Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.25 @ 11:21:11 Player: W3rd2 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1136) 1136 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2876 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 236/300 Energy 94/100 System Corruption 1% Temperature Danger (474) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit 0b10 Decoder Chip [Looter] Improved Utility Shielding > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (15) --- Reinforced Deuterium Engine Armored Treads Medium Storage Unit Large Storage Unit Improved Sensor Array 0b10 Decoder Chip [Skirmisher] Component Analysis Suite EM Shotgun Light Assault Rifle Heavy Assault Rifle Improved Proton Missile Launcher Grenade Launcher Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Looter] Improved Utility Shielding > --- WEAPON ----------- Heavy Laser Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Ion Engine Medium Storage Unit Improved Sensor Array 0b10 Decoder Chip [Skirmisher] Component Analysis Suite EM Shotgun Beam Cannon Light Assault Rifle Heavy Assault Rifle Improved Proton Missile Launcher Grenade Launcher Datajack Self-destruct Interrupter [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 43 | 6 10 18 . 1 8 Power 5 | 1 1 1 . . 2 Engine 4 | 1 . 1 . . 2 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 9 | 2 4 . . . 3 Treads 2 | 2 . . . . . Leg 3 | . 2 . . . 1 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 9 | 1 3 4 . 1 . Device 3 | . 2 1 . . . Storage 3 | 1 . 2 . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 20 | 2 2 13 . . 3 Energy Gun 6 | 1 1 3 . . 1 Energy Cannon 5 | . 1 2 . . 2 Ballistic Gun 5 | 1 . 4 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 1 1 . . 8 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon 6 | . 1 1 . . 4 Highest Loss Streak 5 | . 1 1 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 99 100 100 98 Engine 5 | . 1 1 11 11 10 Core 6 | . 12 9 . . . Treads 6 | . 24 . . . . Leg 14 | . 2 22 22 22 13 Wheel 2 | . . . . . 8 Device 4 | . 3 10 . . . Storage 11 | . 14 11 11 11 11 Processor 10 | . 7 11 11 11 11 Protection 4 | . . . 11 11 11 Energy Gun 7 | . 16 6 . . 4 Energy Cannon 7 | . . 5 11 11 15 Ballistic Gun 11 | . 10 15 11 11 6 Launcher 1 | . . 2 . . . Special Weapon 3 | . . 1 11 11 5 Naked Turns . | . . . . . . Heaviest Build 55 | 12 16 35 35 35 55 Greatest Support 40 | 3 40 20 20 20 32 Greatest Overweight (x) 8 | 3 3 1 1 1 8 Average Overweight (x) . | 1 . . 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 11 | 7 8 10 15 15 15 Most Carried 15 | 5 8 15 15 15 15 Average Carried 10 | 2 6 9 15 14 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 4 8 15 15 15 14 Class Distribution -------------------- 35% | Mutant 34% | Gunner 29% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 961 | 207 168 413 27 . 146 Remotely 32 | . 32 . . . . Salvage Created 1544 | . 370 753 27 . 394 Parts 84 | . 22 51 3 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 7 18 . . 4 Guns 18 | . 7 9 . . 2 Cannons 5 | . . 3 . . 2 AOE 6 | . . 6 . . . Classes Destroyed 10 | . 5 3 1 . 1 Worker 2 | . 1 1 . . . Builder 1 | . . . 1 . . Tunneler 1 | . . 1 . . . Recycler 1 | . 1 . . . . Mechanic 1 | . . 1 . . . Watcher 5 | . 1 4 . . . Swarmer 5 | . 3 2 . . . Grunt 20 | . 4 13 . . 3 Brawler 1 | . . . . . 1 Sentry 3 | . . 3 . . . Best Kill Streak 8 | . 6 8 1 . 2 Combat Bots Only 7 | . 5 7 . . 2 Max Kills in Single Turn 3 | . 1 3 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 1948 | . 309 519 . . 1120 Core 486 | . 80 115 . . 291 Absorbed by Shields . | . . . . . . Redirected to Shielding 66 | . . . . . 66 Regen/Repaired (Parts) 31 | . 31 . . . . Core Remaining (%) 84 | 100 68 . . . . Volleys Fired 93 | . 20 52 2 . 19 Largest 3 | . 2 3 3 . 3 Hottest 194 | . 80 133 103 . 194 Shots Fired 224 | . 39 125 6 . 54 Gun 150 | . 38 91 2 . 19 Cannon 58 | . 1 22 2 . 33 Launcher 10 | . . 10 . . . Special 6 | . . 2 2 . 2 Kinetic 88 | . 20 58 2 . 8 Thermal 97 | . 7 40 4 . 46 Explosive 10 | . . 10 . . . Electromagnetic 29 | . 12 17 . . . Robot Hit Streak 19 | . 11 18 5 . 19 Robot Miss Streak 3 | . 1 3 1 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 164 | . 32 88 3 . 41 Core Hits 79 | . 16 44 1 . 18 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 . . 2 Burn 3 | . . 1 . . 2 Melee Attacks 1 | . . 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3129 | . 498 1702 69 . 860 Guns 1691 | . 392 956 22 . 321 Cannons 901 | . . 327 47 . 527 Explosions 514 | . 106 408 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 973 | . 205 597 22 . 149 Thermal 1431 | . 173 500 47 . 711 Explosive 408 | . . 408 . . . Electromagnetic 317 | . 120 197 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 1 Average Corruption 1 | . . 1 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . 7 . 2 7 Message Errors 4 | . . 2 . . 2 Matter Fused 5 | . . 2 . 1 2 Heat Flow Errors 1 | . . 1 . . . Energy Discharges 3 | . . 1 . 1 1 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . 1 . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 15 | . . 6 . . 9 Projectiles 9 | . . . . . 9 Explosions 6 | . . 6 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 92 | . 21 71 . . . Shots 4 | . 1 3 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 622 | . 84 208 16 . 622 Average Temperature 106 | . 31 41 9 . 191 Received Heat Transfer 1044 | . 192 258 . . 594 Effects 11 | . . . . . 11 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 . . 1 Heat Transferred 2940 | . 300 1160 74 . 1406 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 407 | . 142 407 121 . . Initial 116 | . . 22 116 . . Average 157 | . 78 225 117 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 60 | 100 100 28 100 . . Level 1 34 | . . 62 . . . Level 2 5 | . . 9 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 5 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . . 4 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 9 30 . . 9 Peak Tracking Total 6 | . 4 6 . . 4 Tactical Retreats 4 | . . 2 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 10 | . 5 5 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 1 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 23 | . 12 11 . . . Successful 15 | . 8 7 . . . Failed 8 | . 4 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 5 4 . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 9 | . 4 5 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 1 . . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 6 | . 2 4 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 4 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 44 | . . 44 . . . Retrieved Matter 44 | . . 44 . . . Retrieved Components 7 | . 7 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 3074 | 94 740 1109 81 254 796 Spaces Moved 1613 | 47 410 523 39 131 463 Core 50 | 47 2 . . . 1 Treads 347 | . 347 . . . . Legs 985 | . 61 523 39 131 231 Wheels 231 | . . . . . 231 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 115 Average Speed 162 | 148 154 169 190 190 153 Slowest Speed 450 | 200 200 190 190 190 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 48 50 12 12 55 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 59 | . 2 57 . . . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 58 | . 2 56 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 1872 | 72 477 639 40 139 505 Wait 56 | 10 24 19 . . 3 Move 1608 | 46 409 522 38 130 463 Hop . | . . . . . . Pick Up 49 | 10 9 19 . 4 7 Fast Attach 2 | . 2 . . . . Attach 15 | 6 2 3 . 1 3 Detach . | . . . . . . Swap 26 | . 6 15 . . 5 Drop 22 | . 5 8 . 4 5 Fire 93 | . 20 52 2 . 19 Melee 1 | . . 1 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 14) 95 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 16) 642 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Repaired Assault Rifle? 835 | -10/Materials | Entered another Materials area 835 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1127 | -9/Materials | Destroyed 7 combat bots 1407 | -9/Materials | Build established: Gunner 1884 | -9/Materials | Discovered new exit (range 12) 1944 | -9/Materials | Entered Mines 1962 | -9/Mines | Discovered new exit (range 11) 1969 | -9/Mines | Met a Derelict bent on vengeance 2019 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2025 | -9/Mines | Entered Zion 2062 | -7/Zion | Given A8's code to call for help 2164 | -7/Zion | Discovered new exit (range 16) 2279 | -7/Zion | Entered Proximity Caves 2421 | -6/Proximity Caves | Build established: Tank 2714 | -6/Proximity Caves | Core integrity fell below 50% 3061 | -6/Proximity Caves | Core integrity fell below 20% 3075 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Adv. Heat Sink melted. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Com. Wheel destroyed. System corrupted: Matter fused (-10). Ion Cannon destroyed. Overheating: Matter decay (-64). Power failure, Rnf. Deuterium Engine shutdown. Overheating: Com. Wheel damaged (-10). 0b10 Decoder Chip [Looter] broken. Overheating: Short circuit. Overheating: Lgt. Ion Engine damaged (-3). Overheating: Imp. Utility Shielding damaged (-19). Lgt. Ion Engine destroyed. Hvy. Ion Cannon destroyed. Overheating: Com. Wheel damaged (-1). Hvy. Laser broken. Overheating: Short circuit. Overheating: Energy bleed (-15). Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ???????# ##### ### ## ##??????????????? | | ???? ?????# #?## ####% ##???????????????? | | ??? ???????# #??# #??# ##???????????????? | | ???? ?????????# #??####?## #???????????????? | | ?????????????????# #???????# #???????????????? | | ?????????????????# #???????# #???????????????? | | ?????????????????# #??????## ##???????????????? | | ?????????????????# #?????## ##????????????????? | | ?????????????????# #?????# #######????????????? | | ?????????????????# #????## ##### ##???????????? | | ?????????????????# ###### #?## #???????????? | | ?????????????????# #?# #???????????? | | ?????????????????# ##?# % #???????????? | | ?????????????????###### #??# % ##???????????? | | ?????????????????????# ##??#! ###???????????? | | ?????????????????????# ##??# ## #???????????? | | ?????????????????????# #??# ##??????????? | | ?????????????????????# #### ## ##?????????? | | ????????????????????## ## ##????????? | | ?????????????????#### #????????? | | ?????????????????# ##### #????????? | | ?????????????????## #?### ### ##????????? | | ??????????????????# ###### ##?###?????????? | | ??????????????##### #???# ##????????????? | | ??????????????# ##### #????????????? | | ???????????????# @ ##????????????? | | ???????????????## #?????????????? | | ????????????????## ##### #?????????????? | | ?????????????????# #???## ##?????????????? | | ?????????????????##ggg ##????#####??????????????? | | ??????????????????# ##???###??????????????????? | | ??????????????????# ### ##?????????????????? | | ??????? ##% #?????????????????? | | ?????????# #####?????????????????? | | ?????????# ##?????????????????????? | | ?????????# ##??????????????????????? | | ????????# ##???????????????????????? | | ????????# ###????????????????????????? | | ????????# #??????????????????????????? | | ???????# ### ??????????????????????????? | | ???????###???# ##??????????????????????????? | | ?????????????# ####???????????????????????????? | | ?????????????## #???????????????????????????????? | | ??????????????###????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed HelicalPlatingBlaster Manual? 0 Play Time 01:23:01 Cumulative 9.4 hours Start 2024.02.24 @ 20:18:18 End 2024.02.25 @ 11:21:11 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 12 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 91ed77d3-123b-474d-9a9f-815f3c2ab96e