Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 17:34:42

Player: derk

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (94)       94
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 549

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     242/300
Energy                     88/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
         Medium Laser
>               --- INVENTORY (12) ---
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Aluminum Leg
        Compact Wheel
         Medium Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Hacking Suite
         Medium Laser
         Medium Laser

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Small Storage Unit
  Medium Storage Unit
>        --- WEAPON -----------
  Medium Laser
         Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
   Light Treads
   Light Treads
   Light Treads
         Aluminum Leg
         Hacking Suite
  Medium Laser
  Medium Laser
         Assault Rifle
         Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 6   4   4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 .    | .   .   .   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   1   3   
    Energy Gun             2    | .   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   .   6   
Average Slot Usage (%)     97   | .   96  97  
  Engine                   13   | .   14  13  
  Treads                   27   | .   28  27  
  Storage                  26   | .   24  27  
  Energy Gun               12   | .   12  12  
  Ballistic Gun            15   | .   15  14  
Naked Turns                .    | .   .   .   
Heaviest Build             72   | 10  71  72  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | 1   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 6   20  20  
  Average Capacity         13   | 5   10  19  
  Most Carried             14   | 6   12  14  
  Average Carried          9    | 4   8   12  
  Final Capacity           20   | 6   20  12  
  Final Carried            12   | 6   12  12  

 Class Distribution 
--------------------
 58% | Mutant
 41% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           358  | 272 53  33  
  Remotely                 .    | .   .   .   
Salvage Created            304  | 86  146 72  
  Parts                    17   | 2   13  2   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  7    | .   4   3   
  Guns                     4    | .   4   .   
  AOE                      3    | .   .   3   
Classes Destroyed          6    | 1   4   1   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   .   1   
  Operator                 1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    1    | .   1   .   
  Assembled                3    | .   .   3   
Best Kill Streak           3    | 1   3   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               967  | .   92  875 
  Core                     264  | .   10  254 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              25   | 3   14  8   
  Largest                  2    | 2   2   2   
  Hottest                  70   | 40  70  70  
Shots Fired                46   | 6   28  12  
  Gun                      42   | 6   28  8   
  Cannon                   .    | .   .   .   
  Launcher                 4    | .   .   4   
  Special                  .    | .   .   .   
  Kinetic                  24   | 6   14  4   
  Thermal                  18   | .   14  4   
  Explosive                4    | .   .   4   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         18   | 4   18  4   
  Robot Miss Streak        4    | 2   4   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           29   | 4   19  6   
  Core Hits                27   | 2   9   16  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           795  | 38  227 530 
  Guns                     350  | 38  227 85  
  Cannons                  .    | .   .   .   
  Explosions               445  | .   .   445 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  179  | 38  105 36  
  Thermal                  171  | .   122 49  
  Explosive                445  | .   .   445 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   2   
  Average Corruption       2    | .   2   2   
  Corruption Purged        .    | .   .   .   
  Effects                  3    | .   .   3   
    Message Errors         3    | .   .   3   
Overload Shots             .    | .   .   .   
Overflow Damage            44   | .   .   44  
  Projectiles              .    | .   .   .   
  Explosions               44   | .   .   44  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      77   | .   .   77  
  Shots                    3    | .   .   3   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        36   | .   36  18  
  Average Temperature      13   | .   14  7   
  Received Heat Transfer   26   | .   6   20  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         518  | .   370 148 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             192  | 5   192 5   
  Initial                  3    | .   3   .   
  Average                  32   | .   61  3   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   8   18  
  Peak Tracking Total      16   | .   3   16  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               7    | .   7   .   
  Failed                   7    | .   7   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   9    | .   9   .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Part Schematic           1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Recall Investigation     1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               800  | 108 402 290 
Spaces Moved               415  | 56  213 146 
  Core                     5    | 5   .   .   
  Treads                   410  | 51  213 146 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 180 
  Average Speed            167  | 153 162 180 
  Slowest Speed            180  | 160 180 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 5   36  43  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   1   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 7    | .   .   7   
Terrain Destroyed          34   | .   .   34  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      34   | .   .   34  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      475  | 70  243 162 
  Wait                     2    | .   .   2   
  Move                     413  | 55  212 146 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 6   8   2   
  Fast Attach              8    | 6   2   .   
  Attach                   2    | .   .   2   
  Detach                   .    | .   .   .   
  Swap                     4    | .   2   2   
  Drop                     5    | .   5   .   
  Fire                     25   | 3   14  8   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  109 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Discovered new exit (range 16)
  511 | -10/Materials | Entered Mines
  551 | -10/Mines     | Discovered new exit (range 9)
  566 | -10/Mines     | Met a Derelict bent on vengeance
  645 | -10/Mines     | Learned 4 Materials zone layouts
  690 | -10/Mines     | Discovered new exit (range 13)
  751 | -10/Mines     | Assembled infested the area
  771 | -10/Mines     | Core integrity fell below 50%
  780 | -10/Mines     | Build established: Hauler-Mutant
  792 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  796 | -10/Mines     | Core integrity fell below 20%
  801 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00787_ EZ-M5N(g): "Some of my friends down here think you need a mining
  laser when you travel the depths."
00788_ EZ-M5N(g): "They are crazy."
00789_ EZ-M5N(g): "Everyone knows a good old rocket launcher goes a long
  way."
00790_ EZ-M5N(g): "Need to get rid of a swarm? Done. Need a big hole in
  the wall? Done."
00791_ EZ-M5N(g): "Need a small hole in the wall? Leave that to the mining
  laser wimps, I say!"
00792_ EZ-M5N(g): "Would you like a rocket launcher? I know I would if I
  were you, so I'm going to lend you mine."
00792_ EZ-M5N(g) slips back into the shadows.
00793_ Assault Rifle destroyed.
00796_ Lgt. Treads destroyed.
00798_ Lgt. Ion Engine destroyed.
00798_ Lgt. Armor Plating destroyed.
00799_ The unstable cave ceiling collapses. <x2>
00800_ Destroyed Lgt. Deuterium Engine.
00801_ The unstable cave ceiling collapses.
00801_ Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderSkeletonSink
  Manual?         0
Play Time         00:08:07
  Cumulative      142.3 hours
  Start           2020.10.01 @ 17:28:22
  End             2020.10.01 @ 17:34:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          73
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5755ab0d-f689-4ace-bce5-600e70ba7ddd