Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 12:58:52 Player: IEP Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (974) 974 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3624 Bonus ------- None Cogmind --------- Core Integrity 317/700 Matter 170/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Improved Power Shielding Advanced System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Compact Battery Improved Targeting Computer Core Shielding > --- WEAPON ----------- Flak Gun Precision Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Aluminum Leg Titanium Leg Advanced ECM Suite Improved Power Shielding Precision Assault Rifle [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Precision Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 2 | . . 1 1 . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 46 | 5 5 2 11 16 7 Power 9 | 1 . 1 3 4 . Engine 5 | 1 . 1 2 1 . Core 4 | . . . 1 3 . Reactor . | . . . . . . Propulsion 13 | 2 . . 3 4 4 Treads 4 | . . . . . 4 Leg 9 | 2 . . 3 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 2 1 3 5 1 Device 2 | . . 1 . 1 . Storage 2 | . . . 1 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 7 | . 2 . 2 2 1 Artifact . | . . . . . . Weapon 12 | 2 3 . 2 3 2 Energy Gun 2 | 1 . . . . 1 Energy Cannon 1 | . 1 . . . . Ballistic Gun 9 | 1 2 . 2 3 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 10 | . . . 1 2 7 Power 3 | . . . 1 2 . Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 2 | . . . . . 2 Highest Loss Streak 7 | . . . 1 1 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 94 85 98 93 78 Engine 15 | . 14 19 25 9 6 Core 3 | . . . 1 6 11 Treads 2 | . . . . . 22 Leg 25 | . 28 22 26 30 1 Device 3 | . . 8 9 . . Storage 7 | . . . 7 11 7 Processor 2 | . . . . 6 . Protection 12 | . 22 13 9 10 13 Energy Gun 1 | . 12 . . . . Energy Cannon 1 | . . 11 . . . Ballistic Gun 14 | . 15 11 17 15 11 Peak Build Rating 44 | 5 10 11 34 44 42 Average Rating 27 | 4 8 10 30 36 33 On Entrance 15 | . 5 10 11 31 37 Naked Turns 3 | . . . . . 3 Heaviest Build 70 | 7 16 16 31 36 70 Greatest Support 80 | 20 20 20 54 72 80 Greatest Overweight (x) 16 | . . . . . 16 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 Average Capacity 7 | 5 5 5 7 8 7 Most Carried 8 | 5 5 5 8 8 8 Average Carried 6 | 3 4 4 7 7 4 Final Capacity 8 | 5 5 5 8 8 5 Final Carried 8 | 4 5 5 8 8 3 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1090 | 250 68 46 234 492 . Remotely . | . . . . . . Salvage Created 1066 | . 112 46 317 591 . Parts 63 | . 18 2 16 27 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 25 | . 5 1 6 13 . Guns 23 | . 5 . 6 12 . AOE 1 | . . . . 1 . Classes Destroyed 7 | . 2 1 1 3 . Watcher 1 | . 1 . . . . Swarmer 9 | . 5 . . 4 . Grunt 9 | . . 1 5 3 . Brawler 1 | . . . . 1 . Sentry 4 | . . . 1 3 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 6 | . 6 1 3 5 . Combat Bots Only 5 | . 3 1 3 5 . Max Kills in Single Turn 1 | . 1 1 1 1 . Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 249 | . 10 7 51 155 26 Missed 80 | . 2 3 15 60 . Damage Taken 2474 | . 62 32 360 1245 775 Core 444 | . 15 . 46 101 282 Absorbed by Shields 151 | . . 12 139 . . Redirected to Shielding 64 | . 5 2 9 22 26 Ignored by Resistances 344 | . . . . . 344 Core Remaining (%) 96 | 100 94 100 91 . . Volleys Fired 73 | . 7 5 18 42 1 Largest 2 | . 2 2 2 2 2 Hottest 91 | . 63 79 56 56 91 Shots Fired 148 | . 14 10 36 86 2 Gun 143 | . 14 5 36 86 2 Cannon 5 | . . 5 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 135 | . 7 5 36 86 1 Thermal 1 | . . . . . 1 Explosive . | . . . . . . Electromagnetic 12 | . 7 5 . . . Robot Hit Streak 15 | . 5 6 7 15 1 Robot Miss Streak 6 | . 1 1 2 6 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 116 | . 8 8 25 74 1 Core Hits 57 | . 6 1 11 39 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1989 | . 90 158 513 1189 39 Guns 1855 | . 90 61 513 1152 39 Cannons 97 | . . 97 . . . Explosions 37 | . . . . 37 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1785 | . 37 61 513 1152 22 Thermal 17 | . . . . . 17 Explosive 37 | . . . . 37 . Electromagnetic 150 | . 53 97 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 22 | . 1 . . 6 22 Average Corruption 6 | . 1 . . 5 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . 3 . . 11 9 Message Errors 4 | . 1 . . 3 . Matter Fused 3 | . . . . 2 1 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 5 | . . . . 2 3 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . 2 . . . . Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . 2 . Alerts 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 113 | . . . . 113 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 282 | . 49 168 261 282 18 Average Temperature 64 | . 26 88 92 70 1 Received Heat Transfer 439 | . . 16 177 246 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 37 | . . . . . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 257 | . 219 167 135 257 89 Initial 92 | . . 92 70 48 89 Average 95 | . 61 120 100 109 82 Maximum Alert Level 1 | . 1 . . 1 . Low Security (%) 95 | 100 85 100 100 92 100 Level 1 4 | . 15 . . 7 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 1 2 1 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 4 | . 1 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 10 3 11 14 3 Peak Tracking Total 6 | . 4 3 6 4 3 Tactical Retreats 4 | . 3 . . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . 1 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 3 | . 1 . . 2 . Terminals 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 1 . . 2 . Successful . | . . . . . . Failed 3 | . 1 . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 1789 | 68 240 163 526 638 154 Spaces Moved 1032 | 51 170 88 299 365 59 Core 10 | 9 . . . . 1 Treads 54 | . . . . . 54 Legs 968 | 42 170 88 299 365 4 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 Average Speed 122 | 107 120 120 120 120 173 Slowest Speed 850 | 120 120 120 120 122 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 38 15 24 8 37 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . . . . 30 . Melee . | . . . . . . Projectile . | . . . . . . AOE 30 | . . . . 30 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1412 | 64 195 136 435 480 102 Wait 191 | . 6 41 81 36 27 Move 1028 | 50 169 87 298 365 59 Hop . | . . . . . . Pick Up 40 | 9 4 1 14 11 1 Fast Attach 8 | . 2 . 2 3 1 Attach 16 | 5 . 1 4 4 2 Detach 1 | . . . 1 . . Swap 22 | . 3 1 5 9 4 Drop 32 | . 4 . 12 10 6 Fire 73 | . 7 5 18 42 1 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 454 | -9/Materials | Discovered new exit (range 16) 472 | -9/Materials | Entered another Materials area 472 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 982 | -8/Materials | Discovered new exit (range 15) 983 | -8/Materials | Discovered new exit (range 6) 998 | -8/Materials | Entered Factory 998 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1636 | -7/Factory | Sucked down chute 1636 | -7/Factory | Entered Waste 1642 | -7/Waste | Found Hvy. Reactive Plating 1651 | -7/Waste | EMP discharged 1651 | -7/Waste | System corruption reached 10% 1694 | -7/Waste | Spotted C-40 Crusher 1707 | -7/Waste | Spotted C-40 Crusher 1739 | -7/Waste | Spotted C-40 Crusher 1744 | -7/Waste | Spotted C-40 Crusher 1751 | -7/Waste | EMP discharged 1758 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1761 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1769 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1771 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 1784 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1786 | -7/Waste | Crushed by Compactor (1 part destroyed) 1787 | -7/Waste | Crushed by Compactor (1 part destroyed) 1790 | -7/Waste | Self-destructed Last Messages --------------- 01734_ System corrupted: Matter fused (-8). 01741_ ALERT: Foreign system detected. Charging EMP. 01751_ System corrupted (+8). 01758_ Prc. Assault Rifle crushed. 01758_ Flak Gun crushed. 01759_ System corrupted: Lgt. Nuclear Core rejected. 01761_ Lgt. Treads crushed. 01761_ Mic. Nuclear Core crushed. 01761_ Lgt. Treads crushed. 01766_ Critical hit (Destroy). 01769_ Lgt. Treads crushed. 01771_ Imp. Deuterium Engine crushed. 01771_ Critical hit (Destroy). 01774_ System corrupted: IFF burst signal emitted. 01775_ Critical hit (Destroy). 01783_ Hvy. Reactive Plating destroyed. 01784_ Pulse Rifle crushed. 01784_ Prc. Assault Rifle crushed. 01786_ Sml. Storage Unit crushed. 01787_ Core Shielding crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# *#????????????????????? | | ???????????????????# CC*#????????????????????? | | ???????????????????# CC=#????????????????????? | | ???????????????????# [@= #????????????????????? | | ???????????????????# CCCC #????????????????????? | | ?????????######????# CCCC #????????????????????? | | ?????????# #????### ###????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????### ######## #??????????????????????? | | #######??# #??????# #??????????????????????? | | = #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### ######## #??????????????????????? | | ??????????????????????? | | ?????????????????????? | | ????????????????????? | | ???????????????????? | | ! #### ######## ###????????????????????? | | #??# #??????? #??????????????????????? | | #??# #??????? ????????????????????????? | | #######??# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 35 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledSignalMultitool Manual? 0 Play Time 00:33:18 Cumulative 7.6 hours Start 2025.04.06 @ 12:11:17 End 2025.04.06 @ 12:58:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bd0d1b2-e797-4eda-bdbf-5af1eada8606