Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 14:46:36 Player: BionicBot Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (225) 1125 Value Destroyed (7396) 7396 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1630) 1630 TOTAL SCORE: 13551 Bonus ------- High Alert Combat Kills 1630 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 92/150 System Corruption 22% Temperature Warm (112) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter Graphene Brace > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (15) --- Advanced Heat Sink Improved Signal Interpreter Improved Signal Interpreter Advanced ECM Suite Advanced EMP Blaster Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Particle Charger Hardened Medium Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Plasma Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Improved Signal Interpreter Improved Signal Interpreter Advanced ECM Suite Heavy Laser Heavy Ion Cannon Heavy Machine Gun Advanced EMP Blaster Datajack Powered Hammer [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 5 | . . 1 . . 2 2 Weapon 1 | . . . . 1 . . Parts Attached 194 | 8 14 19 27 9 79 38 Power 25 | 1 1 4 2 . 12 5 Engine 15 | 1 . 4 1 . 7 2 Core 9 | . 1 . . . 5 3 Reactor 1 | . . . 1 . . . Propulsion 52 | 2 3 5 12 3 17 10 Treads 11 | . . . 5 3 3 . Leg 41 | 2 3 5 7 . 14 10 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 53 | 2 2 8 6 3 25 7 Device 26 | 1 2 1 4 1 13 4 Storage 8 | 1 . 4 . 1 2 . Processor 6 | . . 1 . . 5 . Hackware 1 | . . . . . 1 . Protection 12 | . . 2 2 1 4 3 Artifact . | . . . . . . . Weapon 64 | 3 8 2 7 3 25 16 Energy Gun 7 | 1 1 . 1 . 3 1 Energy Cannon 26 | . 2 . 5 3 11 5 Ballistic Gun 15 | 2 2 . . . 7 4 Ballistic Cannon 4 | . 1 2 . . . 1 Launcher 6 | . . . . . 3 3 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 1 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . 2 . 1 . . . Unidentified Prototypes 4 | . . 1 1 . 2 . Corrupted Parts 2 | . . . . . 2 . System Corruption 10 | . . . . . 10 . Parts Lost 64 | . . 2 9 5 21 27 Power 6 | . . 1 . . 2 3 Propulsion 20 | . . . 6 1 3 10 Utility 20 | . . 1 1 2 10 6 Weapon 18 | . . . 2 2 6 8 Highest Loss Streak 14 | . . 1 4 5 5 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 99 97 91 95 87 87 Engine 5 | . 1 9 5 8 5 . Core 2 | . 12 . . . 1 4 Reactor 1 | . . . 5 . . . Treads 7 | . . . 7 33 7 . Leg 19 | . 28 31 20 . 18 22 Device 12 | . 14 11 11 8 13 17 Storage 8 | . 14 11 11 8 5 6 Processor 2 | . . 2 . . 4 9 Protection 4 | . . 8 7 8 3 5 Energy Gun 1 | . 6 . . . 2 . Energy Cannon 13 | . 2 14 19 25 9 12 Ballistic Gun 4 | . 4 . . . 9 3 Ballistic Cannon 1 | . 8 7 . . . . Naked Turns 49 | . . . . 37 12 . Heaviest Build 67 | 12 19 40 46 67 60 67 Greatest Support 83 | 20 20 33 60 83 63 65 Greatest Overweight (x) 12 | . . 1 12 1 3 1 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 20 | 8 8 20 15 20 15 15 Average Capacity 12 | 6 8 8 15 18 10 15 Most Carried 18 | 3 8 9 15 18 15 15 Average Carried 9 | 1 7 7 11 15 7 12 Final Capacity 15 | 8 8 15 15 5 15 15 Final Carried 15 | 3 8 9 15 5 15 6 Class Distribution -------------------- 31% | Mutant 28% | Scavenger-Tank 15% | Scavenger-Mutant 10% | Gunner 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 3708 | 288 477 349 314 50 1481 749 Remotely . | . . . . . . . Salvage Created 9116 | 88 528 920 1628 1484 3036 1432 Parts 451 | 5 35 64 83 57 142 65 Haulers Intercepted 12 | . 2 2 5 . 3 . Recyclers Shooed 10 | . 1 . 1 2 1 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 160 | . 11 21 31 21 52 24 Melee 2 | . . . . . 1 1 Guns 27 | . 2 . 1 . 18 6 Cannons 114 | . 9 20 27 19 27 12 AOE 5 | . . . . . 1 4 Classes Destroyed 18 | 2 4 6 1 1 4 . Worker 16 | . . 1 1 . 8 6 Builder 8 | . . 1 . 2 1 4 Tunneler 2 | 1 . 1 . . . . Hauler 12 | . 2 2 5 . 3 . Recycler 11 | 1 1 . 1 5 1 2 Mechanic 2 | . . 1 . . 1 . Operator 2 | . . . 1 1 . . Watcher 13 | . 2 2 1 4 3 1 Swarmer 27 | . 3 4 7 3 6 4 Grunt 72 | . 8 9 10 11 24 10 Brawler 7 | . . 1 . 1 3 2 Duelist 2 | . . 1 . . . 1 Protector 1 | . . . . . 1 . Sentry 29 | . . 6 14 5 4 . Specialist 5 | . . . . . 4 1 Hunter 6 | . . . . 1 2 3 Programmer 10 | . . . . . 7 3 Heavy 1 | . . . . . 1 . Best Kill Streak 13 | 2 3 5 4 6 10 13 Combat Bots Only 7 | . 3 5 4 6 7 6 Max Kills in Single Turn 5 | 1 1 2 2 2 3 5 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 1 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 1119 | . 42 88 151 139 396 303 Missed 315 | . 13 26 42 41 118 75 Damage Taken 11881 | . 339 837 1420 1714 3572 3999 Core 2154 | . 75 140 183 460 435 861 Absorbed by Shields 367 | . . . . . 367 . Regen/Repaired (Parts) 227 | . . . 161 . 66 . Core Remaining (%) 48 | 100 70 . 19 16 37 . Volleys Fired 543 | 8 52 72 113 62 154 82 Largest 3 | 2 2 2 2 3 3 3 Hottest 240 | 70 136 136 136 204 240 240 Shots Fired 1257 | 16 82 144 217 185 424 189 Gun 331 | 16 36 . 13 . 207 59 Cannon 915 | . 46 144 204 185 215 121 Launcher 11 | . . . . . 2 9 Special . | . . . . . . . Kinetic 350 | 8 57 47 16 . 154 68 Thermal 896 | 8 25 97 201 185 268 112 Explosive 9 | . . . . . . 9 Electromagnetic 2 | . . . . . 2 . Robot Hit Streak 19 | 4 11 19 9 12 15 8 Robot Miss Streak 7 | 2 6 4 6 4 7 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . 2 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 744 | 9 51 83 118 116 262 105 Core Hits 319 | 3 20 32 44 45 114 61 Critical Kills 10 | . . 1 3 3 3 . Critical Parts Destroyed 3 | . . . . . 2 1 Critical Strikes 20 | . 5 2 4 3 5 1 Meltdown 9 | . . 1 3 3 2 . Destroy 2 | . . . . . 2 . Blast 7 | . 5 1 1 . . . Smash 2 | . . . . . 1 1 Melee Attacks 22 | . 7 . . . 14 1 Impact 15 | . . . . . 14 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . 5 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 19480 | 88 674 1891 2432 2583 7021 4791 Guns 3546 | 88 178 . 117 . 2317 846 Cannons 12635 | . 494 1814 2281 2513 3573 1960 Explosions 2621 | . . 66 . . 673 1882 Melee 507 | . . . . . 458 49 Ramming 171 | . 2 11 34 70 . 54 Kinetic 3956 | 50 474 626 234 . 1438 1134 Thermal 13104 | 38 198 1188 2164 2513 4464 2539 Explosive 1483 | . . . . . 468 1015 Electromagnetic 259 | . . 66 . . 193 . Impact 507 | . . . . . 458 49 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . 2 . . . 13 22 Average Corruption 5 | . 2 . . . 5 10 Corruption Purged 12 | . . . . . 12 . Corruption Blocked . | . . . . . . . Effects 95 | . 20 . . . 48 27 Message Errors 24 | . 4 . . . 16 4 Matter Fused 28 | . 8 . . . 14 6 Heat Flow Errors 8 | . 1 . . . 3 4 Energy Discharges 13 | . 4 . . . 6 3 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 7 | . 1 . . . 3 3 Data Loss (major) 4 | . . . . . 2 2 Misfires 3 | . 1 . . . 1 1 Weapon Failures 6 | . 1 . . . 2 3 Overload Shots . | . . . . . . . Overflow Damage 501 | . . 24 8 15 190 264 Projectiles 71 | . . 24 8 15 18 6 Explosions 324 | . . . . . 127 197 Melee 106 | . . . . . 45 61 Knockbacks 17 | . 4 4 . . 3 6 Impact 4 | . . . . . 2 2 Kinetic 10 | . 4 4 . . . 2 Secondary 3 | . . . . . 1 2 Self-Inflicted Damage 205 | . . . . . . 205 Shots 3 | . . . . . . 3 Rammed 10 | . . . 4 6 . . Targets Rammed 30 | . 1 3 12 9 . 5 Kicked 17 | . 1 3 8 . . 5 Crushed 3 | . . . . 3 . . Highest Temperature 605 | 90 271 237 366 391 605 502 Average Temperature 115 | 33 66 78 66 169 136 150 Received Heat Transfer 3064 | . 180 345 456 558 1063 462 Effects 35 | . . . . 8 17 10 Shutdowns 8 | . . . . 2 4 2 Energy Bleed 7 | . . . . 2 1 4 Interference 8 | . . . . 3 5 . Matter Decay 2 | . . . . . 1 1 Short Circuit 4 | . . . . 1 1 2 Damage (minor) 5 | . . . . . 4 1 Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . 2 1 Impact Corruptions 9 | . . . . . 4 5 Robots Melted 12 | . . 1 3 3 4 1 Combat Hostiles 11 | . . 1 3 2 4 1 Parts Melted 64 | . . 2 15 13 30 4 Heat Transferred 23309 | 111 518 2146 3996 4551 8549 3438 Parts Sabotaged 6 | . . . . . . 6 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 1100 | 10 241 527 722 758 1100 874 Initial 539 | . 6 48 203 304 321 539 Average 472 | 2 114 356 459 586 521 747 Maximum Alert Level 4 | . 1 2 3 3 4 3 Low Security (%) 19 | 100 82 12 . . 22 . Level 1 23 | . 17 29 40 14 24 . Level 2 34 | . . 57 56 64 20 33 Level 3 20 | . . . 3 21 29 66 Level 4 1 | . . . . . 3 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 38 | . 3 3 6 5 15 6 Investigation 10 | . 1 2 1 2 3 1 Extermination 6 | . . . . . 5 1 Reinforcement 16 | . 2 1 2 3 5 3 Assault 3 | . . . . . 2 1 Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 7 | . . 3 . 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 238 | . 21 28 41 36 63 49 Peak Tracking Total 10 | . 6 5 4 6 7 10 Tactical Retreats 11 | . 1 1 3 3 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 9 | . 2 1 1 1 3 1 Indirectly . | . . . . . . . Trap Hack Attempts 128 | . 119 . 9 . . . Triggered . | . . . . . . . Disarmed 6 | . 5 . 1 . . . Reprogrammed 7 | . 6 . 1 . . . Reused 3 | . 3 . . . . . Traps Extracted 1 | . . . 1 . . . Installed . | . . . . . . . Triggered 3 | . 3 . . . . . Most Traps Carried 1 | . . . 1 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 21 | . . 1 8 . 5 7 Max in Single Turn 4 | . . 1 1 . 4 3 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 34 | . 6 6 5 4 11 2 Terminals 25 | . 6 5 4 3 6 1 Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 . 2 . Recycling Units 1 | . . . . . 1 . Scanalyzers 3 | . . 1 . 1 1 . Garrison Access 2 | . . . . . 1 1 Total Hacks 84 | . 19 15 13 12 20 5 Successful 37 | . 8 8 8 3 8 2 Failed 47 | . 11 7 5 9 12 3 Catastrophic 9 | . . . 1 . 8 . Database Lockouts . | . . . . . . . Manual 40 | . 16 7 . 6 9 2 Terminals 63 | . 19 14 7 8 12 3 Fabricators . | . . . . . . . Repair Stations 10 | . . . 6 . 4 . Recycling Units 2 | . . . . . 2 . Scanalyzers 6 | . . 1 . 4 1 . Garrison Access 3 | . . . . . 1 2 Terminal Hacks 13 | . 2 5 3 . 2 1 Record 1 | . . 1 . . . . Robot Schematic 1 | . . . . . 1 . Prototype ID Bank 3 | . 1 2 . . . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . 1 . . . . Terminal Index 1 | . . . . . . 1 Locate Traps 3 | . 1 1 1 . . . Recall Reinforcements 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . 5 . 2 . Scan Component 4 | . . . 3 . 1 . Repair 3 | . . . 2 . 1 . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 3 | . . . . 3 . . Insert Component 2 | . . . . 2 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 11 | . 6 3 . . 2 . Terminals 9 | . 6 2 . . 1 . Assimilate 2 | . 2 . . . . . Botnet 7 | . 4 2 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . . 1 . Extract 2 | . . 1 . . 1 . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 29 | . 6 5 5 4 7 2 Full Trace Events 7 | . 1 1 3 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 3 . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 2 . 1 . Time 121 | . . . 83 . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . . . . . 6 . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat 1 | . 1 . . . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . check_alert 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 10877 | 87 1244 947 2136 1150 4280 1033 Spaces Moved 5369 | 47 753 505 712 537 2350 465 Core 106 | 8 . . 1 75 22 . Treads 1438 | . . . 209 462 767 . Legs 3825 | 39 753 505 502 . 1561 465 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 50 50 112 Average Speed 149 | 108 120 123 220 156 143 142 Slowest Speed 650 | 120 120 190 650 240 360 193 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 45 | 3 83 46 84 41 49 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . . . 7 Terrain Destroyed 143 | . . . 3 . 27 113 Melee . | . . . . . . . Projectile 23 | . . . 3 . 1 19 AOE 120 | . . . . . 26 94 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 7078 | 65 1011 685 1045 702 2896 674 Wait 622 | . 42 68 145 76 229 62 Move 5363 | 46 752 504 711 536 2349 465 Hop . | . . . . . . . Pick Up 73 | 3 10 7 11 6 26 10 Fast Attach 96 | 7 3 7 14 1 50 14 Attach 45 | . . 3 6 5 13 18 Detach 32 | . 2 1 6 . 18 5 Swap 53 | 1 11 9 7 3 16 6 Drop 71 | . 12 11 11 4 27 6 Fire 543 | 8 52 72 113 62 154 82 Melee 22 | . 7 . . . 14 1 Ram . | . . . . . . . Kick 17 | . 1 3 8 . . 5 Crush 13 | . . . 4 9 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 128 | . 119 . 9 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 16) 842 | -10/Materials | Discovered new exit (range 16) 1319 | -10/Materials | Discovered new exit (range 12) 1332 | -10/Materials | Entered another Materials area 1332 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1489 | -9/Materials | Discovered new exit (range 6) 1754 | -9/Materials | Build established: Scavenger-Mutant 2012 | -9/Materials | Discovered new exit (range 10) 2108 | -9/Materials | Identified exit to Mines 2108 | -9/Materials | Identified exit to Storage 2279 | -9/Materials | Entered Storage 2395 | -9/Storage | Garrison activated, responded to threat 2450 | -9/Storage | Core integrity fell below 50% 2483 | -9/Storage | Lost 4 parts (2n2w) 2961 | -9/Storage | Build established: Mutant 3690 | -9/Storage | Repaired Adv. Beam Cannon 3723 | -9/Storage | Repaired Hrd. Light Armor Plating 4376 | -9/Storage | Core integrity fell below 20% 4401 | -9/Storage | Discovered new exit (range 10) 4415 | -9/Storage | Entered Materials 4415 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5055 | -8/Materials | Build established: Tank 5528 | -8/Materials | Released all parts (10) 5535 | -8/Materials | Core integrity fell below 50% 5552 | -8/Materials | Lost 5 parts (1n2u2w) 5555 | -8/Materials | Core integrity fell below 20% 5557 | -8/Materials | Discovered new exit (range 15) 5565 | -8/Materials | Entered Factory 5565 | -7/Factory | Evolved 2 slots: Utility x2 5882 | -7/Factory | Build established: Gunner 7216 | -7/Factory | Build established: Scavenger-Tank 7779 | -7/Factory | Destroyed 7 combat bots 8365 | -7/Factory | First assault squad dispatched 8372 | -7/Factory | Discovered new exit (range 9) 8384 | -7/Factory | Identified exit to Factory 8841 | -7/Factory | Lost 5 parts (1p3u1w) 8910 | -7/Factory | Core integrity fell below 50% 8983 | -7/Factory | Lost 5 parts (2n1u2w) 9008 | -7/Factory | System corruption reached 10% 9228 | -7/Factory | Build established: Scavenger-Mutant 9376 | -7/Factory | Repaired Nuclear Core 9610 | -7/Factory | Build established: Scavenger-Tank 9845 | -7/Factory | Entered another Factory area 9845 | -6/Factory | Evolved 2 slots: Utility x2 9899 | -6/Factory | Spotted B-75 Beast 10195 | -6/Factory | First assault squad dispatched 10349 | -6/Factory | System corruption reached 10% 10383 | -6/Factory | Lost 7 parts (1p2n2u2w) 10472 | -6/Factory | Core integrity fell below 50% 10829 | -6/Factory | Cargo convoy interrupted 10845 | -6/Factory | Crushed by falling debris 10850 | -6/Factory | Core integrity fell below 20% 10878 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10866_ Hvy. Machine Gun destroyed. 10868_ Slug penetrates Wall. 10868_ Hvy. Laser destroyed. 10868_ Slug penetrates Wall. 10869_ Wall collapses. 10870_ Acquired 10 matter. 10871_ Acquired 5 matter. 10871_ Slug penetrates Wall. 10873_ Penetrated by Slug. 10874_ System corrupted: Heat flow error (+225). 10874_ P-60 Hacker suffers critical hit (Smash). 10874_ Destroyed Imp. Heat Sink. 10874_ Destroyed Gravmag System. 10874_ P-60 Hacker system corrupted by crushing effect. 10874_ Target Analyzer fried. 10874_ P-60 Hacker destroyed. 10875_ Penetrated by Slug. 10875_ Carbon-fiber Leg destroyed. 10876_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##############???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # ###############?????????????????????? | | # ! ## #?????????????????????? | | # ## """ """ #?????????????????????? | | !##+#### """ """ #?????????????????????? | | ==/%=*!%+ """ """ #?????????????????????? | | !#!=####[ #?????????????????????? | | ######### #??# """ """ #?????????????????????? | | #??# """ """ * #?????????????????????? | | #??# """ """ #?###########?????????? | | " """ """ #??# #?# #?????????? | | " """ """ #??# = ### #?????????? | | " """ """ #??# |h!/# + "Y" / #?????????? | | " """ """ #??# "%"%|%]# # """ #?????????? | | #########+####@##|###########?????????? | | " """??"" *![%===[[ ?????? | | " ""???"" ==#####%########????????????? | | ???????"" #???# #???????????????????? | | ???????"" #???# #???????????????????? | | ???? #???# #???????????????????? | | ????? """ ###+########+#???????????????????? | | ???????"" # ! ! #???????????????????? | | ???????"" ?# = #???????????????????? | | ??????? ??# * ==[ #???????????????????? | | ?????? ???+ ==[ #???????????????????? | | ??????? ???# =[[ #???????????????????? | | ??????? ????# #???????????????????? | | ????????????????# """"""""" #???????????????????? | | ????????????????# #???????????????????? | | ????????????????+ """"""""" #???????????????????? | | ????????????????# + ??????????????????? | | ????????????????# """"""""" ##??????????????????? | | ????????????????+ ? #???????????????????? | | ????????????????#?????????####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Particle Gun | -9/Materials | Extracted Lrg. Storage Unit | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Field Laser | -7/Factory | Extracted Seismic Detector | -7/Factory | Extracted Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed EncryptedDefenseFlail Manual? 0 Play Time 01:57:37 Cumulative 55.7 hours Start 2024.05.08 @ 16:24:19 End 2024.05.09 @ 14:46:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22395b4d-3d84-433f-8aa7-75b5acc561cb