Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 13:56:45 Player: Robocock Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (503) 503 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2143 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 76/300 Energy 99/100 System Corruption 12% Temperature Cool (87) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Filter Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Makeshift Leg Improved Flight Unit > --- UTILITY ---------- Heat Sink Terrain Scan Processor Insulated Plating > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Melee Analysis Suite Energy Filter Field Recycling Unit [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Processor Terrain Scan Processor Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 29 | 7 1 13 . 8 . Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 2 . 2 . Treads 4 | 2 . 2 . . . Leg 1 | . . . . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 10 | 1 1 3 . 5 . Device 6 | 1 1 1 . 3 . Storage . | . . . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 11 | 3 . 7 . 1 . Energy Gun 3 | 2 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 4 | . . 4 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 2 | . . 2 . . . System Corruption 6 | . . 6 . . . Parts Lost 18 | . . 12 . 1 5 Power 2 | . . 2 . . . Propulsion 5 | . . 3 . 1 1 Utility 6 | . . 3 . . 3 Weapon 5 | . . 4 . . 1 Highest Loss Streak 8 | . . 8 . 1 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 69 | . 91 69 . 55 37 Engine 7 | . 14 10 . . . Treads 15 | . 28 19 . . . Leg 1 | . . . . 5 6 Flight 2 | . . . . 6 . Device 15 | . 19 12 . 16 6 Processor 5 | . . 4 . 11 17 Protection 3 | . . 3 . 4 . Energy Gun 8 | . 28 4 . . . Ballistic Gun 4 | . . 9 . . . Launcher 2 | . . 5 . . . Slashing Weapon 3 | . . . . 10 6 Peak Build Rating 22 | 8 11 15 2 22 19 Average Rating 11 | 5 9 10 2 17 13 On Entrance 7 | . 8 11 2 2 19 Naked Turns 7 | . . . . . 7 Heaviest Build 21 | 8 9 21 . 14 6 Greatest Support 43 | 40 40 43 3 20 20 Greatest Overweight (x) 4 | . . 2 . 4 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 4 5 3 4 2 Average Carried 2 | 1 2 3 3 1 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 3 | 1 2 3 3 2 2 Class Distribution -------------------- 81% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Gladiator | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 538 | 264 20 170 . 84 . Remotely . | . . . . . . Salvage Created 615 | 45 222 348 . . . Parts 48 | 3 13 32 . . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 7 7 . . . Melee 1 | . . 1 . . . Guns 9 | . 7 2 . . . AOE 4 | . . 4 . . . Classes Destroyed 9 | 3 2 4 . . . Worker 1 | 1 . . . . . Builder 5 | . . 5 . . . Tunneler 1 | 1 . . . . . Hauler 1 | . . 1 . . . Recycler 1 | 1 . . . . . Watcher 1 | . . 1 . . . Swarmer 4 | . 3 1 . . . Grunt 7 | . 4 3 . . . Sentry 3 | . . 3 . . . Best Kill Streak 7 | 2 3 7 . . . Combat Bots Only 3 | . 3 3 . . . Max Kills in Single Turn 2 | 1 1 2 . . . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 169 | . 36 114 . . 19 Missed 44 | . 8 31 . . 5 Damage Taken 1903 | . 294 1163 . 167 279 Core 446 | . 42 268 . . 136 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 83 . . . . Volleys Fired 76 | . 20 56 . . . Largest 2 | . 2 2 . . . Hottest 90 | . 90 90 . . . Shots Fired 118 | . 40 78 . . . Gun 100 | . 40 60 . . . Cannon . | . . . . . . Launcher 18 | . . 18 . . . Special . | . . . . . . Kinetic 48 | . . 48 . . . Thermal 25 | . 20 5 . . . Explosive 18 | . . 18 . . . Electromagnetic 27 | . 20 7 . . . Robot Hit Streak 18 | . 6 18 . . . Robot Miss Streak 4 | . 4 4 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 68 | . 21 46 . . 1 Core Hits 37 | 1 12 22 . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 1 . . 1 Destroy 1 | . . 1 . . . Sever 1 | . . . . . 1 Melee Attacks 12 | . . . . 11 1 Impact . | . . . . . . Slashing 12 | . . . . 11 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1679 | 10 265 1311 . . 93 Guns 847 | . 265 582 . . . Cannons . | . . . . . . Explosions 702 | . . 702 . . . Melee 53 | . . . . . 53 Ramming 77 | 10 . 27 . . 40 Kinetic 477 | . . 477 . . . Thermal 150 | . 114 36 . . . Explosive 702 | . . 702 . . . Electromagnetic 220 | . 151 69 . . . Impact . | . . . . . . Slashing 53 | . . . . . 53 Piercing . | . . . . . . Highest Corruption 12 | . 2 6 6 7 12 Average Corruption 5 | . 2 5 6 6 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . 3 12 . 13 3 Message Errors 8 | . 1 3 . 3 1 Matter Fused 6 | . 1 3 . 2 . Heat Flow Errors 3 | . . 2 . . 1 Energy Discharges 3 | . . . . 3 . Parts Rejected 1 | . . 1 . . . Parts Fused 1 | . . . . 1 . Data Loss (minor) 5 | . 1 . . 3 1 Data Loss (major) 4 | . . 3 . 1 . Overload Shots . | . . . . . . Overflow Damage 70 | . . 70 . . . Projectiles . | . . . . . . Explosions 70 | . . 70 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 48 | . . 29 . . 19 Shots 1 | . . 1 . . . Rammed 17 | 3 1 8 . . 5 Targets Rammed 20 | 6 1 8 . . 5 Kicked . | . . . . . . Crushed 3 | 3 . . . . . Highest Temperature 387 | . 372 178 . 387 115 Average Temperature 202 | . 225 77 . 204 101 Received Heat Transfer 621 | . 126 414 . . 81 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 444 | . 333 111 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 214 | 15 195 214 69 . . Initial 81 | . 9 81 69 . . Average 93 | 6 70 128 69 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 93 100 . . Level 1 3 | . . 6 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 11 17 1 . 6 Peak Tracking Total 7 | . 4 6 2 . 7 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 7 2 . . . Successful 7 | . 6 1 . . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 6 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . 6 . . . . Recycle Component 2 | . 2 . . . . Process 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . 2 . . . . Recycled Matter 106 | . 106 . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1913 | 191 396 764 6 505 51 Spaces Moved 953 | 114 187 385 11 210 46 Core 150 | 14 . 37 11 64 24 Treads 635 | 100 187 348 . . . Legs 168 | . . . . 146 22 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 50 50 50 50 Average Speed 152 | 146 160 152 50 165 93 Slowest Speed 250 | 160 160 240 50 250 140 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 16 | 5 32 39 6 11 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 6 | . . . . 6 . Terrain Destroyed 115 | . . 109 . 6 . Melee 6 | . . . . 6 . Projectile . | . . . . . . AOE 109 | . . 109 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1262 | 135 243 476 10 346 52 Wait 146 | . 31 4 . 111 . Move 948 | 113 186 384 10 209 46 Hop . | . . . . . . Pick Up 24 | 8 4 7 . 5 . Fast Attach 4 | . . 4 . . . Attach 17 | 6 1 3 . 7 . Detach 2 | . . . . 2 . Swap 8 | 1 . 6 . 1 . Drop 5 | 1 . 4 . . . Fire 76 | . 20 56 . . . Melee 12 | . . . . 11 1 Ram 7 | . . 2 . . 5 Kick . | . . . . . . Crush 13 | 6 1 6 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 192 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1245 | -9/Materials | Build established: Scavenger-Mutant 1344 | -9/Materials | Discovered new exit (range 14) 1348 | -9/Materials | Core integrity fell below 50% 1352 | -9/Materials | Entered Mines 1355 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1358 | -9/Mines | Entered Zion 1372 | -7/Zion | Lost 8 parts (1p2n2u3w) 1575 | -7/Zion | Build established: Mutant 1614 | -7/Zion | Discovered new exit (range 16) 1616 | -7/Zion | Learned Factory trap positions 1677 | -7/Zion | Crushed by falling debris 1863 | -7/Zion | Entered Proximity Caves 1904 | -6/Proximity Caves | Core integrity fell below 20% 1908 | -6/Proximity Caves | System corruption reached 10% 1914 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01892_ System corrupted: Component data lost. 01894_ Mak. Leg destroyed. 01894_ G-50 Soldier Carbon-fiber Leg severed. 01896_ Greatsword destroyed. 01898_ Heat Sink destroyed. 01899_ Slammed into G-50 Soldier. 01900_ Destabilizing: System corrupted (+1). 01901_ Slammed into G-50 Soldier. 01906_ Slammed into B-48 Gladiator. 01907_ Terrain Scan Processor destroyed. 01907_ Imp. Melee Analysis Suite destroyed. 01907_ System corrupted by crushing effect (+3). 01907_ System corrupted by crushing effect (+1). 01907_ Slammed into B-48 Gladiator. [Achievement: System Compromised] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 01912_ System corrupted: Heat flow error (+143). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ????????????????????## ???????###???????????????? | | ????????????????????# ??????# ##??????????????? | | ????????????????????# ??????# #??????????????? | | ???????????????????## ?????# ##?????????????? | | ?????????????????### ????? ??????????????? | | ????????????????## ????# ???????????????? | | ????????????????? #???# #????????????????? | | ?????????????????? #??? #????????????????? | | ???????????????????# #### #?????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## #????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# s @ #?????????????????????? | | ??????????????????# ## ##?????????????????????? | | ??????????????????# ######??????????????????????? | | ?????????????????## ##???????????##?????????????? | | ?????????????????# ##?????????? ??????????????? | | ?????????????????## ##???????? #??????????????? | | ???????????????#### #???????# ####???????????? | | ????????????#### ###??### #???????????? | | ???????????## #?## ##??????????? | | ???????????# ####/### ### #??????????? | | ???????????### # # "# #????? | | ?????????????### # "# ### ## #?????????? | | ???????????????# / "# #?### ##??????????????? | | ???????????????# / "# #????###???????????????? | | ???????????????# # "# #??????????????????????? | | ???????????????# # # "# #??????????????????????? | | ???????????????# ####+### #??????????????????????? | | ???????????????# = #??????????????????????? | | ???????????????############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Loot Pinata Oops Risk Taker System Compromised Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed ActiveGaussCyclogen Manual? 0 Play Time 00:30:38 Cumulative 1.4 hours Start 2025.01.01 @ 02:17:07 End 2025.01.01 @ 13:56:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 04f3021d-8500-4fc4-95bb-27c47e39059c