Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.27 @ 13:35:19 Player: BigP Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (149) 745 Value Destroyed (4614) 4614 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 11046 Bonus ------- High Alert Combat Kills 147 Entered Garrisons 200 Cogmind --------- Core Integrity 652/1150 Matter 292/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (450) Ox8 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Medium Storage Unit Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Autogun > --- INVENTORY (14) --- Medium Treads Improved Medium Treads Compact Battery (300) Compact Battery (300) Improved Target Analyzer Recoil Stabilizer Energy Filter Weapon Cycler Improved Maneuvering Thrusters Improved Thermal Shield Improved Shield Generator Improved Shield Generator Remote Force Field Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Phase Gun KE Penetrator Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Medium Treads Improved Medium Treads Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Recoil Stabilizer Energy Filter Weapon Cycler Improved Maneuvering Thrusters Reflective Plating Improved Thermal Shield Improved Thermal Shield Remote Force Field System Backup Module Mini Drone Bay Improved Arc Projector Assault Cannon [Rating: 89] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 . . 2 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . 1 . . . Utility 8 | . . 2 . . . 1 2 1 . . 2 Weapon 2 | . . . 2 . . . . . . . . Parts Attached 145 | 6 6 20 18 3 2 20 7 5 15 2 41 Power 15 | 1 . 2 2 1 . 5 . 1 . . 3 Engine 7 | 1 . 2 . . . 3 . 1 . . . Core 5 | . . . 2 1 . 2 . . . . . Reactor 3 | . . . . . . . . . . . 3 Propulsion 25 | 2 . 3 2 . . 5 1 1 7 . 4 Treads 11 | 2 . 3 2 . . 1 . . 3 . . Leg 14 | . . . . . . 4 1 1 4 . 4 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 53 | 1 1 5 3 . 1 4 6 1 4 2 25 Device 33 | . 1 3 2 . . 2 2 . 4 2 17 Storage 7 | 1 . 1 . . 1 . 1 . . . 3 Processor 7 | . . 1 . . . 1 2 . . . 3 Hackware . | . . . . . . . . . . . . Protection 6 | . . . 1 . . 1 1 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 52 | 2 5 10 11 2 1 6 . 2 4 . 9 Energy Gun 13 | 2 3 3 . . . . . . . . 5 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 19 | . . . 7 2 1 4 . 1 2 . 2 Ballistic Cannon 12 | . . 4 3 . . . . 1 2 . 2 Launcher 7 | . 2 3 1 . . 1 . . . . . Special Weapon 1 | . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . . 2 Parts Lost 32 | . . 1 3 . . 1 . . . . 27 Power 2 | . . . . . . . . . . . 2 Propulsion 8 | . . . . . . . . . . . 8 Utility 9 | . . 1 1 . . . . . . . 7 Weapon 13 | . . . 2 . . 1 . . . . 10 Highest Loss Streak 13 | . . 1 2 . . 1 . . . . 13 Average Slot Usage (%) 98 | . 98 98 97 100 99 98 100 98 99 100 98 Engine 4 | . 14 11 . . . 2 . 1 5 5 1 Core 2 | . . . 8 9 9 4 6 3 . . . Treads 9 | . 28 22 17 18 18 6 . . . . . Leg 12 | . . . . . . 16 20 23 22 23 20 Device 12 | . 13 25 16 18 10 7 7 5 5 5 15 Storage 14 | . 14 11 9 9 16 15 14 17 17 17 14 Processor 12 | . . 6 9 9 9 14 20 17 17 17 18 Protection 1 | . . . 1 . . . 3 5 5 5 2 Energy Gun 3 | . 16 10 . . . . . . . . 4 Ballistic Gun 11 | . . . 26 18 17 15 20 16 17 11 6 Ballistic Cannon 7 | . . 4 7 18 18 11 6 4 4 11 8 Launcher 2 | . 11 6 . . . 1 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 90 | 13 16 35 41 39 46 51 55 69 82 82 90 Greatest Support 80 | 40 40 46 46 46 46 69 54 72 72 72 80 Greatest Overweight (x) 27 | . . . 1 . . 1 1 . 27 1 2 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 18 | 6 6 10 10 10 14 14 18 18 18 18 18 Average Capacity 13 | 4 6 6 10 10 13 14 15 18 18 18 17 Most Carried 18 | 3 6 9 10 10 11 14 15 16 18 18 18 Average Carried 11 | . 5 6 9 9 10 12 14 13 16 18 15 Final Capacity 18 | 6 6 10 10 10 14 14 18 18 18 18 14 Final Carried 18 | 1 6 9 10 10 11 14 15 15 18 18 13 Class Distribution -------------------- 39% | Mutant 34% | Gunner 13% | Skirmisher 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Matter Collected 4991 | 124 346 505 617 203 264 894 . . 638 184 1216 Remotely . | . . . . . . . . . . . . Salvage Created 5592 | . 385 765 679 203 229 1075 . . 687 184 1385 Parts 312 | . 24 62 44 15 13 73 . . 21 8 52 Haulers Intercepted 4 | . . 1 1 . . 2 . . . . . Recyclers Shooed 8 | . 1 2 . . . 2 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 14 8 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 94 | . 7 11 14 7 2 16 . . 6 4 27 Guns 56 | . 2 6 7 5 2 9 . . 6 1 18 Cannons 28 | . . 1 7 2 . 7 . . . 3 8 AOE 10 | . 5 4 . . . . . . . . 1 Classes Destroyed 15 | . 6 4 3 . . 1 . . 1 . . Worker 14 | . 2 3 5 . . 4 . . . . . Builder 11 | . 3 3 1 . . 3 . . . . 1 Hauler 4 | . . 1 1 . . 2 . . . . . Recycler 14 | . 1 5 . . 3 3 . . . . 2 Mechanic 1 | . 1 . . . . . . . . . . Operator 2 | . . 1 . . . . . . . . 1 Watcher 9 | . 2 3 . . 1 3 . . . . . Swarmer 33 | . . 4 3 4 1 4 . . 5 . 12 Grunt 35 | . 7 4 4 1 . 7 . . . 4 8 Brawler 1 | . . . 1 . . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . Sentry 13 | . . 3 4 2 . 2 . . . . 2 Hunter 2 | . . . 1 . . . . . 1 . . Programmer 8 | . . . . . . 3 . . . . 5 Packrat 3 | . . . . . . . . . 3 . . Samaritan 3 | . . . . . . . . . 3 . . Best Kill Streak 8 | . 4 8 4 4 6 8 . . 5 4 6 Combat Bots Only 5 | . 2 4 4 4 1 4 . . 5 4 5 Max Kills in Single Turn 2 | . 1 2 2 1 1 2 . . 2 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 2 . . . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Damage Taken 6554 | . 109 239 1078 221 73 659 . 25 487 497 3166 Core 886 | . 11 37 139 34 10 102 . . 37 18 498 Absorbed by Shields 178 | . . . . . . . . . 101 . 77 Core Remaining (%) 90 | 100 95 90 . . 66 85 100 . . 94 . Volleys Fired 307 | . 34 40 42 11 9 49 . 4 36 9 73 Largest 4 | . 2 2 4 4 4 4 . 4 4 4 4 Hottest 251 | . 112 112 134 136 136 136 . 125 128 191 251 Shots Fired 845 | . 45 60 152 44 36 184 . 12 48 36 228 Gun 507 | . 28 25 119 22 18 90 . 10 44 18 133 Cannon 294 | . . 12 30 22 18 93 . 2 4 18 95 Launcher 43 | . 17 23 3 . . . . . . . . Special 1 | . . . . . . 1 . . . . . Kinetic 693 | . . 12 149 44 36 183 . 12 48 36 173 Thermal 87 | . 28 25 . . . . . . . . 34 Explosive 43 | . 17 23 3 . . . . . . . . Electromagnetic 21 | . . . . . . . . . . . 21 Robot Hit Streak 30 | . 5 8 30 9 10 12 . 3 13 16 23 Robot Miss Streak 8 | . 1 3 3 2 3 5 . 6 8 4 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 531 | . 25 21 113 20 19 102 . 6 39 27 159 Core Hits 296 | . 22 41 33 8 8 51 . 1 54 20 58 Critical Hits 15 | . . . 1 1 . 4 . . 1 2 6 Critical Kills 7 | . . . . 1 . 1 . . 1 1 3 Critical Parts Destroyed 8 | . . . 1 . . 3 . . . 1 3 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12634 | . 1075 1312 1651 325 367 2045 . 22 819 580 4438 Guns 6800 | . 280 205 1106 203 200 1053 . 22 804 335 2592 Cannons 3842 | . . 211 353 122 167 992 . . 15 245 1737 Explosions 1992 | . 795 896 192 . . . . . . . 109 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 9165 | . . 211 1459 325 367 2045 . 22 819 580 3337 Thermal 1314 | . 280 205 . . . . . . . . 829 Explosive 1883 | . 795 896 192 . . . . . . . . Electromagnetic 272 | . . . . . . . . . . . 272 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . 7 Average Corruption 1 | . . . . . . . . . . . 1 Corruption Purged 1 | . . . . . . . . . . . 1 Effects 6 | . . . . . . . . . . . 6 Message Errors 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . 2 Targeting Errors 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 226 | . 51 . . . 4 36 . . . . 135 Projectiles 175 | . . . . . 4 36 . . . . 135 Explosions 51 | . 51 . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 29 | . . . 2 . 1 8 . . . 1 17 Impact . | . . . . . . . . . . . . Kinetic 28 | . . . 2 . 1 8 . . . 1 16 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 118 | . . . 111 . . . . . . . 7 Shots 2 | . . . 1 . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 481 | . 377 252 216 36 42 252 . 60 66 404 481 Average Temperature 98 | . 123 71 37 17 18 83 . 30 26 205 156 Received Heat Transfer 1110 | . 63 48 135 9 9 189 . 9 . 231 417 Effects 9 | . 1 1 . . . 2 . . . 1 4 Energy Bleed 3 | . 1 1 . . . . . . . 1 . Interference 6 | . . . . . . 2 . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . . 1 Heat Transferred 2576 | . 703 518 . . . . . . . . 1355 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Peak Influence 628 | . 209 339 582 628 441 565 189 38 . . 416 Initial 378 | . . . 137 378 306 200 189 . . . 56 Average 218 | . 67 120 266 500 358 334 140 21 . . 228 Maximum Alert Level 2 | . 1 1 2 2 2 2 . . . . 2 Low Security (%) 49 | 100 92 73 15 . . 7 100 100 . . 56 Level 1 34 | . 7 26 65 12 64 57 . . . . 42 Level 2 15 | . . . 19 87 35 35 . . . . 1 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 2 2 4 . . 5 . 1 . . 5 Investigation 2 | . . 1 1 . . . . . . . . Extermination 6 | . . . . . . 3 . . . . 3 Reinforcement 7 | . 2 1 . . . 1 . 1 . . 2 Assault . | . . . . . . . . . . . . Garrison 4 | . . . 3 . . 1 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Distress Signals 7 | . 1 . 1 . . 2 . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 154 | . 17 17 22 6 5 26 . 4 6 4 47 Peak Tracking Total 9 | . 5 4 5 4 3 6 . 2 5 4 9 Tactical Retreats 15 | . . . 5 . 2 5 . . . . 3 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Traps Triggered 2 | . . 1 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Machines Disabled 20 | . . 2 4 2 . 2 . . . . 10 Max in Single Turn 4 | . . 1 3 1 . 1 . . . . 4 Garrison Relay 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Machines Accessed 24 | . 4 3 3 . 4 5 . 1 2 . 2 Terminals 16 | . 4 3 2 . 2 3 . . 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . 1 . . . Recycling Units 3 | . . . . . 2 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . Total Hacks 55 | . 9 5 6 . 9 16 . 5 2 . 3 Successful 34 | . 5 3 4 . 4 10 . 4 2 . 2 Failed 21 | . 4 2 2 . 5 6 . 1 . . 1 Catastrophic 4 | . 1 1 . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 33 | . 9 5 4 . 4 8 . . 1 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 12 | . . . . . . 7 . 5 . . . Recycling Units 6 | . . . . . 5 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 2 . . 1 . . . . . Terminal Hacks 18 | . 5 3 3 . 1 3 . . 2 . 1 Record 5 | . . . 1 . 1 1 . . 1 . 1 Robot Analysis 2 | . 1 1 . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . . 1 . . . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . 6 . 4 . . . Scan Component 5 | . . . . . . 3 . 2 . . . Repair 5 | . . . . . . 3 . 2 . . . Recycling Unit Hacks 4 | . . . . . 3 . . . . . 1 Report Inventory 1 | . . . . . 1 . . . . . . Retrieve Components 3 | . . . . . 2 . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . Unlock Access 2 | . . . 1 . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 3 . 3 . 4 5 . 1 . . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . . . . . 3 . 2 . . . Time 209 | . . . . . . 133 . 76 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . . . . . 5 . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . Machine Destruction 4 | . . . . 4 . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 2 | . 1 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . Drone Launches 1 | . . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Turns Passed 8364 | 57 824 1043 660 347 325 1497 537 427 791 482 1374 Spaces Moved 4364 | 33 230 497 247 187 171 911 332 247 518 287 704 Core 8 | 7 . . . . . . . . 1 . . Treads 1588 | 26 230 497 247 187 171 229 . . 1 . . Legs 2768 | . . . . . . 682 332 247 516 287 704 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 120 120 120 150 120 Average Speed 140 | 136 160 160 160 160 160 130 125 120 128 150 135 Slowest Speed 1400 | 160 160 160 180 160 160 160 150 120 1400 150 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 3 34 31 20 38 18 25 7 5 65 35 13 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . Scrap Searched 2 | . . . . . . . . . 1 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 281 | . 98 74 43 . 6 2 . . 1 11 46 Melee . | . . . . . . . . . . . . Projectile 58 | . . . 6 . 6 2 . . 1 11 32 AOE 223 | . 98 74 37 . . . . . . . 14 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Upp Upp Fac Total 6021 | 45 642 683 413 209 202 1115 452 371 599 315 975 Wait 1023 | . 359 108 82 5 15 94 105 108 15 18 114 Move 4353 | 32 229 496 246 186 170 910 331 246 517 286 704 Hop . | . . . . . . . . . . . . Pick Up 107 | 7 9 10 15 1 4 22 5 6 6 . 22 Fast Attach 26 | . 2 2 . . . 7 2 . 6 . 7 Attach 61 | 6 2 3 9 . 1 5 2 5 4 . 24 Detach 6 | . . . 1 . . . . . 1 . 4 Swap 58 | . 2 15 9 3 1 8 3 . 5 2 10 Drop 80 | . 5 9 9 3 2 20 4 2 9 . 17 Fire 307 | . 34 40 42 11 9 49 . 4 36 9 73 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 13) 855 | -10/Materials | Discovered new exit (range 15) 882 | -10/Materials | Entered another Materials area 882 | -9/Materials | Evolved 2 slots: Utility x2 1881 | -9/Materials | Discovered new exit (range 15) 1925 | -9/Materials | Entered another Materials area 1925 | -8/Materials | Evolved 2 slots: Weapon x2 2239 | -8/Materials | Build established: Gunner 2340 | -8/Materials | Garrison activated, responded to threat 2507 | -8/Materials | Identified exit to Garrison 2585 | -8/Materials | Entered Garrison 2622 | -8/Garrison | Triggered checkpoint 2706 | -8/Garrison | Triggered checkpoint 2734 | -8/Garrison | Triggered checkpoint 2738 | -8/Garrison | Triggered checkpoint 2822 | -8/Garrison | Triggered checkpoint 2853 | -8/Garrison | Garrison Relay disabled 2898 | -8/Garrison | Discovered new exit (range 11) 2932 | -8/Garrison | Entered Materials 3209 | -8/Materials | Discovered new exit (range 16) 3257 | -8/Materials | Entered Factory 3257 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3719 | -7/Factory | Build established: Skirmisher 3905 | -7/Factory | Identified exit to Garrison 3910 | -7/Factory | Garrison activated, responded to threat 4425 | -7/Factory | Repaired Imp. Assault Rifle 4425 | -7/Factory | Repaired Minigun 4469 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4493 | -7/Factory | Discovered new exit (range 9) 4753 | -7/Factory | Identified exit to Factory 4754 | -7/Factory | Entered another Factory area 4754 | -6/Factory | Evolved 2 slots: Utility x2 5060 | -6/Factory | Build established: Gunner 5278 | -6/Factory | Discovered new exit (range 10) 5290 | -6/Factory | Identified exit to Factory 5291 | -6/Factory | Entered another Factory area 5291 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5353 | -5/Factory | Repaired Minigun 5393 | -5/Factory | Repaired Assault Cannon 5426 | -5/Factory | Discovered new exit (range 12) 5518 | -5/Factory | Identified exit to Upper Caves 5718 | -5/Factory | Entered Upper Caves 6279 | -5/Upper Caves | Build established: Mutant 6403 | -5/Upper Caves | Discovered new exit (range 5) 6406 | -5/Upper Caves | Learned Factory emergency access door positions 6411 | -5/Upper Caves | Identified exit to Upper Caves 6509 | -5/Upper Caves | Entered another Upper Caves area 6982 | -5/Upper Caves | Discovered new exit (range 8) 6989 | -5/Upper Caves | Identified exit to Factory 6991 | -5/Upper Caves | Entered Factory 6991 | -4/Factory | Evolved 2 slots: Utility x2 7100 | -4/Factory | Discovered new exit (range 9) 7142 | -4/Factory | Identified exit to Research 7389 | -4/Factory | Found Prototype Processor 7389 | -4/Factory | Identified Exp. Targeting Computer 7610 | -4/Factory | Build established: Scavenger-Gunner 7736 | -4/Factory | Lost 8 parts (1p2n3u2w) 8057 | -4/Factory | Lost 3 parts (1u2w) 8365 | -4/Factory | Self-destructed Last Messages --------------- 08346_ P-70 Sage destroyed. 08349_ System corrupted: KE Penetrator targeting data glitched. 08349_ Slug penetrates S-27 Virus. 08349_ S-27 Virus destroyed. 08349_ Switching to secondary target: S-27 Virus. 08352_ Acquired 30 matter. 08352_ Adv. Sensor Array destroyed. 08353_ Electrolaser destroyed. 08353_ R-10 Processor collects Imp. Target Analyzer. 08353_ Slug penetrates Wall. 08355_ Slug penetrates S-27 Virus. 08355_ S-27 Virus destroyed. 08356_ Acquired 22 matter. 08356_ KE Penetrator destroyed. 08356_ Adv. Heat Sink destroyed. 08359_ Flexi-carbon Leg destroyed. 08360_ Acquired Autogun. 08361_ Flexi-carbon Leg destroyed. 08363_ Lgt. Antimatter Reactor destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????+??????????????? | | ################/#???????????????????????????????? | | ? ??????????????????????????????? | | ?????????????????????????????? | | * """ """ """?????????????????????????????? | | """ """ ""? ????????????????????????????? | | """ """ """ ????????????????????????????? | | ####### ?????????????????????????? | | ????# # """ """ """ "??? ???????????????????????? | | ????#%# """ """ """ "?? #??????????????????????? | | ????### """ """ """ """ #??????????????????????? | | ??????# + ?????????????????????? | | ??????# " "%" """ %"" #??????????????????????? | | ??????# """ %"" """ """ #??????????????????????? | | ??????# """ """ """ """s!#??????????????????????? | | ####### #??????????????????????? | | # """ """ """ """ #??????????????????????? | | # """ """ """ """ #?+????????????????????? | | " # """ """ """ """ s#??????????????????????? | | " + pk #?+########????????????? | | " # ! p #? #????????????? | | " # ###+##### #? #????????????? | | ####### # ## *# ###??????????? | | # ## *#%= + ???????? | | # ## !%p!% #????????????? | | # " " ]## @#=% #????????????? | | # " " ## *# #????????????? | | # " " ## #? ! #????????????? | | ###+#### " " ## #?#########????????????? | | """ # ## " " ## #??????????????????????? | | """ # ## " " ## #??????????????????????? | | """ # ## " " ## +??????????????????????? | | + #??" ? ## #??????????????????????? | | #! #??" ? ## #??????????????????????? | | # ! #?? ?? ## u #??????????????????????? | | #+##+# ! #??##??### #??????????????????????? | | |# !#????????# #??????????????????????? | | # #????????# ??????????????????????? | | # #????????# ???????????????????????? | | ! # #????????? ???????????????????????? | | #! #??????????? ???????????????????????? | | #######?????????????????????????????????????? | | !! #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Heat Shielding 75 Armor Coverage 225 Resistance: TH 25 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 32 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Please Form A Line Shopping List Challenges ------------ None Game ------ Seed ProcessingOpticalBlaster Manual? 0 Play Time 02:07:01 Cumulative 10.8 hours Start 2021.11.27 @ 11:04:19 End 2021.11.27 @ 13:35:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ea62945-c348-435f-b1a4-b2be9b91acf4