Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.05 @ 15:53:55 Player: surfboardsofcanada Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (70) 350 Value Destroyed (2298) 2298 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (703) 703 TOTAL SCORE: 8791 Bonus ------- Follower Combat Kills 214 Entered DSFs 500 Friendly Fire -11 Cogmind --------- Core Integrity 637/1150 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved VSS Leg Drone Bay (2/2) Drone Bay (2/2) Improved Arc Projector Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating Improved Hardlight Generator Hacking Suite Improved System Shield > --- WEAPON ----------- Improved Arc Projector Dispersion Rifle Hypervelocity Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Improved VSS Leg Drone Bay Improved Arc Projector Plasma Rifle [Rating: 104] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved VSS Leg Leg Improved VSS Leg Utility Light Armor Plating Device Improved Sensor Array Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Particle Gun Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Fac Was Slots Evolved 13 | . 1 2 . 2 2 . 2 . 2 2 . Power 2 | . . . . . 1 . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 7 | . 1 . . 1 1 . 2 . 1 1 . Weapon 2 | . . 1 . . . . . . 1 . . Parts Attached 96 | 7 3 16 2 18 3 9 16 7 5 7 3 Power 14 | . 1 1 . . 1 4 2 1 1 2 1 Engine 11 | . 1 1 . . 1 4 2 . . 2 . Core 2 | . . . . . . . . . 1 . 1 Reactor 1 | . . . . . . . . 1 . . . Propulsion 23 | 2 . 2 2 8 . 1 5 2 . 1 . Treads . | . . . . . . . . . . . . Leg 23 | 2 . 2 2 8 . 1 5 2 . 1 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 30 | 3 1 5 . 5 2 3 4 2 1 3 1 Device 11 | . . 1 . 1 1 . 3 1 1 2 1 Storage . | . . . . . . . . . . . . Processor 4 | 1 . . . . 1 1 . . . 1 . Hackware 3 | . . . . 2 . . 1 . . . . Protection 12 | 2 1 4 . 2 . 2 . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 1 8 . 5 . 1 5 2 3 1 1 Energy Gun 14 | 1 1 4 . 2 . 1 2 . 2 1 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 15 | 1 . 4 . 3 . . 3 2 1 . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 3 | . . . . . . . . 3 . . . Parts Lost 13 | . . 2 . 1 . 1 . . . . 9 Power 3 | . . . . . . . . . . . 3 Propulsion 3 | . . 1 . . . . . . . . 2 Utility 4 | . . 1 . 1 . . . . . . 2 Weapon 3 | . . . . . . 1 . . . . 2 Highest Loss Streak 9 | . . 1 . 1 . 1 . . . . 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 92 94 94 98 97 99 99 99 99 98 80 Engine 9 | . 5 10 10 8 14 13 12 11 3 5 4 Leg 25 | . 25 26 24 32 28 28 25 24 22 20 15 Device 9 | . . 4 10 7 8 4 11 11 16 18 16 Processor 6 | . 12 3 . . 2 8 12 12 11 10 8 Hackware 7 | . . . . 11 14 14 12 12 11 10 8 Protection 11 | . 25 19 20 11 7 8 6 6 5 5 3 Energy Gun 11 | . 12 14 20 14 7 7 5 6 10 10 8 Ballistic Gun 11 | . 12 15 10 8 14 14 11 12 11 10 8 Naked Turns 22 | . . . . . . . . . . . 22 Heaviest Build 79 | 10 14 29 29 29 35 44 52 52 61 79 72 Greatest Support 73 | 20 20 33 43 67 62 65 73 70 70 73 73 Greatest Overweight (x) 3 | . . 1 1 . . . . 1 . 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 2 5 5 5 5 5 5 5 4 5 5 Average Carried 4 | . . 2 5 4 4 4 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 5 5 4 5 5 5 5 4 5 5 Class Distribution -------------------- 73% | Hacker-Tank 11% | Scavenger-Tank 7% | Hacker-Mutant 5% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Skirmisher | -7/DSF Hacker-Tank | -6/Factory Hacker-Tank | -6/Extension Hacker-Tank | -5/Factory Hacker-Tank | -4/Factory Hacker-Tank | -4/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Fac Was Matter Collected 2011 | 210 111 359 129 293 10 157 300 286 . 103 53 Remotely . | . . . . . . . . . . . . Salvage Created 2899 | . 99 723 404 613 . 289 309 412 . 50 . Parts 160 | . 5 35 28 34 . 17 15 23 . 3 . Haulers Intercepted 4 | . . 1 . 2 . . 1 . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Fac Was Combat Hostiles Destroyed 57 | . 2 13 11 14 . 5 4 8 . . . Guns 56 | . 1 13 11 14 . 5 4 8 . . . AOE 1 | . 1 . . . . . . . . . . Classes Destroyed 15 | . 1 5 3 1 . 1 3 1 . . . Worker 2 | . . 1 . . . . 1 . . . . Builder 1 | . . . . . . . 1 . . . . Tunneler 2 | . . . 2 . . . . . . . . Hauler 4 | . . 1 . 2 . . 1 . . . . Recycler 1 | . . . 1 . . . . . . . . Operator 1 | . . . . . . . 1 . . . . Watcher 2 | . . . . 1 . . . . . 1 . Swarmer 16 | . . . 7 7 . . . 2 . . . Grunt 18 | . 2 6 4 3 . 1 1 1 . . . Brawler 2 | . . 1 . . . 1 . . . . . Duelist 4 | . . 1 . 1 . . 2 . . . . Sentry 12 | . . 5 . 3 . 1 . 3 . . . Specialist 2 | . . . . . . 2 . . . . . Hunter 2 | . . . . . . . . 2 . . . Programmer 1 | . . . . . . . 1 . . . . Best Kill Streak 5 | . 2 4 5 4 . 3 4 3 . 1 . Combat Bots Only 4 | . 2 4 3 3 . 3 3 3 . . . Max Kills in Single Turn 2 | . 1 2 1 2 . 1 2 1 . 1 . Gunslinging 1 | . . . . 1 . . . . . . . Exploded 1 | . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Fac Was Hostile Shots Fired 370 | . 8 54 20 63 . 56 34 113 . . 22 Missed 118 | . 2 10 5 21 . 28 10 42 . . . Damage Taken 2460 | . 85 403 99 329 . 343 321 227 . . 653 Core 660 | . 26 16 . 42 . 22 24 17 . . 513 Absorbed by Shields 442 | . . . . . . . 40 378 . . 24 Ignored by Resistances 1732 | . 51 255 64 208 . 207 208 381 . . 358 Core Remaining (%) 95 | 100 89 . 96 92 . 96 . 95 100 . . Volleys Fired 134 | . 7 33 15 23 . 11 17 24 . 4 . Largest 4 | . 2 3 3 3 . 3 3 3 . 4 . Hottest 216 | . 60 135 135 135 . 105 130 136 . 216 . Shots Fired 381 | . 14 99 45 69 . 33 42 63 . 16 . Gun 381 | . 14 99 45 69 . 33 42 63 . 16 . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 206 | . 7 56 15 29 . 22 26 43 . 8 . Thermal 124 | . . 35 30 20 . . 16 20 . 3 . Explosive . | . . . . . . . . . . . . Electromagnetic 51 | . 7 8 . 20 . 11 . . . 5 . Robot Hit Streak 51 | . 13 51 10 15 . 29 42 46 . 6 . Robot Miss Streak 3 | . . 3 1 2 . 2 3 1 . . . Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 8 | . . 1 2 2 . 1 . 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . 1 . . . Shots Hit Robots 286 | . 13 82 28 46 . 31 30 52 . 4 . Core Hits 141 | . 5 27 16 26 . 16 17 31 . 3 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . 2 . 3 . . . Critical Strikes 13 | . . 2 1 1 . 3 1 5 . . . Burn 6 | . . 2 1 . . . 1 2 . . . Destroy 5 | . . . . . . 2 . 3 . . . Corrupt 2 | . . . . 1 . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5522 | . 218 1237 501 945 . 682 731 1063 . 80 65 Guns 5330 | . 162 1237 501 938 . 618 731 1063 . 80 . Cannons . | . . . . . . . . . . . . Explosions 120 | . 56 . . . . 64 . . . . . Melee . | . . . . . . . . . . . . Ramming 72 | . . . . 7 . . . . . . 65 Kinetic 2838 | . 65 682 115 394 . 425 414 715 . 28 . Thermal 1870 | . 56 463 386 236 . 64 317 348 . . . Explosive . | . . . . . . . . . . . . Electromagnetic 742 | . 97 92 . 308 . 193 . . . 52 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . 3 3 . . . 1 4 . . 9 Average Corruption 2 | . . 3 3 . . . 1 1 . . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 38 | . . 10 18 . . . 1 4 . . 5 Message Errors 10 | . . 3 3 . . . . . . . 4 Matter Fused 13 | . . 2 7 . . . . 4 . . . Heat Flow Errors 5 | . . 2 3 . . . . . . . . Energy Discharges 4 | . . 1 3 . . . . . . . . Parts Rejected 2 | . . 1 . . . . . . . . 1 Data Loss (minor) 1 | . . 1 . . . . . . . . . Data Loss (major) 3 | . . . 2 . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 81 | . 26 . . . . 27 . . . . 28 Shots 2 | . 1 . . . . 1 . . . . . Rammed 20 | . . . . . . . . . . . 20 Targets Rammed 21 | . . . . 1 . . . . . . 20 Kicked 1 | . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 423 | . 186 324 423 339 . 39 330 388 . 118 . Average Temperature 110 | . 98 122 96 96 . 17 103 136 . 53 . Received Heat Transfer 623 | . 48 231 57 144 . 81 24 38 . . . Effects 10 | . . . 1 4 . . 1 4 . . . Shutdowns 2 | . . . . . . . 1 1 . . . Interference 7 | . . . . 4 . . . 3 . . . Damage (minor) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 1 . 3 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . 1 2 1 . . 4 1 . . . Heat Transferred 4466 | . 100 1221 814 481 . 50 800 1000 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Fac Was Peak Influence 311 | . 98 301 200 311 60 203 153 252 90 55 13 Initial 90 | . . 29 45 55 60 32 78 . 90 18 13 Average 93 | . 34 130 89 152 60 116 87 93 89 30 9 Maximum Alert Level 1 | . . 1 1 1 . 1 . 1 . . . Low Security (%) 89 | 100 100 83 98 59 100 92 100 82 100 100 100 Level 1 10 | . . 16 1 40 . 7 . 17 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . . 1 . . . 2 1 1 . . . Investigation 2 | . . 1 . . . . . 1 . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 2 | . . . . . . 2 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Fac Was Distress Signals 5 | . . 3 . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 95 | . 5 18 11 19 . 8 6 18 . 4 6 Peak Tracking Total 6 | . 5 4 3 5 . 3 3 4 . 4 6 Tactical Retreats 9 | . . 1 . 1 . 3 2 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Fac Was Traps Triggered 9 | . 1 . . 4 . 1 1 1 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 5 | . . . . . . . . 5 . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Fac Was Machines Disabled 1 | . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Fac Was Machines Accessed 27 | . 2 3 . 2 2 . 3 11 1 3 . Terminals 24 | . 1 3 . 2 2 . 2 11 . 3 . Fabricators 2 | . . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 81 | . 5 11 . 7 8 . 6 29 1 14 . Successful 61 | . 4 9 . 7 6 . 5 19 1 10 . Failed 20 | . 1 2 . . 2 . 1 10 . 4 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . . Terminals 76 | . 3 11 . 7 8 . 4 29 . 14 . Fabricators 3 | . . . . . . . 2 . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 56 | . 2 9 . 7 6 . 3 19 . 10 . Record 22 | . . 3 . 3 3 . 1 6 . 6 . Robot Analysis 1 | . . . . . . . . 1 . . . Prototype ID Bank 5 | . . 2 . . . . . 2 . 1 . Open Door 6 | . . . . . . . . 6 . . . Open DSF 2 | . . . . . 1 . 1 . . . . Branch Access Points 2 | . . . . . 1 . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 5 | . 1 . . 2 . . 1 . . 1 . Locate Traps 3 | . . . . 1 . . . 1 . 1 . Disarm Traps 1 | . . . . . . . . 1 . . . Maintenance Status 1 | . . 1 . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . Zone Layout 4 | . 1 1 . . 1 . . . . 1 . Fabricator Hacks 2 | . . . . . . . 1 . 1 . . Network Status 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . Terminals 1 | . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 13 | . 2 2 . . . . 1 4 1 3 . Full Trace Events 2 | . . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 47 | . . . . . . . 47 . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Fac Was Total Allies 8 | . . . . . . . . 8 . . . Largest Group 5 | . . . . . . . . 5 3 . . Highest-Rated Group 204 | . . . . . . . . 204 204 . . Highest-Rated Ally 159 | . . . . . . . . 159 159 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . 25 2 . . Total Damage 690 | . . . . . . . . 661 29 . . Kills 6 | . . . . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Fac Was Robot Analysis Total 1 | . . . . . . . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Fac Was Turns Passed 5155 | 89 233 774 680 660 318 284 805 723 154 288 147 Spaces Moved 3321 | 36 165 451 393 401 224 151 582 477 137 197 107 Core 3 | 2 . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . Legs 3318 | 34 165 451 393 401 224 151 582 477 137 197 106 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 126 122 122 122 107 100 107 107 90 Average Speed 123 | 116 120 130 155 124 122 122 114 107 107 127 109 Slowest Speed 200 | 120 120 190 190 127 122 122 122 185 107 187 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 41 50 81 33 6 84 16 73 5 7 74 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 3 | . 2 . . . . 1 . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 3 | . 2 . . . . 1 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Fac Was Total 4096 | 80 186 569 428 507 269 226 685 640 144 228 134 Wait 426 | 37 8 47 18 55 35 47 52 119 . 6 2 Move 3311 | 35 164 450 392 400 223 150 581 476 136 197 107 Hop . | . . . . . . . . . . . . Pick Up 32 | . 2 8 . 1 5 2 5 3 . 5 1 Fast Attach 72 | 7 2 11 2 15 1 5 12 7 3 4 3 Attach 17 | . 1 3 . 1 2 2 3 . 2 3 . Detach 12 | 1 1 3 . . . 1 2 . 1 3 . Swap 7 | . . 2 . 2 . 2 1 . . . . Drop 60 | . 1 12 1 9 3 6 12 7 2 6 1 Fire 134 | . 7 33 15 23 . 11 17 24 . 4 . Melee . | . . . . . . . . . . . . Ram 20 | . . . . . . . . . . . 20 Kick 1 | . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: Low x2 / DSF) -7/DSF -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -5/Factory -4/Factory -4/Waste (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Utility x1 309 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Discovered exit to Materials (range 9) 320 | -10/Materials | Build established: Hacker-Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1088 | -9/Materials | Identified exit to Mines 1088 | -9/Materials | Discovered exit to Mines (range 6) 1097 | -9/Materials | Entered Mines 1241 | -9/Mines | Build established: Hacker-Tank 1400 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1756 | -9/Mines | Identified exit to Materials 1756 | -9/Mines | Discovered exit to Materials (range 5) 1777 | -9/Mines | Entered Materials 1777 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1778 | -8/Materials | Build established: Scavenger-Tank 2153 | -8/Materials | Build established: Hacker-Tank 2344 | -8/Materials | Identified exit to Storage 2344 | -8/Materials | Discovered exit to Storage (range 14) 2418 | -8/Materials | Identified exit to Factory 2418 | -8/Materials | Discovered exit to Factory (range 15) 2437 | -8/Materials | Entered Factory 2437 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2728 | -7/Factory | Identified exit to Lower Caves 2737 | -7/Factory | Identified exit to DSF 2755 | -7/Factory | Entered DSF 2789 | -7/DSF | Additional patrols routed to DSF 3020 | -7/DSF | Identified exit to Factory 3020 | -7/DSF | Discovered exit to Factory (range 14) 3039 | -7/DSF | Entered Factory 3039 | -6/Factory | Evolved 2 slots: Utility x2 3153 | -6/Factory | Identified exit to Factory 3153 | -6/Factory | Discovered exit to Factory (range 16) 3420 | -6/Factory | Fabricated Imp. Hardlight Generator (x2) 3820 | -6/Factory | Identified exit to Extension 3820 | -6/Factory | Discovered exit to Extension (range 15) 3844 | -6/Factory | Entered Extension 3988 | -6/Extension | Rescued a captive Derelict 4009 | -6/Extension | Rescued a captive Derelict 4010 | -6/Extension | Rescued a captive Derelict 4104 | -6/Extension | Rescued a captive Derelict 4135 | -6/Extension | Rescued a captive Derelict 4197 | -6/Extension | Spotted B-75 Beast 4211 | -6/Extension | Lost 3 allies 4215 | -6/Extension | Spotted B-75 Beast 4280 | -6/Extension | Identified exit to Cetus 4341 | -6/Extension | Rescued A7 4393 | -6/Extension | Rescued a captive Derelict 4394 | -6/Extension | Rescued a captive Derelict 4541 | -6/Extension | Discovered exit to Factory (range 10) 4567 | -6/Extension | Entered Factory 4567 | -5/Factory | Accompanied by 3 allies (A7) 4567 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4703 | -5/Factory | Identified exit to Factory 4703 | -5/Factory | Discovered exit to Factory (range 15) 4721 | -5/Factory | Entered another Factory area 4721 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5009 | -4/Factory | Sucked down chute 5009 | -4/Factory | Entered Waste 5024 | -4/Waste | EMP discharged 5050 | -4/Waste | Spotted C-40 Crusher 5054 | -4/Waste | Spotted C-40 Crusher 5063 | -4/Waste | Spotted C-40 Crusher 5069 | -4/Waste | Spotted C-40 Crusher 5095 | -4/Waste | Spotted C-40 Crusher 5096 | -4/Waste | Identified exit to Factory 5096 | -4/Waste | Discovered exit to Factory (range 11) 5096 | -4/Waste | Spotted C-40 Crusher 5110 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5116 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5119 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5121 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5122 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5124 | -4/Waste | EMP discharged 5130 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5133 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5134 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5156 | -4/Waste | Self-destructed Last Messages --------------- 05135_ Slammed into C-40 Crusher. 05141_ Destabilizing: Core damaged (-11). 05142_ Slammed into C-40 Crusher. 05143_ 5 Matter crushed. 05144_ Slammed into C-40 Crusher. 05145_ 8 Matter crushed. 05146_ Slammed into C-40 Crusher. 05146_ 5 Matter crushed. 05147_ Slammed into C-40 Crusher. 05148_ 5 Matter crushed. 05149_ Slammed into C-40 Crusher. 05149_ 9 Matter crushed. 05152_ Slammed into C-40 Crusher. 05152_ Destabilizing: System corrupted (+1). 05152_ 2 Matter crushed. 05153_ Slammed into C-40 Crusher. 05154_ 4 Matter crushed. 05155_ Slammed into C-40 Crusher. 05155_ Destabilizing: System corrupted (+1). 05155_ 4 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#CC ###?????????????????? | | ????????????????????????#CC #?????????????????? | | ????????????????????????#=CCCC #?????????????????? | | ????????????????????????#@CCCC #?????????????????? | | ????????????????????????#CCCC #?????????????????? | | ????????????????????????#CCCC###?????????????????? | | ????????????????????????#CC #????##########?????? | | ? ???????? ???????#CC #???? ! #?????? | | # #??????# #??????# #??? #?????? | | # ###??### ######## #### #?????? | | # ?? #?????? | | # ?? #?????? | | # ??? < #?????? | | # ???? #?????? | | # #?????## ######## #### #?????? | | # #??????# #??????# #??? #?????? | | # #??????# #??????# #???? #?????? | | # #??????# #??????# #?????#########?????? | | # ######## ######## ###?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | # ######## ######## ###?????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 48 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 8 Energy Filtering 30 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Hardlight Generator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingSubdwellerImmobilizer Manual? 0 Play Time 00:55:44 Cumulative 24.8 hours Start 2024.03.05 @ 14:51:49 End 2024.03.05 @ 15:53:55 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 38 Rogue 26 Adventurer 11 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 31 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a33e3e30-6021-4710-969a-22878c8d8d54