Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 09:37:51

Player: ElectroBlueGuy

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (42)      210
Value Destroyed (1058)     1058
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (40)                 40
              TOTAL SCORE: 2508

 Bonus
-------
High Alert Combat Kills    40

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
  Improved Assault Rifle
           Mining Claw
>          --- INVENTORY (8) ----
           Ion Engine
     Heavy Ion Engine
     Light Treads
           Visual Processing Unit
           Terrain Scan Processor
     Heavy Assault Rifle
  Improved Assault Rifle
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Visual Processing Unit
           Terrain Scan Processor
  Hardened Light Armor Plating
           Beam Rifle
     Heavy Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             39   | 7   5   2   25  
  Power                    6    | 1   2   .   3   
    Engine                 5    | 1   2   .   2   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   .   9   
    Treads                 3    | .   .   .   3   
    Leg                    8    | 2   .   .   6   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   1   .   3   
    Device                 2    | .   1   .   1   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 3   2   2   10  
    Energy Gun             6    | 2   1   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 1   .   .   6   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         2    | .   1   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   
Parts Lost                 13   | .   2   .   11  
  Power                    2    | .   1   .   1   
  Propulsion               7    | .   .   .   7   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      7    | .   2   .   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   93  100 95  
  Engine                   10   | .   14  14  7   
  Core                     2    | .   .   .   3   
  Treads                   7    | .   .   .   14  
  Leg                      26   | .   28  28  26  
  Device                   6    | .   8   14  3   
  Storage                  12   | .   14  14  11  
  Processor                3    | .   .   .   6   
  Energy Gun               7    | .   13  12  3   
  Ballistic Gun            10   | .   14  7   9   
  Launcher                 2    | .   .   6   3   
  Slashing Weapon          2    | .   .   .   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 12  14  15  20  
  Greatest Support         60   | 20  20  20  60  
  Greatest Overweight (x)  4    | .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 5   5   7   8   
  Average Carried          5    | 2   3   6   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   5   7   8   

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           928  | 195 195 17  521 
  Remotely                 .    | .   .   .   .   
Salvage Created            1226 | .   251 .   975 
  Parts                    92   | .   14  .   78  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           5    | .   1   .   4   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  29   | .   8   .   21  
  Melee                    7    | .   .   .   7   
  Guns                     19   | .   8   .   11  
  AOE                      3    | .   .   .   3   
Classes Destroyed          8    | .   2   .   6   
  Builder                  6    | .   .   .   6   
  Tunneler                 1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 1    | .   .   .   1   
  Watcher                  4    | .   .   .   4   
  Swarmer                  7    | .   3   .   4   
  Grunt                    17   | .   5   .   12  
  Sentry                   5    | .   .   .   5   
Best Kill Streak           8    | .   4   .   8   
  Combat Bots Only         4    | .   4   .   3   
Max Kills in Single Turn   6    | .   1   .   6   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        221  | .    54   .    167  
  Missed                   48   | .    11   .    37   
Damage Taken               2194 | .    453  .    1741 
  Core                     512  | .    89   .    423  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   149  | .    .    .    149  
Core Remaining (%)         82   | 100  .    64   .    
Volleys Fired              104  | .    31   11   62   
  Largest                  2    | .    2    1    2    
  Hottest                  100  | .    70   100  86   
Shots Fired                164  | .    60   11   93   
  Gun                      139  | .    60   2    77   
  Cannon                   .    | .    .    .    .    
  Launcher                 16   | .    .    .    16   
  Special                  9    | .    .    9    .    
  Kinetic                  81   | .    31   2    48   
  Thermal                  67   | .    29   9    29   
  Explosive                16   | .    .    .    16   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    5    .    10   
  Robot Miss Streak        4    | .    2    .    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           106  | .    29   .    77   
  Core Hits                64   | .    11   .    53   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Burn                   1    | .    1    .    .    
Melee Attacks              33   | .    .    .    33   
  Impact                   .    | .    .    .    .    
  Slashing                 33   | .    .    .    33   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    
    Combat Hostiles        1    | .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2503 | .    370  .    2133 
  Guns                     1153 | .    363  .    790  
  Cannons                  .    | .    .    .    .    
  Explosions               736  | .    .    .    736  
  Melee                    604  | .    .    .    604  
  Ramming                  10   | .    7    .    3    
  Kinetic                  758  | .    242  .    516  
  Thermal                  395  | .    121  .    274  
  Explosive                736  | .    .    .    736  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 604  | .    .    .    604  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            44   | .    .    .    44   
  Projectiles              .    | .    .    .    .    
  Explosions               14   | .    .    .    14   
  Melee                    30   | .    .    .    30   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      47   | .    .    .    47   
  Shots                    3    | .    .    .    3    
  Rammed                   1    | .    .    .    1    
Targets Rammed             3    | .    1    .    2    
  Kicked                   2    | .    1    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        183  | .    183  .    96   
  Average Temperature      43   | .    53   .    31   
  Received Heat Transfer   669  | .    204  .    465  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         1049 | .    420  .    629  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             474  | .   194 9   474 
  Initial                  5    | .   .   5   3   
  Average                  162  | .   100 8   248 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         59   | 100 100 100 25  
  Level 1                  36   | .   .   .   67  
  Level 2                  4    | .   .   .   7   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   3   .   4   
  Investigation            3    | .   2   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   9   .   35  
  Peak Tracking Total      4    | .   4   .   4   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          5    | .   1   .   4   
  Max in Single Turn       2    | .   1   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          6    | .   2   .   4   
  Terminals                5    | .   2   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   6   .   11  
  Successful               9    | .   2   .   7   
  Failed                   8    | .   4   .   4   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                13   | .   6   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   .   4   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   2   .   3   
  Prototype ID Bank        1    | .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Unreport Threat          1    | .   .   .   1   
  Maintenance Status       1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   
  Scan Component           2    | .   .   .   2   
  Repair                   2    | .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   .   4   
  Full Trace Events        5    | .   2   .   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   .   2   
  Time                     77   | .   .   .   77  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2247 | 74   576  373  1224 
Spaces Moved               1219 | 56   291  273  599  
  Core                     22   | 12   .    .    10   
  Treads                   152  | .    .    .    152  
  Legs                     1045 | 44   291  273  437  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            125  | 105  120  120  133  
  Slowest Speed            250  | 120  120  120  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 4    31   69   38   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 2    | .    .    2    .    
Terrain Destroyed          142  | .    .    5    137  
  Melee                    .    | .    .    .    .    
  Projectile               5    | .    .    5    .    
  AOE                      137  | .    .    .    137  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1673 | 70  456 288 859 
  Wait                     229  | .   123 1   105 
  Move                     1216 | 55  290 272 599 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 8   6   2   23  
  Fast Attach              .    | .   .   .   .   
  Attach                   22   | 6   3   .   13  
  Detach                   .    | .   .   .   .   
  Swap                     17   | 1   2   2   12  
  Drop                     8    | .   .   .   8   
  Fire                     104  | .   31  11  62  
  Melee                    33   | .   .   .   33  
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   1   .   1   
  Crush                    1    | .   .   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            2    | .   .   .   2   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  628 | -10/Materials | Discovered new exit (range 8)
  651 | -10/Materials | Entered Mines
  852 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  919 | -10/Mines     | Learned 2 Materials zone layouts
  930 | -10/Mines     | Discovered new exit (range 9)
 1024 | -10/Mines     | Entered Materials
 1024 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1025 | -9/Materials  | Identified exit to Materials
 1150 | -9/Materials  | Repaired Aluminum Leg
 1295 | -9/Materials  | Discovered new exit (range 10)
 1454 | -9/Materials  | Lost 7 parts (1p4n2w)
 1719 | -9/Materials  | Build established: Scavenger-Mutant
 1829 | -9/Materials  | Core integrity fell below 50%
 1927 | -9/Materials  | Repaired Imp. Assault Rifle
 2237 | -9/Materials  | Core integrity fell below 20%
 2248 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
02132_ Acquired 9 matter.
02140_ Imp. Terrain Scanner destroyed.
02162_ Y-45 Defender destroyed.
02165_ Acquired 13 matter.
02176_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
02180_ Acquired Plasma Cutter.
02201_ Acquired 10 matter.
02208_ Sneak attack on R-06 Scavenger.
02208_ Destroyed Lgt. Ion Engine.
[Achievement: Hey, That's Mine!]
02216_ K-01 Serf cleans the Terminal.
02221_ Dismantling Terminal with Plasma Cutter.
  <x2>
02233_ Aluminum Leg severed.
02235_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M002.
02243_ Lgt. Treads destroyed.
02246_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????+####?###????????????????? |
| ??????????????????????#          ????#???????????? |
| ??????????????????????           ????????????????? |
| ??????????????????????#     !!!  #???????????????? |
| ??????????????????????#     !!!  #???????????????? |
| ??????????????????????#     !!!  T???????????????? |
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| ??????????????????????#          #???????????????? |
| ??????????????????????#          #?????????????### |
| ??????????????????????#  k       #???????#?????#   |
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| ????????????????????????#   """  #?????????????# " |
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| ????????????????????????#      %[%    #?????###### |
| ????????????????????????# #####+##### #?????#  [   |
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|                         "Tgg##|=  #?# #?????#      |
|        T                    ##|=  ### #??#?####### |
| #####              ####     ##    #?# #????#?###   |
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| #??#     ## ????????????#         #     ## ## #    |
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|   ##     ## ? ?#+???????# """ """ +                |
|   ##     ##   ?# ######## """ """ #                |
|   #########   ?#   ### ## """ """ #     ## +###### |
|   #????#"      #        + """ """ ##   ##        # |
|   #????#""     #   #   ##         ##   ##"""   ### |
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|   #????#""  <  #   ###############?#   ##"""   ### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              SwarmExperimentalFacilitator
  Manual?         0
Play Time         00:24:16
  Cumulative      2.0 hours
  Start           2024.05.03 @ 09:13:02
  End             2024.05.03 @ 09:37:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3870694b-0afc-48d0-907d-642f4980db7a