Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.04 @ 21:22:20 Player: dispear Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2533) 2533 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (490) 490 TOTAL SCORE: 7008 Bonus ------- High Alert Combat Kills 190 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 281/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Leg Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- AWS/Gauss Advanced Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Active Sensor Suite Improved Shield Generator Pulse Rifle Pulse Rifle Proton Missile Launcher Blade Saw [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon AWS/Gauss Energy Gun Gatling Laser Ballistic Gun AWS/Gauss Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . . 2 . 2 Weapon 2 | . . . . . 1 1 . Parts Attached 55 | 7 1 . 1 6 15 21 4 Power 9 | 1 . . . 2 3 3 . Engine 5 | 1 . . . 2 1 1 . Core 4 | . . . . . 2 2 . Reactor . | . . . . . . . . Propulsion 12 | 2 . . . . 6 1 3 Treads 6 | 2 . . . . 3 1 . Leg 6 | . . . . . 3 . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 2 1 . . . 4 5 . Device 6 | 1 . . . . 2 3 . Storage 2 | 1 1 . . . . . . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 22 | 2 . . 1 4 2 12 1 Energy Gun 8 | . . . . 1 2 4 1 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 2 . . 1 1 . 3 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 5 | . . . . 2 . 3 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 2 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 2 | . . . . . . 2 . Parts Lost 25 | . . . . 4 3 7 11 Power 5 | . . . . 1 . 3 1 Propulsion 6 | . . . . 1 2 . 3 Utility 4 | . . . . . 1 1 2 Weapon 10 | . . . . 2 . 3 5 Highest Loss Streak 9 | . . . . 3 2 4 9 To Critical Strikes 1 | . . . . 1 . . . Average Backups 5 | . 4 6 7 3 5 6 3 Power . | . 1 1 1 . 3 . . Propulsion . | . . . 1 . . . . Utility 1 | . 1 2 2 . . 2 . Weapon 2 | . 2 3 3 2 2 3 1 Tool/Special . | . . . . . . . . Unused Backups 12 | . . . . 3 3 5 1 Power 4 | . . . . . 3 1 . Propulsion 2 | . . . . 1 . . 1 Utility 3 | . . . . 1 . 2 . Weapon 3 | . . . . 1 . 2 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 84 | . 100 100 92 89 77 89 33 Engine 6 | . 14 14 14 13 7 3 . Core 3 | . . . . . 1 6 1 Treads 20 | . 28 28 28 26 5 23 5 Leg 1 | . . . . . 14 . 1 Device 6 | . 14 14 14 14 11 1 1 Storage 8 | . 14 14 14 14 9 7 3 Processor 8 | . . . . . 6 14 9 Protection 3 | . . . . . 4 5 . Energy Gun 2 | . . . . . 5 3 . Ballistic Gun 10 | . 28 28 21 14 9 7 3 Ballistic Cannon 1 | . . . . . . 3 . Launcher 4 | . . . . 7 2 6 1 Slashing Weapon 1 | . . . . . . 1 2 Peak Build Rating 54 | 7 7 7 22 22 43 54 37 Average Rating 31 | 5 7 7 14 15 33 46 16 On Entrance 16 | . 7 7 7 22 8 43 37 Avg Prop Armor Cover (%) 8 | . . . . . 8 . . Naked Turns 101 | . . . . . . . 101 Heaviest Build 55 | 14 19 19 26 26 40 55 33 Greatest Support 60 | 40 40 40 40 40 60 60 60 Greatest Overweight (x) 7 | 1 . . . . 7 . 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 8 Most Carried 10 | 1 6 7 9 10 10 10 6 Average Carried 6 | . 4 6 8 4 5 7 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 9 | 1 6 7 9 3 7 4 2 Class Distribution -------------------- 51% | Skirmisher 41% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1294 | 266 142 24 . 147 121 559 35 Remotely . | . . . . . . . . Salvage Created 2810 | 82 112 46 . 197 789 1506 78 Parts 200 | 6 3 4 . 9 80 94 4 Haulers Intercepted 3 | . . . . . 3 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 67 | . . 3 . 7 28 27 2 Melee 5 | . . . . . . 4 1 Guns 45 | . . 3 . 5 16 20 1 Cannons 2 | . . . . . . 2 . AOE 15 | . . . . 2 12 1 . Classes Destroyed 12 | 1 2 1 . . 5 3 . Worker 7 | . 1 . . 1 2 3 . Builder 3 | . . . . . 2 1 . Tunneler 5 | 3 . . . . 1 1 . Hauler 3 | . . . . . 3 . . Recycler 2 | . 1 . . 1 . . . Operator 1 | . . . . . . 1 . Watcher 5 | . . . . . 3 2 . Swarmer 30 | . . 3 . 6 20 . 1 Grunt 24 | . . . . . 6 17 1 Sentry 6 | . . . . . 2 4 . Programmer 5 | . . . . . . 5 . Heavy 1 | . . . . . . 1 . Best Kill Streak 17 | 1 1 3 . 7 17 6 1 Combat Bots Only 11 | . . 3 . 6 11 4 1 Max Kills in Single Turn 4 | 1 1 1 . 2 4 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 1 3 1 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 474 | . . 17 . 41 41 177 198 Missed 131 | . . 3 . 11 15 47 55 Hits 343 | . . 14 . 30 26 130 143 Melee 1 | . . . . . . . 1 Projectile 342 | . . 14 . 30 26 130 142 AOE 16 | . . . . 16 . . . Critical Strikes 7 | . . . . 2 . 3 2 Damage Taken 5202 | . . 116 . 687 369 2129 1901 Core 1305 | . . 17 . 110 96 232 850 Absorbed by Shields 10 | . . . . . . . 10 Core Remaining (%) 74 | 100 . . . 49 82 66 . Volleys Fired 113 | 17 15 6 . 17 9 41 8 Largest 4 | 2 2 2 . 2 2 4 2 Hottest 205 | 40 40 40 . 63 55 205 80 Shots Fired 309 | 34 30 12 . 28 55 135 15 Gun 269 | 34 30 12 . 23 48 107 15 Cannon 22 | . . . . . . 22 . Launcher 18 | . . . . 5 7 6 . Special . | . . . . . . . . Kinetic 260 | 34 30 12 . 23 46 101 14 Thermal 25 | . . . . . 2 22 1 Explosive 12 | . . . . 5 7 . . Electromagnetic 12 | . . . . . . 12 . Robot Hit Streak 32 | 5 1 4 . 5 7 32 20 Robot Miss Streak 4 | 4 2 1 . 2 2 3 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Autonomous 117 | . . . . 6 45 66 . Shots Hit Robots 223 | 18 4 7 . 19 38 116 21 Core Hits 136 | 5 3 4 . 15 44 60 5 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . 1 1 . Critical Strikes 7 | . . . . . 1 4 2 Destroy 3 | . . . . . 1 2 . Blast 1 | . . . . . . 1 . Sever 3 | . . . . . . 1 2 Melee Attacks 36 | . . . . . . 23 13 Impact . | . . . . . . . . Slashing 36 | . . . . . . 23 13 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7334 | 206 42 102 . 490 2447 3559 488 Guns 4231 | 206 42 102 . 291 1052 2301 237 Cannons 300 | . . . . . . 300 . Explosions 1859 | . . . . 199 1395 265 . Melee 942 | . . . . . . 691 251 Ramming 2 | . . . . . . 2 . Kinetic 4092 | 206 42 102 . 291 1013 2213 225 Thermal 870 | . . . . . 365 493 12 Explosive 1268 | . . . . 199 1069 . . Electromagnetic 160 | . . . . . . 160 . Impact . | . . . . . . . . Slashing 942 | . . . . . . 691 251 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 2 Average Corruption 2 | . . . . . . 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . . . . . 37 . Message Errors 11 | . . . . . . 11 . Matter Fused 5 | . . . . . . 5 . Heat Flow Errors 6 | . . . . . . 6 . Energy Discharges 3 | . . . . . . 3 . Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 4 . Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 310 | . . . . . 170 140 . Projectiles 8 | . . . . . . 8 . Explosions 257 | . . . . . 170 87 . Melee 45 | . . . . . . 45 . Knockbacks 4 | . . . . . . 4 . Impact . | . . . . . . . . Kinetic 4 | . . . . . . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 268 | . . . . 24 96 148 . Shots 7 | . . . . 2 3 2 . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 496 | . . . . 10 17 496 7 Average Temperature 139 | . . . . 7 16 146 5 Received Heat Transfer 1380 | . . . . . 81 810 489 Effects 9 | . . . . . . 9 . Shutdowns 3 | . . . . . . 3 . Interference 4 | . . . . . . 4 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 1157 | . . . . . 324 808 25 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Maximum Alert Level 3 | . . . . . 3 2 1 Low Security (%) 33 | 100 100 100 . 100 13 . 62 Level 1 45 | . . . . . 20 74 37 Level 2 14 | . . . . . 11 25 . Level 3 6 | . . . . . 54 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 774 | 5 8 70 . 129 774 660 322 Initial 323 | . . . . . 40 323 322 Average 280 | . . 45 . 17 567 367 201 Influence Increases 2516 | 15 18 70 . 173 955 1065 220 Destroy 0b10 Robot/C 1320 | . . 60 . 120 560 540 40 Destroy 0b10 Robot/NC 130 | 15 10 . . 10 55 40 . Destroy Leader 266 | . . 10 . 20 112 124 . Successful Hack 24 | . 8 . . . . 16 . Disable Machine 285 | . . . . . 150 135 . Destroy Structure 176 | . . . . 23 78 75 . Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 300 | . . . . . . 135 165 Influence Decreases 2298 | 15 18 30 40 68 349 1118 660 Entered New Map 829 | . . . 40 . 65 388 336 Time Decay 1247 | 15 18 30 . 56 254 660 214 Lost Part 222 | . . . . 12 30 70 110 Squads Dispatched 17 | . . . . . 6 9 2 Investigation 1 | . . . . . 1 . . Extermination 6 | . . . . . . 5 1 Reinforcement 7 | . . . . . 2 4 1 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . . . . . 1 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . . 3 . 7 31 42 17 Peak Tracking Total 9 | . . 2 . 3 9 5 6 Tactical Retreats 11 | . . . . . . 5 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 9 | . . . . . 1 3 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 19 | . . . . . 10 9 . Max in Single Turn 7 | . . . . . 7 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 15 | . 1 . 4 . 2 5 3 Terminals 9 | . 1 . . . 2 4 2 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 41 | . 2 . 24 . 4 7 4 Successful 29 | . 1 . 24 . 1 1 2 Failed 12 | . 1 . . . 3 6 2 Catastrophic 6 | . 1 . . . 1 4 . Database Lockouts . | . . . . . . . . Manual 15 | . 3 . 1 . 5 4 2 Terminals 15 | . 2 . . . 4 6 3 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 28 | . 1 . 24 . 1 1 1 Record 24 | . . . 24 . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . Registered Components 1 | . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 10 | . 1 . . . 2 4 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 4725 | 58 286 76 406 676 390 2491 342 Optics 3211 | . . . . . 378 2491 342 Seismic 1514 | 58 286 76 406 676 12 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 5141 | 220 286 76 406 676 543 2491 443 Spaces Moved 2630 | 104 147 37 253 382 230 1108 369 Core 238 | 5 . . . . 2 . 231 Treads 2145 | 99 147 37 253 382 65 1108 54 Legs 247 | . . . . . 163 . 84 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 170 50 Average Speed 156 | 155 160 160 160 160 184 170 91 Slowest Speed 400 | 160 160 160 160 160 400 170 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 21 8 63 64 36 28 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 198 | . . . . 35 83 80 . Melee . | . . . . . . . . Projectile 47 | . . . . 6 20 21 . AOE 151 | . . . . 29 63 59 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 3422 | 128 170 43 255 432 337 1616 441 Wait 517 | . 4 . . 15 61 399 38 Move 2623 | 103 146 36 252 381 229 1107 369 Hop . | . . . . . . . . Pick Up 30 | 1 4 1 . 2 11 9 2 Fast Attach 21 | 7 . . 1 . 6 4 3 Attach 22 | . . . . 7 4 9 2 Detach 14 | . . . 2 3 3 3 3 Swap 20 | . 1 . . 1 8 10 . Drop 25 | . . . . 6 6 10 3 Fire 113 | 17 15 6 . 17 9 41 8 Melee 36 | . . . . . . 23 13 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 221 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 507 | -10/Materials | Entered Mines 575 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 576 | -10/Mines | Discovered new exit (range 5) 583 | -10/Mines | Entered Exiles 622 | -10/Exiles | Met 8R-AWN 654 | -10/Exiles | Met EX-HEX 703 | -10/Exiles | Met EX-BIN 729 | -10/Exiles | Aligned with FarCom system 731 | -10/Exiles | Given EX-Vault access code 774 | -10/Exiles | Opened EX-Vault 785 | -10/Exiles | Found Prototype Ballistic Gun 785 | -10/Exiles | Identified AWS/Gauss 856 | -10/Exiles | Warned to stay clear of 0b10 Research branches 904 | -10/Exiles | Met EX-DEC 924 | -10/Exiles | Learned location of Zion (-7) 968 | -10/Exiles | Discovered new exit (range 14) 989 | -10/Exiles | Left Exiles lab with AWS/Gauss 989 | -10/Exiles | Entered Mines 997 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1075 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1300 | -9/Mines | Destroyed YI-UF0 1325 | -9/Mines | Lost 3 parts (1p2w) 1449 | -9/Mines | Learned location of 1 exit from Lower Caves 1583 | -9/Mines | Core integrity fell below 50% 1625 | -9/Mines | Discovered new exit (range 5) 1633 | -9/Mines | Learned Materials terminal intel 1665 | -9/Mines | Entered Materials 1665 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1666 | -8/Materials | Loaded intel: 12 terminal locations 1677 | -8/Materials | Garrison activated, responded to threat 1884 | -8/Materials | Destroyed 11 combat bots 2186 | -8/Materials | Discovered new exit (range 12) 2208 | -8/Materials | Entered Factory 2208 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2229 | -7/Factory | Build established: Skirmisher 2944 | -7/Factory | Found Prototype Device 3898 | -7/Factory | AWS/Gauss suddenly broke down 4241 | -7/Factory | Lost 4 parts (2p1u1w) 4656 | -7/Factory | Discovered new exit (range 15) 4699 | -7/Factory | Entered another Factory area 4699 | -6/Factory | Evolved 2 slots: Utility x2 4868 | -6/Factory | Lost 9 parts (1p3n1u4w) 4918 | -6/Factory | Core integrity fell below 50% 5041 | -6/Factory | Released all parts (1) 5051 | -6/Factory | Core integrity fell below 20% 5094 | -6/Factory | Build established: Mutant 5142 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05041_ Released Adv. Visual Processing Unit. 05041_ U-05 Engineer lays Concrete. 05043_ R-10 Processor collects Imp. VSS Leg. 05049_ Triggered Blade Trap. 05049_ Massive razor-sharp blades shoot up from within the floor. 05050_ Penetrated by Slug. 05060_ Triggered Shock Trap. 05060_ The floor emits a surge of raw power. 05060_ System corrupted (+2). 05082_ Slug penetrates Wall. 05116_ U-05 Engineer works on Matter Pump. 05128_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4T. 05137_ Drone sends a signal. 05138_ Slug penetrates Wall. 05138_ Dropped Imp. VSS Leg. 05138_ Dropped Imp. Shield Generator. 05139_ Dropped Broken AWS/Gauss. 05140_ Acquired Imp. Medium Armor Plating. 05142_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | ?????????# """"" ##" | | ?????????# """ #" | | ?????????# """ """ """ """ #" | | ?????????? 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