 Cannons 55 | . . . . . 55 Explosions 346 | . . 251 . . 95 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1009 | . 150 377 97 . 385 Thermal 113 | . 99 14 . . . Explosive 251 | . . 251 . . . Electromagnetic 95 | . . . . . 95 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 3 | . . 3 . . . Projectiles . | . . . . . . Explosions 3 | . . 3 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 20 | . . 20 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 326 | . 144 27 . . 326 Average Temperature 87 | . 45 9 . . 140 Received Heat Transfer 714 | . 48 135 . . 531 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 370 | . 333 37 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 242 | . 197 242 109 . . Initial 94 | . . . 94 . . Average 93 | . 98 93 104 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 93 | 100 100 81 100 . . Level 1 6 | . . 18 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 2 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . 9 9 . . 8 Peak Tracking Total 7 | . 5 3 . . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 2 4 1 1 . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 5 13 1 5 . Successful 16 | . 1 9 1 5 . Failed 8 | . 4 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 5 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 1 6 1 5 . Record 2 | . 1 1 . . . Part Schematic 5 | . . . . 5 . Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . 1 . . Level Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Recycle Component 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 . Highest-Rated Group 153 | . . . 41 153 . Highest-Rated Ally 39 | . . . 31 39 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2380 | 60 413 365 282 986 274 Spaces Moved 2018 | 49 349 283 291 842 204 Core 1 | 1 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 2017 | 48 349 283 291 842 204 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 Average Speed 99 | 98 91 90 90 108 109 Slowest Speed 110 | 100 100 90 90 110 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . 1 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 58 22 41 89 45 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . 36 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . . 36 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2271 | 57 414 349 305 918 228 Wait 110 | . 27 23 . 59 1 Move 2011 | 48 348 282 288 841 204 Hop 1 | . . . 1 . . Pick Up 31 | 3 7 8 7 5 1 Fast Attach 11 | 6 3 1 . 1 . Attach 8 | . . 2 . 1 5 Detach 3 | . 2 . . . 1 Swap 15 | . 3 7 1 4 . Drop 26 | . 8 5 5 7 1 Fire 55 | . 16 21 3 . 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Utility x2 476 | -9/Materials | Identified exit to Materials 614 | -9/Materials | Discovered new exit (range 6) 839 | -9/Materials | Entered Mines 882 | -9/Mines | Learned location of 1 exit from Proximity Caves 903 | -9/Mines | Found a hidden stash of uninstalled traps 963 | -9/Mines | Discovered exit to Materials (range 11) 966 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 994 | -9/Mines | Discovered exit to Materials (range 5) 1051 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1121 | -9/Mines | Entered Zion 1227 | -7/Zion | Learned location of Armory (-4) 1282 | -7/Zion | Given the Hacking Drone Bay 1282 | -7/Zion | Found Prototype Device 1349 | -7/Zion | Learned location of Data Miner (-6) 1577 | -7/Zion | Learned Factory emergency access door positions 1672 | -7/Zion | Met Imprinter 1694 | -7/Zion | Imprinted 1697 | -7/Zion | Declared Zion's savior 2089 | -7/Zion | Discovered new exit (range 16) 2107 | -7/Zion | Entered Proximity Caves 2108 | -6/Proximity Caves | Identified exit to Factory 2133 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2312 | -6/Proximity Caves | Learned Factory interactive machine intel 2344 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2363 | -6/Proximity Caves | Core integrity fell below 50% 2378 | -6/Proximity Caves | Core integrity fell below 20% 2381 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- VTOL Module fries itself beyond repair. Rnf. Ion Engine destroyed. Penetrated by Slug. Hvy. Battle Rifle destroyed. Autogun fries itself beyond repair. Critical hit (Burn: +37). Penetrated by Slug. Hrd. Light Armor Plating destroyed. Penetrated by Slug. Critical hit (Burn: +37). Lgt. Ion Engine destroyed. Hvy. Battle Rifle destroyed. Imp. Terrain Scanner destroyed. Penetrated by Slug. Arm. Wheel destroyed. Slug Cannon destroyed. Arm. Wheel destroyed. Critical hit (Burn: +37). Door malfunctions. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ?#####????????????????????#??????????????????????? | | ## ##??????###?????####?#??????????????????????? | | #??#### ##????# ####?????????????????????? | | ### ##???# #?????????????????????? | | #???# #?#???????????????????? | | #???# @#??????????????????????? | | #???# #???????#??????????????? | | #?????## #??????????????????????? | | ## #??###?# #??????????????????????? | | ### ###?## ### ##?????????????????????? | | ### ##?#?# ##????????????????????? | | ### ##???# ##???????????????????? | | ##?## ##### g g #???????????????????? | | ##???# Y g####g###???????????????????? | | #??#?## $ #???????????????????? | | ]!#?????## % #???????????????????? | | %%#####??# ####/###/## #???????????????????? | | ##??# #??" ? "# #???????????????????? | | #??## #??" "# #???????????????????? | | #???## #"?" "# #?????#?????????????? | | #????### #?? # #???????????????????? | | ####???# #?? # #???????????????????? | | #???# #?? ""#? #???????????????????? | | #???#*%#? T"#? #???????????????????? | | ###### ##### # ""#??????????????????????? | | ##???## ## ## #?"""" ""#??????????????????????? | | #?????# ## #?####+###???????????????????????? | | ??????## ## ????????????????????????????????? | | ??????# # # ????????????????????????????????? | | ??????## ####?#??? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Utility Shielding 33 Evasion (%) 42 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Robot Respite The One Challenges ------------ None Game ------ Seed UtilityHardcellCasing Manual? 0 Play Time 00:52:01 Cumulative 6.9 hours Start 2024.08.11 @ 13:55:55 End 2024.08.11 @ 15:08:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 85% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9f1e09a1-262f-485e-8b55-4250215a9966