Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 20:46:03 Player: arcadio rl Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (94) 470 Value Destroyed (2674) 2674 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (606) 606 TOTAL SCORE: 9610 Bonus ------- High Alert Combat Kills 6 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 242/300 Energy 93/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Pick Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Centrium Leg > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Armor Integrity Analyzer Force Booster > --- WEAPON ----------- Powered Hammer Powered Hammer Heavy Pick > --- INVENTORY -------- Gravmag System Gravmag System Gravmag System Combat Linear Gravjet Target Analyzer Long-range Missile Launcher Improved Remote Datajack Heavy Pick Heavy Pick Heavy Pick [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Melee Analysis Suite Device Seismic Detector Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Core Shielding Weapon Scythe Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . 1 . . . . . 1 . . Utility 4 | . . . . . . . 1 2 . . . . . 1 . Weapon 1 | . . . . . . . . . . . . . . 1 . Parts Attached 125 | 6 8 3 18 1 2 6 17 27 1 5 . 5 15 5 6 Power 21 | 1 . 1 7 1 . 1 2 1 . 1 . 1 3 1 1 Engine 19 | 1 . 1 7 1 . 1 1 1 . 1 . 1 3 . 1 Core 2 | . . . . . . . 1 . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 49 | 2 4 . 9 . . 4 5 14 . 2 . 2 5 . 2 Treads . | . . . . . . . . . . . . . . . . Leg 8 | 2 . . . . . . . . . . . . 5 . 1 Wheel . | . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . 2 6 . . . . . . 1 Flight 32 | . 4 . 9 . . 4 3 8 . 2 . 2 . . . Utility 25 | 1 2 . 1 . 2 1 5 4 1 . . 2 5 1 . Device 10 | . . . . . . . 3 2 1 . . 1 2 1 . Storage 5 | 1 . . 1 . 1 . . . . . . . 2 . . Processor 6 | . 1 . . . . 1 1 1 . . . 1 1 . . Hackware 2 | . . . . . . . 1 1 . . . . . . . Protection 2 | . 1 . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 30 | 2 2 2 1 . . . 5 8 . 2 . . 2 3 3 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 5 | 2 2 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 1 . . . . 2 . . . . . 2 . Slashing Weapon 13 | . . 1 . . . . 4 6 . . . . 2 . . Piercing Weapon 5 | . . . . . . . . . . 2 . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . . . . . . . . Corrupted Parts 2 | . . . 1 . . . . . . . . 1 . . . System Corruption 6 | . . . 2 . . . . . . . . 4 . . . Parts Lost 47 | . . . 4 . . 5 7 7 4 . . 3 6 . 11 Power 7 | . . . 1 . . . 2 1 1 . . 1 . . 1 Propulsion 26 | . . . 3 . . 3 4 5 3 . . 1 4 . 3 Utility 7 | . . . . . . 1 1 1 . . . 1 1 . 2 Weapon 7 | . . . . . . 1 . . . . . . 1 . 5 Highest Loss Streak 10 | . . . 2 . . 3 2 2 2 . . 3 4 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 92 100 95 94 100 97 87 96 97 90 92 91 77 88 70 Engine 6 | . 14 14 9 6 11 11 7 4 7 6 7 6 6 . . Core 1 | . . . . . . . 1 2 . . . . . 4 1 Leg 4 | . 15 . . . . . . . . . . . 15 29 23 Hover 4 | . . . . . . . 9 9 . . . . . . . Flight 25 | . 11 28 42 44 44 42 28 26 35 28 30 29 8 . . Device 9 | . . . . . . . 10 16 15 15 15 9 4 5 4 Storage 2 | . 8 . 10 11 11 11 1 . . . . . 1 5 4 Processor 10 | . 2 14 . . . 2 3 13 15 15 15 20 23 23 18 Hackware 4 | . . . . . . . 7 6 7 7 7 7 2 . . Protection 2 | . 10 14 11 11 11 8 . . . . . . . . . Ballistic Gun 1 | . 28 16 . . . . . . . . . . . . . Impact Weapon 3 | . . . 10 11 11 11 2 . . . . . . 9 9 Slashing Weapon 10 | . . 11 11 11 11 10 15 14 15 4 . . 6 1 . Piercing Weapon 2 | . . . . . . . . . . 10 15 15 6 4 4 Naked Turns 12 | . . . . . . . . . . . . . . . 12 Heaviest Build 38 | 13 14 9 20 20 16 15 14 20 17 10 10 10 30 38 31 Greatest Support 80 | 20 20 8 18 18 18 18 18 34 25 20 14 14 80 80 80 Greatest Overweight (x) 10 | . 3 1 1 1 . 1 1 4 . . . 1 3 . 10 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 8 8 8 8 8 5 5 5 5 5 10 10 10 Average Capacity 6 | 7 6 5 7 8 8 8 5 5 5 5 5 5 6 10 9 Most Carried 10 | 6 8 5 8 8 8 8 6 5 5 5 5 5 8 10 10 Average Carried 5 | 3 5 4 7 7 7 7 5 4 5 4 5 4 4 9 8 Final Capacity 10 | 8 5 5 8 8 8 8 5 5 5 5 5 5 10 10 5 Final Carried 10 | 6 5 5 7 8 8 7 4 5 5 5 5 4 8 10 1 Class Distribution -------------------- 37% | Sprinter 30% | Mutant 18% | Gladiator 11% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Matter Collected 1437 | 235 147 70 173 29 . 65 230 220 30 50 . 45 120 23 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3661 | . 147 124 441 125 . 39 780 904 128 62 . . 888 23 . Parts 196 | . 10 8 15 6 . 8 44 59 2 3 . . 41 . . Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 4 7 . 1 . . . Prevented 5 | . . . . . . . . . 2 . . 3 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Combat Hostiles Destroyed 66 | . 4 2 15 . . 3 17 15 1 1 . . 8 . . Melee 54 | . . 2 10 . . 3 14 15 1 1 . . 8 . . Guns 4 | . 4 . . . . . . . . . . . . . . AOE 3 | . . . . . . . 3 . . . . . . . . Classes Destroyed 12 | . 3 1 2 2 . . 2 2 . . . . . . . Worker 3 | . . . . 2 . . . 1 . . . . . . . Builder 3 | . . . . . . . 3 . . . . . . . . Tunneler 2 | . . 1 . . . . 1 . . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . . . . . Recycler 7 | . . . . 1 . . 1 2 . . . . 3 . . Watcher 10 | . . . 4 . . . 3 2 . . . . . 1 . Swarmer 24 | . 3 . 10 . . 3 4 3 . 1 . . . . . Grunt 24 | . 1 2 3 . . . 9 5 . . . . 4 . . Duelist 2 | . . . . . . . . 2 . . . . . . . Sentry 6 | . . . 2 . . . 2 1 . . . . 1 . . Hunter 4 | . . . . . . . 2 1 1 . . . . . . Programmer 6 | . . . . . . . . 3 . . . . 3 . . Decomposer 2 | . . . . . . . . . . 2 . . . . . Best Kill Streak 6 | . 4 2 4 2 . 3 4 5 1 1 . . 6 1 . Combat Bots Only 4 | . 4 2 3 . . 3 3 3 1 1 . . 4 . . Max Kills in Single Turn 2 | . 1 1 1 1 . 1 2 1 1 1 . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . . Melee 1 | . . 1 1 . . 1 1 1 1 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Hostile Shots Fired 440 | . 47 6 79 . . 15 67 88 12 15 . 15 70 . 26 Missed 164 | . 12 3 25 . . 3 31 37 2 9 . 10 31 . 1 Damage Taken 4044 | . 300 32 471 . . 150 484 695 164 48 . 32 517 . 1151 Core 1676 | . 34 . 108 . . 7 172 214 34 18 . 5 73 . 1011 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 27 | . 7 . 19 . . 1 . . . . . . . . . Regen/Repaired (Parts) 128 | . . . 36 . . . 46 46 . . . . . . . Core Remaining (%) 79 | 100 . 86 . . . 71 68 . . . . 61 91 . . Volleys Fired 29 | . 24 . . . . . 5 . . . . . . . . Largest 2 | . 2 . . . . . 1 . . . . . . . . Hottest 40 | . 40 . . . . . 33 . . . . . . . . Shots Fired 53 | . 48 . . . . . 5 . . . . . . . . Gun 48 | . 48 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . 5 . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 48 | . 48 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 5 | . . . . . . . 5 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 6 | . 6 . . . . . 2 . . . . . . . . Robot Miss Streak 3 | . 3 . . . . . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 211 | . 25 6 35 3 . 5 44 44 6 4 . . 38 1 . Core Hits 95 | . 10 3 9 2 . 2 30 20 2 2 . . 15 . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . 7 . . . 2 . . . . . . . . Critical Strikes 18 | . . . 7 . . . 2 4 1 . . . 4 . . Smash 9 | . . . 7 . . . 2 . . . . . . . . Sever 8 | . . . . . . . . 4 1 . . . 3 . . Impale 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 396 | . . 6 64 4 . 10 99 108 10 18 . 4 53 19 1 Impact 86 | . . . 52 3 . 9 7 . . . . . . 15 . Slashing 261 | . . 6 12 1 . 1 92 108 10 2 . . 29 . . Piercing 49 | . . . . . . . . . . 16 . 4 24 4 1 Sneak Attacks 42 | . . 2 5 3 . 2 14 8 1 2 . . 5 . . Combat Hostiles 15 | . . 1 1 . . 2 6 3 1 . . . 1 . . Follow-up Attacks 23 | . . . 9 . . 1 4 2 2 . . . 5 . . Damage Inflicted 8481 | . 220 253 1588 214 . 235 2045 1707 273 213 . . 1639 61 33 Guns 220 | . 220 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 489 | . . . . . . . 489 . . . . . . . . Melee 7739 | . . 253 1588 214 . 235 1556 1707 273 213 . . 1639 61 . Ramming 33 | . . . . . . . . . . . . . . . 33 Kinetic 220 | . 220 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 489 | . . . . . . . 489 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 1961 | . . . 1373 214 . 187 126 . . . . . . 61 . Slashing 5174 | . . 253 215 . . 48 1430 1707 273 144 . . 1104 . . Piercing 604 | . . . . . . . . . . 69 . . 535 . . Highest Corruption 10 | . . . 2 2 2 10 . . . . . 4 1 . 6 Average Corruption 2 | . . . 2 2 2 2 . . . . . 4 1 . 6 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 18 | . . . 3 1 1 4 . . . . . 6 . . 3 Message Errors 5 | . . . . . 1 1 . . . . . 2 . . 1 Matter Fused 5 | . . . 1 1 . 2 . . . . . . . . 1 Heat Flow Errors 4 | . . . 1 . . 1 . . . . . 1 . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . . . Data Loss (major) 2 | . . . 1 . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1204 | . . 5 581 57 . 21 161 141 . 59 . . 153 26 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 4 | . . . . . . . 4 . . . . . . . . Melee 1200 | . . 5 581 57 . 21 157 141 . 59 . . 153 26 . Knockbacks 7 | . . . 6 . . . . . . . . . . 1 . Impact 7 | . . . 6 . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . . . . . . . . . 15 Shots . | . . . . . . . . . . . . . . . . Rammed 12 | . . . . . . . . . . . . . . . 12 Targets Rammed 12 | . . . . . . . . . . . . . . . 12 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 260 | . 8 . 154 . . 185 7 7 . . . 130 . . 260 Average Temperature 60 | . 5 . 80 . . 113 4 6 . . . 76 . . 152 Received Heat Transfer 597 | . 48 18 63 . . . 198 123 . . . 6 141 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 19 | . . . 14 1 . . 2 . . . . . . 2 . Impact Corruptions 33 | . . . 23 1 . 1 6 . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Peak Influence 511 | . 167 180 511 214 . 70 335 376 . . . . 238 76 20 Initial 199 | . . 70 70 199 . . 15 151 . . . . . 42 5 Average 162 | . 65 96 277 206 . 28 146 236 . . . . 80 36 7 Maximum Alert Level 2 | . . . 2 1 . . 1 1 . . . . 1 . . Low Security (%) 62 | 100 100 100 24 39 . 100 75 33 . . . . 89 100 100 Level 1 35 | . . . 55 60 . . 24 66 . . . . 10 . . Level 2 2 | . . . 20 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 3 1 1 . . . 3 9 . . . . 2 . . Investigation 7 | . 1 1 . . . . 1 4 . . . . . . . Extermination 5 | . . . . . . . . 3 . . . . 2 . . Reinforcement 5 | . 2 . 1 . . . 1 1 . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Distress Signals 7 | . 1 . 1 . . . 4 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 149 | . 11 5 25 . . 5 34 38 4 5 . 4 13 1 4 Peak Tracking Total 6 | . 6 2 5 . . 3 5 6 3 5 . 3 4 1 4 Tactical Retreats 23 | . 1 2 5 . . . 5 6 . . . 3 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Traps Triggered 3 | . 1 . . . . . . 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Machines Accessed 53 | . 3 1 5 . 1 . 10 21 1 1 4 . 2 4 . Terminals 29 | . 3 . 4 . . . 8 11 . . . . 2 1 . Fabricators 3 | . . . . . . . . 3 . . . . . . . Repair Stations 6 | . . . 1 . . . 1 3 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 2 . . . . . 1 . Garrison Access 3 | . . . . . . . . 2 . . . . . 1 . Total Hacks 170 | . 9 1 18 . 1 . 29 64 1 1 31 . 7 8 . Successful 105 | . 2 1 9 . 1 . 19 35 1 1 31 . 3 2 . Failed 65 | . 7 . 9 . . . 10 29 . . . . 4 6 . Catastrophic 12 | . 1 . . . . . 4 4 . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 47 | . 7 . 10 . 1 . 11 11 . . . . 5 2 . Terminals 83 | . 9 . 12 . . . 21 32 . . . . 7 2 . Fabricators 9 | . . . . . . . . 9 . . . . . . . Repair Stations 20 | . . . 6 . . . 4 9 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . . . . . 4 10 . . . . . 4 . Garrison Access 5 | . . . . . . . . 4 . . . . . 1 . Terminal Hacks 61 | . 1 1 3 . 1 . 8 12 1 1 31 . 2 . . Record 12 | . . . . . 1 . . . . . 11 . . . . Part Schematic 11 | . . . . . . . . . . . 11 . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . Robot Analysis 3 | . . . 1 . . . 2 . . . . . . . . Prototype ID Bank 5 | . . . . . . . 2 . . . 3 . . . . Open Door 3 | . . 1 . . . . . . 1 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . . 1 1 . . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . Locate Traps 6 | . . . 1 . . . 1 3 . . . . 1 . . Patrol Status 2 | . . . 1 . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . Hauler Manifests 3 | . 1 . . . . . 1 1 . . . . . . . Zone Layout 2 | . . . . . . . . 2 . . . . . . . Fabricator Hacks 5 | . . . . . . . . 5 . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . . . Build 2 | . . . . . . . . 2 . . . . . . . Repair Station Hacks 14 | . . . 5 . . . 4 5 . . . . . . . Scan Component 8 | . . . 3 . . . 2 3 . . . . . . . Repair 6 | . . . 2 . . . 2 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . . . . . 4 10 . . . . . 2 . Insert Component 8 | . . . . . . . 2 4 . . . . . 2 . Analyze 8 | . . . . . . . 2 6 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks 8 | . 1 . 1 . . . 3 2 . . . . 1 . . Terminals 8 | . 1 . 1 . . . 3 2 . . . . 1 . . Assimilate 2 | . . . . . . . 1 . . . . . 1 . . Botnet 6 | . 1 . 1 . . . 2 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 41 | . 3 . 4 . . . 10 18 . . . . 2 4 . Full Trace Events 5 | . . . . . . . 1 4 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . 2 4 . . 11 . . . . Parts Built 4 | . . . . . . . . 4 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 109 | . . . . . . . . 109 . . . . . . . Total Part Build Rating 12 | . . . . . . . . 12 . . . . . . . Parts Repaired 6 | . . . 2 . . . 2 2 . . . . . . . Time 199 | . . . 52 . . . 77 70 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . 2 4 . . . . . 1 . Part Schematics Acquired 6 | . . . . . . . 2 4 . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Total Allies 3 | . . 1 . . . . 1 . . . . . 1 . . Largest Group 1 | . . 1 . . . . 1 . . . . . 1 . . Highest-Rated Group 31 | . . 31 . . . . 10 . . . . . 10 . . Highest-Rated Ally 31 | . . 31 . . . . 10 . . . . . 10 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 2 | . . 2 . . . . . . . . . . . . . Total Damage 20 | . . 20 . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Robot Analysis Total 3 | . . . 1 . . . 2 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Turns Passed 8704 | 87 269 308 741 246 73 259 1755 2410 344 219 25 597 621 641 109 Spaces Moved 10172 | 69 258 408 723 449 233 158 1916 3161 619 534 82 459 665 370 68 Core 16 | 14 . . . . . . . . . . . . 1 . 1 Treads . | . . . . . . . . . . . . . . . . Legs 758 | 55 82 . . . . . . . . . . . 184 370 67 Wheels . | . . . . . . . . . . . . . . . . Hover 862 | . . . . . . . . 862 . . . . . . . Flight 8536 | . 176 408 723 449 233 158 1916 2299 619 534 82 459 480 . . Fastest Speed 26 | 50 37 37 31 29 29 29 31 26 27 28 30 30 30 120 120 Average Speed 43 | 105 66 54 48 29 29 32 33 36 28 30 30 50 59 120 126 Slowest Speed 550 | 120 280 117 114 104 29 107 112 355 37 37 30 115 200 120 550 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . 1 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 48 83 41 82 61 28 75 69 55 67 70 56 16 9 61 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . 1 . . . . Known Exits Taken 3 | . . . . . . . 1 . . 1 . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 . 1 . 1 . . Scrap Searched 11 | . . 2 . 1 . 1 . . 1 3 . 3 . . . Spaces Dug 125 | . . . 8 . . . 34 45 2 11 . 3 8 14 . Terrain Destroyed 147 | . . . 8 . . . 56 45 2 11 . 3 8 14 . Melee 125 | . . . 8 . . . 34 45 2 11 . 3 8 14 . Projectile . | . . . . . . . . . . . . . . . . AOE 22 | . . . . . . . 22 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Total 13922 | 80 314 487 1006 557 238 346 2855 4312 775 579 81 818 845 541 88 Wait 3122 | . 15 62 182 104 . 171 818 1010 147 20 . 352 101 140 . Move 10156 | 68 255 407 722 448 232 157 1915 3160 618 533 81 458 664 370 68 Hop 1 | . 1 . . . . . . . . . . . . . . Pick Up 54 | 6 2 3 13 . 1 . 6 5 . 2 . . 10 5 1 Fast Attach 81 | 6 4 1 12 1 2 3 12 18 . 5 . 4 11 1 1 Attach 21 | . 1 . 3 . . 1 2 2 . . . 1 3 3 5 Detach 12 | . 3 . 3 1 . . . 3 . . . . . 2 . Swap 23 | . 3 2 3 . . 2 3 7 1 . . . 1 1 . Drop 74 | . 6 6 16 . 3 3 10 12 1 4 . . 9 4 . Fire 29 | . 24 . . . . . 5 . . . . . . . . Melee 337 | . . 6 52 3 . 9 84 95 8 15 . 3 46 15 1 Ram 12 | . . . . . . . . . . . . . . . 12 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 15) 357 | -10/Materials | Entered Mines 358 | -10/Mines | Assembled infested the area 361 | -10/Mines | Received a Mining Laser from a helpful Derelict 369 | -10/Mines | Discovered new exit (range 7) 395 | -10/Mines | Learned location of Zion (-6) 401 | -10/Mines | Met a Derelict shopkeep closing up shop 661 | -10/Mines | Discovered new exit (range 11) 665 | -10/Mines | Entered Materials 665 | -9/Materials | Evolved 2 slots: Propulsion x2 829 | -9/Materials | Repaired Flight Unit 1004 | -9/Materials | Repaired Lgt. Ion Engine 1170 | -9/Materials | Discovered new exit (range 8) 1283 | -9/Materials | Discovered new exit (range 16) 1406 | -9/Materials | Entered Mines 1410 | -9/Mines | Discovered new exit (range 12) 1468 | -9/Mines | Learned location of 1 exit from Materials 1477 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1547 | -9/Mines | Discovered new exit (range 5) 1605 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1605 | -9/Mines | Discovered new exit (range 5) 1652 | -9/Mines | Entered Exiles 1660 | -9/Exiles | Met 8R-AWN 1665 | -9/Exiles | Met EX-HEX 1673 | -9/Exiles | Met EX-BIN 1676 | -9/Exiles | Aligned with FarCom system 1676 | -9/Exiles | Given EX-Vault access code 1683 | -9/Exiles | Opened EX-Vault 1685 | -9/Exiles | Found Prototype Special Weapon 1692 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1701 | -9/Exiles | Met EX-DEC 1705 | -9/Exiles | Build established: Sprinter 1723 | -9/Exiles | Discovered new exit (range 10) 1725 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1725 | -9/Exiles | Entered Mines 1901 | -8/Mines | Discovered new exit (range 11) 1977 | -8/Mines | System corruption reached 10% 1984 | -8/Mines | Entered Materials 1984 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1985 | -8/Materials | Identified exit to Factory 2007 | -8/Materials | Lost 3 parts (1n1u1w) 2337 | -8/Materials | Discovered exit to Factory (range 15) 2591 | -8/Materials | Repaired Imp. Flight Unit 2619 | -8/Materials | Repaired Mining Claw 2640 | -8/Materials | Build established: Mutant 3717 | -8/Materials | Garrison activated, responded to threat 3739 | -8/Materials | Entered Factory 3739 | -7/Factory | Evolved 2 slots: Utility x2 3828 | -7/Factory | Identified exit to DSF 4379 | -7/Factory | Build established: Gladiator 4684 | -7/Factory | Fabricated Great Maul? 4709 | -7/Factory | Fabricated Great Maul? 4928 | -7/Factory | Garrison activated, responded to threat 5045 | -7/Factory | Identified exit to Factory 5173 | -7/Factory | Build established: Sprinter 6068 | -7/Factory | Discovered new exit (range 8) 6117 | -7/Factory | Repaired Xenon Bombardment Thruster 6144 | -7/Factory | Repaired Flight Unit 6149 | -7/Factory | Entered Lower Caves 6491 | -7/Lower Caves | Discovered new exit (range 7) 6492 | -7/Lower Caves | Ambushed by research squad 6493 | -7/Lower Caves | Entered another Lower Caves area 6510 | -7/Lower Caves | Encountered a Warlord checkpoint 6512 | -7/Lower Caves | Discovered exit to Factory (range 2) 6530 | -7/Lower Caves | Identified exit to Data Miner 6626 | -7/Lower Caves | Spotted B-75 Beast 6712 | -7/Lower Caves | Entered Data Miner 6712 | -7/Data Miner | Discovered new exit (range 6) 6718 | -7/Data Miner | Met Data Miner 6725 | -7/Data Miner | Learned location of Section 7 (-3) 6725 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6730 | -7/Data Miner | Received God Mode back door access code from Data Miner 6737 | -7/Data Miner | Entered Proximity Caves 6780 | -6/Proximity Caves | Spotted B-75 Beast 6932 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6936 | -6/Proximity Caves | Learned 8 Factory zone layouts 6976 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 7080 | -6/Proximity Caves | Discovered exit to Factory (range 9) 7188 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7280 | -6/Proximity Caves | Build established: Gladiator 7334 | -6/Proximity Caves | Entered Factory 7334 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7662 | -6/Factory | Lost 4 parts (2n1u1w) 7891 | -6/Factory | Discovered new exit (range 9) 7955 | -6/Factory | Entered another Factory area 7955 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7990 | -5/Factory | Build established: Scavenger-Gladiator 8596 | -5/Factory | Sucked down chute 8596 | -5/Factory | Entered Waste 8611 | -5/Waste | EMP discharged 8612 | -5/Waste | Spotted C-40 Crusher 8622 | -5/Waste | Spotted C-40 Crusher 8630 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8636 | -5/Waste | Spotted C-40 Crusher 8660 | -5/Waste | Spotted C-40 Crusher 8660 | -5/Waste | Spotted C-40 Crusher 8680 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8683 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8684 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8686 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8686 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8687 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8689 | -5/Waste | Spotted C-40 Crusher 8690 | -5/Waste | Crushed by Compactor (1 part destroyed) 8692 | -5/Waste | Crushed by Compactor (1 part destroyed) 8696 | -5/Waste | Core integrity fell below 50% 8696 | -5/Waste | Crushed by Compactor (1 part destroyed) 8698 | -5/Waste | Crushed by Compactor (1 part destroyed) 8702 | -5/Waste | Core integrity fell below 20% 8705 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 08686_ Armor Integrity Analyzer crushed. 08686_ Slammed into C-40 Crusher. 08687_ Centrium Leg crushed. 08687_ Target Analyzer crushed. 08687_ Gravmag System crushed. 08687_ Melee Analysis Suite crushed. 08687_ Imp. Melee Analysis Suite crushed. 08687_ Slammed into C-40 Crusher. 08688_ Destabilizing: Core damaged (-40). 08689_ Force Booster crushed. 08689_ Powered Hammer crushed. 08690_ Hvy. Pick crushed. 08694_ Slammed into C-40 Crusher. 08696_ Lrn. Missile Launcher crushed. 08697_ Slammed into C-40 Crusher. 08698_ Gravmag System crushed. 08698_ Slammed into C-40 Crusher. 08701_ ALERT: Foreign system detected. Charging EMP. 08701_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ????????????????# #????????????????????? | | #??????????????# #????????????????????? | | #??????????????# #????????????????????? | | #??????????????# #????????????????????? | | ???????????????# #????????????????????? | | ??????######????# #????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# CC#??????????????????????? | | #??????# #??????# CC#??????????????????????? | | #??????# ######## CC@###????????????????????? | | #??????# CCCC #????????????????????? | | #??????# CC CC #????????????????????? | | #??????# CC#????????????????????? | | #??????# CC#????????????????????? | | #??????# ######## ###????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## #####??# #??????????????????????? | | ??????????????????????? | | ?????????????????????? | | #????????????????????? | | #????????????????????? | | ######## ######## ###????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????? ???????????????????????? | | #??????# #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | ???????? #??????????????????????????????????? | | ???????? #??????????????????????????????????? | | ???????? #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 22 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 64 Melee Accuracy 17 Armor Integrity Analysis 30 Force Boost 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Great Maul | -8/Materials | Scanalyzed Armor Integrity Analyzer | -8/Materials | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Powered Hammer | -7/Factory | Scanalyzed Force Booster | -7/Factory | Scanalyzed Imp. Melee Analysis Suite | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Lance | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Great Maul | x2 | -7/Factory Great Maul | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Assassin Challenges ------------ None Game ------ Seed BeamPlasmaMembrane Manual? 0 Play Time 02:49:04 Cumulative 123.7 hours Start 2024.04.22 @ 20:42:01 End 2024.04.25 @ 20:46:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c40f7bab-d567-4d7f-9d67-acda8f6f8817