Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.14 @ 00:01:42

Player: yua241

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (120)     600
Value Destroyed (3977)     3977
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 10617

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1300
Matter                     200/300
Energy                     99/100
System Corruption          36%
Temperature                Cool (2)
Movement                   Flying (35)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
    Cooled Impulse Thruster
>          --- UTILITY (7) ------
           Visual Processing Unit
  Improved Terrain Scan Processor
  Improved Terrain Scan Processor
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
           Graviton Reactor
           Field Propulsion Drive
  Advanced Force Field
           Drone Bay (2/2)
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Particle Reactor
     Light Particle Reactor
>          --- PROPULSION -------
           Nuclear Pulse Array
    Cooled Impulse Thruster
    Cooled Impulse Thruster
    Cooled Impulse Thruster
    Cooled Impulse Thruster
    Cooled Impulse Thruster
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Terrain Scan Processor
  Improved Terrain Scan Processor
  Improved Target Analyzer
  Improved Armor Integrity Analyzer
  Advanced Transmission Jammer
>          --- WEAPON -----------
  Improved Matter Neutralizer
>          --- INVENTORY --------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
  Advanced Force Field
           Drone Bay
[Rating: 111]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Cooled Impulse Thruster
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Backup Plating I
Weapon                     Shotgun
  Energy Gun               Particle Gun
  Energy Cannon            Improved Matter Neutralizer
  Ballistic Gun            Shotgun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Slots Evolved              14   | .   .   2   2   2   2   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   2   .   .   .   2   .   .   1   .   .   .   
  Utility                  5    | .   .   .   2   1   2   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   1   .   .   .   .   .   .   .   2   
Parts Attached             140  | 8   4   18  20  30  4   25  5   1   1   2   1   21  
  Power                    22   | 2   1   2   3   2   .   2   1   1   .   2   1   5   
    Engine                 10   | 2   1   2   2   1   .   .   .   .   .   .   1   1   
    Core                   7    | .   .   .   1   1   .   2   1   1   .   1   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   1   .   4   
  Propulsion               62   | 2   2   7   11  16  1   13  .   .   .   .   .   10  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    46   | 2   2   7   11  16  1   7   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   .   .   .   6   .   .   .   .   .   10  
  Utility                  19   | 1   .   3   2   4   2   3   1   .   1   .   .   2   
    Device                 8    | .   .   1   .   2   2   1   1   .   .   .   .   1   
    Storage                5    | 1   .   2   .   1   .   1   .   .   .   .   .   .   
    Processor              6    | .   .   .   2   1   .   1   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 3   1   6   4   8   1   7   3   .   .   .   .   4   
    Energy Gun             13   | 2   1   .   2   2   .   3   2   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          20   | 1   .   6   2   6   1   3   1   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      16   | .   .   .   .   .   .   .   .   .   .   .   .   16  
Parts Lost                 88   | .   2   5   11  16  2   20  7   1   1   5   .   18  
  Power                    11   | .   .   1   1   1   .   1   1   1   .   2   .   3   
  Propulsion               39   | .   1   2   5   7   1   10  3   .   .   3   .   7   
  Utility                  11   | .   .   1   1   1   .   2   1   .   1   .   .   4   
  Weapon                   27   | .   1   1   4   7   1   7   2   .   .   .   .   4   
  Highest Loss Streak      6    | .   2   4   5   3   2   6   4   5   1   5   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   82  70  87  95  97  92  81  48  42  32  26  48  
  Engine                   2    | .   14  10  5   1   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   2   5   6   4   4   1   .   .   .   .   
  Leg                      24   | .   27  24  34  29  25  28  .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   1   32  17  15  3   .   18  
  Device                   3    | .   .   1   .   1   10  8   10  5   4   .   .   1   
  Storage                  10   | .   14  10  9   14  13  10  .   .   .   .   .   .   
  Processor                17   | .   .   .   17  20  20  18  23  23  22  26  26  21  
  Energy Gun               4    | .   14  3   4   4   .   2   6   .   .   .   .   .   
  Ballistic Gun            12   | .   12  15  12  15  19  13  1   .   .   .   .   .   
Peak Build Rating          111  | 6   6   13  23  43  53  59  54  31  32  34  22  111 
  Average Rating           33   | 3   5   9   17  29  49  53  46  28  28  21  18  67  
  On Entrance              23   | .   6   6   13  19  41  53  44  29  28  27  16  18  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 14  14  32  33  58  60  65  25  12  7   12  .   45  
  Greatest Support         108  | 20  20  40  50  73  83  108 27  15  15  15  3   48  
  Greatest Overweight (x)  21   | 3   1   4   3   1   1   21  .   .   .   3   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  5   5   5   5   5   5   
  Average Capacity         12   | 7   8   8   15  15  15  14  5   5   5   5   5   5   
  Most Carried             15   | 5   6   15  15  15  13  15  5   2   3   2   5   5   
  Average Carried          9    | 1   3   7   13  13  9   11  3   2   1   1   4   4   
  Final Capacity           15   | 8   8   15  15  15  15  5   5   5   5   5   5   5   
  Final Carried            14   | 1   4   14  11  12  13  5   3   2   3   1   4   5   

 Class Distribution 
--------------------
 43% | Scavenger-Gunner
 21% | Mutant
 20% | Scavenger-Mutant
  6% | Scavenger-Sprinter
  4% | Sprinter
  3% | Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
   Scavenger-Gunner | -7/Factory
   Scavenger-Gunner | -6/Factory
   Scavenger-Gunner | -5/Factory
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -4/Factory
             Mutant | -4/Upper Caves
             Mutant | -4/Upper Caves
           Sprinter | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Matter Collected           3693 | 137  312  510  357  1147 302  814  10   .    .    2    9    93   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5002 | .    342  890  614  1731 344  1044 .    .    .    .    .    37   
  Parts                    273  | .    17   62   27   105  22   39   .    .    .    .    .    1    
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    2    .    5    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Combat Hostiles Destroyed  87   | .   8   14  9   28  8   19  .   .   .   .   .   1   
  Guns                     82   | .   7   14  9   28  8   16  .   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          12   | .   2   5   3   2   .   .   .   .   .   .   .   .   
  Worker                   15   | .   1   3   1   10  .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   1   1   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | .   .   3   2   5   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  23   | .   .   3   .   7   4   8   .   .   .   .   .   1   
  Grunt                    30   | .   8   5   5   9   2   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   6   2   2   1   4   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   1   2   .   2   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   6   1   4   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   6   4   5   4   9   .   .   .   .   .   1   
  Combat Bots Only         7    | .   3   3   2   3   4   7   .   .   .   .   .   1   
Max Kills in Single Turn   2    | .   1   2   1   2   1   2   .   .   .   .   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Hostile Shots Fired        1080  | .    67   71   130  219  65   159  79   8    2    36   .    244  
  Missed                   366   | .    14   19   36   69   17   25   53   5    .    6    .    122  
Damage Taken               12377 | .    693  670  1508 2487 634  2385 429  54   45   613  .    2859 
  Core                     3178  | .    175  147  259  394  145  286  73   .    26   366  .    1307 
  Absorbed by Shields      135   | .    .    .    .    .    .    99   .    .    .    .    .    36   
  Regen/Repaired (Parts)   139   | .    .    139  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         62    | 100  30   63   52   43   82   .    .    64   .    .    65   .    
Volleys Fired              378   | .    53   74   62   91   25   69   1    .    .    .    .    3    
  Largest                  3     | .    2    2    2    3    3    3    2    .    .    .    .    2    
  Hottest                  197   | .    70   90   112  163  81   197  120  .    .    .    .    99   
Shots Fired                815   | .    88   115  115  245  72   172  3    .    .    .    .    5    
  Gun                      796   | .    88   115  115  245  72   155  3    .    .    .    .    3    
  Cannon                   17    | .    .    .    .    .    .    17   .    .    .    .    .    .    
  Launcher                 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  589   | .    42   90   71   204  72   110  .    .    .    .    .    .    
  Thermal                  218   | .    46   25   44   41   .    62   .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          8     | .    .    .    .    .    .    .    3    .    .    .    .    5    
  Robot Hit Streak         15    | .    10   6    7    11   10   15   8    .    .    .    .    4    
  Robot Miss Streak        9     | .    2    5    7    9    3    2    3    .    .    .    .    1    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    .    .    
  Secondary Targets        14    | .    1    3    2    6    1    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           514   | .    63   73   75   153  32   113  1    .    .    .    .    4    
  Core Hits                258   | .    21   32   36   102  19   44   .    .    .    .    .    4    
  Critical Kills           7     | .    .    2    .    3    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed 10    | .    .    2    .    1    .    7    .    .    .    .    .    .    
  Critical Strikes         31    | .    4    5    2    5    1    14   .    .    .    .    .    .    
    Burn                   14    | .    4    1    2    1    .    6    .    .    .    .    .    .    
    Destroy                17    | .    .    4    .    4    1    8    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9226  | .    799  1156 1174 2533 721  2683 13   .    .    .    .    147  
  Guns                     8802  | .    799  1153 1165 2533 716  2382 13   .    .    .    .    41   
  Cannons                  299   | .    .    .    .    .    .    299  .    .    .    .    .    .    
  Explosions               105   | .    .    .    .    .    .    .    .    .    .    .    .    105  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  20    | .    .    3    9    .    5    2    .    .    .    .    .    1    
  Kinetic                  6789  | .    392  1033 777  2122 716  1749 .    .    .    .    .    .    
  Thermal                  2258  | .    407  120  388  411  .    932  .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          159   | .    .    .    .    .    .    .    13   .    .    .    .    146  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32    | .    1    .    .    3    1    9    9    9    .    .    .    32   
  Average Corruption       3     | .    1    .    .    1    1    6    9    9    .    .    .    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  101   | .    6    .    .    39   2    13   12   .    .    .    .    29   
    Message Errors         22    | .    1    .    .    8    .    6    4    .    .    .    .    3    
    Matter Fused           29    | .    3    .    .    13   .    1    5    .    .    .    .    7    
    Heat Flow Errors       14    | .    1    .    .    4    1    2    1    .    .    .    .    5    
    Energy Discharges      6     | .    .    .    .    2    .    .    1    .    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Parts Fused            5     | .    1    .    .    .    1    1    .    .    .    .    .    2    
    Data Loss (minor)      6     | .    .    .    .    5    .    1    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    1    .    1    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    2    .    .    1    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    1    .    .    .    .    .    .    .    1    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    .    .    .    7    
    Weapon Failures        3     | .    .    .    .    2    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             5     | .    .    1    1    .    1    1    .    .    .    .    .    1    
  Kicked                   4     | .    .    1    1    .    1    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        635   | .    260  147  465  246  133  635  255  .    .    .    .    205  
  Average Temperature      109   | .    111  29   153  61   22   192  64   .    .    .    .    111  
  Received Heat Transfer   2601  | .    405  243  702  450  189  234  57   27   9    111  .    174  
  Effects                  13    | .    1    .    3    .    .    9    .    .    .    .    .    .    
    Shutdowns              4     | .    .    .    1    .    .    3    .    .    .    .    .    .    
    Interference           5     | .    1    .    1    .    .    3    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    2    .    2    1    .    8    .    .    .    .    .    .    
  Heat Transferred         6400  | .    1517 432  1147 851  .    2453 .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Peak Influence             440  | .   186 353 129 338 262 297 .   .   229 .   .   440 
  Initial                  224  | .   .   78  85  31  162 105 .   .   224 .   .   75  
  Average                  119  | .   43  198 77  101 120 114 .   .   223 .   .   262 
Maximum Alert Level        2    | .   .   1   .   1   1   1   .   .   1   .   .   2   
  Low Security (%)         80   | 100 100 51  100 85  92  74  .   .   .   .   .   40  
  Level 1                  18   | .   .   48  .   14  7   25  .   .   100 .   .   37  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   21  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   1   1   9   3   1   .   .   1   .   .   5   
  Investigation            4    | .   1   .   .   1   1   .   .   .   .   .   .   1   
  Extermination            9    | .   .   .   .   5   1   1   .   .   .   .   .   2   
  Reinforcement            8    | .   .   1   1   2   1   .   .   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Distress Signals           6    | .   .   2   .   3   .   1   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              228  | .   15  23  16  42  14  24  25  5   5   3   .   56  
  Peak Tracking Total      14   | .   4   5   3   4   4   4   14  5   5   3   .   13  
  Tactical Retreats        33   | .   3   .   .   3   3   .   6   .   .   1   .   17  

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Traps Triggered            5    | .   .   .   1   .   .   .   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Machines Disabled          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Machines Accessed          21   | .   2   1   3   3   3   5   1   .   1   .   .   2   
  Terminals                16   | .   2   .   3   2   2   4   .   .   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   .   1   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   4   5   4   7   6   10  1   .   1   .   .   3   
  Successful               19   | .   3   3   2   2   3   3   1   .   1   .   .   1   
  Failed                   22   | .   1   2   2   5   3   7   .   .   .   .   .   2   
    Catastrophic           6    | .   .   .   1   2   .   1   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   .   4   .   .   .   .   .   2   
  Terminals                30   | .   4   .   4   5   5   8   .   .   1   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   5   .   2   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   3   .   2   2   3   3   1   .   1   .   .   1   
  Record                   9    | .   2   .   .   1   3   2   .   .   .   .   .   1   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   1   1   3   3   4   .   .   .   .   .   2   
  Full Trace Events        4    | .   1   .   .   1   1   .   .   .   .   .   .   1   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Turns Passed               9618 | 59   679  819  975  3238 966  1457 384  25   76   198  63   679  
Spaces Moved               6863 | 42   197  409  458  1520 322  648  1065 74   229  394  113  1392 
  Core                     597  | 24   .    38   .    .    .    1    .    .    .    265  113  156  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3470 | 18   197  371  458  1520 322  584  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2796 | .    .    .    .    .    .    63   1065 74   229  129  .    1236 
  Fastest Speed            20   | 50   120  120  120  120  125  21   21   32   32   32   50   20   
  Average Speed            91   | 101  121  132  121  170  126  128  25   32   32   49   50   32   
  Slowest Speed            1100 | 200  190  250  330  193  196  1100 32   32   32   200  50   175  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14   | .    .    .    .    .    .    1    1    .    1    .    .    11   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    32   30   34   31   9    16   94   14   11   60   20   43   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    .    .    1    5    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    1    5    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Upp  Upp  Res  
Total                      9514 | 59   547  589  761  1982 829  1140 1180 74   230  396  119  1608 
  Wait                     1901 | .    289  33   195  298  473  367  102  .    .    1    .    143  
  Move                     6823 | 41   196  408  457  1519 321  645  1062 73   226  393  112  1370 
  Hop                      14   | .    .    .    .    .    .    1    1    .    1    .    .    11   
  Pick Up                  164  | 8    5    37   19   32   5    23   3    .    2    .    4    26   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   116  | 7    2    13   15   21   4    24   4    1    1    2    1    21   
  Detach                   10   | 1    .    1    .    1    .    3    1    .    .    .    1    2    
  Swap                     24   | 1    2    5    5    9    .    1    1    .    .    .    .    .    
  Drop                     54   | 1    .    17   7    11   .    6    5    .    .    .    1    6    
  Fire                     378  | .    53   74   62   91   25   69   1    .    .    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     4    | .    .    1    1    .    1    1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    .    .    .    .    .    .    .    .    25   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / War)
-3/Research

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 16)
   60 | -11/Scrapyard  | Entered Materials
  308 | -10/Materials  | Build established: Mutant
  646 | -10/Materials  | Core integrity fell below 50%
  727 | -10/Materials  | Discovered new exit (range 9)
  739 | -10/Materials  | Entered another Materials area
  739 | -9/Materials   | Evolved 2 slots: Propulsion x2
  976 | -9/Materials   | Lost 4 parts (2n1u1w)
 1219 | -9/Materials   | Repaired Sml. Storage Unit
 1418 | -9/Materials   | Discovered new exit (range 14)
 1558 | -9/Materials   | Entered another Materials area
 1558 | -8/Materials   | Evolved 2 slots: Utility x2
 1747 | -8/Materials   | Build established: Scavenger-Mutant
 2277 | -8/Materials   | Lost 4 parts (3n1w)
 2471 | -8/Materials   | Lost 5 parts (1p2n2w)
 2488 | -8/Materials   | Discovered new exit (range 18)
 2533 | -8/Materials   | Entered Factory
 2533 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3014 | -7/Factory     | Garrison activated, responded to threat
 3285 | -7/Factory     | Lost 3 parts (1p1n1w)
 3805 | -7/Factory     | Build established: Scavenger-Gunner
 4148 | -7/Factory     | Cargo convoy interrupted
 5483 | -7/Factory     | Discovered new exit (range 14)
 5618 | -7/Factory     | Core integrity fell below 50%
 5730 | -7/Factory     | Lost 3 parts (1n2w)
 5771 | -7/Factory     | Entered another Factory area
 5771 | -6/Factory     | Evolved 2 slots: Utility x2
 6077 | -6/Factory     | Build established: Skirmisher
 6413 | -6/Factory     | Build established: Scavenger-Gunner
 6706 | -6/Factory     | Discovered new exit (range 16)
 6737 | -6/Factory     | Entered another Factory area
 6737 | -5/Factory     | Evolved 2 slots: Propulsion x2
 6787 | -5/Factory     | Identified exit to DSF
 7734 | -5/Factory     | Lost 3 parts (1n1u1w)
 7827 | -5/Factory     | Destroyed 7 combat bots
 7829 | -5/Factory     | Lost 6 parts (4n2w)
 7920 | -5/Factory     | Lost 3 parts (1p1u1w)
 8049 | -5/Factory     | Lost 6 parts (3n3w)
 8193 | -5/Factory     | Discovered new exit (range 7)
 8194 | -5/Factory     | Entered Upper Caves
 8403 | -5/Upper Caves | Spotted B-75 Beast
 8404 | -5/Upper Caves | Learned 8 Factory zone layouts
 8422 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 8452 | -5/Upper Caves | Build established: Scavenger-Sprinter
 8472 | -5/Upper Caves | Lost 3 parts (1n2w)
 8575 | -5/Upper Caves | Discovered new exit (range 9)
 8578 | -5/Upper Caves | Entered another Upper Caves area
 8588 | -5/Upper Caves | Discovered new exit (range 13)
 8603 | -5/Upper Caves | Entered Factory
 8603 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 8604 | -4/Factory     | Identified exit to DSF
 8615 | -4/Factory     | Lost 5 parts (2p2n1u)
 8668 | -4/Factory     | Discovered new exit (range 17)
 8679 | -4/Factory     | Entered Upper Caves
 8781 | -4/Upper Caves | Lost 5 parts (2p3n)
 8873 | -4/Upper Caves | Discovered new exit (range 7)
 8877 | -4/Upper Caves | Entered another Upper Caves area
 8925 | -4/Upper Caves | Discovered new exit (range 7)
 8938 | -4/Upper Caves | Identified exit to Warlord
 8940 | -4/Upper Caves | Entered Research
 8940 | -3/Research    | Evolved 2 slots: Weapon x2
 9011 | -3/Research    | System corruption reached 10%
 9028 | -3/Research    | Spotted B-86 Titan
 9031 | -3/Research    | Build established: Mutant
 9056 | -3/Research    | Lost 5 parts (1p1n3w)
 9160 | -3/Research    | Spotted B-86 Titan
 9229 | -3/Research    | Spotted B-86 Titan
 9470 | -3/Research    | Search patrols dispatched
 9529 | -3/Research    | Core integrity fell below 50%
 9560 | -3/Research    | Lost 6 parts (1p3n1u1w)
 9599 | -3/Research    | Core integrity fell below 20%
 9607 | -3/Research    | System corruption reached 30%
 9619 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
09599_ Field strength at 6.
09599_ Stasis field depleted.
09605_ Acquired Field Propulsion Drive.
09606_ Integrated Corrupted Xenon Bombardment
  Thruster (+6).
09606_ Complication: Cld. Impulse Thruster
  rejected.
09606_ Complication: Mic. Antimatter Reactor
  rejected.
09607_ Xenon Bombardment Thruster destroyed.
09610_ Acquired Prototype Reactor.
09611_ Identified Graviton Reactor.
09613_ System corrupted: Substantial component
  data lost.
09617_ P-80 Master resets P-80 Master, system
  corruption cleaned.
09619_ System corrupted: Slammed into ceiling.
09619_ Adv. Transmission Jammer destroyed.
09619_ System corrupted by crushing effect (+4).
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#   #???????????????????????? |
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| ??????????# #####        #     #?????????????????? |
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| ???????????????##        #    *#?????????????????? |
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| ????????????????#        #     #?????????????????? |
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| ????????????????+     [  @p    #???????????H?????? |
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| ??????????????# #???????????###################### |
| ???????????#### #???????????#                      |
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| ???????????#    #???????????#    ####+############ |
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| ??????????????# #########+###    #             /   |
| ??????????????#%*                +             #   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          41
Energy Capacity            420
Matter Stores              364
Matter Capacity            400
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             80
Phase Shifting             5
Evasion (%)                70
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 B-36 Bruiser | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Can't Catch Me
Dangerous Findings
Leap Before You Look
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              RagnarokPropulsionClaw
  Manual?         0
Play Time         01:13:52
  Cumulative      10.5 hours
  Start           2025.04.13 @ 22:22:24
  End             2025.04.14 @ 00:01:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          14
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Swanston
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d9559bf-0820-4b2a-8949-bf66186f46f4