Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 18:45:53

Player: Mr Goldstein

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (14)      70
Value Destroyed (436)      436
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1000)               1000
              TOTAL SCORE: 7846

 Bonus
-------
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     46/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (6) ---
             (None)
>        --- UTILITY (11) -----
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
   Light Antimatter Reactor
  Medium Storage Unit

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Advanced Sensor Array
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Smartbomb Launcher
>          --- INVENTORY --------
    Medium Storage Unit
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Power Core               Micro Nuclear Core
Propulsion                 Nuclear Pulse Thruster
  Flight Unit              Nuclear Pulse Thruster
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Makeshift Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Cannon            Advanced Beam Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Res 
Slots Evolved              14   | .   .   2   2   2   .   2   .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   
  Utility                  9    | .   .   2   2   .   .   1   .   .   .   2   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             23   | .   1   .   .   1   .   5   .   .   .   2   5   1   .   8   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   .   .   1   .   1   .   .   .   .   3   .   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   1   .   1   .   .   .   .   3   .   .   4   
  Utility                  8    | .   .   .   .   .   .   2   .   .   .   2   1   1   .   2   
    Device                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Storage                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 13   | .   .   .   .   .   .   1   1   .   .   1   1   4   .   5   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   .   1   1   2   .   4   
  Utility                  3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   .   .   .   1   1   .   .   1   1   2   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            3    | .   3   4   4   4   4   4   4   5   5   4   4   4   4   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Utility                  1    | .   1   2   2   2   2   1   2   2   2   1   1   1   1   1   
  Weapon                   2    | .   1   2   2   2   2   2   2   2   2   2   3   3   3   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             5    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     9    | .   2   .   .   1   .   12  7   .   .   4   17  22  10  17  
  Flight                   2    | .   .   .   .   1   .   4   2   .   .   2   2   5   .   5   
  Processor                1    | .   .   .   .   .   .   4   5   .   .   .   .   3   5   3   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   1   8   9   5   3   
Peak Build Rating          23   | .   3   .   1   4   1   15  9   1   1   9   23  20  8   23  
  Average Rating           7    | .   .   .   .   .   .   9   4   1   1   4   13  15  8   14  
  On Entrance              3    | .   .   .   .   1   1   1   9   1   1   1   9   16  8   8   
Naked Turns                471  | .   53  77  47  47  35  64  14  45  31  44  .   .   .   14  
Heaviest Build             6    | .   .   .   .   .   .   6   .   .   .   1   1   1   .   4   
  Greatest Support         18   | 3   3   3   3   3   3   6   6   3   3   6   8   8   3   18  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   5   5   5   5   15  5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   4   4   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   3   4   4   4   4   4   4   5   5   4   4   5   5   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   4   4   5   5   5   4   5   5   5   5   5   5   5   2   

 Class Distribution 
--------------------
 83% | Mutant
 10% | Hacker-Mutant
  6% | Hacker-Sprinter

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/DSF
        Mutant | -6/Factory
        Mutant | -6/Waste
        Mutant | -6/Factory
        Mutant | -6/DSF
        Mutant | -5/Factory
 Hacker-Mutant | -4/Factory
 Hacker-Mutant | -4/Upper Caves
 Hacker-Mutant | -4/Upper Caves
        Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Res 
Matter Collected           170  | 71  .   20  .   .   .   .   .   .   4   .   13  51  .   11  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            305  | .   88  20  .   .   .   60  .   .   .   .   60  .   .   77  
  Parts                    32   | .   5   2   .   .   .   4   .   .   .   .   9   .   .   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  11   | .   .   .   .   .   .   3   .   .   .   .   3   .   .   5   
  AOE                      11   | .   .   .   .   .   .   3   .   .   .   .   3   .   .   5   
Classes Destroyed          5    | .   1   1   .   .   .   1   .   .   .   .   1   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  10   | .   .   .   .   .   .   3   .   .   .   .   3   .   .   4   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           4    | .   1   1   .   .   .   3   .   .   .   .   4   .   .   4   
  Combat Bots Only         4    | .   .   .   .   .   .   3   .   .   .   .   3   .   .   4   
Max Kills in Single Turn   4    | .   1   1   .   .   .   3   .   .   .   .   4   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   .   3   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Was  Fac  DSF  Fac  Fac  Upp  Upp  Res  
Hostile Shots Fired        296  | .    6    19   6    .    9    8    3    .    19   23   27   55   4    117  
  Missed                   127  | .    3    9    .    .    4    4    .    .    7    10   10   26   2    52   
  Hits                     169  | .    3    10   6    .    5    4    3    .    12   13   17   29   2    65   
    Melee                  23   | .    .    .    .    .    .    .    3    .    6    .    .    1    .    13   
    Projectile             146  | .    3    10   6    .    5    4    .    .    6    13   17   28   2    52   
    AOE                    3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Critical Strikes         13   | .    .    .    .    .    2    1    1    .    2    1    .    .    .    6    
Damage Taken               4477 | .    41   143  98   .    242  137  137  .    438  537  316  733  37   1618 
  Core                     3836 | .    41   143  98   .    242  17   137  .    438  496  209  678  37   1300 
  Absorbed by Shields      31   | .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    
Core Remaining (%)         61   | 100  83   64   82   .    65   .    .    .    30   50   .    .    19   .    
Volleys Fired              8    | .    1    .    .    .    .    1    .    .    .    .    1    .    .    5    
  Largest                  2    | .    1    .    .    .    .    1    .    .    .    .    1    .    .    2    
  Hottest                  68   | .    68   .    .    .    .    39   .    .    .    .    46   .    .    60   
Shots Fired                10   | .    1    .    .    .    .    1    .    .    .    .    1    .    .    7    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 9    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    7    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                8    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    7    
  Electromagnetic          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Robot Hit Streak         1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Miss Streak        4    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           3    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Core Hits                20   | .    1    1    .    .    .    2    .    .    .    .    3    .    .    13   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1208 | .    21   18   11   .    .    268  .    .    .    .    401  .    .    489  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  21   | .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1124 | .    .    .    .    .    .    268  .    .    .    .    401  .    .    455  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  63   | .    .    18   11   .    .    .    .    .    .    .    .    .    .    34   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  214  | .    21   .    .    .    .    193  .    .    .    .    .    .    .    .    
  Explosive                856  | .    .    .    .    .    .    .    .    .    .    .    401  .    .    455  
  Electromagnetic          75   | .    .    .    .    .    .    75   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    8    8    8    .    .    .    .    4    
  Average Corruption       7    | .    .    .    .    .    .    .    8    8    8    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            111  | .    .    .    .    .    .    65   .    .    .    .    46   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               111  | .    .    .    .    .    .    65   .    .    .    .    46   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      206  | .    .    9    5    .    .    69   .    .    .    .    35   .    .    88   
  Shots                    5    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    3    
  Rammed                   17   | .    .    1    3    .    .    .    .    .    .    .    .    .    .    13   
Targets Rammed             17   | .    .    1    3    .    .    .    .    .    .    .    .    .    .    13   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        105  | .    18   .    .    .    .    3    .    .    105  .    .    .    .    .    
  Average Temperature      36   | .    13   .    .    .    .    3    .    .    76   .    .    .    .    .    
  Received Heat Transfer   378  | .    24   63   18   .    .    36   .    .    .    48   39   66   .    84   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         137  | .    37   .    .    .    .    100  .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Res 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         91   | 100 100 100 100 100 100 100 100 100 100 100 100 .   .   55  
  Level 1                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   44  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             392  | .   5   30  27  2   .   196 65  24  21  70  116 .   .   392 
  Initial                  72   | .   .   1   12  2   .   .   65  24  6   10  34  .   .   72  
  Average                  57   | .   .   3   14  .   .   41  53  16  10  37  57  .   .   178 
Influence Increases        1258 | .   5   35  15  .   .   261 .   5   15  170 102 180 .   470 
  Destroy 0b10 Robot/C     220  | .   .   .   .   .   .   60  .   .   .   .   60  .   .   100 
  Destroy 0b10 Robot/NC    15   | .   5   5   .   .   .   .   .   .   .   .   5   .   .   .   
  Destroy Leader           40   | .   .   .   .   .   .   10  .   .   .   .   10  .   .   20  
  Successful Hack          15   | .   .   .   .   .   .   5   .   5   .   5   .   .   .   .   
  Disable Machine          60   | .   .   .   .   .   .   45  .   .   .   .   15  .   .   .   
  Destroy Structure        83   | .   .   .   .   .   .   21  .   .   .   .   12  .   .   50  
  Partial Spotted          75   | .   .   .   15  .   .   15  .   .   .   15  .   .   .   30  
  Lose Combat Pursuer      750  | .   .   30  .   .   .   105 .   .   15  150 .   180 .   270 
Influence Decreases        866  | .   .   10  38  7   .   75  151 31  3   121 86  132 26  186 
  Entered New Map          303  | .   .   4   18  5   .   .   121 11  3   11  36  32  26  36  
  Time Decay               433  | .   .   6   20  2   .   65  20  20  .   100 40  60  .   100 
  Lost Part                130  | .   .   .   .   .   .   10  10  .   .   10  10  40  .   50  
Squads Dispatched          11   | .   .   1   1   .   1   1   .   .   1   1   2   .   .   3   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Reinforcement            8    | .   .   1   .   .   1   .   .   .   1   1   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Res 
Distress Signals           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              117  | .   2   7   5   .   3   8   6   .   6   11  10  17  2   40  
  Peak Tracking Total      21   | .   2   6   5   .   4   7   6   .   5   5   8   10  2   21  
  Tactical Retreats        19   | .   .   1   .   .   .   2   1   .   1   4   .   4   .   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Res 
Traps Triggered            5    | .   .   .   1   .   .   2   .   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Res 
Machines Disabled          4    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Res 
Machines Accessed          5    | .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   
  Terminals                5    | .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                8    | .   .   .   .   1   .   2   .   3   .   1   .   .   .   1   
  Successful               5    | .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   
  Failed                   3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                8    | .   .   .   .   1   .   2   .   3   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   
  Open DSF                 5    | .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Res 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      165  | .   .   .   .   .   .   .   .   .   .   .   .   165 .   .   
  Highest-Rated Ally       165  | .   .   .   .   .   .   .   .   .   .   .   .   165 .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Res 
Active Infowar (turns)     80   | .   .   .   .   .   .   .   .   .   .   10  70  .   .   .   
  Sensors                  80   | .   .   .   .   .   .   .   .   .   .   10  70  .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
-------------              Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Res 
Turns Passed               1243 | 9   56  77  47  48  35  200 54  45  31  203 80  138 10  210 
Spaces Moved               2582 | 18  95  152 86  91  61  440 112 90  59  416 167 347 19  429 
  Core                     1366 | 18  95  152 86  91  61  126 90  90  59  193 91  128 19  67  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1216 | .   .   .   .   .   .   314 22  .   .   223 76  219 .   362 
  Fastest Speed            32   | 50  50  50  50  50  50  40  40  50  50  40  32  32  50  34  
  Average Speed            44   | 50  50  50  50  50  50  42  48  50  50  44  42  39  50  39  
  Slowest Speed            100  | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   .   .   .   .   4   .   .   .   3   2   .   .   7   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 2   33  14  12  3   69  19  80  3   85  18  7   62  6   12  
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   .   .   .   .   .   .   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          66   | .   .   .   .   .   .   29  .   .   .   .   5   .   .   32  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      66   | .   .   .   .   .   .   29  .   .   .   .   5   .   .   32  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Res 
Total                      2641 | 17  101 152 89  93  65  447 112 89  59  429 171 347 18  452 
  Wait                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Move                     2539 | 17  94  151 85  90  60  433 111 89  58  409 162 346 18  416 
  Hop                      14   | .   .   .   .   .   .   3   .   .   .   3   2   .   .   6   
  Pick Up                  13   | .   4   .   1   1   2   2   .   .   .   2   .   .   .   1   
  Fast Attach              16   | .   1   .   .   .   .   2   .   .   .   2   4   1   .   6   
  Attach                   8    | .   .   .   .   1   .   3   .   .   .   1   1   .   .   2   
  Detach                   3    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     11   | .   1   .   .   1   2   2   .   .   .   2   .   .   .   3   
  Fire                     8    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      17   | .   .   1   3   .   .   .   .   .   .   .   .   .   .   13  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Rewire                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 13)
   10 | -11/Scrapyard  | Entered Materials
   32 | -10/Materials  | Discovered new exit (range 14)
   53 | -10/Materials  | Discovered new exit (range 16)
   66 | -10/Materials  | Entered another Materials area
   66 | -9/Materials   | Evolved 2 slots: Utility x2
  136 | -9/Materials   | Discovered new exit (range 16)
  143 | -9/Materials   | Entered another Materials area
  143 | -8/Materials   | Evolved 2 slots: Utility x2
  143 | -8/Materials   | Discovered new exit (range 8)
  187 | -8/Materials   | Discovered new exit (range 6)
  190 | -8/Materials   | Entered Factory
  190 | -7/Factory     | Evolved 2 slots: Propulsion x2
  238 | -7/Factory     | Identified exit to DSF
  238 | -7/Factory     | Entered DSF
  255 | -7/DSF         | Additional patrols routed to DSF
  264 | -7/DSF         | Discovered new exit (range 13)
  273 | -7/DSF         | Entered Factory
  273 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  308 | -6/Factory     | Build established: Mutant
  473 | -6/Factory     | Sucked down chute
  473 | -6/Factory     | Entered Waste
  477 | -6/Waste       | Spotted C-40 Crusher
  485 | -6/Waste       | Spotted C-40 Crusher
  488 | -6/Waste       | EMP discharged
  499 | -6/Waste       | Spotted C-40 Crusher
  504 | -6/Waste       | Spotted C-40 Crusher
  507 | -6/Waste       | Spotted C-40 Crusher
  512 | -6/Waste       | Spotted C-40 Crusher
  513 | -6/Waste       | Crushed by Compactor (1 part destroyed)
  520 | -6/Waste       | Discovered new exit (range 13)
  527 | -6/Waste       | Entered Factory
  572 | -6/Factory     | Identified exit to DSF
  572 | -6/Factory     | Entered DSF
  591 | -6/DSF         | Core integrity fell below 50%
  593 | -6/DSF         | Additional patrols routed to DSF
  596 | -6/DSF         | Discovered new exit (range 15)
  603 | -6/DSF         | Entered Factory
  603 | -5/Factory     | Evolved 2 slots: Utility x2
  787 | -5/Factory     | Discovered new exit (range 16)
  806 | -5/Factory     | Entered another Factory area
  806 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  881 | -4/Factory     | Discovered new exit (range 13)
  886 | -4/Factory     | Entered Upper Caves
  940 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
  953 | -4/Upper Caves | Spotted B-86 Titan
  957 | -4/Upper Caves | Learned Research terminal intel
  995 | -4/Upper Caves | Core integrity fell below 50%
 1016 | -4/Upper Caves | Discovered new exit (range 7)
 1024 | -4/Upper Caves | Entered another Upper Caves area
 1026 | -4/Upper Caves | Core integrity fell below 20%
 1031 | -4/Upper Caves | Discovered new exit (range 6)
 1034 | -4/Upper Caves | Entered Research
 1034 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 1035 | -3/Research    | Loaded intel: 23 terminal locations
 1214 | -3/Research    | Core integrity fell below 50%
 1239 | -3/Research    | Core integrity fell below 20%
 1244 | -3/Research    | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
01189_ Xenon Bombardment Thruster destroyed.
01192_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
01196_ Xenon Bombardment Thruster destroyed.
01200_ Knocked back. <x5>
01208_ C-35 Carver destroyed.
01208_ K-01 Serf collects debris.
01212_ ALERT: Potential suspicious activity
  detected, Programmers report to Research Zone
  2E.
01216_ Xenon Bombardment Thruster destroyed.
01220_ Mni. Grenade Launcher severed.
01225_ Mak. Salvage Targeting Computer severed.
01229_ Slammed into C-35 Carver.
01230_ Hacking Suite severed.
01230_ Slammed into C-35 Carver. <x5>
01235_ Slammed into P-80 Master. <x6>
01241_ Critical hit (Burn: +37).
01241_ Slammed into G-67 Veteran.
01244_ P-80 Master knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????????????#pp     +    [ #???????? |
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| ??????????????????###### c  #????????????????????? |
| ???????????????????????#p@  #????????????????????? |
| ???????????????????????#    +????????????????????? |
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| ??     #???????????????#    #??          #???????? |
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| ??     #####?####??????#    +            #???????? |
| ??#    #  """   #??????#k   #            #???????? |
| ??#    #  """   #??????#    #??          #???????? |
|  ?#    #  """   #??????#   Y#????#########???????? |
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|                ^                   #??#            |
| ##########+######    ###+######    #??#            |
|   ##??#        ##    #????????#    #??#            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          15
Energy Capacity            150
Matter Stores              195
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Melee Accuracy             6
Salvage Targeting          4
Offensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityTacticalSpecial
  Manual?         0
Play Time         00:28:21
  Cumulative      300.1 hours
  Start           2025.05.31 @ 18:18:00
  End             2025.05.31 @ 18:45:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          869
  Rogue           869
  Adventurer      0
  Explorer        0
Win Type          -
  Total           22
  Types           8/0/10/2/0/0/2/0/0/0
Lore%             53
Gallery%          72
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 44aafa1b-41ac-4a64-8f7c-78b1db8dfc4f