Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 17:29:53

Player: jumpy

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (12)      60
Value Destroyed (163)      163
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2023

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     186/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (23)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
  Small Storage Unit
        Signal Interpreter
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
        Hover Unit
        Hover Unit
        Hover Unit
        Hover Unit
        Seismic Detector

 Peak State 
------------
>       --- POWER ------------
        Nuclear Core
>       --- PROPULSION -------
        Hover Unit
        Hover Unit
        Hover Unit
        Airjet
>       --- UTILITY ----------
  Small Storage Unit
        Sensor Array
        Signal Interpreter
        Seismic Detector
>       --- WEAPON -----------
  Light Assault Rifle
>       --- INVENTORY --------
        Hover Unit
        Hover Unit
        Seismic Detector
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             20   | 7   2   .   5   6   
  Power                    2    | 1   .   .   .   1   
    Engine                 1    | 1   .   .   .   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   2   .   2   5   
    Treads                 3    | 2   .   .   1   .   
    Leg                    1    | .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  7    | .   2   .   .   5   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 2   .   .   2   .   
    Device                 2    | 1   .   .   1   .   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   3    | 2   .   .   1   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   .   .   4   8   
  Power                    2    | .   .   .   1   1   
  Propulsion               6    | .   .   .   2   4   
  Utility                  2    | .   .   .   .   2   
  Weapon                   2    | .   .   .   1   1   
  Highest Loss Streak      8    | .   .   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  100 90  72  
  Engine                   8    | .   14  14  10  .   
  Core                     1    | .   .   .   .   4   
  Treads                   3    | .   17  .   .   .   
  Leg                      2    | .   .   .   5   .   
  Hover                    15   | .   8   28  8   27  
  Device                   17   | .   14  14  22  15  
  Storage                  11   | .   14  14  11  9   
  Processor                7    | .   .   .   11  9   
  Ballistic Gun            18   | .   28  28  21  6   
Peak Build Rating          14   | 7   7   7   9   14  
  Average Rating           7    | 5   6   7   8   9   
  On Entrance              5    | .   7   7   7   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             15   | 12  12  12  13  15  
  Greatest Support         40   | 40  40  12  23  26  
  Greatest Overweight (x)  4    | 2   1   .   4   2   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 4   8   8   7   6   
  Average Carried          4    | 2   5   8   6   3   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   8   8   6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           355  | 159 .   51  50  95  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            253  | 92  .   51  64  46  
  Parts                    24   | 15  .   4   4   1   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  6    | .   .   3   2   1   
  Guns                     6    | .   .   3   2   1   
Classes Destroyed          3    | 1   .   1   1   .   
  Tunneler                 6    | 6   .   .   .   .   
  Swarmer                  4    | .   .   3   1   .   
  Grunt                    2    | .   .   .   1   1   
Best Kill Streak           3    | 3   .   3   2   1   
  Combat Bots Only         3    | .   .   3   2   1   
Max Kills in Single Turn   1    | 1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Hostile Shots Fired        166  | .   .   28  47  91  
  Missed                   60   | .   .   9   18  33  
Damage Taken               1383 | .   .   150 302 931 
  Core                     615  | .   .   31  23  561 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         93   | 100 .   87  94  .   
Volleys Fired              45   | 12  2   9   9   13  
  Largest                  2    | 2   2   2   2   1   
  Hottest                  40   | 40  40  40  40  20  
Shots Fired                77   | 24  4   18  18  13  
  Gun                      77   | 24  4   18  18  13  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  77   | 24  4   18  18  13  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         16   | 7   1   2   3   16  
  Robot Miss Streak        3    | 2   2   3   3   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           44   | 13  1   8   9   13  
  Core Hits                22   | 7   1   5   4   5   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           429  | 135 9   78  86  121 
  Guns                     407  | 135 9   78  86  99  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  22   | .   .   .   .   22  
  Kinetic                  407  | 135 9   78  86  99  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   2   
  Average Corruption       1    | .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  1    | .   .   .   .   1   
    Message Errors         1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      10   | .   .   .   .   10  
  Shots                    .    | .   .   .   .   .   
  Rammed                   4    | .   .   .   .   4   
Targets Rammed             4    | .   .   .   .   4   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        34   | .   6   8   4   34  
  Average Temperature      6    | .   4   3   3   11  
  Received Heat Transfer   666  | .   .   .   144 522 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             106  | 30  34  83  106 75  
  Initial                  35   | .   19  13  31  35  
  Average                  42   | 11  21  59  83  39  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   3   1   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           3    | .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              26   | .   1   3   10  12  
  Peak Tracking Total      11   | .   1   3   5   11  
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          2    | .   .   .   .   2   
  Terminals                2    | .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   .   .   .   6   
  Successful               2    | .   .   .   .   2   
  Failed                   4    | .   .   .   .   4   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   .   .   4   
  Terminals                6    | .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   2   
  Record                   1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               806  | 243 108 49  229 177 
Spaces Moved               578  | 132 84  42  129 191 
  Core                     49   | 22  .   .   6   21  
  Treads                   159  | 110 41  .   8   .   
  Legs                     54   | .   .   .   54  .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    316  | .   43  42  61  170 
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            48   | 50  56  56  116 48  
  Average Speed            107  | 144 107 56  153 62  
  Slowest Speed            250  | 160 160 56  250 180 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       16   | 7   20  14  21  21  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      690  | 159 99  50  143 239 
  Wait                     25   | 5   .   .   .   20  
  Move                     574  | 131 83  41  128 191 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | 4   7   .   .   3   
  Fast Attach              12   | 7   2   .   2   1   
  Attach                   6    | .   .   .   2   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     2    | .   .   .   1   1   
  Drop                     8    | .   5   .   1   2   
  Fire                     45   | 12  2   9   9   13  
  Melee                    .    | .   .   .   .   .   
  Ram                      4    | .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 15)
  244 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Discovered new exit (range 15)
  352 | -10/Materials | Entered Mines
  358 | -10/Mines     | Met a Derelict bent on vengeance
  396 | -10/Mines     | Discovered new exit (range 10)
  401 | -10/Mines     | Entered Materials
  401 | -9/Materials  | Evolved 2 slots: Utility x2
  616 | -9/Materials  | Discovered new exit (range 8)
  625 | -9/Materials  | Identified exit to Materials
  630 | -9/Materials  | Entered another Materials area
  630 | -8/Materials  | Evolved 2 slots: Propulsion x2
  792 | -8/Materials  | Core integrity fell below 50%
  804 | -8/Materials  | Core integrity fell below 20%
  807 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00771_ Slammed into H-55 Commando.
00771_ Destabilizing: System corrupted (+1).
00773_ Penetrated by Slug.
00776_ >=ONXSNU&1FIIQWTBZOBX1NEKCJF DS
00779_ W-25 Informer sends out distress signal.
00781_ U-05 Engineer builds a Door.
00782_ Acquired Hover Unit.
00783_ Hover Unit destroyed.
00785_ K-01 Serf destroyed.
00788_ Extracted 22 matter.
00789_ Acquired 27 matter.
00790_ Slammed into G-47 Trooper.
00791_ Sensor Array destroyed.
00798_ U-05 Engineer builds a Door.
00806_ Slammed into G-47 Trooper.
00806_ Signal Interpreter broken.
00806_ Destabilizing: Short circuit.
00806_ R-06 Scavenger collects Wheel.
00806_ Critical hit (Burn: +37).
00807_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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| ?????????????#!     !! #??#   #??????????????????? |
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| ?????????????? """ """ #??#   #??????????????????? |
| ????????????????"" """ #??#   ###########????????? |
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| ??????#//             a  Yg g + !       #????????? |
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| ????????????????? +   ##  !   #???# #         #??? |
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| ???????????      """  ###### /    #        #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            240
Matter Stores              180
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorChipNeutralizer
  Manual?         0
Play Time         00:09:39
  Cumulative      26.4 hours
  Start           2025.04.18 @ 17:21:09
  End             2025.04.18 @ 17:29:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cbda3191-7b4f-405c-bcb6-b58220c6314b