Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.29 @ 08:59:18 Player: Annull999 Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1324) 1324 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5154 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Wheel VTOL Module Cesium-ion Thruster Large Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer Powered Armor > --- WEAPON ----------- Barrage Gun Gauss Cannon Advanced EMP Blaster Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Wheel Wheel VTOL Module VTOL Module VTOL Module Cesium-ion Thruster Large Storage Unit Power Sword Power Sword Power Sword Power Sword [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Powered Armor Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 3 | . . . 1 1 . . . 1 Utility 3 | . . . . 1 1 . . 1 Weapon 2 | . . . 1 . 1 . . . Parts Attached 43 | . 2 . 6 17 12 1 3 2 Power 5 | . . . 1 2 1 1 . . Engine 5 | . . . 1 2 1 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 13 | . 1 . 2 5 4 . . 1 Treads 1 | . . . . 1 . . . . Leg 4 | . . . 2 2 . . . . Wheel 7 | . 1 . . 2 4 . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 8 | . 1 . . 3 3 . . 1 Device 1 | . . . . 1 . . . . Storage 1 | . 1 . . . . . . . Processor 2 | . . . . 1 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . . . 1 2 . . 1 Artifact . | . . . . . . . . . Weapon 17 | . . . 3 7 4 . 3 . Energy Gun 4 | . . . 1 2 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | . . . 1 4 1 . 1 . Ballistic Cannon 2 | . . . . 1 . . 1 . Launcher 4 | . . . 1 . 2 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 22 | . . . 2 9 4 4 1 2 Power 1 | . . . . 1 . . . . Propulsion 8 | . . . 1 4 1 . . 2 Utility 2 | . . . . 1 . 1 . . Weapon 11 | . . . 1 3 3 3 1 . Highest Loss Streak 5 | . . . 2 5 2 2 2 2 To Critical Strikes . | . . . . . . . . . Average Backups 13 | . 9 13 14 13 14 14 11 7 Power 2 | . 1 1 2 2 2 2 2 1 Propulsion 6 | . 5 7 6 5 5 7 7 4 Utility 1 | . 1 2 2 1 1 3 2 1 Weapon 2 | . 1 2 2 4 3 2 . . Tool/Special . | . . . . . . . . . Unused Backups 25 | . 6 . 2 5 . . . 12 Power 6 | . 1 . . 3 . . . 2 Propulsion 8 | . 1 . 1 1 . . . 5 Utility 3 | . 1 . . 1 . . . 1 Weapon 8 | . 3 . 1 . . . . 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 83 | . 95 100 95 94 82 68 64 38 Engine 8 | . 14 14 10 8 6 6 7 2 Treads 1 | . . . . 7 . . . . Leg 8 | . 18 14 21 14 1 . . . Wheel 13 | . 9 14 11 13 17 15 15 8 Device 1 | . . . . 6 2 . 4 2 Storage 12 | . 23 28 22 11 7 7 7 2 Processor 8 | . . . . 3 14 15 15 6 Protection 3 | . . . . 4 4 6 . 2 Energy Gun 5 | . 14 14 9 6 2 . . . Ballistic Gun 13 | . 14 14 18 16 16 7 1 2 Ballistic Cannon 2 | . . . . 2 5 . . 2 Launcher 2 | . . . . . 1 6 11 6 Peak Build Rating 52 | . 8 8 11 34 44 40 45 52 Average Rating 25 | . 7 8 10 20 40 36 37 19 On Entrance 20 | 6 6 8 8 11 26 40 32 45 Avg Prop Armor Cover (%) 11 | . 9 9 15 12 9 . . 1 Naked Turns 86 | . . . . . . . . 86 Heaviest Build 60 | 11 31 31 35 44 52 52 50 60 Greatest Support 65 | 20 20 16 16 45 59 56 65 65 Greatest Overweight (x) 2 | . 1 1 2 2 1 . . . Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 Average Capacity 14 | . 12 15 15 15 15 15 15 8 Most Carried 15 | . 12 14 15 15 15 15 14 13 Average Carried 13 | . 9 13 14 13 14 14 11 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 12 14 15 14 15 14 11 5 Class Distribution -------------------- 45% | Mutant 41% | Gunner 7% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1029 | 200 . 37 70 324 181 152 65 . Remotely . | . . . . . . . . . Salvage Created 1308 | . . 167 118 506 340 169 8 . Parts 95 | . . 14 13 33 26 9 . . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 37 | . . 5 6 8 10 7 1 . Guns 25 | . . 5 4 7 6 3 . . Cannons 3 | . . . . 1 2 . . . AOE 9 | . . . 2 . 2 4 1 . Classes Destroyed 11 | . . 2 3 3 2 . 1 . Worker 2 | . . . 1 . 1 . . . Builder 1 | . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . Recycler 1 | . . . . 1 . . . . Swarmer 18 | . . 3 5 . 6 4 . . Grunt 6 | . . 2 . 2 . 2 . . Duelist 2 | . . . . 1 . 1 . . Sentry 4 | . . . 1 3 . . . . Specialist 4 | . . . . 2 2 . . . Hunter 1 | . . . . . . . 1 . Programmer 2 | . . . . . 2 . . . Best Kill Streak 8 | . . 3 8 3 4 4 1 . Combat Bots Only 6 | . . 3 6 3 3 4 1 . Max Kills in Single Turn 4 | . . 1 4 1 2 3 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 . 1 3 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 415 | . . 32 45 88 66 74 10 100 Missed 127 | . . 11 8 14 26 24 3 41 Hits 288 | . . 21 37 74 40 50 7 59 Melee 19 | . . . . 1 . 10 . 8 Projectile 269 | . . 21 37 73 40 40 7 51 AOE 2 | . . . . . . . . 2 Critical Strikes 12 | . . . . 4 2 3 . 3 Damage Taken 4823 | . . 232 360 1384 622 995 115 1115 Core 1358 | . . 74 44 256 12 68 36 868 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 . 70 89 53 . . 83 . Volleys Fired 115 | . . 17 20 35 15 20 5 3 Largest 4 | . . 2 3 3 4 2 2 4 Hottest 137 | . . 60 106 113 133 53 56 137 Shots Fired 240 | . . 34 29 84 51 28 7 7 Gun 198 | . . 34 28 75 36 22 2 1 Cannon 24 | . . . . 9 13 . . 2 Launcher 18 | . . . 1 . 2 6 5 4 Special . | . . . . . . . . . Kinetic 178 | . . 17 20 70 44 22 2 3 Thermal 18 | . . . 4 14 . . . . Explosive 15 | . . . 1 . 2 6 5 1 Electromagnetic 29 | . . 17 4 . 5 . . 3 Robot Hit Streak 15 | . . 4 7 15 8 10 6 5 Robot Miss Streak 5 | . . 4 4 3 5 4 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 150 | . . 16 17 57 26 23 6 5 Core Hits 84 | . . 11 12 17 18 18 4 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . 3 . . . . Burn 2 | . . . . 2 . . . . Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2973 | . . 153 334 883 692 604 199 108 Guns 1747 | . . 153 155 774 291 323 28 23 Cannons 291 | . . . . 109 149 . . 33 Explosions 891 | . . . 179 . 218 281 171 42 Melee . | . . . . . . . . . Ramming 44 | . . . . . 34 . . 10 Kinetic 1785 | . . 68 106 767 437 323 28 56 Thermal 206 | . . . 29 116 61 . . . Explosive 812 | . . . 179 . 157 281 171 24 Electromagnetic 126 | . . 85 20 . 3 . . 18 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 51 | . . . 12 . 19 20 . . Projectiles . | . . . . . . . . . Explosions 37 | . . . 12 . 5 20 . . Melee 14 | . . . . . 14 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 135 | . . . . . 55 21 . 59 Shots 7 | . . . . . 2 1 . 4 Rammed 3 | . . . . . 2 . . 1 Targets Rammed 3 | . . . . . 2 . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 354 | . . 64 80 354 146 5 7 60 Average Temperature 74 | . . 26 31 135 40 3 7 33 Received Heat Transfer 999 | . . 87 36 477 18 252 . 129 Effects 4 | . . . . 4 . . . . Interference 3 | . . . . 3 . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 518 | . . . 74 444 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 99 | . 100 100 100 100 100 . . 92 Level 1 . | . . . . . . . . 7 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 240 | . 15 85 130 73 192 . . 240 Initial 29 | . . 5 29 . . . . . Average 37 | . 2 21 54 27 44 . . 57 Influence Increases 1537 | . 32 155 161 243 458 175 30 283 Destroy 0b10 Robot/C 740 | . . 100 120 160 200 140 20 . Destroy 0b10 Robot/NC 25 | . . . 10 5 10 . . . Destroy Leader 172 | . . 10 30 50 52 20 10 . Successful Hack 89 | . 17 . . 22 50 . . . Destroy Structure 31 | . . . 1 6 11 . . 13 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 465 | . 15 45 . . 135 15 . 255 Influence Decreases 1297 | . 17 95 236 243 275 353 35 43 Entered New Map 126 | . . 10 46 . . 68 2 . Time Decay 988 | . 17 85 170 173 235 245 30 33 Lost Part 183 | . . . 20 70 40 40 3 10 Squads Dispatched 14 | . . . . 3 4 . . 7 Investigation 2 | . . . . . 2 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 8 | . . . . 3 1 . . 4 Assault 2 | . . . . . . . . 2 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 6 | . 1 . . 1 1 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 3 7 7 15 25 13 2 36 Peak Tracking Total 19 | . 3 3 4 6 4 5 4 19 Tactical Retreats 14 | . 1 2 . . 6 1 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 13 | . 2 . 1 3 6 . . 1 Terminals 13 | . 2 . 1 3 6 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . 4 . 1 9 12 . . 1 Successful 12 | . 3 . . 5 4 . . . Failed 15 | . 1 . 1 4 8 . . 1 Catastrophic 7 | . 1 . . 1 4 . . 1 Database Lockouts . | . . . . . . . . . Manual 15 | . 3 . 1 8 3 . . . Terminals 27 | . 4 . 1 9 12 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 . . 2 2 . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 2 | . . . . 1 1 . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 2 . . 3 2 . . . Terminals 7 | . 2 . . 3 2 . . . Botnet 7 | . 2 . . 3 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 . 1 3 5 . . 1 Full Trace Events 2 | . . . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Active Infowar (turns) 1352 | . . . . . 672 529 98 53 Optics 1352 | . . . . . 672 529 98 53 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 2706 | . 157 294 375 441 673 529 98 139 Spaces Moved 2157 | 1 121 199 232 243 601 475 79 206 Core 169 | . . . . . . . . 169 Treads . | . . . . . . . . . Legs 94 | 1 34 . . 59 . . . . Wheels 1894 | . 87 199 232 184 601 475 79 37 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 115 115 115 95 86 100 100 50 Average Speed 102 | 120 116 115 127 115 96 100 100 58 Slowest Speed 130 | 120 120 115 130 130 100 100 100 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 2 30 61 22 24 24 60 17 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 76 | . . . 1 4 10 25 24 12 Melee . | . . . . . . . . . Projectile 6 | . . . . 4 2 . . . AOE 70 | . . . 1 . 8 25 24 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 2466 | . 137 233 287 338 661 501 91 218 Wait 62 | . 6 16 23 8 2 6 1 . Move 2149 | . 120 198 231 242 600 474 78 206 Hop . | . . . . . . . . . Pick Up 59 | . 8 2 6 21 16 . 2 4 Fast Attach . | . . . . . . . . . Attach 41 | . 1 . 5 14 12 1 5 3 Detach 3 | . . . . . 3 . . . Swap 12 | . 1 . 1 7 3 . . . Drop 22 | . 1 . 1 11 8 . . 1 Fire 115 | . . 17 20 35 15 20 5 3 Melee . | . . . . . . . . . Ram 3 | . . . . . 2 . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 16) 158 | -10/Materials | Entered Mines 302 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 315 | -10/Mines | Build established: Mutant 435 | -10/Mines | Discovered new exit (range 15) 452 | -10/Mines | Entered Materials 452 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 809 | -9/Materials | Discovered new exit (range 12) 816 | -9/Materials | Build established: Gunner 827 | -9/Materials | Entered another Materials area 827 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1098 | -8/Materials | Identified exit to Factory 1161 | -8/Materials | Lost 5 parts (1p2n2w) 1268 | -8/Materials | Entered Factory 1268 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1791 | -7/Factory | Identified exit to Lower Caves 1933 | -7/Factory | Found Powered Armor 1938 | -7/Factory | Found Powered Armor 1941 | -7/Factory | Entered Lower Caves 2129 | -7/Lower Caves | Encountered a Warlord checkpoint 2291 | -7/Lower Caves | Build established: Mutant 2370 | -7/Lower Caves | Spotted B-75 Beast 2465 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2466 | -7/Lower Caves | Discovered new exit (range 6) 2470 | -7/Lower Caves | Entered another Lower Caves area 2546 | -7/Lower Caves | Discovered new exit (range 8) 2568 | -7/Lower Caves | Entered Factory 2568 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2618 | -6/Factory | Garrison activated, responded to threat 2621 | -6/Factory | Released all parts (11) 2658 | -6/Factory | Core integrity fell below 50% 2678 | -6/Factory | Core integrity fell below 20% 2707 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 02642_ Slammed into K-01 Serf. 02644_ C-45 Heavy ARC bursts open, deploying its payload. 02644_ G-67 Veteran unfolds itself. 02644_ G-50 Soldier unfolds itself. 02644_ M-28 Smith unfolds itself. 02646_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 02648_ Knocked back. 02648_ C-17 Slicer destroyed. 02648_ Knocked back. 02652_ Penetrated by Slug. 02652_ Knocked back. 02657_ Penetrated by Slug. 02663_ Connecting with Terminal... 02663_ Current location identified: Factory 02665_ W-25 Informer sends out distress signal. 02667_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02670_ W-25 Informer sends out distress signal. 02681_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 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"""" #????????????? | | ??????????????????????# """" #????????????? | | ??????????????????????# """" #????????????? | | ??????????????????????# ^ #????????????? | | ??????????????????????# """" #????????????? | | ??????????????????????# """" #????????????? | | ??????????????????????# """" #????????????? | | ??????????????????????# """" #????????????? | | ??????????????????????# """" #????????????? | | ??????????????????????# """" #????????????? | | ??????????????????????+ +????????????? | | ??????????????????????# """" #????????????? | | ??????????????????????# """" #????????????? | | ??????????????????????# """" ###????????????? | | ????????????????????? """" #??????????????? | | ????????????????????# """" #??????????????? | | ????????????????????+ """" ######?????????? | | ????????????????????# # !#?????????? | | ????????????????????# + #?????????? | | ????????????????????# ####### # #?????????? | | ????????????????????# ??????# # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 400 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellTargetMallet Manual? 0 Play Time 00:36:26 Cumulative 32.6 hours Start 2026.05.26 @ 15:18:17 End 2026.05.29 @ 08:59:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 39% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 977a7de0-6acd-4197-9132-a7768ef2b493