Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 14:27:01 Player: jes Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (131) 655 Value Destroyed (4395) 4395 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 8499 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 150/150 System Corruption 23% Temperature Cool (0) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core (fused) > --- PROPULSION (4) --- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter ECM Suite Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core Light Treads Compact Matter Pod (14) Transmission Jammer Shock Rifle Scythe Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Transmission Jammer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Scythe Scythe > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Medium Storage Unit Force Booster Gauss Cannon [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . . . . 2 2 . . . Weapon . | . . . . . . . . . . Parts Attached 141 | 8 . 7 24 . 30 33 2 32 5 Power 24 | 1 . 2 3 . 5 8 . 4 1 Engine 13 | 1 . 2 3 . 1 4 . 2 . Core 11 | . . . . . 4 4 . 2 1 Reactor . | . . . . . . . . . . Propulsion 43 | 2 . 2 9 . 8 7 1 14 . Treads 22 | . . . 6 . 7 4 . 5 . Leg 11 | 2 . 2 2 . 1 3 . 1 . Wheel 7 | . . . 1 . . . . 6 . Hover 3 | . . . . . . . 1 2 . Flight . | . . . . . . . . . . Utility 41 | 2 . 1 3 . 9 12 1 11 2 Device 18 | 1 . 1 1 . 3 5 . 7 . Storage 7 | 1 . . 1 . 3 . . 1 1 Processor 5 | . . . 1 . 1 2 . 1 . Hackware 4 | . . . . . 1 . 1 2 . Protection 7 | . . . . . 1 5 . . 1 Artifact . | . . . . . . . . . . Weapon 33 | 3 . 2 9 . 8 6 . 3 2 Energy Gun 2 | 1 . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 20 | 2 . 1 8 . 4 2 . 1 2 Ballistic Cannon 5 | . . 1 . . 2 2 . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . 2 1 . . . Slashing Weapon 3 | . . . . . . 1 . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . Parts Lost 51 | . . 4 4 . 14 14 5 8 2 Power 9 | . . . 1 . 2 3 1 1 1 Propulsion 20 | . . 1 2 . 4 4 3 6 . Utility 14 | . . 1 . . 4 6 1 1 1 Weapon 8 | . . 2 1 . 4 1 . . . Highest Loss Streak 10 | . . 3 2 . 10 8 5 2 2 To Critical Strikes 1 | . . . 1 . . . . . . Average Backups 7 | 2 6 7 7 8 6 9 7 6 6 Power 1 | . 1 2 1 1 . 1 1 1 . Propulsion . | 1 2 2 . . . 1 . . 1 Utility 2 | . 1 1 2 4 2 2 3 1 1 Weapon 2 | . 1 . 2 3 3 3 2 2 3 Tool/Special . | . . . . . . . . . . Unused Backups 28 | . 1 2 4 . 4 5 1 9 2 Power 7 | . . . 1 . 1 2 1 1 1 Propulsion 4 | . 1 2 1 . . . . . . Utility 3 | . . . . . 1 1 . 1 . Weapon 13 | . . . 2 . 2 2 . 6 1 Tool/Special 1 | . . . . . . . . 1 . Average Slot Usage (%) 89 | . 100 92 94 100 83 98 63 79 98 Engine 4 | . 14 14 8 11 2 1 . 3 1 Core 2 | . . . . . 3 5 4 1 5 Treads 20 | . . . 27 44 30 26 4 4 30 Leg 4 | . 28 28 10 . . 3 13 2 . Wheel 2 | . . . 3 . . . . 8 . Device 9 | . 14 11 6 . 5 10 4 12 10 Storage 6 | . 14 14 11 11 4 7 4 2 7 Processor 9 | . . . 4 11 12 15 19 8 7 Hackware 6 | . . . . . 3 . . 19 15 Protection 3 | . . . . . 2 10 4 . 3 Ballistic Gun 8 | . 14 14 19 22 10 6 4 . 12 Ballistic Cannon 2 | . . . . . 3 6 4 . . Slashing Weapon 3 | . . . . . . . . 12 2 Peak Build Rating 40 | 7 7 11 15 13 30 38 36 40 38 Average Rating 26 | 5 7 6 12 13 22 34 22 32 36 On Entrance 15 | . 7 7 8 13 13 30 36 8 36 Avg Prop Armor Cover (%) 11 | . . . 6 . 24 5 8 13 . Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 13 13 14 21 14 28 46 28 27 31 Greatest Support 96 | 20 20 20 80 80 80 88 35 96 96 Greatest Overweight (x) 4 | 4 . . . . . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 7 10 7 6 10 Most Carried 10 | 5 8 8 8 8 10 10 9 10 9 Average Carried 7 | 2 6 7 7 8 6 9 7 6 6 Final Capacity 10 | 8 8 8 8 8 10 10 5 10 10 Final Carried 9 | 5 7 8 8 8 8 9 5 9 7 Class Distribution -------------------- 37% | Scavenger-Mutant 32% | Mutant 28% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Matter Collected 4465 | 284 103 203 620 39 783 1537 . 709 187 Remotely 686 | . . 69 407 . . 210 . . . Salvage Created 5107 | 103 208 203 1062 . 1134 1331 . 856 210 Parts 278 | 6 13 14 80 . 45 71 . 41 8 Haulers Intercepted 5 | . . . . . 4 1 . . . Recyclers Shooed 7 | . 2 . 2 . . 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 14 Prevented 2 | . . . . . . . . . 2 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Combat Hostiles Destroyed 97 | . 3 6 27 . 18 30 . 9 4 Melee 12 | . . . . . 3 . . 9 . Guns 65 | . 3 4 26 . 11 17 . . 4 Cannons 16 | . . 2 . . 1 13 . . . Classes Destroyed 16 | 2 2 2 3 . 5 2 . . . Worker 3 | . . 1 1 . . . . 1 . Builder 3 | . . . 1 . 1 . . 1 . Tunneler 2 | 1 . 1 . . . . . . . Hauler 5 | . . . . . 4 1 . . . Recycler 10 | 1 1 . 2 . . 1 . 5 . Mechanic 2 | . . . . . 1 1 . . . Operator 2 | . . . . . 2 . . . . Watcher 7 | . 1 . 3 . 2 1 . . . Swarmer 18 | . . 3 15 . . . . . . Grunt 39 | . 3 3 4 . 12 12 . 1 4 Brawler 2 | . . . 1 . . 1 . . . Duelist 6 | . . . . . 2 4 . . . Sentry 13 | . . . 7 . 3 1 . 2 . Specialist 2 | . . . . . . 2 . . . Hunter 5 | . . . . . 1 4 . . . Programmer 12 | . . . . . . 6 . 6 . Best Kill Streak 12 | 1 2 4 12 . 4 9 . 5 4 Combat Bots Only 11 | . 1 3 11 . 3 7 . 1 4 Max Kills in Single Turn 2 | 1 1 2 2 . 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Hostile Shots Fired 893 | . 16 42 177 . 124 340 4 148 42 Missed 217 | . 5 10 46 . 26 86 . 40 4 Hits 676 | . 11 32 131 . 98 254 4 108 38 Melee 32 | . . . . . 10 18 4 . . Projectile 644 | . 11 32 131 . 88 236 . 108 38 AOE 1 | . . 1 . . . . . . . Critical Strikes 25 | . . . 2 . 4 11 3 4 1 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 10323 | . 122 437 1354 . 2713 3691 172 1227 607 Core 1440 | . . 69 199 . 459 288 86 295 44 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 374 | . . . . . . 374 . . . Core Remaining (%) 59 | 100 . 72 . 50 16 . . . . Volleys Fired 346 | 4 20 26 93 . 72 116 . 1 14 Largest 2 | 2 2 2 2 . 2 2 . 1 2 Hottest 70 | 60 60 68 68 . 60 70 . 25 56 Shots Fired 667 | 8 39 50 186 . 139 215 . 1 29 Gun 554 | 8 39 47 178 . 130 122 . 1 29 Cannon 113 | . . 3 8 . 9 93 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 613 | 4 20 29 176 . 139 215 . 1 29 Thermal 44 | 4 19 21 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 10 | . . . 10 . . . . . . Robot Hit Streak 19 | 2 8 8 16 . 19 17 . . 4 Robot Miss Streak 7 | 1 1 2 5 . 3 7 . 1 3 Penetration Max 1 | . . 1 . . . . . . . Secondary Targets 10 | . . 1 5 . . 2 . . 2 Max Gunslinging Chain 1 | . . 1 1 . . 1 . . 1 Shots Hit Robots 553 | 5 31 36 125 . 125 165 . 50 16 Core Hits 264 | 3 9 16 54 . 49 108 . 16 9 Critical Kills 7 | . . 3 . . 4 . . . . Critical Parts Destroyed 5 | . . 2 3 . . . . . . Critical Strikes 16 | . . 5 3 . 5 1 . 2 . Destroy 10 | . . 5 3 . 2 . . . . Blast 2 | . . . . . 1 1 . . . Smash 2 | . . . . . 2 . . . . Sever 2 | . . . . . . . . 2 . Melee Attacks 143 | . . . . . 42 13 . 88 . Impact 43 | . . . . . 42 1 . . . Slashing 100 | . . . . . . 12 . 88 . Piercing . | . . . . . . . . . . Sneak Attacks 14 | . . . . . 5 1 . 8 . Combat Hostiles 2 | . . . . . 1 . . 1 . Follow-up Attacks 5 | . . . . . . . . 5 . Damage Inflicted 10364 | 59 304 458 1513 . 2257 3442 . 1999 332 Guns 5571 | 59 304 369 1441 . 1258 1808 . . 332 Cannons 1782 | . . 89 72 . 71 1550 . . . Explosions . | . . . . . . . . . . Melee 3003 | . . . . . 928 76 . 1999 . Ramming 8 | . . . . . . 8 . . . Kinetic 6873 | 27 128 292 1407 . 1329 3358 . . 332 Thermal 374 | 32 176 166 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 106 | . . . 106 . . . . . . Impact 928 | . . . . . 928 . . . . Slashing 2075 | . . . . . . 76 . 1999 . Piercing . | . . . . . . . . . . Highest Corruption 25 | . . . . . 9 10 17 25 23 Average Corruption 15 | . . . . . 8 8 16 20 23 Corruption Purged 5 | . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . Effects 219 | . . . . . 38 48 6 112 15 Message Errors 51 | . . . . . 9 13 1 23 5 Matter Fused 31 | . . . . . 4 5 . 20 2 Heat Flow Errors 33 | . . . . . 8 7 1 16 1 Energy Discharges 36 | . . . . . 5 6 1 22 2 Parts Rejected 3 | . . . . . 1 1 1 . . Parts Fused 2 | . . . . . . . . 1 1 Data Loss (minor) 31 | . . . . . 5 6 1 17 2 Data Loss (major) 13 | . . . . . 1 3 . 8 1 Misfires 5 | . . . . . 4 . . . 1 Alerts 4 | . . . . . 1 1 . 2 . Misdirections 4 | . . . . . . . 1 3 . Weapon Failures 6 | . . . . . . 6 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 553 | . . . . . 258 33 . 262 . Projectiles 33 | . . . . . . 33 . . . Explosions . | . . . . . . . . . . Melee 520 | . . . . . 258 . . 262 . Knockbacks 23 | . . 1 . . 4 18 . . . Impact 3 | . . . . . 3 . . . . Kinetic 19 | . . 1 . . . 18 . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 2 | . . . . . . 2 . . . Targets Rammed 2 | . . . . . . 2 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 257 | 40 122 147 52 . 248 248 80 257 213 Average Temperature 58 | 17 66 57 22 . 67 49 46 94 67 Received Heat Transfer 2412 | . 66 201 201 . 837 612 . 162 333 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 6 | . . . 1 . 5 . . . . Combat Hostiles 3 | . . . 1 . 2 . . . . Parts Fried 10 | . . . 3 . 7 . . . . Impact Corruptions 11 | . . . . . 11 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 850 | 75 400 375 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Maximum Alert Level 2 | . . . 1 . . 2 . . . Low Security (%) 83 | 100 100 100 60 100 100 61 100 100 . Level 1 16 | . . . 39 . . 36 . . . Level 2 . | . . . . . . 1 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 434 | 5 47 76 327 118 86 434 96 52 . Initial 118 | . . 10 29 118 14 30 96 . . Average 72 | . 13 19 138 82 31 137 52 12 . Influence Increases 3068 | 10 99 214 788 . 653 835 . 379 90 Destroy 0b10 Robot/C 1960 | . 60 140 540 . 360 600 . 180 80 Destroy 0b10 Robot/NC 170 | 10 10 10 35 . 50 20 . 35 . Destroy Leader 474 | . 12 30 136 . 92 114 . 80 10 Allied During Kill 3 | . . 3 . . . . . . . Successful Hack 122 | . 17 . 27 . . 5 . 73 . Disable Machine 75 | . . . 15 . 30 30 . . . Destroy Structure 54 | . . 1 5 . 16 21 . 11 . Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 195 | . . 30 30 . 90 45 . . . Influence Decreases 3068 | 10 70 167 559 267 623 627 276 332 137 Entered New Map 514 | . . 19 47 187 24 38 180 . 19 Time Decay 1816 | 10 70 110 397 80 448 299 46 258 98 Lost Part 405 | . . 15 40 . 114 140 50 26 20 Lost Ally 23 | . . 23 . . . . . . . Purge Threat 310 | . . . 75 . 37 150 . 48 . Squads Dispatched 20 | . 3 . 1 . 4 7 . 5 . Investigation 6 | . 2 . . . 3 1 . . . Extermination 8 | . . . . . . 3 . 5 . Reinforcement 6 | . 1 . 1 . 1 3 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Distress Signals 7 | . . . 4 . 1 1 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 183 | . 6 19 41 . 31 55 6 18 7 Peak Tracking Total 13 | . 2 13 11 . 4 12 6 3 4 Tactical Retreats 18 | . . 2 2 . 5 6 . 3 . ECM-based Alert Blocks 14 | . . . . . 1 8 . 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Traps Triggered 8 | . . . . . 4 3 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Machines Disabled 5 | . . . 1 . 2 2 . . . Max in Single Turn 1 | . . . 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Machines Accessed 30 | . 5 . 11 . 4 5 . 5 . Terminals 21 | . 4 . 7 . 4 2 . 4 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 5 | . 1 . 2 . . 2 . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 84 | . 17 . 23 . 14 14 . 16 . Successful 37 | . 6 . 12 . 4 8 . 7 . Failed 46 | . 11 . 10 . 10 6 . 9 . Catastrophic 10 | . 2 . 4 . 2 2 . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 12 | . . . 3 . 8 1 . . . Terminals 60 | . 12 . 17 . 14 3 . 14 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 5 | . . . . . . 5 . . . Recycling Units 13 | . 5 . 2 . . 6 . . . Scanalyzers 4 | . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 23 | . 4 . 7 . 4 1 . 7 . Record 1 | . . . . . . . . 1 . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 3 | . 1 . 1 . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 6 | . . . 1 . 2 1 . 2 . Locate Traps 1 | . . . 1 . . . . . . Security Status 1 | . . . . . . . . 1 . Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 3 | . 1 . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . Scan Component 2 | . . . . . . 2 . . . Repair 2 | . . . . . . 2 . . . Recycling Unit Hacks 7 | . 2 . 2 . . 3 . . . Report Inventory 5 | . 1 . 2 . . 2 . . . Retrieve Components 2 | . 1 . . . . 1 . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Retrieve Study 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 5 . 7 . 4 5 . 4 . Full Trace Events 6 | . 3 . . . 3 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . Parts Repaired 2 | . . . . . . 2 . . . Time 76 | . . . . . . 76 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 2 . . . . 3 . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . Total Orders 1 | . . 1 . . . . . . . GUARD 1 | . . 1 . . . . . . . Ally Attacks 8 | . . 8 . . . . . . . Total Damage 24 | . . 24 . . . . . . . Kills 1 | . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Active Infowar (turns) 6257 | 45 226 71 . . 823 2497 85 2149 361 Sensors 2990 | . . . . . 533 667 . 1719 71 Structural 554 | . . . . . . 296 2 256 . Seismic 342 | 45 226 71 . . . . . . . Machine Analysis 1327 | . . . . . . 1242 85 . . Jamming 891 | . . . . . . . . 881 10 ECM 2835 | . . . . . 296 1911 . 267 361 Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Turns Passed 9562 | 125 226 278 1507 161 1696 2497 114 2597 361 Spaces Moved 4960 | 65 115 155 687 101 827 873 140 1805 192 Core 409 | 13 . . . . 130 . 88 178 . Treads 2620 | . . . 617 101 697 852 . 161 192 Legs 782 | 52 115 155 70 . . 21 52 317 . Wheels 828 | . . . . . . . . 828 . Hover 321 | . . . . . . . . 321 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 50 120 50 60 160 Average Speed 131 | 146 120 120 155 160 146 165 76 100 160 Slowest Speed 250 | 250 120 120 160 160 170 240 120 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 10 | . . . . . 10 . . . . Cave-ins Triggered 4 | . . . . . 4 . . . . Exploration Rate (%) 37 | 4 23 42 65 32 48 15 95 24 26 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 5 | . 1 . 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched 2 | . . . . . . . . . 2 Spaces Dug 36 | . . . . . 14 11 . 11 . Terrain Destroyed 49 | . . 1 3 . 18 15 . 11 1 Melee 35 | . . . . . 13 11 . 11 . Projectile 14 | . . 1 3 . 5 4 . . 1 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Total 7164 | 84 168 199 964 101 1122 1699 145 2463 219 Wait 1326 | 3 30 5 114 1 95 592 . 484 2 Move 4952 | 64 114 154 686 100 826 873 139 1804 192 Hop . | . . . . . . . . . . Pick Up 91 | 5 3 4 13 . 17 22 1 24 2 Fast Attach 74 | 7 . . 7 . 17 17 2 24 . Attach 45 | . . 4 7 . 11 13 1 6 3 Detach 21 | . . . 4 . 5 5 . 6 1 Swap 86 | 1 . 4 16 . 18 26 2 16 3 Drop 89 | . 1 2 24 . 19 20 . 21 2 Fire 346 | 4 20 26 93 . 72 116 . 1 14 Melee 132 | . . . . . 42 13 . 77 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . . . 2 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 335 | -10/Materials | Identified exit to Mines 352 | -10/Materials | Entered Mines 362 | -10/Mines | Met a Derelict bent on vengeance 453 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 454 | -10/Mines | Lost 3 parts (1n1u1w) 511 | -10/Mines | Assembled infested the area 561 | -10/Mines | Lost 3 allies 564 | -10/Mines | Learned Materials stockpile data 578 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 604 | -10/Mines | Discovered new exit (range 4) 630 | -10/Mines | Entered Materials 630 | -9/Materials | Evolved 2 slots: Propulsion x2 814 | -9/Materials | Destroyed 7 combat bots 915 | -9/Materials | Build established: Scavenger-Mutant 1334 | -9/Materials | Central database locked down 1583 | -9/Materials | Destroyed 11 combat bots 1991 | -9/Materials | Identified exit to Mines 2000 | -9/Materials | Discovered new exit (range 20) 2137 | -9/Materials | Entered Mines 2169 | -9/Mines | Identified exit to Materials 2207 | -9/Mines | Learned location of Zion (-7) 2244 | -9/Mines | Discovered exit to Materials (range 13) 2298 | -9/Mines | Entered Materials 2298 | -8/Materials | Evolved 2 slots: Utility x2 2771 | -8/Materials | Discovered new exit (range 5) 2978 | -8/Materials | Crushed by falling debris 3000 | -8/Materials | Crushed by falling debris 3014 | -8/Materials | Crushed by falling debris 3026 | -8/Materials | Crushed by falling debris 3026 | -8/Materials | Core integrity fell below 50% 3061 | -8/Materials | Lost 10 parts (2p3n3u2w) 3208 | -8/Materials | Core integrity fell below 20% 3209 | -8/Materials | Lost 3 parts (1n2w) 3327 | -8/Materials | Build established: Mutant 3927 | -8/Materials | Discovered new exit (range 13) 3956 | -8/Materials | Identified exit to Factory 3994 | -8/Materials | Entered Factory 3994 | -7/Factory | Evolved 2 slots: Utility x2 4617 | -7/Factory | Discovered new exit (range 15) 5017 | -7/Factory | Repaired Assault Cannon 5077 | -7/Factory | Cargo convoy interrupted 5161 | -7/Factory | Destroyed 7 combat bots 5174 | -7/Factory | Lost 8 parts (2p2n3u1w) 5314 | -7/Factory | Repaired Arm. Treads 5457 | -7/Factory | Build established: Scavenger-Mutant 6081 | -7/Factory | System corruption reached 10% 6425 | -7/Factory | Lost 3 parts (2n1u) 6491 | -7/Factory | Sucked down chute 6491 | -7/Factory | Entered Waste 6501 | -7/Waste | Spotted C-40 Crusher 6506 | -7/Waste | EMP discharged 6543 | -7/Waste | Spotted C-40 Crusher 6546 | -7/Waste | Spotted C-40 Crusher 6547 | -7/Waste | Spotted C-40 Crusher 6551 | -7/Waste | Spotted C-40 Crusher 6553 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6554 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6558 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6564 | -7/Waste | Spotted C-40 Crusher 6576 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6577 | -7/Waste | Core integrity fell below 50% 6595 | -7/Waste | Discovered new exit (range 11) 6600 | -7/Waste | Identified exit to Factory 6605 | -7/Waste | Entered Factory 6607 | -7/Factory | Lost 5 parts (1p3n1u) 6939 | -7/Factory | Build established: Hacker-Mutant 8313 | -7/Factory | Core integrity fell below 20% 9043 | -7/Factory | Identified exit to Storage 9043 | -7/Factory | Identified exit to Lower Caves 9202 | -7/Factory | Entered Lower Caves 9563 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09378_ Acquired 10 matter. 09399_ System corrupted: Mic. Nuclear Core fused. 09415_ TM0,TP=JZO7IFLQ8ZFB7O 09430_ System corrupted: Matter fused (-9). 09452_ System corrupted: Component data lost. 09488_ System corrupted: Matter fused (-6). 09503_ X1AIKLR2YJV6>RGAG3%IXR 09551_ Searching scrap... 09551_ Found Com. Matter Pod. 09551_ Found 33 Matter. 09552_ Acquired 19 matter. 09554_ Acquired Com. Matter Pod. 09555_ Acquired 14 matter. 09562_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????##?# ##???????????????# | | ??????????###### ##????????????????# | | ?????????## ## ##?????????????????## | | ?????????# ## ## #????????????????## | | ???????????# #??????????????????### | | ???????????# # # #?????????????????? | | ???????????# ### #?????????????????? | | ???????????# #?## # #?????????????????? ## | | ???????????# #???# # ##??????????????????#??? | | ???????????# #???? ##??????????????????????????? | | ???????????# #???? #???????????????????????????? | | ???????????# #???? #???????????????????????????? | | ???????????# ##??? #???????????????????????????? | | ??????????## ##??? #????????????# ?????????????? | | ????####### ### ##??????##### ?????????????? | | ????# ??????????????? | | ????# """" ### $ ???????????????? | | ????# """" #????### ? ????????????????? | | ????# """" ##??????????? ?????????????????? | | ????# #???????????? #??????#??????????? | | ????##### #??????????? #???? #??????????? | | ????????## ###????????? ??? ##?????????? | | ?????????## ##????????Y ?? #?????????? | | ??????????## #??????##s## ??????????? | | ???????????# ######## s #???????????????? | | ???????????# @ #????????????????? | | ???????????## ##????????????????? | | ????????????### ###############?????????????????? | | ??????????????####???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 675 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Force Boost 20 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Cannon | 37% | -7/Factory Arm. Treads | 6% | -7/Factory Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed HellfirePulseBox Manual? 0 Play Time 02:39:49 Cumulative 71.0 hours Start 2025.11.13 @ 00:18:09 End 2025.11.13 @ 14:27:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1e220c8-2a1e-4ae2-9070-e20e272c14f4