Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 13:40:56 Player: Qvest Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1650) 1650 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5885 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 793/850 Matter 97/500 Energy 208/530 System Corruption 0% Temperature Hot (280) Movement Rolling (130) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Treads Medium Treads Armored Huge Wheel > --- UTILITY (6) ------ Large Storage Unit High-capacity Battery High-capacity Matter Pod IFF Parser Improved Terrain Scanner Force Field > --- WEAPON (4) ------- Heavy Particle Cannon High-powered Shotgun Flak Gun Advanced Assault Cannon > --- INVENTORY (15) --- Light Angular Momentum Engine Advanced Treads Improved Medium Treads Compact Wheel Large Storage Unit IFF Parser Target Analyzer Hardened Heavy Armor Plating Graphene Brace Improved Shield Generator High-powered Shock Rifle Grenade Launcher Greatsword Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod IFF Parser Improved Terrain Scanner Graphene Brace Force Field > --- WEAPON ----------- Heavy Particle Cannon High-powered Shotgun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Advanced Treads Improved Medium Treads Compact Wheel Large Storage Unit High-capacity Battery IFF Parser Target Analyzer Hardened Heavy Armor Plating Improved Shield Generator High-powered Shock Rifle Grenade Launcher Greatsword [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . 1 1 . 2 Weapon 2 | . . . . 1 1 . . Parts Attached 79 | 8 7 14 12 12 7 10 9 Power 10 | 1 1 4 2 1 1 . . Engine 10 | 1 1 4 2 1 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 24 | 2 4 3 4 4 3 2 2 Treads 11 | . 2 . 3 3 1 2 . Leg 4 | 2 . 2 . . . . . Wheel 9 | . 2 1 1 1 2 . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 3 2 1 2 3 2 4 6 Device 10 | 2 . . . . 1 3 4 Storage 7 | 1 2 . . 1 . 1 2 Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 5 | . . 1 2 2 . . . Artifact . | . . . . . . . . Weapon 22 | 2 . 6 4 4 1 4 1 Energy Gun 2 | . . . . 2 . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 17 | 2 . 5 4 2 . 4 . Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 4 | . . . 1 . . 3 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 2 | . . . 1 . . 1 . Weapon . | . . . . . . . . Highest Loss Streak 2 | . . . 1 . . 2 . To Critical Strikes . | . . . . . . . . Average Backups 12 | 4 11 15 14 14 14 13 10 Power 1 | . 1 2 1 1 1 1 1 Propulsion 3 | 3 4 5 4 4 4 1 1 Utility 5 | . 3 5 6 7 8 8 5 Weapon 1 | . 1 2 2 1 1 2 2 Tool/Special . | . . . . . . . . Unused Backups 23 | . 3 . 4 3 1 4 8 Power 5 | . . . 3 1 . . 1 Propulsion 9 | . 3 . 1 1 1 1 2 Utility 5 | . . . . . . 2 3 Weapon 4 | . . . . 1 . 1 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 100 100 99 99 99 99 88 Engine 9 | . 14 14 11 9 7 7 5 Treads 13 | . 6 . 18 13 12 20 19 Leg 4 | . 13 11 5 . . . . Wheel 12 | . 7 15 19 22 17 9 3 Device 12 | . 14 10 3 10 14 11 20 Storage 12 | . 14 14 11 9 7 10 14 Processor 1 | . . . . . 6 7 . Protection 2 | . . 3 7 7 . . . Energy Gun 1 | . . . . 8 7 1 . Energy Cannon 2 | . . . . . 7 5 5 Ballistic Gun 20 | . 28 27 22 18 15 20 12 Ballistic Cannon 1 | . . . . . . . 4 Peak Build Rating 59 | 9 8 8 14 22 27 44 59 Average Rating 23 | 6 7 8 11 18 25 36 48 On Entrance 15 | . 7 8 8 14 18 27 44 Avg Prop Armor Cover (%) 9 | . . . 12 9 11 4 8 Naked Turns 6 | . . . . . . . 6 Heaviest Build 64 | 12 29 32 36 44 45 53 64 Greatest Support 90 | 20 40 32 60 48 48 90 90 Greatest Overweight (x) 2 | 1 1 1 1 2 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 14 Most Carried 15 | 7 15 15 15 15 15 15 15 Average Carried 13 | 4 11 14 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 7 15 15 15 15 15 15 15 Class Distribution -------------------- 27% | Scavenger-Mutant 23% | Mutant 10% | Tank 10% | Scavenger-Skirmisher 7% | Skirmisher 7% | Gunner 6% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/DSF Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Matter Collected 2620 | 267 207 408 415 633 61 467 162 Remotely . | . . . . . . . . Salvage Created 2300 | 48 340 283 439 523 61 455 151 Parts 125 | 6 13 28 25 21 3 24 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 9 | 1 2 1 2 1 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 48 | . 4 14 9 7 . 11 3 Guns 39 | . 4 9 9 7 . 8 2 Cannons 4 | . . . . . . 3 1 AOE 5 | . . 5 . . . . . Classes Destroyed 10 | 1 2 1 1 2 . 2 1 Worker 1 | . . . . 1 . . . Tunneler 2 | 2 . . . . . . . Recycler 7 | . 2 2 1 1 1 . . Operator 1 | . . . . 1 . . . Swarmer 21 | . . 14 3 . . 4 . Grunt 13 | . 4 . 2 3 . 2 2 Sentry 9 | . . . 4 4 . 1 . Specialist 3 | . . . . . . 3 . Programmer 1 | . . . . . . . 1 Heavy 1 | . . . . . . 1 . Best Kill Streak 5 | 1 4 5 2 4 1 5 2 Combat Bots Only 5 | . 2 5 2 3 . 5 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 2 | . . 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Hostile Shots Fired 337 | . 23 78 55 42 . 120 19 Missed 93 | . 4 19 15 5 . 49 1 Hits 244 | . 19 59 40 37 . 71 18 Projectile 244 | . 19 59 40 37 . 71 18 Critical Strikes 9 | . . 2 2 2 . 2 1 Actively Blocked 1 | . . . . . . . 1 Damage Taken 2885 | . 235 487 428 583 75 827 250 Core 604 | . 48 146 78 36 . 239 57 Absorbed by Shields 354 | . . . . . . 280 74 Regen/Repaired (Parts) 73 | . . . . 73 . . . Core Remaining (%) 72 | 100 . 22 80 93 . 65 . Volleys Fired 169 | 3 28 40 38 28 2 19 11 Largest 4 | 2 2 2 2 3 4 4 4 Hottest 168 | 40 40 50 46 130 166 156 168 Shots Fired 404 | 6 56 80 76 70 8 70 38 Gun 363 | 6 56 76 76 70 6 55 18 Cannon 37 | . . . . . 2 15 20 Launcher 4 | . . 4 . . . . . Special . | . . . . . . . . Kinetic 359 | 6 56 76 76 59 4 55 27 Thermal 33 | . . . . 5 2 15 11 Explosive 4 | . . 4 . . . . . Electromagnetic 8 | . . . . 6 2 . . Robot Hit Streak 11 | 2 7 11 9 7 2 9 7 Robot Miss Streak 11 | 1 3 3 11 5 4 7 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 244 | 3 36 44 46 42 3 45 25 Core Hits 128 | 2 14 23 17 22 2 35 13 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 2 | . . . 1 . . 1 . Destroy 2 | . . . 1 . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3812 | 43 375 705 435 604 41 1016 593 Guns 2898 | 43 375 363 435 604 41 741 296 Cannons 572 | . . . . . . 275 297 Explosions 342 | . . 342 . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2876 | 43 375 363 435 483 30 741 406 Thermal 507 | . . . . 45 . 275 187 Explosive 342 | . . 342 . . . . . Electromagnetic 87 | . . . . 76 11 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 26 | . . . . . . . 26 Projectiles 26 | . . . . . . . 26 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 444 | . 12 12 27 179 81 444 365 Average Temperature 61 | . 7 6 5 66 48 97 147 Received Heat Transfer 768 | . 135 . 153 324 . 60 96 Effects 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 777 | . . . . 111 . 407 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 96 | 100 100 100 100 100 100 64 100 Level 1 3 | . . . . . . 35 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Peak Influence 275 | 5 100 198 96 82 12 275 144 Initial 144 | . . 10 56 12 12 . 144 Average 51 | . 28 115 59 30 2 120 28 Influence Increases 1397 | 10 147 358 246 256 5 285 90 Destroy 0b10 Robot/C 960 | . 80 280 180 140 . 220 60 Destroy 0b10 Robot/NC 65 | 10 10 10 5 15 5 5 5 Destroy Leader 210 | . 20 40 60 50 . 30 10 Successful Hack 36 | . 7 . . 17 . . 12 Destroy Structure 36 | . . 28 1 4 . . 3 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 75 | . 30 . . 15 . 30 . Influence Decreases 1366 | 10 120 239 362 258 33 10 334 Entered New Map 272 | . . 17 90 18 16 . 131 Time Decay 1074 | 10 120 222 262 240 17 . 203 Lost Part 20 | . . . 10 . . 10 . Squads Dispatched 5 | . . . 1 . . 2 2 Investigation 2 | . . . 1 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . . . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Distress Signals 2 | . . . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 8 15 12 9 . 13 4 Peak Tracking Total 6 | . 3 6 4 3 . 5 3 Tactical Retreats 4 | . 1 . . 1 . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Traps Triggered 4 | . . . . . 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Accessed 10 | . 2 . 1 4 2 . 1 Terminals 5 | . 2 . . 2 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . 1 . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 29 | . 6 . 3 13 4 . 3 Successful 10 | . 1 . 2 5 1 . 1 Failed 19 | . 5 . 1 8 3 . 2 Catastrophic 4 | . 1 . . 2 1 . . Database Lockouts . | . . . . . . . . Manual 14 | . 6 . . 8 . . . Terminals 16 | . 6 . . 8 2 . . Fabricators 2 | . . . . . 2 . . Repair Stations 5 | . . . . 2 . . 3 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 4 | . 1 . . 2 1 . . Part Schematic 3 | . 1 . . 2 . . . Open DSF 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . 2 . . 1 Scan Component 2 | . . . . 1 . . 1 Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . 1 3 1 . 1 Full Trace Events 4 | . 2 . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 1 . 1 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Active Infowar (turns) 2595 | 69 598 350 170 359 152 123 774 IFF 774 | . . . . . . . 774 Terrain 951 | 24 . . . 355 152 123 297 Seismic 1685 | 45 598 350 170 353 150 19 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Turns Passed 3775 | 149 598 465 562 604 154 379 864 Spaces Moved 1954 | 103 332 266 268 286 114 184 401 Core 16 | 5 . . . . . . 11 Treads 404 | . 28 . 22 1 . 117 236 Legs 335 | 98 178 49 10 . . . . Wheels 1199 | . 126 217 236 285 114 67 154 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 93 100 100 50 Average Speed 122 | 118 131 116 109 101 109 141 138 Slowest Speed 320 | 120 190 190 240 320 115 240 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 6 38 70 18 21 3 92 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 3 . . . . . Spaces Dug 9 | . . 9 . . . . . Terrain Destroyed 39 | . . 37 . . . . 2 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 37 | . . 37 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total 3006 | 120 445 351 478 534 138 262 678 Wait 571 | . 58 2 111 172 2 8 218 Move 1947 | 102 331 265 267 285 113 183 401 Hop . | . . . . . . . . Pick Up 75 | 7 13 2 13 6 4 10 20 Fast Attach 20 | 7 . . . 2 . . 11 Attach 18 | . . . 3 2 2 4 7 Detach . | . . . . . . . . Swap 123 | 1 7 30 27 28 9 16 5 Drop 75 | . 8 12 19 11 6 14 5 Fire 169 | 3 28 40 38 28 2 19 11 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . 8 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 714 | -10/Materials | Discovered new exit (range 16) 730 | -10/Materials | Discovered new exit (range 13) 748 | -10/Materials | Entered Mines 780 | -10/Mines | Learned location of Zion (-7) 922 | -10/Mines | Core integrity fell below 50% 1163 | -10/Mines | Build established: Scavenger-Mutant 1186 | -10/Mines | Discovered new exit (range 4) 1213 | -10/Mines | Entered Materials 1213 | -9/Materials | Evolved 2 slots: Propulsion x2 1751 | -9/Materials | Discovered new exit (range 3) 1775 | -9/Materials | Entered another Materials area 1775 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2267 | -8/Materials | Repaired Hvy. Assault Rifle 2371 | -8/Materials | Discovered new exit (range 4) 2379 | -8/Materials | Entered Factory 2379 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2530 | -7/Factory | Discovered new exit (range 11) 2533 | -7/Factory | Identified exit to DSF 2533 | -7/Factory | Entered DSF 2570 | -7/DSF | Additional patrols routed to DSF 2780 | -7/DSF | Sterilization system engaged 2800 | -7/DSF | Ambient heat levels rising (+10) 2815 | -7/DSF | Ambient heat levels rising (+10) 2830 | -7/DSF | Ambient heat levels rising (+10) 2845 | -7/DSF | Ambient heat levels rising (+10) 2860 | -7/DSF | Ambient heat levels rising (+10) 2875 | -7/DSF | Ambient heat levels rising (+10) 2884 | -7/DSF | Discovered new exit (range 16) 2890 | -7/DSF | Ambient heat levels rising (+10) 2905 | -7/DSF | Ambient heat levels rising (+10) 2912 | -7/DSF | Entered Factory 2912 | -6/Factory | Evolved 2 slots: Utility x2 2994 | -6/Factory | Released all parts (15) 3381 | -6/Factory | Build established: Tank 3776 | -6/Factory | Self-destructed Last Messages --------------- >>Scan(Force Field) Scanning Force Field... Ready to Repair: Force Field Rating: 5 Time: 25 03644_ ALERT: Suspicious activity at Repair Station F001. Dispatching Investigation squad. 03695_ K-01 Serf collects debris. 03733_ K-01 Serf cleans the TF Node. 03744_ G-50 Soldier knocked back. 03748_ G-50 Soldier destroyed. 03753_ R-10 Processor collects Carbon-fiber Leg. 03759_ U-05 Engineer builds a Wall. 03761_ G-50 Soldier destroyed. 03763_ U-05 Engineer builds a Door. 03764_ G-50 Soldier knocked back. 03774_ Overheating: System interference. 03774_ Force Field temporarily disabled. 03774_ Hpw. Shotgun temporarily disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ??????????????????????##########???????? | | ??????????" ?????????# #???????? | | ??????????" ?????????# #???????? | | ??????????" ???????? # #???????? | | ?????? ??? ?????????# #???????? | | ??????" ?"" ????????# #???#???? | | ??????" """ ???? ???# #???????? | | ?????"" 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Storage Unit | -10/Materials | Hacked Hcp. Battery | -9/Materials | Scanalyzed Com. Wheel | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 36% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hot Goods More Dakka Please Window Shopping Challenges ------------ None Game ------ Seed CoreQuantumArray Manual? 0 Play Time 01:27:42 Cumulative 40.9 hours Start 2026.01.05 @ 11:22:24 End 2026.01.05 @ 13:40:56 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fff12ef2-6909-4990-97ec-119393b9f667