Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.12 @ 23:26:24 Player: GR4C3 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (2981) 2981 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (802) 802 TOTAL SCORE: 7853 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 495 Met Data Miner 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ Signal Interpreter > --- WEAPON (3) ------- Power Maul > --- INVENTORY (5) ---- Experimental Sensor Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Energy Filter Improved Shield Generator System Restoration Module > --- WEAPON ----------- Tesla Rifle Beam Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Experimental Sensor Array Signal Interpreter EM Shotgun Improved EM Shotgun High-powered Shock Rifle Mini Grenade Launcher Power Maul [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . . 1 . . . Utility 3 | . . . 2 . . 1 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 99 | 7 9 2 11 6 12 30 11 . 11 Power 19 | 1 2 . . 2 4 3 3 . 4 Engine 10 | 1 . . . 1 4 1 1 . 2 Core 9 | . 2 . . 1 . 2 2 . 2 Reactor . | . . . . . . . . . . Propulsion 19 | 3 4 . 4 . 2 3 1 . 2 Treads 1 | 1 . . . . . . . . . Leg 10 | . . . 2 . 2 3 1 . 2 Wheel 8 | 2 4 . 2 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 2 . 3 . . 7 1 . 1 Device 7 | . . . 2 . . 5 . . . Storage 2 | 1 1 . . . . . . . . Processor 3 | . 1 . . . . . 1 . 1 Hackware . | . . . . . . . . . . Protection 3 | . . . 1 . . 2 . . . Artifact . | . . . . . . . . . . Weapon 46 | 2 1 2 4 4 6 17 6 . 4 Energy Gun 21 | 1 1 1 1 3 3 7 3 . 1 Energy Cannon 5 | . . 1 . 1 . 1 1 . 1 Ballistic Gun 5 | 1 . . 3 . . . 1 . . Ballistic Cannon 7 | . . . . . 1 5 . . 1 Launcher 6 | . . . . . 2 3 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 3 Parts Lost 30 | . . . . 3 . 5 4 . 18 Power 7 | . . . . 1 . . 1 . 5 Propulsion 4 | . . . . . . . . . 4 Utility 7 | . . . . . . 3 1 . 3 Weapon 12 | . . . . 2 . 2 2 . 6 Highest Loss Streak 8 | . . . . 3 . 3 3 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 99 99 97 98 90 92 58 Engine 6 | . 7 . . 8 15 10 1 . 1 Core 6 | . 6 14 11 1 . 4 13 15 9 Leg 15 | . . . 15 22 18 23 23 23 15 Wheel 6 | . 28 28 6 . . . . . . Device 7 | . . . 10 11 9 15 7 7 4 Storage 9 | . 14 14 11 11 9 7 7 7 5 Processor 8 | . 13 14 11 11 9 6 6 7 1 Protection 5 | . . . 10 11 9 6 7 7 . Energy Gun 10 | . 14 21 10 11 13 11 6 7 . Energy Cannon 3 | . . 2 9 9 . 3 . . 3 Ballistic Gun 3 | . 14 4 2 . . . 5 7 . Ballistic Cannon 2 | . . . . . 7 4 . . 4 Launcher 2 | . . . . . 5 2 6 7 4 Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 13 18 19 23 25 38 47 46 38 38 Greatest Support 53 | 32 32 32 32 24 24 50 53 53 53 Greatest Overweight (x) 8 | . . . . 4 2 1 . . 8 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 9 Most Carried 10 | 4 10 9 10 10 10 10 10 10 10 Average Carried 8 | . 7 9 9 9 9 9 9 10 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 9 9 10 10 10 9 10 10 1 Class Distribution -------------------- 51% | Mutant 23% | Gunner 13% | Tank 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Matter Collected 1756 | 167 256 44 121 102 323 203 392 . 148 Remotely . | . . . . . . . . . . Salvage Created 3063 | . 316 57 247 307 763 675 319 . 379 Parts 173 | . 20 6 26 15 28 55 14 . 9 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 2 | . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 7 . 25 Prevented 7 | . . . . . . . 4 . 3 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 70 | . 7 2 7 8 18 11 9 . 8 Guns 38 | . 7 2 5 4 8 7 4 . 1 Cannons 18 | . . . 2 3 6 3 1 . 3 AOE 11 | . . . . 1 4 1 4 . 1 Classes Destroyed 14 | . 2 2 . 1 6 1 1 . 1 Worker 6 | . . 1 . . 1 4 . . . Builder 4 | . . . . . 1 3 . . . Tunneler 1 | . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 4 | . . . . . 2 2 . . . Mechanic 1 | . . . . . . . . . 1 Watcher 7 | . 2 . 2 . 1 2 . . . Swarmer 19 | . . 2 4 3 . 4 3 . 3 Grunt 36 | . 7 . 3 4 13 . 5 . 4 Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . . . . 2 . . . . Sentry 10 | . . . . . 3 6 . . 1 Hunter 1 | . . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . . Decomposer 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 2 2 5 3 6 5 3 . 2 Combat Bots Only 4 | . 2 2 4 3 3 2 3 . 2 Max Kills in Single Turn 3 | . 1 1 1 1 3 3 3 . 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 2 | . . . . 1 1 1 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Hostile Shots Fired 636 | . 21 12 10 73 44 260 38 . 178 Missed 214 | . 5 2 5 19 19 112 7 . 45 Damage Taken 4188 | . 184 82 34 505 295 952 390 . 1746 Core 902 | . 24 16 6 108 48 63 . . 637 Absorbed by Shields 334 | . . . . . . 334 . . . Redirected to Shielding 32 | . . . 1 18 10 3 . . . Ignored by Resistances 1358 | . 52 30 10 155 86 403 115 . 507 Core Remaining (%) 86 | 100 . 84 . 71 91 . . . . Volleys Fired 211 | . 33 15 15 29 33 41 20 . 25 Largest 3 | . 2 2 2 2 3 3 2 . 2 Hottest 170 | . 60 100 105 105 154 170 110 . 104 Shots Fired 382 | . 64 30 29 57 63 85 26 . 28 Gun 268 | . 64 22 16 49 34 49 22 . 12 Cannon 99 | . . 8 13 8 21 33 1 . 15 Launcher 15 | . . . . . 8 3 3 . 1 Special . | . . . . . . . . . . Kinetic 116 | . 33 1 2 15 21 17 9 . 18 Thermal 156 | . 31 29 13 20 26 34 1 . 2 Explosive 15 | . . . . . 8 3 3 . 1 Electromagnetic 95 | . . . 14 22 8 31 13 . 7 Robot Hit Streak 33 | . 21 6 4 19 33 16 6 . 14 Robot Miss Streak 6 | . 3 2 2 4 6 3 2 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 . . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . Shots Hit Robots 283 | . 49 11 15 44 48 66 17 . 33 Core Hits 270 | . 20 3 10 16 92 80 18 . 31 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . . . 2 Critical Strikes 7 | . . . 1 3 1 . . . 2 Destroy 1 | . . . . 1 . . . . . Corrupt 4 | . . . 1 2 1 . . . . Smash 2 | . . . . . . . . . 2 Melee Attacks 9 | . . . . . . . . . 9 Impact 9 | . . . . . . . . . 9 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7109 | . 618 154 258 659 1881 1780 717 . 1042 Guns 2892 | . 595 68 153 456 454 674 305 . 187 Cannons 1710 | . . 86 105 122 392 669 17 . 319 Explosions 1981 | . . . . 80 1035 430 395 . 41 Melee 495 | . . . . . . . . . 495 Ramming 31 | . 23 . . 1 . 7 . . . Kinetic 1658 | . 332 . 9 107 392 434 71 . 313 Thermal 1891 | . 263 154 105 301 443 574 17 . 34 Explosive 1757 | . . . . . 961 360 395 . 41 Electromagnetic 1277 | . . . 144 250 85 405 234 . 159 Impact 495 | . . . . . . . . . 495 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . 2 2 . . . . 3 Average Corruption 2 | . . . 1 2 . . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 22 | . . . 2 18 . . . . 2 Message Errors 3 | . . . . 2 . . . . 1 Matter Fused 7 | . . . 1 6 . . . . . Heat Flow Errors 2 | . . . . 2 . . . . . Energy Discharges 2 | . . . . 2 . . . . . Data Loss (minor) 3 | . . . . 3 . . . . . Data Loss (major) 3 | . . . . 2 . . . . 1 Misfires 1 | . . . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 285 | . . . . 4 8 75 . . 198 Projectiles 4 | . . . . . . 4 . . . Explosions 83 | . . . . 4 8 71 . . . Melee 198 | . . . . . . . . . 198 Knockbacks 22 | . 1 . . . 8 . . . 13 Impact 2 | . 1 . . . . . . . 1 Kinetic 20 | . . . . . 8 . . . 12 Secondary . | . . . . . . . . . . Self-Inflicted Damage 271 | . 10 . . 22 . 225 . . 14 Shots 6 | . . . . 1 . 4 . . 1 Rammed 4 | . 4 . . . . . . . . Targets Rammed 6 | . 4 . . 1 . 1 . . . Kicked 2 | . . . . 1 . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 455 | . 81 237 260 272 288 455 321 . 141 Average Temperature 107 | . 29 83 102 94 99 137 151 . 45 Received Heat Transfer 1548 | . 147 42 . 270 207 168 180 . 534 Effects 10 | . . . . 1 1 8 . . . Shutdowns 3 | . . . . . . 3 . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 4 | . . . . 1 . 3 . . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . . . . . . 2 . 7 Impact Corruptions 9 | . . . . . . . . . 9 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 3328 | . 600 335 222 634 560 866 37 . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 1 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Peak Influence 417 | . 172 136 202 282 384 417 . . . Initial 149 | . . 16 44 66 . 149 . . . Average 137 | . 76 23 121 125 157 281 . . . Maximum Alert Level 2 | . . . 1 1 1 2 . . . Low Security (%) 72 | 100 100 100 91 74 71 20 . . . Level 1 25 | . . . 8 25 28 72 . . . Level 2 1 | . . . . . . 7 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 1 . 1 . 2 1 . . 1 Investigation 2 | . 1 . . . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . 1 . 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Distress Signals 10 | . 1 3 2 . 2 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 118 | . 13 6 12 12 21 17 10 . 27 Peak Tracking Total 9 | . 4 3 6 4 5 4 4 . 9 Tactical Retreats 7 | . . . . 2 . . 1 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Traps Triggered 5 | . 1 . 2 . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Machines Disabled 5 | . . . . 1 . 4 . . . Max in Single Turn 4 | . . . . 1 . 4 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Machines Accessed 8 | . . . . . 1 3 . 4 . Terminals 1 | . . . . . . 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 37 | . . . . . 2 3 . 32 . Successful 35 | . . . . . 2 1 . 32 . Failed 2 | . . . . . . 2 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . 2 . Terminals 1 | . . . . . . 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 33 | . . . . . . 1 . 32 . Record 11 | . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 7 | . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . 3 . Open DSF 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . . . 3 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 1 . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Total Allies 4 | . . 3 . . . . . . 1 Largest Group 3 | . . 3 2 . . . . . 1 Highest-Rated Group 96 | . . 40 24 . . . . . 96 Highest-Rated Ally 96 | . . 16 16 . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 88 | . . 24 8 . . . . . 56 Total Damage 2405 | . . 264 99 . . . . . 2042 Kills 16 | . . 4 . . . . . . 12 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Turns Passed 5528 | 64 760 551 224 904 752 802 478 100 893 Spaces Moved 3635 | 54 625 461 169 487 343 506 339 82 569 Core 49 | 16 . . . 5 . . . . 28 Treads . | . . . . . . . . . . Legs 2429 | . . . 136 482 343 506 339 82 541 Wheels 1157 | 38 625 461 33 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 90 90 180 90 113 123 120 Average Speed 127 | 85 100 100 91 164 185 120 120 123 138 Slowest Speed 450 | 100 100 100 100 250 270 186 123 123 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 86 59 21 73 24 14 43 68 58 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 2 . . 1 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 146 | . . . . 2 78 29 25 . 12 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 146 | . . . . 2 78 29 25 . 12 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Total 4136 | 73 697 520 206 537 402 616 379 81 625 Wait 74 | . . 43 . 6 . 13 5 . 7 Move 3626 | 53 624 460 168 486 342 505 338 81 569 Hop . | . . . . . . . . . . Pick Up 70 | 10 18 . 7 6 7 15 5 . 2 Fast Attach 5 | . 1 . . . 4 . . . . Attach 38 | 7 1 . 2 3 2 9 4 . 10 Detach . | . . . . . . . . . . Swap 56 | . 7 2 9 3 6 21 7 . 1 Drop 41 | 3 9 . 5 3 8 11 . . 2 Fire 211 | . 33 15 15 29 33 41 20 . 25 Melee 9 | . . . . . . . . . 9 Ram 4 | . 4 . . . . . . . . Kick 2 | . . . . 1 . 1 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 6) 665 | -10/Materials | Discovered new exit (range 15) 825 | -10/Materials | Entered Mines 862 | -10/Mines | Met a Derelict bent on vengeance 905 | -10/Mines | Learned location of Storage (-7) 981 | -10/Mines | Excavation squad dispatched 981 | -10/Mines | A large section of the Mines collapsed 1110 | -10/Mines | Learned 2 Materials zone layouts 1211 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1231 | -10/Mines | Excavation squad dispatched 1354 | -10/Mines | Discovered new exit (range 7) 1376 | -10/Mines | Entered Materials 1376 | -9/Materials | Accompanied by 2 allies 1376 | -9/Materials | Evolved 2 slots: Utility x2 1570 | -9/Materials | Discovered new exit (range 15) 1600 | -9/Materials | Entered Mines 1688 | -9/Mines | Lost 3 parts (1p2w) 1724 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1726 | -9/Mines | Found Prototype Device 1734 | -9/Mines | Learned location of 1 exit from Proximity Caves 1745 | -9/Mines | Discovered new exit (range 16) 1765 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2504 | -9/Mines | Entered Materials 2504 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2805 | -8/Materials | Build established: Gunner 2816 | -8/Materials | Identified Exp. Sensor Array 3034 | -8/Materials | Discovered new exit (range 4) 3256 | -8/Materials | Entered Factory 3256 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3550 | -7/Factory | Build established: Tank 3638 | -7/Factory | Lost 3 parts (1u2w) 4010 | -7/Factory | Discovered new exit (range 15) 4034 | -7/Factory | Garrison activated, responded to threat 4058 | -7/Factory | Entered Lower Caves 4130 | -7/Lower Caves | Lost 3 parts (1u2w) 4402 | -7/Lower Caves | Build established: Scavenger-Gunner 4415 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4503 | -7/Lower Caves | Encountered a Warlord checkpoint 4536 | -7/Lower Caves | Entered Data Miner 4536 | -7/Data Miner | Discovered new exit (range 6) 4561 | -7/Data Miner | Met Data Miner 4586 | -7/Data Miner | Learned location of Section 7 (-2) 4586 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4608 | -7/Data Miner | Received God Mode back door access code from Data Miner 4636 | -7/Data Miner | Entered Proximity Caves 4637 | -6/Proximity Caves | Identified exit to Factory 4656 | -6/Proximity Caves | Learned location of 1 exit from Factory 4710 | -6/Proximity Caves | Escorted by Enhanced Grunt 4750 | -6/Proximity Caves | Lost 4 parts (2u2w) 5009 | -6/Proximity Caves | Build established: Gunner 5164 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5236 | -6/Proximity Caves | Lost 8 parts (2p3n1u2w) 5258 | -6/Proximity Caves | Core integrity fell below 50% 5303 | -6/Proximity Caves | Lost 5 parts (2p1n2w) 5365 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5393 | -6/Proximity Caves | Core integrity fell below 20% 5480 | -6/Proximity Caves | Build established: Mutant 5529 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destroyed Lgt. Deuterium Engine. Destroyed Wheel. M-28 Smith system corrupted by crushing effect. Wheel fried. Machine Analyzer fried. Imp. Recalibrator fried. M-28 Smith destroyed. Destroyed Adv. Heat Sink. G-50 Soldier system corrupted by crushing effect. G-50 Soldier system terminally corrupted. Destroyed Adv. Heat Sink. G-67 Veteran system corrupted by crushing effect. G-67 Veteran knocked back. Destroyed Adv. Heat Sink. G-50 Soldier system corrupted by crushing effect. G-50 Soldier system terminally corrupted. Hvy. Laser fried. Carbon-fiber Leg fried. Lgt. Angular Momentum Engine fried. Map ----- +----------------------------------------------------+ | ?????????????????# #?# ?# #??#?? | | ?????????????????# #### ?# ### #????? | | ?????????????????# ## #?## ??# ##????? | | ?????????????????# ## ###?#???# ###?????? | | ?????????????????# ## # #####?## ###???????? | | ?????????????????# ## ##?# ##?????????? | | ?????????????????# ### #??????????? | | ?????????????????# # # #??????????? | | ?????????????????# # ## # #??????????? | | ?????????????????# ## # #####??????????? | | ????????????????## #### # #??????????????? | | ????????????????# ###??### ##??????????????? | | ????????????????# ##?##???## ???????????????? | | ????????????????# ## ##????# ??????????????? | | ????????????????# ##?? # ?????????????? | | ????????????????## # # #? # ????????????? | | ?????????????????# ## # #?# # ???????????? | | ?????????????????# ### # # ???????????? | | ????????????????## ## #? ? ??????????? | | ????????????????# ## ? ?#??? ? ? ?????????? | | ????????????????# #?##?#?????? ? ??????????? | | ????????????????## #???????????##????????????? | | ?????????????????## #?????????????????????????? | | ??????????????????## ##????????????????????????? | | ???????????????????## ###??????????????????????? | | ????????????????????# [%@##?????????????????????? | | ????????????????????# g= #?????????????????????? | | ????????????????????# g ##?????????????????????? | | ????????????????????# ##??????????????????????? | | ????????????????????## ##???????????????????????? | | ?????????????????????####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 57 Targeting Accuracy 5 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. System Restoration Module | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian The Oracle Challenges ------------ None Game ------ Seed HugePhaseCalibrator Manual? 0 Play Time 02:10:02 Cumulative 10.2 hours Start 2024.03.12 @ 01:02:46 End 2024.03.12 @ 23:26:24 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 53x45 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bea13c31-a14e-4d1f-ab58-421a63b33ce4