Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 19:33:44 Player: Modulottie Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (104) 520 Value Destroyed (4021) 4021 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 9780 Bonus ------- High Alert Combat Kills 119 Cogmind --------- Core Integrity 916/1150 Matter 76/300 Energy 14/100 System Corruption 0% Temperature Cool (12) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Improved System Shield Heart of Steel > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (5) ---- Improved Field Recycling Unit (101) Tesla Rifle KE Penetrator Heavy Shock Bomb Launcher Powered Hammer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Advanced Shield Generator Improved System Shield Heart of Steel > --- WEAPON ----------- Gauss Rifle KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Field Recycling Unit Tesla Rifle KE Penetrator Heavy Shock Bomb Launcher Powered Hammer [Rating: 89] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Reflective Plating Weapon Precision Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . 1 . . . 1 Utility 6 | . . . . 1 2 1 . . 1 1 Weapon 2 | . . . 1 1 . . . . . . Parts Attached 169 | 8 3 7 28 25 38 9 17 3 24 7 Power 15 | 2 . 1 5 1 1 . 1 . 4 . Engine 9 | 2 . . 3 1 1 . 1 . 1 . Core 6 | . . 1 2 . . . . . 3 . Reactor . | . . . . . . . . . . . Propulsion 26 | 3 . 1 6 4 2 1 1 1 5 2 Treads . | . . . . . . . . . . . Leg 25 | 2 . 1 6 4 2 1 1 1 5 2 Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 41 | 1 3 1 2 4 15 5 3 . 4 3 Device 22 | . 1 1 . 1 8 4 2 . 2 3 Storage 5 | 1 2 . 1 . 1 . . . . . Processor 5 | . . . . 2 2 . . . 1 . Hackware 1 | . . . . . . . . . 1 . Protection 8 | . . . 1 1 4 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 87 | 2 . 4 15 16 20 3 12 2 11 2 Energy Gun 6 | 1 . . 4 . 1 . . . . . Energy Cannon 4 | . . . . 1 2 . . . 1 . Ballistic Gun 38 | 1 . 2 6 10 11 1 1 . 5 1 Ballistic Cannon 8 | . . . . . . 1 5 1 1 . Launcher 15 | . . 2 2 2 3 1 3 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 14 | . . . 3 3 1 . 3 . 3 1 Slashing Weapon 2 | . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 2 . . . 1 1 Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 7 | . . . . . . . . . 7 . Parts Lost 29 | . . 1 1 2 4 1 2 . 9 9 Power 3 | . . . . . . . . . 1 2 Propulsion 10 | . . 1 . . 1 1 . . 5 2 Utility 10 | . . . 1 2 1 . 2 . 2 2 Weapon 6 | . . . . . 2 . . . 1 3 Highest Loss Streak 8 | . . 1 1 1 3 1 2 . 8 6 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 96 | . 97 99 98 99 99 92 94 100 94 69 Engine 4 | . 14 2 . 4 7 6 6 6 2 3 Core 4 | . . 12 10 4 . . . . 6 1 Leg 24 | . 28 27 31 26 22 19 22 26 21 12 Device 6 | . 11 14 7 . 7 6 5 6 4 5 Storage 8 | . 14 14 11 9 6 6 6 6 5 4 Processor 12 | . . . . 9 19 20 20 20 17 15 Protection 4 | . . . 3 8 2 5 5 6 4 . Energy Gun 3 | . 14 14 14 . . . . . . . Energy Cannon 1 | . . . . 6 5 . . . . . Ballistic Gun 20 | . 14 13 17 27 22 22 20 20 18 17 Ballistic Cannon 1 | . . . . . . 3 4 5 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 13 14 16 27 37 44 51 54 54 71 47 Greatest Support 80 | 20 20 20 39 52 52 47 65 65 70 80 Greatest Overweight (x) 2 | . . 1 . . 1 1 1 . 2 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 9 10 10 10 10 9 Most Carried 10 | 5 7 8 10 10 10 10 10 10 10 10 Average Carried 8 | 2 5 7 7 9 8 9 9 9 9 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 3 7 8 10 9 10 10 10 10 10 5 Class Distribution -------------------- 49% | Scavenger-Gunner 19% | Scavenger-Tank 18% | Gunner 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Matter Collected 3251 | 204 . 138 449 494 406 157 486 215 697 5 Remotely 460 | . . . . 210 250 . . . . . Salvage Created 4346 | . . 75 472 641 424 182 747 275 1241 289 Parts 236 | . . 6 41 49 22 4 28 10 57 19 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . 2 Parts Field Recycled 65 | . . . . . 47 14 . . 4 . Retrieved Matter 680 | . . . . . 523 92 . . 65 . Parts Self-Destructed 27 | . . . . . . . 21 6 . . Prevented 9 | . . . . . . . 8 1 . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 83 | . . 5 11 17 13 2 13 5 13 4 Guns 48 | . . 1 8 8 4 . 8 3 12 4 Cannons 7 | . . . . 2 1 2 2 . . . AOE 28 | . . 4 3 7 8 . 3 2 1 . Classes Destroyed 16 | . . 2 5 6 1 . 1 1 . . Worker 3 | . . . . 1 . . . . 2 . Builder 9 | . . . . 2 . . . . 5 2 Hauler 1 | . . . 1 . . . . . . . Recycler 4 | . . . . 1 1 . . . 2 . Operator 1 | . . . 1 . . . . . . . Watcher 3 | . . . 2 . . 1 . . . . Swarmer 17 | . . 3 3 3 7 . 1 . . . Cutter 4 | . . . . 4 . . . . . . Grunt 31 | . . 2 4 3 3 1 9 3 3 3 Brawler 3 | . . . 1 . . 1 1 . . . Duelist 1 | . . . . . . . . 1 . . Sentry 8 | . . . 3 2 1 . . . 1 1 Specialist 4 | . . . . 4 . . . . . . Hunter 6 | . . . . 1 . . . 1 4 . Programmer 8 | . . . . . 2 . 1 . 5 . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 11 | . . 3 4 11 4 2 5 4 8 5 Combat Bots Only 9 | . . 3 3 9 4 2 5 4 5 4 Max Kills in Single Turn 4 | . . 2 2 4 2 1 2 2 3 1 Gunslinging 1 | . . . . 1 . . 1 . . . Exploded 2 | . . 2 2 2 2 . 2 2 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Hostile Shots Fired 529 | . . 32 31 77 96 14 54 24 112 89 Missed 153 | . . 12 5 26 35 2 12 9 26 26 Damage Taken 5981 | . . 282 595 750 859 214 741 196 1313 1031 Core 887 | . . 60 141 77 66 23 100 15 171 234 Absorbed by Shields 425 | . . . . . . . 58 71 296 . Ignored by Resistances 71 | . . . . . 22 18 31 . . . Regen/Repaired (Parts) 264 | . . . 55 . 209 . . . . . Core Remaining (%) 83 | 100 . 76 64 86 90 . . 83 82 . Volleys Fired 182 | . . 15 24 24 26 6 20 10 43 14 Largest 4 | . . 2 3 4 4 4 4 4 4 4 Hottest 208 | . . 80 119 153 208 148 141 141 180 127 Shots Fired 564 | . . 22 54 79 82 22 76 37 141 51 Gun 466 | . . 16 45 60 58 15 62 29 130 51 Cannon 56 | . . . . 12 17 5 9 7 6 . Launcher 42 | . . 6 9 7 7 2 5 1 5 . Special . | . . . . . . . . . . . Kinetic 461 | . . 4 27 60 58 20 71 36 134 51 Thermal 50 | . . 12 9 12 17 . . . . . Explosive 29 | . . 6 9 7 7 . . . . . Electromagnetic 24 | . . . 9 . . 2 5 1 7 . Robot Hit Streak 19 | . . 9 10 5 15 19 14 15 5 12 Robot Miss Streak 6 | . . 2 4 5 5 1 1 2 6 3 Penetration Max 1 | . . . . 1 . . . . 1 1 Secondary Targets 5 | . . . 1 1 . . 1 . 1 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 . 1 1 Shots Hit Robots 318 | . . 13 26 40 46 17 55 25 65 31 Core Hits 208 | . . 8 25 37 28 6 31 13 44 16 Critical Kills 3 | . . . . . 1 . . . 1 1 Critical Parts Destroyed 2 | . . . . . . . . 1 . 1 Critical Strikes 11 | . . 1 1 . 1 . 3 1 2 2 Burn 2 | . . 1 1 . . . . . . . Destroy 5 | . . . . . 1 . . 1 1 2 Blast 4 | . . . . . . . 3 . 1 . Melee Attacks 44 | . . . 5 15 4 . 1 . 9 10 Impact 41 | . . . 5 15 1 . 1 . 9 10 Slashing 3 | . . . . . 3 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9837 | . . 348 573 1282 1526 515 1488 525 2719 861 Guns 6270 | . . 126 336 601 822 260 870 277 2179 799 Cannons 781 | . . . . 200 105 133 187 54 102 . Explosions 2782 | . . 222 237 481 599 122 431 194 434 62 Melee . | . . . . . . . . . . . Ramming 4 | . . . . . . . . . 4 . Kinetic 6455 | . . 13 196 601 822 393 1057 331 2243 799 Thermal 754 | . . 113 64 200 215 . . 100 . 62 Explosive 1429 | . . 222 237 481 489 . . . . . Electromagnetic 1195 | . . . 76 . . 122 431 94 472 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 2 2 15 . Average Corruption 2 | . . . . . . . 1 2 4 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 12 | . . . . . . . 3 3 6 . Message Errors 5 | . . . . . . . . 1 4 . Matter Fused 1 | . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . 1 . 1 . Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 237 | . . 10 . 6 174 . 47 . . . Projectiles 50 | . . . . 6 . . 44 . . . Explosions 187 | . . 10 . . 174 . 3 . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 377 | . . 19 37 50 226 . 45 . . . Shots 11 | . . 1 1 3 4 . 2 . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 545 | . . 78 180 362 176 187 218 237 545 42 Average Temperature 115 | . . 35 60 97 45 71 69 100 231 14 Received Heat Transfer 1002 | . . 36 120 135 126 81 191 42 36 235 Effects 24 | . . . . 3 . . . . 21 . Shutdowns 6 | . . . . 1 . . . . 5 . Energy Bleed 4 | . . . . . . . . . 4 . Interference 7 | . . . . . . . . . 7 . Matter Decay 2 | . . . . . . . . . 2 . Short Circuit 2 | . . . . . . . . . 2 . Damage (minor) 3 | . . . . 2 . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . 2 . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 1323 | . . 407 259 296 211 . . 100 . 50 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Peak Influence 587 | . . 170 188 378 555 160 . . 411 587 Initial 200 | . . . . 79 171 153 . . 174 200 Average 171 | . . 77 70 116 365 140 . . 225 329 Maximum Alert Level 2 | . . . . 1 2 . . . 2 2 Low Security (%) 70 | 100 100 100 100 95 10 100 . . 48 . Level 1 22 | . . . . 4 64 . . . 50 73 Level 2 6 | . . . . . 24 . . . 1 26 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . . . 1 7 3 . . . 4 3 Investigation 3 | . . . 1 1 1 . . . . . Extermination 3 | . . . . . 1 . . . 2 . Reinforcement 11 | . . . . 6 1 . . . 2 2 Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . 1 1 Haulers Reinforced 2 | . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Distress Signals 4 | . . . 1 . 1 . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 128 | . . 6 18 21 15 8 18 5 18 19 Peak Tracking Total 10 | . . 4 3 6 4 3 7 4 4 10 Tactical Retreats 11 | . . . . 2 1 2 3 . 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 1 | . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 19 | . . . 1 5 4 1 2 . 1 5 Max in Single Turn 3 | . . . 1 1 3 1 1 . 1 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 16 | . 1 . 4 2 4 1 4 . . . Terminals 9 | . 1 . 3 2 1 1 1 . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 35 | . 1 . 9 3 10 5 7 . . . Successful 21 | . 1 . 3 1 8 1 7 . . . Failed 14 | . . . 6 2 2 4 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 21 | . 1 . 6 3 2 5 4 . . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations 5 | . . . 3 . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . 1 . 1 1 1 1 7 . . . Record 7 | . . . 1 . . 1 5 . . . Open Door 2 | . . . . . . . 2 . . . Open DSF 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 4 | . . . 2 . 2 . . . . . Scan Component 2 | . . . 1 . 1 . . . . . Repair 2 | . . . 1 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . 3 1 3 1 1 . . . Full Trace Events 3 | . . . 1 . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built 1 | . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . Time 25 | . . . . . 25 . . . . . Total Part Build Rating 1 | . . . . . 1 . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . Time 52 | . . . 26 . 26 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Turns Passed 6478 | 65 155 489 1118 1035 996 519 926 226 693 256 Spaces Moved 3373 | 48 122 250 519 298 634 314 593 165 323 107 Core 7 | 7 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3354 | 29 122 250 519 298 634 314 593 165 323 107 Wheels 12 | 12 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 113 110 110 112 112 120 Average Speed 124 | 99 120 120 120 126 120 116 134 112 141 120 Slowest Speed 265 | 120 120 190 120 130 195 189 186 112 265 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . Exploration Rate (%) 24 | 4 21 50 39 21 13 7 77 26 10 4 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . 3 . . . Spaces Dug 39 | . . . 5 13 4 . 1 . 8 8 Terrain Destroyed 339 | . . 39 65 49 92 1 6 6 20 61 Melee 39 | . . . 5 13 4 . 1 . 8 8 Projectile 31 | . . . . 2 . 1 5 6 11 6 AOE 268 | . . 39 60 34 88 . . . . 47 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Fac Total 5172 | 65 129 417 967 879 794 455 665 181 438 182 Wait 1248 | . . 138 356 497 60 104 22 1 27 43 Move 3363 | 47 121 249 518 297 633 313 592 164 322 107 Hop . | . . . . . . . . . . . Pick Up 83 | 9 5 4 15 9 19 12 5 1 4 . Fast Attach 29 | . . . 7 1 7 1 3 . 7 3 Attach 32 | 7 1 2 3 6 6 1 2 . 2 2 Detach 3 | 1 . 1 . . . . . . . 1 Swap 108 | 1 2 5 18 18 25 7 12 3 15 2 Drop 79 | . . 3 21 12 14 11 8 2 8 . Fire 182 | . . 15 24 24 26 6 20 10 43 14 Melee 44 | . . . 5 15 4 . 1 . 9 10 Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 5) 221 | -10/Materials | Entered Mines 222 | -10/Mines | Learned location of Storage (-7) 313 | -10/Mines | Build established: Mutant 379 | -10/Mines | Learned location of 1 exit from Materials 400 | -10/Mines | Assembled infested the area 676 | -10/Mines | Discovered new exit (range 16) 710 | -10/Mines | Entered Materials 710 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 711 | -9/Materials | Identified exit to Materials 1090 | -9/Materials | Build established: Scavenger-Gunner 1364 | -9/Materials | Repaired Aluminum Leg? 1769 | -9/Materials | Crushed by falling debris 1801 | -9/Materials | Discovered exit to Materials (range 10) 1828 | -9/Materials | Entered another Materials area 1828 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2070 | -8/Materials | Build established: Scavenger-Tank 2824 | -8/Materials | Discovered new exit (range 13) 2852 | -8/Materials | Destroyed 9 combat bots 2863 | -8/Materials | Entered Factory 2863 | -7/Factory | Evolved 2 slots: Utility x2 2979 | -7/Factory | Fabricated Grenade Launcher? 3158 | -7/Factory | Build established: Scavenger-Gunner 3167 | -7/Factory | Lost 3 parts (1n1u1w) 3450 | -7/Factory | Repaired Med. Storage Unit 3618 | -7/Factory | Build established: Gunner 3626 | -7/Factory | Discovered new exit (range 6) 3859 | -7/Factory | Entered another Factory area 3859 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4375 | -6/Factory | Discovered new exit (range 2) 4378 | -6/Factory | Entered Lower Caves 4439 | -6/Lower Caves | Found Prototype Device 4695 | -6/Lower Caves | Build established: Scavenger-Gunner 4889 | -6/Lower Caves | Learned 4 Factory zone layouts 5003 | -6/Lower Caves | Attracted the attention of an 0b10 base 5270 | -6/Lower Caves | Discovered new exit (range 8) 5304 | -6/Lower Caves | Entered another Lower Caves area 5452 | -6/Lower Caves | Discovered new exit (range 14) 5530 | -6/Lower Caves | Entered Factory 5530 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6015 | -5/Factory | Discovered new exit (range 20) 6149 | -5/Factory | System corruption reached 10% 6158 | -5/Factory | Lost 8 parts (1p4n2u1w) 6223 | -5/Factory | Entered another Factory area 6223 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6240 | -4/Factory | Identified Heart of Steel 6473 | -4/Factory | First assault squad dispatched 6479 | -4/Factory | Self-destructed Last Messages --------------- 06468_ U-05 Engineer destroyed. 06468_ Switching to secondary target: G-67 Veteran. 06468_ Slug penetrates G-67 Veteran. 06470_ KE Penetrator destroyed. 06471_ Wall collapses. 06471_ Slug penetrates Wall. 06471_ Penetrated by Slug. 06471_ Slug penetrates G-67 Veteran. 06471_ Penetrated by Slug. 06473_ ALERT: Significant disruption in Zone 9D, assault force dispatched. [Achievement: Significant Disruption] 06474_ Slug penetrates Wall. The Heart of Steel is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. 06475_ Slug penetrates Wall. 06478_ U-05 Engineer lays Concrete. 06479_ Adv. Shield Generator destroyed. 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"""?????????????? | | ???# ?????????????????????????? ?????????????? | | ???# ??????????????????????????+#####????????????? | | ???# ????????????????????????????????????????????? | | ???? ????????????????????????????????????????????? | | ???? ????????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Kinecelleration 30 Defensive Hacking 12 Item Schematics ----------------- Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed One Hack Too Far Part-time Excavator Part-time Mechanic Please Form A Line Remodeling Serviceable Loadout Significant Disruption Tourist Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed ReflectiveRelayWings Manual? 0 Play Time 02:28:35 Cumulative 4.1 hours Start 2024.04.13 @ 16:23:11 End 2024.04.15 @ 19:33:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 939dd713-4be1-4ee4-b596-df667447abcc