Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.28 @ 16:42:02 Player: Finestep Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (210) 1050 Value Destroyed (6144) 6144 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1395) 1395 TOTAL SCORE: 15689 Bonus ------- High Alert Combat Kills 895 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 116/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Improved Melee Analysis Suite Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Actuator Array Linear Accelerator Linear Accelerator Vibroblade Vibroblade Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Transport Network Coupler Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Actuator Array Advanced Transmission Jammer Centrium Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Vibroblade Vibroblade Vibroblade Vibroblade > --- INVENTORY -------- Q-thruster Advanced Actuator Array Advanced Force Field Nova Cannon KE Penetrator [Rating: 149] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Vibroblade Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Vibroblade Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . 2 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 5 | . . 1 . 2 . 1 . . . . 1 Utility 10 | . . 1 2 . 2 1 1 . 2 . 1 Weapon 2 | . . . . . . . . . . 2 . Parts Attached 235 | 8 12 22 46 10 14 23 9 5 47 9 30 Power 26 | 1 1 3 3 . 3 1 4 . 5 2 3 Engine 9 | 1 1 3 1 . 1 . 2 . . . . Core 11 | . . . 2 . 2 1 2 . 4 . . Reactor 6 | . . . . . . . . . 1 2 3 Propulsion 65 | 3 4 8 11 5 . 4 1 . 14 3 12 Treads 17 | . 3 5 5 . . . . . . . 4 Leg 10 | 2 . 3 5 . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 37 | . 1 . 1 5 . 4 1 . 14 3 8 Utility 85 | 1 4 5 13 4 11 14 3 2 20 2 6 Device 43 | . . 1 8 1 6 9 2 1 12 1 2 Storage 7 | 1 2 1 . 1 . 2 . . . . . Processor 11 | . . 1 1 1 2 2 . . 2 . 2 Hackware 4 | . . . . . 2 . 1 . 1 . . Protection 20 | . 2 2 4 1 1 1 . 1 5 1 2 Artifact . | . . . . . . . . . . . . Weapon 59 | 3 3 6 19 1 . 4 1 3 8 2 9 Energy Gun 8 | 3 . . 5 . . . . . . . . Energy Cannon 12 | . . 2 2 . . 3 . . 4 . 1 Ballistic Gun 15 | . 3 3 8 . . 1 . . . . . Ballistic Cannon 4 | . . 1 1 . . . . . . . 2 Launcher 3 | . . . 3 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . 2 . . . Slashing Weapon 10 | . . . . . . . 1 . 4 2 3 Piercing Weapon 4 | . . . . . . . . 1 . . 3 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . 1 2 3 . . . . . 4 . 1 Corrupted Parts 2 | . . . 2 . . . . . . . . System Corruption 6 | . . . 6 . . . . . . . . Parts Lost 48 | . 1 2 12 . . 1 . . 8 7 17 Power 6 | . . . 3 . . 1 . . . 2 . Propulsion 13 | . . . . . . . . . 3 1 9 Utility 20 | . . 1 6 . . . . . 5 4 4 Weapon 9 | . 1 1 3 . . . . . . . 4 Highest Loss Streak 7 | . 1 1 4 . . 1 . . 2 3 7 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 99 97 86 99 93 91 85 87 93 72 27 Engine 5 | . 14 11 2 . 1 . 1 . . . . Core 3 | . . . 4 7 4 4 8 10 7 3 . Treads 10 | . 27 13 20 . . . . . . . 1 Leg 4 | . . 18 6 . . . . . . . . Flight 10 | . . . . 37 33 29 22 21 23 12 4 Device 6 | . . 1 9 14 9 10 10 10 8 11 4 Storage 7 | . 14 11 9 7 6 5 5 5 4 2 . Processor 10 | . . 6 8 7 13 17 15 15 21 16 7 Hackware 3 | . . . . . 12 11 10 10 10 . . Protection 7 | . 13 12 9 7 3 . 5 5 3 2 . Energy Gun 2 | . 10 . 2 . . . . . . . . Energy Cannon 1 | . . 4 1 . . 2 . . . . . Ballistic Gun 8 | . 16 16 11 7 . . . . . . . Impact Weapon 1 | . . . . 6 6 5 5 5 . . . Slashing Weapon 2 | . . . . . . . . . 6 17 5 Naked Turns 4 | . . . . . . . . . . . 4 Heaviest Build 54 | 12 34 49 54 25 22 27 36 30 43 44 38 Greatest Support 75 | 20 40 69 60 25 25 36 41 41 46 46 75 Greatest Overweight (x) 2 | . 1 1 2 . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 15 8 8 8 8 5 Average Capacity 11 | 7 13 15 15 8 8 8 8 8 8 7 5 Most Carried 15 | 6 15 15 15 15 8 8 8 8 8 7 5 Average Carried 10 | 4 12 14 14 8 7 7 7 7 7 6 4 Final Capacity 15 | 8 15 15 15 8 8 8 8 8 8 5 5 Final Carried 15 | 6 15 15 15 8 8 8 8 8 8 5 5 Class Distribution -------------------- 53% | Mutant 16% | Hacker-Scout 11% | Hacker-Ninja 5% | Ninja 4% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Scout | -4/DSF Hacker-Ninja | -3/Research Ninja | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Matter Collected 3840 | 258 221 510 1301 148 198 240 99 82 508 75 200 Remotely 239 | . . . 239 . . . . . . . . Salvage Created 10426 | . 660 1540 2193 247 443 1126 222 57 2536 683 719 Parts 480 | . 54 88 129 10 6 16 5 . 112 24 36 Haulers Intercepted 29 | . 2 2 6 3 3 4 2 . 5 . 2 Recyclers Shooed 11 | . 2 6 2 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 102 | . 16 18 36 . . 1 . . 16 6 9 Melee 29 | . . . . . . . . . 16 6 7 Guns 42 | . 15 10 17 . . . . . . . . Cannons 16 | . . 8 6 . . . . . . . 2 AOE 15 | . 1 . 13 . . 1 . . . . . Classes Destroyed 20 | . 6 5 6 . . . . . 2 1 . Worker 18 | . 2 1 7 1 . 3 . . 3 . 1 Builder 6 | . . 1 3 . 1 1 . . . . . Tunneler 7 | . . . 4 . . 2 . . . 1 . Hauler 29 | . 2 2 6 3 3 4 2 . 5 . 2 Recycler 22 | . . 6 3 . 1 4 . . 6 2 . Carrier 1 | . . . 1 . . . . . . . . Mechanic 3 | . . . 1 2 . . . . . . . Operator 5 | . 3 . . . . 1 . . . . 1 Drone 1 | . . . . . . . . . . 1 . Watcher 18 | . 1 2 5 1 . 2 1 . 5 1 . Swarmer 19 | . 9 . 5 . . . . . . . 5 Cutter 5 | . . . . . . . . . 5 . . Grunt 39 | . 7 8 19 . . 1 . . 3 . 1 Brawler 2 | . . 2 . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . Sentry 22 | . . 7 9 . . . . . 4 . 2 Hunter 6 | . . . 1 . . . . . . 4 1 Programmer 5 | . . . . . . . . . 4 1 . Heavy 1 | . . . 1 . . . . . . . . Best Kill Streak 13 | . 6 5 13 2 2 3 1 . 7 4 4 Combat Bots Only 7 | . 6 4 7 . . 1 . . 4 2 3 Max Kills in Single Turn 9 | . 1 1 9 1 1 3 1 . 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . 1 . 3 . . 1 . . . . . Melee 1 | . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Damage Taken 10420 | . 501 875 2618 . . 183 . 75 1595 879 3694 Core 2357 | . 35 143 173 . . 90 . . 208 107 1601 Absorbed by Shields 243 | . . . 180 . . . . . . . 63 Redirected to Shielding 100 | . . . . . . . . . . . 100 Regen/Repaired (Parts) 124 | . . . . . . . . . . 124 . Core Remaining (%) 88 | 100 86 64 68 100 100 91 . 100 84 92 . Volleys Fired 393 | . 81 109 137 . . 29 . . 17 . 20 Largest 2 | . 2 2 2 . . 1 . . 1 . 2 Hottest 133 | . 80 79 133 . . 90 . . 113 . 132 Shots Fired 704 | . 160 218 251 . . 29 . . 17 . 29 Gun 514 | . 160 153 198 . . 3 . . . . . Cannon 178 | . . 65 41 . . 26 . . 17 . 29 Launcher 12 | . . . 12 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 485 | . 88 160 216 . . 3 . . . . 18 Thermal 70 | . . . 16 . . 26 . . 17 . 11 Explosive 12 | . . . 12 . . . . . . . . Electromagnetic 137 | . 72 58 7 . . . . . . . . Robot Hit Streak 17 | . 7 17 14 . . 2 . . . . 6 Robot Miss Streak 6 | . 4 4 6 . . 4 . . . . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 610 | . 81 151 180 10 6 22 3 . 78 35 44 Core Hits 285 | . 39 54 108 4 . 15 1 . 36 9 19 Critical Kills 2 | . . 1 . . . . 1 . . . . Critical Parts Destroyed 6 | . . . . . 1 5 . . . . . Critical Strikes 29 | . . 2 2 . 1 5 1 . 6 7 5 Destroy 1 | . . 1 . . . . . . . . . Blast 3 | . . . 2 . . . . . . . 1 Corrupt 1 | . . 1 . . . . . . . . . Smash 7 | . . . . . 1 5 1 . . . . Sever 11 | . . . . . . . . . 4 7 . Impale 6 | . . . . . . . . . 2 . 4 Melee Attacks 305 | . . . . 18 13 43 11 9 124 48 39 Impact 88 | . . . . 18 13 43 11 2 1 . . Slashing 173 | . . . . . . . . . 102 48 23 Piercing 44 | . . . . . . . . 7 21 . 16 Sneak Attacks 53 | . . . . 7 5 13 2 . 19 4 3 Combat Hostiles 2 | . . . . . . . . . 2 . . Follow-up Attacks 26 | . . . . . . . . . 8 15 3 Damage Inflicted 22592 | . 920 2402 5213 917 609 2458 296 . 5341 2231 2205 Guns 4628 | . 854 1347 2408 . . 19 . . . . . Cannons 2220 | . . 947 548 . . 33 . . . . 692 Explosions 3018 | . 20 97 2249 . . 652 . . . . . Melee 12661 | . . . . 917 609 1754 296 . 5341 2231 1513 Ramming 65 | . 46 11 8 . . . . . . . . Kinetic 4786 | . 365 1383 2609 . . 19 . . . . 410 Thermal 1898 | . 20 97 1041 . . 458 . . . . 282 Explosive 1591 | . . . 1444 . . 147 . . . . . Electromagnetic 1591 | . 489 911 111 . . 80 . . . . . Impact 3576 | . . . . 917 609 1754 296 . . . . Slashing 7782 | . . . . . . . . . 4513 2231 1038 Piercing 1303 | . . . . . . . . . 828 . 475 Highest Corruption 8 | . . 3 8 . 1 . 5 5 4 . . Average Corruption 4 | . . 3 5 . 1 . 5 5 3 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 77 | . . 8 35 . 1 . 10 2 21 . . Message Errors 19 | . . 3 8 . . . 1 . 7 . . Matter Fused 14 | . . . 8 . . . 1 . 5 . . Heat Flow Errors 11 | . . 2 3 . . . 3 1 2 . . Energy Discharges 13 | . . 1 4 . . . 4 1 3 . . Parts Rejected 1 | . . . 1 . . . . . . . . Parts Fused 1 | . . . 1 . . . . . . . . Data Loss (minor) 10 | . . 2 5 . . . . . 3 . . Data Loss (major) 4 | . . . 2 . 1 . . . 1 . . Misfires 1 | . . . 1 . . . . . . . . Alerts 2 | . . . 1 . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 3049 | . . 17 141 247 459 1018 54 . 704 241 168 Projectiles 71 | . . 17 4 . . . . . . . 50 Explosions 245 | . . . 137 . . 108 . . . . . Melee 2733 | . . . . 247 459 910 54 . 704 241 118 Knockbacks 10 | . . . 1 2 1 5 . . . . 1 Impact 8 | . . . . 2 1 5 . . . . . Kinetic 2 | . . . 1 . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 196 | . 32 36 26 . . 102 . . . . . Shots 8 | . 1 2 1 . . 4 . . . . . Rammed 8 | . 5 3 . . . . . . . . . Targets Rammed 12 | . 5 3 4 . . . . . . . . Kicked 3 | . . . 3 . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . Highest Temperature 419 | . 171 255 419 . 2 102 238 161 261 . 31 Average Temperature 66 | . 40 68 135 . 2 32 99 92 65 . 13 Received Heat Transfer 1783 | . 144 264 966 . . 27 . . 171 . 211 Effects 5 | . . . 5 . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Interference 2 | . . . 2 . . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 29 | . 2 2 . 4 4 13 4 . . . . Impact Corruptions 41 | . . . . 7 11 20 3 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1853 | . 50 150 994 . . 400 . . . . 259 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 1 3 . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Peak Influence 1125 | . 296 448 1125 597 450 697 303 41 808 551 695 Initial 473 | . . 14 189 473 291 220 294 7 22 448 221 Average 359 | . 88 198 831 528 380 328 55 12 399 437 430 Maximum Alert Level 4 | . 1 2 4 2 2 2 1 . 3 2 2 Low Security (%) 39 | 100 94 60 2 . . 27 90 100 17 . . Level 1 23 | . 5 34 7 . 47 48 9 . 32 22 49 Level 2 21 | . . 4 9 100 52 24 . . 35 77 50 Level 3 14 | . . . 73 . . . . . 15 . . Level 4 1 | . . . 6 . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 36 | . 5 4 5 1 2 2 2 2 5 2 6 Investigation 16 | . 3 2 1 1 2 2 2 . 1 1 1 Extermination 3 | . . . . . . . . . 1 1 1 Reinforcement 12 | . 2 2 3 . . . . 2 2 . 1 Assault 2 | . . . 1 . . . . . 1 . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 1 Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Distress Signals 20 | . 1 4 4 . . 2 . . 3 1 5 Communications Jammed 14 | . . . . . . . . . 13 1 . Distress Signals 13 | . . . . . . . . . 12 1 . Times Spotted 254 | . 28 31 45 7 2 30 1 2 44 11 53 Peak Tracking Total 15 | . 4 3 6 4 4 7 1 2 6 4 15 Tactical Retreats 38 | . 3 2 . 1 2 9 . . 8 2 11 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Traps Triggered 9 | . . . 2 . 1 1 1 1 1 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . . Reused 2 | . . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Machines Disabled 34 | . 1 3 9 . 1 19 . 1 . . . Max in Single Turn 8 | . 1 1 8 . 1 5 . 1 . . . Garrison Access 2 | . . . . . . 2 . . . . . Energy Cycler 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Machines Accessed 63 | . 5 7 5 3 10 14 5 . 6 3 5 Terminals 42 | . 4 4 4 2 6 10 2 . 5 1 4 Fabricators 6 | . . . . . 2 . 2 . . 1 1 Repair Stations 4 | . . . . . 1 . 1 . 1 1 . Recycling Units 7 | . 1 2 1 1 1 1 . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Total Hacks 168 | . 15 16 16 8 25 40 17 . 14 10 7 Successful 81 | . 5 11 8 6 8 24 9 . 5 3 2 Failed 87 | . 10 5 8 2 17 16 8 . 9 7 5 Catastrophic 28 | . 3 2 1 1 6 6 1 . 4 2 2 Database Lockouts . | . . . . . . . . . . . . Manual 67 | . 3 5 7 5 17 22 3 . 4 . 1 Terminals 115 | . 13 8 11 6 18 29 9 . 11 4 6 Fabricators 12 | . . . . . 2 . 5 . . 4 1 Repair Stations 9 | . . . . . 1 . 3 . 3 2 . Recycling Units 18 | . 2 3 5 2 4 2 . . . . . Scanalyzers 12 | . . 5 . . . 7 . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 34 | . 3 3 5 1 1 9 6 . 4 . 2 Record 1 | . . . . . . . . . 1 . . Part Schematic 3 | . . . . 1 . 1 1 . . . . Prototype ID Bank 4 | . 1 2 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 2 | . . . . . . 1 . . . . 1 Branch Access Points 2 | . 1 1 . . . . . . . . . Terminal Index 3 | . . . . . . 1 . . 1 . 1 Fabricator Index 2 | . . . . . . 1 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 4 | . . . . . . 2 2 . . . . Locate Traps 3 | . . . . . 1 2 . . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . Hauler Manifests 3 | . . . 2 . . . . . 1 . . Zone Layout 4 | . 1 . 1 . . 1 1 . . . . Fabricator Hacks 5 | . . . . . 2 . 2 . . 1 . Network Status 2 | . . . . . 2 . . . . . . Load Schematic 2 | . . . . . . . 1 . . 1 . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . 1 . . . . 2 . Scan Component 1 | . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . 1 . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . . 1 1 1 . 1 . . . . . Retrieve Components 4 | . . 1 1 1 . 1 . . . . . Scanalyzer 10 | . . 4 . . . 6 . . . . . Insert Component 6 | . . 2 . . . 4 . . . . . Analyze 4 | . . 2 . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . . Seal Access 2 | . . . . . . 2 . . . . . Unauthorized Hacks 23 | . 2 3 2 4 4 6 1 . 1 . . Terminals 15 | . 1 1 1 3 3 5 . . 1 . . Track 4 | . . 1 . . 1 1 . . 1 . . Assimilate 2 | . . . . 2 . . . . . . . Botnet 6 | . . . . 1 2 3 . . . . . Detonate 1 | . . . . . . 1 . . . . . Operators 2 | . 1 . 1 . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 1 2 1 1 1 1 . . . . . Reject 3 | . . . . 1 1 1 . . . . . Tunnel 4 | . 1 2 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 55 | . 5 5 5 3 7 11 5 . 6 3 5 Full Trace Events 10 | . 1 . . 1 2 2 2 . 1 1 . Feedback Events 1 | . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . . 2 . 1 . 3 1 . . . . Parts Built 1 | . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 53 | . . . . . . . 53 . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . Parts Repaired 1 | . . . . . . . . . . 1 . Time 31 | . . . . . . . . . . 31 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 15 | . . 10 2 1 . 2 . . . . . Parts Scanalyzed 4 | . . 2 . . . 2 . . . . . Part Schematics Acquired 4 | . . 2 . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Total Allies 2 | . . . . 2 . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . Highest-Rated Group 19 | . . . . 19 . . . . . . . Highest-Rated Ally 10 | . . . . 10 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Turns Passed 9368 | 66 1770 1475 1633 252 341 1244 425 82 1019 516 545 Spaces Moved 9396 | 48 894 754 690 657 957 1993 549 139 1180 805 730 Core 218 | 1 . . . . . . . . . . 217 Treads 1700 | . 861 299 524 . . . . . . . 16 Legs 683 | 29 33 455 166 . . . . . . . . Wheels 18 | 18 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 6777 | . . . . 657 957 1993 549 139 1180 805 497 Fastest Speed 20 | 50 120 130 123 24 24 20 26 31 21 35 34 Average Speed 61 | 103 158 142 161 24 24 27 28 31 28 35 46 Slowest Speed 330 | 120 240 240 330 24 24 34 31 31 114 37 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 18 | . . . . . . 8 . . 2 . 8 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 84 61 55 15 25 58 9 84 37 21 24 Regions Visited 11 Branch Regions . Pre-discovered Areas 4 | . 1 2 1 . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 90 | . . . . 6 6 29 7 2 32 6 2 Terrain Destroyed 378 | . 4 8 114 6 6 176 7 2 41 6 8 Melee 71 | . . . . 6 6 14 7 2 28 6 2 Projectile 42 | . . . . . . 23 . . 13 . 6 AOE 265 | . 4 8 114 . . 139 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac DSF Res Res Acc Total 11976 | 61 1104 963 1003 728 1054 2586 802 166 1680 989 840 Wait 1407 | . 75 37 77 29 42 480 223 1 288 140 15 Move 9351 | 47 893 753 689 656 956 1976 548 138 1175 804 716 Hop 16 | . . . . . . 8 . . 2 . 6 Pick Up 104 | 5 20 13 16 5 9 14 2 2 12 1 5 Fast Attach 112 | 7 5 8 26 1 4 4 4 4 24 6 19 Attach 61 | . 2 5 8 8 4 8 2 . 9 3 12 Detach 33 | 1 2 1 4 2 4 2 2 . 4 3 8 Swap 64 | 1 5 9 12 1 6 11 3 1 15 . . Drop 157 | . 16 25 30 8 16 11 7 5 30 3 6 Fire 393 | . 81 109 137 . . 29 . . 17 . 20 Melee 258 | . . . . 18 13 43 11 7 104 29 33 Ram . | . . . . . . . . . . . . Kick 3 | . . . 3 . . . . . . . . Crush 9 | . 5 3 1 . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / *Upp / [*Ext]) -4/Factory (discovered 3 exits: *Res / *Upp / DSF) -4/DSF -3/Research -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 15) 67 | -11/Junkyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 22) 313 | -10/Materials | Build established: Mutant 336 | -10/Materials | Identified exit to Mines 888 | -10/Materials | Discovered new exit (range 6) 1255 | -10/Materials | Discovered new exit (range 6) 1837 | -10/Materials | Entered another Materials area 1837 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1991 | -9/Materials | Discovered new exit (range 12) 2045 | -9/Materials | Identified exit to Mines 2045 | -9/Materials | Identified exit to Storage 2215 | -9/Materials | Discovered new exit (range 13) 3234 | -9/Materials | Discovered new exit (range 16) 3312 | -9/Materials | Entered another Materials area 3312 | -8/Materials | Evolved 2 slots: Utility x2 3598 | -8/Materials | Lost 4 parts (1p3u) 3626 | -8/Materials | Destroyed 7 combat bots 3712 | -8/Materials | First assault squad dispatched 3887 | -8/Materials | Lost 4 parts (2p1u1w) 4092 | -8/Materials | Discovered new exit (range 16) 4866 | -8/Materials | Discovered new exit (range 16) 4945 | -8/Materials | Entered Factory 4945 | -7/Factory | Evolved 2 slots: Propulsion x2 5044 | -7/Factory | Discovered new exit (range 9) 5045 | -7/Factory | Identified exit to Factory 5165 | -7/Factory | Discovered new exit (range 13) 5168 | -7/Factory | Identified exit to Lower Caves 5197 | -7/Factory | Entered another Factory area 5197 | -6/Factory | Evolved 2 slots: Utility x2 5458 | -6/Factory | Discovered new exit (range 14) 5461 | -6/Factory | Identified exit to Factory 5535 | -6/Factory | Build established: Hacker-Scout 5538 | -6/Factory | Entered another Factory area 5538 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5716 | -5/Factory | Identified exit to Factory 5746 | -5/Factory | Discovered new exit (range 12) 5752 | -5/Factory | Identified exit to Upper Caves 6133 | -5/Factory | Discovered new exit (range 11) 6454 | -5/Factory | Spotted B-75 Beast 6782 | -5/Factory | Entered another Factory area 6782 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6797 | -4/Factory | Discovered new exit (range 8) 6804 | -4/Factory | Identified exit to Research 6839 | -4/Factory | Discovered new exit (range 2) 6839 | -4/Factory | Identified exit to Upper Caves 6877 | -4/Factory | Fabricated Adv. Hacking Suite? 7078 | -4/Factory | Build established: Hacker-Ninja 7207 | -4/Factory | Identified exit to DSF 7207 | -4/Factory | Entered DSF 7208 | -4/DSF | Joined Warlord attack on 0b10 via DSF 7228 | -4/DSF | Additional patrols routed to DSF 7252 | -4/DSF | Discovered exit to Research (range 15) 7289 | -4/DSF | Entered Research 7289 | -3/Research | Evolved 2 slots: Utility x2 7372 | -3/Research | Spotted B-86 Titan 7492 | -3/Research | Found Prototype Slashing Weapon 7492 | -3/Research | Identified Vibroblade 7494 | -3/Research | Found Vibroblade 7498 | -3/Research | Found Vibroblade 7499 | -3/Research | Found Vibroblade 7502 | -3/Research | Found Vibroblade 7695 | -3/Research | Hacking Suite fried by hacking feedback 8039 | -3/Research | First assault squad dispatched 8129 | -3/Research | Spotted B-86 Titan 8296 | -3/Research | Discovered new exit (range 12) 8299 | -3/Research | Identified exit to Research 8308 | -3/Research | Entered another Research area 8308 | -2/Research | Evolved 2 slots: Weapon x2 8349 | -2/Research | Repaired Field Propulsion Array 8558 | -2/Research | Search patrols dispatched 8636 | -2/Research | Build established: Ninja 8673 | -2/Research | Lost 3 parts (1p2u) 8755 | -2/Research | Discovered new exit (range 14) 8813 | -2/Research | Identified exit to Access 8823 | -2/Research | Lost 3 parts (1p1n1u) 8824 | -2/Research | Entered Access 8824 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8971 | -1/Access | Released all parts (12) 9000 | -1/Access | Lost 7 parts (1n3u3w) 9116 | -1/Access | Energy Cycler disabled 9121 | -1/Access | Garrison activated, responded to threat 9134 | -1/Access | Core integrity fell below 50% 9145 | -1/Access | Lost 3 parts (3n) 9224 | -1/Access | Identified exit to Surface 9230 | -1/Access | Build established: Mutant 9356 | -1/Access | Search patrols dispatched 9363 | -1/Access | Core integrity fell below 20% 9369 | -1/Access | Lost 7 parts (5n1u1w) 9369 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 09325_ Acquired Linear Accelerator. 09329_ U-05 Engineer builds a Wall. 09332_ H-88 Terminator knocked back. 09333_ Slug penetrates Wall. 09333_ Med. Treads destroyed. 09335_ Dropped Linear Accelerator. 09338_ Xenon Bombardment Thruster destroyed. 09339_ U-05 Engineer builds a Wall. 09342_ Dropped Adv. Actuator Array. 09344_ Connecting with Terminal... 09347_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09354_ Triggered Alarm Trap. 09354_ An alarm sounds. 09354_ ALERT: Alarm triggered, dispatching investigation squad. 09356_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 09367_ Penetrated by Slug. 09369_ Slug penetrates Wall. 09369_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????# ######### #### | | ???????????????### #???????#/#??? | | ???????????????? """"" #??????? ??? | | ?????????????????# """""""" #?????? #?? | | ?????????????????# """""""" #????? * ! #?? | | ?????????????????# """"" #????? #?? | | ???############### #???? #?? | | ???# # # #???# #?? | | ???# + #???####+###?? | | ???# # ################## #????????????? | | ???# ## ##????????????????? #????????????? | | ???######+##### #?????????????????? ????????????? | | ????????# #???# #?????????????????? ##???????????? | | ????????# #???# #?????????????????? #????????????? | | ######### ##### #?????????????????? #????????????? | | / #?????????????????? ?????????????? | | # ##### #?????????????????? ?????????????? | | # #???? ?????????????????????????????????? | | # #???? ?????????????????????????????????? | | ######### #???? ?????????????????????????????????? | | ????#####/#####+##??????????????????? ???????????? | | ##### #?????????????????? ? ?????????? | | + ###########+###### h ?????????? | | ##### " # h "?????????? | | #???# "" # ""?????????? | | #???# " + @ ""?????????? | | #???# + "?????????? | | ####" [% # h h????????? | | " # ????????? | | ##### # ????????? | | #???# " # ##############??????????? | | #???# # #???????????????????????? | | #???# # #???????????????????????? | | ################## #???????????????????????? | | +????????????# #???????????????????????? | | #####????????????# #???????????????????????? | | #????????????????# s###############?????????? | | #????????????????# #?????????? | | #####????????????# #?????????? | | =! #????????????# #?????????? | | /// #????????????+ #?????????? | | / =#????????????# #?????????? | | /// #????????????# #?????????? | | #????????????# #?????????? | | #????????????#### ######/###########?????????? | | #???????????????# # #?????????????? | | #???????????????# # #?????????????? | | #???????????????# # #?????????????? | | #?????????####### # """"" #?????????????? | | #?????????+ / """"" #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 49 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 24 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Lgt. Fission Core | -7/Factory | Hacked Cld. VTOL Module | -5/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Med. Storage Unit | -5/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalScatterMembrane Manual? 0 Play Time 02:03:20 Cumulative 668.6 hours Start 2023.10.28 @ 14:38:23 End 2023.10.28 @ 16:42:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 415 Rogue 415 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/1/1/0/0/0/0 Lore% 87 Gallery% 90 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2d73968-b37d-4ad1-ba93-978f96c8bc50