Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.19 @ 20:35:17 Player: thingamajigger Result: Destroyed by as-06803 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (3288) 3288 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2190) 2190 TOTAL SCORE: 9343 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 260 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -85 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 310/310 System Corruption 0% Temperature Cool (6) Movement Walking (170) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (2) --- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (30) --- Zionite Light DM Reactor Large Storage Unit Zionite Biocell (1000) Zionite Biocell (1000) High-capacity Matter Pod (0) Zionite Heavy Carapace Zionite Heavy Carapace Insulated Plating Dynamic Insulation System Bomb Factory No. 2 GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Precision Beam Rifle Zionite Laser-S Zionite Laser-S Zionite Laser-S Zionite Phaser-S Zionite Phaser-S Precision Assault Rifle Precision Assault Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Advanced Targeting Computer Weapon Cycler Zionite Weapon Casing Hardened Heavy Armor Plating > --- WEAPON ----------- EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Large Storage Unit Heavy Armor Plating Heavy Armor Plating Bomb Factory No. 2 Precision Beam Rifle Advanced Assault Cannon Improved Grenade Launcher Heavy Missile Launcher [Rating: 63] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Zionite Composite Leg I Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Impact Mace Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 2 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 147 | 6 6 14 9 53 6 7 27 19 Power 14 | 1 1 2 2 2 . 3 1 2 Engine 12 | 1 1 2 1 1 . 3 1 2 Core 2 | . . . 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 1 1 1 5 3 1 3 3 Treads 14 | 2 1 1 1 5 1 1 2 . Leg 4 | . . . . . 1 . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . 1 . 1 . Utility 59 | 1 4 8 4 17 . 1 15 9 Device 23 | . . 2 1 7 . 1 10 2 Storage 17 | 1 4 2 . 1 . . 4 5 Processor 2 | . . . 1 1 . . . . Hackware . | . . . . . . . . . Protection 17 | . . 4 2 8 . . 1 2 Artifact . | . . . . . . . . . Weapon 54 | 2 . 3 2 29 3 2 8 5 Energy Gun 21 | 1 . 1 2 14 1 1 1 . Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 19 | 1 . 2 . 9 1 1 5 . Ballistic Cannon 2 | . . . . 2 . . . . Launcher 5 | . . . . 2 1 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 1 . . 1 1 Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . . 2 5 . 1 1 4 Parts Lost 33 | . . 8 2 11 3 . . 9 Power 5 | . . 2 1 1 . . . 1 Propulsion 6 | . . 1 1 1 2 . . 1 Utility 11 | . . 2 . 4 . . . 5 Weapon 11 | . . 3 . 5 1 . . 2 Highest Loss Streak 5 | . . 5 2 2 3 . . 4 Average Slot Usage (%) 90 | . 99 93 98 97 90 91 76 92 Engine 5 | . 14 9 8 1 7 6 5 7 Core 1 | . . . . 5 . . . . Treads 13 | . 28 22 18 14 8 14 11 3 Leg 1 | . . . . . 4 . . 11 Device 12 | . . 8 8 12 15 14 12 17 Storage 22 | . 27 22 27 23 23 23 20 25 Processor 5 | . . . 5 7 7 7 7 7 Protection 8 | . . 7 12 15 7 7 3 5 Energy Gun 5 | . 14 9 4 8 7 4 . . Ballistic Gun 7 | . 14 12 13 4 5 9 10 1 Naked Turns . | . . . . . . . . . Heaviest Build 112 | 11 39 63 67 106 104 103 112 107 Greatest Support 56 | 40 40 40 40 56 56 48 48 48 Greatest Overweight (x) 3 | 3 . 1 1 3 3 3 3 3 Average Overweight (x) 1 | . . . 1 1 2 2 1 1 Largest Inventory Capacity 30 | 6 16 22 22 24 24 24 30 30 Average Capacity 21 | 5 13 16 22 23 24 24 21 21 Most Carried 30 | 2 16 17 22 24 24 24 30 30 Average Carried 20 | 1 11 15 19 23 22 23 20 19 Final Capacity 30 | 6 16 22 22 24 24 24 30 30 Final Carried 30 | 2 16 17 22 24 22 24 30 30 Class Distribution -------------------- 73% | Hauler-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 3244 | 268 149 491 198 1115 236 112 415 260 Remotely . | . . . . . . . . . Salvage Created 4441 | 87 254 878 380 1740 227 173 . 702 Parts 234 | 1 20 58 25 89 5 15 . 21 Haulers Intercepted 5 | . 1 2 1 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 7 6 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 103 | . 8 13 6 27 5 4 . 40 Melee 1 | . . . . . . . . 1 Guns 57 | . 8 13 6 22 4 4 . . Cannons 4 | . . . . 2 . . . 2 AOE 40 | . . . . 3 1 . . 36 Classes Destroyed 16 | 1 4 3 1 2 1 1 . 3 Worker 3 | . 1 . . 2 . . . . Builder 4 | . . 1 . 3 . . . . Hauler 5 | . 1 2 1 1 . . . . Recycler 6 | 1 . 1 . 4 . . . . Watcher 6 | . . 2 . 4 . . . . Swarmer 14 | . 6 . . 5 1 2 . . Grunt 21 | . 2 9 2 7 1 . . . Brawler 2 | . . . 1 1 . . . . Duelist 1 | . . . . . 1 . . . Sentry 14 | . . 4 3 6 1 . . . Hunter 2 | . . . . 2 . . . . Programmer 7 | . . . . 6 1 . . . Z-Light 4 | . . . . . . . . 4 Assembled 33 | . . . . . . . . 33 Golem 2 | . . . . . . . . 2 Mutant 2 | . . . . . . 2 . . Best Kill Streak 31 | 1 3 4 3 6 3 2 . 31 Combat Bots Only 31 | . 3 3 3 5 3 2 . 31 Max Kills in Single Turn 10 | 1 1 1 2 2 1 2 . 10 Gunslinging 1 | . . . . 1 . 1 . . Exploded 10 | . . . . 1 1 . . 10 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 7637 | . 318 818 412 3007 740 155 . 2187 Core 914 | . 67 57 59 172 23 . . 536 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 73 85 89 . . . . . Volleys Fired 313 | 8 39 60 18 124 19 11 . 34 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 132 | 60 60 60 68 126 122 89 . 132 Shots Fired 603 | 16 78 119 36 246 38 22 . 48 Gun 542 | 16 78 119 36 226 37 22 . 8 Cannon 38 | . . . . 16 . . . 22 Launcher 23 | . . . . 4 1 . . 18 Special . | . . . . . . . . . Kinetic 271 | 8 39 67 34 96 8 11 . 8 Thermal 255 | 8 39 22 . 146 29 11 . . Explosive 23 | . . . . 4 1 . . 18 Electromagnetic 54 | . . 30 2 . . . . 22 Robot Hit Streak 40 | 5 11 18 6 40 26 22 . 6 Robot Miss Streak 4 | 1 4 4 2 3 1 . . 4 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 1 2 2 3 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . Shots Hit Robots 435 | 11 46 70 24 197 32 17 . 38 Core Hits 278 | 2 17 34 14 77 11 9 . 114 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 45 | . . . . 1 . . 29 15 Impact 44 | . . . . . . . 29 15 Slashing 1 | . . . . 1 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12318 | 119 479 939 341 4620 675 301 . 4844 Guns 6541 | 119 479 891 334 3756 579 301 . 82 Cannons 692 | . . . . 392 . . . 300 Explosions 4578 | . . 40 . 404 96 . . 4038 Melee 424 | . . . . . . . . 424 Ramming 83 | . . 8 7 68 . . . . Kinetic 3125 | 32 143 425 303 1896 95 149 . 82 Thermal 3515 | 87 336 204 . 2252 484 152 . . Explosive 4538 | . . . . 404 96 . . 4038 Electromagnetic 633 | . . 302 31 . . . . 300 Impact 424 | . . . . . . . . 424 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 10 11 11 11 . Average Corruption 9 | . . . . 8 10 11 11 . Corruption Purged . | . . . . . . . . . Effects 186 | . . . . 126 32 23 5 . Message Errors 36 | . . . . 26 7 3 . . Matter Fused 47 | . . . . 33 12 1 1 . Heat Flow Errors 10 | . . . . 8 1 1 . . Energy Discharges 20 | . . . . 10 2 7 1 . Parts Rejected 2 | . . . . 1 . 1 . . Data Loss (minor) 23 | . . . . 14 3 4 2 . Data Loss (major) 7 | . . . . 6 . 1 . . Misfires 5 | . . . . 4 1 . . . Alerts 1 | . . . . 1 . . . . Misdirections 5 | . . . . 1 . 3 1 . Targeting Errors 28 | . . . . 20 6 2 . . Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 227 | . . 13 . 33 . . . 181 Projectiles 37 | . . . . 33 . . . 4 Explosions 169 | . . 13 . . . . . 156 Melee 21 | . . . . . . . . 21 Knockbacks 5 | . . . . 5 . . . . Impact 1 | . . . . 1 . . . . Kinetic 4 | . . . . 4 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 56 | . . 25 . 3 . . . 28 Shots 4 | . . 1 . 1 . . . 2 Rammed 10 | . . 2 2 6 . . . . Targets Rammed 10 | . . 2 2 6 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 354 | 40 97 283 . 354 197 150 . 177 Average Temperature 79 | 18 27 112 . 96 118 36 . 42 Received Heat Transfer 1942 | . 57 354 189 699 111 40 . 492 Effects 9 | . . 1 . 8 . . . . Energy Bleed 3 | . . 1 . 2 . . . . Interference 6 | . . . . 6 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | . 1 1 . 11 . . . . Heat Transferred 7468 | 200 775 425 . 4736 999 333 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 442 | 5 214 193 184 442 . . . . Initial 33 | . 3 13 33 30 . . . . Average 146 | 1 111 80 102 185 . . . . Maximum Alert Level 2 | . 1 . . 2 . . . . Low Security (%) 70 | 100 62 100 100 55 . . . . Level 1 23 | . 37 . . 33 . . . . Level 2 6 | . . . . 11 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 2 . 8 . . . . Investigation 2 | . . 1 . 1 . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 4 | . . 1 . 3 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 6 | . . 5 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 152 | . 11 26 11 45 6 6 . 47 Peak Tracking Total 25 | . 4 5 4 5 5 4 . 25 Tactical Retreats 10 | . . . . 7 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 8 | . 1 1 . 6 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed 4 | . . . . . . . . 4 Triggered . | . . . . . . . . . Fabricated Traps 4 | . . . . . . . 4 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 7 | . . . . 1 . 2 2 2 Max in Single Turn 1 | . . . . 1 . 1 1 1 Garrison Access 3 | . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 21 | . 3 6 1 11 . . . . Terminals 13 | . 3 5 1 4 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 3 | . . . . 3 . . . . Total Hacks 54 | . 7 15 4 28 . . . . Successful 29 | . 2 10 3 14 . . . . Failed 23 | . 4 4 1 14 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts 2 | . 1 1 . . . . . . Manual 31 | . 7 12 4 8 . . . . Terminals 35 | . 7 12 4 12 . . . . Fabricators 6 | . . . . 6 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 5 | . . 3 . 2 . . . . Garrison Access 7 | . . . . 7 . . . . Terminal Hacks 10 | . 1 4 1 4 . . . . Part Schematic 1 | . . . . 1 . . . . Robot Schematic 1 | . . . . 1 . . . . Robot Analysis 3 | . 1 2 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 2 | . . . 1 1 . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 2 | . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 4 | . . 2 . 2 . . . . Insert Component 2 | . . 1 . 1 . . . . Analyze 2 | . . 1 . 1 . . . . Garrison Access Hacks 3 | . . . . 3 . . . . Seal Access 3 | . . . . 3 . . . . Unauthorized Hacks 9 | . 1 4 2 2 . . . . Terminals 9 | . 1 4 2 2 . . . . Track 1 | . . 1 . . . . . . Botnet 4 | . . 2 1 1 . . . . Operators 4 | . 1 1 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 5 1 8 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . Programmers 4 | . . . . 4 . . . . Robots Rewired 4 | . . . . . . 4 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 7 | . . . . 3 . 4 . . Largest Group 4 | . . . . 3 1 4 3 3 Highest-Rated Group 124 | . . . . 93 31 124 93 93 Highest-Rated Ally 31 | . . . . 31 31 31 31 31 Total Orders 11 | . . . . . . . 3 8 STAY 6 | . . . . . . . 2 4 FOLLOW 5 | . . . . . . . 1 4 Ally Attacks 135 | . . . . 33 5 9 . 88 Total Damage 2092 | . . . . 453 83 126 . 1430 Kills 12 | . . . . 1 1 3 . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 3 | . 1 2 . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 11894 | 108 542 1261 559 3661 660 657 3079 1367 Spaces Moved 5475 | 54 246 554 254 1706 282 287 1469 623 Core 35 | 25 . . . . . . 10 . Treads 4658 | 29 246 554 254 1706 282 287 1152 148 Legs 475 | . . . . . . . . 475 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 307 | . . . . . . . 307 . Fastest Speed 40 | 50 160 160 180 180 180 185 40 170 Average Speed 180 | 139 160 176 180 182 212 205 170 189 Slowest Speed 280 | 200 160 180 180 220 220 220 280 230 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 5 42 47 24 55 80 40 84 56 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 8 | . . . . . 4 . 4 . Spaces Dug 35 | . . . . 1 10 . 10 14 Terrain Destroyed 107 | . . 7 . 19 10 . 10 61 Melee 11 | . . . . 1 . . 10 . Projectile 2 | . . . . 2 . . . . AOE 94 | . . 7 . 16 10 . . 61 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 6885 | 69 328 730 322 2024 307 335 2015 755 Wait 588 | . 14 62 10 61 . . 430 11 Move 5467 | 53 245 553 253 1705 281 286 1468 623 Hop . | . . . . . . . . . Pick Up 151 | 2 17 21 17 35 . 4 31 24 Fast Attach 64 | 6 1 7 5 12 1 5 17 10 Attach 55 | . 2 6 3 22 3 2 10 7 Detach 16 | . 1 1 . 5 1 1 3 4 Swap 28 | . 3 1 1 19 2 . . 2 Drop 124 | . 6 17 13 34 . 6 27 21 Fire 313 | 8 39 60 18 124 19 11 . 34 Melee 45 | . . . . 1 . . 29 15 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 10 | . . 2 2 6 . . . . Escape Stasis . | . . . . . . . . . Rewire 20 | . . . . . . 20 . . Trap 4 | . . . . . . . . 4 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 7) 627 | -10/Materials | Central database locked down 651 | -10/Materials | Entered another Materials area 651 | -9/Materials | Evolved 2 slots: Utility x2 1104 | -9/Materials | Lost 5 parts (1n2u2w) 1724 | -9/Materials | Central database locked down 1836 | -9/Materials | Discovered new exit (range 16) 1912 | -9/Materials | Entered another Materials area 1912 | -8/Materials | Evolved 2 slots: Utility x2 2165 | -8/Materials | Build established: Hauler-Mutant 2356 | -8/Materials | Discovered new exit (range 13) 2471 | -8/Materials | Entered Factory 2471 | -7/Factory | Evolved 2 slots: Utility x2 2890 | -7/Factory | Discovered new exit (range 7) 2926 | -7/Factory | Found Prototype Launcher 2926 | -7/Factory | Identified Rocket Array 4206 | -7/Factory | Identified exit to Lower Caves 4719 | -7/Factory | Discovered new exit (range 16) 5549 | -7/Factory | Allied Derelicts emerged from ambush trap array 5995 | -7/Factory | System corruption reached 10% 6132 | -7/Factory | Entered Lower Caves 6132 | -7/Lower Caves | Accompanied by 1 ally 6240 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6299 | -7/Lower Caves | Lost 3 parts (2n1w) 6614 | -7/Lower Caves | Learned Factory emergency access door positions 6768 | -7/Lower Caves | Discovered new exit (range 15) 6792 | -7/Lower Caves | Entered another Lower Caves area 6812 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6964 | -7/Lower Caves | Learned 12 Factory zone layouts 7207 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7312 | -7/Lower Caves | Discovered new exit (range 10) 7449 | -7/Lower Caves | Entered Zion 7449 | -7/Zion | Accompanied by 3 allies 7574 | -7/Zion | System corruption cleaned by Quarantine Array 7676 | -7/Zion | Found Prototype Device 7676 | -7/Zion | Identified Bomb Factory No. 2 7836 | -7/Zion | Discovered new exit (range 12) 8248 | -7/Zion | Visited the Megawrench Repair Shop 8248 | -7/Zion | Megawrench repaired 10 parts 8416 | -7/Zion | Received a hallucinogenic algorithm 9375 | -7/Zion | Build established: Mutant 9623 | -7/Zion | Discovered new exit (range 5) 9623 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9929 | -7/Zion | Build established: Hauler-Mutant 10528 | -7/Zion | Entered Deep Caves 10528 | -7/Deep Caves | Accompanied by 3 allies 10670 | -7/Deep Caves | Attacked by Z-Imprinter 10689 | -7/Deep Caves | Destroyed Z-Imprinter 10816 | -7/Deep Caves | Z-Facility disabled 10855 | -7/Deep Caves | Lost 3 parts (1p1n1u) 10864 | -7/Deep Caves | Found Prototype Protection 10864 | -7/Deep Caves | Identified Zio. Weapon Casing 11134 | -7/Deep Caves | Build established: Mutant 11298 | -7/Deep Caves | Spotted as-85221 11303 | -7/Deep Caves | Core integrity fell below 50% 11308 | -7/Deep Caves | Destroyed as-85221 11336 | -7/Deep Caves | Found GOLEM Unit 11346 | -7/Deep Caves | Exposed GOLEM chamber 11349 | -7/Deep Caves | Found GOLEM Unit 11355 | -7/Deep Caves | Found GOLEM Unit 11399 | -7/Deep Caves | Found GOLEM Unit 11413 | -7/Deep Caves | Triggered Deep Caves wall 11416 | -7/Deep Caves | Spotted AS-05128 11449 | -7/Deep Caves | Destroyed 31 combat bots 11729 | -7/Deep Caves | Found Prototype Protection 11742 | -7/Deep Caves | Found Prototype Protection 11848 | -7/Deep Caves | Spotted as-61968 11853 | -7/Deep Caves | Spotted as-48969 11874 | -7/Deep Caves | Spotted as-06803 11880 | -7/Deep Caves | Spotted as-67544 11882 | -7/Deep Caves | Spotted as-95206 11883 | -7/Deep Caves | Spotted as-70049 11890 | -7/Deep Caves | Core integrity fell below 20% 11895 | -7/Deep Caves | Destroyed by as-06803 with Assembled Focal Cannon Last Messages --------------- 11669_ Acquired Prototype Reactor. 11670_ Extracted 6 energy. 11673_ Acquired Zio. Biocell. 11678_ Acquired Prototype Energy Gun. 11724_ Dropped Hvy. Armor Plating. 11729_ Acquired Prototype Protection. 11730_ Dropped Hrd. Heavy Armor Plating. 11742_ Acquired Prototype Protection. 11750_ Dropped Impact Mace. 11766_ Extracted 6 energy. 11769_ Acquired Zio. Biocell. 11820_ Acquired Prototype Energy Gun. 11885_ Hvy. Missile Launcher destroyed. 11889_ as-70049 Prototype Energy Cannon integration complete. 11890_ as-70049 GOLEM Unit beginning Prototype Device integration. 11891_ Zio. Biocell destroyed. 11891_ Adv. Targeting Computer destroyed. 11892_ Exp. Heat Sink destroyed. 11895_ as-95206 Prototype Energy Cannon integration complete. [Achievement: Collector] Map ----- +----------------------------------------------------+ | ??????????????????????????## | | ??????????????????????????# " | | ???????????????????????#### "" | | ??????????????????????## # "" | | ??????????????????????# "" | | ??????????????????????#! # "" | | ??????????????????????##### "" | | ?????????????????????????## "" | | ?????????????????????????# "" | | ?????????????????????????## "" | | ???????????????????????#### "" | | ???????###????????????## # " | | ???????? ????????????# " | | ???????? ????????????# " | | ???????? ????????????# " | | ???????? ????????????## " | | ????????? ###??????????### " | | ????????? ##???????????# " | | ????????? ##??????????## " | | ####?????# #???????????# G " | | ##???## #????????##### " | | ##?## #????????## ## | | ### #?????????# ## | | ####??????# #G | | ## ##????## G | | ###### @ ? | | ## # ?? | | ### ??? | | ### G ???? | | #?# ## ## ????? | | ## ######## ### ?????? | | ### #??????####?### ??????? | | ##?## ##?????????????# ???????? | | #????###???????????????## ???????? | | ????????????????????????# ????????? | | ????????????????????????# ###?????????? | | ????????????????????????## ###???????????? | | ?????????????????????????# #?????????????? | | ??????????????????????????# ######??????????????? | | ???????????????????????????##????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 18 Energy Capacity 1310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Enh. Gauss Cannon | -7/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collector Challenges ------------ None Game ------ Seed FusionBarragePlating Manual? 0 Play Time 00:58:33 Cumulative 81.9 hours Start 2021.05.19 @ 19:38:19 End 2021.05.19 @ 20:35:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 125 Adventurer 4 Explorer 8 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 57 Gallery% 75 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ea2c7137-e113-4c5a-944d-8fc91eaa2197