Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.09 @ 22:53:09 Player: Mr Goldstein Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (410) 2050 Value Destroyed (10154) 10154 Prototype IDs (224) 4480 Alien Tech Used (5) 1000 Bonus (26795) 26795 TOTAL SCORE: 54079 Bonus ------- Triggered High Security 1000 Triggered Max Security 1000 High Alert Combat Kills 6382 Follower Combat Kills 2245 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Activated Exoskeleton 3000 Friendly Fire -3032 Cogmind --------- Core Integrity 0/1450 Matter 278/300 Energy 70/100 System Corruption 13% Temperature Cool (4) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Guided Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Heavy Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Cooled Gravmag System Cooled Gravmag System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Hacking Suite Advanced Hacking Suite Deep Network Scanner Advanced System Shield > --- WEAPON ----------- Core Stripper Falx > --- INVENTORY -------- Transdimensional Reconstructor Core Regenerator Guided Remote Datajack Sigix Containment Pod [Rating: 129] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Wheel Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Hypervelocity EM Gauss Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Guided Remote Datajack Impact Weapon Mace Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 4 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . Propulsion 9 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . 1 . . 2 . 1 . . Utility 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 343 | 6 66 9 53 33 51 28 2 1 6 12 3 3 2 6 5 11 1 3 7 . 10 . 3 6 1 1 3 11 Power 27 | 1 3 1 2 . 2 5 . . . 2 . . . . . 1 . 1 1 . 3 . . 1 1 . . 3 Engine 12 | 1 3 1 2 . 1 2 . . . 2 . . . . . . . . . . . . . . . . . . Core 8 | . . . . . 1 3 . . . . . . . . . 1 . 1 . . . . . 1 . . . 1 Reactor 7 | . . . . . . . . . . . . . . . . . . . 1 . 3 . . . 1 . . 2 Propulsion 58 | 2 1 2 3 1 10 3 . . 1 5 2 1 . 1 1 8 . 1 3 . 4 . . 2 . . 1 6 Treads 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Wheel 22 | 2 1 2 3 1 10 3 . . . . . . . . . . . . . . . . . . . . . . Hover 24 | . . . . . . . . . 1 . . . . . . 8 . . 3 . 4 . . 2 . . 1 5 Flight 7 | . . . . . . . . . . 1 2 1 . 1 1 . . . . . . . . . . . . 1 Utility 61 | 1 8 1 5 2 7 5 1 . 5 2 . 2 2 3 1 2 . 1 2 . 3 . 1 3 . 1 1 2 Device 18 | . . . 1 . 3 4 1 . 2 1 . . 2 . . . . . . . . . 1 1 . . . 2 Storage 4 | 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 7 | . 1 . . . . . . . 2 . . 1 . . 1 1 . . . . . . . 1 . . . . Hackware 7 | . . . . . . . . . . . . . . 3 . 1 . . 1 . . . . . . 1 1 . Protection 25 | . 4 1 4 2 4 1 . . 1 1 . 1 . . . . . 1 1 . 3 . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 197 | 2 54 5 43 30 32 15 1 1 . 3 1 . . 2 3 . 1 . 1 . . . 2 . . . 1 . Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 98 | 2 29 2 23 15 18 8 . . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Launcher 83 | . 25 3 19 12 14 6 1 . . 1 . . . . 1 . 1 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Impact Weapon 7 | . . . 1 3 . . . 1 . . 1 . . . . . . . . . . . . . . . 1 . Slashing Weapon 5 | . . . . . . . . . . . . . . 2 2 . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 2 . 1 . 1 . 1 . . . . 3 . . . . 1 . . 1 4 . . . . 2 Corrupted Parts 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . System Corruption 20 | . . . . . . . . . . 20 . . . . . . . . . . . . . . . . . . Parts Lost 85 | . 2 3 4 1 9 25 . 1 . . . . 3 2 4 . 1 . . . 8 . 1 . . 1 8 12 Power 13 | . 1 1 . . 2 4 . . . . . . . . . . . . . . 2 . . . . . 3 . Propulsion 37 | . . 1 3 1 4 6 . . . . . . 2 1 2 . 1 . . . 4 . 1 . . . 3 8 Utility 23 | . 1 1 1 . 1 8 . . . . . . 1 1 2 . . . . . 2 . . . . 1 . 4 Weapon 12 | . . . . . 2 7 . 1 . . . . . . . . . . . . . . . . . . 2 . Highest Loss Streak 11 | . 1 2 1 1 3 11 . 1 . . . . 2 2 4 . 1 . . . 7 . 1 . . 1 8 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 98 96 96 99 94 69 5 5 20 78 81 73 50 41 16 53 69 64 78 88 66 . 56 60 66 58 51 26 Engine 8 | . 13 12 11 11 4 6 . . . 6 6 3 . . . . . . . . . . . . . . . . Treads 2 | . . . . . . . . . . 23 26 23 14 7 . . . . . . . . . . . . . . Wheel 16 | . 28 28 20 21 25 15 . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . 4 2 . . . . . 35 39 35 38 41 32 . 24 28 28 26 22 10 Device 5 | . . . 10 11 9 9 . . 1 6 6 3 . 3 . . . . . . . . . 3 4 1 . 1 Storage 8 | . 14 14 11 11 9 6 . . . . . . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . 8 15 13 13 13 11 6 12 17 12 8 5 3 . . . . . . . Protection 13 | . 12 13 21 22 17 5 . . 4 7 6 6 4 . . . . 3 4 5 3 . 5 4 4 2 . . Ballistic Gun 13 | . 24 11 18 11 20 14 . . . 6 2 . . . . . . . . . . . . . . . . . Launcher 4 | . 3 14 2 8 4 3 5 . . 4 6 3 . . . . . . . . . . . . . . . . Naked Turns 316 | . . . . . . 87 40 54 132 . . . . . . . . . . . . . . . . . . 3 Heaviest Build 77 | 12 52 52 64 66 73 77 1 2 5 34 32 31 3 5 6 5 5 27 49 49 49 46 51 47 61 61 62 25 Greatest Support 80 | 26 32 32 26 20 36 42 3 3 8 80 80 80 3 8 8 41 41 49 63 63 74 55 55 76 76 76 76 60 Greatest Overweight (x) 6 | 1 1 3 6 6 5 3 . . 1 3 . . . 1 1 . . . 1 . . . 1 1 . . . . Average Overweight (x) . | . . 1 3 3 2 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 15 | 7 17 20 20 20 20 18 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 1 14 14 20 20 20 20 5 3 5 5 5 5 5 5 4 5 5 5 5 4 4 2 5 5 5 5 5 5 Average Carried 13 | . 12 13 18 19 19 16 3 2 4 4 4 4 4 4 3 4 4 4 4 4 3 2 4 5 5 5 4 2 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 1 13 13 20 20 20 5 5 3 5 5 5 5 5 4 4 5 5 5 4 4 3 2 5 5 5 5 5 1 Class Distribution -------------------- 58% | Mutant 25% | Scavenger-Mutant 8% | Scavenger-Tank 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Armory Hacker-Mutant | -4/Lab Hacker-Mutant | -3/Research Hacker-Mutant | -3/DSF Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Scavenger-Mutant | -2/Section 7 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Matter Collected 11928 | 204 2515 102 2329 1888 2400 1078 130 . 109 327 71 27 32 26 119 . 35 32 189 . 10 . . . 102 19 92 92 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12598 | . 2267 164 3222 2146 2544 1218 123 . . 120 26 146 . 26 52 . 30 . 377 . . . . . . 19 118 . Parts 823 | . 173 20 222 139 169 50 5 . . 7 3 6 . 4 3 . 3 . 7 . . . . . . 4 8 . Haulers Intercepted 13 | . 2 . 4 2 4 . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 8 | . 5 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . 4 . . 34 . 5 7 . 1 . 1 3 4 . . . . . . . . . Prevented 3 | . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Combat Hostiles Destroyed 268 | . 31 10 50 72 61 25 4 . . 4 . 3 . . 4 . 4 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Guns 76 | . 12 . 15 6 32 11 . . . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . AOE 187 | . 19 10 35 66 29 10 4 . . 4 . 3 . . 3 . 4 . . . . . . . . . . . Classes Destroyed 15 | . 10 . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . Worker 85 | . 33 1 39 5 5 2 . . . . . . . . . . . . . . . . . . . . . . Builder 41 | . 12 . 18 4 5 2 . . . . . . . . . . . . . . . . . . . . . . Tunneler 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 2 . 4 2 4 . . . . . . . . . . . . . . . . . . . . . 1 . Recycler 20 | . 6 . 6 1 5 2 . . . . . . . . . . . . . . . . . . . . . . Mechanic 12 | . 1 . 4 4 3 . . . . . . . . . . . . . . . . . . . . . . . Operator 9 | . 1 . 1 3 2 . . . . . . . . . . . . . . . . . . . . 1 1 . Watcher 13 | . 3 . 4 2 2 1 . . . . 1 . . . . . . . . . . . . . . . . . Swarmer 46 | . 6 6 6 4 14 . . . . 2 . . . . 4 . 4 . . . . . . . . . . . Grunt 163 | . 25 4 34 47 27 18 4 . . 2 . 2 . . . . . . . . . . . . . . . . Brawler 20 | . . . 5 5 8 2 . . . . . . . . . . . . . . . . . . . . . . Duelist 7 | . . . 1 2 3 1 . . . . . . . . . . . . . . . . . . . . . . Protector 14 | . . . 2 8 3 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 18 | . . . 3 6 6 2 . . . . . 1 . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 20 | . 7 5 9 20 15 9 4 . . 2 1 3 . 1 3 . 4 . . . . . . . . 1 2 . Combat Bots Only 19 | . 3 5 7 19 10 6 4 . . 2 . 3 . . 3 . 4 . . . . . . . . . . . Max Kills in Single Turn 6 | . 3 3 5 6 6 4 2 . . 2 1 3 . 1 1 . 2 . . . . . . . . 1 1 . Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . 3 3 4 5 6 3 2 . . 2 . 3 . . 1 . 2 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 01-MTF (-9/Storage) Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Damage Taken 12829 | . 699 276 836 611 1710 2006 49 237 . 118 86 78 303 226 432 34 145 156 . 61 1102 . 27 . 225 205 1238 1969 Core 3968 | . 132 33 164 69 335 342 49 124 . 14 . . 101 197 295 . 53 21 . . 198 . . . 40 49 353 1399 Absorbed by Shields 507 | . . . . . . 242 . . . . . . . . . . . . . . . . . . . . . 265 Regen/Repaired (Parts) 278 | . 114 . 121 . 43 . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 59 | 100 . 34 . 41 39 . . . . 24 . . . . 30 . . . . 92 . . 75 . 96 . . . Volleys Fired 855 | . 317 21 202 79 117 89 4 3 . 12 . 2 . . 5 . 3 . . . . . 1 . . . . . Largest 3 | . 2 2 2 2 3 3 1 1 . 1 . 1 . . 1 . 1 . . . . . 1 . . . . . Hottest 99 | . 60 60 63 63 99 92 30 30 . 33 . 33 . . 33 . 33 . . . . . 10 . . . . . Shots Fired 1685 | . 558 30 392 150 304 221 4 3 . 12 . 2 . . 5 . 3 . . . . . 1 . . . . . Gun 1342 | . 467 10 336 86 253 188 . . . 2 . . . . . . . . . . . . . . . . . . Cannon 16 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . Launcher 326 | . 91 20 56 64 51 17 4 3 . 10 . 2 . . 5 . 3 . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 1358 | . 467 10 336 86 253 204 . . . 2 . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 326 | . 91 20 56 64 51 17 4 3 . 10 . 2 . . 5 . 3 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 27 5 19 11 23 13 2 . . 3 . 1 . . 2 . 2 . . . . . 3 . . . . . Robot Miss Streak 7 | . 3 2 4 3 5 7 1 . . 1 . 1 . . 1 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . . 1 . 8 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 978 | . 308 12 227 85 176 141 2 . . 4 3 1 . 1 3 . 2 . 7 . 1 . 1 . . 2 2 . Core Hits 843 | . 178 17 177 156 174 94 11 . . 10 1 5 . 1 7 . 4 . 5 . . . . . . 1 2 . Critical Kills 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . 1 . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . Destroy 7 | . 1 . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 149 | . . . 23 27 . . . 66 . . 3 . . 1 6 . . . 7 . 1 . 6 . . 4 5 . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact 119 | . . . 23 27 . . . 66 . . 3 . . . . . . . . . . . . . . . . . Slashing 27 | . . . . . . . . . . . . . . 1 6 . . . 7 . 1 . 6 . . 4 2 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 23 | . . . 2 16 . . . . . . 2 . . 1 . . . . . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33626 | . 3887 621 6800 8258 7250 3506 411 . . 555 170 150 . 96 435 20 392 . 662 . 58 . . . . 152 203 . Guns 11082 | . 2396 60 3042 881 2719 1962 . . . 22 . . . . . . . . . . . . . . . . . . Cannons 324 | . . . . . . 324 . . . . . . . . . . . . . . . . . . . . . . Explosions 19545 | . 1491 561 3661 6204 4531 1220 411 . . 533 . 150 . . 391 . 392 . . . . . . . . . . . Melee 2646 | . . . 97 1173 . . . . . . 170 . . 96 44 . . . 662 . 49 . . . . 152 203 . Ramming 29 | . . . . . . . . . . . . . . . . 20 . . . . 9 . . . . . . . Kinetic 11609 | . 2396 60 3042 881 2719 2286 . . . 22 . . . . . . . . . . . . . . . . 203 . Thermal 62 | . . 62 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 19483 | . 1491 499 3661 6204 4531 1220 411 . . 533 . 150 . . 391 . 392 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1440 | . . . 97 1173 . . . . . . 170 . . . . . . . . . . . . . . . . . Slashing 1003 | . . . . . . . . . . . . . . 96 44 . . . 662 . 49 . . . . 152 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . 4 4 . . 8 2 2 2 2 20 1 1 1 1 1 . . . . . 1 1 1 . . . 3 13 Average Corruption 5 | . 3 4 . . 7 1 2 2 2 19 1 1 1 1 1 . . . . . 1 1 1 . . . 2 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 174 | . 67 15 . . 14 9 2 3 . 38 1 4 2 1 2 . . . . . 1 . 1 . . . 1 13 Message Errors 36 | . 13 1 . . 5 . 1 2 . 8 . 1 1 . 1 . . . . . . . . . . . . 3 Matter Fused 48 | . 22 2 . . 4 1 . . . 14 . . . . . . . . . . . . 1 . . . . 4 Heat Flow Errors 13 | . 4 5 . . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . Energy Discharges 25 | . 11 2 . . 2 1 . . . 4 . 2 . . 1 . . . . . . . . . . . . 2 Parts Rejected 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Data Loss (minor) 20 | . 6 3 . . 1 1 . 1 . 6 . 1 1 . . . . . . . . . . . . . . . Data Loss (major) 10 | . 4 1 . . . 2 . . . 1 . . . . . . . . . . . . . . . . . 2 Misfires 7 | . 4 . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . Alerts 4 | . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 7 | . 2 1 . . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 656 | . 16 . 54 290 19 13 . . . . . . . . 18 . 48 . 189 . 9 . . . . . . . Projectiles 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 181 | . 16 . 12 55 19 13 . . . . . . . . 18 . 48 . . . . . . . . . . . Melee 473 | . . . 42 233 . . . . . . . . . . . . . . 189 . 9 . . . . . . . Knockbacks 16 | . . . . 6 . 10 . . . . . . . . . . . . . . . . . . . . . . Impact 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 388 | . 43 40 17 72 41 27 . . . 35 . 39 . . 27 10 33 . . . 4 . . . . . . . Shots 21 | . 4 2 2 3 2 2 . . . 2 . 1 . . 1 . 2 . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 420 | . 260 265 21 24 65 386 90 . . 134 . 1 . . . 420 . . . . 4 . . . . . . . Average Temperature 46 | . 16 75 7 6 16 144 43 . . 48 . 1 . . . 222 . . . . 3 . . . . . . . Received Heat Transfer 3178 | . 336 114 369 282 738 680 27 12 . . 9 12 126 . 57 9 9 18 . . 72 . . . 45 36 108 119 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 17 | . . . 2 15 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Peak Influence 2719 | . 1192 930 1816 2719 2596 1418 . . . . 678 . . . . 185 . . . . 80 39 . . 87 354 343 2121 Initial 1180 | . . 464 295 767 1148 1180 . . . . 368 . . . . 170 . . . . . 39 . . . 48 198 192 Average 973 | . 501 736 966 1623 1894 1288 . . . . 525 . . . . 170 . . . . 12 39 . . 53 106 239 1190 Maximum Alert Level 5 | . 4 3 5 5 5 4 . . . . 2 . . . . . . . . . . . . . . 1 1 5 Low Security (%) 11 | 100 26 . . . . . . . . . . . . . . 100 . . . . 100 100 . 100 100 84 15 7 Level 1 7 | . 17 . 1 . . . . . . . 11 . . . . . . . . . . . . . . 15 84 34 Level 2 16 | . 25 25 20 . . . . . . . 88 . . . . . . . . . . . . . . . . . Level 3 21 | . 22 74 40 7 . . . . . . . . . . . . . . . . . . . . . . . . Level 4 30 | . 7 . 31 67 32 100 . . . . . . . . . . . . . . . . . . . . . . Level 5 4 | . . . 6 . 29 . . . . . . . . . . . . . . . . . . . . . . . High Security 7 | . . . . 25 37 . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Sterilizations 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 82 | . 12 . 14 16 10 5 . . . 1 1 . . . . . . . . . 2 . . . 2 3 1 15 Investigation 22 | . 10 . 4 1 1 . . . . . 1 . . . . . . . . . 1 . . . . 2 . 2 Extermination 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Reinforcement 19 | . 2 . 4 3 2 2 . . . . . . . . . . . . . . 1 . . . 2 1 1 1 Assault 39 | . . . 6 12 7 1 . . . 1 . . . . . . . . . . . . . . . . . 12 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . 3 1 1 2 . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Distress Signals 20 | . 1 . 3 1 4 1 . . . . . . . . . . . . . . 2 . . . . 4 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 564 | . 38 10 73 93 88 35 4 1 . 24 12 3 8 4 17 1 5 2 . 6 16 . 1 . 7 17 19 80 Peak Tracking Total 31 | . 4 5 5 17 8 7 4 1 . 8 3 3 9 4 11 2 4 2 . 6 12 . 1 . 7 19 14 31 Tactical Retreats 33 | . 1 . 2 1 1 3 . 1 . 4 . . 1 . 7 . . . . . 2 . . . . 3 2 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Traps Triggered 14 | . 7 . 1 . . . . . . . . . . . . 1 . . . . 4 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Machines Disabled 57 | . 21 10 8 5 7 . . . . . . . . . . . . . . . . . 1 . . . 1 4 Max in Single Turn 3 | . 2 3 2 3 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Machines Accessed 40 | . 9 . 5 2 5 2 1 . . . 1 2 . 3 . . . . 3 . . . 2 1 . 1 2 1 Terminals 22 | . 6 . 3 1 4 2 . . . . . 1 . . . . . . . . . . . 1 . 1 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 114 | . 35 . 18 4 12 4 1 . . . 1 3 . 20 . . . . 6 . . . 4 2 . 1 2 1 Successful 81 | . 23 . 11 2 4 1 1 . . . 1 3 . 20 . . . . 6 . . . 4 1 . 1 2 1 Failed 33 | . 12 . 7 2 8 3 . . . . . . . . . . . . . . . . . 1 . . . . Catastrophic 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 66 | . 22 . 8 1 3 . . . 1 . 8 . . . . 4 . . . . . . . 3 . 4 3 9 Terminals 52 | . 23 . 8 1 8 4 . . . . . 2 . . . . . . . . . . . 2 . 1 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 16 | . 5 . 7 . 4 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 7 . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 50 | . 4 . 3 1 2 1 1 . . . . 3 . 20 . . . . 6 . . . 4 1 . 1 2 1 Record 15 | . . . . . . . . . . . . 2 . 2 . . . . 6 . . . 4 . . . 1 . Part Schematic 11 | . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 2 . . . . . . . . . . 3 . . . . . . . . . . . . . . Open Door 5 | . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . 1 1 . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . 5 . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . Scan Component 6 | . 3 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair 5 | . 2 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Process 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 9 . 4 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Terminals 11 | . 8 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Search 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 7 . 4 1 4 2 . . . . . . . . . . . . . . . . . 1 . 1 1 . Full Trace Events 8 | . 4 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 2 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . 2 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 2 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Time 154 | . 52 . 52 . 50 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 254 | . 254 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 324 | . 324 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Total Allies 17 | . . 3 . 1 . . . . 6 1 1 . . . . 1 . . . . . . . 1 . 2 . 1 Largest Group 6 | . . 3 3 1 . . . . 6 6 3 2 1 . . 1 . . . . . . . 1 1 2 . 1 Highest-Rated Group 1195 | . . 40 40 100 . . . . 341 341 221 124 87 . . 27 . . . . . . . 269 269 449 . 1195 Highest-Rated Ally 1195 | . . 16 16 100 . . . . 96 96 96 87 87 . . 27 . . . . . . . 269 269 269 . 1195 Zionite Dispatches 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . 2 . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Ally Attacks 205 | . . . 54 11 . . . . . 60 22 2 1 . . . . . . . . . . . 9 9 . 37 Total Damage 10205 | . . . 524 482 . . . . . 2651 790 33 45 . . . . . . . . . . . 1260 352 . 4068 Kills 64 | . . . 7 11 . . . . . 22 9 . . . . . . . . . . . . . 3 1 . 11 Allies Corrupted 3 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Robot Analysis Total 135 | . 2 . . . 2 . . . . . . . . 131 . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . 1 . 1 . 1 . . 1 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Turns Passed 18554 | 49 4188 649 3932 2228 1284 1103 141 310 1008 884 360 333 143 68 222 137 111 70 103 46 108 1 261 81 41 179 242 272 Spaces Moved 11950 | 45 2314 511 1289 633 605 586 255 230 1010 478 189 308 263 93 441 218 240 142 175 140 237 1 285 119 44 262 440 397 Core 2152 | 10 . . . . . 174 255 230 356 . . 214 263 63 241 71 . . . . . . . . . . 105 170 Treads 733 | . . . . . . . . . . 450 189 94 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 5799 | 35 2314 511 1289 633 605 412 . . . . . . . . . . . . . . . . . . . . . . Hover 2975 | . . . . . . . . . 654 27 . . . . . 147 240 142 175 140 237 1 285 119 44 262 335 167 Flight 291 | . . . . . . . . . . 1 . . . 30 200 . . . . . . . . . . . . 60 Fastest Speed 31 | 50 90 105 105 125 95 50 50 50 50 35 167 50 50 32 32 40 43 40 33 33 31 44 44 47 47 47 47 40 Average Speed 90 | 87 111 105 128 125 111 97 50 50 74 167 167 85 50 45 43 45 43 44 38 33 36 44 60 48 47 47 49 48 Slowest Speed 320 | 100 115 145 170 170 155 145 50 50 100 320 167 167 50 100 100 50 45 45 103 33 44 44 93 93 47 47 64 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . 1 Cave-ins Triggered 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Exploration Rate (%) 48 | 3 100 97 56 55 46 16 46 31 85 68 6 57 52 81 71 8 62 41 62 34 15 . 96 5 40 14 60 41 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 35 | . 1 2 1 . . . . . 2 . 1 . . 25 . . . . 3 . . . . . . . . . Known Exits Taken 7 | . 1 . . . . 1 . . . . 1 . . . 1 . . . . 1 1 . . 1 . . . . Unknown Exits Taken 20 | 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 1 1 1 . . 1 1 . . 1 1 . Scrap Searched 18 | . . 1 . . . . 1 . 2 2 . 1 2 . 3 . 3 2 . 1 . . . . . . . . Spaces Dug 282 | . 51 9 22 43 . 19 12 86 . 25 . . . . 5 . 7 . . . . . . . . 2 1 . Terrain Destroyed 1691 | . 491 139 329 251 144 61 28 97 . 75 . 11 . . 43 . 19 . . . . . . . . 2 1 . Melee 69 | . . . . 1 . . . 60 . . . . . . 5 . . . . . . . . . . 2 1 . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 1622 | . 491 139 329 250 144 61 28 37 . 75 . 11 . . 38 . 19 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res DSF Res Qua Sec Total 17909 | 51 3435 591 3150 1863 992 964 263 306 1264 546 230 376 273 114 462 251 244 149 195 139 250 1 360 140 63 309 455 473 Wait 4416 | . 714 47 1558 1070 186 255 . 6 240 34 30 58 6 11 3 19 . . . . 1 . 54 13 19 42 1 49 Move 11915 | 44 2313 510 1288 632 604 585 252 228 1009 477 188 307 262 89 440 218 239 141 174 139 236 . 284 118 43 261 439 395 Hop 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 Pick Up 86 | 1 16 3 16 11 16 3 1 . 4 2 3 . 1 . . 1 . 2 1 . . . 4 . . . 1 . Fast Attach 122 | 6 10 . 8 . 9 8 1 . 6 10 2 1 2 4 2 11 . 2 5 . 9 . 5 6 1 1 2 11 Attach 41 | . 2 4 2 1 5 9 1 1 . 2 1 1 . 1 3 . 1 1 1 . 1 1 . . . . 1 2 Detach 12 | . . 1 1 . . . . 1 . 1 . 1 . 1 3 . 1 . . . . . 2 . . . . . Swap 186 | . 54 5 43 32 37 11 . . . . . 1 . 1 . . . . 2 . . . . . . . . . Drop 101 | . 9 . 9 11 18 4 3 . 5 5 3 5 2 5 . 1 . 3 5 . . . 4 3 . 1 1 4 Fire 855 | . 317 21 202 79 117 89 4 3 . 12 . 2 . . 5 . 3 . . . . . 1 . . . . . Melee 148 | . . . 23 27 . . . 66 . . 3 . . 1 6 . . . 7 . 1 . 6 . . 4 4 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 6 11 Rewire 4 | . . . . . . . . . . 3 . . . . . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research -3/DSF -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 50 | -11/Junkyard | Entered Materials 336 | -10/Materials | Build established: Mutant 612 | -10/Materials | Discovered new exit (range 15) 712 | -10/Materials | Repaired Lgt. Assault Rifle 740 | -10/Materials | Repaired Lgt. Assault Rifle 792 | -10/Materials | Discovered new exit (range 16) 924 | -10/Materials | Identified exit to Mines 1081 | -10/Materials | Discovered new exit (range 5) 1428 | -10/Materials | Core integrity fell below 50% 1761 | -10/Materials | Discovered new exit (range 14) 4238 | -10/Materials | Entered Mines 4242 | -10/Mines | Learned Materials non-interactive machine intel 4391 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 4443 | -10/Mines | Learned location of Zion (-7) 4468 | -10/Mines | Discovered new exit (range 7) 4470 | -10/Mines | Learned location of Storage (-9) 4531 | -10/Mines | Discovered new exit (range 9) 4817 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4887 | -10/Mines | Entered Materials 4887 | -9/Materials | Accompanied by 3 allies 4887 | -9/Materials | Evolved 2 slots: Utility x2 4888 | -9/Materials | Loaded intel: 35 non-interactive machine locations 5470 | -9/Materials | Discovered new exit (range 15) 5895 | -9/Materials | Repaired Lgt. Armor Plating 5923 | -9/Materials | Repaired Grenade Launcher 5939 | -9/Materials | Discovered new exit (range 10) 6149 | -9/Materials | Discovered new exit (range 8) 6887 | -9/Materials | First assault squad dispatched 7852 | -9/Materials | Build established: Scavenger-Mutant 8576 | -9/Materials | Sterilization system engaged 8576 | -9/Materials | Non-combat units ordered to evacuate 8607 | -9/Materials | Destroyed 7 combat bots 8676 | -9/Materials | Combat units ordered to evacuate 8819 | -9/Materials | Entered Storage 8995 | -9/Storage | Met 01-MTF 9219 | -9/Storage | First assault squad dispatched 9230 | -9/Storage | Destroyed 01-MTF 9542 | -9/Storage | Build established: Mutant 10484 | -9/Storage | High security lockdown imminent 10514 | -9/Storage | Destroyed 10 combat bots 10564 | -9/Storage | High security lockdown engaged 10651 | -9/Storage | Core integrity fell below 50% 10674 | -9/Storage | Destroyed 18 combat bots 10752 | -9/Storage | Destroyed 19 combat bots 10767 | -9/Storage | Sterilization system engaged 10767 | -9/Storage | Non-combat units ordered to evacuate 10867 | -9/Storage | Combat units ordered to evacuate 11015 | -9/Storage | Discovered new exit (range 10) 11047 | -9/Storage | Entered Materials 11047 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 11148 | -8/Materials | Build established: Scavenger-Mutant 11447 | -8/Materials | First assault squad dispatched 11523 | -8/Materials | Destroyed 7 combat bots 11849 | -8/Materials | High security lockdown imminent 11856 | -8/Materials | Build established: Scavenger-Tank 11861 | -8/Materials | Repaired Remote Shield? 11917 | -8/Materials | Destroyed 10 combat bots 11929 | -8/Materials | High security lockdown engaged 12017 | -8/Materials | Sterilization system engaged 12017 | -8/Materials | Non-combat units ordered to evacuate 12034 | -8/Materials | Lost 3 parts (1p1n1w) 12044 | -8/Materials | Core integrity fell below 50% 12081 | -8/Materials | Destroyed 8 combat bots 12117 | -8/Materials | Combat units ordered to evacuate 12200 | -8/Materials | Discovered new exit (range 4) 12317 | -8/Materials | Ambient heat levels rising (+10) 12331 | -8/Materials | Entered Factory 12331 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 12421 | -7/Factory | Identified exit to Lower Caves 12731 | -7/Factory | First assault squad dispatched 12741 | -7/Factory | Lost 5 parts (1p1n3u) 12956 | -7/Factory | Lost 7 parts (1p1n2u3w) 13291 | -7/Factory | Lost 11 parts (2p2n3u4w) 13347 | -7/Factory | Released all parts (3) 13434 | -7/Factory | Entered Lower Caves 13443 | -7/Lower Caves | Found Prototype Device 13443 | -7/Lower Caves | Identified Heart of Steel 13514 | -7/Lower Caves | Core integrity fell below 50% 13571 | -7/Lower Caves | Discovered new exit (range 5) 13572 | -7/Lower Caves | Encountered a Warlord checkpoint 13573 | -7/Lower Caves | Build established: Mutant 13575 | -7/Lower Caves | Entered another Lower Caves area 13611 | -7/Lower Caves | Spotted B-75 Beast 13683 | -7/Lower Caves | Crushed by falling debris 13809 | -7/Lower Caves | Crushed by falling debris 13829 | -7/Lower Caves | Crushed by falling debris 13874 | -7/Lower Caves | Discovered new exit (range 15) 13882 | -7/Lower Caves | Learned 8 Factory zone layouts 13885 | -7/Lower Caves | Entered Zion 13896 | -7/Zion | Given A8's code to call for help 13916 | -7/Zion | Discovered new exit (range 15) 13955 | -7/Zion | System corruption cleaned by Quarantine Array 14061 | -7/Zion | Learned location of Warlord (-4) 14205 | -7/Zion | Imprinted 14207 | -7/Zion | Declared Zion's savior 14287 | -7/Zion | Found GAL Module 14310 | -7/Zion | Learned Factory garrison access intel 14400 | -7/Zion | Found Prototype Device 14400 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 14706 | -7/Zion | Enhanced Grunt warped into view, answering call for help 14706 | -7/Zion | Enhanced Grunt warped into view, answering call for help 14893 | -7/Zion | Entered Proximity Caves 14893 | -6/Proximity Caves | Accompanied by 6 allies 14906 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14960 | -6/Proximity Caves | System corruption reached 10% 15269 | -6/Proximity Caves | Build established: Scavenger-Mutant 15292 | -6/Proximity Caves | Learned 4 Factory zone layouts 15441 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15583 | -6/Proximity Caves | Discovered new exit (range 12) 15777 | -6/Proximity Caves | Entered Factory 15777 | -6/Factory | Accompanied by 3 allies 15777 | -6/Factory | Evolved 2 slots: Propulsion x2 15778 | -6/Factory | Identified exit to Lower Caves 15778 | -6/Factory | Identified exit to Factory 15779 | -6/Factory | Loaded intel: 4 garrison access locations 15830 | -6/Factory | Zion Melee Resupply teleported in 16087 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 16137 | -6/Factory | Entered Lower Caves 16137 | -6/Lower Caves | Accompanied by 2 allies 16139 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16200 | -6/Lower Caves | Encountered a Warlord checkpoint 16414 | -6/Lower Caves | Learned 8 Factory zone layouts 16435 | -6/Lower Caves | Discovered new exit (range 5) 16470 | -6/Lower Caves | Entered another Lower Caves area 16470 | -6/Lower Caves | Accompanied by 1 ally 16471 | -6/Lower Caves | Encountered a Warlord checkpoint 16571 | -6/Lower Caves | Attacked by a faux Warlord 16603 | -6/Lower Caves | Discovered new exit (range 20) 16613 | -6/Lower Caves | Entered Data Miner 16613 | -6/Data Miner | Discovered new exit (range 6) 16621 | -6/Data Miner | Met Data Miner 16632 | -6/Data Miner | Learned location of Section 7 (-2) 16632 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16643 | -6/Data Miner | Received God Mode back door access code from Data Miner 16651 | -6/Data Miner | Destroyed Data Miner 16654 | -6/Data Miner | Interfaced with the Data Conduit 16657 | -6/Data Miner | Found Prototype Hackware 16657 | -6/Data Miner | Identified System Mapper 16660 | -6/Data Miner | Found Prototype Hackware 16660 | -6/Data Miner | Identified Deep Network Scanner 16662 | -6/Data Miner | Found Prototype Hackware 16662 | -6/Data Miner | Identified Ghost Barrier 16681 | -6/Data Miner | Entered Proximity Caves 16692 | -5/Proximity Caves | Spotted B-75 Beast 16729 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16776 | -5/Proximity Caves | Core integrity fell below 50% 16804 | -5/Proximity Caves | Lost 4 parts (2n2u) 16820 | -5/Proximity Caves | Learned Factory security intel 16896 | -5/Proximity Caves | Discovered exit to Factory (range 5) 16903 | -5/Proximity Caves | Entered Factory 16903 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 16904 | -5/Factory | Identified exit to Factory 16906 | -5/Factory | Loaded intel: 279 machine locations 16911 | -5/Factory | Zion Hover Resupply teleported in 17028 | -5/Factory | Build established: Mutant 17038 | -5/Factory | Discovered new exit (range 6) 17040 | -5/Factory | Entered Upper Caves 17117 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17143 | -5/Upper Caves | Discovered new exit (range 14) 17151 | -5/Upper Caves | Entered another Upper Caves area 17158 | -5/Upper Caves | Encountered a Warlord checkpoint 17175 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17203 | -5/Upper Caves | Learned 8 Factory zone layouts 17209 | -5/Upper Caves | Discovered new exit (range 15) 17221 | -5/Upper Caves | Entered Zhirov 17221 | -5/Zhirov | Discovered new exit (range 4) 17229 | -5/Zhirov | Met Zhirov 17244 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17252 | -5/Zhirov | Found Alien Artifact 17258 | -5/Zhirov | Found Alien Artifact 17258 | -5/Zhirov | Identified Integrated Dissipator 17258 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17324 | -5/Zhirov | Entered Proximity Caves 17369 | -4/Proximity Caves | Discovered exit to Factory (range 5) 17370 | -4/Proximity Caves | Entered Factory 17370 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 17371 | -4/Factory | Identified exit to Armory 17373 | -4/Factory | Loaded intel: 241 machine locations 17393 | -4/Factory | Spotted B-86 Titan 17464 | -4/Factory | Lost 7 parts (2p3n2u) 17478 | -4/Factory | Entered Armory 17478 | -4/Armory | Identified Transdimensional Reconstructor 17478 | -4/Armory | Warped through subspace to slip node 17478 | -4/Armory | Discovered new exit (range 1) 17479 | -4/Armory | Loaded intel: 92 machine locations 17479 | -4/Armory | Entered Lab 17479 | -4/Lab | Discovered new exit (range 9) 17484 | -4/Lab | Hidden lab's door opened automatically 17484 | -4/Lab | Sensor layout match revealed 17485 | -4/Lab | Gained access to the hidden lab's interior 17504 | -4/Lab | Decrypted terminal 17526 | -4/Lab | Found Deep Network Scanner 17543 | -4/Lab | Found Prototype Device 17543 | -4/Lab | Identified AEGIS Remote Shield 17558 | -4/Lab | Found Alien Artifact 17558 | -4/Lab | Identified Core Reset Matrix 17558 | -4/Lab | Used Core Reset Matrix 17562 | -4/Lab | Sensed 3 artifacts in vicinity 17568 | -4/Lab | Found Integrated Dissipator 17568 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 17584 | -4/Lab | Found Transdimensional Reconstructor 17591 | -4/Lab | Found Core Regenerator 17606 | -4/Lab | Found Prototype Energy Gun 17606 | -4/Lab | Identified Hyp. EM Gauss Rifle 17626 | -4/Lab | Decrypted terminal 17632 | -4/Lab | Found Prototype Special Weapon 17632 | -4/Lab | Identified Gui. Remote Datajack 17635 | -4/Lab | Detected by scanners 17647 | -4/Lab | Destroyed A5 with code downloaded from Data Conduit 17648 | -4/Lab | Confronted by A5 17667 | -4/Lab | Discovered new exit (range 8) 17704 | -4/Lab | Build established: Hacker-Mutant 17740 | -4/Lab | Entered Research 17740 | -3/Research | Evolved 2 slots: Propulsion x2 17769 | -3/Research | Zion Experimental squad teleported in 17809 | -3/Research | Identified exit to DSF 17821 | -3/Research | Entered DSF 17821 | -3/DSF | Accompanied by 1 ally 17845 | -3/DSF | Additional patrols routed to DSF 17857 | -3/DSF | Discovered new exit (range 11) 17862 | -3/DSF | Entered Research 17862 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 17918 | -2/Research | Zion hero teleported in (7V-RTL) 18001 | -2/Research | Zion Experimental squad teleported in 18025 | -2/Research | Discovered new exit (range 8) 18041 | -2/Research | Entered Quarantine 18042 | -2/Quarantine | Detected hypermatrix surge 18042 | -2/Quarantine | Sensed 14 artifacts in vicinity 18082 | -2/Quarantine | Found Core Stripper 18162 | -2/Quarantine | Met incapacitated Sigix Warrior 18162 | -2/Quarantine | Lockdown squad dispatched 18163 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 18164 | -2/Quarantine | Unlocked Sigix quarantine chamber 18195 | -2/Quarantine | Spotted Lightning 18196 | -2/Quarantine | Spotted Lightning 18196 | -2/Quarantine | Spotted Lightning 18220 | -2/Quarantine | Spotted Alpha 7 18243 | -2/Quarantine | Spotted Fortress 18276 | -2/Quarantine | Lost 8 parts (3p3n2w) 18280 | -2/Quarantine | Discovered new exit (range 6) 18283 | -2/Quarantine | Entered Section 7 18284 | -2/Section 7 | Sensed 18 artifacts in vicinity 18311 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 18318 | -2/Section 7 | Spotted B-90 Cyclops 18329 | -2/Section 7 | Core integrity fell below 50% 18333 | -2/Section 7 | Spotted Alpha 7 18333 | -2/Section 7 | Spotted Alpha 7 18342 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 18349 | -2/Section 7 | Spotted B-99 Colossus 18357 | -2/Section 7 | System corruption reached 10% 18376 | -2/Section 7 | Lost 6 parts (4n2u) 18385 | -2/Section 7 | Activated Sigix Exoskeleton 18385 | -2/Section 7 | Received instructions from Sigix Warrior 18422 | -2/Section 7 | Core integrity fell below 20% 18446 | -2/Section 7 | Allies destroyed Alpha 7 18450 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 18464 | -2/Section 7 | Allies destroyed Alpha 7 18503 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 18540 | -2/Section 7 | Warped through subspace 18543 | -2/Section 7 | Spotted Investigator 18546 | -2/Section 7 | Spotted Striker 18546 | -2/Section 7 | Spotted Striker 18549 | -2/Section 7 | Scanned by Researcher 18555 | -2/Section 7 | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 18549_ Held in stasis. 18549_ Investigator is analyzing... 18549_ ALERT: Modified LRC-V3 signature confirmed. 18550_ Stasis bubble strength at 140. 18550_ P-80 Master resets E-15 Imp, system corruption cleaned. 18551_ Stasis bubble strength at 128. 18551_ Knocked back. 18552_ Stasis bubble strength at 116. 18552_ Slug penetrates Sigix Warrior. 18552_ Imp. Antigrav System blown off. 18552_ Deep Network Scanner blown off. 18552_ E-15 Imp destroyed. 18552_ Penetrated by Slug. 18553_ System corrupted: Energy discharge (-40). 18553_ Held in stasis. 18553_ Investigator is analyzing... 18553_ Stasis bubble strength at 110. 18554_ Stasis bubble strength at 104. 18555_ Stasis bubble strength at 98. 18555_ Striker knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????" | | ??????????????????????? ????????? ??????????? | | ????????????????????? ?????? ??????????? | | ????????????????????? ????? ""?????????? | | ?????????????????????? """"? ??????????? | | ??????? ?????????????? " ?????????""" | | ?????? ?????????? " """""""""? | | ????? ????????? """ " " " " """ | | ????? ?????"???? T " " " " | | ????? "??"??? ???? " " " "" | | ????? "??" ??" ??? | | ??#" """" "" "?" "" | | ??#"" """ " | | ??#""" " " " "?""""""" | | ??#""" "??" /% " "????????" | | ###""" "????"""g %*=" "?"""""""" | | # # """""" hc *@ %"?" | | / g K% K """"" | | / hp "" | | / = % g""" " " | | /=%! % """" | | # # = "? | | ###"" """" = | | ??#""" X !% | | ??#""" = | | ??#"" g g | | ??#" BB " """""""" " "" | | ??# """""""""""" BBw###""""""""""""""""" | | ??# """""""""""" #?#""""""""""""""""" | | ??##################### ###gl#?################## | | ??????????????????????# #?# g#??????????????????? | | ??????????????????????####?# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????########????? | | ???????????????????????????# #?????"""" ""???? | | ???????????????????????????# #??#"""""" ""???? | | ???????????????????????????# #??#"""""" ?? | | ????????????????############ #### " """""# | | ????????????????# """""# | | ????????????????# " """""# | | ????????????????# ###############" "%" """""# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 59 Energy Capacity 645 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 135 Armor Coverage 375 Phase Shifting 5 Evasion (%) 63 Launcher Accuracy 30 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 49 Defensive Hacking 20 Item Schematics ----------------- Exp. Transmission Jammer | -2/Section 7 | Archive Adv. Thermal Defense Suite | -2/Section 7 | Archive Robot Schematics ------------------ G-67 Veteran | -2/Section 7 | Archive B-74 Champion | -2/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Stripper Core Regenerator Achievements -------------- Everyone Must Die Heroic Deeds Challenges ------------ None Game ------ Seed FlightGaussMapper Manual? 0 Play Time 02:36:47 Cumulative 188.7 hours Start 2023.05.09 @ 18:37:36 End 2023.05.09 @ 22:53:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 534 Rogue 534 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 76 Gallery% 75 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 076fb243-4664-4d9b-b6c1-fad6d1393bba