Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.26 @ 19:17:09 Player: vorsii Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1455) 1455 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3340 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 119/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (25) --- Light Nuclear Core Compact Matter Pod (150) Structural Scanner Signal Interpreter Advanced Beam Rifle Heavy Laser Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Assault Rifle Assault Rifle Assault Rifle Mining Laser Scrap Shield Fragment (46) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Structural Scanner Terrain Scan Processor Targeting Computer Particle Charger > --- WEAPON ----------- Advanced Beam Rifle Heavy Particle Cannon > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Light Treads Light Treads Compact Matter Pod Structural Scanner Signal Interpreter Improved Light Armor Plating Heavy Laser Heavy Particle Cannon Heavy Particle Cannon Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Assault Cannon Grenade Launcher Grenade Launcher Grenade Launcher Missile Launcher Mining Laser Scrap Shield Fragment [Rating: 25] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 50 | 3 13 12 22 Power 6 | 1 1 1 3 Engine 1 | 1 . . . Core 5 | . 1 1 3 Reactor . | . . . . Propulsion 15 | 1 4 5 5 Treads 15 | 1 4 5 5 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | . 5 3 6 Device 4 | . 1 1 2 Storage 4 | . 3 1 . Processor 3 | . 1 1 1 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 15 | 1 3 3 8 Energy Gun 1 | . . . 1 Energy Cannon 3 | . . 2 1 Ballistic Gun 5 | 1 1 1 2 Ballistic Cannon 1 | . . . 1 Launcher 5 | . 2 . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 25 | . 2 1 22 Power 3 | . . . 3 Propulsion 8 | . . 1 7 Utility 6 | . 1 . 5 Weapon 8 | . 1 . 7 Highest Loss Streak 9 | . 1 1 9 To Critical Strikes . | . . . . Average Backups 18 | 4 13 21 21 Power 2 | . 1 3 2 Propulsion 2 | . 1 2 3 Utility 3 | . 3 4 3 Weapon 9 | 1 7 10 12 Tool/Special . | . . . . Unused Backups 16 | . 1 2 13 Power 3 | . . 2 1 Propulsion . | . . . . Utility 4 | . . . 4 Weapon 9 | . 1 . 8 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 95 95 95 Core 10 | . 11 11 8 Treads 24 | . 28 21 26 Device 16 | . 8 20 19 Storage 11 | . 13 11 9 Processor 7 | . 1 9 12 Energy Cannon 4 | . . 6 6 Ballistic Gun 12 | . 19 10 8 Launcher 4 | . 8 4 . Peak Build Rating 25 | 3 11 17 25 Average Rating 14 | 2 9 15 19 On Entrance 7 | . 3 11 17 Avg Prop Armor Cover (%) 10 | . . 10 . Naked Turns . | . . . . Heaviest Build 102 | 6 51 100 102 Greatest Support 60 | 20 40 40 60 Greatest Overweight (x) 4 | 1 1 4 2 Average Overweight (x) . | . . 2 1 Largest Inventory Capacity 25 | 5 20 25 25 Average Capacity 21 | 5 16 24 25 Most Carried 25 | 5 20 25 25 Average Carried 19 | 4 13 22 22 Final Capacity 25 | 5 20 25 25 Final Carried 25 | 5 20 25 14 Class Distribution -------------------- 85% | Mutant 10% | Scavenger-Mutant 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1561 | 230 421 356 554 Remotely . | . . . . Salvage Created 1856 | . 211 758 887 Parts 128 | . 12 54 62 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 35 | . 4 11 20 Guns 10 | . 2 3 5 Cannons 15 | . . 6 9 AOE 9 | . 2 1 6 Classes Destroyed 10 | . 3 5 2 Worker 2 | . . 2 . Builder 5 | . . 2 3 Hauler 2 | . 1 1 . Recycler 5 | . . 4 1 Watcher 4 | . 2 2 . Swarmer 8 | . . 6 2 Grunt 16 | . 4 1 11 Protector 1 | . . . 1 Sentry 9 | . . 4 5 Heavy 1 | . . . 1 Best Kill Streak 7 | . 2 7 6 Combat Bots Only 6 | . 2 3 6 Max Kills in Single Turn 4 | . 1 2 4 Gunslinging . | . . . . Exploded 4 | . 1 1 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 330 | . 22 124 184 Missed 69 | . 4 30 35 Hits 261 | . 18 94 149 Projectile 261 | . 18 94 149 Critical Strikes 11 | . . 2 9 Damage Taken 4144 | . 426 794 2924 Core 778 | . 86 137 555 Absorbed by Shields 400 | . . 376 24 Core Remaining (%) 76 | 100 65 65 . Volleys Fired 179 | . 43 59 77 Largest 2 | . 2 2 2 Hottest 136 | . 50 128 136 Shots Fired 334 | . 82 118 134 Gun 196 | . 73 47 76 Cannon 111 | . . 64 47 Launcher 27 | . 9 7 11 Special . | . . . . Kinetic 201 | . 73 47 81 Thermal 106 | . . 64 42 Explosive 27 | . 9 7 11 Electromagnetic . | . . . . Robot Hit Streak 15 | . 7 15 13 Robot Miss Streak 6 | . 6 5 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 209 | . 42 71 96 Core Hits 105 | . 18 30 57 Critical Kills 3 | . 1 1 1 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 1 1 Meltdown 1 | . . 1 . Destroy 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4112 | . 592 1418 2102 Guns 1479 | . 407 336 736 Cannons 1614 | . . 811 803 Explosions 1019 | . 185 271 563 Melee . | . . . . Ramming . | . . . . Kinetic 1527 | . 407 336 784 Thermal 1566 | . . 811 755 Explosive 1019 | . 185 271 563 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 46 | . 38 8 . Projectiles 8 | . . 8 . Explosions 38 | . 38 . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 1 | . . . 1 Secondary 1 | . . . 1 Self-Inflicted Damage 257 | . 185 19 53 Shots 6 | . 4 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 347 | . 44 347 340 Average Temperature 103 | . 9 117 109 Received Heat Transfer 1538 | . 135 234 1169 Effects 2 | . . 2 . Energy Bleed 1 | . . 1 . Short Circuit 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 10 | . . 7 3 Heat Transferred 2960 | . . 1591 1369 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 82 | 100 100 50 100 Level 1 17 | . . 49 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 316 | . 72 316 153 Initial 94 | . . . 94 Average 64 | . 11 137 35 Influence Increases 1296 | . 225 500 571 Destroy 0b10 Robot/C 680 | . 80 220 380 Destroy 0b10 Robot/NC 95 | . 15 55 25 Destroy Leader 202 | . 26 76 100 Successful Hack 17 | . 7 5 5 Disable Machine 60 | . 30 30 . Destroy Structure 152 | . 67 39 46 Lose Combat Pursuer 90 | . . 75 15 Influence Decreases 1210 | . 225 274 711 Entered New Map 132 | . . . 132 Time Decay 848 | . 215 264 369 Lost Part 230 | . 10 10 210 Squads Dispatched 7 | . . 2 5 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault 2 | . . . 2 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . . 5 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 11 32 28 Peak Tracking Total 8 | . 3 8 7 Tactical Retreats 4 | . . 3 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 2 2 . Max in Single Turn 2 | . 2 1 . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 4 2 2 Terminals 6 | . 3 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 15 | . 7 3 5 Successful 9 | . 5 2 2 Failed 6 | . 2 1 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 6 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 7 | . 4 2 1 Branch Access Points 1 | . 1 . . Alert Level 4 | . 3 1 . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 1 | . . . 1 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3307 | . 802 1457 1048 Structural 3307 | . 802 1457 1048 ECM 402 | . . . 402 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4030 | 43 1264 1457 1266 Spaces Moved 1377 | 29 579 379 390 Core 12 | 12 . . . Treads 1365 | 17 579 379 390 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 240 Average Speed 237 | 117 187 320 240 Slowest Speed 480 | 160 240 480 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 3 72 33 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 68 | . 65 3 . Terrain Destroyed 174 | . 84 40 50 Melee . | . . . . Projectile 2 | . . . 2 AOE 172 | . 84 40 48 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1815 | 36 688 506 585 Wait 114 | . 18 37 59 Move 1374 | 28 578 378 390 Hop . | . . . . Pick Up 58 | 5 26 11 16 Fast Attach 6 | 3 . 1 2 Attach 26 | . 6 3 17 Detach . | . . . . Swap 30 | . 8 11 11 Drop 28 | . 9 6 13 Fire 179 | . 43 59 77 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 15) 152 | -10/Materials | Discovered new exit (range 10) 270 | -10/Materials | Discovered new exit (range 12) 270 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Build established: Mutant 337 | -10/Materials | Identified exit to Mines 372 | -10/Materials | Discovered new exit (range 13) 744 | -10/Materials | Derelicts attacked the area 1308 | -10/Materials | Entered another Materials area 1308 | -9/Materials | Evolved 2 slots: Utility x2 1877 | -9/Materials | Discovered new exit (range 8) 2681 | -9/Materials | Discovered new exit (range 3) 2765 | -9/Materials | Entered another Materials area 2765 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3869 | -8/Materials | Discovered new exit (range 14) 3869 | -8/Materials | Garrison activated, responded to threat 3887 | -8/Materials | Core integrity fell below 50% 3913 | -8/Materials | Lost 9 parts (1p3n2u3w) 4010 | -8/Materials | Core integrity fell below 20% 4031 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03959_ G-47 Trooper unfolds itself. 03959_ I-25 Savior unfolds itself. 03960_ R-06 Scavenger destroyed. 03962_ Critical hit (Burn: +37). 03963_ Acquired 93 matter. 03965_ Acquired 3 matter. 03967_ The unstable cave ceiling collapses. 03976_ G-47 Trooper destroyed. 03983_ Critical hit (Burn: +37). 03984_ Assault Cannon destroyed. 03987_ Hvy. Assault Rifle destroyed. 03996_ Critical hit (Burn: +37). 03997_ Nuclear Core destroyed. 04002_ Imp. Light Armor Plating destroyed. 04005_ Critical hit (Burn: +37). 04008_ Assault Rifle destroyed. 04013_ Lgt. Treads destroyed. 04024_ I-25 Savior destroyed. 04026_ G-50 Soldier destroyed. 04029_ Targeting Computer destroyed. 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