Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 16:31:04 Player: Zoe Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (676) 676 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2601 Bonus ------- None Cogmind --------- Core Integrity 537/550 Matter 275/300 Energy 415/415 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Improved Terrain Scanner Improved Targeting Computer > --- WEAPON (3) ------- Heavy EM Pulse Gun Beamcaster Heavy Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Visual Processing Unit Improved Targeting Computer Beam Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Beamcaster Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Visual Processing Unit Improved Targeting Computer Beam Rifle Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 21 | 6 2 4 6 3 Power 3 | 1 . 1 . 1 Engine 3 | 1 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . . 2 2 Treads 6 | 2 . . 2 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 2 1 . Device 2 | . 1 1 . . Storage 3 | 1 1 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 . 1 3 . Energy Gun 3 | 1 . . 2 . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 1 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . . 1 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 . To Critical Strikes . | . . . . . Average Backups 10 | 5 8 10 14 12 Power 1 | . 1 2 2 1 Propulsion 5 | 2 4 5 8 6 Utility 1 | . 1 1 2 3 Weapon 1 | 1 1 1 1 2 Tool/Special . | . . . . . Unused Backups 16 | . 2 1 1 12 Power 2 | . . . . 2 Propulsion 8 | . 1 1 1 5 Utility 3 | . . . . 3 Weapon 3 | . 1 . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 99 97 97 99 Engine 12 | . 14 11 11 17 Treads 24 | . 28 22 22 27 Device 16 | . 13 22 17 9 Storage 11 | . 14 11 11 9 Processor 2 | . . . 2 9 Energy Gun 13 | . 14 11 14 18 Ballistic Gun 16 | . 14 19 18 9 Peak Build Rating 22 | 7 10 13 19 22 Average Rating 13 | 4 8 12 14 21 On Entrance 9 | . 7 10 13 19 Naked Turns . | . . . . . Heaviest Build 44 | 14 20 34 37 44 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 13 | 7 9 14 15 15 Most Carried 15 | 8 10 15 15 14 Average Carried 10 | 6 8 10 14 12 Final Capacity 15 | 8 10 15 15 15 Final Carried 14 | 8 10 14 14 14 Class Distribution -------------------- 40% | Skirmisher 33% | Mutant 25% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 605 | 212 98 147 116 32 Remotely . | . . . . . Salvage Created 946 | 23 133 440 117 233 Parts 66 | 3 10 36 6 11 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 20 | . 3 8 5 4 Guns 20 | . 3 8 5 4 Classes Destroyed 7 | 1 1 5 . . Builder 1 | . . 1 . . Tunneler 1 | 1 . . . . Hauler 1 | . . 1 . . Watcher 2 | . . 2 . . Swarmer 7 | . . 3 4 . Grunt 7 | . 3 1 . 3 Sentry 6 | . . 4 1 1 Best Kill Streak 4 | 1 2 4 4 2 Combat Bots Only 4 | . 2 4 4 2 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 80 | . 9 20 38 13 Missed 25 | . 4 7 12 2 Hits 55 | . 5 13 26 11 Projectile 55 | . 5 13 26 11 Critical Strikes 1 | . . 1 . . Damage Taken 696 | . 93 142 283 178 Core 90 | . 38 17 22 13 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 84 . 90 . Volleys Fired 48 | 1 9 20 9 9 Largest 3 | 2 2 3 3 3 Hottest 143 | 60 60 83 83 143 Shots Fired 128 | 2 18 59 27 22 Gun 128 | 2 18 59 27 22 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 76 | 1 9 39 18 9 Thermal 4 | . . . . 4 Explosive . | . . . . . Electromagnetic 48 | 1 9 20 9 9 Robot Hit Streak 20 | 2 5 11 14 20 Robot Miss Streak 6 | . 2 6 6 1 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 76 | 2 12 29 18 15 Core Hits 41 | 1 7 18 6 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1163 | 27 190 429 258 259 Guns 1068 | 27 145 410 227 259 Cannons . | . . . . . Explosions 76 | . 45 . 31 . Melee . | . . . . . Ramming 19 | . . 19 . . Kinetic 597 | 12 44 273 162 106 Thermal 139 | . 45 . 31 63 Explosive . | . . . . . Electromagnetic 408 | 15 101 137 65 90 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 11 | . . . 11 . Projectiles . | . . . . . Explosions 11 | . . . 11 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 66 | . 38 . 28 . Shots 2 | . 1 . 1 . Rammed 2 | . . 2 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 270 | . 18 39 43 270 Average Temperature 35 | . 12 13 17 86 Received Heat Transfer 213 | . 30 57 36 90 Effects 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 211 | . 50 . 50 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . 1 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 161 | 5 50 161 151 52 Initial 56 | . . 11 56 4 Average 40 | . 12 52 78 13 Influence Increases 591 | 5 111 256 117 102 Destroy 0b10 Robot/C 400 | . 60 160 100 80 Destroy 0b10 Robot/NC 25 | 5 . 20 . . Destroy Leader 106 | . 20 56 10 20 Successful Hack 15 | . 12 3 . . Disable Machine 15 | . 15 . . . Destroy Structure 15 | . 4 2 7 2 Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 549 | 5 82 140 249 73 Entered New Map 116 | . . 18 89 9 Time Decay 423 | 5 82 122 150 64 Lost Part 10 | . . . 10 . Squads Dispatched 2 | . 2 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 4 15 6 4 Peak Tracking Total 4 | . 2 4 4 3 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 4 | . 3 1 . . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 11 2 . . Successful 5 | . 3 2 . . Failed 8 | . 8 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 13 | . 11 2 . . Terminals 13 | . 11 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 3 1 . . Terminals 4 | . 3 1 . . Track 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 1 . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1264 | . 279 450 313 222 Terrain 1264 | . 279 450 313 222 Seismic 627 | . . 450 177 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1362 | 80 297 450 313 222 Spaces Moved 631 | 43 115 214 156 103 Core 8 | 8 . . . . Treads 623 | 35 115 214 156 103 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 158 | 139 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 23 22 50 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . 2 . 5 . Melee . | . . . . . Projectile . | . . . . . AOE 7 | . 2 . 5 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 889 | 60 212 277 200 140 Wait 148 | . 79 27 19 23 Move 627 | 42 114 213 155 103 Hop . | . . . . . Pick Up 31 | 11 5 8 5 2 Fast Attach 4 | 3 . . 1 . Attach 8 | 3 1 2 . 2 Detach . | . . . . . Swap 9 | . 1 2 5 1 Drop 12 | . 3 3 6 . Fire 48 | 1 9 20 9 9 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [Sto]) -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 7) 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 603 | -9/Materials | Discovered new exit (range 15) 767 | -9/Materials | Build established: Skirmisher 819 | -9/Materials | Discovered new exit (range 7) 828 | -9/Materials | Entered Mines 983 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1125 | -9/Mines | Discovered new exit (range 10) 1141 | -9/Mines | Entered Materials 1141 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1315 | -8/Materials | Build established: Scavenger-Gunner 1363 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. EXIT=FOUND PARAMETERS=POWER+1,PROPULSION+1 LOCATION=UNKNOWN GOAL=ESCAPE K-01 Serf collects debris. Y-45 Defender destroyed. Acquired 23 matter. Acquired Imp. Ion Engine. G-50 Soldier destroyed. G-47 Trooper destroyed. Overheating: System interference. Beamcaster temporarily disabled. U-05 Engineer builds a Door. Acquired 9 matter. Acquired Aluminum Leg. Atomic Centrifuge comes online. G-47 Trooper misfires. Atomic Centrifuge disabled. G-47 Trooper destroyed. 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