Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.24 @ 14:04:56 // Winter2019/RPGLIKE Player: badjay Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (835) 4175 Value Destroyed (39248) 39248 Prototype IDs (88) 1760 Alien Tech Used (1) 200 Bonus (27466) 27466 TOTAL SCORE: 82749 Bonus ------- Triggered High Security 3500 High Alert Combat Kills 18586 Follower Combat Kills 1014 Entered Garrisons 600 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Hacked Protovariant 500 Scanned by Researcher 500 Win 3000 Friendly Fire -1534 Cogmind --------- Core Integrity 47/600 Matter 290/300 Energy 519/590 System Corruption 2% Temperature Cool (24) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Enhanced Nuclear Core Enhanced Nuclear Core Light Quantum Reactor > --- PROPULSION (2) --- Cooled Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY (13) ----- Long-range Sensor Array Experimental Signal Interpreter Makeshift Salvage Targeting Computer Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Femtoactuators Advanced Actuator Array Force Booster Improved Stasis Canceller Experimental Transmission Jammer Reaction Control System Improved Phase Shifter System Mapper > --- WEAPON (4) ------- Vibroblade Vibroblade Centrium Greatsword > --- INVENTORY (4) ---- Protomatter-100 Improved Terrain Scanner Experimental Shock Absorption System Improved Force Field Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core Light Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY ---------- Long-range Sensor Array Experimental Signal Interpreter Makeshift Salvage Targeting Computer Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Femtoactuators Advanced Actuator Array Force Booster Improved Stasis Canceller Experimental Transmission Jammer Reaction Control System Improved Phase Shifter System Mapper > --- WEAPON ----------- Vibroblade Vibroblade Centrium Greatsword > --- INVENTORY -------- Protomatter Improved Terrain Scanner Experimental Shock Absorption System Improved Force Field [Rating: 163] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Signal Interpreter Device Long-range Sensor Array Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Ionic Axe Energy Gun EM Pulse Gun Ballistic Gun Railgun Ballistic Cannon Bore Cannon Launcher Improved Proton Missile Launcher Impact Weapon Hammer Slashing Weapon Ionic Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Slots Evolved 17 | . 3 . . . 5 1 2 1 . 1 . 1 . . 1 . . 1 . . . . . . . 1 . Power 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . . . 4 1 2 . . 1 . 1 . . 1 . . 1 . . . . . . . 1 . Weapon 3 | . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 296 | 5 16 5 2 . 19 12 10 17 3 16 3 1 7 4 19 2 8 14 2 2 5 12 68 22 3 11 8 Power 37 | 1 3 2 . . 5 3 3 4 . 2 . . . . 1 . . . 2 . 4 1 4 1 1 . . Engine 11 | 1 3 2 . . 2 . 1 2 . . . . . . . . . . . . . . . . . . . Core 15 | . . . . . 3 3 2 2 . 2 . . . . 1 . . . 1 . 1 . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . 1 . 3 1 4 1 1 . . Propulsion 36 | 2 6 2 2 . 4 1 . 3 . 4 . . . . 1 . 3 1 . . . . . 3 . 4 . Treads 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 34 | . 6 2 2 . 4 1 . 3 . 4 . . . . 1 . 3 1 . . . . . 3 . 4 . Utility 181 | 1 2 . . . 8 8 5 5 3 8 3 1 7 2 12 1 2 12 . 2 1 11 60 14 1 6 6 Device 158 | . 1 . . . 4 7 5 5 3 5 2 1 2 2 12 1 2 10 . 2 1 11 58 11 1 6 6 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 20 | 1 . . . . 4 1 . . . 3 1 . 4 . . . . 2 . . . . 2 2 . . . Hackware 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Protection 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 1 5 1 . . 2 . 2 5 . 2 . . . 2 5 1 3 1 . . . . 4 4 1 1 2 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Launcher 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . Slashing Weapon 31 | . 2 1 . . 2 . 1 4 . 2 . . . 2 4 1 3 . . . . . 3 3 1 1 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 1 . 1 1 . 1 . 4 . . 4 . 2 . . . . 1 . . 8 8 . 1 1 Parts Lost 5 | . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . Power 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 79 86 100 100 93 99 91 94 87 91 94 94 93 93 96 100 99 98 100 99 95 95 97 89 94 95 94 Engine 2 | . 17 15 28 28 10 . . 5 . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . 10 15 11 6 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 9 9 9 9 Flight 12 | . 22 28 28 28 21 15 11 12 12 11 11 11 11 11 10 10 9 10 10 9 9 9 9 9 9 9 9 Device 30 | . 12 . . . 1 21 30 39 37 40 41 41 37 32 33 36 35 31 35 34 33 33 32 33 33 34 36 Processor 15 | . . . . . 17 20 13 12 12 11 11 11 13 16 15 15 15 20 20 19 19 19 19 19 19 18 18 Hackware 2 | . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Slashing Weapon 16 | . 1 28 28 28 29 24 20 15 12 15 17 16 16 16 18 21 20 20 15 14 14 14 12 9 14 13 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 5 11 13 13 13 21 21 38 37 31 39 44 46 46 43 49 48 50 53 53 53 50 61 73 69 69 73 67 Greatest Support 91 | 20 13 13 13 13 25 29 33 39 35 41 46 46 46 51 60 60 60 61 53 61 61 76 81 91 79 91 91 Greatest Overweight (x) 1 | . 1 . 1 . . . 1 1 . . . . . . 1 . 1 . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . . . . . 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 Average Capacity 2 | . . . . . 1 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 Most Carried 4 | . . . . . 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 Average Carried 2 | . . . . . 1 1 1 1 1 1 1 1 1 2 1 1 2 2 3 3 3 2 2 2 2 3 3 Final Capacity 4 | . . . . . 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 Final Carried 4 | . . . . . 2 2 2 2 2 2 2 . 2 2 1 2 3 3 3 3 3 3 3 3 3 3 4 Class Distribution -------------------- 57% | Hacker-Ninja 15% | Hacker-Sprinter 13% | Hacker-Scout 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Garrison Hacker-Ninja | -7/Factory Hacker-Ninja | -7/Garrison Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Zion Hacker-Ninja | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Garrison Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Matter Collected 3234 | 250 160 50 20 . 190 120 106 110 90 160 20 20 60 90 140 70 80 85 55 50 50 100 705 228 30 90 105 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 41364 | 106 791 285 452 . 2681 882 2329 1274 1109 1877 829 72 . 1516 3145 1554 2855 926 756 459 . 2755 7036 3921 727 1755 1272 Parts 1974 | 5 47 22 19 . 139 57 80 77 72 82 32 4 . 90 132 58 170 53 40 40 . 84 316 188 30 76 61 Haulers Intercepted 44 | . 1 . 2 . 6 4 . 3 . 5 . . . . 5 . 6 . . . . . 4 2 2 4 . Recyclers Shooed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 308 | . . . . . . . . . . . 32 4 . 98 . . . . 36 36 16 86 . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Combat Hostiles Destroyed 632 | . 14 7 4 . 46 11 26 18 31 32 16 1 . 40 49 31 53 19 15 11 . 36 94 40 4 19 15 Melee 627 | . 9 7 4 . 46 11 26 18 31 32 16 1 . 40 49 31 53 19 15 11 . 36 94 40 4 19 15 Guns 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 22 | 2 7 . 1 . 2 . 1 1 1 2 . . . . 1 . . . 1 . . . . 1 . 1 1 Worker 25 | . 3 1 . . 3 . . 2 . 1 . . . . 4 . 4 1 . . . . 1 3 1 . 1 Builder 10 | . 2 3 1 . 1 . . 1 . . . . . . 1 . . 1 . . . . . . . . . Tunneler 11 | 1 3 3 . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Hauler 44 | . 1 . 2 . 6 4 . 3 . 5 . . . . 5 . 6 . . . . . 4 2 2 4 . Recycler 15 | 1 . 1 1 . 3 . . 1 . . . . . . 1 . . . . . . . 4 1 1 . 1 Mechanic 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Operator 19 | . 3 . 1 . 4 . . 2 . . . . . . . . 2 . . . . . 1 3 . 1 2 Drone 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Watcher 63 | . 3 . 2 . 5 4 1 7 1 6 . . . . 3 . 7 . . . . . 4 3 4 7 6 Swarmer 131 | . 6 7 . . 7 3 . 5 15 4 2 . . 16 18 7 11 . 7 5 . 9 7 . . 2 . Saboteur 10 | . . . . . . . . . . 2 . . . 1 . . 1 . . . . . 4 1 . . 1 Grunt 267 | . 8 . 3 . 27 3 13 4 8 13 10 . . 15 16 19 21 11 1 . . 20 47 18 3 3 4 Brawler 25 | . . . . . 1 . 1 . 3 2 2 . . 2 1 . 2 1 . . . 2 6 1 . 1 . Duelist 32 | . . . . . 1 1 . . . 4 . . . 2 . 1 1 2 5 . . 2 6 6 . 1 . Protector 12 | . . . . . . . . . . 1 . . . . . . 2 1 . . . . 4 2 . 1 1 Researcher 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Sentry 86 | . . . 1 . 10 4 11 6 4 3 1 . . 3 5 3 6 4 2 1 . 2 13 . 1 3 3 Specialist 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Hunter 26 | . . . . . . . 1 . . . . . . 1 6 . 6 . . 4 . . 2 4 . . 2 Programmer 36 | . . . . . . . . 3 . 3 1 1 . . 3 . 3 . . 1 . 1 5 10 . 4 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Samaritan 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 14 | 2 4 5 7 . 6 5 5 7 6 6 5 1 . 9 7 8 14 8 7 5 . 5 12 8 5 9 3 Combat Bots Only 11 | . 3 3 3 . 5 3 5 2 6 6 5 1 . 9 5 8 11 8 7 5 . 5 9 7 2 5 3 Max Kills in Single Turn 2 | 1 1 1 1 . 1 2 1 2 1 1 1 1 . 2 1 1 1 2 2 1 . 2 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2 | . 1 1 1 . 1 2 1 2 1 1 1 1 . 2 1 1 1 2 2 1 . 2 2 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Damage Taken 22294 | . 590 220 75 298 1356 663 1545 669 988 1449 329 59 . 1359 2172 1358 2417 916 228 184 . 753 1703 1202 290 409 1062 Core 18210 | . 496 188 58 252 1160 534 1238 526 787 1187 264 46 . 1094 1771 1111 1991 749 208 151 . 612 1376 982 234 323 872 Absorbed by Shields 2369 | . . . . . . . 101 . . . . . . . . 73 . 6 . . . 265 1025 739 . 160 . Redirected to Core 14072 | . 317 87 58 155 695 414 958 455 669 901 240 46 . 938 1409 894 1530 603 65 115 . 476 1124 728 210 303 682 Core Remaining (%) 67 | 100 . 30 . 9 85 . . . 92 . . . . 96 . . 100 . . . . 89 . 60 70 . 7 Volleys Fired 25 | 5 16 . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Largest 1 | 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Hottest 43 | 40 40 . . . . . 43 . . . . . . . . . . . . . . . . . . . 35 Shots Fired 25 | 5 16 . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Gun 24 | 5 16 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 22 | 5 16 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 4 | 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 5 | 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2197 | 3 79 36 27 . 157 53 136 83 85 124 38 4 . 103 183 91 206 83 23 22 . 77 259 132 27 96 70 Core Hits 1000 | 2 21 14 11 . 70 23 51 35 37 55 19 1 . 52 78 37 90 37 18 14 . 48 137 67 15 38 30 Critical Hits 81 | . . . 4 . 3 1 1 3 4 4 2 . . 3 6 2 3 2 . 1 . 7 16 5 4 8 2 Critical Kills 36 | . . . 1 . 2 1 1 1 1 1 1 . . 1 3 . 1 1 . 1 . 4 7 3 2 3 1 Critical Parts Destroyed 45 | . . . 3 . 1 . . 2 3 3 1 . . 2 3 2 2 1 . . . 3 9 2 2 5 1 Melee Attacks 3061 | . 73 43 30 . 184 64 168 135 146 158 49 7 8 129 232 195 273 105 38 42 . 116 356 186 39 175 110 Impact 71 | . 71 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2750 | . 2 43 30 . 184 64 168 135 146 158 49 7 8 129 232 195 273 105 17 18 . 54 223 186 39 175 110 Piercing 240 | . . . . . . . . . . . . . . . . . . . 21 24 . 62 133 . . . . Sneak Attacks 241 | . 13 11 5 . 16 8 15 15 6 10 . . . 10 25 6 20 4 14 1 . 3 18 21 6 11 3 Combat Hostiles 62 | . 1 . 1 . . 2 3 4 5 1 . . . 4 6 6 6 1 10 . . 3 4 5 . . . Follow-up Attacks 593 | . 1 5 1 . 32 11 26 13 18 37 9 1 . 36 61 31 72 32 5 6 . 25 88 24 7 30 22 Damage Inflicted 145029 | 58 1975 1394 1218 . 6447 2488 7198 5811 6092 7708 1926 484 . 6069 11672 5908 12665 4685 2247 1418 . 5853 20371 14777 2703 8541 5321 Guns 189 | 58 131 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 32 | . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 144808 | . 1812 1394 1218 . 6447 2488 7198 5811 6092 7708 1926 484 . 6069 11672 5908 12665 4685 2247 1418 . 5853 20371 14777 2703 8541 5321 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 32 | . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 189 | 58 131 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1660 | . 1660 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 126288 | . 152 1394 1218 . 6447 2488 7198 5811 6092 7708 1926 484 . 6069 11672 5908 12665 4685 542 300 . 1632 10555 14777 2703 8541 5321 Piercing 16860 | . . . . . . . . . . . . . . . . . . . 1705 1118 . 4221 9816 . . . . Highest Corruption 6 | . . . . . . . . 1 1 1 2 2 6 6 2 2 2 . . . 1 1 3 4 . 1 2 Average Corruption 1 | . . . . . . . . 1 1 1 1 2 5 2 1 2 2 . . . 1 1 2 2 . 1 1 Corruption Purged 9 | . . . . . . . . . . . . . . 6 . . . . . . . . 3 . . . . Effects 90 | . . . . . . . . 2 2 8 5 5 8 8 . 4 9 . . . . 6 5 12 . 7 9 Message Errors 23 | . . . . . . . . . 1 2 1 3 1 1 . 1 3 . . . . 2 1 2 . 4 1 Matter Fused 7 | . . . . . . . . . . . . . 1 4 . . . . . . . . 1 1 . . . Heat Flow Errors 10 | . . . . . . . . . . . 1 . 2 1 . . . . . . . . 1 1 . . 4 Energy Discharges 19 | . . . . . . . . 1 . 1 2 2 1 1 . 2 . . . . . 2 . 4 . 1 2 Data Loss (minor) 19 | . . . . . . . . 1 . 4 . . 2 1 . 1 4 . . . . . 2 3 . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Targeting Errors 11 | . . . . . . . . . 1 1 1 . . . . . 2 . . . . 2 . 1 . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 16223 | . 228 329 213 . 629 71 550 1058 343 679 90 374 . 578 1516 499 1409 248 129 . . 601 2359 2581 56 1297 386 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 16223 | . 228 329 213 . 629 71 550 1058 343 679 90 374 . 578 1516 499 1409 248 129 . . 601 2359 2581 56 1297 386 Knockbacks 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 353 | 1 12 . 5 16 15 16 24 44 12 43 202 234 252 187 . 114 1 6 . . . 29 353 137 13 14 310 Average Temperature 52 | 1 12 . 5 9 4 6 8 13 4 8 66 139 121 101 . 24 1 6 . . . 9 61 47 5 4 97 Received Heat Transfer 3998 | . 246 . 42 40 495 150 542 108 174 303 99 . . 234 210 288 315 82 . . . 148 242 115 54 30 81 Effects 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 16 | . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Peak Influence 2783 | 10 339 343 285 141 1005 518 1507 873 1564 1899 . . . . 1224 1999 1642 1533 . . . . 2329 2783 1846 1876 2602 Average Influence 1070 | 5 195 238 162 127 610 369 943 536 888 1444 . . . . 633 1439 1202 1313 . . . . 1229 2099 1682 1387 2063 Maximum Alert Level 5 | . 1 1 1 . 3 2 4 3 4 5 . . . . 4 5 5 4 . . . . 5 5 5 5 5 Low Security (%) 6 | 100 49 43 68 100 10 . . . . . . . . . 7 . . . . . . . . . . . . Level 1 13 | . 50 56 31 . 14 64 4 22 15 . . . . . 21 . . . . . . . 9 . . . . Level 2 14 | . . . . . 27 35 18 52 24 . . . . . 20 . . . . . . . 20 . . . . Level 3 18 | . . . . . 47 . 50 25 23 9 . . . . 43 18 28 . . . . . 14 . . . . Level 4 28 | . . . . . . . 26 . 36 62 . . . . 6 41 66 100 . . . . 23 25 20 83 24 Level 5 9 | . . . . . . . . . . 7 . . . . . 40 1 . . . . . 15 53 41 1 18 High Security 9 | . . . . . . . . . . 20 . . . . . . 3 . . . . . 16 21 37 15 56 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 130 | . 3 1 2 . 6 2 . 6 . 13 . . . 1 6 . 11 6 . . . . 22 19 1 14 17 Investigation 10 | . . 1 1 . 1 . . . . . . . . . 1 . 2 1 . . . . . 1 . 1 1 Extermination 16 | . . . . . . . . 4 . 2 . . . . 2 . 1 1 . . . . 2 2 . 2 . Reinforcement 28 | . 3 . 1 . 5 2 . 2 . 1 . . . . 2 . 3 1 . . . . . 3 1 3 1 Assault 70 | . . . . . . . . . . 10 . . . 1 1 . 5 3 . . . . 17 13 . 5 15 Garrison 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 9 | . . . . . . 2 . 1 . 1 . . . . 1 . 2 . . . . . . . . 2 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Distress Signals 13 | . 2 . 1 . 3 . . 2 . . . . . . . . . . . . . . 1 . 4 . . Communications Jammed 87 | . . . . . . . . 9 . 9 . . . . 2 . 37 11 . . . . . 1 7 6 5 Distress Signals 81 | . . . . . . . . 7 . 9 . . . . 2 . 36 11 . . . . . 1 7 5 3 Times Spotted 1016 | . 22 9 8 27 62 16 28 30 34 73 25 1 . 49 58 46 74 31 6 11 10 42 141 87 12 30 84 Peak Tracking Total 22 | . 4 3 2 20 7 3 6 3 6 19 5 1 . 8 6 6 10 8 4 2 8 7 17 17 5 5 22 Tactical Retreats 79 | . . 1 . 2 1 1 2 2 4 5 5 . . 3 2 9 2 4 . . 2 4 10 6 . . 14 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Traps Triggered 38 | . 2 . . . 1 . 9 2 3 . . . . . 6 9 1 . . . . . 5 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . 2 . . . . . . . . . . . . 5 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Machines Disabled 32 | . . . . . . . 8 . 6 . 1 . 1 1 2 4 . 1 . . . 1 . 5 . . 2 Max in Single Turn 2 | . . . . . . . 2 . 1 . 1 . 1 . . 1 . 1 . . . 1 . 1 . . 2 Garrison Relay 11 | . . . . . . . 3 . 4 . . . . . . 4 . . . . . . . . . . . Phase Generator 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Machines Accessed 108 | . . 2 1 . 8 6 . 11 . 7 . 1 . . 9 . 10 5 . 1 6 1 12 10 3 9 6 Terminals 77 | . . 1 1 . 8 5 . 7 . 4 . 1 . . 7 . 8 4 . . . 1 10 6 2 6 6 Fabricators 10 | . . . . . . . . 2 . 1 . . . . 1 . 2 1 . . . . . 1 . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Garrison Access 10 | . . . . . . 1 . 2 . 2 . . . . 1 . . . . . . . 2 1 . 1 . Total Hacks 384 | . . 2 3 . 33 12 . 53 . 22 . 7 . . 37 . 47 25 . 1 18 5 32 33 9 26 19 Successful 243 | . . 2 3 . 14 7 . 33 . 15 . 2 . . 28 . 33 14 . 1 18 5 14 17 6 16 15 Failed 139 | . . . . . 19 5 . 20 . 7 . 5 . . 8 . 13 11 . . . . 18 16 3 10 4 Catastrophic 18 | . . . . . 3 3 . 1 . 1 . . . . 1 . 1 1 . . . . 2 4 1 . . Database Lockouts 5 | . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . Manual 193 | . . . . . 17 5 . 24 . 13 . 7 . . 25 . 31 17 . . 1 . 24 14 1 8 6 Terminals 303 | . . 1 3 . 33 10 . 46 . 18 . 7 . . 32 . 37 20 . . . 5 26 22 7 17 19 Fabricators 35 | . . . . . . . . 4 . 2 . . . . 2 . 10 5 . . . . . 5 . 7 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . Garrison Access 20 | . . . . . . 2 . 3 . 2 . . . . 3 . . . . . . . 6 2 . 2 . Terminal Hacks 153 | . . 2 3 . 13 2 . 22 . 9 . 2 . . 19 . 19 5 . 1 18 5 5 7 3 7 11 Record 20 | . . . . . . . . . . . . . . . 1 . . . . . 10 5 2 . . . 2 Part Schematic 7 | . . . . . . . . 3 . . . . . . 1 . 1 1 . . . . 1 . . . . Prototype ID Bank 26 | . . . 1 . 1 . . 2 . 2 . . . . 3 . 7 . . . 6 . . 2 . . 2 Open Door 4 | . . 1 . . . . . . . . . . . . . . . . . 1 2 . . . . . . Level Access Points 5 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 1 . 1 Branch Access Points 8 | . . . 1 . 1 . . 1 . 1 . 1 . . . . 1 1 . . . . . . . 1 . Emergency Access Points 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Terminal Index 7 | . . . . . . . . . . . . . . . 3 . . . . . . . 1 1 . 1 1 Fabricator Index 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 17 | . . . . . 4 . . 5 . 1 . . . . 5 . 1 1 . . . . . . . . . Unreport Threat 22 | . . . . . 4 . . 5 . 1 . . . . 5 . 5 1 . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Surveillance Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 4 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . 2 . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . Registered Components 7 | . . . . . . 1 . 1 . 1 . . . . 1 . 1 . . . . . . . 1 . 1 Registered Prototypes 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 Zone Layout 6 | . . 1 1 . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 18 | . . . . . . . . 3 . 2 . . . . 2 . 2 2 . . . . . 4 . 3 . Load Schematic 10 | . . . . . . . . 2 . 1 . . . . 1 . 1 1 . . . . . 2 . 2 . Build 8 | . . . . . . . . 1 . 1 . . . . 1 . 1 1 . . . . . 2 . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Garrison Access Hacks 4 | . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . 1 . Unlock Access 4 | . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . 1 . Unauthorized Hacks 146 | . . . . . 2 8 . 16 . 12 . . . . 12 . 26 15 . . . . 24 9 2 10 10 Terminals 43 | . . . . . 1 3 . 6 . 4 . . . . 4 . 5 4 . . . . 5 2 1 4 4 Track 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 Assimilate 3 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . Botnet 30 | . . . . . . 3 . 2 . 3 . . . . 3 . 4 3 . . . . 3 2 1 3 3 Disrupt 5 | . . . . . . . . . . . . . . . 1 . 1 1 . . . . 1 . . 1 . Operators 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . . . . . . . . . 7 3 . . . . . . . . . Report 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Prioritize 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Siphon 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 1 . 1 . . . . . . 2 . . . . . . . 4 1 . 1 . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Reprogram 7 | . . . . . . 1 . 1 . . . . . . 1 . . . . . . . 2 1 . 1 . Watchers 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Data Cores Recovered 6 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . 1 1 Used 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Hacking Detections 91 | . . 1 1 . 6 6 . 11 . 6 . 1 . . 7 . 9 4 . . . . 12 10 3 9 5 Full Trace Events 5 | . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 3 . . . . . . 1 . 1 1 . . . . 1 1 1 . . Parts Built 11 | . . . . . . . . 1 . 2 . . . . 2 . 2 1 . . . . . 2 . 1 . Matter 1825 | . . . . . . . . 146 . 168 . . . . 190 . 175 126 . . . . . 669 . 351 . Time 507 | . . . . . . . . 36 . 84 . . . . 47 . 58 42 . . . . . 178 . 62 . Total Part Build Rating 59 | . . . . . . . . 3 . 8 . . . . 10 . 14 4 . . . . . 13 . 7 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 21 | . . . . . . . 5 . 6 . . . . . . 8 . . . . . . . 2 . . . Machine Destruction 19 | . . . . . . . 5 . 6 . . . . . . 8 . . . . . . . . . . . Programmers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Total Allies 54 | . . . . . . . . 3 . . . . 4 . 7 . . . . . . . 3 3 . 2 32 Largest Group 21 | . . . . . . . . 2 . . . . 4 4 7 . . . . . . . 2 3 . 2 21 Highest-Rated Group 1002 | . . . . . . . . 52 . . . . 90 90 224 . . . . . . . 70 141 . 138 1002 Highest-Rated Ally 78 | . . . . . . . . 26 . . . . 37 37 41 . . . . . . . 44 47 . 69 78 Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . GOTO 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 232 | . . . . . . . . . . . . . . 53 79 . . . . . . . . 2 . 6 92 Total Damage 6738 | . . . . . . . . . . . . . . 708 1500 . . . . . . . . 77 . 252 4201 Kills 41 | . . . . . . . . . . . . . . 4 14 . . . . . . . . . . 3 20 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 2 . . . . . . 1 1 1 3 . . . . 2 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Turns Passed 21218 | 69 670 430 170 64 1283 599 925 1325 743 1113 438 327 338 1536 1525 859 1035 673 288 345 345 890 2026 1187 212 928 875 Spaces Moved 30227 | 43 796 774 196 171 1747 1110 1040 1864 824 1711 756 757 754 1020 2089 889 1384 1038 440 558 866 1000 2628 1683 366 1865 1858 Core 33 | 5 3 . . . . . . . . . . . . . 23 . 2 . . . . . . . . . . Treads 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 140 | 29 111 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30045 | . 682 774 196 171 1747 1110 1040 1864 824 1711 756 757 754 1020 2066 889 1382 1038 440 558 866 1000 2628 1683 366 1865 1858 Fastest Speed 26 | 50 37 37 37 37 37 34 34 26 32 32 32 32 32 32 26 26 26 26 32 26 26 26 26 26 32 26 26 Average Speed 33 | 120 49 37 37 37 37 34 35 33 32 32 32 32 32 32 32 31 31 31 32 31 31 31 31 31 32 32 31 Slowest Speed 160 | 160 120 37 120 37 37 37 100 100 32 35 32 32 32 32 100 32 115 32 32 32 32 32 32 35 32 100 32 Overloaded Moves 557 | . . . . . . . . 36 . . . . . . 24 79 62 70 . 17 18 4 64 48 . 4 131 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . 4 2 . . 2 . 7 . . . . . . 3 . . . . . 1 . . 3 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 3 91 95 25 38 95 30 87 44 96 37 70 79 84 86 47 94 27 20 70 75 88 87 46 95 13 40 45 Regions Visited 27 Branch Regions 12 Pre-discovered Areas 6 | . . 2 . . . . . . . . . . 2 . . . . . 1 1 . . . . . . . Known Exits Taken 21 | . . . 1 1 1 1 . 1 . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . 1 . . . . . . . . 8 6 3 4 . . . . 1 2 . 3 . . . . . Spaces Dug 249 | . . . . . 8 3 3 39 8 12 . 1 3 5 11 20 14 5 3 7 . 9 26 17 4 36 15 Terrain Destroyed 379 | . 2 . . . 8 3 59 39 8 12 . 1 3 5 11 20 14 5 3 7 . 9 26 17 4 36 87 Melee 249 | . . . . . 8 3 3 39 8 12 . 1 3 5 11 20 14 5 3 7 . 9 26 17 4 36 15 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 130 | . 2 . . . . . 56 . . . . . . . . . . . . . . . . . . . 72 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Total 38762 | 53 943 844 251 167 2168 1264 1460 2422 1141 2094 906 835 842 2075 2688 1337 1822 1328 559 694 933 1486 3547 2189 452 2149 2113 Wait 4608 | . 35 15 18 1 154 51 122 331 103 209 87 60 70 905 323 127 151 164 63 96 59 373 511 254 32 135 159 Move 30149 | 42 795 773 195 163 1742 1109 1037 1859 822 1696 755 756 753 1019 2088 888 1378 1036 439 557 865 999 2624 1682 365 1858 1854 Hop 19 | . . . . 3 2 . . 2 . 6 . . . . . . 2 . . . . . 1 . . 2 1 Pick Up 47 | . . . . . 8 5 4 4 3 1 1 . . . . 3 2 2 . . . 2 4 5 3 . . Fast Attach 181 | 5 14 3 2 . 14 4 4 13 . 12 1 . 6 4 17 1 6 10 2 2 4 1 27 15 1 9 4 Attach 15 | . . . . . . 2 3 1 . 1 . 1 1 . 1 . . 1 . . . 1 2 . 1 . . Detach 10 | . . . . . . 1 1 1 . . . . 3 . . . . 2 . . . . 1 . . . 1 Swap 101 | . 2 2 . . 5 6 3 3 3 3 2 . . . 1 1 2 3 . 1 1 10 39 7 1 2 4 Drop 201 | 1 9 3 2 . 20 10 6 19 3 12 4 1 4 4 10 2 8 7 2 2 4 3 30 19 4 8 4 Fire 25 | 5 16 . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Melee 1947 | . 72 35 26 . 138 45 129 109 105 100 30 4 5 72 134 109 152 57 21 24 . 62 197 130 24 103 64 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 401 | . . . . . . . 94 36 55 1 . . . . . 147 . 20 . . . . 19 28 . 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1058 | . . 13 8 . 85 31 56 44 47 53 26 13 . 71 114 59 121 26 32 12 . 35 92 49 21 31 19 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: Fac x4 / *Sto / *Low / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / *Sto / *Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x3 / *Upp x2 / *Ext x2 / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Com / Gar) -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Upgraded with Power slot (x1) 201 | -10/Materials | Upgraded with Propulsion slot (x1) 298 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 430 | -10/Materials | Core integrity fell below 50% 529 | -10/Materials | Reached level 2 532 | -10/Materials | Upgraded with Weapon slot (x1) 546 | -10/Materials | Discovered new exit (range 13) 606 | -10/Materials | Core integrity fell below 20% 652 | -10/Materials | Discovered new exit (range 5) 663 | -10/Materials | Discovered new exit (range 8) 740 | -10/Materials | Entered Mines 741 | -10/Mines | Met a Derelict bent on vengeance 758 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 817 | -10/Mines | Discovered new exit (range 6) 874 | -10/Mines | Discovered new exit (range 7) 880 | -10/Mines | Learned location of Storage (-7) 992 | -10/Mines | Reached level 3 1024 | -10/Mines | Met a Derelict shopkeep closing up shop 1077 | -10/Mines | Learned location of Zion (-6) 1170 | -10/Mines | Entered Materials 1171 | -9/Materials | Core integrity fell below 50% 1172 | -9/Materials | Reached level 4 1172 | -9/Materials | Identified exit to Mines 1340 | -9/Materials | Entered Mines 1341 | -9/Mines | Assembled infested the area 1350 | -9/Mines | Learned location of 1 exit from Materials 1362 | -9/Mines | Identified exit to Materials 1371 | -9/Mines | Core integrity fell below 20% 1404 | -9/Mines | Entered Materials 1405 | -8/Materials | Identified exit to Factory 1405 | -8/Materials | Core integrity fell below 50% 1405 | -8/Materials | Core integrity fell below 20% 1406 | -8/Materials | Reached level 5 1451 | -8/Materials | Reached level 6 1577 | -8/Materials | Upgraded with Utility slot (x1) 1577 | -8/Materials | Upgraded with Weapon slot (x1) 1779 | -8/Materials | Reached level 7 1943 | -8/Materials | Reached level 8 2077 | -8/Materials | Discovered exit to Factory (range 4) 2127 | -8/Materials | Reached level 9 2420 | -8/Materials | Upgraded with Utility slot (x2) 2442 | -8/Materials | Discovered exit to Factory (range 8) 2492 | -8/Materials | Reached level 10 2602 | -8/Materials | Upgraded with Utility slot (x1) 2687 | -8/Materials | Entered Factory 2689 | -7/Factory | Reached level 11 2756 | -7/Factory | Identified exit to Factory 2860 | -7/Factory | Discovered new exit (range 19) 2880 | -7/Factory | Identified exit to Lower Caves 2954 | -7/Factory | Build established: Hacker-Scout 3090 | -7/Factory | Reached level 12 3112 | -7/Factory | Upgraded with Utility slot (x1) 3240 | -7/Factory | Discovered new exit (range 14) 3283 | -7/Factory | Identified exit to Garrison 3286 | -7/Factory | Entered Garrison 3316 | -7/Garrison | Triggered checkpoint 3362 | -7/Garrison | Garrison Relay disabled 3362 | -7/Garrison | Reached level 13 3365 | -7/Garrison | Upgraded with Utility slot (x1) 3366 | -7/Garrison | Triggered checkpoint 3382 | -7/Garrison | Triggered checkpoint 3442 | -7/Garrison | Triggered checkpoint 3462 | -7/Garrison | Triggered checkpoint 3481 | -7/Garrison | Garrison Relay disabled 3541 | -7/Garrison | Discovered new exit (range 16) 3553 | -7/Garrison | Identified exit to Factory 3594 | -7/Garrison | Reached level 14 3648 | -7/Garrison | Triggered checkpoint 3667 | -7/Garrison | Discovered exit to Factory (range 11) 3755 | -7/Garrison | Triggered checkpoint 3797 | -7/Garrison | Core integrity fell below 50% 3843 | -7/Garrison | Core integrity fell below 20% 3954 | -7/Garrison | Lost 3 parts (1p1n1u) 3977 | -7/Garrison | Garrison Relay disabled 3999 | -7/Garrison | Reached level 15 4059 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4092 | -7/Garrison | Upgraded with Utility slot (x1) 4110 | -7/Garrison | Phase Generator disabled 4134 | -7/Garrison | Triggered checkpoint 4211 | -7/Garrison | Entered Factory 4478 | -7/Factory | Discovered exit to Lower Caves (range 3) 4529 | -7/Factory | Build established: Hacker-Ninja 4551 | -7/Factory | Identified exit to Storage 5041 | -7/Factory | Discovered exit to Factory (range 17) 5174 | -7/Factory | Discovered exit to Factory (range 17) 5283 | -7/Factory | Fabricated Actuator Array? 5335 | -7/Factory | Reached level 16 5356 | -7/Factory | Upgraded with Weapon slot (x1) 5409 | -7/Factory | Identified exit to Garrison 5536 | -7/Factory | Entered Garrison 5700 | -7/Garrison | Triggered checkpoint 5814 | -7/Garrison | Triggered checkpoint 5871 | -7/Garrison | Garrison Relay disabled 5888 | -7/Garrison | Triggered checkpoint 5957 | -7/Garrison | Discovered exit to Factory (range 16) 5963 | -7/Garrison | Garrison Relay disabled 5968 | -7/Garrison | Triggered checkpoint 6008 | -7/Garrison | Triggered checkpoint 6099 | -7/Garrison | Discovered exit to Factory (range 19) 6134 | -7/Garrison | Triggered checkpoint 6151 | -7/Garrison | Reached level 17 6177 | -7/Garrison | Garrison Relay disabled 6193 | -7/Garrison | Triggered checkpoint 6220 | -7/Garrison | Discovered exit to Factory (range 16) 6249 | -7/Garrison | Garrison Relay disabled 6254 | -7/Garrison | Triggered checkpoint 6279 | -7/Garrison | Entered Factory 6382 | -6/Factory | Local fabrication network quarantined 6422 | -6/Factory | Reached level 18 6431 | -6/Factory | Upgraded with Utility slot (x1) 6453 | -6/Factory | Fabricated Force Booster (x2) 6629 | -6/Factory | First assault squad dispatched 6637 | -6/Factory | Discovered new exit (range 20) 6812 | -6/Factory | Found Prototype Processor 6812 | -6/Factory | Identified Exp. Targeting Computer 7108 | -6/Factory | Identified exit to Lower Caves 7149 | -6/Factory | Reached level 19 7161 | -6/Factory | High security lockdown imminent 7223 | -6/Factory | Discovered new exit (range 17) 7228 | -6/Factory | Identified exit to Factory 7241 | -6/Factory | High security lockdown engaged 7336 | -6/Factory | Discovered exit to Factory (range 12) 7391 | -6/Factory | Core integrity fell below 50% 7392 | -6/Factory | Entered Lower Caves 7396 | -6/Lower Caves | Learned location of 1 exit from Factory 7755 | -6/Lower Caves | Attracted the attention of an 0b10 base 7806 | -6/Lower Caves | Discovered new exit (range 11) 7809 | -6/Lower Caves | Identified exit to Lower Caves 7830 | -6/Lower Caves | Entered another Lower Caves area 7900 | -6/Lower Caves | Encountered a Warlord checkpoint 7914 | -6/Lower Caves | Identified exit to Zion 8072 | -6/Lower Caves | Reached level 20 8075 | -6/Lower Caves | Upgraded with Utility slot (x1) 8079 | -6/Lower Caves | Discovered exit to Factory (range 20) 8157 | -6/Lower Caves | Entered Zion 8169 | -6/Zion | Discovered new exit (range 15) 8185 | -6/Zion | System corruption cleaned by Quarantine Array 8211 | -6/Zion | Gained Derelict followers 8222 | -6/Zion | Given A8's code to call for help 8229 | -6/Zion | Learned Factory terminal intel 8245 | -6/Zion | Discovered new exit (range 12) 8257 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8287 | -6/Zion | Found Prototype Hackware 8287 | -6/Zion | Identified Exp. Hacking Suite 8290 | -6/Zion | Found Prototype Processor 8290 | -6/Zion | Identified Exp. Target Analyzer 8292 | -6/Zion | Found Prototype Processor 8292 | -6/Zion | Identified Exp. Armor Integrity Analyzer 8295 | -6/Zion | Found Prototype Processor 8295 | -6/Zion | Identified Spectral Analyzer 8316 | -6/Zion | Received a visual enhancement algorithm 8360 | -6/Zion | Learned location of Warlord (-4) 8429 | -6/Zion | Identified exit to Proximity Caves 8495 | -6/Zion | Entered Proximity Caves 8495 | -5/Proximity Caves | Accompanied by 4 allies 8557 | -5/Proximity Caves | Reached level 21 9498 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9561 | -5/Proximity Caves | Destroyed 8 combat bots 9578 | -5/Proximity Caves | Discovered exit to Factory (range 7) 9655 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9685 | -5/Proximity Caves | Reached level 22 9737 | -5/Proximity Caves | Destroyed 9 combat bots 9887 | -5/Proximity Caves | Learned 12 Factory zone layouts 10031 | -5/Proximity Caves | Entered Factory 10032 | -5/Factory | Identified exit to Upper Caves 10033 | -5/Factory | Identified exit to Extension 10034 | -5/Factory | Identified exit to Factory 10035 | -5/Factory | Loaded intel: 21 terminal locations 10095 | -5/Factory | Core integrity fell below 50% 10171 | -5/Factory | Central database locked down 10182 | -5/Factory | Allied Derelicts emerged from ambush trap array 10222 | -5/Factory | Reached level 23 10354 | -5/Factory | Identified exit to Garrison 10912 | -5/Factory | Fabricated Power Sword (x2) 11493 | -5/Factory | Reached level 24 11518 | -5/Factory | Upgraded with Utility slot (x1) 11531 | -5/Factory | First assault squad dispatched 11556 | -5/Factory | Entered Garrison 11570 | -5/Garrison | Triggered checkpoint 11622 | -5/Garrison | Garrison Relay disabled 11666 | -5/Garrison | Triggered checkpoint 11666 | -5/Garrison | Spotted B-75 Beast 11748 | -5/Garrison | Destroyed 8 combat bots 11848 | -5/Garrison | Triggered checkpoint 11885 | -5/Garrison | Garrison Relay disabled 11924 | -5/Garrison | Triggered checkpoint 11976 | -5/Garrison | Triggered checkpoint 11992 | -5/Garrison | Discovered new exit (range 16) 12010 | -5/Garrison | Garrison Relay disabled 12049 | -5/Garrison | Identified exit to Factory 12090 | -5/Garrison | Triggered checkpoint 12172 | -5/Garrison | Triggered checkpoint 12180 | -5/Garrison | Discovered exit to Factory (range 16) 12231 | -5/Garrison | Garrison Relay disabled 12306 | -5/Garrison | Triggered checkpoint 12398 | -5/Garrison | Triggered checkpoint 12401 | -5/Garrison | Discovered exit to Factory (range 14) 12415 | -5/Garrison | Entered Factory 12715 | -5/Factory | First assault squad dispatched 12811 | -5/Factory | Fabricated Nanoactuators (x2) 13112 | -5/Factory | Reached level 25 13222 | -5/Factory | Destroyed 8 combat bots 13224 | -5/Factory | Central database locked down 13413 | -5/Factory | High security lockdown imminent 13434 | -5/Factory | Destroyed 11 combat bots 13450 | -5/Factory | Entered another Factory area 13588 | -4/Factory | Discovered new exit (range 4) 13589 | -4/Factory | Identified exit to Research 13700 | -4/Factory | First assault squad dispatched 13767 | -4/Factory | Destroyed 8 combat bots 13787 | -4/Factory | Reached level 26 13875 | -4/Factory | Upgraded with Utility slot (x1) 13879 | -4/Factory | Spotted B-86 Titan 13921 | -4/Factory | Fabricated Lrn. Sensor Array (x1) 14080 | -4/Factory | Core integrity fell below 50% 14103 | -4/Factory | Discovered new exit (range 16) 14109 | -4/Factory | Identified exit to Upper Caves 14109 | -4/Factory | Identified exit to Armory 14123 | -4/Factory | Entered Upper Caves 14139 | -4/Upper Caves | Identified exit to Upper Caves 14220 | -4/Upper Caves | Learned location of Armory (-4) 14317 | -4/Upper Caves | Destroyed 7 combat bots 14411 | -4/Upper Caves | Entered another Upper Caves area 14416 | -4/Upper Caves | Encountered a Warlord checkpoint 14430 | -4/Upper Caves | Learned location of 1 exit from Research 14432 | -4/Upper Caves | Discovered exit to Research (range 9) 14570 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14710 | -4/Upper Caves | Discovered new exit (range 18) 14749 | -4/Upper Caves | Found Alien Artifact 14749 | -4/Upper Caves | Identified Core Expander 14749 | -4/Upper Caves | Installed Core Expander, added new Power slot 14756 | -4/Upper Caves | Identified exit to Warlord 14756 | -4/Upper Caves | Entered Warlord 14821 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 14912 | -4/Warlord | Visited the Vortex Lab 14915 | -4/Warlord | Warlord's base attacked by MAIN.C 14935 | -4/Warlord | Met Warlord 14983 | -4/Warlord | Opened side exit 15056 | -4/Warlord | Build established: Hacker-Scout 15095 | -4/Warlord | Discovered new exit (range 16) 15100 | -4/Warlord | Identified exit to Proximity Caves 15101 | -4/Warlord | Entered Proximity Caves 15103 | -3/Proximity Caves | Reached level 27 15386 | -3/Proximity Caves | Attracted the attention of an 0b10 base 15428 | -3/Proximity Caves | Reached level 28 15462 | -3/Proximity Caves | Learned Research emergency access door positions 15462 | -3/Proximity Caves | Learned Extension emergency access door positions 15462 | -3/Proximity Caves | Learned Research security intel 15462 | -3/Proximity Caves | Learned Factory terminal intel 15472 | -3/Proximity Caves | Spotted B-86 Titan 15733 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15958 | -3/Proximity Caves | Discovered exit to Research (range 4) 15991 | -3/Proximity Caves | Entered Research 15992 | -3/Research | Identified exit to Research 16039 | -3/Research | Discovered new exit (range 16) 16058 | -3/Research | Identified exit to Testing 16207 | -3/Research | Reached level 29 16315 | -3/Research | Found Prototype Device 16315 | -3/Research | Identified Exp. Transmission Jammer 16345 | -3/Research | Build established: Hacker-Ninja 16513 | -3/Research | Garrison activated, responded to threat 16738 | -3/Research | Destroyed 7 combat bots 16741 | -3/Research | First assault squad dispatched 16772 | -3/Research | Discovered exit to Testing (range 4) 16955 | -3/Research | Build established: Hacker-Sprinter 16984 | -3/Research | Destroyed 9 combat bots 17042 | -3/Research | Reached level 30 17328 | -3/Research | Discovered exit to Research (range 9) 17538 | -3/Research | Destroyed 9 combat bots 17556 | -3/Research | Found Prototype Slashing Weapon 17556 | -3/Research | Identified Centrium Greatsword 17559 | -3/Research | Found Centrium Greatsword 17594 | -3/Research | Found Prototype Device 17594 | -3/Research | Identified Exp. Focal Shield 17692 | -3/Research | High security lockdown imminent 17772 | -3/Research | High security lockdown engaged 17774 | -3/Research | Found Prototype Processor 17774 | -3/Research | Identified Exp. Melee Analysis Suite 17961 | -3/Research | Destroyed 8 combat bots 18017 | -3/Research | Entered Testing 18243 | -3/Testing | Fabricated Exp. Signal Interpreter (x1) 18314 | -3/Testing | First assault squad dispatched 18314 | -3/Testing | Local fabrication network quarantined 18373 | -3/Testing | Fabricated Exp. Transmission Jammer (x1) 18385 | -3/Testing | Found Prototype Device 18404 | -3/Testing | Identified Adv. Kinecellerator 18452 | -3/Testing | Reached level 31 18466 | -3/Testing | Scanned by Researcher 18522 | -3/Testing | Spotted Striker 18524 | -3/Testing | Spotted Striker 18563 | -3/Testing | Found Prototype Hackware 18563 | -3/Testing | Identified System Mapper 18631 | -3/Testing | Protovariant out of control (PL-YC2C83KPRH) 18631 | -3/Testing | Unleashed a protovariant (PL-YC2C83KPRH) 18640 | -3/Testing | Spotted Investigator 18869 | -3/Testing | Core integrity fell below 50% 18922 | -3/Testing | Destroyed 7 combat bots 18954 | -3/Testing | High security lockdown imminent 19011 | -3/Testing | Found Prototype Slashing Weapon 19011 | -3/Testing | Identified Vibroblade 19013 | -3/Testing | Found Molecular Scythe 19016 | -3/Testing | Found Prototype Device 19016 | -3/Testing | Identified Femtoactuators 19020 | -3/Testing | Found Exp. Melee Analysis Suite 19034 | -3/Testing | High security lockdown engaged 19096 | -3/Testing | Spotted Executioner 19204 | -3/Testing | Entered Research 19204 | -2/Research | Warlord forces began assault on 0b10 19234 | -2/Research | Identified exit to Access 19314 | -2/Research | Research machine network offline 19336 | -2/Research | Reached level 32 19336 | -2/Research | High security lockdown imminent 19344 | -2/Research | Borebot progress halted 19365 | -2/Research | Borebot progress halted 19416 | -2/Research | High security lockdown engaged 19416 | -2/Research | Entered Access 19418 | -1/Access | Reached level 33 19527 | -1/Access | Identified exit to Garrison 19662 | -1/Access | Identified exit to Command 19916 | -1/Access | First assault squad dispatched 19919 | -1/Access | Upgraded with Utility slot (x1) 20189 | -1/Access | Reached level 34 20204 | -1/Access | High security lockdown imminent 20284 | -1/Access | High security lockdown engaged 20297 | -1/Access | Fabricated Vibroblade (x1) 20344 | -1/Access | Entered Command 20371 | -1/Command | Reached level 35 20415 | -1/Command | Identified exit to Surface 20452 | -1/Command | Build established: Hacker-Ninja 20505 | -1/Command | Disengaged cave seal 20505 | -1/Command | Derelicts emerged from the dark tunnel 20594 | -1/Command | First assault squad dispatched 20669 | -1/Command | Found Prototype Device 20669 | -1/Command | Identified Exp. Shock Absorption System 20687 | -1/Command | Phase Generator disabled 20724 | -1/Command | High security lockdown imminent 20804 | -1/Command | High security lockdown engaged 20825 | -1/Command | Spotted Striker 20831 | -1/Command | Destroyed Striker 20832 | -1/Command | Spotted Executioner 20857 | -1/Command | Spotted Executioner 20857 | -1/Command | Spotted Alpha 7 20857 | -1/Command | Spotted Alpha 7 20975 | -1/Command | Reached level 36 21041 | -1/Command | Spotted Striker 21048 | -1/Command | Spotted B-99 Colossus 21051 | -1/Command | Spotted B-99 Colossus 21052 | -1/Command | Core integrity fell below 50% 21067 | -1/Command | Spotted Investigator 21086 | -1/Command | Destroyed Striker 21135 | -1/Command | Spotted Striker 21163 | -1/Command | Destroyed Striker 21164 | -1/Command | Core integrity fell below 20% 21219 | *** | Escaped! Last Messages --------------- 21135_ H-88 Terminator unfolds itself. 21135_ I-47 Archangel unfolds itself. 21135_ Penetrated by Slug. 21135_ Slug penetrates Wall. 21143_ Centrium Greatsword follow-up attack on Striker. 21143_ Destroyed Unknown Device. 21143_ Knocked back. 21162_ Destroyed Adv. Heat Sink. 21163_ Striker destroyed. 21164_ Drone signal jammed. 21217_ Penetrated by Slug. 21217_ Slug penetrates Wall. 21217_ Slug penetrates Access Shell. [Achievement: 40k Club] [Achievement: 50k Club] [Achievement: I Think I Know What's Going On] [Achievement: Rambo] [Achievement: Victory By Combat] [Achievement: Death Machine] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ??#?###############?#??##?###?#################### | | #?#?# #?#?########?################### | | ##??# ! #####?########################## | | #???# ] ?###############?################ | | ##### ! ###########?#################### | | ??### ? ?#?#?##?######################### | | ????#? ? ?###?###?######### """" ###### | | ?#?#####+#?#####?#?#??############## """" ###### | | ?#?#### #???####?#####?############! """" + | | ?###### ### ?#?##??#?############## """" ###### | | ??##### ####################"###### ## # | | ####### # ### #### ! # ! | | ##?#### # ##" "" " " =% | | ####### # """ ^ ^ ^ #### # i #! | | ###??## # "# "" """ #### % ##g # | | ####### # ""# ^" " #######+###### ## | | ##?##?# # "# " @" " #### gg # ### | | ####### # "# " "" " #### b # ### | | ?###### # "# " " ####! " # ### | | ###?### + T"# """""" #### """" / | | ?##?### # ""# #### """"=! ##### | | ###?### # ""#BB BB#### "" [ [##### | | ####### # ""#BB BB#### *!##### | | ####?## # ""#### ####### ##### | | # ?## " "###E E#########+########## | | # ### # ###### ########## ########## | | # ### # ####? E######### ########## | | ## #### # ###??# ? ########## ########## | | #############? K######### ########## | | # ?##??#? ######## # # ######## | | != # ? ####? ? ###### # ## ####### | | % # ####### ######## # ####### | | ## #### %#?? ??###??## ######## #%!= ####### | | # = ### "# ###### # ####### ###*%[ ####### | | #!%!###%%##+#+########## ####### ###%= ####### | | # ### " [ ####### ## ! ####### | | ####### *[ =########[#" ####### | | ###??## g ########%# !!# !%!+ ####### | | ?###### l c ####### #!%=k# | # ####### | | ?##??## gg ######### %= [# # ####### | | ####?## k##########= ![[ % # ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 59 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 32 Terrain Scan Range 20 Terrain Scan Density 710 Jamming Range 22 Base Temperature (-) 100 Armor Coverage 150 Resistance: TH 30 Resistance: EX 75 Thermal Conversion 90 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 85 Melee Accuracy 12 Armor Integrity Analysis 90 Recoil Reduction 6 Force Boost 3 Salvage Targeting 4 Stasis Canceling 2 Offensive Hacking 35 Defensive Hacking 15 Item Schematics ----------------- Force Booster | -7/Factory | Hacked Actuator Array | -7/Factory | Hacked Microactuators | -7/Factory | Hacked Power Sword | -5/Factory | Hacked Nanoactuators | -5/Factory | Hacked Lrn. Sensor Array | -4/Factory | Hacked Exp. Signal Interpreter | -3/Research | Hacked Exp. Transmission Jammer | -3/Testing | Scanalyzed Vibroblade | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Actuator Array | x1 | -7/Factory Force Booster | x2 | -6/Factory Power Sword | x2 | -5/Factory Nanoactuators | x2 | -5/Factory Lrn. Sensor Array | x1 | -4/Factory Exp. Signal Interpreter | x1 | -3/Testing Exp. Transmission Jammer | x1 | -3/Testing Vibroblade | x1 | -1/Access Alien Tech Used ----------------- Core Expander Achievements -------------- 40k Club 50k Club Assassin Can't Touch This Collateral Damage Death Machine Gladiator I Think I Know What's Going On Melee Specialist Most Wanted Oh No You Don't! Origins Overachiever Rambo Storm Trooper Treasure Hunter Victory By Combat Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Fac Upp Upp War Pro Res Tes Res Acc Com Levels Raised 35 | . 1 1 1 . 6 2 3 1 1 2 . 1 . 2 2 . 1 1 . . . 2 2 1 1 2 2 XP Earned 55620 | 3000 1840 1300 2225 500 7821 3506 3986 1541 1524 3238 826 224 152 3343 2535 848 971 1322 495 439 234 2301 3259 1199 1037 3237 2717 XP Spent 49245 | . 4300 . . . 11250 3245 5200 1400 . 2600 600 2900 . 1460 3200 . 750 3500 . . . 2700 1340 . . 3800 1000 Upgrades 68 | . 10 . . . 18 15 4 2 . 1 1 1 . 5 1 . 1 1 . . . 3 3 . . 1 1 Power Slot 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 12 | . . . . . 4 1 2 . . 1 . 1 . . 1 . . 1 . . . . . . . 1 . Weapon Slot 3 | . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Heat Dissipation 5 | . . . . . . . . . . . . . . 3 . . . . . . . . 2 . . . . Energy Generation 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Mass Support 11 | . 1 . . . 2 . 2 . . . 1 . . 1 . . . . . . . 3 1 . . . . Inventory Capacity 4 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . 1 Sight Range 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Sensor Range 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Melee Accuracy 9 | . 6 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 14358 | . 67 77 45 . 803 133 486 334 685 754 312 19 . 1039 884 551 1541 777 281 313 . 724 2509 864 179 465 516 Integrity Restored 21553 | . . 264 189 . 1764 682 1240 910 878 1043 582 258 . 1457 2318 1249 2558 474 684 187 . 678 1711 997 432 624 374 Core 17657 | . . 264 189 . 1612 610 1143 634 740 805 582 111 . 1119 1792 1008 2094 380 577 151 . 546 1411 775 292 503 319 Parts 3896 | . . . . . 152 72 97 276 138 238 . 147 . 338 526 241 464 94 107 36 . 132 300 222 140 121 55 Protomatter Decayed 9353 | . 38 . 37 . 105 6 68 . 305 307 123 . . 648 515 51 546 596 48 201 36 506 1749 613 559 783 1513 Game ------ Seed LobotomyProtonMace Manual? 0 Play Time 07:34:09 Cumulative 105.8 hours Start 2019.12.22 @ 17:29:15 End 2019.12.24 @ 14:04:56 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type 0 Total 9 Types 8/0/0/1/0/0/0 Lore% 51 Gallery% 62 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12ceff42-b69e-4839-a071-fb2cd2034100