Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 04:04:29 Player: harambe Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (1401) 1401 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2960) 2960 TOTAL SCORE: 8126 Bonus ------- Triggered High Security 500 High Alert Combat Kills 503 Follower Combat Kills 1957 Cogmind --------- Core Integrity 0/850 Matter 104/300 Energy 325/325 System Corruption 3% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Visual Processing Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Particle Cannon Plasma Cannon Hypervelocity Gauss Rifle Gauss Cannon > --- INVENTORY -------- Backup Power III Improved Deuterium Engine Fission Core Light Treads Advanced Treads Advanced Terrain Scanner Weapon Shielding Heavy Armor Plating System Shield High-powered Tractor Beam High-powered Shock Rifle Particle Gun Heavy Particle Cannon Plasma Cannon Assault Cannon Magnetic Acceleration Cannon Rocket Launcher [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 1 1 . . . Weapon 2 | . . . 1 . 1 . . Parts Attached 74 | 6 13 7 11 2 7 3 25 Power 13 | 1 2 . 1 . 2 1 6 Engine 9 | 1 2 . 1 . 2 1 2 Core 2 | . . . . . . . 2 Reactor 2 | . . . . . . . 2 Propulsion 22 | 2 6 3 6 1 . 2 2 Treads 8 | . 2 2 . . . 2 2 Leg 6 | . 2 . 4 . . . . Wheel 8 | 2 2 1 2 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 2 2 1 1 3 . 6 Device 7 | . 1 1 . . 2 . 3 Storage 2 | 1 1 . . . . . . Processor 3 | . . 1 1 . . . 1 Hackware . | . . . . . . . . Protection 4 | . . . . 1 1 . 2 Artifact . | . . . . . . . . Weapon 23 | 2 3 2 3 . 2 . 11 Energy Gun 4 | 1 1 . . . 2 . . Energy Cannon 7 | . 1 . 2 . . . 4 Ballistic Gun 5 | 1 1 2 . . . . 1 Ballistic Cannon 4 | . . . . . . . 4 Launcher 3 | . . . 1 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . Parts Lost 24 | . 4 1 4 . . . 15 Power 4 | . 1 . 1 . . . 2 Propulsion 10 | . 3 1 3 . . . 3 Utility 4 | . . . . . . . 4 Weapon 6 | . . . . . . . 6 Highest Loss Streak 15 | . 4 1 4 . . . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 93 99 94 100 99 98 83 Engine 10 | . 13 11 9 7 13 13 8 Reactor 1 | . . . . . . . 3 Treads 15 | . 17 30 16 . . 1 12 Leg 4 | . 3 . 4 23 20 17 . Wheel 2 | . 5 2 1 7 6 5 . Device 8 | . 8 15 9 7 5 6 5 Storage 8 | . 14 11 9 7 6 6 5 Processor 10 | . . 6 17 15 13 13 12 Protection 3 | . . . . 7 6 6 5 Energy Gun 3 | . 3 . . . 6 6 5 Energy Cannon 12 | . 10 11 15 15 13 13 12 Ballistic Gun 7 | . 14 11 9 7 6 6 3 Naked Turns 13 | . . . . . . . 13 Heaviest Build 84 | 10 50 49 54 55 59 61 84 Greatest Support 140 | 26 40 60 40 35 35 140 140 Greatest Overweight (x) 17 | . 2 1 17 1 1 1 10 Average Overweight (x) . | . . . 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 19 Most Carried 20 | 8 19 20 20 20 20 20 20 Average Carried 17 | 4 10 19 18 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 6 19 19 20 20 20 20 . Class Distribution -------------------- 55% | Scavenger-Skirmisher 21% | Mutant 16% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1019 | 203 236 86 147 20 . 100 227 Remotely 17 | . . . . . . . 17 Salvage Created 1482 | . 345 249 331 . . . 557 Parts 76 | . 29 12 11 . . . 24 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 26 | . 9 3 5 . . . 9 Guns 11 | . 9 . 2 . . . . Cannons 9 | . . 1 1 . . . 7 AOE 5 | . . 2 2 . . . 1 Classes Destroyed 10 | . 4 3 . . . . 3 Worker 5 | . 1 . . . . . 4 Builder 3 | . . 1 . . . . 2 Hauler 2 | . . 2 . . . . . Recycler 4 | . . 1 2 . . . 1 Watcher 1 | . 1 . . . . . . Swarmer 3 | . 3 . . . . . . Grunt 19 | . 6 3 5 . . . 5 Duelist 1 | . . . . . . . 1 Sentry 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Best Kill Streak 8 | . 8 5 4 . . . 8 Combat Bots Only 8 | . 8 3 3 . . . 3 Max Kills in Single Turn 4 | . 1 4 2 . . . 3 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 1 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 379 | . 45 13 23 . . . 298 Missed 106 | . 12 2 4 . . . 88 Damage Taken 4732 | . 461 300 321 . . . 3650 Core 1035 | . 100 53 31 . . . 851 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 94 | . . . . . . . 94 Regen/Repaired (Parts) 142 | . . . . . 18 10 114 Core Remaining (%) 88 | 100 60 86 94 100 . . . Volleys Fired 101 | . 42 18 13 . . . 28 Largest 4 | . 2 2 3 . . . 4 Hottest 276 | . 80 80 148 . . . 276 Shots Fired 238 | . 84 36 32 . . . 86 Gun 116 | . 74 18 13 . . . 11 Cannon 115 | . 10 18 17 . . . 70 Launcher 7 | . . . 2 . . . 5 Special . | . . . . . . . . Kinetic 107 | . 42 18 13 . . . 34 Thermal 124 | . 42 18 17 . . . 47 Explosive 7 | . . . 2 . . . 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 12 10 7 . . . 13 Robot Miss Streak 8 | . 8 3 1 . . . 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 136 | . 46 23 21 . . . 46 Core Hits 87 | . 22 10 14 . . . 41 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 5 | . . . . . . . 5 Meltdown 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Blast 3 | . . . . . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3683 | . 472 748 595 . . . 1868 Guns 642 | . 419 93 50 . . . 80 Cannons 1674 | . 53 226 260 . . . 1135 Explosions 1367 | . . 429 285 . . . 653 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 776 | . 175 93 50 . . . 458 Thermal 1722 | . 297 226 260 . . . 939 Explosive 1185 | . . 429 285 . . . 471 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 41 | . . 28 13 . . . . Projectiles 9 | . . 9 . . . . . Explosions 32 | . . 19 13 . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 201 | . . 183 18 . . . . Shots 3 | . . 2 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 607 | . 219 234 290 . . . 607 Average Temperature 136 | . 99 81 139 . . . 176 Received Heat Transfer 1497 | . 189 66 225 . . . 1017 Effects 7 | . . . 1 . . . 6 Shutdowns 4 | . . . . . . . 4 Energy Bleed 2 | . . . 1 . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 4 | . 2 . . . . . 2 Heat Transferred 2965 | . 661 481 518 . . . 1305 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 2928 | . 245 137 158 71 34 11 2928 Initial 71 | . . 8 5 71 34 11 7 Average 497 | . 109 21 72 71 34 11 1194 Maximum Alert Level 5 | . 1 . . . . . 5 Low Security (%) 63 | 100 65 100 100 100 100 100 18 Level 1 12 | . 34 . . . . . 18 Level 2 . | . . . . . . . . Level 3 4 | . . . . . . . 11 Level 4 6 | . . . . . . . 16 Level 5 8 | . . . . . . . 20 High Security 5 | . . . . . . . 13 Max Security . | . . . . . . . . Squads Dispatched 28 | . 1 2 1 . . . 24 Investigation 3 | . . 1 . . . . 2 Extermination 2 | . . . . . . . 2 Reinforcement 7 | . 1 1 1 . . . 4 Assault 10 | . . . . . . . 10 Garrison 6 | . . . . . . . 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 4 | . . . 1 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 18 4 9 . . . 63 Peak Tracking Total 23 | . 7 3 4 . . . 23 Tactical Retreats 5 | . 1 . 1 . . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 5 | . 1 1 . . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 23 | . . 2 . . . . 21 Max in Single Turn 2 | . . 2 . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 23 | . 7 7 . . 1 . 8 Terminals 20 | . 6 7 . . . . 7 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 38 | . 11 13 . . 2 . 12 Successful 15 | . 5 7 . . 2 . 1 Failed 23 | . 6 6 . . . . 11 Catastrophic 8 | . 2 1 . . . . 5 Database Lockouts . | . . . . . . . . Manual 13 | . 5 4 . . . . 4 Terminals 34 | . 10 13 . . . . 11 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 5 7 . . . . 1 Prototype ID Bank 4 | . 1 2 . . . . 1 Level Access Points 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 2 | . . 2 . . . . . Investigation Status 1 | . . 1 . . . . . Zone Layout 4 | . 2 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 4 . . . . 6 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 20 | . . . . . . 20 . Largest Group 20 | . . . . . . 20 20 Highest-Rated Group 810 | . . . . . . 810 810 Highest-Rated Ally 50 | . . . . . . 50 50 Total Orders . | . . . . . . . . Ally Attacks 278 | . . . . . . . 278 Total Damage 9293 | . . . . . . . 9293 Kills 73 | . . . . . . . 73 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 4414 | 57 633 939 385 260 240 185 1715 Spaces Moved 2138 | 45 260 441 129 133 45 95 990 Core 57 | 3 . . 3 . . . 51 Treads 1633 | . 152 441 91 . . 10 939 Legs 346 | . 48 . 35 133 45 85 . Wheels 102 | 42 60 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 160 190 190 190 160 50 Average Speed 174 | 90 182 189 252 190 190 186 155 Slowest Speed 900 | 100 260 240 900 190 190 190 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 53 33 13 3 2 77 34 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 132 | . . 45 26 . . . 61 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 126 | . . 45 26 . . . 55 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 2654 | 60 344 517 163 143 199 105 1123 Wait 219 | . 5 28 . . 143 . 43 Move 2132 | 44 259 440 128 132 45 94 990 Hop . | . . . . . . . . Pick Up 77 | 10 20 13 7 5 3 2 17 Fast Attach 11 | 2 1 1 3 . 1 2 1 Attach 33 | 4 5 4 3 2 3 . 12 Detach . | . . . . . . . . Swap 30 | . 7 2 5 . 3 1 12 Drop 51 | . 5 11 4 4 1 6 20 Fire 101 | . 42 18 13 . . . 28 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Destroyed 8 combat bots 220 | -10/Materials | Lost 4 parts (1p3n) 264 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 463 | -10/Materials | Identified exit to Materials 691 | -10/Materials | Entered another Materials area 691 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1030 | -9/Materials | Build established: Scavenger-Mutant 1577 | -9/Materials | Discovered new exit (range 13) 1628 | -9/Materials | Identified exit to Materials 1630 | -9/Materials | Entered another Materials area 1630 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1630 | -8/Materials | Discovered new exit (range 7) 1645 | -8/Materials | Identified exit to Storage 1907 | -8/Materials | Lost 4 parts (1p3n) 2009 | -8/Materials | Discovered new exit (range 4) 2013 | -8/Materials | Identified exit to Factory 2015 | -8/Materials | Entered Factory 2015 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2018 | -7/Factory | Discovered new exit (range 9) 2031 | -7/Factory | Identified exit to Factory 2232 | -7/Factory | Build established: Scavenger-Skirmisher 2275 | -7/Factory | Entered another Factory area 2275 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2318 | -6/Factory | Repaired Sensor Array 2515 | -6/Factory | Sucked down chute 2515 | -6/Factory | Entered Waste 2516 | -6/Waste | Joined by Warlord forces that had cleared the area 2654 | -6/Waste | Discovered new exit (range 11) 2698 | -6/Waste | Identified exit to Factory 2700 | -6/Waste | Entered Factory 2700 | -6/Factory | Accompanied by 20 allies 2918 | -6/Factory | Lost 3 allies 3290 | -6/Factory | Spotted B-75 Beast 3596 | -6/Factory | Garrison activated, responded to threat 3750 | -6/Factory | First assault squad dispatched 3907 | -6/Factory | Garrison activated, responded to threat 3957 | -6/Factory | Lost 3 allies 4187 | -6/Factory | High security lockdown imminent 4267 | -6/Factory | High security lockdown engaged 4336 | -6/Factory | Lost 6 allies 4366 | -6/Factory | Released all parts (5) 4369 | -6/Factory | Core integrity fell below 50% 4388 | -6/Factory | Core integrity fell below 20% 4415 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04366_ Released Hcp. Storage Unit. 04366_ Released Signal Interpreter. 04366_ Released Visual Processing Unit. 04366_ Released Adv. Targeting Computer. 04368_ Penetrated by Slug. 04369_ Critical hit (Burn: +37). 04370_ M-28 Smith repairs G-50 Soldier. 04371_ Slug penetrates Construction Platform. 04371_ Penetrated by Slug. 04372_ Slug penetrates Wall. 04373_ Assault Cannon blown off. 04373_ E-15 Imp destroyed. 04375_ Acquired 17 matter. 04387_ ALERT: Assault forces dispatched. 04388_ Hpw. Tractor Beam destroyed. 04396_ Critical hit (Burn: +37). 04402_ S-27 Virus destroyed. 04403_ Acquired 29 matter. 04408_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 04409_ Hvy. Armor Plating destroyed. 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T?? ? ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed ShieldZionitePod Manual? 0 Play Time 01:28:51 Cumulative 32.6 hours Start 2024.07.03 @ 02:26:51 End 2024.07.03 @ 04:04:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 016885b0-0e57-4ba7-bb5a-d29f083fa3e4