Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 16:21:51

Player: Lunace

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (75)      375
Value Destroyed (2318)     2318
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (302)                302
              TOTAL SCORE: 7215

 Bonus
-------
High Alert Combat Kills    2
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             388/850
Matter                     131/300
Energy                     35/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (6) ------
       Large Storage Unit
    Improved Trap Scanner
             Machine Analyzer
    Improved Signal Interpreter
             Core Analyzer
  Long-range Tractor Beam
>            --- WEAPON (2) -------
             Proton Missile Launcher
>            --- INVENTORY (15) ---
    Improved Cooling System
             Matter Compressor (0)
    Advanced Terrain Scan Processor
             Launcher Guidance Computer
             Component Analysis Suite
             System Guard
             Assault Cannon
             Powered Hammer

 Peak State 
------------
>            --- POWER ------------
       Micro Nuclear Core
>            --- PROPULSION -------
             Gravmag System
             Gravmag System
             Gravmag System
             Gravmag System
      Cooled Aerolev Unit
>            --- UTILITY ----------
       Large Storage Unit
    Improved Trap Scanner
             Machine Analyzer
    Improved Signal Interpreter
             Core Analyzer
             Component Analysis Suite
>            --- WEAPON -----------
   Precision Grenade Launcher
             Datajack
>            --- INVENTORY --------
             Angular Momentum Engine
    Improved Cooling System
             Matter Compressor
    Advanced Terrain Scan Processor
             Launcher Guidance Computer
    Advanced ECM Suite
             System Guard
  Long-range Tractor Beam
             Assault Cannon
             Proton Missile Launcher
   Precision Grenade Launcher
  Long-range Missile Launcher
             Powered Hammer
[Rating: 57]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   1   .   2   
  Utility                  4    | .   .   1   .   .   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             83   | 9   .   11  5   .   .   11  35  12  
  Power                    13   | 2   .   3   1   .   .   3   3   1   
    Engine                 12   | 2   .   3   1   .   .   3   2   1   
    Core                   1    | .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 3   .   2   .   .   .   1   9   1   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   .   2   .   .   .   1   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   4   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  21   | 2   .   2   3   .   .   1   9   4   
    Device                 12   | 1   .   1   3   .   .   1   3   3   
    Storage                2    | 1   .   1   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   .   5   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   4   1   .   .   6   14  6   
    Energy Gun             1    | .   .   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   3   .   .   .   2   1   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   .   
    Launcher               10   | .   .   .   .   .   .   1   4   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   1   1   
    Slashing Weapon        5    | .   .   .   1   .   .   1   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   2   2   .   
  Unidentified Prototypes  5    | .   .   1   1   .   .   1   .   2   
Parts Lost                 15   | .   .   1   .   .   .   1   .   13  
  Power                    3    | .   .   .   .   .   .   .   .   3   
  Propulsion               6    | .   .   .   .   .   .   1   .   5   
  Utility                  1    | .   .   .   .   .   .   .   .   1   
  Weapon                   5    | .   .   1   .   .   .   .   .   4   
  Highest Loss Streak      4    | .   .   1   .   .   .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 90  100 100 100 89  96  66  
  Engine                   7    | .   14  11  11  11  11  9   4   2   
  Core                     1    | .   .   .   .   .   .   .   2   2   
  Leg                      22   | .   28  24  33  33  33  34  19  .   
  Hover                    5    | .   .   .   .   .   .   .   10  13  
  Device                   17   | .   14  22  22  22  22  22  15  11  
  Storage                  8    | .   14  11  11  11  11  9   7   6   
  Processor                8    | .   .   .   .   .   .   .   17  18  
  Protection               1    | .   .   .   .   .   .   .   4   .   
  Ballistic Gun            7    | .   28  19  15  11  11  4   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   2   5   
  Slashing Weapon          2    | .   .   .   6   11  11  5   .   .   
  Special Melee Weapon     2    | .   .   .   .   .   .   4   2   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 14  14  35  33  31  31  41  60  42  
  Greatest Support         62   | 20  20  33  33  33  33  50  62  45  
  Greatest Overweight (x)  4    | .   .   1   .   .   .   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  
  Average Capacity         13   | 7   8   9   15  15  15  15  15  15  
  Most Carried             15   | 2   5   8   9   13  14  15  15  14  
  Average Carried          9    | .   3   5   8   11  13  11  9   10  
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  
  Final Carried            14   | 2   5   8   8   13  14  11  9   8   

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 40% | Mutant
  8% | Assassin
  3% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
         Assassin | -6/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Matter Collected           1612 | 302 56  284 86  .   12  129 589 154 
  Remotely                 406  | .   .   .   .   .   .   .   394 12  
Salvage Created            2436 | 124 208 415 86  .   13  545 646 399 
  Parts                    152  | 7   10  34  7   .   2   28  41  23  
Haulers Intercepted        4    | .   1   1   .   .   .   .   2   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  50   | .   2   9   4   .   .   10  14  11  
  Melee                    3    | .   .   .   .   .   .   .   3   .   
  Guns                     24   | .   .   9   4   .   .   9   2   .   
  Cannons                  4    | .   .   .   .   .   .   .   4   .   
  AOE                      16   | .   2   .   .   .   .   1   5   8   
Classes Destroyed          14   | 2   5   3   .   .   .   1   2   1   
  Worker                   5    | .   1   .   1   .   1   .   .   2   
  Builder                  3    | .   1   1   .   .   .   .   1   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   1   1   .   .   .   .   2   .   
  Recycler                 2    | 1   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  7    | .   1   1   .   .   .   3   1   1   
  Swarmer                  21   | .   .   4   4   .   .   4   3   6   
  Grunt                    11   | .   2   1   .   .   .   3   4   1   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   
  Sentry                   10   | .   .   3   .   .   .   3   3   1   
  Hunter                   3    | .   .   .   .   .   .   .   1   2   
  Programmer               4    | .   .   .   .   .   .   .   3   1   
Best Kill Streak           5    | 2   4   5   4   .   1   3   3   5   
  Combat Bots Only         5    | .   2   5   4   .   .   3   3   4   
Max Kills in Single Turn   4    | 1   4   2   1   .   1   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   .   .   1   3   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        301  | .    .    48   13   .    .    31   108  101  
  Missed                   89   | .    .    17   2    .    .    13   35   22   
Damage Taken               3135 | .    41   390  96   .    .    288  862  1458 
  Core                     695  | .    .    56   27   .    .    32   118  462  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  100  .    .    .    79   94   83   .    
Volleys Fired              104  | 3    15   34   8    .    .    3    22   19   
  Largest                  2    | 2    2    2    2    .    .    1    2    1    
  Hottest                  92   | 40   40   79   46   .    .    36   92   43   
Shots Fired                249  | 6    30   68   16   .    .    49   61   19   
  Gun                      188  | 6    30   68   16   .    .    46   22   .    
  Cannon                   33   | .    .    .    .    .    .    .    33   .    
  Launcher                 28   | .    .    .    .    .    .    3    6    19   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  215  | 6    30   62   16   .    .    46   55   .    
  Thermal                  6    | .    .    6    .    .    .    .    .    .    
  Explosive                23   | .    .    .    .    .    .    3    1    19   
  Electromagnetic          5    | .    .    .    .    .    .    .    5    .    
  Robot Hit Streak         11   | 5    6    6    11   .    .    10   9    11   
  Robot Miss Streak        4    | 1    1    3    2    .    .    2    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
  Autonomous               68   | .    .    .    .    .    .    46   22   .    
Shots Hit Robots           202  | 5    21   41   11   .    1    45   55   23   
  Core Hits                103  | 4    11   19   4    .    .    17   24   24   
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    1    .    3    
  Critical Strikes         7    | .    .    1    .    .    .    2    1    3    
    Burn                   1    | .    .    1    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    .    2    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    .    
    Smash                  3    | .    .    .    .    .    .    .    .    3    
Melee Attacks              55   | .    .    .    2    .    1    14   23   15   
  Impact                   24   | .    .    .    .    .    .    .    11   13   
  Slashing                 25   | .    .    .    2    .    1    12   10   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16   | .    .    .    1    .    1    6    4    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6938 | 43   408  585  217  .    66   1531 2114 1974 
  Guns                     2604 | 43   212  585  159  .    .    1031 574  .    
  Cannons                  484  | .    .    .    .    .    .    .    484  .    
  Explosions               2458 | .    196  .    .    .    .    125  526  1611 
  Melee                    1392 | .    .    .    58   .    66   375  530  363  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3029 | 43   212  526  159  .    .    1031 1058 .    
  Thermal                  243  | .    .    59   .    .    .    .    184  .    
  Explosive                1825 | .    .    .    .    .    .    125  183  1517 
  Electromagnetic          449  | .    196  .    .    .    .    .    159  94   
  Impact                   521  | .    .    .    .    .    .    .    158  363  
  Slashing                 871  | .    .    .    58   .    66   375  372  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    2    .    
  Average Corruption       1    | .    .    .    .    .    .    5    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    2    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            408  | .    .    .    18   .    26   31   102  231  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               93   | .    .    .    .    .    .    .    18   75   
  Melee                    315  | .    .    .    18   .    26   31   84   156  
Knockbacks                 9    | .    .    .    .    .    .    .    5    4    
  Impact                   4    | .    .    .    .    .    .    .    .    4    
  Kinetic                  4    | .    .    .    .    .    .    .    4    .    
  Secondary                1    | .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      510  | .    .    .    .    .    .    46   26   438  
  Shots                    14   | .    .    .    .    .    .    1    1    12   
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        339  | .    .    81   .    .    .    184  339  1    
  Average Temperature      84   | .    .    33   .    .    .    96   107  1    
  Received Heat Transfer   414  | .    .    111  .    .    .    36   213  54   
  Effects                  1    | .    .    .    .    .    .    .    1    .    
    Interference           1    | .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    .    .    4    
  Impact Corruptions       8    | .    .    .    .    .    .    .    2    6    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    
  Heat Transferred         372  | .    .    222  .    .    .    .    150  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Peak Influence             417  | 10  169 285 223 .   5   417 378 386 
  Initial                  131  | .   6   77  82  .   .   1   131 86  
  Average                  196  | 2   85  195 154 .   4   211 239 213 
Maximum Alert Level        2    | .   .   1   1   .   .   2   1   1   
  Low Security (%)         46   | 100 100 45  47  .   100 33  34  46  
  Level 1                  52   | .   .   54  52  .   .   60  65  53  
  Level 2                  .    | .   .   .   .   .   .   5   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   .   .   3   2   
  Investigation            2    | .   1   .   .   .   .   .   1   .   
  Extermination            3    | .   .   .   .   .   .   .   2   1   
  Reinforcement            1    | .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Distress Signals           5    | .   2   .   .   .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              79   | .   7   11  6   .   .   14  18  23  
  Peak Tracking Total      15   | .   3   4   4   .   .   3   5   15  
  Tactical Retreats        8    | .   1   .   1   .   .   3   3   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Traps Triggered            6    | .   3   .   .   .   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         218  | .   .   .   .   .   .   117 45  56  
  Triggered                1    | .   .   .   .   .   .   .   .   1   
  Disarmed                 2    | .   .   .   .   .   .   1   1   .   
  Reprogrammed             14   | .   .   .   .   .   .   5   4   5   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Machines Disabled          26   | .   4   .   .   .   .   2   5   15  
  Max in Single Turn       6    | .   4   .   .   .   .   1   5   6   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Machines Accessed          28   | .   3   2   .   2   .   3   9   9   
  Terminals                14   | .   3   1   .   .   .   2   4   4   
  Fabricators              4    | .   .   .   .   .   .   .   1   3   
  Repair Stations          2    | .   .   .   .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   .   1   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   1   
Total Hacks                62   | .   8   4   .   2   .   14  19  15  
  Successful               29   | .   4   3   .   2   .   6   10  4   
  Failed                   33   | .   4   1   .   .   .   8   9   11  
    Catastrophic           7    | .   1   .   .   .   .   1   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   7   2   .   1   .   5   12  7   
  Terminals                34   | .   8   2   .   .   .   8   8   8   
  Fabricators              8    | .   .   .   .   .   .   .   4   4   
  Repair Stations          2    | .   .   .   .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   2   .   .   .   6   2   .   
  Garrison Access          6    | .   .   .   .   .   .   .   4   2   
Terminal Hacks             6    | .   1   .   .   2   .   2   .   1   
  Record                   1    | .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   1   
  Network Status           2    | .   .   .   .   .   .   .   1   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   1   .   .   .   2   1   .   
  Insert Component         4    | .   .   1   .   .   .   2   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   2   .   
  Seal Access              2    | .   .   .   .   .   .   .   2   .   
Unauthorized Hacks         15   | .   3   2   .   .   .   2   6   2   
  Terminals                10   | .   3   2   .   .   .   2   2   1   
    Botnet                 8    | .   3   1   .   .   .   2   1   1   
    Operators              2    | .   .   1   .   .   .   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   
    Report                 1    | .   .   .   .   .   .   .   1   .   
    Fabnet                 1    | .   .   .   .   .   .   .   1   .   
    Haulers                1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   1   
    Mechanics              2    | .   .   .   .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   3   2   .   .   .   3   8   7   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   .   .   .   1   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   2   2   2   
  Non-combat               6    | .   .   .   .   .   .   2   2   2   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   2   2   2   
  no_distress              4    | .   .   .   .   .   .   2   2   .   
  find_chute               2    | .   .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               5194 | 114  310  589  443  319  125  754  1845 695  
Spaces Moved               3593 | 52   210  266  304  263  102  398  1520 478  
  Core                     8    | 8    .    .    .    .    .    .    .    .    
  Treads                   4    | 4    .    .    .    .    .    .    .    .    
  Legs                     2411 | 40   210  266  304  263  102  398  828  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    1170 | .    .    .    .    .    .    .    692  478  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            42   | 50   120  120  120  120  120  120  48   42   
  Average Speed            104  | 112  120  120  120  120  120  121  87   107  
  Slowest Speed            250  | 160  120  190  120  120  120  190  123  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    53   24   52   69   31   49   41   23   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 20   | .    .    .    1    .    .    13   3    3    
Terrain Destroyed          149  | .    .    .    1    .    .    62   57   29   
  Melee                    10   | .    .    .    1    .    .    3    3    3    
  Projectile               42   | .    .    .    .    .    .    33   9    .    
  AOE                      97   | .    .    .    .    .    .    26   45   26   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      4774 | 98   241  468  362  266  103  651  1970 615  
  Wait                     615  | 32   14   144  42   .    .    87   275  21   
  Move                     3585 | 51   209  265  303  262  101  397  1519 478  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  44   | 2    3    4    .    4    1    6    17   7    
  Fast Attach              27   | 8    .    5    1    .    .    3    7    3    
  Attach                   33   | .    .    1    1    .    .    7    17   7    
  Detach                   16   | .    .    1    1    .    .    6    6    2    
  Swap                     25   | 1    .    6    3    .    .    1    11   3    
  Drop                     52   | 1    .    8    1    .    .    10   28   4    
  Fire                     104  | 3    15   34   8    .    .    3    22   19   
  Melee                    55   | .    .    .    2    .    1    14   23   15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     218  | .    .    .    .    .    .    117  45   56   
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac x3 / *Sto x2)
-6/Factory (discovered 3 exits: [*Fac] / Low x2)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  115 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Discovered new exit (range 9)
  307 | -10/Materials | Build established: Mutant
  423 | -10/Materials | Discovered new exit (range 3)
  425 | -10/Materials | Entered another Materials area
  425 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  987 | -9/Materials  | Discovered new exit (range 15)
 1014 | -9/Materials  | Entered Mines
 1028 | -9/Mines      | Learned location of 1 exit from Lower Caves
 1076 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1079 | -9/Mines      | Found Prototype Device
 1079 | -9/Mines      | Identified Exp. Sensor Array
 1180 | -9/Mines      | Build established: Scavenger-Mutant
 1205 | -9/Mines      | Learned location of Storage (-7)
 1209 | -9/Mines      | Discovered new exit (range 8)
 1357 | -9/Mines      | Learned Materials garrison access intel
 1451 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1452 | -9/Mines      | Discovered new exit (range 5)
 1457 | -9/Mines      | Entered Exiles
 1492 | -9/Exiles     | Met 8R-AWN
 1511 | -9/Exiles     | Met EX-HEX
 1546 | -9/Exiles     | Met EX-BIN
 1559 | -9/Exiles     | Aligned with FarCom system
 1560 | -9/Exiles     | Given EX-Vault access code
 1588 | -9/Exiles     | Opened EX-Vault
 1598 | -9/Exiles     | Found AWS/Gauss
 1625 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1701 | -9/Exiles     | Met EX-DEC
 1723 | -9/Exiles     | Learned location of Zion (-6)
 1760 | -9/Exiles     | Discovered new exit (range 15)
 1776 | -9/Exiles     | Left Exiles lab with AWS/Gauss
 1776 | -9/Exiles     | Entered Mines
 1896 | -8/Mines      | Discovered new exit (range 4)
 1901 | -8/Mines      | Entered Materials
 1901 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2625 | -8/Materials  | Discovered new exit (range 17)
 2655 | -8/Materials  | Entered Factory
 2655 | -7/Factory    | Evolved 2 slots: Utility x2
 2771 | -7/Factory    | Discovered new exit (range 7)
 2893 | -7/Factory    | Identified exit to Factory
 3355 | -7/Factory    | Build established: Mutant
 3413 | -7/Factory    | Discovered new exit (range 8)
 3420 | -7/Factory    | Identified exit to Storage
 3656 | -7/Factory    | Discovered exit to Factory (range 5)
 4167 | -7/Factory    | Build established: Scavenger-Mutant
 4313 | -7/Factory    | Discovered exit to Storage (range 6)
 4457 | -7/Factory    | Discovered exit to Factory (range 8)
 4500 | -7/Factory    | Entered another Factory area
 4500 | -6/Factory    | Evolved 2 slots: Propulsion x2
 4502 | -6/Factory    | Discovered new exit (range 6)
 4514 | -6/Factory    | Identified exit to Lower Caves
 4762 | -6/Factory    | Lost 4 parts (3n1w)
 4846 | -6/Factory    | Lost 3 parts (1p1n1w)
 5065 | -6/Factory    | Build established: Assassin
 5088 | -6/Factory    | Lost 3 parts (1p1u1w)
 5191 | -6/Factory    | Cargo convoy interrupted
 5194 | -6/Factory    | Core integrity fell below 50%
 5195 | -6/Factory    | Self-destructed

 Last Messages 
---------------
  Engine.
05086_ Connecting with Terminal...
05103_ Acquired Prototype Engine.
05103_ Identified F-cell Engine.
05103_ Faulty integration triggers meltdown.
05103_ Cld. Aerolev Unit damaged (-7).
05113_ U-05 Engineer lays Concrete.
05182_ >> Machine Analyzer network decryption
  results:
05182_   Recycling Unit x1
05190_ X-72 Disruptor unfolds itself.
05190_ M-28 Smith unfolds itself.
05190_ Penetrated by Slug.
05191_ ALERT: Cargo convoy interrupted,
  initiating access lockdown.
05192_ Penetrated by Slug.
05192_ Destroyed VTOL Module.
05193_ Acquired 12 matter.
05193_ Lrn. Missile Launcher destroyed.
05194_ Cld. Aerolev Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????#?######?##?#############? |
| ????????????????????????           ?            #? |
| ??????????????????????""""   s    ?#            #? |
| ??????????????????????"" "        ?#            #? |
| ??????????????????????""     ] " "?#            #? |
| ??????????????????????""       "Y"?#            #? |
| ???????????????????????? * s   """?#            #? |
| ?????????  ###+##########     ##???#            #? |
| ????????                   s   #???#            ## |
| ????????                       #####            #  |
| ??????>?                           +            #  |
| ????????                       #####            #  |
| ????????                      #????#            #] |
| ?????????  ##############@    #????#######+####### |
| ????????????????????????#     #########            |
| ????????????????????????#                          |
| ????????????????????????#                          |
| ??????????""""??????????#     """ """ """ """ """  |
| ?????????""""""???"""???# t   """ """ """ """ """  |
| ?????????""F?""???"""???#     """ """ """ """ """  |
| ?????????"""??????"""???##                         |
| ?????????????????????????#    ""        " """ """  |
| ?????????????????????????#    """      "" """ """  |
| ?????????????????????????     ""        " """ """  |
| ????????????????????????   x                       |
| ???????????????????????   p    ""       " """   "" |
| ???????????????????????        m        " """   "F |
| ??????????????????????     p x"""%      " """   "" |
| ???????????????????????   i  px??                  |
| ????????????????????????A?  ixp??                  |
| ?????????????????????????????????#+############### |
| ???????????????????????????????????????#           |
| ??????????????????????????????????"?"??#           |
| ??????????????????????????????????"?"??# """""" "" |
| ??????????????????????????????????"?"????"""""" "" |
| ??????????????????????????????????"?"????"""""" "" |
| ??????????????????????????????????"?"????"""""" "" |
| ??????????????????????????????????"?"????????  ?   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertMinesnifferMediator
  Manual?         0
Play Time         00:46:57
  Cumulative      244.1 hours
  Start           2024.06.12 @ 15:34:25
  End             2024.06.12 @ 16:21:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          237
  Rogue           232
  Adventurer      5
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             62
Gallery%          80
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81421f65-8436-41e4-b32e-7c7c63aa96f7