Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.21 @ 23:55:27 // Halloween2020/ForbiddenLore Player: Delget Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1847) 1847 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-11) -11 TOTAL SCORE: 6756 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 566 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1193 Cogmind --------- Core Integrity 0/1150 Matter 73/300 Energy 100/100 System Corruption 23% Temperature Cool (9) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Medium Storage Unit Improved Launcher Guidance Computer Improved Launcher Guidance Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Quantum Capacitor Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Large Storage Unit Energy Well Advanced Targeting Computer Advanced ECM Suite Hardlight Generator Z-Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Autogun Autogun Long-range Missile Launcher > --- INVENTORY -------- Improved Medium Treads Aluminum Leg Armored Leg Airjet Airjet Airjet Airjet Improved Launcher Guidance Computer Hacking Drone Bay Medium Laser Beam Rifle Particle Gun Proton Cannon Coil Gun Antimatter Cannon Mini Grenade Launcher Missile Launcher [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Airjet Utility Medium Storage Unit Device Hacking Drone Bay Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . Utility 8 | . . 1 . . . 3 2 2 Weapon 2 | . . 1 . . . 1 . . Parts Attached 66 | 7 3 5 . 1 1 26 3 20 Power 9 | 1 . 1 . . . 6 . 1 Engine 5 | 1 . 1 . . . 3 . . Core 4 | . . . . . . 3 . 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 . . . 1 1 7 . 7 Treads 8 | 2 . . . 1 1 3 . 1 Leg 2 | . . . . . . . . 2 Wheel . | . . . . . . . . . Hover 8 | . . . . . . 4 . 4 Flight . | . . . . . . . . . Utility 17 | 1 3 1 . . . 6 2 4 Device 5 | . . . . . . 2 2 1 Storage 6 | 1 3 . . . . 2 . . Processor 3 | . . . . . . 1 . 2 Hackware . | . . . . . . . . . Protection 3 | . . 1 . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 22 | 3 . 3 . . . 7 1 8 Energy Gun 8 | 2 . 2 . . . 1 . 3 Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 6 | 1 . . . . . 4 . 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 4 | . . 1 . . . . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 2 | . . . . . . 1 . 1 Parts Lost 50 | . . 1 . . . 16 2 31 Power 7 | . . . . . . 4 1 2 Propulsion 12 | . . . . . . 3 . 9 Utility 11 | . . . . . . 2 . 9 Weapon 20 | . . 1 . . . 7 1 11 Highest Loss Streak 17 | . . 1 . . . 13 2 17 Average Slot Usage (%) 92 | . 94 91 100 100 100 89 96 44 Engine 8 | . 14 11 11 11 11 5 4 . Core 1 | . . . . . . 5 5 2 Treads 17 | . 28 22 22 22 22 12 . . Hover 1 | . . . . . . 4 17 3 Device 2 | . . . . . . 7 17 1 Storage 22 | . 23 22 22 22 22 24 23 12 Protection 6 | . . 3 11 11 11 2 . . Energy Gun 15 | . 14 21 22 22 22 6 . 1 Ballistic Gun 11 | . 14 11 11 11 11 15 16 3 Naked Turns . | . . . . . . . . . Heaviest Build 79 | 11 23 37 37 37 37 69 79 75 Greatest Support 86 | 40 40 40 40 40 48 86 27 30 Greatest Overweight (x) 13 | . . . . . . 3 2 13 Average Overweight (x) . | . . . . . . . 2 1 Largest Inventory Capacity 18 | 6 12 12 12 12 12 18 18 18 Average Capacity 13 | 5 9 12 12 12 12 17 18 14 Most Carried 18 | 4 10 12 12 12 12 18 17 17 Average Carried 11 | 2 5 10 12 11 11 13 16 7 Final Capacity 18 | 6 12 12 12 12 12 18 18 8 Final Carried 18 | 2 10 12 12 11 12 18 17 3 Class Distribution -------------------- 57% | Tank 16% | Mutant 13% | Scavenger-Gunner 7% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 1187 | 183 111 115 . 13 40 337 31 357 Remotely . | . . . . . . . . . Salvage Created 1515 | . 114 318 . . 61 426 42 554 Parts 75 | . 10 19 . . 1 18 3 24 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . 23 . . . Prevented 2 | . . . . . 2 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 30 | . 2 6 . . 1 5 4 12 Guns 9 | . 2 3 . . . 2 . 2 Cannons 4 | . . . . . . 2 . 2 AOE 17 | . . 3 . . 1 1 4 8 Classes Destroyed 12 | . 2 3 . . . 5 1 1 Worker 3 | . 1 1 . . . . . 1 Builder 7 | . . . . . . 1 . 6 Recycler 1 | . . . . . . . . 1 Watcher 4 | . . 2 . . . 2 . . Swarmer 4 | . . . . . . . 4 . Grunt 14 | . 2 4 . . 1 . . 7 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . 1 . . . . . . Sentry 2 | . . 1 . . . . . 1 Hunter 4 | . . . . . . 2 . 2 Programmer 4 | . . . . . . 2 . 2 Enhanced Grunt 1 | . . . . . . 1 . . Mutant 2 | . . . . . . 2 . . Best Kill Streak 11 | . 3 9 . . 1 3 4 11 Combat Bots Only 5 | . 2 5 . . 1 2 4 4 Max Kills in Single Turn 3 | . 2 2 . . 1 3 3 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 . . 1 1 3 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Damage Taken 7238 | . 128 125 . . 145 2269 378 4193 Core 1499 | . 10 12 . . 15 201 104 1157 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 96 . . . 93 76 89 . Volleys Fired 104 | . 8 11 . . 10 37 2 36 Largest 4 | . 2 3 . . 3 4 4 4 Hottest 164 | . 60 125 . . 125 163 112 164 Shots Fired 274 | . 16 33 . . 30 118 8 69 Gun 222 | . 16 32 . . 30 104 6 34 Cannon 27 | . . . . . . 14 . 13 Launcher 25 | . . 1 . . . . 2 22 Special . | . . . . . . . . . Kinetic 133 | . 8 11 . . 10 67 6 31 Thermal 57 | . . 10 . . 10 23 . 14 Explosive 25 | . . 1 . . . . 2 22 Electromagnetic 59 | . 8 11 . . 10 28 . 2 Robot Hit Streak 14 | . 5 14 . . 5 14 1 10 Robot Miss Streak 4 | . 1 4 . . 3 2 2 3 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 3 | . . 1 . . 1 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . Shots Hit Robots 172 | . 12 20 . . 13 79 2 46 Core Hits 108 | . 6 13 . . 5 26 8 50 Critical Hits 3 | . . . . . . 1 . 2 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6362 | . 167 509 . . 266 1746 369 3305 Guns 2080 | . 167 317 . . 142 789 48 617 Cannons 541 | . . . . . . 235 . 306 Explosions 3741 | . . 192 . . 124 722 321 2382 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1471 | . 60 37 . . 38 566 48 722 Thermal 853 | . . 221 . . 187 279 . 166 Explosive 3371 | . . 79 . . . 589 321 2382 Electromagnetic 667 | . 107 172 . . 41 312 . 35 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . 1 . . . . 2 . 23 Average Corruption 5 | . 1 . . . . 1 . 19 Corruption Purged . | . . . . . . . . . Effects 54 | . . . . . . 6 . 48 Message Errors 5 | . . . . . . 2 . 3 Matter Fused 6 | . . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 5 | . . . . . . 1 . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 3 . 3 Data Loss (major) 1 | . . . . . . . . 1 Misdirections 8 | . . . . . . . . 8 Targeting Errors 14 | . . . . . . . . 14 Weapon Failures 6 | . . . . . . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 217 | . . 5 . . . 26 . 186 Projectiles 45 | . . . . . . . . 45 Explosions 172 | . . 5 . . . 26 . 141 Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 737 | . . . . . . 395 83 259 Shots 15 | . . . . . . 6 1 8 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 338 | . 69 183 . . 180 338 61 193 Average Temperature 89 | . 35 60 . . 59 130 33 49 Received Heat Transfer 702 | . 69 66 . . 18 9 84 456 Effects 1 | . . . . . . 1 . . Interference 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 1 . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1447 | . . 309 . . 298 433 . 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 2 . . 2 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 442 | . 57 189 73 . . 364 245 442 Initial 135 | . . . 73 . . 135 30 109 Average 147 | . 34 86 73 . . 187 161 211 Maximum Alert Level 2 | . . . . . . 1 1 2 Low Security (%) 74 | 100 100 100 100 . . 68 49 53 Level 1 24 | . . . . . . 31 50 38 Level 2 1 | . . . . . . . . 8 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 1 . . . 5 . 4 Investigation 2 | . . . . . . . . 2 Extermination 2 | . . . . . . 2 . . Reinforcement 3 | . . 1 . . . . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 4 | . . 2 . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 2 10 . . 14 14 14 18 Peak Tracking Total 5 | . 2 3 . . 4 3 5 4 Tactical Retreats 3 | . . . . . 1 1 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 2 | . 1 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 11 | . . . . . . 9 2 . Max in Single Turn 4 | . . . . . . 4 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 8 | . 3 1 . . . 3 . 1 Terminals 2 | . 2 . . . . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . . . 1 . 1 Recycling Units 3 | . 1 1 . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 4 4 . . . 3 . 4 Successful 7 | . 4 2 . . . 1 . . Failed 8 | . . 2 . . . 2 . 4 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 13 | . . . . 3 . 5 . 5 Terminals 3 | . 3 . . . . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 5 | . . . . . . 1 . 4 Recycling Units 6 | . 1 4 . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 3 . . . . . . . Record 2 | . 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 1 2 . . . 1 . . Process 2 | . . 1 . . . 1 . . Report Inventory 2 | . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 1 . . . 1 . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 55 | . . 31 . . . 24 . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total Allies 10 | . . . 3 6 . . . 1 Largest Group 9 | . . . 3 9 9 5 . 1 Highest-Rated Group 376 | . . . 40 376 376 299 . 50 Highest-Rated Ally 94 | . . . 16 94 94 94 . 50 Zionite Dispatches 2 | . . . . . . 1 . 1 Recon 1 | . . . . . . 1 . . Demo 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 106 | . . . . . 76 29 . 1 Total Damage 2341 | . . . . . 1678 571 . 92 Kills 18 | . . . . . 15 3 . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 3 . . . Drone Launches 1 | . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 6677 | 77 503 308 136 2050 1310 1528 267 498 Spaces Moved 3788 | 56 291 157 86 1266 797 779 149 207 Core 40 | 23 . . . . . . . 17 Treads 3320 | 33 291 157 86 1266 797 659 . 31 Legs 112 | . . . . . . . . 112 Wheels . | . . . . . . . . . Hover 316 | . . . . . . 120 149 47 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 172 112 Average Speed 162 | 114 160 160 160 160 160 172 172 166 Slowest Speed 700 | 160 160 160 160 160 160 236 172 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 3 40 19 18 91 88 23 7 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 284 | . . 13 . . 17 96 9 149 Melee . | . . . . . . . . . Projectile 6 | . . . . . . . . 6 AOE 278 | . . 13 . . 17 96 9 143 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total 4088 | 67 314 190 85 1292 810 878 155 297 Wait 55 | . . 6 . 20 . . . 29 Move 3778 | 55 290 156 85 1263 796 778 148 207 Hop 1 | . . . . 1 . . . . Pick Up 64 | 5 11 7 . 3 2 29 2 5 Fast Attach 7 | 3 . 2 . . . 2 . . Attach 56 | 3 3 1 . 1 1 24 3 20 Detach 1 | . . . . . . 1 . . Swap 3 | 1 . 2 . . . . . . Drop 16 | . 2 5 . 4 1 4 . . Fire 104 | . 8 11 . . 10 37 2 36 Melee 3 | . . . . . . 3 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 815 | -9/Materials | Discovered new exit (range 15) 889 | -9/Materials | Entered Mines 895 | -9/Mines | Met a Derelict bent on vengeance 925 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1002 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1025 | -9/Mines | Entered Zion 1025 | -7/Zion | Accompanied by 3 allies 1070 | -7/Zion | Build established: Tank 1091 | -7/Zion | Learned 8 Factory zone layouts 1211 | -7/Zion | Learned location of Quarantine (-2) 1355 | -7/Zion | Given A8's code to call for help 1533 | -7/Zion | Given the Hacking Drone Bay 1536 | -7/Zion | Found Prototype Device 1576 | -7/Zion | Learned Factory interactive machine intel 1730 | -7/Zion | Learned location of Warlord (-5) 2488 | -7/Zion | Imprinted 2490 | -7/Zion | Declared Zion's savior 2816 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2820 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3047 | -7/Zion | Discovered new exit (range 12) 3075 | -7/Zion | Entered Proximity Caves 3075 | -6/Proximity Caves | Accompanied by 9 allies 3390 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3396 | -6/Proximity Caves | Learned Factory terminal intel 3593 | -6/Proximity Caves | Spotted B-75 Beast 3602 | -6/Proximity Caves | Allies destroyed B-75 Beast 3878 | -6/Proximity Caves | Learned Factory emergency access door positions 3913 | -6/Proximity Caves | Discovered new exit (range 11) 4385 | -6/Proximity Caves | Entered Factory 4385 | -6/Factory | Accompanied by 5 allies 4385 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4386 | -6/Factory | Identified exit to Factory 4388 | -6/Factory | Loaded intel: 46 interactive machine locations 4389 | -6/Factory | Loaded intel: 20 terminal locations 4433 | -6/Factory | Identified Hacking Drone Bay 4567 | -6/Factory | Garrison activated, responded to threat 4734 | -6/Factory | Build established: Scavenger-Tank 5264 | -6/Factory | Lost 13 parts (3p3n1u6w) 5393 | -6/Factory | Zion Recon squad teleported in 5570 | -6/Factory | Build established: Scavenger-Gunner 5612 | -6/Factory | Terminal network hard line cut 5794 | -6/Factory | Discovered exit to Factory (range 8) 5913 | -6/Factory | Entered another Factory area 5913 | -5/Factory | Evolved 2 slots: Utility x2 6173 | -5/Factory | Discovered new exit (range 4) 6180 | -5/Factory | Entered another Factory area 6180 | -4/Factory | Evolved 2 slots: Utility x2 6300 | -4/Factory | System corruption reached 10% 6371 | -4/Factory | Lost 17 parts (1p6n5u5w) 6382 | -4/Factory | Core integrity fell below 50% 6403 | -4/Factory | Found Quantum Capacitor 6406 | -4/Factory | Zion Demo squad teleported in 6468 | -4/Factory | Lost 3 parts (2u1w) 6564 | -4/Factory | Lost 5 parts (1n2u2w) 6593 | -4/Factory | Spotted B-86 Titan 6652 | -4/Factory | Core integrity fell below 20% 6678 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 06574_ U-05 Engineer builds a Wall. 06575_ K-01 Serf collects debris. 06579_ U-05 Engineer lays Concrete. 06580_ The unstable cave ceiling collapses. 06582_ U-05 Engineer lays Concrete. 06583_ U-05 Engineer builds a Wall. 06589_ System corrupted: Component data lost. 06601_ K-01 Serf cleans the Pressure Siphon. 06609_ System corrupted: Matter fused (-9). 06624_ System corrupted: Energy discharge (-49). 06639_ System corrupted: Energy discharge (-40). 06645_ Arm. Leg destroyed. 06646_ Coil Gun destroyed. 06655_ System corrupted: Component data lost. 06671_ System corrupted: Heat flow error (+151). 06671_ Connecting with Repair Station... 06671_ ALERT: Suspicious activity at Repair Station F003. Dispatching Investigation squad. 06672_ Mni. Grenade Launcher destroyed. 06672_ Mic. Fission Core destroyed. 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