Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 13:27:17 Player: jes Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (188) 940 Value Destroyed (6278) 6278 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (717) 717 TOTAL SCORE: 12495 Bonus ------- High Alert Combat Kills 17 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 470/1000 Matter 163/300 Energy 83/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Improved Signal Interpreter Advanced Terrain Scan Processor System Shield > --- WEAPON (2) ------- KE Penetrator > --- INVENTORY (5) ---- Micro Fission Core Wheel Medium Storage Unit Improved Datajack Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Machine Analyzer Transmission Jammer Improved Light Armor Plating Improved Hacking Suite High-powered Tractor Beam > --- WEAPON ----------- Coil Gun Improved Heavy Machine Gun > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Light Fission Core Improved Titanium Leg Improved Titanium Leg Medium Storage Unit High-capacity Matter Pod Phase Shifter System Shield Heavy Ion Cannon Gauss Rifle Improved Heavy Machine Gun Magnetic Acceleration Cannon Improved Datajack [Rating: 66] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Medium Storage Unit Device Trap Scanner Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 . . 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . . . Utility 7 | . . . . . 2 . . 1 2 2 Weapon . | . . . . . . . . . . . Parts Attached 223 | 5 1 6 33 12 37 8 18 43 52 8 Power 33 | 1 . 1 4 1 5 . 3 9 8 1 Engine 15 | 1 . 1 2 1 4 . 3 3 . . Core 18 | . . . 2 . 1 . . 6 8 1 Reactor . | . . . . . . . . . . . Propulsion 72 | 2 . 2 15 5 11 4 6 13 13 1 Treads 24 | . . 2 11 1 3 1 3 2 1 . Leg 44 | 2 . . 4 4 8 3 3 11 8 1 Wheel 2 | . . . . . . . . . 2 . Hover 2 | . . . . . . . . . 2 . Flight . | . . . . . . . . . . . Utility 66 | 1 . 1 6 . 12 2 8 13 21 2 Device 36 | . . 1 3 . 10 1 6 5 8 2 Storage 5 | 1 . . 2 . 1 . . . 1 . Processor 8 | . . . 1 . 1 . . 2 4 . Hackware 7 | . . . . . . . . 3 4 . Protection 10 | . . . . . . 1 2 3 4 . Artifact . | . . . . . . . . . . . Weapon 52 | 1 1 2 8 6 9 2 1 8 10 4 Energy Gun 7 | . 1 1 . 3 1 . . . . 1 Energy Cannon 1 | . . . . . . . . . 1 . Ballistic Gun 34 | 1 . . 7 1 8 2 . 6 7 2 Ballistic Cannon 5 | . . . 1 1 . . 1 . 1 1 Launcher 2 | . . 1 . 1 . . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . Unidentified Prototypes 3 | . . . . . 1 . . . 2 . Parts Lost 69 | . . 3 2 9 10 1 3 5 22 14 Power 15 | . . 2 1 1 1 . 1 1 7 1 Propulsion 22 | . . . . 5 4 1 . 3 5 4 Utility 18 | . . . 1 . 4 . 2 . 6 5 Weapon 14 | . . 1 . 3 1 . . 1 4 4 Highest Loss Streak 16 | . . 2 1 5 2 1 2 1 16 11 To Critical Strikes 3 | . . . . . 1 . . . 2 . Average Backups 9 | 3 5 7 8 6 9 9 9 9 9 4 Power 1 | . 1 . . . 1 1 1 . 1 . Propulsion 1 | . 2 3 2 1 . 1 1 1 1 . Utility 2 | . . 1 1 2 1 4 3 4 2 1 Weapon 3 | 1 1 2 3 2 5 3 2 1 3 . Tool/Special . | . . . . . . . . . . . Unused Backups 30 | . . 3 5 . 6 1 1 7 6 1 Power 9 | . . . 3 . 2 1 1 1 . 1 Propulsion 6 | . . 1 1 . . . . . 4 . Utility 4 | . . 1 . . . . . 2 1 . Weapon 10 | . . 1 1 . 4 . . 3 1 . Tool/Special 1 | . . . . . . . . 1 . . Average Slot Usage (%) 95 | . 82 85 94 80 98 99 99 99 90 74 Engine 5 | . 14 11 2 4 5 9 9 9 . . Core 5 | . . . 7 4 3 . . 4 10 4 Treads 12 | . . 21 38 16 6 6 19 6 . 4 Leg 19 | . 28 4 4 15 29 29 16 23 21 1 Device 14 | . . 8 7 . 18 18 24 14 14 14 Storage 8 | . 14 12 10 11 9 9 9 7 5 . Processor 4 | . . . 1 11 7 . . 4 6 11 Hackware 3 | . . . . . . . . 8 11 10 Protection 1 | . . . . . . 8 1 1 2 . Ballistic Gun 13 | . 14 12 14 12 16 18 17 12 10 3 Ballistic Cannon 1 | . . . 6 . . . . 2 . . Peak Build Rating 66 | 5 6 7 17 16 26 28 30 42 66 61 Average Rating 29 | 3 5 6 14 11 21 26 27 37 52 54 On Entrance 19 | . 5 6 1 16 12 19 28 27 41 54 Avg Prop Armor Cover (%) 8 | . . . 9 6 7 7 5 7 13 18 Naked Turns 72 | . . 19 1 . . . . . 52 . Heaviest Build 56 | 9 10 11 24 22 33 33 38 43 56 20 Greatest Support 89 | 20 20 40 89 66 50 45 60 67 80 20 Greatest Overweight (x) 2 | 1 . . . 1 1 1 1 2 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 10 15 5 Average Capacity 10 | 7 8 7 9 10 10 10 10 10 11 5 Most Carried 15 | 5 6 8 10 10 10 10 10 10 15 5 Average Carried 9 | 3 4 7 8 6 9 9 9 9 9 4 Final Capacity 10 | 8 8 5 10 10 10 10 10 10 5 5 Final Carried 10 | 5 6 4 9 6 9 10 9 10 5 4 Class Distribution -------------------- 59% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Matter Collected 7427 | 150 13 225 1271 363 1000 354 626 1804 1469 152 Remotely 1470 | . . . 721 . 371 . . . 378 . Salvage Created 7264 | . 13 225 1222 131 1543 341 941 1384 1206 258 Parts 395 | . 1 8 97 4 81 20 53 66 57 8 Haulers Intercepted 7 | . . . 3 . 2 . 2 . . . Recyclers Shooed 11 | . . . 2 . 2 . 1 4 2 . Parts Field Recycled 1 | . . . . . 1 . . . . . Retrieved Matter 4 | . . . . . 4 . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Combat Hostiles Destroyed 148 | . 1 5 37 12 25 9 18 20 17 4 Melee 2 | . . . . . . . . . . 2 Guns 104 | . 1 5 15 3 25 9 17 13 14 2 Cannons 29 | . . . 18 1 . . 1 7 2 . AOE 13 | . . . 4 8 . . . . 1 . Classes Destroyed 15 | . 1 1 6 2 2 . . 1 2 . Worker 6 | . . . . . 1 . . 1 4 . Builder 5 | . . . 1 . 2 . . . 2 . Hauler 7 | . . . 3 . 2 . 2 . . . Recycler 11 | . . . 2 . 2 . . 5 2 . Operator 4 | . . . 1 . . . . 3 . . Watcher 16 | . . . 4 . 3 . 2 4 3 . Swarmer 36 | . 1 . 17 . 4 3 4 3 4 . Grunt 63 | . . 5 13 2 15 5 9 7 5 2 Brawler 1 | . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . 1 . Sentry 26 | . . . 7 . 5 1 5 3 3 2 Demolisher 1 | . . . . 1 . . . . . . Hunter 2 | . . . . . 1 . . 1 . . Programmer 9 | . . . . . . . . 6 3 . Assembled 9 | . . . . 9 . . . . . . Best Kill Streak 9 | . 1 2 6 9 6 5 4 4 4 2 Combat Bots Only 9 | . 1 2 5 9 3 5 4 3 3 2 Max Kills in Single Turn 3 | . 1 1 2 3 2 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 2 3 . . . . 1 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Hostile Shots Fired 1459 | . 4 57 178 86 168 82 92 282 368 142 Missed 428 | . 1 11 49 14 38 23 27 108 115 42 Hits 1031 | . 3 46 129 72 130 59 65 174 253 100 Melee 19 | . . . . 12 . . . . 7 . Projectile 1012 | . 3 46 129 60 130 59 65 174 246 100 AOE 9 | . . . . 8 . . . 1 . . Critical Strikes 22 | . . 2 2 5 6 1 1 3 2 . Part Disruptions 7 | . . . . 7 . . . . . . Damage Taken 14671 | . 26 609 1390 1369 1980 429 857 2234 3907 1870 Core 2079 | . . 119 213 152 163 48 57 189 608 530 Absorbed by Shields 218 | . . . . . . 175 43 . . . Regen/Repaired (Parts) 344 | . . . 106 . . . . 238 . . Core Remaining (%) 52 | 100 . 52 . 8 . . 51 73 28 . Volleys Fired 640 | . 3 24 128 29 117 31 71 128 93 16 Largest 2 | . 2 2 2 2 2 2 2 2 2 1 Hottest 105 | . 60 60 56 60 105 46 60 62 74 65 Shots Fired 1197 | . 6 46 230 43 232 62 142 247 173 16 Gun 1039 | . 6 46 142 37 232 62 139 202 162 11 Cannon 141 | . . . 82 2 . . 3 38 11 5 Launcher 10 | . . . 6 4 . . . . . . Special 7 | . . . . . . . . 7 . . Kinetic 1123 | . 3 24 224 32 214 62 142 240 172 10 Thermal 42 | . 3 22 . . 16 . . . 1 . Explosive 10 | . . . 6 4 . . . . . . Electromagnetic 15 | . . . . 7 2 . . . . 6 Robot Hit Streak 35 | . 4 14 14 5 35 14 21 13 12 5 Robot Miss Streak 6 | . 1 2 5 4 3 3 3 6 6 5 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 10 | . . . 1 . . 3 2 1 3 . Max Gunslinging Chain 1 | . . . 1 . . 1 1 1 1 . Shots Hit Robots 894 | . 5 37 155 19 175 45 108 194 130 26 Core Hits 428 | . 2 15 71 22 69 17 46 93 82 11 Critical Kills 4 | . . . . 1 . . . 1 1 1 Critical Parts Destroyed 7 | . . . 1 . 1 . . 2 2 1 Critical Strikes 18 | . . . 3 1 2 . . 3 4 5 Burn 1 | . . . . . 1 . . . . . Destroy 11 | . . . 1 1 1 . . 3 3 2 Blast 3 | . . . 2 . . . . . 1 . Sever 3 | . . . . . . . . . . 3 Melee Attacks 45 | . . . . . . . . 5 12 28 Impact . | . . . . . . . . . . . Slashing 29 | . . . . . . . . . 1 28 Piercing . | . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . 5 10 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16155 | . 48 368 2599 679 2691 730 1617 3269 3147 1007 Guns 12300 | . 48 368 1134 236 2691 730 1558 2590 2727 218 Cannons 2213 | . . . 1180 36 . . 59 679 132 127 Explosions 980 | . . . 285 407 . . . . 288 . Melee 662 | . . . . . . . . . . 662 Ramming . | . . . . . . . . . . . Kinetic 13998 | . 15 158 2314 260 2536 730 1617 3269 2859 240 Thermal 412 | . 33 210 . . 131 . . . 38 . Explosive 692 | . . . 285 407 . . . . . . Electromagnetic 391 | . . . . 12 24 . . . 250 105 Impact . | . . . . . . . . . . . Slashing 662 | . . . . . . . . . . 662 Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 6 10 . Average Corruption 4 | . . . . . . . . 3 5 . Corruption Purged 5 | . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . Effects 45 | . . . . . . . . 24 21 . Message Errors 6 | . . . . . . . . 3 3 . Matter Fused 18 | . . . . . . . . 8 10 . Heat Flow Errors 6 | . . . . . . . . 4 2 . Energy Discharges 6 | . . . . . . . . 4 2 . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . 2 3 . Data Loss (major) 1 | . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 104 | . . . 30 7 . . . 34 . 33 Projectiles 27 | . . . 18 1 . . . . . 8 Explosions 52 | . . . 12 6 . . . 34 . . Melee 25 | . . . . . . . . . . 25 Knockbacks 33 | . . . 17 . . . . 12 2 2 Impact . | . . . . . . . . . . . Kinetic 31 | . . . 15 . . . . 12 2 2 Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage 229 | . . . . 30 . . . 184 15 . Shots 4 | . . . . 1 . . . 2 1 . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 305 | . 20 189 51 194 305 2 . 268 185 138 Average Temperature 44 | . 15 82 16 102 87 2 . 38 28 72 Received Heat Transfer 4606 | . . 378 462 720 963 91 336 507 699 450 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 971 | . 75 475 . . 371 . . . 50 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Maximum Alert Level 2 | . . . 1 . 1 2 1 1 . . Low Security (%) 73 | 100 100 100 39 100 65 . 87 84 100 100 Level 1 25 | . . . 60 . 34 72 12 15 . . Level 2 1 | . . . . . . 27 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 466 | . 50 70 330 121 324 466 233 224 104 62 Initial 226 | . . 7 . 121 22 206 226 51 104 29 Average 125 | . 24 22 200 40 125 330 134 129 37 18 Influence Increases 4623 | . 61 130 1109 106 756 270 581 760 684 166 Destroy 0b10 Robot/C 2780 | . 20 100 740 60 500 180 360 400 340 80 Destroy 0b10 Robot/NC 245 | . . . 55 . 50 . 20 65 55 . Destroy Leader 746 | . . 30 174 20 130 10 118 138 96 30 Successful Hack 220 | . 11 . 59 . 27 . 35 43 33 12 Disable Machine 225 | . . . 45 . 15 . . 75 75 15 Anti-Garrison Action 50 | . . . . . . 50 . . . . Destroy Structure 117 | . . . 21 26 4 . 3 39 10 14 Partial Spotted 15 | . . . 15 . . . . . . . Lose Combat Pursuer 225 | . 30 . . . 30 30 45 . 75 15 Influence Decreases 4571 | . 40 151 798 359 496 122 934 660 837 174 Entered New Map 794 | . . 14 . 190 36 112 240 62 109 31 Time Decay 3020 | . 40 127 628 128 380 . 514 557 530 116 Lost Part 457 | . . 10 20 41 80 10 30 41 198 27 Purge Threat 300 | . . . 150 . . . 150 . . . Squads Dispatched 25 | . 1 . 3 . 3 . 2 8 7 1 Investigation 8 | . 1 . 1 . 3 . 1 . 1 1 Extermination 8 | . . . . . . . . 5 3 . Reinforcement 9 | . . . 2 . . . 1 3 3 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Distress Signals 7 | . . . 2 . 2 . 3 . . . Communications Jammed 1 | . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . 1 . Times Spotted 253 | . 3 7 52 12 53 10 31 37 36 12 Peak Tracking Total 10 | . 3 3 7 10 5 8 5 3 7 8 Tactical Retreats 24 | . 1 . . . 14 1 2 1 4 1 ECM-based Alert Blocks 23 | . . . . . 21 . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Traps Triggered 7 | . 1 . 2 . 2 . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 4 | . . . . . . . . 4 . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . 1 . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Machines Disabled 17 | . . . 4 . 1 1 . 5 5 1 Max in Single Turn 4 | . . . 1 . 1 1 . 4 2 1 Garrison Access 3 | . . . . . . . . 1 2 . Garrison Relay 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Machines Accessed 58 | . 1 . 12 . 13 . 8 10 13 1 Terminals 39 | . 1 . 9 . 10 . 7 5 7 . Fabricators 2 | . . . . . . . . . 1 1 Repair Stations 2 | . . . 1 . . . . 1 . . Recycling Units 4 | . . . . . 1 . . 1 2 . Scanalyzers 7 | . . . 2 . 1 . 1 2 1 . Garrison Access 4 | . . . . . 1 . . 1 2 . Total Hacks 139 | . 3 . 39 . 29 . 18 21 26 3 Successful 56 | . 2 . 18 . 8 . 5 12 8 3 Failed 81 | . 1 . 21 . 21 . 12 9 17 . Catastrophic 21 | . 1 . 7 . 6 . 2 1 4 . Database Lockouts 2 | . . . . . . . 1 . 1 . Manual 54 | . 2 . 13 . 12 . 16 1 10 . Terminals 87 | . 3 . 27 . 22 . 15 7 13 . Fabricators 4 | . . . . . . . . . 1 3 Repair Stations 10 | . . . 4 . . . . 6 . . Recycling Units 9 | . . . . . 1 . . 2 6 . Scanalyzers 22 | . . . 8 . 3 . 3 4 4 . Garrison Access 7 | . . . . . 3 . . 2 2 . Terminal Hacks 23 | . 2 . 10 . 4 . 4 2 1 . Record 1 | . . . 1 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Level Access Points 2 | . . . . . . . 2 . . . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Terminal Index 4 | . 1 . 1 . 1 . 1 . . . Scanalyzer Index 3 | . . . 2 . 1 . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . Locate Traps 3 | . . . 1 . . . . 1 1 . Hauler Manifests 2 | . . . 1 . 1 . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 Network Status 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 6 | . . . 2 . . . . 4 . . Scan Component 3 | . . . 1 . . . . 2 . . Repair 3 | . . . 1 . . . . 2 . . Recycling Unit Hacks 2 | . . . . . 1 . . 1 . . Report Inventory 2 | . . . . . 1 . . 1 . . Scanalyzer 15 | . . . 6 . 2 . 1 3 3 . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Retrieve Study 13 | . . . 4 . 2 . 1 3 3 . Garrison Access Hacks 5 | . . . . . 1 . . 2 2 . Unlock Access 1 | . . . . . 1 . . . . . Seal Access 3 | . . . . . . . . 1 2 . Coupler Status 1 | . . . . . . . . 1 . . Unauthorized Hacks 2 | . . . . . . . . . 2 . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . Reject 1 | . . . . . . . . . 1 . Recyclers 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 51 | . 1 . 11 . 12 . 7 9 10 1 Full Trace Events 5 | . 1 . . . 1 . 1 . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 25 | . . . . . . . . . . 25 Total Part Build Rating 2 | . . . . . . . . . . 2 Part Studies Acquired 12 | . . . 3 . 2 . 1 3 3 . Parts Repaired 3 | . . . 1 . . . . 2 . . Time 73 | . . . 32 . . . . 41 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked 13 | . . . . . . . . 6 7 . Non-combat 13 | . . . . . . . . 6 7 . Combat . | . . . . . . . . . . . Robot Hacks Applied 21 | . . . . . . . . 10 11 . no_distress 9 | . . . . . . . . 2 7 . generate_echo 1 | . . . . . . . . . 1 . find_chute 2 | . . . . . . . . 1 1 . deconstruct_machine 1 | . . . . . . . . 1 . . randomize_corridors 1 | . . . . . . . . 1 . . map_earth 1 | . . . . . . . . 1 . . find_recycling 2 | . . . . . . . . 1 1 . find_station 1 | . . . . . . . . 1 . . check_alert 1 | . . . . . . . . 1 . . streamctrl_low 1 | . . . . . . . . 1 . . formatsys_low 1 | . . . . . . . . . 1 . Relay Couplers Released 9 | . . . . . . 5 . 4 . . Machine Destruction 5 | . . . . . . 5 . . . . Programmers 4 | . . . . . . . . 4 . . Attached 1 | . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Total Allies 2 | . . . . . . . . 1 1 . Largest Group 1 | . . . . . . . . 1 1 . Highest-Rated Group 26 | . . . . . . . . 23 26 . Highest-Rated Ally 26 | . . . . . . . . 23 26 . Total Orders 1 | . . . . . . . . 1 . . AID 1 | . . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Active Infowar (turns) 9705 | . . . 264 415 2775 2 1176 2811 2030 232 Optics 2700 | . . . 261 415 1984 . . . 40 . Sensors 1201 | . . . . . 121 2 855 . 130 93 IFF 250 | . . . . . . . . . 18 232 Terrain 638 | . . . . . 198 2 . 438 . . Traps 5437 | . . . . . . . 913 2763 1761 . Machine Analysis 3484 | . . . . . . . . 1624 1860 . Jamming 1707 | . . . . . . . . . 1707 . ECM 3164 | . . . 3 . 2631 . . 437 . 93 Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Turns Passed 13294 | 62 136 357 2265 415 2775 585 1403 2811 2225 260 Spaces Moved 7037 | 47 97 196 1047 203 1160 321 650 1512 1655 149 Core 214 | 10 . 59 5 . . . . . 137 3 Treads 1874 | . . 126 1004 91 . 27 450 176 . . Legs 4472 | 37 97 11 38 112 1160 294 200 1336 1187 . Wheels 1 | . . . . . . . . . 1 . Hover 476 | . . . . . . . . . 330 146 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 50 50 120 120 120 110 113 50 50 Average Speed 126 | 106 120 124 158 150 123 130 156 123 100 77 Slowest Speed 270 | 120 120 160 160 190 190 240 190 270 121 81 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 4 18 45 82 55 71 33 52 34 32 4 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug 8 | . . . . . . . . . 2 6 Terrain Destroyed 120 | . . . 26 32 . . . 43 11 8 Melee 5 | . . . . . . . . . . 5 Projectile 11 | . . . 2 . . . . . 6 3 AOE 104 | . . . 24 32 . . . 43 5 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Total 10277 | 56 111 267 1457 266 2287 426 897 2234 2041 235 Wait 1950 | . 9 34 177 11 909 56 125 448 156 25 Move 7027 | 46 96 195 1046 202 1160 319 649 1511 1654 149 Hop . | . . . . . . . . . . . Pick Up 119 | 5 2 5 20 5 19 3 7 30 20 3 Fast Attach 111 | 5 . 1 18 4 19 2 9 20 28 5 Attach 75 | . 1 2 12 8 9 1 2 14 23 3 Detach 45 | . . . 12 1 9 1 . 9 11 2 Swap 102 | . . 3 12 5 13 7 12 24 25 1 Drop 158 | . . 3 32 1 31 6 22 41 19 3 Fire 640 | . 3 24 128 29 117 31 71 128 93 16 Melee 45 | . . . . . . . . 5 12 28 Ram . | . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 4 | . . . . . . . . 4 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -8/Garrison -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 10) 199 | -10/Materials | Entered Mines 336 | -10/Mines | Build established: Mutant 345 | -10/Mines | Learned Materials stockpile data 523 | -10/Mines | Released all parts (5) 550 | -10/Mines | Discovered new exit (range 7) 556 | -10/Mines | Entered Materials 556 | -9/Materials | Evolved 2 slots: Propulsion x2 1141 | -9/Materials | Discovered new exit (range 16) 1755 | -9/Materials | Discovered new exit (range 7) 2340 | -9/Materials | Build established: Scavenger-Mutant 2390 | -9/Materials | Discovered new exit (range 5) 2647 | -9/Materials | Core integrity fell below 50% 2715 | -9/Materials | Build established: Mutant 2725 | -9/Materials | Repaired Imp. Treads 2821 | -9/Materials | Entered Mines 2934 | -9/Mines | Assembled infested the area 3035 | -9/Mines | Destroyed 9 combat bots 3037 | -9/Mines | Lost 5 parts (1p3n1w) 3061 | -9/Mines | Core integrity fell below 20% 3103 | -9/Mines | Lost 4 parts (2n2w) 3214 | -9/Mines | Discovered new exit (range 8) 3236 | -9/Mines | Entered Materials 3236 | -8/Materials | Evolved 2 slots: Utility x2 3511 | -8/Materials | Build established: Scavenger-Mutant 4286 | -8/Materials | Discovered new exit (range 18) 5061 | -8/Materials | Discovered new exit (range 9) 5457 | -8/Materials | Discovered new exit (range 15) 5762 | -8/Materials | Identified exit to Storage 5916 | -8/Materials | Discovered new exit (range 7) 6011 | -8/Materials | Identified exit to Garrison 6011 | -8/Materials | Entered Garrison 6236 | -8/Garrison | Triggered checkpoint 6277 | -8/Garrison | Garrison Relay disabled 6351 | -8/Garrison | Triggered checkpoint 6513 | -8/Garrison | Discovered new exit (range 12) 6523 | -8/Garrison | Installed Relay Interface Framework 6596 | -8/Garrison | Entered Materials 6718 | -8/Materials | Discovered exit to Storage (range 9) 6839 | -8/Materials | Central database locked down 7488 | -8/Materials | Identified exit to Factory 7793 | -8/Materials | Discovered exit to Storage (range 4) 7999 | -8/Materials | Entered Factory 7999 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8065 | -7/Factory | Identified exit to DSF 10556 | -7/Factory | Discovered new exit (range 12) 10606 | -7/Factory | Build established: Mutant 10661 | -7/Factory | Identified exit to Factory 10712 | -7/Factory | Repaired Imp. Titanium Leg+ 10733 | -7/Factory | Repaired Titanium Leg 10810 | -7/Factory | Entered another Factory area 10810 | -6/Factory | Evolved 2 slots: Utility x2 11609 | -6/Factory | Discovered new exit (range 6) 11804 | -6/Factory | Lost 4 parts (2u2w) 12221 | -6/Factory | Identified exit to Lower Caves 12519 | -6/Factory | Spotted B-75 Beast 12628 | -6/Factory | System corruption reached 10% 12649 | -6/Factory | Core integrity fell below 50% 12670 | -6/Factory | Released all parts (10) 12696 | -6/Factory | Lost 16 parts (6p5n3u2w) 12768 | -6/Factory | Central database locked down 12996 | -6/Factory | Discovered new exit (range 13) 13034 | -6/Factory | Identified exit to Factory 13035 | -6/Factory | Entered another Factory area 13035 | -5/Factory | Evolved 2 slots: Utility x2 13076 | -5/Factory | Fabricated ECM Suite (x2) 13170 | -5/Factory | Lost 3 parts (2u1w) 13293 | -5/Factory | Core integrity fell below 50% 13295 | -5/Factory | Self-destructed Last Messages --------------- 13284_ Mass Driver destroyed. 13284_ Acquired 27 matter. 13284_ ECM Suite destroyed. 13285_ Acquired KE Penetrator. 13286_ M-13 Machinist repairs Y-64 Sentinel. 13287_ Slug penetrates Y-64 Sentinel. 13288_ S-27 Virus destroyed. 13288_ M-13 Machinist repairs M-28 Smith. 13289_ Slug penetrates Y-64 Sentinel. 13289_ Y-64 Sentinel destroyed. 13291_ Slug penetrates Y-64 Sentinel. 13291_ M-28 Smith suffers critical hit (Destroy). 13291_ Destroyed Wheel. 13292_ Penetrated by Slug. 13293_ Y-64 Sentinel suffers critical hit (Destroy). 13293_ Y-64 Sentinel destroyed. 13293_ R-10 Processor collects KE Penetrator. 13295_ R-10 Processor collects Imp. Treads. Map ----- +----------------------------------------------------+ | ???????????????????????????????# | | ???????????????????????????????????#######/### | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # " | | ????????????????????????????????????# ] # " | | ????????????????????????????????????# ] !## | | ???????????????????????????########?# ]!!## | | ????????????????????""?????#! ### ]! ## | | ????????????????????? ????# ## ########## | | ?????????????????? ?? ???#""" ##????????# | | ?????????????????? ? ???#""" ###?????????#### | | ?????????????????? ??#""" #??????????????# | | ???????????????????? ?# =#???????????#### | | ?????????????????????# ?###/####???????????# | | ??????????????????#### # #????????????# | | ??????????????????# # * #????????????# " | | ???????????????+ % #????????????# " | | ??????????????????# #### == #????????????# " | | ??????????????????# ???????# ! #????????????# | | ????????????????????????#####;R##;####????????# " | | ????????????????????????#* =sR #????????# " | | ????????????????????????# [!%% #????????# " | | ????????????????????????#@*=*!= #????????# | | ????????????????????????# %[s%! #????????# | | ????????????????????????# = = #????????# | | ????????????????????????##############????????#### | | ?????????????????????????????? #?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Armor Coverage 300 Resistance: TH 10 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 12 Defensive Hacking 22 Relay Coupler Types 1 Relay Coupler Value 22 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ ECM Suite | x2 | -5/Factory Repaired ---------- Imp. Treads | 31% | -9/Materials Imp. Titanium Leg | 46% | -7/Factory Titanium Leg | 34% | -7/Factory Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Flak Cannon | -8/Materials | Hacked Minigun | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Hvy. Assault Rifle | -7/Factory | Hacked Imp. Gravmag System | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Hvy. Ion Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- We Love MA Challenges ------------ None Game ------ Seed ControlIntegratedShield Manual? 0 Play Time 03:24:07 Cumulative 90.4 hours Start 2025.11.15 @ 09:48:17 End 2025.11.20 @ 13:27:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ac5d38ef-05e1-4895-a9bb-90655f47f374