Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.14 @ 13:41:00 Player: Luigi Panache Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (146) 730 Value Destroyed (6022) 6022 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2049) 2049 TOTAL SCORE: 13441 Bonus ------- High Alert Combat Kills 2049 Cogmind --------- Core Integrity 0/1150 Matter 292/550 Energy 35/100 System Corruption 14% Temperature Cool (9) Movement Hovering (186) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Advanced Visual Processing Unit > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (28) --- Large Storage Unit Large Storage Unit Improved Shield Generator High-powered Shock Rifle Autogun Faulty Enhanced Coil Gun Enhanced Coil Gun Smartbomb Launcher Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Treads Myomer Leg Myomer Leg Myomer Leg Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle > --- INVENTORY -------- Light Nuclear Core Large Storage Unit Large Storage Unit Matter Compressor Improved Shield Generator High-powered Shock Rifle Particle Gun Particle Gun Heavy Laser Cooled Plasma Rifle Assault Rifle Heavy Assault Rifle High-powered Shotgun Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Enhanced Coil Gun Enhanced Coil Gun Flak Cannon Flak Cannon Flak Cannon EMP Blaster Grenade Launcher Smartbomb Launcher Smartbomb Launcher [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Cooled Plasma Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Slots Evolved 12 | . . 2 2 2 . . 4 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . 1 . 2 . . . 1 Utility 6 | . . 1 2 . . . 2 1 Weapon 1 | . . . . . . . 1 . Parts Attached 126 | 9 2 7 16 16 4 2 21 49 Power 12 | 1 . 1 2 1 . 1 2 4 Engine 4 | 1 . 1 . . . 1 1 . Core 8 | . . . 2 1 . . 1 4 Reactor . | . . . . . . . . . Propulsion 39 | 2 . 3 2 9 2 1 4 16 Treads 21 | 2 . 3 2 9 2 1 . 2 Leg 7 | . . . . . . . 3 4 Wheel . | . . . . . . . . . Hover 11 | . . . . . . . 1 10 Flight . | . . . . . . . . . Utility 29 | 3 2 1 7 4 2 . 5 5 Device 9 | 2 . . 3 1 1 . 1 1 Storage 11 | 1 2 . 3 1 . . 3 1 Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 8 | . . 1 . 2 1 . 1 3 Artifact . | . . . . . . . . . Weapon 46 | 3 . 2 5 2 . . 10 24 Energy Gun 20 | 1 . 1 1 . . . 7 10 Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | 2 . 1 4 2 . . . 7 Ballistic Cannon 4 | . . . . . . . . 4 Launcher 6 | . . . . . . . 3 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 64 | . . . 4 6 2 . 13 39 Power 9 | . . . 1 1 1 . 2 4 Propulsion 24 | . . . . 5 1 . 6 12 Utility 8 | . . . 1 . . . 2 5 Weapon 23 | . . . 2 . . . 3 18 Highest Loss Streak 16 | . . . 1 3 2 . 11 16 Average Slot Usage (%) 87 | . 100 94 93 91 96 97 90 66 Engine 3 | . 14 11 6 . . 4 5 1 Core 2 | . . . 2 4 4 . 2 2 Treads 24 | . 28 33 27 32 37 38 23 . Leg 1 | . . . . . . . 2 6 Hover 2 | . . . . . . . . 11 Device 2 | . 12 . 2 3 1 . . 4 Storage 22 | . 15 22 23 23 23 23 21 21 Processor 5 | . . . 8 7 7 7 5 5 Protection 4 | . . 5 5 3 5 7 7 3 Energy Gun 5 | . 14 11 6 . . . 13 5 Ballistic Gun 9 | . 14 11 11 15 15 15 2 1 Naked Turns . | . . . . . . . . . Heaviest Build 152 | 14 41 46 62 84 81 79 150 152 Greatest Support 103 | 40 40 63 63 103 100 100 82 75 Greatest Overweight (x) 47 | . 1 . . 1 1 1 9 47 Average Overweight (x) . | . . . . . . . . 3 Largest Inventory Capacity 34 | 6 16 16 22 24 24 24 34 34 Average Capacity 24 | 5 7 16 19 23 24 24 31 33 Most Carried 31 | 5 6 16 22 24 24 24 31 31 Average Carried 21 | 2 5 12 17 22 24 24 28 24 Final Capacity 34 | 6 16 16 22 24 24 24 34 28 Final Carried 26 | 5 6 16 22 24 24 24 26 11 Class Distribution -------------------- 51% | Hauler-Mutant 20% | Scavenger-Mutant 14% | Mutant 11% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Hauler-Tank | -5/Factory Hauler-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Matter Collected 2908 | 311 21 243 337 660 233 20 528 555 Remotely 108 | 28 . . 80 . . . . . Salvage Created 6085 | 114 109 294 601 1457 412 13 1590 1495 Parts 303 | 8 10 23 40 75 29 2 64 52 Haulers Intercepted 2 | . . . . 1 . . . 1 Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Combat Hostiles Destroyed 127 | . 4 8 15 27 9 1 35 28 Guns 107 | . 4 8 14 27 9 1 24 20 Cannons 2 | . . . . . . . . 2 AOE 13 | . . . 1 . . . 8 4 Classes Destroyed 15 | 3 2 2 2 4 . 1 1 . Worker 6 | 1 . . 1 . . . 1 3 Builder 3 | . . . 2 . . . . 1 Tunneler 2 | 1 . . . . . . . 1 Hauler 2 | . . . . 1 . . . 1 Recycler 2 | 1 . . . . . . . 1 Operator 1 | . . . . 1 . . . . Drone 1 | . . . . . . 1 . . Watcher 3 | . . 1 1 . . . 1 . Swarmer 40 | . 3 4 7 . 3 . 15 8 Grunt 56 | . 1 2 5 22 3 . 15 8 Brawler 3 | . . . . 1 . . 1 1 Duelist 1 | . . . . . . . 1 . Sentry 11 | . . 2 2 2 2 . 1 2 Hunter 5 | . . . 1 . . . 2 2 Programmer 10 | . . . . 2 1 . . 7 Best Kill Streak 13 | 1 4 4 4 7 6 1 13 11 Combat Bots Only 12 | . 4 4 3 7 6 1 12 6 Max Kills in Single Turn 9 | 1 1 1 2 1 1 1 3 9 Gunslinging 1 | . . . . . . . 1 . Exploded 4 | . . . 1 . . . 2 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Damage Taken 10883 | . 150 325 607 1249 718 . 2036 5798 Core 1580 | . 18 16 73 139 21 . 152 1161 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 92 96 86 . . 77 84 . Volleys Fired 339 | 5 7 19 30 72 36 3 47 120 Largest 3 | 2 2 2 2 2 2 2 3 3 Hottest 150 | 60 60 68 70 56 50 50 87 150 Shots Fired 674 | 10 14 38 58 144 72 6 127 205 Gun 625 | 10 14 38 58 144 72 6 119 164 Cannon 36 | . . . . . . . . 36 Launcher 13 | . . . . . . . 8 5 Special . | . . . . . . . . . Kinetic 387 | 7 7 19 38 144 72 6 . 94 Thermal 225 | . . . . . . . 119 106 Explosive 10 | . . . . . . . 6 4 Electromagnetic 52 | 3 7 19 20 . . . 2 1 Robot Hit Streak 40 | 4 8 13 16 40 22 2 38 40 Robot Miss Streak 6 | 1 1 2 2 1 2 1 2 6 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 30 | . 1 . 2 8 1 . 10 8 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 1 Shots Hit Robots 571 | 7 11 25 48 127 63 3 109 178 Core Hits 331 | 4 6 12 28 62 17 1 78 123 Critical Hits 4 | . . . 1 2 1 . . . Critical Kills 2 | . . . . 1 1 . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14242 | 89 150 401 1022 2653 1088 83 3283 5473 Guns 10333 | 89 150 313 827 2644 1077 53 2406 2774 Cannons 772 | . . . . . . . . 772 Explosions 3087 | . . 88 195 . . . 877 1927 Melee . | . . . . . . . . . Ramming 50 | . . . . 9 11 30 . . Kinetic 6228 | 64 62 102 560 2644 1077 53 . 1666 Thermal 5639 | . . 27 195 . . . 2406 3011 Explosive 1416 | . . . . . . . 698 718 Electromagnetic 909 | 25 88 272 267 . . . 179 78 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . 1 . 1 2 2 . 13 Average Corruption 2 | . . 1 . 1 1 2 . 4 Corruption Purged . | . . . . . . . . . Effects 37 | . . . . 5 1 3 . 28 Message Errors 8 | . . . . 3 1 . . 4 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 6 | . . . . . . 2 . 4 Energy Discharges 3 | . . . . 1 . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . Targeting Errors 8 | . . . . 1 . . . 7 Weapon Failures 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 256 | . . . 43 . . . 4 209 Projectiles . | . . . . . . . . . Explosions 256 | . . . 43 . . . 4 209 Melee . | . . . . . . . . . Knockbacks 26 | . . . . . . 1 . 25 Impact 1 | . . . . . . 1 . . Kinetic 24 | . . . . . . . . 24 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 275 | . . 60 27 . . . 60 128 Shots 10 | . . 3 1 . . . 4 2 Rammed 6 | . . . . 1 3 2 . . Targets Rammed 6 | . . . . 1 3 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 240 | . 54 24 48 98 212 240 142 199 Average Temperature 63 | . 33 10 17 24 97 91 46 108 Received Heat Transfer 2427 | . 72 75 225 768 330 . 498 459 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . . . 3 2 Combat Hostiles 5 | . . . . . . . 3 2 Parts Melted 30 | . . . . . . . 14 16 Heat Transferred 9812 | . . 50 200 . . . 4782 4780 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Peak Influence 1556 | 15 142 275 307 434 255 159 1556 1232 Initial 900 | . 8 . 51 52 72 84 900 657 Average 485 | 5 47 98 171 243 104 80 1160 1045 Maximum Alert Level 4 | . . 1 1 2 1 . 4 4 Low Security (%) 40 | 100 100 97 69 16 88 100 . . Level 1 22 | . . 2 30 76 11 . . . Level 2 3 | . . . . 7 . . . 8 Level 3 16 | . . . . . . . 38 54 Level 4 16 | . . . . . . . 61 37 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . . 2 2 5 3 . 5 7 Investigation 7 | . . . 2 3 1 . 1 . Extermination 4 | . . . . 1 1 . . 2 Reinforcement 7 | . . 2 . 1 1 . 1 2 Assault 6 | . . . . . . . 3 3 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Distress Signals 7 | . . . 1 . 1 . 5 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 211 | . 7 14 19 34 11 21 55 50 Peak Tracking Total 9 | . 6 4 5 7 8 6 9 9 Tactical Retreats 15 | . 1 1 1 1 1 . 4 6 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Traps Triggered 5 | . . . 2 . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Machines Disabled 23 | . . 2 . 1 . . . 20 Max in Single Turn 18 | . . 2 . 1 . . . 18 Garrison Access 3 | . . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Machines Accessed 26 | . 4 1 3 7 2 5 2 2 Terminals 20 | . 4 1 3 2 2 5 1 2 Fabricators 4 | . . . . 3 . . 1 . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 68 | . 16 7 8 18 4 6 5 4 Successful 27 | . 7 4 3 6 1 1 3 2 Failed 41 | . 9 3 5 12 3 5 2 2 Catastrophic 9 | . 1 . 2 2 . 3 . 1 Database Lockouts . | . . . . . . . . . Manual 43 | . 13 3 8 7 2 6 . 4 Terminals 54 | . 16 7 8 7 4 6 2 4 Fabricators 11 | . . . . 8 . . 3 . Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 16 | . 5 3 3 . 1 1 1 2 Part Schematic 2 | . 2 . . . . . . . Open Door 1 | . . . . . 1 . . . Level Access Points 4 | . . 1 1 . . . 1 1 Branch Access Points 1 | . . 1 . . . . . . Terminal Index 3 | . 1 1 1 . . . . . Fabricator Index 1 | . 1 . . . . . . . Unreport Threat 4 | . 1 . 1 . . 1 . 1 Fabricator Hacks 6 | . . . . 4 . . 2 . Load Schematic 3 | . . . . 2 . . 1 . Build 3 | . . . . 2 . . 1 . Repair Station Hacks 1 | . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 3 | . 2 1 . . . . . . Terminals 3 | . 2 1 . . . . . . Botnet 3 | . 2 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 4 1 2 6 3 5 2 2 Full Trace Events 7 | . 2 . . 3 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . Parts Built 3 | . . . . 2 . . 1 . Matter 306 | . . . . 204 . . 102 . Time 67 | . . . . 42 . . 25 . Total Part Build Rating 3 | . . . . 2 . . 1 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . 3 . . 1 2 Machine Destruction 3 | . . . . . . . 1 2 Programmers 3 | . . . . 3 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 2 | . . . . . 2 . . . EXPLORE 1 | . . . . . 1 . . . RETURN 1 | . . . . . 1 . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 2 | . . . . . 2 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 14 | . . . . . 14 . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Turns Passed 5219 | 127 219 475 565 1247 342 401 709 1134 Spaces Moved 1970 | 62 102 203 264 483 107 223 270 256 Core 7 | 3 . . . . . . . 4 Treads 1692 | 59 102 203 264 483 107 223 248 3 Legs 183 | . . . . . . . 22 161 Wheels . | . . . . . . . . . Hover 88 | . . . . . . . . 88 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 156 156 110 Average Speed 172 | 154 163 160 160 166 161 169 174 220 Slowest Speed 2400 | 160 180 160 160 180 180 180 390 2400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 5 25 25 24 17 47 59 12 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 93 | . . 4 6 . . . 18 65 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 93 | . . 4 6 . . . 18 65 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Fac Total 3189 | 80 142 313 346 808 231 242 403 624 Wait 675 | . 25 77 25 219 72 10 56 191 Move 1962 | 61 101 202 263 482 106 222 269 256 Hop . | . . . . . . . . . Pick Up 38 | 3 3 7 4 8 . 1 7 5 Fast Attach 59 | 9 1 1 7 7 3 1 8 22 Attach 37 | . . 1 2 4 . . 6 24 Detach 3 | 2 . . . . . . . 1 Swap 31 | . 1 5 8 5 1 1 7 3 Drop 32 | . 4 1 7 10 3 2 3 2 Fire 339 | 5 7 19 30 72 36 3 47 120 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . . . . 1 3 2 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 7 | . . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -7/Recycling -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 8) 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 785 | -9/Materials | Identified exit to Materials 801 | -9/Materials | Identified exit to Mines 822 | -9/Materials | Entered another Materials area 822 | -8/Materials | Evolved 2 slots: Utility x2 1063 | -8/Materials | Build established: Scavenger-Mutant 1155 | -8/Materials | Identified exit to Factory 1387 | -8/Materials | Entered Factory 1387 | -7/Factory | Evolved 2 slots: Propulsion x2 1422 | -7/Factory | Build established: Hauler-Mutant 1564 | -7/Factory | Destroyed 7 combat bots 1626 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 1739 | -7/Factory | Lost 3 parts (1p2n) 1989 | -7/Factory | Fabricated Grenade Launcher (x1) 2628 | -7/Factory | Discovered new exit (range 4) 2634 | -7/Factory | Entered Storage 2809 | -7/Storage | Build established: Scavenger-Mutant 2970 | -7/Storage | Used back door to open Recycling access 2970 | -7/Storage | Discovered new exit (range 5) 2976 | -7/Storage | Entered Recycling 3039 | -7/Recycling | Spotter reported a threat 3041 | -7/Recycling | Spotter reported a threat 3048 | -7/Recycling | Spotter reported a threat 3067 | -7/Recycling | Spotter reported a threat 3097 | -7/Recycling | Spotter reported a threat 3101 | -7/Recycling | Spotter reported a threat 3103 | -7/Recycling | Spotter reported a threat 3103 | -7/Recycling | Spotter reported a threat 3104 | -7/Recycling | Spotter reported a threat 3117 | -7/Recycling | Spotter reported a threat 3154 | -7/Recycling | Spotter reported a threat 3156 | -7/Recycling | Spotter reported a threat 3181 | -7/Recycling | Spotter reported a threat 3194 | -7/Recycling | Spotter reported a threat 3228 | -7/Recycling | Spotter reported a threat 3246 | -7/Recycling | Spotter reported a threat 3252 | -7/Recycling | Spotter reported a threat 3260 | -7/Recycling | Spotter reported a threat 3283 | -7/Recycling | Spotter reported a threat 3304 | -7/Recycling | Spotter reported a threat 3313 | -7/Recycling | Spotter reported a threat 3331 | -7/Recycling | Spotter reported a threat 3334 | -7/Recycling | Spotter reported a threat 3336 | -7/Recycling | Spotter reported a threat 3359 | -7/Recycling | Discovered new exit (range 12) 3377 | -7/Recycling | Entered Factory 3377 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3661 | -5/Factory | Identified exit to Factory 3677 | -5/Factory | First assault squad dispatched 3696 | -5/Factory | Build established: Hauler-Tank 3763 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 4045 | -5/Factory | Destroyed 12 combat bots 4086 | -5/Factory | Entered another Factory area 4086 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4093 | -4/Factory | Lost 11 parts (2p5n1u3w) 4170 | -4/Factory | Identified exit to Research 4336 | -4/Factory | First assault squad dispatched 4360 | -4/Factory | Lost 6 parts (1p4n1w) 4596 | -4/Factory | Build established: Hauler-Mutant 4769 | -4/Factory | Lost 16 parts (2p4n2u8w) 5104 | -4/Factory | Core integrity fell below 50% 5128 | -4/Factory | System corruption reached 10% 5144 | -4/Factory | Lost 5 parts (2n1u2w) 5203 | -4/Factory | Core integrity fell below 20% 5220 | -4/Factory | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 05205_ Penetrated by Slug. 05207_ L-61 Swordsman knocked back. 05207_ Slug penetrates L-61 Swordsman. 05207_ Slug penetrates Wall. 05208_ Penetrated by Slug. 05210_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 05211_ Penetrated by Slug. 05211_ Slug penetrates Wall. 05213_ System corrupted: Flak Cannon targeting data glitched. 05213_ L-61 Swordsman knocked back. 05213_ Slug penetrates Wall. 05214_ Lrg. Storage Unit destroyed. 05214_ Penetrated by Slug. 05214_ Flak Cannon destroyed. 05214_ R-10 Processor destroyed. 05217_ Penetrated by Slug. 05217_ Slug penetrates Wall. 05218_ Slug penetrates L-61 Swordsman. 05219_ P-70 Sage resets L-61 Swordsman, system corruption cleaned. 05219_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????? ? #????? | | ???????????????????????????????# " " #????? | | ???????????????????????????????# "Y" ##???? | | ???????????????????????????????# """ #???? | | ???????????????????????????????# #???? | | ????????????????????????????????? +???? | | ??????????????????????????????????# #???? | | ??????????????????????????????????# # ??? | | ??????????????????????????????????# ##+## | | ??????????????????????????????????+ ^ | | ??????????????????????????????????# ^ | | ??????????????????????????????????# ^ ^ | | ??????????????????????????????????# | | ??????????????????????????????????# ^ | | ??????????????????????????????????# ### | | ????????????????????????##+###????# #?? | | ???????????????????????? ###### #?? | | ????????????????????????? # % #########?? | | ????????????????????????? # #?????????? | | ????????????????????????? ?## ####??????? | | ????????????????????????? ?# #### ###????? | | ?????????????????????????# #?## ######## #????? | | ???????????????#######+### #?# # ###????? | | ???????????????# ### # # ##???? | | ???????????????# g + # #???? | | ???????????????# """ %@%### # # ##???? | | ???????????????# """! l#?# # ## #???? | | ???????????????# "%%%* #?#######= # #???? | | ???????????????# "%%== #??????######### ##???? | | ???????????????# %%hhp#####???????# # ##????? | | ???????????????# ????????????##### # ##????? | | ???????????????#p ?????????????????#####?????? | | ???????????????# ???????????????????????????? | | ?????????????? h####????????????????????????????? | | ????????????? ????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 550 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Grenade Launcher | x1 | -7/Factory Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcOverloadLauncher Manual? 0 Play Time 00:46:12 Cumulative 140.1 hours Start 2020.12.13 @ 14:46:46 End 2020.12.14 @ 13:41:00 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 115 Rogue 32 Adventurer 45 Explorer 38 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 72 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed8860f6-49fb-407e-865b-80066cb1e839