Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.03 @ 00:58:36

Player: gallo

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (34)      170
Value Destroyed (801)      801
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 2982

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             477/550
Matter                     65/300
Energy                     90/125
System Corruption          8%
Temperature                Cool (18)
Movement                   Walking (110)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           VSS Leg
>          --- UTILITY (3) ------
     Small Storage Unit
>          --- WEAPON (3) -------
     Heavy Assault Rifle
>          --- INVENTORY (8) ----
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Heat Sink
           Weight Redist. System

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
           Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           VSS Leg
>          --- UTILITY ----------
     Small Storage Unit
           Weapon Shielding
           Hardlight Generator
>          --- WEAPON -----------
     Heavy Assault Rifle
           Missile Launcher
           Datajack
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Heat Sink
           Weight Redist. System
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             27   | 6   3   .   12  .   6   
  Power                    5    | 1   .   .   3   .   1   
    Engine                 4    | 1   .   .   2   .   1   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   4   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    7    | 2   .   .   4   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   2   .   2   .   1   
    Device                 3    | .   1   .   1   .   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   1   .   3   .   3   
    Energy Gun             3    | 1   .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   1   
    Ballistic Cannon       1    | .   1   .   .   .   .   
    Launcher               2    | .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 8    | .   .   .   3   .   5   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   4    | .   .   .   1   .   3   
  Highest Loss Streak      4    | .   .   .   3   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   91  100 93  100 94  
  Engine                   8    | .   14  14  2   .   8   
  Core                     4    | .   .   .   6   11  8   
  Leg                      29   | .   28  28  32  33  27  
  Device                   10   | .   3   14  12  11  8   
  Storage                  11   | .   14  14  11  11  9   
  Protection               4    | .   3   .   6   11  8   
  Energy Gun               4    | .   1   .   8   11  6   
  Ballistic Gun            6    | .   14  14  1   .   2   
  Ballistic Cannon         7    | .   12  14  4   .   .   
  Launcher                 4    | .   .   .   5   11  8   
  Special Melee Weapon     1    | .   .   .   .   .   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 12  14  14  20  20  31  
  Greatest Support         45   | 20  20  20  45  45  45  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 4   7   8   8   8   8   
  Average Carried          6    | 2   5   7   6   8   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 4   7   8   8   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Min Mat 
Matter Collected           799  | 260 11  227 195 26  80  
  Remotely                 319  | .   10  227 82  .   .   
Salvage Created            813  | .   28  156 330 49  250 
  Parts                    67   | .   3   5   26  14  19  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           2    | .   1   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Combat Hostiles Destroyed  25   | .   1   4   13  4   3   
  Guns                     10   | .   1   2   5   1   1   
  Cannons                  7    | .   .   2   5   .   .   
  AOE                      8    | .   .   .   3   3   2   
Classes Destroyed          10   | .   2   1   2   1   4   
  Worker                   2    | .   1   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   .   .   1   .   1   
  Swarmer                  11   | .   1   .   6   4   .   
  Grunt                    10   | .   .   4   5   .   1   
  Sentry                   4    | .   .   .   2   .   2   
Best Kill Streak           9    | .   1   2   9   4   6   
  Combat Bots Only         9    | .   1   2   9   4   1   
Max Kills in Single Turn   4    | .   1   1   2   4   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Mat 
Damage Taken               1574 | .   41  163 544 93  733 
  Core                     286  | .   6   62  121 24  73  
  Absorbed by Shields      48   | .   .   .   .   .   48  
  Redirected to Shielding  55   | .   .   .   7   5   43  
Core Remaining (%)         78   | 100 .   72  .   63  .   
Volleys Fired              80   | .   13  18  19  3   27  
  Largest                  2    | .   2   2   2   2   2   
  Hottest                  76   | .   55  55  73  73  76  
Shots Fired                140  | .   26  36  34  5   39  
  Gun                      73   | .   13  18  15  3   24  
  Cannon                   45   | .   13  18  14  .   .   
  Launcher                 22   | .   .   .   5   2   15  
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  99   | .   26  36  24  .   13  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                22   | .   .   .   5   2   15  
  Electromagnetic          19   | .   .   .   5   3   11  
  Robot Hit Streak         7    | .   3   7   7   1   2   
  Robot Miss Streak        5    | .   4   2   3   2   5   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           63   | .   10  20  17  1   15  
  Core Hits                44   | .   2   6   17  5   14  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         3    | .   1   2   .   .   .   
    Blast                  3    | .   1   2   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2045 | .   218 319 566 174 768 
  Guns                     500  | .   112 149 97  27  115 
  Cannons                  429  | .   106 168 155 .   .   
  Explosions               1096 | .   .   .   300 143 653 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  20   | .   .   2   14  4   .   
  Kinetic                  841  | .   218 317 225 .   81  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                1096 | .   .   .   300 143 653 
  Electromagnetic          88   | .   .   .   27  27  34  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         8    | .   2   2   .   .   8   
  Average Corruption       2    | .   1   2   .   .   8   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  8    | .   .   6   .   .   2   
    Message Errors         4    | .   .   4   .   .   .   
    Matter Fused           1    | .   .   1   .   .   .   
    Energy Discharges      1    | .   .   .   .   .   1   
    Parts Rejected         1    | .   .   .   .   .   1   
    Data Loss (minor)      1    | .   .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            14   | .   8   .   .   .   6   
  Projectiles              8    | .   8   .   .   .   .   
  Explosions               6    | .   .   .   .   .   6   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 5    | .   1   2   2   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  5    | .   1   2   2   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      254  | .   .   .   67  70  117 
  Shots                    7    | .   .   .   2   2   3   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             6    | .   .   2   1   3   .   
  Kicked                   6    | .   .   2   1   3   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        51   | .   .   27  .   .   51  
  Average Temperature      13   | .   .   10  .   .   16  
  Received Heat Transfer   288  | .   .   96  54  .   138 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Peak Influence             481  | .   85  148 481 239 370 
  Initial                  109  | .   .   33  57  109 92  
  Average                  182  | .   30  110 318 231 224 
Maximum Alert Level        2    | .   .   .   2   1   1   
  Low Security (%)         57   | 100 100 100 15  1   38  
  Level 1                  32   | .   .   .   51  98  61  
  Level 2                  10   | .   .   .   32  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Distress Signals           5    | .   2   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              49   | .   10  4   18  4   13  
  Peak Tracking Total      7    | .   6   2   7   .   6   
  Tactical Retreats        3    | .   .   .   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   
  Triggered                1    | .   .   .   1   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Min Mat 
Machines Disabled          4    | .   1   1   1   .   1   
  Max in Single Turn       1    | .   1   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Machines Accessed          2    | .   1   .   1   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                5    | .   4   .   1   .   .   
  Successful               2    | .   2   .   .   .   .   
  Failed                   3    | .   2   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Jun Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Jun Mat Min Mat Min Mat 
Turns Passed               1464 | 118 178 392 460 110 206 
Spaces Moved               979  | 92  110 272 314 83  108 
  Core                     16   | 16  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     963  | 76  110 272 314 83  108 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 110 
  Average Speed            118  | 107 120 120 120 120 116 
  Slowest Speed            120  | 120 120 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   1   
Exploration Rate (%)       22   | 4   28  48  25  17  13  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          211  | .   .   .   37  28  146 
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      211  | .   .   .   37  28  146 
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Total                      1135 | 107 128 304 362 88  146 
  Wait                     15   | 6   .   .   9   .   .   
  Move                     974  | 91  109 271 313 82  108 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  21   | 4   3   7   4   .   3   
  Fast Attach              7    | 6   1   .   .   .   .   
  Attach                   9    | .   .   .   6   .   3   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     11   | .   2   .   6   .   3   
  Drop                     11   | .   .   6   3   .   2   
  Fire                     80   | .   13  18  19  3   27  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     6    | .   .   2   1   3   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     1    | .   .   .   1   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Junkyard  | Discovered new exit (range 13)
  119 | -11/Junkyard  | Entered Materials
  292 | -10/Materials | Discovered new exit (range 5)
  297 | -10/Materials | Entered Mines
  311 | -10/Mines     | Build established: Mutant
  641 | -10/Mines     | Found a hidden stash of uninstalled traps
  652 | -10/Mines     | Discovered new exit (range 7)
  689 | -10/Mines     | Entered Materials
  689 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  791 | -9/Materials  | Destroyed 9 combat bots
  795 | -9/Materials  | Lost 3 parts (1p1u1w)
 1132 | -9/Materials  | Discovered new exit (range 7)
 1149 | -9/Materials  | Entered Mines
 1154 | -9/Mines      | Met a Derelict bent on vengeance
 1238 | -9/Mines      | Discovered new exit (range 15)
 1259 | -9/Mines      | Entered Materials
 1259 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1443 | -8/Materials  | Crushed by falling debris
 1465 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01443_ Crushed by falling debris.
01443_ Weapon Shielding destroyed.
01443_ Datajack destroyed.
01443_ System corrupted by crushing effect (+4).
01443_ Missile Launcher destroyed.
01443_ System corrupted by crushing effect (+1).
01443_ Hardlight Generator destroyed.
01443_ System corrupted by crushing effect (+3).
01444_ System corrupted: Nuclear Core rejected.
01446_ The unstable cave ceiling collapses. <x2>
01447_ U-05 Engineer builds a Wall.
01448_ Acquired 26 matter.
01452_ U-05 Engineer builds a Wall.
01455_ The unstable cave ceiling collapses. <x2>
01457_ U-05 Engineer builds a Wall.
01460_ The unstable cave ceiling collapses.
01461_ U-05 Engineer lays Concrete.
01462_ U-05 Engineer builds a Wall.
01463_ The unstable cave ceiling collapses.
01465_ System corrupted: Energy discharge (-35).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticSignalNanosword
  Manual?         0
Play Time         00:12:50
  Cumulative      5.2 hours
  Start           2023.11.01 @ 23:20:27
  End             2023.11.03 @ 00:58:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          13
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 360b8d4e-d6e0-46ae-9f2c-548b017d9911