Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.14 @ 16:40:34 Player: Minty Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (139) 695 Value Destroyed (4266) 4266 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 8734 Bonus ------- High Alert Combat Kills 213 Cogmind --------- Core Integrity 0/850 Matter 111/300 Energy 17/100 System Corruption 15% Temperature Cool (16) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Plasma Cannon Chainsword > --- INVENTORY (5) ---- Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Improved Sensor Array Makeshift Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Particle Charger Focal Shield > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Force Booster Improved Lightning Gun Heavy Plasma Cannon Heavy Machine Gun Improved Heavy Machine Gun Proton Missile Launcher Improved Grenade Launcher Great Maul [Rating: 67] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 2 1 . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 179 | . 23 13 36 43 14 4 46 Power 20 | . 6 1 3 3 1 . 6 Engine 19 | . 6 1 3 3 . . 6 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 36 | . 8 4 12 4 2 . 6 Treads 1 | . . . . . 1 . . Leg 26 | . 2 4 11 4 . . 5 Wheel 1 | . . . . . . . 1 Hover 8 | . 6 . 1 . 1 . . Flight . | . . . . . . . . Utility 47 | . 4 3 10 13 7 . 10 Device 24 | . 2 1 3 8 4 . 6 Storage 4 | . 1 . . 1 1 . 1 Processor 9 | . 1 . 2 2 1 . 3 Hackware 1 | . . . 1 . . . . Protection 9 | . . 2 4 2 1 . . Artifact . | . . . . . . . . Weapon 76 | . 5 5 11 23 4 4 24 Energy Gun 33 | . 2 1 7 10 1 2 10 Energy Cannon 4 | . . . . 2 1 . 1 Ballistic Gun 19 | . 1 2 2 5 2 . 7 Ballistic Cannon 1 | . . . . . . 1 . Launcher 14 | . 2 2 2 4 . 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . . 2 . . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 1 3 1 . . 3 Corrupted Parts 2 | . . . . . 1 . 1 System Corruption 8 | . . . . . 2 . 6 Parts Lost 52 | . 5 2 4 8 10 4 19 Power 4 | . . . . . 1 . 3 Propulsion 16 | . 4 1 . 2 2 2 5 Utility 20 | . 1 1 2 4 5 . 7 Weapon 12 | . . . 2 2 2 2 4 Highest Loss Streak 14 | . 3 1 2 4 10 4 14 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 94 | . 93 90 98 98 83 88 91 Engine 7 | . 14 11 8 7 . . 5 Leg 18 | . 15 26 26 22 8 3 10 Hover 1 | . 8 . . . 1 7 2 Device 14 | . 5 9 11 22 5 7 17 Storage 10 | . 14 11 9 7 9 15 12 Processor 10 | . 7 2 9 8 15 15 16 Protection 5 | . . 7 10 5 6 7 1 Energy Gun 12 | . . 6 15 17 3 6 13 Ballistic Gun 4 | . 15 3 2 2 7 3 3 Launcher 2 | . 12 12 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 46 | 13 22 28 32 46 33 34 46 Greatest Support 60 | 20 20 30 44 54 54 17 60 Greatest Overweight (x) 10 | . 3 2 10 2 1 3 4 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 10 10 9 Most Carried 10 | 6 9 10 10 10 10 9 10 Average Carried 9 | 6 7 9 9 9 6 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 6 9 10 10 10 9 9 4 Class Distribution -------------------- 28% | Mutant 22% | Scavenger-Mutant 14% | Scavenger-Skirmisher 11% | Scavenger-Tank 7% | Gunner 5% | Scavenger-Gunner 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Matter Collected 2944 | 200 451 455 447 635 204 127 425 Remotely 601 | . 124 405 72 . . . . Salvage Created 4949 | . 660 523 666 1363 238 163 1336 Parts 250 | . 35 40 40 60 2 5 68 Haulers Intercepted 8 | . 1 1 3 2 . . 1 Recyclers Shooed 9 | . 1 1 . 3 . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . 1 5 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 90 | . 9 15 14 21 5 4 22 Melee 1 | . . . . . 1 . . Guns 61 | . 8 7 11 18 3 . 14 Cannons 8 | . . . . 1 1 4 2 AOE 20 | . 1 8 3 2 . . 6 Classes Destroyed 16 | . 6 4 3 2 1 . . Worker 13 | . . 1 2 8 . . 2 Builder 5 | . . . 1 3 . . 1 Tunneler 3 | . . 1 1 . . . 1 Hauler 8 | . 1 1 3 2 . . 1 Recycler 7 | . 4 . . 2 . . 1 Mechanic 1 | . 1 . . . . . . Operator 1 | . . 1 . . . . . Watcher 11 | . 3 3 3 1 . . 1 Swarmer 25 | . 3 4 5 2 2 . 9 Grunt 39 | . 6 8 5 12 . 4 4 Brawler 3 | . . . 1 . 1 . 1 Duelist 2 | . . . . 1 1 . . Sentry 9 | . . 3 2 2 1 . 1 Hunter 8 | . . . 1 1 . . 6 Programmer 4 | . . . . 3 . . 1 Samaritan 1 | . . . . . 1 . . Best Kill Streak 12 | . 4 7 12 6 3 4 6 Combat Bots Only 8 | . 3 4 8 4 3 4 6 Max Kills in Single Turn 6 | . 2 3 6 3 1 1 4 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 2 2 . . 3 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Damage Taken 7609 | . 555 554 672 1742 771 452 2863 Core 1518 | . 157 92 89 195 97 34 854 Absorbed by Shields 187 | . . . . 172 15 . . Redirected to Shielding 16 | . . 4 12 . . . . Ignored by Resistances 87 | . . . 32 . . . 55 Regen/Repaired (Parts) 141 | . . . . . . . 141 Core Remaining (%) 70 | 100 37 77 83 . . 53 . Volleys Fired 298 | . 41 46 57 74 14 13 53 Largest 3 | . 2 2 2 3 3 3 3 Hottest 240 | . 60 68 126 240 130 144 195 Shots Fired 604 | . 82 68 111 170 31 17 125 Gun 512 | . 72 46 107 150 23 1 113 Cannon 36 | . . . . 10 8 14 4 Launcher 56 | . 10 22 4 10 . 2 8 Special . | . . . . . . . . Kinetic 203 | . 72 14 18 31 20 11 37 Thermal 267 | . . . 79 113 8 3 64 Explosive 48 | . 10 22 4 6 . . 6 Electromagnetic 86 | . . 32 10 20 3 3 18 Robot Hit Streak 22 | . 8 6 20 18 6 10 22 Robot Miss Streak 6 | . 4 2 3 6 3 1 3 Penetration Max . | . . . . . . . . Secondary Targets 11 | . . 1 2 5 . . 3 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 Shots Hit Robots 415 | . 51 36 77 112 32 12 95 Core Hits 279 | . 32 29 41 93 25 6 53 Critical Kills 3 | . 2 . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 15 | . 2 . 1 3 2 5 2 Burn 1 | . . . 1 . . . . Destroy 4 | . 2 . . 1 . . 1 Blast 5 | . . . . . . 5 . Corrupt 1 | . . . . 1 . . . Sever 4 | . . . . 1 2 . 1 Melee Attacks 22 | . . . . 4 11 . 7 Impact . | . . . . . . . . Slashing 22 | . . . . 4 11 . 7 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . 4 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11998 | . 960 1464 1649 3453 728 402 3342 Guns 6822 | . 631 480 1220 2198 339 15 1939 Cannons 645 | . . . . 113 136 269 127 Explosions 3734 | . 324 984 429 811 . 118 1068 Melee 783 | . . . . 322 253 . 208 Ramming 14 | . 5 . . 9 . . . Kinetic 2442 | . 631 137 253 434 291 224 472 Thermal 4522 | . . 57 905 1965 136 45 1414 Explosive 2666 | . 324 927 429 199 . . 787 Electromagnetic 1571 | . . 343 62 524 48 133 461 Impact . | . . . . . . . . Slashing 783 | . . . . 322 253 . 208 Piercing . | . . . . . . . . Highest Corruption 15 | . 2 . . 2 15 15 15 Average Corruption 7 | . 2 . . 1 13 15 8 Corruption Purged 5 | . . . . 3 2 . . Corruption Blocked . | . . . . . . . . Effects 44 | . 6 . . 4 22 8 4 Message Errors 10 | . . . . 1 5 3 1 Matter Fused 11 | . 1 . . 1 6 1 2 Heat Flow Errors 2 | . 1 . . . 1 . . Energy Discharges 8 | . 1 . . 1 5 . 1 Parts Fused 1 | . 1 . . . . . . Data Loss (minor) 7 | . 2 . . . 3 2 . Data Loss (major) 2 | . . . . 1 1 . . Misfires 2 | . . . . . 1 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 408 | . 42 48 . 161 3 21 133 Projectiles 21 | . . . . . . 21 . Explosions 254 | . 42 48 . 31 . . 133 Melee 133 | . . . . 130 3 . . Knockbacks 4 | . . . . . . 4 . Impact . | . . . . . . . . Kinetic 4 | . . . . . . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 521 | . 159 13 . 105 . 7 237 Shots 19 | . 5 2 . 5 . 1 6 Rammed . | . . . . . . . . Targets Rammed 7 | . 1 . 1 5 . . . Kicked 7 | . 1 . 1 5 . . . Crushed . | . . . . . . . . Highest Temperature 455 | . 185 141 234 207 135 249 455 Average Temperature 78 | . 29 33 58 67 54 168 113 Received Heat Transfer 1959 | . 198 231 324 627 84 261 234 Effects 7 | . . . . . . . 7 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 4 | . . . . . . . 4 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . 1 . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 20 | . . . 4 7 . . 9 Heat Transferred 8599 | . . 100 2035 3960 222 74 2208 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 1 . 2 . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Peak Influence 720 | . 189 671 510 720 . . 387 Initial 227 | . . 28 227 165 . . 150 Average 234 | . 94 392 342 261 . . 133 Maximum Alert Level 3 | . . 2 2 3 . . 1 Low Security (%) 59 | 100 100 24 7 55 . . 90 Level 1 24 | . . 11 69 25 . . 9 Level 2 16 | . . 64 22 18 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 2 4 1 11 . . 9 Investigation 9 | . 1 1 1 3 . . 3 Extermination 4 | . . . . 3 . . 1 Reinforcement 7 | . 1 2 . 2 . . 2 Assault 1 | . . 1 . . . . . Garrison 6 | . . . . 3 . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Distress Signals 5 | . 1 1 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 16 20 26 33 5 4 26 Peak Tracking Total 9 | . 3 3 5 4 5 4 9 Tactical Retreats 6 | . 2 . 2 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Traps Triggered 9 | . 1 . 3 5 . . . Indirectly 2 | . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . 6 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Machines Disabled 30 | . 1 4 2 22 . . 1 Max in Single Turn 8 | . 1 2 1 8 . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Machines Accessed 24 | . 3 2 5 7 . . 7 Terminals 13 | . 2 1 3 4 . . 3 Fabricators 1 | . . . . 1 . . . Repair Stations 4 | . . . 1 1 . . 2 Recycling Units 2 | . 1 . . . . . 1 Scanalyzers 3 | . . 1 1 1 . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 86 | . 18 5 20 26 . . 17 Successful 42 | . 9 2 13 11 . . 7 Failed 44 | . 9 3 7 15 . . 10 Catastrophic 9 | . 2 . . 2 . . 5 Database Lockouts . | . . . . . . . . Manual 31 | . 2 4 8 12 . . 5 Terminals 51 | . 12 3 10 18 . . 8 Fabricators 2 | . . . . 2 . . . Repair Stations 10 | . . . 2 3 . . 5 Recycling Units 8 | . 6 . . . . . 2 Scanalyzers 13 | . . 2 8 3 . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 10 | . 5 . 2 3 . . . Part Schematic 1 | . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Fabricator Index 1 | . . . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . . Alert Level 3 | . 1 . 1 1 . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Repair Station Hacks 5 | . . . . 1 . . 4 Scan Component 3 | . . . . 1 . . 2 Repair 2 | . . . . . . . 2 Recycling Unit Hacks 3 | . 2 . . . . . 1 Report Inventory 2 | . 1 . . . . . 1 Retrieve Components 1 | . 1 . . . . . . Scanalyzer 10 | . . . 8 2 . . . Insert Component 5 | . . . 4 1 . . . Analyze 5 | . . . 4 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 2 2 3 4 . . 2 Terminals 12 | . 2 1 3 4 . . 2 Botnet 11 | . 2 1 3 3 . . 2 Detonate 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Extract 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 3 2 5 7 . . 6 Full Trace Events 8 | . 1 . 1 3 . . 3 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . 3 4 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . . 2 Time 68 | . . . . . . . 68 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 5 | . . . 4 1 . . . Part Schematics Acquired 5 | . . . 4 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Turns Passed 6307 | 3 842 486 872 2199 618 177 1110 Spaces Moved 3236 | 3 569 261 473 1052 264 67 547 Core 50 | . 49 . 1 . . . . Treads 61 | . . . . . 61 . . Legs 2613 | 3 304 261 472 1052 203 43 275 Wheels 244 | . . . . . . . 244 Hover 268 | . 216 . . . . 24 28 Flight . | . . . . . . . . Fastest Speed 56 | 120 56 120 120 123 130 200 120 Average Speed 149 | 120 115 132 130 173 200 214 132 Slowest Speed 550 | 120 200 260 550 270 240 240 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 2 71 29 44 20 42 12 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . . Unknown Exits Taken 4 | 1 . 1 . . 1 1 . Scrap Searched 3 | . . . . . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 486 | . 106 153 27 125 . 3 72 Melee . | . . . . . . . . Projectile 11 | . . . . . . 3 8 AOE 475 | . 106 153 27 125 . . 64 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Total 4091 | 2 676 335 610 1250 308 84 826 Wait 188 | . 4 2 10 41 1 . 130 Move 3229 | 2 568 260 472 1051 263 66 547 Hop . | . . . . . . . . Pick Up 61 | . 15 5 12 13 3 . 13 Fast Attach 69 | . 10 5 18 8 8 2 18 Attach 28 | . 2 3 3 7 5 1 7 Detach 11 | . 2 3 . 2 2 1 1 Swap 83 | . 11 5 16 28 1 1 21 Drop 95 | . 22 6 21 17 . . 29 Fire 298 | . 41 46 57 74 14 13 53 Melee 22 | . . . . 4 11 . 7 Ram . | . . . . . . . . Kick 7 | . 1 . 1 5 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 4 | -11/Junkyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 6) 325 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 13) 420 | -10/Materials | Lost 3 parts (2n1u) 507 | -10/Materials | Core integrity fell below 50% 833 | -10/Materials | Identified exit to Materials 846 | -10/Materials | Entered another Materials area 846 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1004 | -9/Materials | Discovered new exit (range 9) 1146 | -9/Materials | Discovered new exit (range 9) 1246 | -9/Materials | First assault squad dispatched 1332 | -9/Materials | Entered another Materials area 1332 | -8/Materials | Evolved 2 slots: Utility x2 1680 | -8/Materials | Build established: Scavenger-Mutant 1860 | -8/Materials | Destroyed 8 combat bots 2087 | -8/Materials | Discovered new exit (range 18) 2133 | -8/Materials | Identified exit to Factory 2204 | -8/Materials | Entered Factory 2204 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2315 | -7/Factory | Discovered new exit (range 11) 2524 | -7/Factory | Build established: Scavenger-Skirmisher 2755 | -7/Factory | Identified exit to Lower Caves 3429 | -7/Factory | Build established: Scavenger-Tank 3978 | -7/Factory | Garrison activated, responded to threat 4040 | -7/Factory | Lost 4 parts (1n1u2w) 4129 | -7/Factory | Build established: Scavenger-Mutant 4403 | -7/Factory | Entered Lower Caves 4434 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4496 | -7/Lower Caves | System corruption reached 10% 4528 | -7/Lower Caves | Lost 10 parts (1p2n5u2w) 5013 | -7/Lower Caves | Discovered new exit (range 5) 5021 | -7/Lower Caves | Entered another Lower Caves area 5042 | -7/Lower Caves | Encountered a Warlord checkpoint 5150 | -7/Lower Caves | Lost 4 parts (2n2w) 5169 | -7/Lower Caves | Discovered new exit (range 12) 5198 | -7/Lower Caves | Entered Factory 5198 | -6/Factory | Evolved 2 slots: Utility x2 5343 | -6/Factory | Repaired Enh. Autogun 5989 | -6/Factory | Repaired Com. Battery 6273 | -6/Factory | System corruption reached 10% 6281 | -6/Factory | Core integrity fell below 50% 6291 | -6/Factory | Core integrity fell below 20% 6308 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06296_ U-05 Engineer lays Concrete. 06297_ The unstable cave ceiling collapses. 06297_ U-05 Engineer builds a Wall. 06298_ U-05 Engineer lays Concrete. 06299_ U-05 Engineer forms the Earth. 06299_ G-50 Soldier destroyed. 06299_ U-05 Engineer lays Concrete. 06299_ R-10 Processor collects Hvy. Laser. 06299_ U-05 Engineer lays Concrete. 06300_ U-05 Engineer builds a Wall. 06300_ K-01 Serf collects debris. 06300_ U-05 Engineer builds a Wall. 06302_ R-10 Processor collects Lgt. Fission Core. 06304_ U-05 Engineer builds a Wall. 06304_ Penetrated by Slug. 06304_ Slug penetrates Wall. 06304_ Med. 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""" | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 6 Recoil Reduction 1 Energy Filtering 30 Particle Charging 20 Salvage Targeting 6 Offensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Enh. Autogun | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Smartbomb Launcher | -7/Factory | Hacked Adv. EMP Blaster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationMomentumShield Manual? 0 Play Time 00:42:13 Cumulative 454.2 hours Start 2023.07.14 @ 16:01:21 End 2023.07.14 @ 16:40:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 132 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0241b98-dfe2-43c2-b160-a4fb98f3d634