Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.03 @ 00:58:36 Player: gallo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (801) 801 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2982 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 477/550 Matter 65/300 Energy 90/125 System Corruption 8% Temperature Cool (18) Movement Walking (110) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Weight Redist. System Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Weapon Shielding Hardlight Generator > --- WEAPON ----------- Heavy Assault Rifle Missile Launcher Datajack > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Weight Redist. System [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Weapon Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 1 | . . . . . 1 Parts Attached 27 | 6 3 . 12 . 6 Power 5 | 1 . . 3 . 1 Engine 4 | 1 . . 2 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 7 | 2 . . 4 . 1 Treads . | . . . . . . Leg 7 | 2 . . 4 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 . 2 . 1 Device 3 | . 1 . 1 . 1 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 9 | 2 1 . 3 . 3 Energy Gun 3 | 1 . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 1 | . 1 . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . 3 . 5 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 4 | . . . 1 . 3 Highest Loss Streak 4 | . . . 3 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 91 100 93 100 94 Engine 8 | . 14 14 2 . 8 Core 4 | . . . 6 11 8 Leg 29 | . 28 28 32 33 27 Device 10 | . 3 14 12 11 8 Storage 11 | . 14 14 11 11 9 Protection 4 | . 3 . 6 11 8 Energy Gun 4 | . 1 . 8 11 6 Ballistic Gun 6 | . 14 14 1 . 2 Ballistic Cannon 7 | . 12 14 4 . . Launcher 4 | . . . 5 11 8 Special Melee Weapon 1 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 31 | 12 14 14 20 20 31 Greatest Support 45 | 20 20 20 45 45 45 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 4 7 8 8 8 8 Average Carried 6 | 2 5 7 6 8 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 7 8 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 799 | 260 11 227 195 26 80 Remotely 319 | . 10 227 82 . . Salvage Created 813 | . 28 156 330 49 250 Parts 67 | . 3 5 26 14 19 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 25 | . 1 4 13 4 3 Guns 10 | . 1 2 5 1 1 Cannons 7 | . . 2 5 . . AOE 8 | . . . 3 3 2 Classes Destroyed 10 | . 2 1 2 1 4 Worker 2 | . 1 . . . 1 Builder 1 | . . . . . 1 Tunneler 1 | . . . . 1 . Hauler 1 | . . . . . 1 Recycler 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 2 | . . . 1 . 1 Swarmer 11 | . 1 . 6 4 . Grunt 10 | . . 4 5 . 1 Sentry 4 | . . . 2 . 2 Best Kill Streak 9 | . 1 2 9 4 6 Combat Bots Only 9 | . 1 2 9 4 1 Max Kills in Single Turn 4 | . 1 1 2 4 2 Gunslinging . | . . . . . . Exploded 3 | . . . 1 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 1574 | . 41 163 544 93 733 Core 286 | . 6 62 121 24 73 Absorbed by Shields 48 | . . . . . 48 Redirected to Shielding 55 | . . . 7 5 43 Core Remaining (%) 78 | 100 . 72 . 63 . Volleys Fired 80 | . 13 18 19 3 27 Largest 2 | . 2 2 2 2 2 Hottest 76 | . 55 55 73 73 76 Shots Fired 140 | . 26 36 34 5 39 Gun 73 | . 13 18 15 3 24 Cannon 45 | . 13 18 14 . . Launcher 22 | . . . 5 2 15 Special . | . . . . . . Kinetic 99 | . 26 36 24 . 13 Thermal . | . . . . . . Explosive 22 | . . . 5 2 15 Electromagnetic 19 | . . . 5 3 11 Robot Hit Streak 7 | . 3 7 7 1 2 Robot Miss Streak 5 | . 4 2 3 2 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 63 | . 10 20 17 1 15 Core Hits 44 | . 2 6 17 5 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 2 . . . Blast 3 | . 1 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2045 | . 218 319 566 174 768 Guns 500 | . 112 149 97 27 115 Cannons 429 | . 106 168 155 . . Explosions 1096 | . . . 300 143 653 Melee . | . . . . . . Ramming 20 | . . 2 14 4 . Kinetic 841 | . 218 317 225 . 81 Thermal . | . . . . . . Explosive 1096 | . . . 300 143 653 Electromagnetic 88 | . . . 27 27 34 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 2 2 . . 8 Average Corruption 2 | . 1 2 . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . 6 . . 2 Message Errors 4 | . . 4 . . . Matter Fused 1 | . . 1 . . . Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 14 | . 8 . . . 6 Projectiles 8 | . 8 . . . . Explosions 6 | . . . . . 6 Melee . | . . . . . . Knockbacks 5 | . 1 2 2 . . Impact . | . . . . . . Kinetic 5 | . 1 2 2 . . Secondary . | . . . . . . Self-Inflicted Damage 254 | . . . 67 70 117 Shots 7 | . . . 2 2 3 Rammed . | . . . . . . Targets Rammed 6 | . . 2 1 3 . Kicked 6 | . . 2 1 3 . Crushed . | . . . . . . Highest Temperature 51 | . . 27 . . 51 Average Temperature 13 | . . 10 . . 16 Received Heat Transfer 288 | . . 96 54 . 138 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 481 | . 85 148 481 239 370 Initial 109 | . . 33 57 109 92 Average 182 | . 30 110 318 231 224 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 57 | 100 100 100 15 1 38 Level 1 32 | . . . 51 98 61 Level 2 10 | . . . 32 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 5 | . 2 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 10 4 18 4 13 Peak Tracking Total 7 | . 6 2 7 . 6 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed 1 | . . . 1 . . Triggered 1 | . . . 1 . . Most Traps Carried 1 | . . 1 1 . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled 4 | . 1 1 1 . 1 Max in Single Turn 1 | . 1 1 1 . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 2 | . 1 . 1 . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 4 . 1 . . Successful 2 | . 2 . . . . Failed 3 | . 2 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Record 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 1464 | 118 178 392 460 110 206 Spaces Moved 979 | 92 110 272 314 83 108 Core 16 | 16 . . . . . Treads . | . . . . . . Legs 963 | 76 110 272 314 83 108 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 Average Speed 118 | 107 120 120 120 120 116 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 22 | 4 28 48 25 17 13 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 211 | . . . 37 28 146 Melee . | . . . . . . Projectile . | . . . . . . AOE 211 | . . . 37 28 146 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 1135 | 107 128 304 362 88 146 Wait 15 | 6 . . 9 . . Move 974 | 91 109 271 313 82 108 Hop . | . . . . . . Pick Up 21 | 4 3 7 4 . 3 Fast Attach 7 | 6 1 . . . . Attach 9 | . . . 6 . 3 Detach . | . . . . . . Swap 11 | . 2 . 6 . 3 Drop 11 | . . 6 3 . 2 Fire 80 | . 13 18 19 3 27 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . . 2 1 3 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . 1 . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 13) 119 | -11/Junkyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 5) 297 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 641 | -10/Mines | Found a hidden stash of uninstalled traps 652 | -10/Mines | Discovered new exit (range 7) 689 | -10/Mines | Entered Materials 689 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 791 | -9/Materials | Destroyed 9 combat bots 795 | -9/Materials | Lost 3 parts (1p1u1w) 1132 | -9/Materials | Discovered new exit (range 7) 1149 | -9/Materials | Entered Mines 1154 | -9/Mines | Met a Derelict bent on vengeance 1238 | -9/Mines | Discovered new exit (range 15) 1259 | -9/Mines | Entered Materials 1259 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1443 | -8/Materials | Crushed by falling debris 1465 | -8/Materials | Self-destructed Last Messages --------------- 01443_ Crushed by falling debris. 01443_ Weapon Shielding destroyed. 01443_ Datajack destroyed. 01443_ System corrupted by crushing effect (+4). 01443_ Missile Launcher destroyed. 01443_ System corrupted by crushing effect (+1). 01443_ Hardlight Generator destroyed. 01443_ System corrupted by crushing effect (+3). 01444_ System corrupted: Nuclear Core rejected. 01446_ The unstable cave ceiling collapses. 01447_ U-05 Engineer builds a Wall. 01448_ Acquired 26 matter. 01452_ U-05 Engineer builds a Wall. 01455_ The unstable cave ceiling collapses. 01457_ U-05 Engineer builds a Wall. 01460_ The unstable cave ceiling collapses. 01461_ U-05 Engineer lays Concrete. 01462_ U-05 Engineer builds a Wall. 01463_ The unstable cave ceiling collapses. 01465_ System corrupted: Energy discharge (-35). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ###??????????????????????? | | ??????????????????# ??????????????????????? | | ????????????????" # ??????????????????????? | | ??????????????? # ??????????????????????? | | ???????????????? *%! # ###????????????????????? | | ????????????????# * ##???????????????????? | | ????????????????# *[! ] ????????????????????? | | ????????????????# ????????????????????? | | ????????????????# ! #????????????????????? | | ????????????????# ! ?????????????????????? | | ?????????????????# +?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ??????????????#######+####g##????????????????????? | | ????????? uYg@ ###??????????????????? | | ????????????????##+####### ##?????????????????? | | ?????????????????# # #?????????????????? | | ?????????????????# # ! ##????????????????? | | ?????????????????# ! # !# #????????????????? | | ?????????????????# ?# # #????????????????? | | ?????????????????# ??# # ### #????????????????? | | ?????????????????# ???### # ###????????????????? | | ?????????????????#?????# #??????????????????? | | ???????????????????????## # #??????????????????? | | ????????????????????????### ###??????????????????? | | ??????????????????????????# #????????????????????? | | ???????????????????######?# #????????????????????? | | ???????????????????# #?# #????????????????????? | | ???????????????????# ]]### ####?????????????????? | | ???????????????????# # ##????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# "" #????????????????? | | ???????????????????# "Y #????????????????? | | ???????????????????# "" !|%* #????????????????? | | ???????????????????# [%== ###????????????????? | | ???????????????### ##### #== #?????????????????? | | ???????????????# ### ##?????????????????? | | ???????????????# ##??????????????????? | | ???????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticSignalNanosword Manual? 0 Play Time 00:12:50 Cumulative 5.2 hours Start 2023.11.01 @ 23:20:27 End 2023.11.03 @ 00:58:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 360b8d4e-d6e0-46ae-9f2c-548b017d9911