Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 20:46:39

Player: Modulottie

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (28)      140
Value Destroyed (911)      911
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3571

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             488/700
Matter                     163/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Small Storage Unit
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Transmission Jammer
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Rocket Launcher
           Flail
>          --- INVENTORY (8) ----
     Light Nuclear Core
  Improved Signal Interpreter
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Transmission Jammer
           Phase Shifter
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Cesium-ion Thruster
>          --- UTILITY ----------
  Advanced Heat Sink
     Small Storage Unit
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Transmission Jammer
           Hacking Suite
>          --- WEAPON -----------
     Heavy Rocket Launcher
           Flail
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Signal Interpreter
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Transmission Jammer
           Phase Shifter
     Heavy Rocket Launcher
  Improved Datajack
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Flail
  Energy Gun               Lightning Gun
  Ballistic Gun            Shotgun
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Flail
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  4    | .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             53   | 7   1   11  20  14  
  Power                    6    | 1   .   3   2   .   
    Engine                 4    | 1   .   3   .   .   
    Core                   2    | .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   3   6   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | 2   .   3   5   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   .   .   1   3   
  Utility                  13   | 1   1   1   4   6   
    Device                 4    | .   1   .   1   2   
    Storage                3    | 1   .   .   1   1   
    Processor              2    | .   .   .   1   1   
    Hackware               2    | .   .   .   .   2   
    Protection             2    | .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 3   .   4   8   5   
    Energy Gun             9    | 3   .   1   5   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | .   .   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          4    | .   .   1   2   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   1   .   
    System Corruption      4    | .   .   .   4   .   
Parts Lost                 6    | .   .   .   1   5   
  Power                    .    | .   .   .   .   .   
  Propulsion               5    | .   .   .   1   4   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   92  88  94  96  
  Engine                   6    | .   14  11  7   .   
  Core                     2    | .   .   .   1   7   
  Leg                      23   | .   28  27  33  .   
  Flight                   6    | .   .   .   .   27  
  Device                   14   | .   7   11  15  19  
  Storage                  9    | .   14  11  9   7   
  Processor                3    | .   .   .   .   14  
  Protection               5    | .   .   6   8   .   
  Energy Gun               8    | .   28  10  8   .   
  Ballistic Gun            4    | .   .   10  4   .   
  Impact Weapon            4    | .   .   1   5   7   
  Special Melee Weapon     1    | .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 14  15  22  30  22  
  Greatest Support         80   | 20  20  30  80  60  
  Greatest Overweight (x)  1    | 1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 7   8   8   9   8   
  Most Carried             10   | 3   8   8   10  10  
  Average Carried          8    | 1   4   7   9   7   
  Final Capacity           10   | 8   8   8   10  8   
  Final Carried            10   | 3   8   8   10  7   

 Class Distribution 
--------------------
 67% | Mutant
 17% | Scavenger-Sprinter
 11% | Scavenger-Mutant
  4% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           816  | 189 .   327 180 120 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1021 | .   .   552 320 149 
  Parts                    43   | .   .   27  10  6   
Haulers Intercepted        2    | .   .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  22   | .   .   10  6   6   
  Melee                    3    | .   .   .   3   .   
  Guns                     9    | .   .   9   .   .   
  AOE                      6    | .   .   .   .   6   
Classes Destroyed          9    | .   .   5   .   4   
  Worker                   1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   2    | .   .   2   .   .   
  Recycler                 2    | .   .   2   .   .   
  Swarmer                  5    | .   .   4   .   1   
  Grunt                    12   | .   .   5   5   2   
  Sentry                   2    | .   .   1   1   .   
  Hunter                   1    | .   .   .   .   1   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           7    | .   .   7   2   5   
  Combat Bots Only         7    | .   .   7   2   3   
Max Kills in Single Turn   3    | .   .   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Hostile Shots Fired        108  | .   .   41  53  14  
  Missed                   29   | .   .   12  13  4   
Damage Taken               1608 | .   .   483 639 486 
  Core                     433  | .   .   83  138 212 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         88   | 100 100 79  74  .   
Volleys Fired              36   | .   .   20  8   8   
  Largest                  2    | .   .   2   2   1   
  Hottest                  110  | .   .   73  110 39  
Shots Fired                62   | .   .   39  15  8   
  Gun                      54   | .   .   39  15  .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 8    | .   .   .   .   8   
  Special                  .    | .   .   .   .   .   
  Kinetic                  29   | .   .   29  .   .   
  Thermal                  10   | .   .   10  .   .   
  Explosive                8    | .   .   .   .   8   
  Electromagnetic          15   | .   .   .   15  .   
  Robot Hit Streak         12   | .   .   8   12  3   
  Robot Miss Streak        2    | .   .   2   2   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           63   | .   .   33  23  7   
  Core Hits                35   | .   .   19  4   12  
  Critical Kills           2    | .   .   .   2   .   
  Critical Parts Destroyed 4    | .   .   2   1   1   
  Critical Strikes         7    | .   .   3   3   1   
    Burn                   1    | .   .   1   .   .   
    Smash                  6    | .   .   2   3   1   
Melee Attacks              33   | .   .   5   19  9   
  Impact                   29   | .   .   5   19  5   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            2    | .   .   2   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           2088 | .   .   646 603 839 
  Guns                     677  | .   .   440 237 .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               789  | .   .   .   .   789 
  Melee                    617  | .   .   201 366 50  
  Ramming                  5    | .   .   5   .   .   
  Kinetic                  376  | .   .   376 .   .   
  Thermal                  172  | .   .   64  .   108 
  Explosive                681  | .   .   .   .   681 
  Electromagnetic          237  | .   .   .   237 .   
  Impact                   617  | .   .   201 366 50  
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         4    | .   .   1   4   .   
  Average Corruption       2    | .   .   1   4   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  10   | .   .   4   6   .   
    Matter Fused           4    | .   .   3   1   .   
    Heat Flow Errors       1    | .   .   .   1   .   
    Energy Discharges      1    | .   .   .   1   .   
    Data Loss (minor)      2    | .   .   .   2   .   
    Misfires               2    | .   .   1   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            293  | .   .   123 46  124 
  Projectiles              .    | .   .   .   .   .   
  Explosions               74   | .   .   .   .   74  
  Melee                    219  | .   .   123 46  50  
Knockbacks                 5    | .   .   .   5   .   
  Impact                   4    | .   .   .   4   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                1    | .   .   .   1   .   
Self-Inflicted Damage      336  | .   .   .   .   336 
  Shots                    5    | .   .   .   .   5   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             1    | .   .   1   .   .   
  Kicked                   1    | .   .   1   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        351  | .   .   195 351 9   
  Average Temperature      92   | .   .   55  161 5   
  Received Heat Transfer   681  | .   .   195 441 45  
  Effects                  1    | .   .   .   1   .   
    Short Circuit          1    | .   .   .   1   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           2    | .   .   .   2   .   
  Combat Hostiles          2    | .   .   .   2   .   
  Parts Fried              6    | .   .   4   2   .   
  Impact Corruptions       9    | .   .   4   3   2   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   
  Heat Transferred         309  | .   .   259 .   50  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             345  | .   .   345 240 267 
  Initial                  145  | .   .   .   145 32  
  Average                  120  | .   .   143 158 85  
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         75   | 100 100 52  75  85  
  Level 1                  24   | .   .   47  24  14  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   .   1   6   3   
  Investigation            1    | .   .   .   .   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            5    | .   .   1   3   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      1    | .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   1   
Times Spotted              43   | .   .   18  15  10  
  Peak Tracking Total      7    | .   .   7   4   3   
  Tactical Retreats        7    | .   .   1   4   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            4    | .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          4    | .   .   .   .   4   
  Max in Single Turn       3    | .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          8    | .   2   3   2   1   
  Terminals                8    | .   2   3   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   7   8   5   3   
  Successful               12   | .   4   4   3   1   
  Failed                   10   | .   2   4   2   2   
    Catastrophic           2    | .   .   1   .   1   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   2    | .   .   .   .   2   
  Terminals                23   | .   7   8   5   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   4   4   3   1   
  Record                   8    | .   3   2   3   .   
  Robot Analysis           1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   1   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   1   2   2   1   
  Full Trace Events        3    | .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               1    | .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   
  parse_system             1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               1849 | 70  148 383 832 416 
Spaces Moved               1139 | 45  116 184 290 504 
  Core                     2    | 2   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     637  | 43  116 184 290 4   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   500  | .   .   .   .   500 
  Fastest Speed            29   | 50  120 120 120 29  
  Average Speed            82   | 126 120 120 127 31  
  Slowest Speed            190  | 190 120 190 130 130 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 5   25  20  26  18  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 27   | .   .   .   1   26  
Terrain Destroyed          82   | .   .   .   1   81  
  Melee                    5    | .   .   .   1   4   
  Projectile               .    | .   .   .   .   .   
  AOE                      77   | .   .   .   .   77  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1942 | 54  124 304 714 746 
  Wait                     612  | .   3   65  348 196 
  Move                     1135 | 44  115 183 289 504 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  32   | 3   5   7   11  6   
  Fast Attach              20   | 6   1   3   8   2   
  Attach                   6    | .   .   .   2   4   
  Detach                   2    | .   .   .   1   1   
  Swap                     27   | 1   .   8   10  8   
  Drop                     38   | .   .   12  18  8   
  Fire                     36   | .   .   20  8   8   
  Melee                    33   | .   .   5   19  9   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  109 | -10/Materials | Central database locked down
  217 | -10/Materials | Discovered new exit (range 3)
  219 | -10/Materials | Entered another Materials area
  219 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  313 | -9/Materials  | Build established: Mutant
  442 | -9/Materials  | Destroyed 7 combat bots
  566 | -9/Materials  | Discovered new exit (range 14)
  602 | -9/Materials  | Entered another Materials area
  602 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  622 | -8/Materials  | Garrison activated, responded to threat
 1323 | -8/Materials  | Discovered new exit (range 3)
 1434 | -8/Materials  | Entered Factory
 1434 | -7/Factory    | Evolved 2 slots: Utility x2
 1741 | -7/Factory    | Build established: Scavenger-Sprinter
 1835 | -7/Factory    | Discovered new exit (range 16)
 1850 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01780_ Dropped Adv. Heat Sink.
01782_ U-05 Engineer builds a Wall.
01787_ K-01 Serf cleans the Fusion Modulator.
01794_ Acquired Hacking Suite.
01835_ EXIT=FOUND
01842_ Triggered Ambush Trap.
01842_ G-47 Trooper emerges from a hatch in the
  floor. <x2>
01842_ S-27 Virus emerges from a hatch in the
  floor.
01842_ Flight Unit destroyed.
[Achievement: Let's See Who's Tougher]
01844_ Destroyed Lgt. Nuclear Core.
01844_ S-27 Virus destroyed.
01846_ T-07 Excavator distress signal jammed.
01848_ G-47 Trooper destroyed. <x2>
01848_ Cesium-ion Thruster destroyed.
01848_ Destroyed Cesium-ion Thruster.
01848_ Flight Unit destroyed.
01848_ Destroyed Flight Unit.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????# ?????"""????????????????? |
| ???????????????????????# """" """????????????????? |
| ???????????????????????# """" """" ??????????????? |
| ???????????????????????# """" """"  +????????????? |
| ???????????????????????# """" """"  #????????????? |
| ????????????????????####            #????????????? |
| ????????????????????#               #????????????? |
| ?????????????########           * ???????????????? |
| ?????????????#                ######?????????????? |
| ???###########           @               ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             150
Evasion (%)                64
Melee Accuracy             12
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Let's See Who's Tougher
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              FlakLargeMegatreads
  Manual?         0
Play Time         00:49:29
  Cumulative      4.9 hours
  Start           2024.04.15 @ 19:41:25
  End             2024.04.15 @ 20:46:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          11
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7904e45b-ae80-4966-93ce-a535e0590176