Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.16 @ 22:37:06 Player: Luxgile Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (3838) 3838 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (664) 664 TOTAL SCORE: 9357 Bonus ------- High Alert Combat Kills 164 Entered DSFs 500 Cogmind --------- Core Integrity 655/1000 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -5/Waste Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (5) --- Heavy Treads > --- UTILITY (5) ------ High-capacity Storage Unit Improved Salvage Targeting Computer Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Carbon-fiber Leg Carbon-fiber Leg Large Matter Pod (150) Improved Core Shielding Improved Core Shielding Advanced Shield Generator Drone Bay (2/2) Heavy Phase Cannon Heavy Phase Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Fission Core > --- PROPULSION ------- Heavy Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Salvage Targeting Computer Targeting Computer Energy Filter > --- WEAPON ----------- Gatling Laser Phase Cannon Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Large Matter Pod Improved Core Shielding Improved Core Shielding Advanced Shield Generator Drone Bay Heavy Phase Cannon Heavy Phase Cannon Magnetic Acceleration Cannon [Rating: 78] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Targeting Computer Device Energy Filter Storage High-capacity Storage Unit Processor Targeting Computer Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Slots Evolved 10 | . . 2 . 2 2 . 2 2 . Power 2 | . . 1 . . . . 1 . . Propulsion 3 | . . . . . 1 . 1 1 . Utility 3 | . . 1 . . 1 . . 1 . Weapon 2 | . . . . 2 . . . . . Parts Attached 87 | 5 12 11 8 10 . 16 9 16 . Power 14 | . 1 2 1 2 . 3 3 2 . Engine 6 | . 1 1 1 2 . 1 . . . Core 8 | . . 1 . . . 2 3 2 . Reactor . | . . . . . . . . . . Propulsion 26 | 2 5 2 4 2 . 4 2 5 . Treads 1 | . . . . . . . . 1 . Leg 16 | . . 2 2 2 . 4 2 4 . Wheel 7 | 2 3 . 2 . . . . . . Hover . | . . . . . . . . . . Flight 2 | . 2 . . . . . . . . Utility 15 | . 5 2 . 1 . 3 . 4 . Device 8 | . 2 2 . 1 . 1 . 2 . Storage 2 | . 1 . . . . . . 1 . Processor 5 | . 2 . . . . 2 . 1 . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 32 | 3 1 5 3 5 . 6 4 5 . Energy Gun 19 | . . 4 3 5 . 4 1 2 . Energy Cannon 6 | . . . . . . 1 2 3 . Ballistic Gun 6 | 3 1 1 . . . 1 . . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 15 | . . 2 4 . . 3 . 1 5 Power 4 | . . 1 2 . . 1 . . . Propulsion 5 | . . 1 2 . . . . . 2 Utility 4 | . . . . . . 1 . 1 2 Weapon 2 | . . . . . . 1 . . 1 Highest Loss Streak 5 | . . 2 2 . . 2 . 1 5 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 91 | . 84 90 87 96 84 80 94 97 69 Engine 5 | . 7 6 10 15 15 9 . . . Core 9 | . . 9 2 . . 5 17 17 12 Leg 17 | . . 19 10 4 15 17 23 26 9 Wheel 5 | . 22 2 8 13 . . . . . Device 9 | . 2 9 11 13 15 10 6 10 6 Storage 2 | . 10 . . . . . . 4 5 Processor 14 | . 6 22 22 13 7 15 20 10 11 Energy Gun 13 | . . 18 22 35 30 18 17 6 4 Energy Cannon 5 | . . . . . . 2 2 14 10 Ballistic Gun 3 | . 28 3 . . . . . . . Peak Build Rating 78 | 4 8 16 16 33 33 44 59 78 78 Average Rating 39 | 2 6 14 14 27 33 32 52 71 57 On Entrance 28 | . 4 8 16 14 33 33 44 59 78 Naked Turns . | . . . . . . . . . . Heaviest Build 103 | 4 12 15 15 33 33 35 57 103 98 Greatest Support 90 | 20 20 20 20 36 36 45 60 90 70 Greatest Overweight (x) 4 | . . . 4 1 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 5 5 5 5 20 20 Average Capacity 9 | 5 5 5 5 5 5 5 5 18 20 Most Carried 15 | 3 5 5 5 5 5 5 5 15 10 Average Carried 5 | . 2 4 4 4 5 3 2 8 10 Final Capacity 20 | 5 5 5 5 5 5 5 5 20 20 Final Carried 10 | . 4 5 4 5 5 1 5 10 10 Class Distribution -------------------- 56% | Gunner 22% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Matter Collected 1819 | 262 268 318 75 90 . 155 257 394 . Remotely . | . . . . . . . . . . Salvage Created 4062 | 33 268 433 1056 332 . 539 287 1114 . Parts 214 | 1 18 35 52 22 . 20 17 49 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Combat Hostiles Destroyed 100 | 1 7 13 23 14 . 11 5 26 . Guns 68 | 1 7 12 20 14 . 8 1 5 . Cannons 21 | . . . . . . 2 3 16 . AOE 3 | . . . . . . . . 3 . Classes Destroyed 10 | 1 2 2 1 . . 3 1 . . Worker 3 | . . 1 . . . . . 2 . Watcher 8 | . 2 3 1 . . . 1 1 . Swarmer 36 | . 3 7 . 10 . 3 . 13 . Grunt 34 | 1 4 4 15 1 . 2 3 4 . Duelist 2 | . . . 1 . . 1 . . . Sentry 15 | . . 2 7 3 . . 1 2 . Specialist 3 | . . . . . . 3 . . . Hunter 8 | . . . . . . 1 . 7 . Programmer 1 | . . . . . . . 1 . . Heavy 1 | . . . . . . 1 . . . Best Kill Streak 8 | 1 4 8 5 8 . 4 2 6 . Combat Bots Only 8 | 1 4 8 5 8 . 4 2 5 . Max Kills in Single Turn 5 | 1 1 2 1 2 . 1 1 5 . Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . . . . . . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Hostile Shots Fired 467 | 2 22 104 85 33 . 84 11 119 7 Missed 152 | . 5 28 31 16 . 33 8 31 . Damage Taken 4102 | 17 159 588 567 159 . 1093 95 1168 256 Core 1140 | 9 22 115 170 26 . 440 13 305 40 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1074 | 5 49 181 168 43 . 240 25 295 68 Core Remaining (%) 73 | 96 87 . 28 95 . 37 98 . . Volleys Fired 232 | 2 24 40 63 20 . 28 12 39 4 Largest 4 | 2 2 2 2 4 . 4 4 4 3 Hottest 345 | 40 40 121 112 320 . 315 298 345 260 Shots Fired 507 | 4 48 73 127 52 . 46 30 116 11 Gun 393 | 4 48 73 127 52 . 38 16 31 4 Cannon 114 | . . . . . . 8 14 85 7 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 111 | 4 48 36 . . . . 12 11 . Thermal 388 | . . 37 119 52 . 46 18 105 11 Explosive . | . . . . . . . . . . Electromagnetic 8 | . . . 8 . . . . . . Robot Hit Streak 31 | 4 11 8 17 17 . 16 12 15 31 Robot Miss Streak 3 | . 3 2 2 3 . 3 3 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 1 3 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . Shots Hit Robots 366 | 4 29 49 109 29 . 42 21 72 11 Core Hits 188 | 2 16 23 39 22 . 31 11 43 1 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 13 | . . 4 5 . . . 3 1 . Burn 9 | . . 3 5 . . . 1 . . Meltdown 1 | . . . . . . . . 1 . Destroy 1 | . . 1 . . . . . . . Blast 2 | . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8127 | 47 372 636 1611 829 . 1099 616 2552 365 Guns 5469 | 47 372 636 1611 829 . 974 334 538 128 Cannons 2337 | . . . . . . 125 282 1693 237 Explosions 317 | . . . . . . . . 317 . Melee . | . . . . . . . . . . Ramming 4 | . . . . . . . . 4 . Kinetic 1003 | 47 372 239 . . . . 220 125 . Thermal 7006 | . . 397 1497 829 . 1099 396 2423 365 Explosive . | . . . . . . . . . . Electromagnetic 114 | . . . 114 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . 1 . . . . . . Average Corruption 1 | . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . 4 . . . . . . Message Errors 1 | . . . 1 . . . . . . Data Loss (minor) 2 | . . . 2 . . . . . . Misfires 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 117 | . . . . . . . 22 95 . Projectiles 59 | . . . . . . . 22 37 . Explosions 58 | . . . . . . . . 58 . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . 1 1 . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . 1 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 839 | . 2 111 186 351 . 839 291 697 464 Average Temperature 140 | . 2 27 32 116 . 176 108 233 192 Received Heat Transfer 993 | 12 87 228 336 63 . 198 15 54 . Effects 71 | . . . . 5 . 24 . 36 6 Shutdowns 21 | . . . . . . 6 . 14 1 Energy Bleed 5 | . . . . 1 . 2 . 2 . Interference 16 | . . . . 4 . 5 . 7 . Matter Decay 6 | . . . . . . 4 . 2 . Short Circuit 6 | . . . . . . 1 . 4 1 Damage (minor) 5 | . . . . . . 2 . 3 . Damage (major) 9 | . . . . . . 2 . 3 4 Damage (core) 3 | . . . . . . 2 . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 8 | . . 1 3 . . 1 1 2 . Combat Hostiles 8 | . . 1 3 . . 1 1 2 . Parts Melted 44 | . . 2 8 6 . 10 3 15 . Heat Transferred 14420 | . . 1221 4181 1875 . 2385 924 3275 559 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Peak Influence 611 | 20 220 332 578 611 237 416 335 432 46 Initial 237 | . 11 23 71 207 237 146 189 69 46 Average 246 | 2 85 201 347 402 237 273 235 261 28 Maximum Alert Level 2 | . 1 1 2 2 1 2 1 2 . Low Security (%) 38 | 100 92 67 24 . . 35 28 20 100 Level 1 44 | . 7 32 27 51 100 45 71 62 . Level 2 17 | . . . 47 48 . 19 . 16 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . Squads Dispatched 16 | . . . 4 1 . 2 2 7 . Investigation 9 | . . . 3 1 . . 1 4 . Extermination 2 | . . . . . . . . 2 . Reinforcement 5 | . . . 1 . . 2 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Distress Signals 7 | . 1 2 4 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | 1 12 18 28 16 . 11 7 24 4 Peak Tracking Total 6 | 1 4 6 6 5 . 5 1 4 4 Tactical Retreats 6 | . 1 . 1 2 . 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Traps Triggered 8 | . . . 2 . . 3 . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Machines Disabled 6 | . . . . . . . . 6 . Max in Single Turn 4 | . . . . . . . . 4 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Machines Accessed 23 | . 4 3 4 3 1 . 2 6 . Terminals 19 | . 4 3 3 3 1 . 2 3 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 75 | . 15 9 18 9 1 . 6 17 . Successful 53 | . 13 8 8 8 1 . 3 12 . Failed 22 | . 2 1 10 1 . . 3 5 . Catastrophic 5 | . 1 . 2 . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 63 | . 15 9 16 9 1 . 6 7 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . Recycling Units 3 | . . . . . . . . 3 . Scanalyzers 4 | . . . . . . . . 4 . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 46 | . 13 8 8 8 1 . 3 5 . Record 26 | . 7 6 3 5 . . 3 2 . Part Schematic 2 | . . . 2 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Open DSF 3 | . . . . . 1 . . 2 . Alert Level 6 | . 1 1 2 1 . . . 1 . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . Maintenance Status 2 | . 1 . . 1 . . . . . Recall Assault 1 | . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . Scan Component 1 | . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . 2 . Process 1 | . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . 1 . Scanalyzer 4 | . . . . . . . . 4 . Insert Component 1 | . . . . . . . . 1 . Analyze 3 | . . . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 4 3 4 3 . . 2 5 . Full Trace Events 9 | . . 1 3 1 . . 1 3 . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 38 | . . . . . . . . 38 . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Turns Passed 4990 | 86 545 636 655 399 12 384 471 1710 92 Spaces Moved 3122 | 77 569 390 398 289 8 217 334 802 38 Core 20 | 17 . . 3 . . . . . . Treads 123 | . . . . . . . . 85 38 Legs 1898 | . . 363 192 67 8 217 334 717 . Wheels 947 | 60 435 27 203 222 . . . . . Hover . | . . . . . . . . . . Flight 134 | . 134 . . . . . . . . Fastest Speed 37 | 50 37 80 80 80 120 120 120 120 160 Average Speed 123 | 73 69 117 105 99 163 120 120 183 204 Slowest Speed 250 | 80 80 120 250 190 190 120 120 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 6 79 28 58 26 . 96 13 19 36 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 70 | . . . 4 . . . 4 62 . Melee . | . . . . . . . . . . Projectile 25 | . . . . . . . 4 21 . AOE 45 | . . . 4 . . . . 41 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Was Total 3802 | 102 666 501 506 347 7 296 379 956 42 Wait 226 | 13 48 39 17 19 . 9 13 68 . Move 3114 | 76 568 389 397 288 7 216 333 802 38 Hop . | . . . . . . . . . . Pick Up 69 | 5 10 12 1 5 . 11 9 16 . Fast Attach 13 | . . 1 6 2 . 2 . 2 . Attach 25 | 4 4 4 . 3 . 6 2 2 . Detach 4 | . 1 1 . . . . . 2 . Swap 49 | 1 8 6 2 5 . 8 7 12 . Drop 48 | 1 3 9 4 5 . 11 3 12 . Fire 232 | 2 24 40 63 20 . 28 12 39 4 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis 21 | . . . 16 . . 5 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 16) 615 | -10/Materials | Discovered new exit (range 14) 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 722 | -9/Materials | Destroyed 8 combat bots 798 | -9/Materials | Discovered new exit (range 5) 953 | -9/Materials | Discovered new exit (range 5) 1002 | -9/Materials | Build established: Scavenger-Mutant 1268 | -9/Materials | Entered Storage 1428 | -9/Storage | Core integrity fell below 50% 1750 | -9/Storage | Discovered new exit (range 17) 1923 | -9/Storage | Entered Materials 1923 | -8/Materials | Evolved 2 slots: Weapon x2 2187 | -8/Materials | Destroyed 8 combat bots 2265 | -8/Materials | Discovered new exit (range 15) 2322 | -8/Materials | Entered Factory 2322 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2334 | -7/Factory | Identified exit to DSF 2334 | -7/Factory | Entered DSF 2385 | -7/DSF | Additional patrols routed to DSF 2418 | -7/DSF | Build established: Gunner 2569 | -7/DSF | Sterilization system engaged 2577 | -7/DSF | Discovered new exit (range 20) 2589 | -7/DSF | Ambient heat levels rising (+10) 2604 | -7/DSF | Ambient heat levels rising (+10) 2619 | -7/DSF | Ambient heat levels rising (+10) 2634 | -7/DSF | Ambient heat levels rising (+10) 2649 | -7/DSF | Ambient heat levels rising (+10) 2664 | -7/DSF | Ambient heat levels rising (+10) 2679 | -7/DSF | Ambient heat levels rising (+10) 2694 | -7/DSF | Ambient heat levels rising (+10) 2709 | -7/DSF | Ambient heat levels rising (+10) 2717 | -7/DSF | Core integrity fell below 50% 2718 | -7/DSF | Entered Factory 2718 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2950 | -6/Factory | Discovered new exit (range 12) 3189 | -6/Factory | Entered another Factory area 3189 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3192 | -5/Factory | Identified exit to DSF 4075 | -5/Factory | Cargo convoy interrupted 4899 | -5/Factory | Sucked down chute 4899 | -5/Factory | Entered Waste 4909 | -5/Waste | Spotted C-40 Crusher 4941 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4953 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4961 | -5/Waste | Spotted C-40 Crusher 4963 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4967 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4973 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4976 | -5/Waste | Spotted C-40 Crusher 4977 | -5/Waste | Spotted C-40 Crusher 4991 | -5/Waste | Self-destructed Last Messages --------------- Adv. Heat Sink broken. Overheating: Short circuit. Flexi-carbon Leg crushed. Hvy. Phase Cannon crushed. Flexi-carbon Leg crushed. Energy Filter destroyed. Flexi-carbon Leg crushed. Hvy. Phase Cannon crushed. Carbon-fiber Leg crushed. Mic. Nuclear Core crushed. Broken Adv. Heat Sink crushed. Phase Cannon crushed. Critical hit (Destroy). Hvy. Phase Cannon destroyed. Fission Core crushed. Phase Cannon crushed. Fission Core crushed. Gatling Laser crushed. Broken Adv. Weapon Cycler crushed. Gatling Laser crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????######??????######????????????????????? | | ???????????# #??????# #????????????????????? | | #########??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #### ######## #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | #### ######## #????????????????????? | | #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #########??# #??????# #????????? ?#????????? | | ???????????# ######## ######## #????????? | | ?????????? ???????? | | ?????????? = ???????? | | ?????????# CC CCC ???????? | | ?????????# CCCC CC ???????? | | ?????????### ######## CC ######## #????????? | | ???????????# #??????# #????????? #????????? | | ???????????# ???????# @ #????????????????????? | | ???????????# ???????# #????????????????????? | | ???????????? ???????# #????????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ######???????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# =#????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 44 Energy Capacity 580 Matter Stores 324 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Lightning Gun | -9/Storage | Hacked Imp. Light Cannon | -9/Storage | Hacked Gatling Laser | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Party Time Serviceable Loadout Challenges ------------ None Game ------ Seed ElectronAngularGuard Manual? 0 Play Time 01:20:22 Cumulative 2.6 hours Start 2024.10.14 @ 23:34:26 End 2024.10.16 @ 22:37:06 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 46% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b84391e-a759-4486-af9e-d9a5b2ec737a