Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.12 @ 17:02:06

Player: Smakemupagus

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (114)     570
Value Destroyed (3837)     3837
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (479)                479
              TOTAL SCORE: 7446

 Bonus
-------
High Alert Combat Kills    479

 Cogmind 
---------
Core Integrity             0/700
Matter                     39/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (340)
Movement                   Rolling (100) Ox1
Location                   -7/Storage

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
                Wheel
        Armored Huge Wheel
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Light Armor Plating
>               --- WEAPON (3) -------
                Flak Gun
           Mini Assault Cannon
           Mini Assault Cannon
>               --- INVENTORY (12) ---
          Light Nuclear Core
          Heavy Deuterium Engine
                Disposable Heat Sink
  High-capacity Storage Unit
      Precision Beam Rifle
       Advanced Beam Rifle
         Cooled Particle Cannon
                Gauss Rifle
                Flak Gun
                Shock Bomb Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Light Armor Plating
>               --- WEAPON -----------
          Heavy Neutron Cannon
                Flak Gun
           Mini Assault Cannon
>               --- INVENTORY --------
                Carbon-fiber Leg
        Armored Huge Wheel
  High-capacity Storage Unit
       Hardened Medium Armor Plating
                Gatling Laser
                Minigun
                Gauss Rifle
                Shock Bomb Launcher
                Remote Datajack
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             129  | 9   9   12  47  32  20  
  Power                    22   | 1   2   2   8   4   5   
    Engine                 16   | 1   2   2   5   3   3   
    Core                   6    | .   .   .   3   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               34   | 4   2   3   15  5   5   
    Treads                 15   | 2   .   2   10  1   .   
    Leg                    1    | .   .   .   .   1   .   
    Wheel                  18   | 2   2   1   5   3   5   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  23   | 2   3   1   6   7   4   
    Device                 6    | .   1   .   1   3   1   
    Storage                5    | 1   2   .   1   1   .   
    Processor              3    | 1   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   .   1   2   3   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   50   | 2   2   6   18  16  6   
    Energy Gun             13   | 1   2   1   6   2   1   
    Energy Cannon          3    | .   .   .   1   2   .   
    Ballistic Gun          21   | 1   .   3   5   9   3   
    Ballistic Cannon       3    | .   .   .   .   1   2   
    Launcher               4    | .   .   1   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          5    | .   .   1   4   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 45   | .   1   3   22  5   14  
  Power                    10   | .   .   1   4   .   5   
  Propulsion               15   | .   .   1   11  2   1   
  Utility                  9    | .   .   .   2   2   5   
  Weapon                   11   | .   1   1   5   1   3   
  Highest Loss Streak      9    | .   1   1   9   2   7   
Average Slot Usage (%)     91   | .   98  98  91  93  76  
  Engine                   11   | .   14  11  11  11  7   
  Core                     3    | .   .   .   4   3   3   
  Treads                   15   | .   .   22  26  11  .   
  Wheel                    12   | .   28  20  4   13  14  
  Device                   7    | .   6   6   6   7   9   
  Storage                  8    | .   14  11  9   7   7   
  Processor                4    | .   7   .   7   1   .   
  Protection               6    | .   .   4   3   12  8   
  Energy Gun               6    | .   13  15  5   6   .   
  Energy Cannon            1    | .   .   .   1   .   5   
  Ballistic Gun            9    | .   13  5   8   9   8   
  Ballistic Cannon         1    | .   .   .   .   1   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             78   | 13  23  27  59  76  78  
  Greatest Support         84   | 40  32  40  84  60  56  
  Greatest Overweight (x)  6    | .   .   1   6   3   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 12   | 6   10  10  12  12  12  
  Average Capacity         10   | 5   6   10  10  12  12  
  Most Carried             12   | 5   7   10  12  12  12  
  Average Carried          9    | 2   5   8   9   10  9   
  Final Capacity           12   | 6   10  10  12  12  12  
  Final Carried            12   | 5   7   10  12  12  11  

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 24% | Mutant
 20% | Scavenger-Tank
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Matter Collected           2736 | 199  194  233  788  606  716  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4128 | 91   221  485  1606 993  732  
  Parts                    236  | 7    14   32   91   50   42   
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           6    | .    .    1    3    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  80   | .   6   7   33  16  18  
  Melee                    5    | .   .   .   4   1   .   
  Guns                     47   | .   6   7   18  11  5   
  Cannons                  16   | .   .   .   2   1   13  
  AOE                      11   | .   .   .   8   3   .   
Classes Destroyed          14   | 2   4   3   3   1   1   
  Worker                   9    | .   1   .   2   3   3   
  Builder                  7    | .   .   1   3   3   .   
  Tunneler                 3    | 1   .   1   1   .   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 5    | 1   .   2   1   1   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  7    | .   1   1   3   .   2   
  Swarmer                  10   | .   2   3   .   .   5   
  Grunt                    40   | .   4   2   22  5   7   
  Brawler                  4    | .   .   .   2   2   .   
  Sentry                   18   | .   .   2   7   4   5   
  Hunter                   5    | .   .   .   2   2   1   
  Programmer               3    | .   .   .   .   3   .   
Best Kill Streak           11   | 1   6   7   11  6   10  
  Combat Bots Only         10   | .   4   5   10  4   5   
Max Kills in Single Turn   3    | 1   2   1   3   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   
  Melee                    1    | .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               8461  | .    323  422  3021 1742 2953 
  Core                     1158  | .    66   39   341  271  441  
  Absorbed by Shields      .     | .    .    .    .    .    .    
Core Remaining (%)         75    | 100  73   90   38   .    .    
Volleys Fired              308   | 4    28   32   118  64   62   
  Largest                  3     | 2    2    2    2    3    3    
  Hottest                  248   | 60   60   80   130  133  248  
Shots Fired                626   | 8    42   58   219  155  144  
  Gun                      474   | 8    42   58   187  119  60   
  Cannon                   138   | .    .    .    23   31   84   
  Launcher                 14    | .    .    .    9    5    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  370   | 4    28   16   116  101  105  
  Thermal                  154   | .    .    12   88   15   39   
  Explosive                6     | .    .    .    6    .    .    
  Electromagnetic          96    | 4    14   30   9    39   .    
  Robot Hit Streak         16    | 2    7    14   16   12   10   
  Robot Miss Streak        7     | 2    3    3    6    5    7    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        6     | .    1    1    4    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    
Shots Hit Robots           471   | 3    25   39   190  124  90   
  Core Hits                274   | 2    10   17   117  63   65   
  Critical Hits            6     | .    .    .    3    2    1    
  Critical Kills           2     | .    .    .    1    .    1    
  Critical Parts Destroyed 4     | .    .    .    2    2    .    
Melee Attacks              15    | .    .    2    11   2    .    
  Impact                   13    | .    .    2    11   .    .    
  Slashing                 2     | .    .    .    .    2    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    2    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10596 | 30   339  613  3734 3133 2747 
  Guns                     5547  | 30   300  453  2233 1608 923  
  Cannons                  2748  | .    .    .    351  573  1824 
  Explosions               1763  | .    39   37   945  742  .    
  Melee                    538   | .    .    123  205  210  .    
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  4778  | .    175  150  1314 1433 1706 
  Thermal                  3198  | .    39   139  1211 768  1041 
  Explosive                979   | .    .    .    746  233  .    
  Electromagnetic          1103  | 30   125  201  258  489  .    
  Impact                   328   | .    .    123  205  .    .    
  Slashing                 210   | .    .    .    .    210  .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         3     | .    3    .    3    .    1    
  Average Corruption       2     | .    1    .    3    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    
  Effects                  7     | .    .    .    7    .    .    
    Message Errors         4     | .    .    .    4    .    .    
    Matter Fused           1     | .    .    .    1    .    .    
    Heat Flow Errors       2     | .    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            316   | .    .    28   51   226  11   
  Projectiles              80    | .    .    .    18   51   11   
  Explosions               67    | .    .    4    27   36   .    
  Melee                    169   | .    .    24   6    139  .    
Knockbacks                 6     | .    .    1    .    .    5    
  Impact                   1     | .    .    1    .    .    .    
  Kinetic                  3     | .    .    .    .    .    3    
  Secondary                2     | .    .    .    .    .    2    
Self-Inflicted Damage      204   | .    40   .    40   124  .    
  Shots                    6     | .    1    .    2    3    .    
  Rammed                   1     | .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        607   | .    36   63   419  607  467  
  Average Temperature      166   | .    22   23   122  214  198  
  Received Heat Transfer   2673  | .    120  99   1287 435  732  
  Effects                  39    | .    .    .    5    22   12   
    Shutdowns              17    | .    .    .    2    11   4    
    Energy Bleed           5     | .    .    .    2    2    1    
    Interference           7     | .    .    .    .    4    3    
    Matter Decay           3     | .    .    .    .    3    .    
    Short Circuit          3     | .    .    .    .    1    2    
    Damage (minor)         3     | .    .    .    1    .    2    
    Damage (core)          1     | .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           1     | .    .    1    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              7     | .    1    1    4    1    .    
  Impact Corruptions       2     | .    .    1    1    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    1    2    .    
  Heat Transferred         3769  | .    50   275  1894 725  825  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      8     | .    1    1    2    4    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             698  | 10  183 288 679 552 698 
  Initial                  284  | .   6   76  121 284 218 
  Average                  365  | 2   87  195 455 388 427 
Maximum Alert Level        2    | .   .   1   2   2   2   
  Low Security (%)         18   | 100 100 47  9   .   .   
  Level 1                  37   | .   .   52  19  64  48  
  Level 2                  43   | .   .   .   71  35  51  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   1   1   5   3   6   
  Investigation            4    | .   1   .   1   1   1   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            5    | .   .   1   4   .   .   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           8    | .   1   .   5   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              120  | .   10  9   53  17  31  
  Peak Tracking Total      8    | .   4   3   8   5   8   
  Tactical Retreats        4    | .   .   .   2   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            6    | .   3   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          5    | .   .   .   2   1   2   
  Max in Single Turn       1    | .   .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          11   | .   .   1   5   4   1   
  Terminals                7    | .   .   1   4   2   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                31   | .   .   3   13  13  2   
  Successful               24   | .   .   1   11  11  1   
  Failed                   6    | .   .   2   1   2   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                15   | .   .   3   7   5   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   
  Scanalyzers              13   | .   .   .   6   7   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   .   1   6   4   .   
  Record                   5    | .   .   .   5   .   .   
  Part Schematic           1    | .   .   .   .   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   
  Garrison Index           1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Maintenance Status       1    | .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   1   
Scanalyzer                 11   | .   .   .   5   6   .   
  Insert Component         5    | .   .   .   2   3   .   
  Analyze                  6    | .   .   .   3   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   1   4   1   
  Full Trace Events        2    | .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   4   .   
  Parts Built              2    | .   .   .   .   2   .   
    Matter                 234  | .   .   .   .   234 .   
    Time                   117  | .   .   .   .   117 .   
  Total Part Build Rating  14   | .   .   .   .   14  .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   2   3   .   
  Part Schematics Acquired 4    | .   .   .   1   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Turns Passed               3641 | 89   342  271  1304 1180 455  
Spaces Moved               1806 | 47   261  136  542  627  193  
  Core                     13   | 11   .    .    2    .    .    
  Treads                   767  | 30   .    33   499  205  .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1026 | 6    261  103  41   422  193  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   80   100  100  
  Average Speed            128  | 126  95   108  154  128  109  
  Slowest Speed            350  | 160  100  160  350  180  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    48   21   65   17   31   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          103  | .    2    11   38   30   22   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               33   | .    .    .    3    8    22   
  AOE                      70   | .    2    11   35   22   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Total                      2537 | 64  310 197 768 884 314 
  Wait                     130  | .   .   .   6   110 14  
  Move                     1801 | 46  260 135 541 626 193 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  80   | 5   5   10  25  22  13  
  Fast Attach              49   | 7   3   4   18  9   8   
  Attach                   39   | .   .   4   13  12  10  
  Detach                   7    | .   1   .   2   4   .   
  Swap                     41   | 2   6   4   16  11  2   
  Drop                     66   | .   7   6   18  24  11  
  Fire                     308  | 4   28  32  118 64  62  
  Melee                    15   | .   .   2   11  2   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / *Sto)
-7/Storage

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  381 | -10/Materials | Discovered new exit (range 15)
  432 | -10/Materials | Entered another Materials area
  432 | -9/Materials  | Evolved 2 slots: Propulsion x2
  618 | -9/Materials  | Discovered new exit (range 10)
  703 | -9/Materials  | Entered another Materials area
  703 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  732 | -8/Materials  | Central database locked down
  905 | -8/Materials  | Destroyed 10 combat bots
  909 | -8/Materials  | Lost 9 parts (2p4n1u2w)
 1236 | -8/Materials  | Lost 4 parts (1p2n1w)
 1532 | -8/Materials  | Build established: Scavenger-Mutant
 1554 | -8/Materials  | Core integrity fell below 50%
 1794 | -8/Materials  | Lost 5 parts (3n1u1w)
 1919 | -8/Materials  | Discovered new exit (range 13)
 2007 | -8/Materials  | Entered Factory
 2007 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2312 | -7/Factory    | Build established: Scavenger-Tank
 2570 | -7/Factory    | Discovered new exit (range 6)
 2733 | -7/Factory    | Build established: Scavenger-Mutant
 2982 | -7/Factory    | Discovered new exit (range 10)
 3146 | -7/Factory    | Fabricated Hvy. Neutron Cannon (x2)
 3187 | -7/Factory    | Entered Storage
 3274 | -7/Storage    | Garrison activated, responded to threat
 3316 | -7/Storage    | Lost 4 parts (2p1u1w)
 3409 | -7/Storage    | Core integrity fell below 50%
 3438 | -7/Storage    | Core integrity fell below 20%
 3475 | -7/Storage    | Lost 7 parts (2p3u2w)
 3587 | -7/Storage    | First assault squad dispatched
 3642 | -7/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Knocked back.
K-01 Serf collects debris. <x2>
Imp. Deuterium Engine permanently disabled.
Overheating: Short circuit.
K-01 Serf collects debris.
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
B-48 Gladiator unfolds itself.
M-28 Smith unfolds itself.
Arm. Huge Wheel destroyed.
Knocked back.
K-01 Serf collects debris. <x3>
Knocked back.
K-01 Serf collects debris. <x2>
Power failure, Lgt. Nuclear Core shutdown.
K-01 Serf collects debris. <x5>
Overheating: Imp. Light Armor Plating damaged (-40).
Hrd. Medium Armor Plating destroyed.
Lgt. Nuclear Core destroyed.
System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          29
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       60
Armor Coverage             375
Power Shielding            66
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Energy Filtering           30

 Item Schematics 
-----------------
               Enh. Autogun | -8/Materials | Scanalyzed
 Xenon Bombardment Thruster | -7/Factory   | Hacked
        Mni. Assault Cannon | -7/Factory   | Scanalyzed
  Hrd. Medium Armor Plating | -7/Factory   | Scanalyzed
            Remote Datajack | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Neutron Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              SalvageSlugTorch
  Manual?         0
Play Time         01:15:06
  Cumulative      17.0 hours
  Start           2021.08.12 @ 11:49:54
  End             2021.08.12 @ 17:02:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          22
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d72bf16-05b6-4e32-8d26-9d217bb3ca00