Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.01 @ 12:54:59 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (254) 1270 Value Destroyed (8520) 8520 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 14605 Bonus ------- High Alert Combat Kills 235 Cogmind --------- Core Integrity 757/1150 Matter 52/750 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (1500) Ox29 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Huge Storage Unit High-capacity Matter Pod Matter Compressor Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Faulty Experimental Cooling System High-capacity Storage Unit Compact Matter Pod (0) System Restoration Module Gatling Laser Improved Assault Rifle Light Cannon Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Matter Compressor Structural Scanner Improved Targeting Computer Improved Target Analyzer Improved Kinecellerator Power Shielding Utility Shielding > --- WEAPON ----------- KE Penetrator Improved KE Penetrator Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg Experimental Cooling System High-capacity Storage Unit Medium Matter Pod Compact Matter Pod System Restoration Module Gatling Laser Improved Assault Rifle Light Cannon Light Cannon Gauss Cannon Heavy Flak Cannon [Rating: 81] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 2 | . 1 . . . . 1 . Propulsion 2 | . . 1 . . 1 . . Utility 7 | . . 1 . 2 1 1 2 Weapon 2 | . . . 2 . . . . Parts Attached 118 | 7 8 21 15 14 18 19 16 Power 25 | 1 4 4 4 4 3 4 1 Engine 13 | 1 4 4 2 1 1 . . Core 12 | . . . 2 3 2 4 1 Reactor . | . . . . . . . . Propulsion 36 | 2 2 9 3 5 5 7 3 Treads . | . . . . . . . . Leg 36 | 2 2 9 3 5 5 7 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 . 4 . 2 6 4 7 Device 9 | . . 2 . 1 3 2 1 Storage 8 | 1 . 2 . . 2 1 2 Processor 3 | . . . . 1 1 . 1 Hackware . | . . . . . . . . Protection 5 | 1 . . . . . 1 3 Artifact . | . . . . . . . . Weapon 32 | 2 2 4 8 3 4 4 5 Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 21 | 1 . 4 8 3 1 2 2 Ballistic Cannon 10 | . 2 . . . 3 2 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 . 1 1 Parts Lost 39 | . . . . 2 7 6 24 Power 8 | . . . . . 1 3 4 Propulsion 8 | . . . . . 1 3 4 Utility 10 | . . . . . 1 . 9 Weapon 13 | . . . . 2 4 . 7 Highest Loss Streak 17 | . . . . 2 1 3 17 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 99 99 95 99 98 97 85 Engine 10 | . 25 20 10 4 7 4 . Core 4 | . . . 4 9 3 11 9 Leg 24 | . 25 30 23 21 25 20 17 Device 11 | . . 9 8 14 16 12 9 Storage 9 | . 12 10 8 7 9 11 13 Processor 4 | . . . . 7 7 8 6 Protection 7 | . 12 10 8 7 2 5 11 Ballistic Gun 15 | . 9 11 31 27 17 10 7 Ballistic Cannon 6 | . 5 7 . . 5 11 9 Naked Turns . | . . . . . . . . Heaviest Build 141 | 17 27 58 70 77 85 139 141 Greatest Support 86 | 20 20 39 39 55 70 68 86 Greatest Overweight (x) 32 | . 2 2 18 1 1 4 32 Average Overweight (x) 1 | . . . 1 1 . 1 2 Largest Inventory Capacity 25 | 10 10 20 20 20 20 25 25 Average Capacity 19 | 8 10 18 20 20 20 23 25 Most Carried 20 | 5 10 20 20 20 20 18 18 Average Carried 16 | 2 7 17 19 19 19 14 16 Final Capacity 25 | 10 10 20 20 20 20 25 25 Final Carried 20 | 5 10 20 20 20 17 18 13 Class Distribution -------------------- 57% | Hacker-Gunner 33% | Hacker-Mutant 7% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Matter Collected 6739 | 199 395 1016 732 992 1679 829 897 Remotely . | . . . . . . . . Salvage Created 11083 | . 417 1881 1052 1872 3324 1047 1490 Parts 570 | . 31 123 73 77 148 61 57 Haulers Intercepted 15 | . 1 5 4 2 1 1 1 Recyclers Shooed 8 | . . . . 2 6 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 163 | . 10 37 15 25 31 16 29 Guns 102 | . 8 16 15 25 24 7 7 Cannons 60 | . 2 21 . . 7 8 22 AOE 1 | . . . . . . 1 . Classes Destroyed 15 | . 5 6 2 1 1 . . Worker 19 | . 2 3 1 1 7 4 1 Builder 9 | . . 1 3 . 4 . 1 Tunneler 3 | . . . 1 . 2 . . Hauler 15 | . 1 5 4 2 1 1 1 Recycler 18 | . . 3 . 5 9 . 1 Mechanic 2 | . . . 1 . . . 1 Operator 6 | . . 4 . . 1 1 . Watcher 19 | . 2 5 3 3 4 1 1 Swarmer 26 | . 4 5 4 4 3 . 6 Grunt 72 | . 6 20 6 11 13 6 10 Brawler 3 | . . 1 . . 1 . 1 Duelist 4 | . . 1 . 1 1 . 1 Sentry 35 | . . 10 5 8 5 2 5 Hunter 8 | . . . . . 2 3 3 Programmer 15 | . . . . 1 6 5 3 Best Kill Streak 10 | . 4 6 8 9 9 6 10 Combat Bots Only 10 | . 3 5 5 6 5 4 10 Max Kills in Single Turn 2 | . 1 2 2 2 2 2 2 Gunslinging 1 | . . 1 1 1 . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Damage Taken 6951 | . 158 745 274 1121 1198 1129 2326 Core 1055 | . 16 133 35 193 99 186 393 Absorbed by Shields 6 | . . . . . 6 . . Redirected to Shielding 199 | . 3 7 12 8 12 27 130 Regen/Repaired (Parts) 35 | . . 35 . . . . . Core Remaining (%) 84 | 100 93 66 93 72 88 81 . Volleys Fired 458 | . 31 112 44 58 101 40 72 Largest 4 | . 2 2 4 4 4 4 4 Hottest 187 | . 70 70 112 112 154 166 187 Shots Fired 1391 | . 62 224 143 231 374 160 197 Gun 1005 | . 56 98 143 231 335 71 71 Cannon 386 | . 6 126 . . 39 89 126 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1363 | . 34 224 143 231 374 160 197 Thermal 28 | . 28 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 58 | . 12 30 58 56 40 16 31 Robot Miss Streak 7 | . 4 2 4 1 3 3 7 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 25 | . 2 5 3 9 6 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 1026 | . 39 175 93 176 284 111 148 Core Hits 537 | . 21 70 41 69 131 40 165 Critical Kills 13 | . . 1 . 2 . 7 3 Critical Parts Destroyed 16 | . . 1 1 1 2 9 2 Critical Strikes 53 | . 3 9 1 3 9 20 8 Burn 3 | . 3 . . . . . . Destroy 30 | . . 2 1 3 2 17 5 Blast 20 | . . 7 . . 7 3 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 21393 | . 454 2954 1910 3428 5637 2504 4506 Guns 14110 | . 402 1251 1910 3424 4756 975 1392 Cannons 7256 | . 52 1703 . . 864 1529 3108 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 27 | . . . . 4 17 . 6 Kinetic 21094 | . 182 2954 1910 3424 5620 2504 4500 Thermal 272 | . 272 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . 1 2 4 3 7 Average Corruption 2 | . . . 1 1 2 2 4 Corruption Purged 4 | . . . . . 4 . . Corruption Blocked . | . . . . . . . . Effects 51 | . . . 3 2 32 10 4 Message Errors 17 | . . . 1 1 11 3 1 Matter Fused 13 | . . . 1 . 7 4 1 Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 5 | . . . . . 5 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 6 | . . . . . 3 1 2 Data Loss (major) 4 | . . . 1 1 2 . . Misfires 1 | . . . . . 1 . . Alerts 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 68 | . . 8 . . 14 36 10 Projectiles 68 | . . 8 . . 14 36 10 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 83 | . . 10 . . 4 14 55 Impact . | . . . . . . . . Kinetic 76 | . . 8 . . 4 14 50 Secondary 7 | . . 2 . . . . 5 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 3 | . . . . 1 1 . 1 Kicked 3 | . . . . 1 1 . 1 Crushed . | . . . . . . . . Highest Temperature 567 | . 216 216 215 198 432 425 567 Average Temperature 103 | . 76 43 73 94 77 142 207 Received Heat Transfer 2550 | . 78 444 162 657 541 183 485 Effects 36 | . . 3 . . 1 7 25 Shutdowns 8 | . . . . . 1 3 4 Energy Bleed 3 | . . . . . . 1 2 Interference 13 | . . 3 . . . 2 8 Matter Decay 3 | . . . . . . . 3 Short Circuit 3 | . . . . . . 1 2 Damage (minor) 5 | . . . . . . . 5 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 5 . . . . . . Heat Transferred 1036 | . 1036 . . . . . . Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Peak Influence 644 | . 199 337 295 452 415 258 644 Initial 132 | . . 29 16 88 132 . . Average 138 | . 54 155 110 213 138 69 304 Maximum Alert Level 2 | . . 1 1 2 2 1 2 Low Security (%) 75 | 100 100 70 70 58 76 96 30 Level 1 22 | . . 29 29 38 23 3 37 Level 2 2 | . . . . 2 . . 31 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 45 | . 2 8 1 9 9 6 10 Investigation 16 | . 2 4 1 3 2 3 1 Extermination 7 | . . . . 1 3 2 1 Reinforcement 7 | . . 4 . 2 . . 1 Assault 1 | . . . . . . . 1 Garrison 14 | . . . . 3 4 1 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Distress Signals 10 | . . 1 4 2 . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 203 | . 13 47 19 29 38 22 35 Peak Tracking Total 10 | . 3 5 4 6 3 3 10 Tactical Retreats 4 | . . 1 . 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Traps Triggered 8 | . 2 1 2 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Disabled 11 | . . 1 . . 1 8 1 Max in Single Turn 4 | . . 1 . . 1 4 1 Garrison Access 3 | . . . . . 2 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Accessed 30 | . 4 8 2 4 7 4 1 Terminals 20 | . 4 5 1 3 5 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 2 1 . . . . Garrison Access 6 | . . . . 1 2 2 1 Total Hacks 97 | . 19 44 6 7 11 8 2 Successful 60 | . 16 30 4 3 6 1 . Failed 37 | . 3 14 2 4 5 7 2 Catastrophic 8 | . 1 . . . 3 4 . Database Lockouts . | . . . . . . . . Manual 6 | . . . 1 3 2 . . Terminals 57 | . 19 19 2 5 8 4 . Fabricators . | . . . . . . . . Repair Stations 4 | . . 4 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 25 | . . 21 4 . . . . Garrison Access 11 | . . . . 2 3 4 2 Terminal Hacks 33 | . 16 8 2 3 4 . . Record 10 | . 8 2 . . . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Open Door 1 | . . . . . 1 . . Open DSF 2 | . . . . 1 1 . . Level Access Points 2 | . . . 1 1 . . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 2 | . 1 1 . . . . . Terminal Index 1 | . . 1 . . . . . Locate Traps 3 | . 1 1 1 . . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 1 1 . . . . . Maintenance Status 1 | . 1 . . . . . . Zone Layout 4 | . 2 . . 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . Scan Component 2 | . . 2 . . . . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 20 | . . 18 2 . . . . Insert Component 10 | . . 9 1 . . . . Analyze 10 | . . 9 1 . . . . Garrison Access Hacks 3 | . . . . . 2 1 . Seal Access 3 | . . . . . 2 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . Used . | . . . . . . . . Hacking Detections 22 | . 3 8 2 2 3 3 1 Full Trace Events 19 | . 2 8 1 2 2 3 1 Feedback Events 2 | . . . 1 . 1 . . Corruption 2 | . . . 1 . 1 . . Feedback Blocked 1 | . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . 8 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 77 | . . 77 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 9 | . . 8 1 . . . . Part Schematics Acquired 9 | . . 8 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Turns Passed 8938 | 75 686 2139 702 1103 2127 1612 494 Spaces Moved 3524 | 54 329 876 267 454 890 560 94 Core 15 | 12 . . 2 . . . 1 Treads . | . . . . . . . . Legs 3509 | 42 329 876 265 454 890 560 93 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 122 190 190 Average Speed 198 | 104 170 188 199 192 184 253 261 Slowest Speed 1650 | 120 260 260 950 196 195 400 1650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 79 91 27 14 30 18 4 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 53 | . . . . . 9 16 28 Melee . | . . . . . . . . Projectile 53 | . . . . . 9 16 28 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total 4450 | 69 400 1140 334 535 1131 651 190 Wait 279 | 4 23 116 . 3 109 23 1 Move 3517 | 53 328 875 266 453 889 559 94 Hop . | . . . . . . . . Pick Up 32 | 5 4 6 3 1 3 5 5 Fast Attach 26 | 7 3 3 5 1 1 4 2 Attach 40 | . 1 2 3 5 9 8 12 Detach 4 | . 2 1 . . 1 . . Swap 52 | . 4 16 7 8 8 7 2 Drop 34 | . 4 9 6 5 4 5 1 Fire 458 | . 31 112 44 58 101 40 72 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . . 1 1 . 1 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 14) 76 | -11/Junkyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Power x1 235 | -10/Materials | Identified exit to Mines 235 | -10/Materials | Discovered exit to Mines (range 14) 316 | -10/Materials | Build established: Hacker-Mutant 616 | -10/Materials | Discovered exit to Mines (range 6) 690 | -10/Materials | Identified exit to Materials 690 | -10/Materials | Discovered exit to Materials (range 15) 762 | -10/Materials | Entered another Materials area 762 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1201 | -9/Materials | Identified exit to Materials 1201 | -9/Materials | Discovered exit to Materials (range 11) 1314 | -9/Materials | Identified exit to Mines 1314 | -9/Materials | Discovered exit to Mines (range 14) 1942 | -9/Materials | Repaired Structural Scanner 1994 | -9/Materials | Repaired Imp. Assault Rifle 2446 | -9/Materials | Discovered exit to Materials (range 4) 2853 | -9/Materials | Discovered exit to Materials (range 16) 2901 | -9/Materials | Entered another Materials area 2901 | -8/Materials | Evolved 2 slots: Weapon x2 3200 | -8/Materials | Build established: Hacker-Tank 3385 | -8/Materials | Identified exit to Factory 3603 | -8/Materials | Entered Factory 3603 | -7/Factory | Evolved 2 slots: Utility x2 3686 | -7/Factory | Identified exit to Factory 3914 | -7/Factory | Build established: Hacker-Gunner 4348 | -7/Factory | Garrison activated, responded to threat 4706 | -7/Factory | Entered another Factory area 4706 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4766 | -6/Factory | Spotted B-75 Beast 5061 | -6/Factory | Identified exit to Extension 5061 | -6/Factory | Discovered exit to Extension (range 10) 5430 | -6/Factory | Identified exit to Lower Caves 5430 | -6/Factory | Discovered exit to Lower Caves (range 12) 5639 | -6/Factory | Garrison activated, responded to threat 6172 | -6/Factory | Garrison activated, responded to threat 6238 | -6/Factory | Garrison activated, responded to threat 6800 | -6/Factory | Identified exit to Factory 6800 | -6/Factory | Discovered exit to Factory (range 16) 6833 | -6/Factory | Entered another Factory area 6833 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6924 | -5/Factory | Garrison activated, responded to threat 8342 | -5/Factory | Identified exit to Factory 8342 | -5/Factory | Discovered exit to Factory (range 6) 8387 | -5/Factory | Lost 3 parts (3p) 8445 | -5/Factory | Entered another Factory area 8445 | -4/Factory | Evolved 2 slots: Utility x2 8592 | -4/Factory | Garrison activated, responded to threat 8660 | -4/Factory | Lost 3 parts (1p1u1w) 8742 | -4/Factory | First assault squad dispatched 8757 | -4/Factory | Lost 3 parts (1p1u1w) 8807 | -4/Factory | Garrison activated, responded to threat 8884 | -4/Factory | Destroyed 10 combat bots 8939 | -4/Factory | Self-destructed Last Messages --------------- 08918_ Med. Matter Pod destroyed. 08918_ System corrupted by crushing effect (+1). 08918_ B-60 Warrior destroyed. 08918_ K-01 Serf destroyed. 08918_ Slug penetrates Wall. 08918_ Penetrated by Slug. 08918_ Myomer Leg destroyed. 08920_ G-67 Veteran knocked back. 08922_ Slug penetrates Wall. 08922_ Penetrated by Slug. 08923_ Wall collapses. 08925_ Penetrated by Slug. 08928_ Slug penetrates Wall. 08928_ Slug penetrates Manufacturing Mainframe. 08930_ U-05 Engineer builds a Wall. 08931_ Slug penetrates Wall. 08933_ MRJW3AG0UBJSDMLM>,Q AKO2W1QP2H=BX 08933_ Hvy. Flak Cannon destroyed. 08935_ Slug penetrates Wall. 08938_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ""????????????????????? | | ???????????????????# ????? """??#????????????????? | | ???????????????????# """" """" #????????????????? | | ???????????????????# """" """" #????????????????? | | ????????????????"??# #????????????????? | | ????????????????F"?# """" ""%" #????????????????? | | ???????????????? "?# """" " "" # ???????????????? | | ????????????????""## " %!"" + ???????????????? | | ???????????????? ## % =""" #????????????????? | | ??????????????? ## [[@% u # ?????? # ??????? | | ???????????????## ######g########%= # ??????? | | ???????????????## ####%# [![*% % # ??????? | | ???????????????## ######%########% # ??????? | | ??????? ####???## ### ##=#########??????## ??????? | | ??????? ####??### ####"#%####?????? != ??????????? | | ??????? # = ? ##*###" ### ? ! == ##????????? | | ??????? # #! !#"#[ ### ##????????? | | ??????? # """ " =[= " ! ##????????? | | ??????? # """ #==!### ### ##????????? | | ??????? # """ ## "### !%=/### ??" """ ##????????? | | ??????? # ? ##*"#####+#####???????????????????? | | ???????#####??##% ### #[= ! ##???????????????????? | | ???????#####?## "=##### " ###??????????????????? | | ?????????????###=%##?## ""% ###??????????????????? | | ?????????????###=*##?## G = "###?????????????????? | | ??????????????##!%##?## "" # ###????????????????? | | ????????????#####%##### " ## ###???????????????? | | ????????????#####%##### ### ###??????????????? | | ????????????## !]! # #### ##??????????????? | | ????????????##!]%/ # #######??????????????? | | ????????????## != # !! ##?####??????????????? | | ????????????## = # !! ##???????????????????? | | ????????????## ]! # ##???????????????????? | | ############## ### "###???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 38 Energy Capacity 450 Matter Stores 550 Matter Capacity 850 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 6 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Coolant Injector | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireHardenedPropulsion Manual? 0 Play Time 01:05:31 Cumulative 1499.7 hours Start 2023.09.30 @ 07:05:11 End 2023.10.01 @ 12:54:59 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 896 Rogue 62 Adventurer 0 Explorer 834 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f6c6293-7801-44d1-92f5-1e70e6e3ed7e