Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 19:57:50 // Winter2019/RPGLIKE Player: ArabianSandBoa Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (607) 607 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-359) -359 TOTAL SCORE: 1918 Bonus ------- Friendly Fire -359 Cogmind --------- Core Integrity 331/600 Matter 290/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Flying (107) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Improved Heat Sink Improved Heat Sink Experimental Sensor Array > --- WEAPON (3) ------- Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY (2) ---- Sensor Drone Bay Beamcaster Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Experimental Sensor Array > --- WEAPON ----------- Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY -------- Sensor Drone Bay Beamcaster [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Slots Evolved 5 | . . 3 1 1 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 1 . . Parts Attached 11 | . . 4 5 2 . Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | . . 1 2 . . Treads . | . . . . . . Leg 1 | . . 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 4 | . . 2 . 2 . Device 4 | . . 2 . 2 . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 4 | . . 1 3 . . Energy Gun 4 | . . 1 3 . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 75 79 98 99 100 Engine 13 | . 25 14 12 11 11 Leg 11 | . 25 19 13 . . Flight 9 | . . . 11 23 22 Device 21 | . . 16 25 28 33 Energy Gun 22 | . . 13 31 35 33 Ballistic Gun 7 | . 25 14 3 . . Naked Turns . | . . . . . . Heaviest Build 17 | 7 7 12 16 17 17 Greatest Support 25 | 10 10 25 25 15 15 Greatest Overweight (x) 5 | . . 1 5 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 2 | . . 1 1 2 2 Average Capacity 1 | . . 1 1 1 2 Most Carried 2 | . . 1 1 2 2 Average Carried . | . . . 1 1 2 Final Capacity 2 | . . 1 1 2 2 Final Carried 2 | . . 1 1 2 2 Class Distribution -------------------- 56% | Mutant 43% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Jun Mat Min Mat Min Zio Matter Collected 411 | 200 . 148 53 10 . Remotely . | . . . . . . Salvage Created 1151 | . . 440 282 429 . Parts 50 | . . 20 15 15 . Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Combat Hostiles Destroyed 17 | . . 10 2 5 . Guns 16 | . . 10 2 4 . Classes Destroyed 11 | . . 4 2 5 . Builder 1 | . . . . 1 . Tunneler 1 | . . 1 . . . Hauler 3 | . . . 3 . . Recycler 2 | . . . . 2 . Watcher 2 | . . . 2 . . Swarmer 3 | . . 3 . . . Grunt 8 | . . 5 2 1 . Duelist 2 | . . . . 2 . Protector 1 | . . . . 1 . Sentry 1 | . . . . 1 . Assembled 2 | . . 2 . . . Thug 2 | . . 1 . 1 . Best Kill Streak 4 | . . 3 4 4 . Combat Bots Only 4 | . . 3 1 4 . Max Kills in Single Turn 2 | . . 1 1 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Damage Taken 598 | . . 364 11 223 . Core 482 | . . 286 8 188 . Absorbed by Shields . | . . . . . . Redirected to Core 379 | . . 246 8 125 . Core Remaining (%) 81 | 100 . 62 . . . Volleys Fired 67 | . . 39 11 17 . Largest 3 | . . 2 3 3 . Hottest 189 | . . 85 189 189 . Shots Fired 148 | . . 65 32 51 . Gun 148 | . . 65 32 51 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 37 | . . 36 1 . . Thermal 111 | . . 29 31 51 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . . 14 13 8 . Robot Miss Streak 3 | . . 3 1 2 . Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 93 | . . 39 22 32 . Core Hits 42 | . . 23 7 12 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 1 1 . Burn 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1628 | . . 592 437 599 . Guns 1628 | . . 592 437 599 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 322 | . . 322 . . . Thermal 1306 | . . 270 437 599 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 279 | . . 96 261 279 . Average Temperature 103 | . . 34 121 106 . Received Heat Transfer 228 | . . 168 6 54 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 3 | . . . 1 2 . Heat Transferred 2722 | . . 629 925 1168 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Peak Influence 170 | . . 170 112 169 . Initial 43 | . . . 7 43 . Average 65 | . . 68 69 63 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Distress Signals 3 | . . 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 2 10 5 6 . Peak Tracking Total 5 | . 1 3 2 5 . Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Jun Mat Min Mat Min Zio Machines Disabled 4 | . . 3 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Machines Accessed 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . 1 . . . Successful 1 | . . 1 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Jun Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 31 | . . . . 31 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 5 | . . . . 5 . Total Damage 77 | . . . . 77 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Jun Mat Min Mat Min Zio Turns Passed 2032 | 15 33 1041 220 616 107 Spaces Moved 1238 | 13 28 598 81 418 100 Core 3 | . . . 3 . . Treads . | . . . . . . Legs 702 | 13 28 598 63 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 533 | . . . 15 418 100 Fastest Speed 107 | 120 120 120 107 107 107 Average Speed 128 | 120 120 147 127 107 107 Slowest Speed 300 | 120 120 190 300 107 107 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 2 10 89 14 78 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Total 1548 | 12 27 688 172 549 100 Wait 217 | . . 43 72 102 . Move 1233 | 12 27 597 80 417 100 Hop . | . . . . . . Pick Up 4 | . . 2 . 2 . Fast Attach 9 | . . 3 5 1 . Attach 1 | . . 1 . . . Detach . | . . . . . . Swap 1 | . . . . 1 . Drop 6 | . . . 4 2 . Fire 67 | . . 39 11 17 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 10 | . . 3 . 7 . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 16 | -11/Junkyard | Entered Materials 31 | -10/Materials | Discovered new exit (range 16) 49 | -10/Materials | Entered Mines 49 | -10/Mines | Upgraded with Propulsion slot (x1) 49 | -10/Mines | Upgraded with Utility slot (x1) 49 | -10/Mines | Upgraded with Weapon slot (x1) 86 | -10/Mines | Discovered new exit (range 9) 206 | -10/Mines | Discovered new exit (range 4) 311 | -10/Mines | Build established: Mutant 430 | -10/Mines | Excavation squad dispatched 430 | -10/Mines | A large section of the Mines collapsed 517 | -10/Mines | Reached level 2 662 | -10/Mines | Found the Drone Emporium 671 | -10/Mines | Found Prototype Device 790 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 793 | -10/Mines | Found Prototype Device 793 | -10/Mines | Identified Exp. Sensor Array 1090 | -10/Mines | Entered Materials 1092 | -9/Materials | Reached level 3 1143 | -9/Materials | Upgraded with Weapon slot (x1) 1167 | -9/Materials | Discovered new exit (range 10) 1284 | -9/Materials | Met 8R-AWN 1310 | -9/Materials | Entered Mines 1311 | -9/Mines | Learned location of Storage (-8) 1312 | -9/Mines | Followed 8R-AWN into the Mines 1324 | -9/Mines | Learned Materials terminal intel 1327 | -9/Mines | Discovered new exit (range 15) 1345 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1447 | -9/Mines | Build established: Gunner 1510 | -9/Mines | Met a Derelict testing a Signal Generator 1593 | -9/Mines | Core integrity fell below 50% 1623 | -9/Mines | Reached level 4 1649 | -9/Mines | Upgraded with Utility slot (x1) 1674 | -9/Mines | Found a hidden stash of uninstalled traps 1785 | -9/Mines | Discovered new exit (range 8) 1851 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1914 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1926 | -9/Mines | Entered Zion 1979 | -7/Zion | Discovered new exit (range 11) 2033 | -7/Zion | Self-destructed Last Messages --------------- piece!" BO-YZS(z) disappears into a concealed tunnel. LOCATION=UNKNOWN GOAL=ESCAPE 01927_ BO-YZS(z): "It's not far from here, follow me." KM-F3M(z): I'm pretty sure the "cloak generators" don't actually do anything. They're just here to make us feel better. 01979_ EXIT=FOUND 01998_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. TR-Z0J(c): You! Can you lift heavy things? Would you like to pack a punch next time you meet Unaware nasties? I call it the "Storm Laser," and it's yours for the wonderful price of free. Even if you don't hit your target, it'll probably scare the hell out of them and they'll think twice before messing with you. No one else around here seems to think this is a good idea, though. Take it if you want, and maybe you can help me prove them wrong. Next time you drop by I'll have you fill out a survey. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###???????????? | | ????????????????????????????????### ##??????????? | | ???????????????????????????????## #??????????? | | ???????????????????????????????# < ##?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????## #?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????# ##?????????? | | ????????????????????????????????## ##??????????? | | ???????????????????????####??????# ##???????????? | | ??????????????##?????##" "##?????# #????????????? | | ?????????????## ????# " "##????# ####?????????? | | ?????????????# ????#[ c""#???## ##????????? | | ???????????### ?????" @""#??## #????????? | | ???????????# ?###" "##??# ##???????? | | ????????????# ## #?### #???????? | | ????????????# ## ##### #???????? | | ?????????????# # #???### #???????? | | ?????????????#### #?????## ##???????? | | ????????????????### ####### ##???????? | | ??????????????????#### #???????? | | ?????????????????????# #???????? | | ?????????????????????# ### ####???????? | | ?????????????????? #?# ##??????????? | | ???????????????# ##?# #???????????? | | ??????????????? ## ####??# #???????????? | | ?????????????? ## ##???### ######??????? | | ?????????????##### ####????# #??????? | | ?????????????????##### ##???????# ## ## #??????? | | ?????????????????????##?????????# # # #??????? | | ????????????????????????????????# """ #??????? | | ???????????????????????####?????# """ #??????? | | ?????????????????????### ##???## """ #??????? | | ?????????????????????# ##?## # # #??????? | | ?????????????????????# ### ## ## #??????? | | ??????????????????????# #??????? | | ??????????????????????# ###??????? | | ??????????????????????# ######????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Levels Raised 3 | . . 1 1 1 . XP Earned 8080 | 3000 . 1675 1875 1030 500 XP Spent 6950 | . . 2650 3000 1300 . Upgrades 14 | . . 6 6 2 . Propulsion Slot 1 | . . 1 . . . Utility Slot 2 | . . 1 . 1 . Weapon Slot 2 | . . 1 1 . . Mass Support 1 | . . . 1 . . Inventory Capacity 2 | . . 1 . 1 . Ranged Accuracy 3 | . . 2 1 . . TH Damage % 3 | . . . 3 . . Protomatter Created 71 | . . 20 . 51 . Integrity Restored 213 | . . 60 . 153 . Core 213 | . . 60 . 153 . Protomatter Decayed 155 | . . 14 130 11 . Game ------ Seed AblativeImpactGenerator Manual? 1 Play Time 00:39:45 Cumulative 407.5 hours Start 2023.03.04 @ 06:29:08 End 2023.03.04 @ 19:57:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 470 Rogue 470 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 76 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 570e2a0b-acfa-4623-90c1-ce159e088bb3