Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 20:46:04 Player: VLAM Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (41) 205 Value Destroyed (1489) 1489 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1228) 1228 TOTAL SCORE: 8342 Bonus ------- Follower Combat Kills 428 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Targeting Computer Improved Melee Analysis Suite > --- WEAPON (4) ------- Advanced Datajack > --- INVENTORY (5) ---- Advanced Heat Sink Energy Well (350) Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Machine Gun Slug Cannon Bore Cannon Bore Cannon > --- INVENTORY -------- Riot Gun Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Proton Cannon Slug Cannon Rocket Array Rocket Array [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Medium Treads Treads Armored Medium Treads Wheel Compact Wheel Utility Targeting Computer Device Improved Shield Generator Storage Small Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Slug Cannon Energy Gun Heavy Beamcaster Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Rocket Array Special Weapon Welding Torch Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Gar Fac Slots Evolved 12 | . . 2 . . . 6 2 . . 2 . . Power 3 | . . 1 . . . 1 1 . . . . . Propulsion 2 | . . . . . . 1 . . . 1 . . Utility 5 | . . 1 . . . 2 1 . . 1 . . Weapon 2 | . . . . . . 2 . . . . . . Parts Attached 78 | 5 1 1 3 5 . 5 11 41 3 . 1 2 Power 17 | 1 . . 2 . . . 4 10 . . . . Engine 9 | 1 . . 2 . . . 1 5 . . . . Core 8 | . . . . . . . 3 5 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 16 | 1 . . 1 . . . 5 9 . . . . Treads 6 | . . . . . . . 5 1 . . . . Leg . | . . . . . . . . . . . . . Wheel 10 | 1 . . 1 . . . . 8 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 18 | 1 1 . . 1 . 3 2 8 . . 1 1 Device 5 | . . . . . . 1 1 2 . . . 1 Storage 1 | 1 . . . . . . . . . . . . Processor 7 | . . . . 1 . . . 6 . . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . 1 . . . . 2 1 . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 . 1 . 4 . 2 . 14 3 . . 1 Energy Gun 9 | 1 . 1 . 1 . . . 5 1 . . . Energy Cannon 1 | . . . . . . . . 1 . . . . Ballistic Gun 6 | 1 . . . . . 1 . 3 1 . . . Ballistic Cannon 6 | . . . . 2 . 1 . 2 1 . . . Launcher 2 | . . . . . . . . 2 . . . . Special Weapon 1 | . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 1 | . . . . . . . . 1 . . . . Parts Lost 49 | . . 1 . . . . 3 26 11 . 7 1 Power 15 | . . 1 . . . . 2 10 2 . . . Propulsion 8 | . . . . . . . . 5 3 . . . Utility 11 | . . . . . . . 1 4 . . 5 1 Weapon 15 | . . . . . . . . 7 6 . 2 . Highest Loss Streak 11 | . . 1 . . . . 3 10 11 . 5 1 To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Backups 6 | 4 7 7 4 6 8 6 7 7 6 5 3 3 Power . | 1 2 2 . . . . . . . . . . Propulsion . | 2 4 3 2 . . . . . . . . . Utility 1 | . . 1 1 2 4 2 1 . 4 4 3 3 Weapon 4 | . 1 1 1 2 4 4 6 6 2 1 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 15 | . 3 . . 4 . 2 . 3 . . . 3 Power 1 | . 1 . . . . . . . . . . . Propulsion 4 | . 2 . . 2 . . . . . . . . Utility 7 | . . . . 1 . 2 . 1 . . . 3 Weapon 3 | . . . . 1 . . . 2 . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 78 64 82 94 100 82 90 85 63 36 32 14 Engine 10 | . 14 9 19 22 22 13 8 2 2 . . . Core 6 | . . . . . . . 11 13 1 . . . Treads 5 | . . . . . . . 13 10 . . . . Wheel 9 | . 14 11 19 22 22 13 1 2 8 . . . Device 2 | . . . . . . 5 6 4 . . . 1 Storage 7 | . 14 11 11 11 11 6 5 5 5 5 3 . Processor 10 | . . . . 6 11 6 3 16 29 26 24 10 Protection 7 | . 7 11 11 11 11 13 12 3 . . 1 . Energy Gun 5 | . 14 19 22 9 . . . 4 4 . . . Ballistic Gun 4 | . 14 2 . . . 2 5 7 . . . . Ballistic Cannon 9 | . . . . 11 22 19 17 5 1 . . . Peak Build Rating 77 | 5 6 6 8 21 21 39 68 77 44 15 23 20 Average Rating 36 | 4 5 5 7 15 21 35 59 54 28 15 13 12 On Entrance 19 | . 5 6 5 8 21 21 39 67 44 15 15 6 Avg Prop Armor Cover (%) 5 | . . . . . . . 4 5 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 80 | 10 11 12 17 28 28 53 78 80 38 7 21 4 Greatest Support 81 | 16 16 16 26 26 26 26 81 81 36 3 3 3 Greatest Overweight (x) 9 | 2 . . . 1 1 2 3 9 2 2 6 1 Average Overweight (x) . | . . . . . 1 1 . 1 1 2 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 6 5 Most Carried 8 | 8 8 7 6 8 8 8 8 8 8 5 5 3 Average Carried 6 | 4 7 7 4 6 8 6 7 7 6 5 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 8 7 7 5 8 8 8 6 8 5 5 3 3 Class Distribution -------------------- 40% | Mutant 26% | Scavenger-Gunner 19% | Derelict-Tank 7% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Derelict-Tank | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Mutant | -5/Cetus Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Gar Fac Matter Collected 2194 | 225 34 . 43 77 . . 226 1552 . . 37 . Remotely . | . . . . . . . . . . . . . Salvage Created 2014 | 27 48 . . . . . 88 1814 . . 37 . Parts 90 | 2 5 . . . . . 10 73 . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . . . . . Prevented 2 | . . . . . 2 . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Gar Fac Combat Hostiles Destroyed 27 | . 3 . . . . . 4 19 . . 1 . Melee 2 | . . . . . . . . 2 . . . . Guns 15 | . 3 . . . . . 1 11 . . . . Cannons 9 | . . . . . . . 3 6 . . . . AOE 1 | . . . . . . . . . . . 1 . Classes Destroyed 11 | 1 1 . . . . . 1 8 . . . . Worker 1 | . . . . . . . . 1 . . . . Builder 4 | . . . . . . . . 4 . . . . Tunneler 1 | 1 . . . . . . . . . . . . Recycler 4 | . . . . . . . . 4 . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 3 | . . . . . . . . 3 . . . . Swarmer 10 | . 3 . . . . . 2 5 . . . . Grunt 4 | . . . . . . . . 3 . . 1 . Sentry 5 | . . . . . . . . 5 . . . . Hunter 6 | . . . . . . . . 6 . . . . Programmer 2 | . . . . . . . 2 . . . . . Best Kill Streak 3 | 1 3 . . . . . 2 3 . . 1 . Combat Bots Only 3 | . 3 . . . . . 2 3 . . 1 . Max Kills in Single Turn 2 | 1 1 . . . . . 2 2 . . 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Gar Fac Hostile Shots Fired 631 | . 18 2 . . 9 . 28 385 52 . 124 13 Missed 185 | . 6 1 . . 4 . 10 98 11 . 49 6 Hits 446 | . 12 1 . . 5 . 18 287 41 . 75 7 Projectile 446 | . 12 1 . . 5 . 18 287 41 . 75 7 Critical Strikes 16 | . . . . . . . 1 7 4 . 4 . Part Disruptions 1 | . . . . . . . 1 . . . . . Actively Blocked 1 | . . . . . . . 1 . . . . . Damage Taken 7655 | . 97 15 . . 31 . 397 4285 1178 . 1538 114 Core 1963 | . 34 . . . . . 20 446 295 . 1086 82 Absorbed by Shields 916 | . . . . . . . 144 752 . . 20 . Redirected to Shielding 52 | . . . . . 6 . 46 . . . . . Core Remaining (%) 81 | 100 86 . . . 100 100 . . 23 . . . Volleys Fired 151 | 1 13 13 . 24 . . 9 87 2 . 2 . Largest 4 | 2 2 2 . 2 . . 4 4 3 . 1 . Hottest 237 | 60 60 80 . 80 . . 158 237 167 . 45 . Shots Fired 382 | 2 24 26 . 31 . . 33 259 5 . 2 . Gun 253 | 2 24 26 . 14 . . 9 176 2 . . . Cannon 107 | . . . . . . . 24 81 2 . . . Launcher 5 | . . . . . . . . 2 1 . 2 . Special 17 | . . . . 17 . . . . . . . . Kinetic 215 | 1 13 . . . . . 33 165 3 . . . Thermal 128 | 1 11 13 . 24 . . . 78 1 . . . Explosive 5 | . . . . . . . . 2 1 . 2 . Electromagnetic 34 | . . 13 . 7 . . . 14 . . . . Robot Hit Streak 14 | 1 3 . . . . . 2 11 11 . 14 . Robot Miss Streak 8 | . 5 2 . . . . 8 7 . . 1 . Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 1 | . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . Shots Hit Robots 168 | 1 8 . . . . . 13 137 5 . 4 . Core Hits 89 | 1 3 . . . . . 6 58 9 . 12 . Critical Kills 4 | . . . . . . . 2 2 . . . . Critical Parts Destroyed 4 | . . . . . . . 2 2 . . . . Critical Strikes 17 | . . . . . . . 4 12 1 . . . Burn 4 | . . . . . . . . 4 . . . . Destroy 10 | . . . . . . . 4 6 . . . . Blast 3 | . . . . . . . . 2 1 . . . Melee Attacks 12 | . . . . . . . . 8 . . 4 . Impact . | . . . . . . . . . . . . . Slashing 12 | . . . . . . . . 8 . . 4 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4695 | 12 78 . . . . . 529 3445 234 . 397 . Guns 2556 | 12 78 . . . . . 108 2312 46 . . . Cannons 1214 | . . . . . . . 284 866 64 . . . Explosions 534 | . . . . . . . 129 . 124 . 281 . Melee 327 | . . . . . . . . 267 . . 60 . Ramming 64 | . . . . . . . 8 . . . 56 . Kinetic 2351 | . 33 . . . . . 392 1843 83 . . . Thermal 1362 | 12 45 . . . . . 115 1163 27 . . . Explosive 405 | . . . . . . . . . 124 . 281 . Electromagnetic 186 | . . . . . . . 14 172 . . . . Impact . | . . . . . . . . . . . . . Slashing 327 | . . . . . . . . 267 . . 60 . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 9 9 9 . 10 10 Average Corruption 8 | . . . . . . . 4 9 9 . 6 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 73 | . . . . . . . 6 61 4 . . 2 Message Errors 22 | . . . . . . . 1 19 . . . 2 Matter Fused 10 | . . . . . . . 4 6 . . . . Heat Flow Errors 4 | . . . . . . . . 4 . . . . Energy Discharges 13 | . . . . . . . . 11 2 . . . Parts Rejected 2 | . . . . . . . . 2 . . . . Data Loss (minor) 11 | . . . . . . . 1 9 1 . . . Misfires 4 | . . . . . . . . 4 . . . . Alerts 2 | . . . . . . . . 2 . . . . Weapon Failures 5 | . . . . . . . . 4 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 154 | . . . . . . . 5 149 . . . . Projectiles 53 | . . . . . . . 5 48 . . . . Explosions 15 | . . . . . . . . 15 . . . . Melee 86 | . . . . . . . . 86 . . . . Knockbacks 12 | . . . . . . . 4 6 . . 2 . Impact 2 | . . . . . . . . . . . 2 . Kinetic 10 | . . . . . . . 4 6 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 326 | . . . . . . . 153 67 25 . 81 . Shots 11 | . . . . . . . 4 3 1 . 3 . Rammed 18 | . . . . . . . 1 . . . 17 . Targets Rammed 18 | . . . . . . . 1 . . . 17 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 735 | 20 40 63 . 186 . . 479 735 59 . . . Average Temperature 139 | 15 21 33 . 94 . . 206 152 24 . . . Received Heat Transfer 658 | . . 9 . . 6 . . 294 162 . 187 . Effects 55 | . . . . . . . 9 46 . . . . Shutdowns 23 | . . . . . . . 4 19 . . . . Energy Bleed 4 | . . . . . . . . 4 . . . . Interference 7 | . . . . . . . 2 5 . . . . Matter Decay 6 | . . . . . . . . 6 . . . . Short Circuit 5 | . . . . . . . 1 4 . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Damage (major) 8 | . . . . . . . 2 6 . . . . Damage (core) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . 3 . . . . Heat Transferred 2445 | 25 100 . . . . . 100 2183 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Gar Fac Maximum Alert Level 1 | . . . . . . . 1 1 . . . . Low Security (%) 89 | 100 100 100 100 . . 100 97 81 100 100 100 100 Level 1 10 | . . . . . . . 2 18 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 255 | 5 60 . . . . . 206 255 140 23 95 21 Initial 140 | . 3 . . . . . . . 140 9 16 21 Average 64 | . 9 . . . . . 77 83 77 11 43 15 Influence Increases 1508 | 5 70 . . . 28 . 313 956 28 14 94 . Destroy 0b10 Robot/C 800 | . 60 . . . 20 . 180 520 . . 20 . Destroy 0b10 Robot/NC 90 | 5 . . . . . . . 85 . . . . Destroy Leader 116 | . 10 . . . . . 30 76 . . . . Allied During Kill 89 | . . . . . 8 . 48 33 . . . . Successful Hack 19 | . . . . . . . 5 . . 14 . . Disable Machine 45 | . . . . . . . 30 15 . . . . Destroy Structure 259 | . . . . . . . 20 152 28 . 59 . Partial Spotted 15 | . . . . . . . . 15 . . . . Lose Combat Pursuer 75 | . . . . . . . . 60 . . 15 . Influence Decreases 1507 | . 75 . . . 28 . 313 704 262 9 77 39 Entered New Map 149 | . 2 . . . . . . . 112 9 7 19 Time Decay 760 | . 23 . . . 28 . 256 403 40 . . 10 Lost Part 459 | . . . . . . . 30 239 110 . 70 10 Lost Ally 89 | . . . . . . . 27 62 . . . . Purge Threat 50 | . 50 . . . . . . . . . . . Squads Dispatched 8 | . . 1 . . . . 1 6 . . . . Investigation 1 | . . . . . . . . 1 . . . . Extermination 1 | . . . . . . . 1 . . . . . Reinforcement 6 | . . 1 . . . . . 5 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Gar Fac Distress Signals 2 | . . . . . . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 72 | . 5 3 . . 1 . 9 36 5 . 10 3 Peak Tracking Total 8 | . 3 3 . . 1 . 6 5 5 . 8 3 Tactical Retreats 5 | . . . . . . . . 4 . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Gar Fac Traps Triggered 7 | . . . . . . . 3 3 . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Gar Fac Machines Disabled 4 | . . . . . . . 2 2 . . . . Max in Single Turn 2 | . . . . . . . 2 1 . . . . Garrison Relay 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Gar Fac Machines Accessed 6 | . 1 . . . . . 2 2 . 1 . . Terminals 5 | . 1 . . . . . 2 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 9 | . 1 . . . . . 2 4 . 2 . . Successful 6 | . 1 . . . . . 2 2 . 1 . . Failed 3 | . . . . . . . . 2 . 1 . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . . . . 4 . 1 4 2 . . . . Terminals 7 | . 1 . . . . . 2 4 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . Terminal Hacks 5 | . 1 . . . . . 2 2 . . . . Open Door 3 | . . . . . . . 1 2 . . . . Open DSF 1 | . . . . . . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . 1 . . . . . 1 1 . 1 . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Gar Fac Total Allies 11 | . . . . 4 . . . 7 . . . . Largest Group 4 | . . . . 4 4 4 4 3 . . . . Highest-Rated Group 156 | . . . . 156 156 156 156 84 . . . . Highest-Rated Ally 40 | . . . . 40 40 40 40 39 . . . . Zionite Dispatches 1 | . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 76 | . . . . . 1 . 21 54 . . . . Total Damage 1548 | . . . . . 59 . 592 897 . . . . Kills 15 | . . . . . 1 . 5 9 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Gar Fac Active Infowar (turns) . | . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Gar Fac Turns Passed 4663 | 78 191 90 30 1122 242 213 633 1745 86 17 180 36 Spaces Moved 2766 | 59 105 50 29 987 193 129 288 645 59 12 150 60 Core 283 | 10 . . . . . . . 25 26 12 150 60 Treads 585 | . . . . . . . 228 357 . . . . Legs . | . . . . . . . . . . . . . Wheels 1898 | 49 105 50 29 987 193 129 60 263 33 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 90 90 105 105 120 93 86 150 50 50 Average Speed 131 | 100 100 100 90 97 105 110 199 195 121 150 84 55 Slowest Speed 500 | 150 100 100 90 105 105 120 410 500 150 150 350 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . 7 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 28 9 9 88 32 4 8 64 23 . 27 2 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . 1 4 1 . . . . . . . Spaces Dug 10 | . . . . . . . . 10 . . . . Terrain Destroyed 191 | . . . . . . . 7 122 26 . 36 . Melee . | . . . . . . . . . . . . . Projectile 50 | . . . . . . . 7 43 . . . . AOE 140 | . . . . . . . . 78 26 . 36 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Cet Fac Gar Fac Total 3460 | 73 171 63 32 1120 232 200 324 913 68 11 191 62 Wait 320 | 1 48 . . 82 40 59 11 73 5 . 1 . Move 2754 | 58 104 49 28 986 192 128 287 644 58 11 149 60 Hop . | . . . . . . . . . . . . . Pick Up 40 | 8 2 . 1 10 . 5 . 14 . . . . Fast Attach 50 | 5 1 . . 2 . 1 6 32 . . 1 2 Attach 20 | . . . 3 2 . 3 1 6 3 . 2 . Detach 4 | . . . . 3 . . . 1 . . . . Swap 19 | . . 1 . 3 . 1 4 10 . . . . Drop 40 | . 3 . . 8 . 3 5 21 . . . . Fire 151 | 1 13 13 . 24 . . 9 87 2 . 2 . Melee 12 | . . . . . . . . 8 . . 4 . Ram 18 | . . . . . . . 1 . . . 17 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . 16 . . 15 . Rewire 1 | . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Cetus -4/Factory -4/Garrison -4/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 16) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 307 | -9/Materials | Build established: Mutant 348 | -9/Materials | Discovered new exit (range 8) 360 | -9/Materials | Entered Mines 387 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 390 | -9/Mines | Entered Zion 487 | -7/Zion | Learned location of Data Miner (-6) 666 | -7/Zion | Learned Factory emergency access door positions 1107 | -7/Zion | Met Imprinter 1128 | -7/Zion | Imprinted 1130 | -7/Zion | Declared Zion's savior 1431 | -7/Zion | Discovered new exit (range 15) 1512 | -7/Zion | Entered Proximity Caves 1512 | -6/Proximity Caves | Accompanied by 4 allies 1519 | -6/Proximity Caves | Learned Factory stockpile data 1529 | -6/Proximity Caves | Learned location of 1 exit from Factory 1637 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1715 | -6/Proximity Caves | Discovered new exit (range 14) 1754 | -6/Proximity Caves | Entered Factory 1754 | -6/Factory | Accompanied by 4 allies 1754 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 1755 | -6/Factory | Identified exit to Lower Caves 1879 | -6/Factory | Found Prototype Launcher 1882 | -6/Factory | Found Prototype Launcher 1923 | -6/Factory | Discovered new exit (range 10) 1967 | -6/Factory | Entered another Factory area 1967 | -5/Factory | Accompanied by 4 allies 1967 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2418 | -5/Factory | Lost 3 allies 2468 | -5/Factory | Lost 3 parts (2p1u) 2564 | -5/Factory | Build established: Derelict-Tank 2592 | -5/Factory | Discovered new exit (range 5) 2600 | -5/Factory | Entered Extension 2743 | -5/Extension | Rescued a captive Derelict 2745 | -5/Extension | Rescued a captive Derelict 2976 | -5/Extension | Identified Rocket Array (x2) 3160 | -5/Extension | Lost 7 parts (2p1n3u1w) 3311 | -5/Extension | Rescued a captive Derelict 3313 | -5/Extension | Rescued a captive Derelict 3451 | -5/Extension | Build established: Scavenger-Gunner 3518 | -5/Extension | Spotted B-75 Beast 3657 | -5/Extension | Zion Fire squad teleported in 3866 | -5/Extension | Lost 10 parts (4p3n3w) 4024 | -5/Extension | Terminal network hard line cut 4035 | -5/Extension | Lost 3 parts (1p2w) 4175 | -5/Extension | Disrupted transfer network 4283 | -5/Extension | Discovered new exit (range 10) 4285 | -5/Extension | Discovered new exit (range 6) 4345 | -5/Extension | Entered Cetus 4359 | -5/Cetus | Spotted Cetus Guard 4359 | -5/Cetus | Spotted Cetus Guard 4362 | -5/Cetus | Spotted Cetus Guard 4362 | -5/Cetus | Spotted Cetus Guard 4385 | -5/Cetus | Core integrity fell below 50% 4404 | -5/Cetus | Discovered new exit (range 16) 4424 | -5/Cetus | Lost 11 parts (2p3n6w) 4431 | -5/Cetus | Entered Factory 4431 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4445 | -4/Factory | Identified exit to Garrison 4448 | -4/Factory | Entered Garrison 4494 | -4/Garrison | Triggered checkpoint 4560 | -4/Garrison | Garrison Relay disabled 4581 | -4/Garrison | Core integrity fell below 50% 4594 | -4/Garrison | Spotted B-86 Titan 4607 | -4/Garrison | Lost 5 parts (3u2w) 4616 | -4/Garrison | Triggered checkpoint 4620 | -4/Garrison | Core integrity fell below 20% 4621 | -4/Garrison | System corruption reached 10% 4623 | -4/Garrison | Discovered new exit (range 10) 4628 | -4/Garrison | Entered Factory 4664 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04623_ EXIT=FOUND 04623_ Detecting system override signal. 04623_ Terrain Scan Processor destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 04633_ W2=A1L4C3/&WLDO9LWM4 04636_ Acquired Adv. Datajack. 04640_ Connecting with Recycling Unit... 04640_ Current location identified: Factory 04649_ CN1QJWZ45E=Y:IYXDYRHYI/ 04654_ Acquired Adv. Power Amplifier. 04654_ ALERT: All DSF locations entering lockdown mode. 04654_ Penetrated by Slug. 04654_ Slug penetrates Wall. 04658_ Slug penetrates Subcomponent Replicator. 04658_ Subcomponent Replicator disabled. 04658_ Slug penetrates Wall. 04661_ Penetrated by Slug. 04661_ Adv. Power Amplifier destroyed. 04664_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ????????????????????### ##???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????+ ???????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ##############?????????? | | ????????????????????# # #?????????? | | ????????????????????# # #?????????? | | ????????????????????# # ??????????? | | ????????????????????# @# """"" #?????????? | | ????????????????????# # """"" ! ###???????? | | ??????????? ######### # """ + ??????? | | ?????????? # #?????????? | | ?????????? # """ #?????????? | | ?????????? # """"" +?????????? | | ????????? ; """ ???????????? | | ?????????? # ??????????? | | ???????????########## # #?????????? | | ????????????????????# w##############?????????? | | ????????????????????# #########????????????? | | ????????????????????# ?????????? | | ????????????????????# #########????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ??????????????????######+#######?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# """" """" #?????????????????? | | ??????????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 50 Energy Capacity 645 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Power Amplification 30 Armor Coverage 450 Resistance: EX 50 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 20 Melee Accuracy 6 Recoil Reduction 3 Salvage Targeting 4 Item Schematics ----------------- Imp. Proton Missile Launcher | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Force Field | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive EM Shield | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em I Have A Map? Leap Before You Look Let Me Out Of Here Organ Harvest Overwhelming The One Well Done Challenges ------------ None Game ------ Seed SegregatorFortressHammer Manual? 0 Play Time 01:18:20 Cumulative 15.1 hours Start 2026.02.20 @ 20:56:11 End 2026.02.22 @ 20:46:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 17 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb13b5ad-bc80-4359-ab7f-3a8bdc45c0cb