Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 11:41:31 Player: Rocko1345 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2522) 2522 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5362 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 28/300 Energy 50/100 System Corruption 0% Temperature Cool (9) Movement Rolling (90) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Cooling System Advanced Targeting Computer Powered Armor Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Target Analyzer Recoil Stabilizer Powered Armor Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Wheel Armored Wheel Cooling System Advanced Targeting Computer Kinecellerator Powered Armor High-powered Shotgun Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Armored Wheel Utility Hacking Suite Device Recoil Stabilizer Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Powered Armor Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon 2 | . . . 2 . Parts Attached 49 | 6 1 18 6 18 Power 7 | 1 . 4 . 2 Engine 6 | 1 . 4 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 . 4 1 7 Treads . | . . . . . Leg 12 | 2 . 4 1 5 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 3 1 4 Device 2 | . . . . 2 Storage 3 | 1 . 2 . . Processor 2 | . . . 1 1 Hackware 1 | . 1 . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 18 | 2 . 7 4 5 Energy Gun 4 | 2 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 11 | . . 6 4 1 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 24 | . . 5 . 19 Power 3 | . . 1 . 2 Propulsion 5 | . . 2 . 3 Utility 6 | . . 1 . 5 Weapon 10 | . . 1 . 9 Highest Loss Streak 10 | . . 3 . 10 To Critical Strikes . | . . . . . Average Backups 11 | 1 3 10 13 13 Power 1 | . 1 2 2 1 Propulsion 3 | . 2 2 4 4 Utility 2 | . . 1 2 3 Weapon 4 | . . 4 4 4 Tool/Special . | . . . . . Unused Backups 17 | . . 2 6 9 Power 1 | . . 1 . . Propulsion 3 | . . 1 1 1 Utility 5 | . . . 1 4 Weapon 8 | . . . 4 4 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 96 87 97 96 Engine 7 | . 14 9 9 3 Core 1 | . . . . 3 Leg 18 | . 28 20 18 14 Device 2 | . . . . 6 Storage 15 | . 14 20 18 7 Processor 6 | . . . 8 15 Hackware 9 | . 10 11 9 6 Protection 3 | . . 3 . 5 Energy Gun 2 | . 28 3 . . Ballistic Gun 23 | . . 18 34 27 Peak Build Rating 50 | 6 9 22 38 50 Average Rating 29 | 4 8 16 35 46 On Entrance 14 | . 6 9 20 38 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 56 | 13 13 42 49 56 Greatest Support 40 | 20 20 34 35 40 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 6 8 12 15 15 Most Carried 15 | 3 4 15 15 15 Average Carried 11 | 1 3 10 13 13 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 3 4 12 15 6 Class Distribution -------------------- 51% | Mutant 48% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2198 | 229 16 852 384 717 Remotely . | . . . . . Salvage Created 2995 | . 58 1290 334 1313 Parts 176 | . 7 76 14 79 Haulers Intercepted 3 | . . 3 . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 59 | . 3 28 5 23 Guns 53 | . 3 26 5 19 AOE 4 | . . 1 . 3 Classes Destroyed 13 | . 2 6 2 3 Worker 4 | . . . 1 3 Builder 5 | . . . 1 4 Hauler 3 | . . 3 . . Recycler 2 | . . . . 2 Operator 2 | . 1 . . 1 Watcher 9 | . . 4 1 4 Swarmer 14 | . 3 4 . 7 Grunt 29 | . . 15 3 11 Brawler 2 | . . 2 . . Duelist 1 | . . 1 . . Sentry 9 | . . 6 2 1 Programmer 3 | . . . . 3 Heavy 1 | . . . . 1 Best Kill Streak 9 | . 4 4 3 9 Combat Bots Only 4 | . 3 4 2 4 Max Kills in Single Turn 3 | . 2 1 2 3 Gunslinging . | . . . . . Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 568 | . 20 156 34 358 Missed 202 | . 8 43 14 137 Hits 366 | . 12 113 20 221 Melee 10 | . . 10 . . Projectile 356 | . 12 103 20 221 Critical Strikes 15 | . . 4 1 10 Damage Taken 5187 | . 102 1498 333 3254 Core 1136 | . . 393 31 712 Absorbed by Shields 26 | . . . . 26 Core Remaining (%) 73 | 100 100 1 94 . Volleys Fired 224 | . 14 127 15 68 Largest 4 | . 2 2 4 4 Hottest 112 | . 90 90 112 112 Shots Fired 537 | . 26 245 58 208 Gun 530 | . 26 244 58 202 Cannon . | . . . . . Launcher 7 | . . 1 . 6 Special . | . . . . . Kinetic 476 | . . 217 58 201 Thermal 53 | . 26 27 . . Explosive 7 | . . 1 . 6 Electromagnetic 1 | . . . . 1 Robot Hit Streak 16 | . 7 16 7 12 Robot Miss Streak 8 | . 5 6 3 8 Penetration Max 1 | . . . 1 1 Secondary Targets 7 | . . 3 . 4 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 308 | . 13 154 31 110 Core Hits 143 | . 7 58 12 66 Critical Kills 5 | . . . . 5 Critical Parts Destroyed 6 | . . 1 . 5 Critical Strikes 17 | . 1 6 . 10 Burn 6 | . 1 5 . . Destroy 11 | . . 1 . 10 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6345 | . 163 2453 672 3057 Guns 5554 | . 163 2361 669 2361 Cannons . | . . . . . Explosions 782 | . . 92 . 690 Melee . | . . . . . Ramming 9 | . . . 3 6 Kinetic 5137 | . . 2124 669 2344 Thermal 514 | . 163 237 . 114 Explosive 668 | . . 92 . 576 Electromagnetic 17 | . . . . 17 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 32 | . . . . 32 Projectiles . | . . . . . Explosions 32 | . . . . 32 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . . . 1 2 Kicked 3 | . . . 1 2 Crushed . | . . . . . Highest Temperature 261 | . 120 102 130 261 Average Temperature 52 | . 40 15 45 93 Received Heat Transfer 1882 | . . 507 189 1186 Effects 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted . | . . . . . Heat Transferred 1657 | . 508 1049 . 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 85 | 100 100 73 100 88 Level 1 14 | . . 26 . 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 382 | . 70 382 149 288 Initial 149 | . . . 149 10 Average 83 | . 20 112 46 83 Influence Increases 1942 | . 80 812 209 841 Destroy 0b10 Robot/C 1180 | . 60 560 100 460 Destroy 0b10 Robot/NC 125 | . 5 35 15 70 Destroy Leader 294 | . 10 154 32 98 Successful Hack 76 | . 5 11 . 60 Disable Machine 75 | . . . . 75 Destroy Structure 42 | . . 7 2 33 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 135 | . . 45 60 30 Influence Decreases 1688 | . 80 457 540 611 Entered New Map 220 | . . . 206 14 Time Decay 1228 | . 80 407 334 407 Lost Part 240 | . . 50 . 190 Squads Dispatched 13 | . . 4 2 7 Investigation 6 | . . 1 1 4 Extermination 2 | . . . . 2 Reinforcement 4 | . . 3 . 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 7 39 8 41 Peak Tracking Total 6 | . 3 5 5 6 Tactical Retreats 6 | . . 2 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . . 5 Max in Single Turn 2 | . . . . 2 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 3 4 3 9 Terminals 13 | . 3 3 1 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 1 1 Scanalyzers 2 | . . 1 . 1 Garrison Access 2 | . . . 1 1 Total Hacks 53 | . 9 13 6 25 Successful 33 | . 4 10 2 17 Failed 20 | . 5 3 4 8 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual 9 | . 3 5 . 1 Terminals 37 | . 9 10 2 16 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . . . 3 5 Scanalyzers 6 | . . 3 . 3 Garrison Access 2 | . . . 1 1 Terminal Hacks 15 | . 2 5 . 8 Prototype ID Bank 2 | . 1 . . 1 Terminal Index 1 | . . 1 . . Fabricator Index 1 | . . . . 1 Recycling Unit Index 1 | . . . . 1 Scanalyzer Index 1 | . . 1 . . Locate Traps 2 | . 1 . . 1 Surveillance Status 1 | . . . . 1 Hauler Manifests 2 | . . 1 . 1 Registered Components 1 | . . . . 1 Zone Layout 3 | . . 2 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . . . 1 4 Process 1 | . . . . 1 Report Inventory 3 | . . . 1 2 Retrieve Matter 1 | . . . . 1 Scanalyzer 6 | . . 3 . 3 Insert Component 2 | . . . . 2 Retrieve Study 4 | . . 3 . 1 Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 5 | . 2 2 . 1 Terminals 5 | . 2 2 . 1 Botnet 5 | . 2 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . . 1 Used 1 | . . . . 1 Hacking Detections 17 | . 3 4 2 8 Full Trace Events 5 | . . 1 . 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . 3 . 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 208 | . . . . 208 Retrieved Matter 208 | . . . . 208 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1647 | . . . . 1647 Optics 1647 | . . . . 1647 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4927 | 90 259 2047 884 1647 Spaces Moved 2168 | 70 179 860 398 661 Core 8 | 8 . . . . Treads . | . . . . . Legs 2143 | 62 179 860 398 644 Wheels 17 | . . . . 17 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 195 90 Average Speed 181 | 112 120 186 195 189 Slowest Speed 200 | 120 120 200 200 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 5 33 51 31 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 37 | . . 4 3 30 Melee . | . . . . . Projectile 3 | . . . 3 . AOE 32 | . . 4 . 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2738 | 78 196 1083 468 913 Wait 218 | . 2 56 28 132 Move 2164 | 69 178 859 397 661 Hop . | . . . . . Pick Up 33 | 3 1 11 10 8 Fast Attach 16 | 6 1 4 2 3 Attach 17 | . . 4 1 12 Detach . | . . . . . Swap 24 | . . 14 4 6 Drop 27 | . . 8 10 9 Fire 224 | . 14 127 15 68 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . . 1 2 Crush . | . . . . . Escape Stasis 3 | . . . . 3 Rewire 9 | . . . . 9 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Utility x2 600 | -9/Materials | Core integrity fell below 50% 1381 | -9/Materials | Discovered new exit (range 13) 1631 | -9/Materials | Discovered new exit (range 8) 1960 | -9/Materials | Core integrity fell below 20% 2207 | -9/Materials | Lost 3 parts (1p1n1w) 2397 | -9/Materials | Entered another Materials area 2397 | -8/Materials | Evolved 2 slots: Weapon x2 2567 | -8/Materials | Found Powered Armor 2600 | -8/Materials | Found Powered Armor 2698 | -8/Materials | Build established: Gunner 3004 | -8/Materials | Garrison activated, responded to threat 3132 | -8/Materials | Discovered new exit (range 8) 3281 | -8/Materials | Entered Factory 3281 | -7/Factory | Evolved 2 slots: Utility x2 3746 | -7/Factory | Discovered new exit (range 8) 4830 | -7/Factory | Core integrity fell below 50% 4840 | -7/Factory | Lost 8 parts (1p1n2u4w) 4898 | -7/Factory | Core integrity fell below 20% 4928 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04886_ Acquired 48 matter. 04887_ Kinecellerator destroyed. 04888_ K-01 Serf collects debris. 04889_ Acquired Shock Rifle. 04892_ K-01 Serf collects debris. 04892_ Acquired Shock Rifle. 04894_ The unstable cave ceiling collapses. 04894_ Shock Rifle destroyed. 04897_ K-01 Serf collects debris. 04899_ G-47 Trooper overheating. 04902_ Shock Rifle destroyed. 04903_ K-01 Serf collects debris. 04905_ G-47 Trooper overheating. 04907_ Imp. Titanium Leg destroyed. 04909_ G-47 Trooper heat damages core (-6). 04909_ K-01 Serf collects debris. 04910_ Imp. Titanium Leg destroyed. 04910_ Critical hit (Burn: +37). 04911_ Dropped Imp. Titanium Leg. 04912_ K-01 Serf collects debris. 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[[%* ?????? | | ! ! =!*=!![*%== ????? | | ! g [[%=![%[=%* ????? | | ! = g @=% ![[[ ????? | | ########## k !!! ????? | | ????????#; # #+########## ????? | | ????????######## #??????????????????????? | | ??????????????# [% #??????????????????????? | | ??????????????### S #??????????????????????? | | ??????????????? #??????????????????????? | | ??????????????#### k #??????????????????????? | | ???????????????### """"" #??????????????????????? | | ?????????????????# """"" #??????????????????????? | | ?????????????????# """ #??????????????????????? | | ?????????????????# !#??????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????[??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearLayeredLauncher Manual? 0 Play Time 00:35:03 Cumulative 244.8 hours Start 2025.11.15 @ 17:46:53 End 2025.11.16 @ 11:41:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 301 Rogue 127 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 60 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 356a11ce-9c1a-4660-a42b-87e1d5e07ce9