Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.02 @ 11:44:57 Player: Jiber Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (99) 99 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1034 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 205/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Huge Storage Unit Medium Laser Medium Laser Medium Laser Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Wheel > --- UTILITY ---------- Medium Storage Unit Sensor Array Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Mining Laser > --- INVENTORY -------- Light Ion Engine Light Ion Engine Medium Laser Medium Laser Small Laser Small Laser Assault Rifle Light Assault Rifle Light Assault Rifle Light Cannon [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 14 | 7 5 2 Power 2 | 2 . . Engine 2 | 2 . . Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg 2 | 2 . . Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device 1 | . . 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 5 | 2 3 . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . . 9 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 2 | . . 2 Weapon 3 | . . 3 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Backups 7 | 2 6 9 Power 1 | . 1 2 Propulsion . | 1 1 . Utility . | . . . Weapon 4 | . 3 6 Tool/Special . | . . . Unused Backups 9 | . . 9 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon 7 | . . 7 Tool/Special . | . . . Average Slot Usage (%) 75 | . 90 61 Engine 9 | . 14 5 Leg 19 | . 28 11 Wheel 2 | . . 6 Device 2 | . . 5 Storage 12 | . 14 11 Protection 5 | . 4 6 Ballistic Gun 11 | . 14 8 Ballistic Cannon 6 | . 9 4 Special Weapon 4 | . 3 4 Peak Build Rating 10 | 6 7 10 Average Rating 5 | 4 6 5 On Entrance 4 | . 6 7 Avg Prop Armor Cover (%) 11 | . . 11 Naked Turns . | . . . Heaviest Build 22 | 12 22 22 Greatest Support 20 | 20 20 10 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 8 10 Most Carried 10 | 5 9 10 Average Carried 7 | 2 6 9 Final Capacity 10 | 8 10 10 Final Carried 9 | 3 9 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 339 | 155 184 . Remotely . | . . . Salvage Created 86 | . 86 . Parts 10 | . 10 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 6 | . 6 . Guns 4 | . 4 . Cannons 2 | . 2 . Classes Destroyed 3 | . 2 1 Builder 1 | . . 1 Swarmer 5 | . 5 . Grunt 1 | . 1 . Best Kill Streak 6 | . 6 1 Combat Bots Only 6 | . 6 . Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 70 | . 70 . Missed 21 | . 21 . Hits 49 | . 49 . Projectile 49 | . 49 . Critical Strikes 1 | . 1 . Damage Taken 1605 | . 393 1212 Core 488 | . 78 410 Absorbed by Shields . | . . . Core Remaining (%) 84 | 100 68 . Volleys Fired 42 | . 27 15 Largest 2 | . 2 2 Hottest 120 | . 100 120 Shots Fired 64 | . 47 17 Gun 25 | . 23 2 Cannon 21 | . 20 1 Launcher . | . . . Special 18 | . 4 14 Kinetic 46 | . 43 3 Thermal 18 | . 4 14 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 5 | . 5 3 Robot Miss Streak 3 | . 3 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 27 | . 23 4 Core Hits 10 | . 9 1 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 351 | . 272 79 Guns 118 | . 111 7 Cannons 161 | . 161 . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 279 | . 272 7 Thermal 72 | . . 72 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 21 | . . 21 Average Corruption 16 | . . 16 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 8 | . . 8 Message Errors 3 | . . 3 Matter Fused 1 | . . 1 Heat Flow Errors 1 | . . 1 Energy Discharges 2 | . . 2 Data Loss (minor) 1 | . . 1 Overload Shots . | . . . Overflow Damage 1 | . . 1 Projectiles 1 | . . 1 Explosions . | . . . Melee . | . . . Knockbacks 3 | . 3 . Impact . | . . . Kinetic 3 | . 3 . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 200 | . 60 200 Average Temperature 53 | . 14 84 Received Heat Transfer 12 | . 12 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 150 | . . 150 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 156 | . 156 36 Initial 31 | . . 31 Average 34 | . 69 7 Influence Increases 217 | . 190 27 Destroy 0b10 Robot/C 120 | . 120 . Destroy 0b10 Robot/NC 5 | . . 5 Destroy Leader 20 | . 20 . Disable Machine 15 | . . 15 Destroy Structure 12 | . 5 7 Lose Combat Pursuer 45 | . 45 . Influence Decreases 217 | . 114 103 Entered New Map 45 | . . 45 Time Decay 164 | . 114 50 Lost Part 8 | . . 8 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 12 | . 12 . Peak Tracking Total 7 | . 7 . Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 1 | . 1 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 144 | . . 144 Sensors 144 | . . 144 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 727 | 71 330 326 Spaces Moved 279 | 55 161 63 Core 14 | 14 . . Treads . | . . . Legs 202 | 41 161 . Wheels 63 | . . 63 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 95 Average Speed 129 | 102 146 109 Slowest Speed 190 | 120 190 110 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered 13 | . . 13 Exploration Rate (%) 10 | 3 21 6 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 12 | . 3 9 Terrain Destroyed 13 | . 4 9 Melee . | . . . Projectile 13 | . 4 9 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 550 | 68 205 277 Wait 191 | . 5 186 Move 277 | 54 160 63 Hop . | . . . Pick Up 19 | 7 6 6 Fast Attach 3 | 2 1 . Attach 7 | 4 . 3 Detach . | . . . Swap 6 | 1 4 1 Drop 5 | . 2 3 Fire 42 | . 27 15 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 540 | -9/Materials | Crushed by falling debris 571 | -9/Materials | Lost 3 parts (1p1n1w) 573 | -9/Materials | Crushed by falling debris 573 | -9/Materials | System corruption reached 10% 583 | -9/Materials | Crushed by falling debris 584 | -9/Materials | Crushed by falling debris 604 | -9/Materials | Lost 4 parts (2n2u) 607 | -9/Materials | Crushed by falling debris 612 | -9/Materials | Crushed by falling debris 612 | -9/Materials | Core integrity fell below 50% 640 | -9/Materials | Crushed by falling debris 647 | -9/Materials | Crushed by falling debris 658 | -9/Materials | Crushed by falling debris 667 | -9/Materials | Crushed by falling debris 680 | -9/Materials | Crushed by falling debris 680 | -9/Materials | Core integrity fell below 20% 694 | -9/Materials | Crushed by falling debris 729 | -9/Materials | Crushed by falling debris 729 | -9/Materials | Smashed by cave-in Last Messages --------------- 00640_ Lgt. Assault Rifle destroyed. 00640_ System corrupted by crushing effect (+4). 00640_ Lgt. Cannon destroyed. 00640_ System corrupted by crushing effect (+1). 00647_ The unstable cave ceiling collapses. 00647_ Crushed by falling debris. 00655_ System corrupted: Energy discharge (-30). 00658_ The unstable cave ceiling collapses. 00658_ Crushed by falling debris. 00667_ The unstable cave ceiling collapses. 00667_ Crushed by falling debris. 00673_ System corrupted: Component data lost. 00680_ The unstable cave ceiling collapses. 00680_ Crushed by falling debris. 00694_ System corrupted: Matter fused (-10). 00694_ The unstable cave ceiling collapses. 00694_ Crushed by falling debris. 00711_ NUN%8WXIMBTS#QR>J>5A > 00729_ The unstable cave ceiling collapses. 00729_ Crushed by falling debris. 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T" ????????????????? | | #[ #????#######?????"" #???????????????? | | ######???????????????? ????????????????? | | ???????????????????????##????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 290 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreAssaultPit Manual? 0 Play Time 00:07:26 Cumulative 63.2 hours Start 2026.04.02 @ 11:39:06 End 2026.04.02 @ 11:44:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 35 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63c2cb48-0660-4470-9724-3a396860e06c