Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.14 @ 19:10:20 Player: Superbantom Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1501) 1501 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 2978 Bonus ------- High Alert Combat Kills 62 Cogmind --------- Core Integrity 0/400 Matter 296/300 Energy 251/265 System Corruption 17% Temperature Cool (9) Movement Walking (105) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink > --- WEAPON (2) ------- Beam Rifle Light Assault Rifle > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Hardened Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Light Armor Plating Beam Rifle [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 42 | 5 12 4 21 Power 5 | 1 1 1 2 Engine 4 | 1 1 . 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 15 | 2 4 2 7 Treads 1 | . . . 1 Leg 14 | 2 4 2 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | . 5 . 3 Device 2 | . 2 . . Storage . | . . . . Processor 3 | . 3 . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 14 | 2 2 1 9 Energy Gun 6 | 1 2 1 2 Energy Cannon 2 | . . . 2 Ballistic Gun 5 | 1 . . 4 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 9 | . . . 9 Parts Lost 22 | . 7 2 13 Power 3 | . 1 1 1 Propulsion 9 | . 2 . 7 Utility 4 | . 2 . 2 Weapon 6 | . 2 1 3 Highest Loss Streak 5 | . 5 2 3 To Critical Strikes . | . . . . Average Backups 3 | . 2 4 3 Power . | . . 1 . Propulsion . | . 1 3 . Utility . | . . . . Weapon 1 | . 1 . 1 Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power 2 | . . . 2 Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 85 | . 91 96 80 Engine 6 | . 14 9 2 Core 3 | . . 3 5 Treads 1 | . . . 2 Leg 27 | . 27 28 26 Device 10 | . 7 14 11 Processor 5 | . 13 14 . Protection 5 | . . . 8 Energy Gun 8 | . 18 17 3 Energy Cannon 1 | . . . 1 Ballistic Gun 13 | . 9 8 16 Peak Build Rating 16 | 5 10 12 16 Average Rating 10 | 3 6 10 12 On Entrance 6 | . 5 10 12 Avg Prop Armor Cover (%) 9 | . . . 9 Naked Turns . | . . . . Heaviest Build 19 | 7 8 8 19 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 6 | . . . 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 4 5 5 5 Average Carried 3 | 1 2 4 3 Final Capacity 5 | 5 5 5 5 Final Carried 4 | 1 4 4 4 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1218 | 245 129 . 844 Remotely . | . . . . Salvage Created 1917 | . 423 107 1387 Parts 123 | . 26 6 91 Haulers Intercepted . | . . . . Recyclers Shooed 4 | . 1 . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 44 | . 9 2 33 Guns 42 | . 9 2 31 Cannons 1 | . . . 1 Classes Destroyed 8 | . 3 . 5 Worker 2 | . 1 . 1 Builder 1 | . . . 1 Recycler 1 | . . . 1 Watcher 3 | . 1 . 2 Swarmer 8 | . . . 8 Grunt 28 | . 9 2 17 Duelist 1 | . . . 1 Sentry 7 | . . . 7 Best Kill Streak 8 | . 6 2 8 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 347 | . 99 26 222 Missed 116 | . 33 8 75 Hits 231 | . 66 18 147 Melee 5 | . . . 5 Projectile 226 | . 66 18 142 Critical Strikes 4 | . 1 . 3 Damage Taken 3110 | . 775 230 2105 Core 651 | . 140 106 405 Absorbed by Shields . | . . . . Core Remaining (%) 50 | 100 . 1 . Volleys Fired 180 | . 45 14 121 Largest 2 | . 2 2 2 Hottest 112 | . 80 60 112 Shots Fired 338 | . 89 18 231 Gun 328 | . 89 18 221 Cannon 9 | . . . 9 Launcher 1 | . . . 1 Special . | . . . . Kinetic 217 | . 19 4 194 Thermal 111 | . 70 14 27 Explosive 1 | . . . 1 Electromagnetic 9 | . . . 9 Robot Hit Streak 21 | . 21 6 11 Robot Miss Streak 6 | . 2 5 6 Penetration Max . | . . . . Secondary Targets 10 | . 2 . 8 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 201 | . 64 9 128 Core Hits 84 | . 22 5 57 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 3 | . . . 3 Burn 1 | . . . 1 Destroy 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2929 | . 693 118 2118 Guns 2643 | . 693 118 1832 Cannons 136 | . . . 136 Explosions 147 | . . . 147 Melee . | . . . . Ramming 3 | . . . 3 Kinetic 1714 | . 105 8 1601 Thermal 981 | . 588 110 283 Explosive 95 | . . . 95 Electromagnetic 136 | . . . 136 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 17 | . . . 17 Average Corruption 12 | . . . 12 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 44 | . . . 44 Message Errors 9 | . . . 9 Matter Fused 7 | . . . 7 Heat Flow Errors 5 | . . . 5 Energy Discharges 5 | . . . 5 Data Loss (minor) 3 | . . . 3 Data Loss (major) 2 | . . . 2 Misfires 2 | . . . 2 Weapon Failures 11 | . . . 11 Overload Shots . | . . . . Overflow Damage 70 | . . . 70 Projectiles . | . . . . Explosions 70 | . . . 70 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 68 | . . . 68 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed 3 | . . . 3 Kicked 3 | . . . 3 Crushed . | . . . . Highest Temperature 235 | . 58 12 235 Average Temperature 32 | . 12 6 57 Received Heat Transfer 1245 | . 450 129 666 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 . 1 Heat Transferred 2268 | . 1325 250 693 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 63 | 100 100 100 38 Level 1 29 | . . . 49 Level 2 7 | . . . 12 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 560 | . 112 40 560 Initial 25 | . . 25 3 Average 141 | . 39 12 217 Influence Increases 1408 | . 286 50 1072 Destroy 0b10 Robot/C 880 | . 180 40 660 Destroy 0b10 Robot/NC 35 | . 10 . 25 Destroy Leader 206 | . 32 10 164 Trap Triggered on 0b10 10 | . 10 . . Successful Hack 51 | . 39 . 12 Disable Machine 30 | . . . 30 Destroy Structure 46 | . . . 46 Lose Combat Pursuer 150 | . 15 . 135 Influence Decreases 854 | . 220 106 528 Entered New Map 48 | . . 41 7 Time Decay 606 | . 150 65 391 Lost Part 200 | . 70 . 130 Squads Dispatched 10 | . 3 . 7 Investigation 6 | . 2 . 4 Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 7 | . 2 . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 17 2 52 Peak Tracking Total 6 | . 4 2 6 Tactical Retreats 8 | . 1 . 7 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 11 | . 4 . 7 Terminals 8 | . 3 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 30 | . 14 . 16 Successful 18 | . 10 . 8 Failed 12 | . 4 . 8 Catastrophic 5 | . . . 5 Database Lockouts . | . . . . Manual . | . . . . Terminals 23 | . 13 . 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 1 . 4 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 14 | . 9 . 5 Record 1 | . . . 1 Prototype ID Bank 2 | . 2 . . Branch Access Points 1 | . 1 . . Recycling Unit Index 1 | . 1 . . Alert Level 1 | . . . 1 Locate Traps 2 | . 2 . . Reprogram Traps 1 | . 1 . . Hauler Manifests 1 | . . . 1 Registered Components 2 | . 1 . 1 Registered Prototypes 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 1 . 2 Report Inventory 2 | . 1 . 1 Retrieve Components 1 | . . . 1 Scanalyzer 1 | . . . 1 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 2 . 6 Full Trace Events 4 | . 1 . 3 Feedback Events 2 | . . . 2 Corruption 2 | . . . 2 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . . . 9 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 300 | . 23 219 58 Optics 300 | . 23 219 58 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1748 | 60 425 219 1044 Spaces Moved 911 | 42 218 152 499 Core 4 | 1 . . 3 Treads 53 | . . . 53 Legs 854 | 41 218 152 443 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 105 Average Speed 120 | 118 120 120 121 Slowest Speed 350 | 120 120 120 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 30 | 4 37 27 55 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 48 | . . . 48 Melee . | . . . . Projectile . | . . . . AOE 48 | . . . 48 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1219 | 52 294 171 702 Wait 27 | . 6 . 21 Move 908 | 41 217 151 499 Hop . | . . . . Pick Up 39 | 6 12 1 20 Fast Attach 4 | . 1 1 2 Attach 29 | 5 9 1 14 Detach . | . . . . Swap 17 | . 3 2 12 Drop 12 | . 1 1 10 Fire 180 | . 45 14 121 Melee . | . . . . Ram . | . . . . Kick 3 | . . . 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 416 | -10/Materials | Core integrity fell below 50% 421 | -10/Materials | Lost 5 parts (2n1u2w) 486 | -10/Materials | Entered Mines 496 | -10/Mines | Met a Derelict bent on vengeance 500 | -10/Mines | Learned 2 Materials zone layouts 614 | -10/Mines | Core integrity fell below 20% 699 | -10/Mines | Discovered new exit (range 5) 705 | -10/Mines | Entered Materials 705 | -9/Materials | Evolved 2 slots: Propulsion x2 746 | -9/Materials | Build established: Scavenger-Mutant 868 | -9/Materials | System corruption reached 10% 1148 | -9/Materials | Crushed by falling debris 1239 | -9/Materials | Core integrity fell below 50% 1308 | -9/Materials | Discovered new exit (range 16) 1605 | -9/Materials | Core integrity fell below 20% 1656 | -9/Materials | Lost 3 parts (1n1u1w) 1749 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01724_ System corrupted: Lgt. Assault Rifle jammed. 01728_ System corrupted: Energy discharge (-60). 01730_ Heat Sink melted. 01730_ G-34 Mercenary destroyed. 01730_ Switching to secondary target: G-47 Trooper. 01733_ Aluminum Leg+ destroyed. 01733_ System corrupted: Beam Rifle failed to cycle. 01733_ System corrupted: Lgt. Assault Rifle jammed. 01735_ G-34 Mercenary destroyed. 01735_ Switching to secondary target: G-47 Trooper. 01736_ Acquired 35 matter. 01737_ Critical hit (Burn: +37). 01739_ Acquired Aluminum Leg+. 01740_ System corrupted: Beam Rifle failed to cycle. 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