Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.09 @ 17:50:39 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (151) 755 Value Destroyed (3982) 3982 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-65) -65 TOTAL SCORE: 7272 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 79 Friendly Fire -260 Cogmind --------- Core Integrity 180/700 Matter 333/500 Energy 281/300 System Corruption 7% Temperature Critical (606) Movement Core (1050) Ox20 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Matter Pod > --- WEAPON (8) ------- Assault Rifle Assault Rifle Minigun Minigun > --- INVENTORY (20) --- Ion Engine Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Utility Shielding Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Targeting Computer > --- WEAPON ----------- Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Minigun Minigun Minigun Minigun > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Utility Shielding Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . 1 . . . . Weapon 6 | . . 2 . 2 2 Parts Attached 61 | 7 9 7 9 13 16 Power 5 | 1 . 1 . . 3 Engine 3 | 1 . 1 . . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 14 | 2 3 . 4 3 2 Treads . | . . . . . . Leg 14 | 2 3 . 4 3 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 2 2 . 1 . 1 Device 1 | . 1 . . . . Storage 4 | 1 1 . 1 . 1 Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 36 | 2 4 6 4 10 10 Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 35 | 2 3 6 4 10 10 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 12 | . . . 1 . 11 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 . 1 Weapon 8 | . . . . . 8 Highest Loss Streak 4 | . . . 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 100 98 99 97 Engine 8 | . 12 10 10 8 5 Leg 17 | . 23 20 19 15 13 Device 2 | . 12 10 3 . . Storage 14 | . 12 10 16 16 14 Processor 8 | . 12 10 10 8 6 Ballistic Gun 44 | . 20 40 39 49 54 Naked Turns . | . . . . . . Heaviest Build 54 | 18 30 40 43 49 54 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 5 | . 1 1 4 4 5 Average Overweight (x) 1 | . . 1 1 2 2 Largest Inventory Capacity 20 | 10 15 15 15 15 20 Average Capacity 14 | 8 14 15 15 15 15 Most Carried 15 | 4 9 13 13 15 13 Average Carried 10 | 1 5 9 11 11 9 Final Capacity 20 | 10 15 15 15 15 20 Final Carried 14 | 4 9 13 12 14 8 Class Distribution -------------------- 44% | Hacker-Executioner 31% | Hacker-Gunner 15% | Commander-Gunner 8% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Storage Hacker-Executioner | -8/Materials Hacker-Executioner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Sto Mat Fac Matter Collected 4354 | 203 169 568 701 752 1961 Remotely . | . . . . . . Salvage Created 6345 | . 318 562 1623 1028 2814 Parts 376 | . 13 41 101 55 166 Haulers Intercepted 16 | . 1 1 6 4 4 Recyclers Shooed 4 | . . . 2 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Combat Hostiles Destroyed 80 | . 1 11 18 11 39 Guns 80 | . 1 11 18 11 39 Classes Destroyed 14 | . 4 5 2 1 2 Worker 13 | . . . 4 3 6 Builder 7 | . 1 . 1 1 4 Hauler 16 | . 1 1 6 4 4 Recycler 12 | . 2 . 2 2 6 Mechanic 3 | . . 1 1 . 1 Operator 5 | . . . 2 1 2 Watcher 13 | . . 4 2 3 4 Swarmer 14 | . . 3 2 2 7 Grunt 39 | . 1 6 8 4 20 Brawler 2 | . . 1 . . 1 Protector 1 | . . . . . 1 Sentry 14 | . . 1 10 2 1 Hunter 7 | . . . . 3 4 Programmer 5 | . . . . . 5 Best Kill Streak 10 | . 3 5 10 6 10 Combat Bots Only 6 | . 1 4 4 4 6 Max Kills in Single Turn 4 | . 2 2 2 2 4 Gunslinging 1 | . . 1 . 1 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Sto Mat Fac Damage Taken 2566 | . 94 96 345 232 1799 Core 646 | . 14 . 76 36 520 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 299 | . 64 . 235 . . Core Remaining (%) 92 | 100 94 . 81 93 . Volleys Fired 211 | . 23 24 52 33 79 Largest 8 | . 2 4 4 6 8 Hottest 191 | . 60 92 92 148 191 Shots Fired 1065 | . 41 93 209 190 532 Gun 1065 | . 41 93 209 190 532 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 1050 | . 26 93 209 190 532 Thermal 15 | . 15 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 40 | . 10 30 40 23 20 Robot Miss Streak 4 | . 2 1 2 2 4 Penetration Max . | . . . . . . Secondary Targets 21 | . . 2 1 5 13 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 695 | . 29 68 124 129 345 Core Hits 295 | . 9 28 60 49 149 Critical Kills 4 | . . . 2 . 2 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 6 | . . . 2 . 4 Destroy 6 | . . . 2 . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10441 | . 260 968 2043 1782 5388 Guns 9962 | . 260 968 2039 1782 4913 Cannons . | . . . . . . Explosions 473 | . . . . . 473 Melee . | . . . . . . Ramming 6 | . . . 4 . 2 Kinetic 9842 | . 140 968 2039 1782 4913 Thermal 479 | . 120 . . . 359 Explosive . | . . . . . . Electromagnetic 114 | . . . . . 114 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 2 . 7 Average Corruption 2 | . . . 1 . 5 Corruption Purged . | . . . . . . Corruption Blocked 8 | . . . . . 8 Effects 42 | . . . 17 . 25 Message Errors 4 | . . . 4 . . Matter Fused 9 | . . . 3 . 6 Heat Flow Errors 8 | . . . 3 . 5 Energy Discharges 5 | . . . 2 . 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . . . 2 . 3 Misfires 3 | . . . 2 . 1 Weapon Failures 7 | . . . 1 . 6 Overload Shots . | . . . . . . Overflow Damage 142 | . . . 27 . 115 Projectiles . | . . . . . . Explosions 142 | . . . 27 . 115 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 198 | . 27 . 95 . 76 Shots 8 | . 1 . 4 . 3 Rammed . | . . . . . . Targets Rammed 4 | . . 1 1 . 2 Kicked 4 | . . 1 1 . 2 Crushed . | . . . . . . Highest Temperature 659 | . 64 68 222 160 659 Average Temperature 114 | . 26 17 34 60 204 Received Heat Transfer 750 | . 42 57 114 99 438 Effects 61 | . . . . . 61 Shutdowns 5 | . . . . . 5 Energy Bleed 8 | . . . . . 8 Interference 16 | . . . . . 16 Matter Decay 4 | . . . . . 4 Short Circuit 4 | . . . . . 4 Damage (minor) 3 | . . . . . 3 Damage (major) 17 | . . . . . 17 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 575 | . 275 . . . 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Peak Influence 534 | . 79 294 466 245 534 Initial 30 | . . 23 30 . . Average 170 | . 45 122 231 83 202 Maximum Alert Level 2 | . . 1 2 1 2 Low Security (%) 62 | 100 100 76 45 98 45 Level 1 26 | . . 23 30 1 44 Level 2 11 | . . . 23 . 9 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . . 1 3 5 9 Investigation 4 | . . . 1 1 2 Extermination 2 | . . . . . 2 Reinforcement 8 | . . 1 2 1 4 Assault 1 | . . . . . 1 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Distress Signals 3 | . 1 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 3 20 22 17 59 Peak Tracking Total 8 | . 2 5 2 4 8 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Traps Triggered 11 | . 3 . 3 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . 4 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Sto Mat Fac Machines Disabled 14 | . 2 . 5 2 5 Max in Single Turn 4 | . 2 . 3 1 4 Garrison Access 2 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Machines Accessed 15 | . 1 1 9 1 3 Terminals 12 | . . 1 7 1 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 61 | . 4 3 36 6 12 Successful 39 | . 4 2 26 3 4 Failed 22 | . . 1 10 3 8 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . . 3 24 6 12 Fabricators . | . . . . . . Repair Stations 15 | . 4 . 11 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 23 | . . 2 14 3 4 Record 7 | . . 1 1 2 3 Robot Schematic 1 | . . . 1 . . Robot Analysis 2 | . . . 2 . . Prototype ID Bank 2 | . . . 2 . . Open Door 3 | . . . 3 . . Emergency Access Points 1 | . . . . . 1 Locate Traps 2 | . . . 2 . . Disarm Traps 1 | . . . 1 . . Transport Status 2 | . . 1 1 . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 15 | . 4 . 11 . . Scan Component 8 | . 2 . 6 . . Repair 7 | . 2 . 5 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 11 | . 1 1 5 1 3 Full Trace Events 6 | . . . 3 1 2 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . 1 . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . 2 . 5 . . Time 257 | . 52 . 205 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 3 . Highest-Rated Group 88 | . . . 88 32 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 47 | . . . 40 7 . Total Damage 366 | . . . 335 31 . Kills 6 | . . . 5 1 . Allies Corrupted 1 | . . . 1 . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Sto Mat Fac Robot Analysis Total 2 | . . . 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Sto Mat Fac Turns Passed 4683 | 71 319 474 1601 804 1414 Spaces Moved 1503 | 51 113 197 489 244 409 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 1494 | 42 113 197 489 244 409 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 260 260 Average Speed 231 | 107 162 190 229 265 267 Slowest Speed 470 | 120 190 190 400 400 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 26 30 83 35 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 105 | . 51 . 39 . 15 Melee . | . . . . . . Projectile . | . . . . . . AOE 105 | . 51 . 39 . 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Sto Mat Fac Total 2196 | 63 210 235 835 303 550 Wait 400 | 2 59 5 282 12 40 Move 1498 | 50 112 196 488 243 409 Hop . | . . . . . . Pick Up 12 | 4 5 2 1 . . Fast Attach 27 | 7 5 . 7 3 5 Attach 17 | . 2 2 1 3 9 Detach 4 | . 1 . . . 3 Swap 17 | . 2 5 1 7 2 Drop 6 | . 1 . 2 2 1 Fire 211 | . 23 24 52 33 79 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . 1 1 . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 16) 72 | -11/Junkyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 319 | -10/Materials | Repaired Aluminum Leg 347 | -10/Materials | Repaired Aluminum Leg 358 | -10/Materials | Identified exit to Materials 358 | -10/Materials | Discovered exit to Materials (range 16) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Weapon x2 693 | -9/Materials | Build established: Hacker-Gunner 832 | -9/Materials | Identified exit to Storage 832 | -9/Materials | Discovered exit to Storage (range 8) 865 | -9/Materials | Entered Storage 1421 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1526 | -9/Storage | Repaired Aluminum Leg 1554 | -9/Storage | Repaired Aluminum Leg 1606 | -9/Storage | Repaired Imp. Assault Rifle 1659 | -9/Storage | Repaired Imp. Assault Rifle 1711 | -9/Storage | Repaired Imp. Assault Rifle 1732 | -9/Storage | Build established: Commander-Gunner 2425 | -9/Storage | Identified exit to Materials 2425 | -9/Storage | Discovered exit to Materials (range 7) 2459 | -9/Storage | Build established: Hacker-Gunner 2466 | -9/Storage | Entered Materials 2466 | -8/Materials | Accompanied by 3 allies 2466 | -8/Materials | Evolved 2 slots: Weapon x2 2773 | -8/Materials | Build established: Hacker-Executioner 2777 | -8/Materials | Garrison activated, responded to threat 3176 | -8/Materials | Identified exit to Factory 3176 | -8/Materials | Discovered exit to Factory (range 15) 3270 | -8/Materials | Entered Factory 3270 | -7/Factory | Evolved 2 slots: Weapon x2 3994 | -7/Factory | Cargo convoy interrupted 4029 | -7/Factory | Core integrity fell below 50% 4112 | -7/Factory | Lost 4 parts (4w) 4684 | -7/Factory | Self-destructed Last Messages --------------- 04676_ Power failure, Enh. Nuclear Core shutdown. 04676_ Aluminum Leg broken. 04676_ Overheating: Short circuit. 04676_ Targeting Computer destroyed. 04676_ K-01 Serf collects debris. 04679_ Overheating: System interference. 04679_ Minigun temporarily disabled. 04679_ Assault Rifle temporarily disabled. 04679_ Minigun temporarily disabled. 04680_ Overheating: Core damaged (-77). 04680_ K-01 Serf collects debris. 04681_ Overheating: Minigun damaged (-13). 04681_ Overheating: Minigun damaged (-3). 04681_ Overheating: Broken Aluminum Leg damaged (-6). 04681_ Overheating: Hcp. Storage Unit damaged (-330). 04681_ Assault Rifle destroyed. 04681_ K-01 Serf collects debris. 04684_ Overheating: System interference. 04684_ Minigun temporarily disabled. 04684_ Assault Rifle temporarily disabled. 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